Dissonant Whispers: A DnD Actual Play Podcast

Ep 10: Yetis and the Curse of Three

Season 1 Episode 10

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0:00 | 2:48:59

Bad luck, it seems, really does come in threes. The Planar Vanguard continue their search of the dwarven mine, however they are hesitant as magic is no longer their reliable ally. Quickly, the party finds themselves facing the creatures who have made the mines their lair, as well as the ever-present threat of more Ink within. 

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SPEAKER_10

Okay, so the last time we all met together, we had a dungeon crawl, an epic dungeon crawl, that ended up being a lot more deceptive than we thought it was. Right now, the Planar Vanguard is in the depths of the Dwarven mine, trying to make their way towards what they believe to be an issue with the white dragon that was providing aid to the city above, the dwarven city above. Upon entering the dungeon, there was a sense of heaviness and a magical suppression field exists down there, making it extremely difficult for our party to cast spells. So we crawled, we did some puzzles, we found that there was a puzzle that was on the dead body of an adventurer that had fallen in these mines. So now the party equipped with the puzzle, equipped with the knowledge of a direction to go and a gold in mind, it is time for the warriors of the group to shine and for the spellcasters of the group to really roll high. And with that, as our players have entered into a large cavern that has three giant yetis that they can see, we are going to start this episode with a battle.

SPEAKER_14

Have you rolled initiative?

SPEAKER_10

No, we're about to roll initiative. So, uh, you guys can all see where you are situated here in the front entrance. If your player is not there, then put their put your player on there for me, please.

SPEAKER_14

I think I was sort of 10 feet back from Drax. And then I got Miriam.

SPEAKER_10

I was smelling. Yeah, you did have Miram. I think.

SPEAKER_16

I had gone my distance up the wall, so I was trying to look for my measures, but I'm about 40 feet up the wall. You're right. You said 30. I didn't really I forgot I moved 40 feet.

SPEAKER_10

So okay. But you said 30.

SPEAKER_16

I'm fine with 30. Okay. That sounds right. It gives me even more move to work with.

SPEAKER_03

So is the yeti or the yetis where they're supposed to be?

SPEAKER_10

The yetis are where they're supposed to be. So they had moved to the back of the cavern after you had loosed an arrow towards them. Oh, okay. Yeah, he did, and then he that's the guy that's moved backwards.

SPEAKER_03

Oh, I can shoot him in the bum.

SPEAKER_10

You could shoot him in the bum if you wanted. Okay. So going forward from here, I will need each of you to please roll me a initiative.

SPEAKER_15

Drax got an 11.

SPEAKER_10

Drax got an eleven.

SPEAKER_15

Fifteen.

SPEAKER_10

15 for Einar?

SPEAKER_16

15 for Oleander. Your dex is higher than mine, I believe.

SPEAKER_10

Six for Oleander.

SPEAKER_13

Drunken's got a two.

SPEAKER_10

Drunken got a two.

SPEAKER_11

Twenty-two.

SPEAKER_10

Twenty-two. Alright, and I'll just auto-roll the initiative for these idiots. Okay. First order is gonna go Delphine, Einar, rolled, and Drax. Followed by some abominable Yetis.

SPEAKER_03

You wanna go first or not?

SPEAKER_16

It's all you you have the initiative to do. Well, I know it's cool. Yeah. I would technically go after both of you because I'm pretty sure you're both quicker than me technically.

SPEAKER_14

Um I'm going to activate a blade song. Are we are we starting?

SPEAKER_10

We are about to start.

unknown

Okay.

SPEAKER_14

I activate.

SPEAKER_10

Delphine, start us off.

SPEAKER_14

Activate Blade Psalm. And can do I have line of like where do I have to be? Do you have line of sight on that guy?

SPEAKER_10

You would have to be right up at the front of the doorway. Okay, so there you go. Um you could even go one, you could go five feet to your right if you wanted to be. Okay, fine then. Fine.

SPEAKER_14

Uh I'm going to try to cast a firebolt.

SPEAKER_09

Okay.

SPEAKER_14

So I have to roll an 18 to be able to successfully cast.

SPEAKER_09

Correct.

SPEAKER_14

Right? Intelligence check.

SPEAKER_09

Yep.

SPEAKER_14

19! You got it. Yay! Off goes.

SPEAKER_10

Now you gotta roll the hit.

SPEAKER_14

But I'm gonna have Miram provide the help action so I have advantage.

SPEAKER_10

Okay.

SPEAKER_14

So he's just flying in its face. Yeah. Distracting it.

unknown

Okay.

SPEAKER_14

Crit.

unknown

Crit.

SPEAKER_10

You got it.

SPEAKER_13

Yes, yes.

SPEAKER_04

Now do another one so you can crit twice.

SPEAKER_13

Oh!

SPEAKER_10

Yep, go again.

SPEAKER_13

No, no.

SPEAKER_10

Oh. Well, if you're gonna try. If you're gonna hit, you might as well crit.

SPEAKER_08

Otherwise, everything else is full of shit.

SPEAKER_10

You double whatever you roll. Yeah, that's right. Any dice that you roll, you double.

SPEAKER_14

That's not a good roll. Twenty-two.

SPEAKER_10

Twenty-two.

SPEAKER_14

Twenty-two fire damage.

SPEAKER_10

Taken. You watch as. You watch as this firebolt streaks out of your hand. And it strikes the Yeti straight in the back of the shoulder. It lurches forward and you watch as the fire burns the fur away. And the Yeti has disadvantage on this next attack.

SPEAKER_14

Yes! And it smells like burning dog hair.

SPEAKER_10

Would you like to move anywhere else or are you staying where you're at?

SPEAKER_14

I'm going to step five feet back.

SPEAKER_10

Step five feet back, okay.

SPEAKER_14

I'm nervous about being trapped in the room before the other uh martial types get in.

SPEAKER_10

I concur. Wise.

SPEAKER_14

That is my turn.

SPEAKER_10

Einar, you are 30 feet up on the wall, right above the entrance of the cavern.

SPEAKER_16

Okay. One, two, three, four, five, uh, six, and then two more. Do you get my forty, so scurrying along? Okay. He's gonna increase his height to about forty feet off the ground there. Okay. And I will continue around. One, two, three, four, five, six, seven, eight. So over here above the yeti.

SPEAKER_10

Okay. You are above that yeti.

SPEAKER_16

I will continue to scurry up the wall. How tall is that? Are they compared to I just need to?

SPEAKER_10

They are. That's a good question. Let's very important double check. They're there are huge monstrosities, so I'm gonna put them at 15 feet high.

SPEAKER_16

Fifteen feet high?

SPEAKER_10

Yeah. Just be aware, did you use your bonus action to double your movement?

SPEAKER_16

No, I used my action.

SPEAKER_10

Your action, okay.

SPEAKER_16

Um I did I absolutely double moved, but my bonus action shall be activating ventar. Just the ink. So letting it flow into the weapon side of me.

SPEAKER_09

Okay.

SPEAKER_16

And just thinking to him like, just thinking to him like, time to see what we can do. Yeah.

SPEAKER_10

Let's eat. You hear him as he replies. The excitement almost makes your hair stand up on the end of your arms. As Ventor doesn't take over but flows into your consciousness again as you release him.

SPEAKER_16

My arms cope with the inky substance that starts to wreck. Um and that would be my turn. I'm not gonna do any more than that.

SPEAKER_10

Rolled your up.

SPEAKER_16

40 feet up. Okay.

SPEAKER_03

Well, so I think I've already hurt this guy pretty decently. Uh but I will steady aim and I'll take a shot at him. Alright. Which one? The first one there? You guys don't realize it, but he spacing me took to her back. That's why she hit him in the shoulder. Aim right for that butthole.

SPEAKER_10

Right for the butthole. Wow. Go for it.

SPEAKER_03

Uh oh my god, that's the worst roll I've ever seen. I think I missed.

SPEAKER_10

What's the actual roll?

SPEAKER_03

Uh 17.

SPEAKER_10

17 does not hit. Yeah. Okay.

SPEAKER_03

Boo! Alright, well. Uh I could add a D8. Is it even worth it? Probably not.

SPEAKER_11

Always. Always.

SPEAKER_10

It's if it's 17 and you and yeah, you can add a D8 to your hit. I would say that's worth it.

SPEAKER_03

Less damage too, though.

SPEAKER_10

It's that is true. It's up to you.

SPEAKER_03

Oh, wait a minute. I didn't even steady aim, so it's actually way worse than that. It's 12, I would have steady aimed on that.

SPEAKER_10

Oh yeah, you didn't steady aim. Oh, you you did you said steady aim. Did it? You said city aim.

SPEAKER_03

12 is what I rolled, so I know.

SPEAKER_10

Okay.

SPEAKER_03

Okay, I'll take a regular shot, my second shot. Okay, go for it. Anyways, it's just a regular shot. I rolled poorly again. So that would have been five and thirteen is eighteen.

SPEAKER_10

18 hits. 18 hits, okay. This is supposed to be your time to shine roll. What the hell are you doing?

SPEAKER_03

Shine! The highest roll was a five out of those, so I did not shine at all.

SPEAKER_10

Alright, go for it.

SPEAKER_03

Do what you're told. I did not. So that's five plus seven is twelve damage. I don't even want to bother adding a D8. 12 damage taken. I'll add a D8, why not?

SPEAKER_09

Go for it.

SPEAKER_03

So it's uh 20 damage.

SPEAKER_10

20 damage, okay.

SPEAKER_09

Taken.

SPEAKER_03

And then uh so he needs to roll a saving through what is it, Wiz DC 17? 18. Okay, she's right. Okay, and that's to do what? Disvantage other. Oh, he already has disadvantage. Anybody want to move half their movement?

SPEAKER_10

There you go.

SPEAKER_03

Anybody want much? Want to move half your movement? Okay. You can as a reaction, you can move half your movement. Oh, as a reaction?

SPEAKER_10

So that takes away your reaction after your turn's over, though. It's up to you. Does it? Uh his turn's right now. Oh, you don't want it?

SPEAKER_16

Because if you don't want to write it because he doesn't get a reaction wall.

SPEAKER_14

Is he too hot for that? I'll take it. I'll take it.

SPEAKER_03

I think I just incite. Yeah, go for it. Oh three is.

SPEAKER_05

Yeah, that three is your half. That's my half.

SPEAKER_02

There you go. Yeah, but I can see.

SPEAKER_10

Alright, Drash, you're up.

SPEAKER_15

Alrighty. Don't know if this is safe or not, but I would like to rage. And I am going to recklessly attack this thing. Uh 19 to hit?

SPEAKER_10

19 hits.

SPEAKER_15

Alright. 14 damage.

SPEAKER_10

14 damage taken.

SPEAKER_15

I'm going to do it again. 32 to hit. That hits. Will allow it. Another 18 damage.

SPEAKER_10

Taken.

SPEAKER_15

Alright. That's the turn.

SPEAKER_10

Okay. Next up will be the abominable yetis. Alright, we were gonna start with the one that you guys are whaling on. Why not? Why not, hey? Okay, so I have a couple options here. I'm just going to. Yeah, okay, let's do that. That's a nice one. So he turns around. Errrr.

SPEAKER_06

5, 10, 15, 20, 20, 10, 30.

SPEAKER_10

Nice. Okay. Oh no. Why would we be so mean? The Eddy can do what's called chilling gaze. So any creature within 30 feet of him, when he stares at you, he can try and chill you. I close my eyes. You could do that if it was your turn. You could do that if it was your turn, but it is not your turn. Let's go with that chilling gaze. Is first gonna happen to Rold. Rold, roll me, please, a DC 18 constitution saving throw.

SPEAKER_05

Is it one specific character or one character?

SPEAKER_10

One character. I have another one, but the other one is a cone. This one is just a single character.

SPEAKER_03

I got an 11.

SPEAKER_10

You got an 11, okay. So you are going to take the full brunt of this. So 14 and then 19, 24, 30, 30 points of cold damage. And you are paralyzed until the start of this Yeti's next turn, unless you have immunity to cold. Paralyzed? Paralyzed.

SPEAKER_14

Is there any action any of us could take to unparalyze him?

SPEAKER_10

The paralyzed condition is incapacitated, it can't speak or move. The creature automatically fails strength and dexterity seven throws. Any attack that like hits the creature is a critical attack if the attacker was in five feet.

SPEAKER_14

Um I don't uh I was I didn't know if it was like a physical there from like literally an ice and we could use our action to break the ice or something.

SPEAKER_10

I'm down with that. If you want to use your action, you could break rolled out of the ice, it would be a roll.

SPEAKER_15

Is was that a roll to hit or is that a spell? Save and crow.

SPEAKER_10

That is not a spell. It's an ability. That is an ability.

SPEAKER_15

But like a attack roll though?

SPEAKER_10

Nope.

SPEAKER_15

Okay.

SPEAKER_10

Because now is his attack roll. Okay. Which would be at a disadvantage. Yes. He gets uh, so yeah, each Yeti gets the ability to do that chilling gaze uh once as well as two attack rolls, but if they want to throw ice, they're not able to do the chilling gaze. So if they want to do a ranged attack, right? Yeah, all right. So this is at disadvantage, and uh yeah, they're going against you, Drax.

SPEAKER_15

So that'll be at straight roll because I I went reckless attack.

SPEAKER_10

Oh, I'll just roll again then. Uh I don't believe that's gonna hit you. Uh 17 to hit. Uh this is actually okay, and he gets one more claw. That will be a 19 to hit.

SPEAKER_15

That hits.

SPEAKER_10

That is, okay. So this is gonna be 12 points of slashing damage plus 15 points of cold damage. So altogether, 28 points, uh 27 points of damage. Yep, okay. That is the end of that Yeti's turn, and it is going to move to the entrance of the tunnel, if you don't mind.

SPEAKER_08

How? In what manner?

SPEAKER_10

Uh right up to the front there. Can't have a reaction. Yeah, yeah, yeah. Just put him right in front. Block the entrance. Block the exit. Yeah, he's coming right after you guys. And then the next one is the one underneath Einar! Einar, you are not hidden by any means, are you?

SPEAKER_16

No, I didn't hide this time.

SPEAKER_10

Okay, so you are going to feel a stare as this monster will also chill and gaze you. You are out of range, however, for the claws, so it'll just be the chilling gaze. Uh, I need you to roll me a constitution saving throw DC 18, please.

SPEAKER_16

Come on, Sunshine.

SPEAKER_10

Nope. Alright.

SPEAKER_16

Just under I'm frozen next.

SPEAKER_10

23 points of cold damage, and you are frozen to the wall for one turn until the beginning of that Yeti's next turn. Okay, and next up is the other Yeti on the other side there. Move him uh two behind the Yeti next to Einar. To Einar, please. Thank you. And he is going to do an ice throw. Now, this is not a crit because he is not within five feet of you. So it is still it is still a roll to hit.

SPEAKER_16

Disadvantage.

SPEAKER_10

Why is it disadvantage? Uh, displays are cloak, but I don't uh I think that that still applies. I think that still applies. Yeah, I do.

SPEAKER_14

It's not an action on your part, it's just wearing the bigger.

SPEAKER_10

Yeah, I do believe that that is correct.

SPEAKER_16

Still looks like he is not where he is. Tucked up little ball, two of them on the wall, and you're not sure which one it is.

SPEAKER_05

I thought because you were paralyzed and broken to the wall that it would be game.

SPEAKER_10

Disadvantage, that's a natural one.

SPEAKER_14

Hey! Don't just hit me.

SPEAKER_10

He's right in front of him.

SPEAKER_14

And he hit his friend the back.

SPEAKER_10

I think he should hit his friend. Do you want me to start doing that?

SPEAKER_14

You've always done that. You have so many heroics.

SPEAKER_10

Alright. I'll do it. You always do. I will do it. I am down to do it.

SPEAKER_05

That is already insulting.

SPEAKER_10

I am down to do it.

SPEAKER_05

He drops the ice.

SPEAKER_10

12 is he gets max damage on the first roll. That's awesome. And then one and five damage plus uh plus six. So he takes 12, he takes 18 points of damage.

SPEAKER_03

Very sharp. That is hilarious.

SPEAKER_10

And he turns around and goes, and the other one goes, sorry. Alright, that brings us to Oleander, followed by Drucan afterwards. What would you like to do?

SPEAKER_13

Okay, um break them out of the lock.

SPEAKER_14

Oh fuck. Drax, I'm of absolutely no use unless I can bite you.

SPEAKER_10

Can't physically get to you.

SPEAKER_11

I can't even get to you. I am absolutely. Oh.

unknown

Yeah.

SPEAKER_10

You can paralyzed. I can't do anything. Listen, listen, listen, you are not.

SPEAKER_14

I thought we would do a check. Yeah. I I'm I'm yelling that to Drax so that he's aware. I am of zero fucking use of this in this battle without being able.

SPEAKER_11

Like, if I don't get blood, I can't do shit. I am not willing to bite my companions without their consent.

SPEAKER_10

No, that is so proper of you.

SPEAKER_05

There is no way that I can maneuver any of my spells, including my primal savagery.

SPEAKER_11

Seeing as I cannot get two Drax at this time, I am going to use my action to try and pull Rold back. Now, uh correction. Um, if I pull Rold back, will that create an attack of opportunity on him?

SPEAKER_10

No, when you are forced out of your position, attack of opportunity does not exist.

SPEAKER_14

So because I'm not within five feet in order to pull him back, I so I'm not gonna create it on myself, but I am gonna pull him back.

SPEAKER_10

Okay, you may need to make a strength check, please.

SPEAKER_11

Oh, fuck her.

SPEAKER_10

He is frozen to the ground.

SPEAKER_11

Oh yeah, good point. Okay, good point, good point. Okay, shit.

SPEAKER_10

You're looking for a 16.

SPEAKER_11

Strength check?

SPEAKER_10

Yeah. Um this is not a not a saving throw.

SPEAKER_11

Okay, so just a 13. I can't inspire myself. I said too bad you can't inspire yourself.

unknown

13.

SPEAKER_10

13. Unfortunately, you are not able to break him free.

SPEAKER_14

Am I able? Okay, so I can't move him. I can't move him or break him three free or anything.

SPEAKER_10

On that roll, no.

SPEAKER_14

Not with that roll.

SPEAKER_10

Not with that roll, no.

SPEAKER_13

Okay, I attempted. Didn't work. Um back up, back it up, back up, back it up. Back it up. Yeah, yeah.

SPEAKER_10

And anything else you want to do? You do have a bonus action for me.

SPEAKER_14

Uh bonus action. I am going to inspire Drax.

SPEAKER_10

You don't have to be able to see him, do you? Uh theoretically, she could have done it for sure.

unknown

Yeah.

SPEAKER_10

Theoretically, but she didn't.

SPEAKER_14

Oh, it's good to hear you. I think it is 60 feet. Wasn't 60 feet. I can hear you. I can hear you. For sure. You can hear me.

SPEAKER_11

Oh, echoing to shit.

SPEAKER_10

There's people next door that can hear you.

SPEAKER_11

I apologize. I have projections. Uh. But yes, I inspire tracks.

SPEAKER_07

Help and feel very inspired.

SPEAKER_13

Come on, help smooth buddy.

SPEAKER_10

Oh, it's a disadvantage because he's not a Beatles fan. Yeah. Just kidding. That was clever. That's poised, yeah. That was good. Alright, is that your turn?

SPEAKER_14

That's my turn. I'm backing up. I'm useless.

SPEAKER_10

It was a good turn. It was a good turn. For what you were able to do, I thought it was good. Drunken, you're up. What are you gonna do?

SPEAKER_04

I guess I have to do this.

SPEAKER_10

He's gotta do this. What's he gonna do?

SPEAKER_04

I'm going to move up in front of him.

SPEAKER_10

Okay.

SPEAKER_04

And I'm gonna hit him with my staff. I like it. But I'm gonna aim for his nuts.

SPEAKER_10

Oh, okay. I mean, you're probably right at height for that. No, I'm taller than you're taller than that? He's 15 feet.

SPEAKER_07

Yeah, you're probably halfway.

SPEAKER_10

You're almost eight. Yeah, you're rearheads.

SPEAKER_16

And you can try to smite back speed back. You know, you do have two types of smites you could try. Who knows? Maybe it'll work. So we gotta find that.

SPEAKER_04

20 hits. That'd be six, seven, eight, nine, ten, fifteen points of damage.

SPEAKER_09

Taken.

SPEAKER_04

And you know what? I'm gonna try. Go for it. I'm gonna try and smite him. Do it. Why not? Because I could roll a 19 or 20. Well, you know what? 18, 19. 19, 20. 19, 20, 7, minus 1. Oh, jeez.

SPEAKER_07

I already have a chance. Because you got your pluses. Let's go.

SPEAKER_10

But I'm gonna try. The Raven Queen be with you.

SPEAKER_04

No.

SPEAKER_10

Alright, you're it does not go off. You literally just watch Truke and Run. And then he goes, ah, are you sticking where you're?

SPEAKER_04

Yeah, because uh if I leave he'll give me not pack of opportunities everybody loves a meat shield. I will stay right there.

SPEAKER_10

All right. Awesome. Delphine, you are up. It's top of the order again.

SPEAKER_08

I have a question.

SPEAKER_10

I would like to have the right answer for you. Did she go?

SPEAKER_14

Because now he's in my way.

SPEAKER_10

Fireball.

SPEAKER_14

No. He's in my way now. But I wanted, can I do an action where I'm I kind of squeeze between the two of them?

SPEAKER_10

You want to be on the in that square?

SPEAKER_14

Yeah, I want it to be in the in that square side. I think you're allowed to do it.

SPEAKER_10

Yeah, you're allowed to do that. They have to just allow you, which I'm sure they would allow you. Stay there. Exactly. You can't stay. You can't stay there, you gotta move back.

SPEAKER_14

But she could move first of one of their squares if I want to. I need to if she was.

SPEAKER_10

Totally fine. Totally fine.

SPEAKER_14

Okay, so I'm I'm like squeezing between your frozen form and him. And I'm gonna try something.

SPEAKER_02

And I don't know how I'm just kidding. Don't know me.

SPEAKER_14

I'm gonna mind blast. Oh but I'm gonna just turn him so I can get him in the eight.

SPEAKER_10

Yep.

SPEAKER_14

So it'd be from here. Does it hit them?

SPEAKER_10

It does not because the block. The block is in the way.

SPEAKER_14

That's what was watering. If I did it from that square, would it hit them?

SPEAKER_10

Probably not. No, it doesn't. Because it's just put there seriously. So put that ruler on the corner and then make it, yeah, like you would have to be.

SPEAKER_14

Okay, that was my own option. Yeah, that would be it. Yeah, unfortunately. So if you if you went through, but then you can't.

SPEAKER_10

I mean, do you want to just go through and risk the opportunity attack? Then you can get two instead of one. What's it worth to you?

SPEAKER_08

I don't want it over two.

SPEAKER_10

I'm just I'm just saying. I'm just telling you.

SPEAKER_08

And then I have to hide in the quick.

SPEAKER_10

It is it. You could just do what you could do whatever. Listen, I'm pretty sure that this guy is gonna take all the bread of the wrath, right?

SPEAKER_14

Yeah, but then everyone else is gonna take all of this.

SPEAKER_10

Yeah, but what are you gonna do? It's what's best for you and what's best for the group in total.

SPEAKER_08

I don't want to listen to you, but you're gonna be able to do it.

SPEAKER_10

I know that you have a lot of life. I know you have more life. Shut up.

SPEAKER_14

Don't say that.

SPEAKER_10

You've gone up. You're just being afraid. You're just being a scaredy cat.

SPEAKER_14

I am a scaredy cat. Shut it! Alright, alright, alright, alright. I will take the bait. Okay. I might regret it.

SPEAKER_10

Because your blade song, you're pretty high. Right? Natural one.

SPEAKER_13

Yay!

SPEAKER_10

Where do you go, girl?

SPEAKER_13

Taking a lot of the risks.

SPEAKER_10

Nobody in the way, so I can't do damage to anybody else.

SPEAKER_14

Now I'm gonna do it on these.

SPEAKER_10

There you go. See, that's way more bang for your buck, right?

SPEAKER_14

They both have to make intelligent saving throws.

SPEAKER_10

No.

SPEAKER_16

They need intelligence saving throws.

SPEAKER_10

Oh, pfft. This is gonna be fun. They are not wise. Do they have minus like Drukin? Uh they are minus one to their intelligence saving throws.

SPEAKER_03

Oh, actually, I wanted to. Oh, you did go past.

unknown

Yeah.

SPEAKER_10

She did. She's a rock star. I knew she would.

SPEAKER_08

Because now I'm gonna do something else.

SPEAKER_10

Uh we got uh two and two. Yeah, which equals one and one.

SPEAKER_14

So they are this is the big incapacitated? This is the m the Illifid mind glass.

SPEAKER_09

Oh, that's right.

SPEAKER_14

So they are incapacitated for like a minute.

SPEAKER_10

For a minute, unless damage is done to them.

SPEAKER_14

Uh yeah, I think that's how it works.

SPEAKER_10

Yeah, that is how it works.

unknown

Yeah.

SPEAKER_14

Uh la la la la la.

SPEAKER_10

I designed it. I'm not an idiot. I do not want to be incapacitated for all a minute. Suck ass. They're dead.

SPEAKER_14

Yeah, stunned for one minute, and they're gonna take some psychic damage.

SPEAKER_10

Let's do it. Hit them.

SPEAKER_14

And Delphine's getting the migraine I've had all week.

SPEAKER_10

I love it when you use that ability.

SPEAKER_14

Oh, don't say that. Math is hard. 23 psychic damage. Ooh, baby. Just kinda staggers and wipes the blood from her nose that's hurting. And use this well.

SPEAKER_10

She points to Drax. She was pointing at Drax with authority.

SPEAKER_14

Mm-hmm.

SPEAKER_10

Yes! And he goes first.

SPEAKER_14

And Miram's gonna see. She's just I want her to fly up to see what's on top of here. She doesn't necessarily have to tell me this turn, but she's gonna see if she can get on top of the square.

SPEAKER_10

Oh, she totally can. It's totally open.

SPEAKER_14

It's just a flat surface. Or do you want to tell me next turn?

SPEAKER_10

Do you want to roll an investigation check?

SPEAKER_14

Can I through mirror? Would it be mirrors?

SPEAKER_10

It'll be a disadvantage. Question.

SPEAKER_14

Disadvantage.

SPEAKER_16

I'm higher than that platform.

SPEAKER_10

You didn't ask to look.

SPEAKER_16

Okay, I don't see anything else.

SPEAKER_14

And you're currently ice cream. Is it mirrors or look in your eyeselines?

SPEAKER_10

It's mirrors.

SPEAKER_14

Okay. But at disadvantage? Why a disadvantage?

SPEAKER_10

Oh, if it was yours, it was a disadvantage, but if it's mirrors, it's a straight roll.

SPEAKER_14

Well, mirror, would it be a perception or investigation?

SPEAKER_10

Investigation.

SPEAKER_14

Okay, well, then I'm gonna be me because hers is a minus four to her intelligence. She has advantage for perception, but not investigation.

SPEAKER_10

So I'll do a disadvantage roll then.

SPEAKER_14

Disadvantage investigation check for me?

SPEAKER_10

Investigation check, give me a 15.

SPEAKER_14

Two eighteens plus nine.

SPEAKER_10

Nice work. Alright. Disadvantage when you roll the same number is great. Okay, yeah, so there is up there. There is uh what looks to be uh the ruins of an old chest that has been smashed.

SPEAKER_14

I just yelled if I can still have an answer. I'm gonna yell because I know iron's up high. There's a chest up there. Can you get to it?

SPEAKER_10

You get no answer from him.

SPEAKER_14

That's my turn. I just wanted to pass on the information. That's my turn.

SPEAKER_16

Einer, your turn.

SPEAKER_14

And they're incapacitated.

SPEAKER_16

So I pretty much have no turn, but I think we need to have um a clarification or a decision on paralyzed from something me and Roel just noticed.

SPEAKER_14

They're stunned.

SPEAKER_16

Paralyzed says you are incapacitated, so see the condition, and you cannot move or speak. Incapacitated only says you have no actions or reactions. It doesn't say no bonus actions.

SPEAKER_10

Uh no. Actions with an S means bonus and action.

SPEAKER_16

No, I'm paralyzed. I'm I'm happy to let the condition end on this thing's next turn.

SPEAKER_10

Well, yeah, as soon as its turn starts, your condition ends.

SPEAKER_16

I was considering seeing what raging would be, but can't. So.

SPEAKER_10

Yeah. Uh Rold, you're up.

SPEAKER_14

Is it been this guy's turn yet?

SPEAKER_10

It has not been his turn.

SPEAKER_03

I'm paralyzed.

SPEAKER_10

You're paralyzed, that's right. So uh you do not get anything yet. Mm-hmm. Drax, you're up.

SPEAKER_15

Drax. Flanks him from and he oh, I don't even have to reckless. Wow!

SPEAKER_11

You're welcome.

SPEAKER_15

When is the last time I did that? Regularly attacks with advantage.

SPEAKER_14

You are welcome. Uh great personal risk to your squishy.

SPEAKER_15

19 to hit. 19 hits. Alright. We're gonna deal 18 damage to it. Ooh, baby. We are going to do it again. Uh crit!

SPEAKER_10

Oh here, roll it again. Two.

SPEAKER_15

Okay. Alright, uh, let's see what I got here for damage. Uh 28 damage? No, no, just 28 damage. Taken. Didn't didn't roll super crazy. Oh. Uh, as my bonus action, I'm going to try to summon my echo.

SPEAKER_10

Go for it. It's a roll. Actually, I'm gonna use this dice for me. Yeah, you get it.

SPEAKER_15

Ah, you got it!

SPEAKER_10

What are the odds? Are you adding any HP? What are you looking at them for? I'm asking you. No. Oh. I never get that many fun.

SPEAKER_15

Scarred. He needs a brain. He needs a brain. Alright, because my echo's there, I'm gonna do unleash and car hit.

unknown

Yes.

SPEAKER_15

Because I can now.

SPEAKER_10

That's an ability, right?

SPEAKER_15

Uh it's him attack me attacking through the echo.

SPEAKER_10

Oh, that's all that is? Okay. Yep.

SPEAKER_15

So, like same thing. Uh 21 to hit.

SPEAKER_10

21 hits.

SPEAKER_15

Alright. And then another 21 damage. How's he looking?

SPEAKER_10

Uh, hold on just a second here.

unknown

Totally fine.

SPEAKER_10

You watch as you get your echo comes into being and the yeti goes and delivers the killing blow. How do you want to kill?

SPEAKER_15

Should have put some points into him.

unknown

No.

SPEAKER_15

Uh he just does the exact motion that I'm doing with uh, which is essentially a maul to uh to its like kneecap, basically.

SPEAKER_10

Perfect. It falls. You can go ahead and tip him backwards. Um he won't hit or do any damage to anybody there. Alright, and then effectively you are now unfrozen there, rolled.

SPEAKER_03

Oh, wait, do I actually get a turn though? No.

SPEAKER_10

No, you don't, because it's not your turn.

SPEAKER_14

They do make it to make saves on their turns.

SPEAKER_10

They have to make saves on their turns? Yeah. Perfect. They can't.

unknown

They can.

SPEAKER_10

They can't. Well, yeah, but that's the.

SPEAKER_12

I don't feel like making a save.

SPEAKER_10

But that ends their turn, though. That's the end of their turn. Yeah, that's their whole turn. Yeah, they're gonna do that, actually. End of their turn. And what are we looking for?

SPEAKER_14

17 intelligence.

SPEAKER_15

I sent the three to the five.

SPEAKER_10

Good luck.

SPEAKER_15

I just got a crit on my echo.

SPEAKER_10

19 for one. Minus one is 18.

SPEAKER_14

Okay, so he's unstunned.

SPEAKER_10

So he's unstunned, and five for the other one, so he's not unstunned. So we'll have the one closest to Einar unstunned. Okay. Yeah.

SPEAKER_16

And then I was gonna use my stepping still too. Okay.

SPEAKER_10

Alright. As their turn ends, you guys hear a rumble. Coming from inside the cube.

SPEAKER_08

Oh no.

SPEAKER_10

Oh boy. Okay. It's like a and you watch as you hear a pounding and part of the part of the cube's bricks break loose. Oh, Leander, you're up.

SPEAKER_16

Did these guys have to return or uh I just rolled for them. Okay, so I'm un I'm unstunned You're unstunned, yeah.

SPEAKER_10

Okay, go ahead.

SPEAKER_11

Trax, can I bite you or do you want me to wait?

SPEAKER_15

Can you get to me in?

SPEAKER_11

I can get Yeah, he's dead.

SPEAKER_15

No, but physically get to my character. Oh you have to double move.

SPEAKER_10

Yeah, but then she doesn't have an action to bite.

SPEAKER_15

That's exactly what I'm saying.

SPEAKER_11

Oh, wait, hold on. Where am I? Oh, it's only a two-foot home.

SPEAKER_10

Yeah.

SPEAKER_11

Okay. I'd be able to get to right here. Oh, well then you can do it. Do you want me to go? Or do you have like I can be helpful if I can bite you?

SPEAKER_10

I want you to bite him so badly.

SPEAKER_14

I like it. You can critic spell.

SPEAKER_11

Yeah.

SPEAKER_14

I love your comms. I'm trying to be optimistic. I can critically fail to spell him. That's as close as I can. That is still a crit. Yeah. Drax, I love you and I appreciate you being my blood big.

SPEAKER_10

Are you allowing her to bite so that she doesn't have to roll for it?

SPEAKER_15

I hold out my hand.

SPEAKER_10

Oh my goodness.

SPEAKER_14

Delphine is giving you a little bit of asking. The player approves.

SPEAKER_10

Where are you? Where are you sucking?

SPEAKER_14

I love.

SPEAKER_10

But she's feeding.

SPEAKER_14

Thanks for the vote of confidence. Wow, you're the one that means my essential brother-in-law.

SPEAKER_10

Oliander, you're the one that went there. You're the one that went there.

SPEAKER_11

No, I'm Oleander. She's Delphine.

SPEAKER_10

Delphine, yeah, you're the one. Yeah, well, you're going there. She's the one who mentally went there.

SPEAKER_15

For the record, Jax held out his hand.

SPEAKER_11

Yeah, that's what he said. I am so because I cannot primal savagery out my fangs, I'm actually take out my dagger quickly.

SPEAKER_14

Or no, correction. I take out my scissors, my herb cutting scissors, and slice across his palms to uh palm.

SPEAKER_10

You're going for capillary blood, not arterial, eh?

SPEAKER_11

I'm going I'm making it a deep cut. I'm sorry. Sorry. He's got bracers on.

SPEAKER_14

He's gonna be gripping things. Bracers don't cover the hand. Exactly. That's what I'm saying. She's trying to get me to go for your wrist.

SPEAKER_06

Alright.

SPEAKER_14

Anyway, I'm biting you. I'm doing damage. I love you. Thank you.

SPEAKER_10

Roll the roll the damage. Roll the unarmed damage.

SPEAKER_14

Just unarmed damage? No bite tap. Damage in zero.

SPEAKER_10

Because it's not bite. You're not biting him. You're just but I need the blood. Oh, you have a dagger, right?

SPEAKER_13

Hence the uh scissors.

SPEAKER_10

Scissors. Yes. Yeah, just roll unarmed. That's fine.

SPEAKER_13

Okay, just roll unarmed.

SPEAKER_10

I think it's like a D4 or something like that.

SPEAKER_14

Yeah. I have a plus to unarmed strike. I just have a negative to damage. 15 to hit? Wait, did you?

SPEAKER_10

No, I'm asking you to roll the damage. He's letting you hit.

SPEAKER_14

Talk off, right? My home is not 15. No, but I can't. I can't do unarmed damage. If it was, if it's similar to a dagger, it'd be like a D4.

SPEAKER_10

Yeah, just I literally just said that. Roll a D4.

SPEAKER_14

Sorry. I missed that part. Four!

SPEAKER_10

Four damage. I take it.

SPEAKER_14

Take forward.

SPEAKER_10

You actually are fed.

SPEAKER_14

So you're letting me go all vampy mode for more.

SPEAKER_10

You do you, girl.

SPEAKER_14

Alright. I uh do my little twirl around of happiness, a gift drax, a kiss on the cheek, and then I can it be like a Power Rangers change? No, it's a Sailor Moon change. Oh, Sailor Moon.

SPEAKER_10

I like that even more.

SPEAKER_14

Yeah, it is. And because I cannot move further forward, that is my whole movement.

SPEAKER_10

Um, hold on. We're not done with this.

SPEAKER_14

You're gonna find the music. Yeah, I am.

SPEAKER_16

She gets Sailor Moon and I get horrific muscles.

SPEAKER_11

I'm twirling around, my arms are out, I'm floating within my shirt.

SPEAKER_10

And just like in the just like in the show, you're absolutely naked, except for you've got sparkles all over you.

SPEAKER_14

I have like light coming from within me.

SPEAKER_10

You know, adolescent is not light, it's definitely darkness.

SPEAKER_14

Okay, darkness. Shadows coming from within me. My hair is floating, and I am smiling. Can there be caught bats?

SPEAKER_10

Oh, yes.

SPEAKER_14

It's dark sparkles, thank you.

SPEAKER_13

Bats, in the shape of bats. I love it. Yes. Now I am in vamp mode.

SPEAKER_10

Okay, you're good to go. Is that your turn?

SPEAKER_13

That is my turn.

SPEAKER_10

Drunken, you're up. We need the proper music back on now.

SPEAKER_13

Just undo it.

SPEAKER_06

That'd be amazing.

SPEAKER_14

Drukin, if you do not be on the body. Oh my god.

SPEAKER_06

That would be the best thing ever.

SPEAKER_15

Oh my god. Take a white ask for roll and actually do that.

SPEAKER_04

I would have to crit on that. No, that's when you'd crit because it'd be that way.

SPEAKER_11

Try and catch me, Drew can just try. Pay back will be a bitch and I'm that bitch.

SPEAKER_04

He's challenge accepted. Actually, you're not? I'll double move. Yeah.

SPEAKER_11

Yeah.

SPEAKER_04

Go right up to him. Just do it. That's it. Nope. Okay, double move.

SPEAKER_10

Okay.

SPEAKER_05

That's my move. You're there, but the guy can't do it.

SPEAKER_10

Okay. And I'm there. Delphine is at the top of the order. We're gonna take a short break, and then we're gonna come back. Okay, listeners, this is one of those moments where you might want to place the best to see who survives. We'll be right back. Okay, Delphine, top of the order. You're up.

SPEAKER_14

Oh my gosh. Alright, that's top of the order now. So this guy's awake. Something's cracking out of here like the world's worst egg, Easter egg.

SPEAKER_10

Yep. And then you've got that uh one that's behind the one that's active that is still incapacitated. Yes.

SPEAKER_14

Alright, so I'm gonna move over here away from that terrible thing. I'm going to try to. I'm gonna have Miram fly to distract him in case I do get my firebolt off.

SPEAKER_02

Okay.

SPEAKER_14

So I'm gonna do my intelligence check. Nope, I don't get my firebolt off.

SPEAKER_10

Bummer.

SPEAKER_14

Bummer, but she's still distracting him for the next attack on him.

SPEAKER_10

Okay.

SPEAKER_14

We'll get advantage one single attack.

SPEAKER_10

Alright.

SPEAKER_12

And I'm gonna roll to see if my um mine blast recharges.

SPEAKER_10

Oh twice.

SPEAKER_12

It does not.

SPEAKER_10

Oh, dang it.

SPEAKER_14

Okay, that's my grip.

SPEAKER_10

Einar, you're up.

SPEAKER_14

I have to roll five or a six.

SPEAKER_10

You are unfrozen.

SPEAKER_16

Einar begins sweeping down the wall, arms outsplayed behind him as he charges down. I'm gonna speak to Venter. I'm gonna speak to Ventor, and as I do, I'm gonna tell him, do not coat cover us fully, and we'll see what we can do. And as I do that, I rage. Okay. Wanting to let the beast out this time, not fully coated in ink. So then as I come charging down the wall, small antlers sprout or start to, but don't fully go out. My arms are large into the claws, and those actually become, I'm gonna rage into the tri the aggressive mode, three attacks a turn. Okay. And of course the teeth start to sprout on the beast barbarian. As I hit 25 feet, that means I'm 15 feet above him.

SPEAKER_09

Okay.

SPEAKER_16

I'm gonna launch my first attack recklessly at his face.

SPEAKER_09

Go ahead.

SPEAKER_16

Crit. I don't get the double crit.

SPEAKER_10

Okay.

SPEAKER_16

17 damage on the first hit.

SPEAKER_10

Okay, and that's for the guy right below you. Oh yeah.

SPEAKER_16

I will come jumping off the wall. As he arcs across the air at 10 feet, another fist launches up to the wall. So how many feet have you run down? 25 out of my 40.

SPEAKER_10

25 out of your 40. So now you're jumping.

SPEAKER_16

Pardon me? I've now gone 30 with a jump out.

SPEAKER_10

The jump out. So how how many feet are you jumping out?

SPEAKER_16

Well, I'm obviously going towards him, but I'm only five feet out of the right right now.

SPEAKER_10

Yeah, I'm just trying to get a total of your movement so you don't end up moving like 60 feet with a jump.

SPEAKER_16

Uh again, reckless attack. That's a 19 plus 9. So yeah.

SPEAKER_10

Okay, it So where are you now on him? I'm about to hit him, but I'm I'm 10 feet from the. You're still in the air. Yeah. Okay, yeah. Perfect.

SPEAKER_16

8 plus 7 um 15 damage. Okay. As I crash into him, I'd like to throw my uh next attack.

SPEAKER_09

Okay.

SPEAKER_16

And this is a grappling attack? Okay. Trying to stay there?

SPEAKER_10

Yeah, yeah. And it's grappling. So do I have to fight against that?

SPEAKER_16

There is, yes. This is a strength versus strength.

SPEAKER_10

And they're just straight checks, right? Yeah.

SPEAKER_16

Strength versus strength check. Uh no, is it a check or is it a.

SPEAKER_10

Uh I don't I don't think it's a saving throw for me, is it? Uh you know what? It doesn't matter, because if it's a saving throw for me, they're both the same.

SPEAKER_16

Oh. I think it's an athletics or there. There we are. It's an athletics or something.

SPEAKER_10

I don't have that option. Monsters don't have that option.

SPEAKER_16

And I don't get advantageous by add my D8 to it. Uh 25. I have 27.

SPEAKER_10

So I am grappled onto him. He is grappled. I just want to check something. How big is your character?

SPEAKER_05

Not. Size medium.

SPEAKER_10

He's size medium? Medium. Keep going. Keep going.

SPEAKER_03

I'm done with my turn. But you're really just grabbing this horn, aren't you?

SPEAKER_10

Yeah, yeah, yeah. Well, there's a difference, right? Being grappled and holding on to a uh creature, two different things. Yeah. So I'm just double checking to see if you. Oh, so you're not, so you're not gonna take advantage of the grappling. Okay, perfect. That's fine. Then there's no issue.

SPEAKER_16

Okay.

SPEAKER_10

Yeah, that's perfect. So you got. Oh man, you pummeled him. Alright. Uh so Einar, your turn is over. Yes. Alright. Rolled, you're up.

SPEAKER_03

Alright. Can I see, like, I heard the banging coming through a wall. Can I see anything through the wall?

SPEAKER_10

Yeah, so right in front of you, you can see that the the bricks are starting to come loose. Okay. One more solid punch will probably put a hole in the wall. Got it. Okay. It's probably not the best idea to try and go up. I think you should. I think you should climb it.

SPEAKER_03

Yeah, probably not. She did say there's a broken treasure. Do I have line of sight on this guy right now? I don't know.

SPEAKER_10

No, you do not. But like a 10-foot, 15-foot movement could change that problem.

SPEAKER_03

Well, but I think I can't stay aimed. I guess I can hide. Okay. Can I go up to here and hide and shoot?

SPEAKER_10

Uh no. You still won't be able to see. If you're to draw a straight line from that corner.

SPEAKER_03

Yeah, as long as I'm hidden, that's all I care about, so I can shoot advantage, right?

SPEAKER_10

Uh, but you won't you'll have to step out to shoot. Right, do you see what I'm talking about? Yeah, yeah, for sure. You can hide there and then step out.

SPEAKER_03

Oh, that's what you're doing.

SPEAKER_10

You're hiding and then stepping out.

SPEAKER_03

Yeah. I mean my bonus to step out.

SPEAKER_10

That is, yeah, that's what I would do.

SPEAKER_03

My stealth is really high. 19 and I can't remember what my plus is. It's 30 something. You believe you're a hidden. Okay, sweet. And then Okay. And that's uh 26 is a hit. So that's That is a hit. Damn it. Uh sure I'll roll an extra D8 so if he gets dismatched if he attacks anyone but me. 27 plus 3d6. Retneach attack. 12 makes 39. On the first shot. What? Yeah, wisdom save and throw DC 18. We're voting attack. Nope. Perfect. So disadvantage of him and I'll shoot him again.

SPEAKER_10

So he has to attack you now, otherwise he gets disadvantage. Okay, cool.

SPEAKER_03

And another shot. It's the regular shot, anyways, is 25. Hits. Uh eight and seven, fifteen more damage.

SPEAKER_10

15 more damage. Well, he is not looking good. You wanna go again?

SPEAKER_03

That was two shots all I got. Two shots okay. You know what? I'm gonna move. I wanna be near the wall in case this thing comes through the wall. So we'll go back to here, I think.

SPEAKER_09

Okay, cool. Uh Drax, you're up.

SPEAKER_15

Alright, Drax is gonna do his movement here. And then he is going to do a double move to here.

SPEAKER_01

Okay.

SPEAKER_15

And as a bonus action, I'm going to do my second wind. That is my turn.

SPEAKER_10

Alright, cool. Okay, after your turn is finished, you hear that. And the front part of right in front of the entrance falls. All the bricks fall to the ground. Make a dexterity saving throw, Leander, please.

SPEAKER_14

Oh. Twelve? That was me rolling at three.

SPEAKER_10

Yeah. You're not gonna take much damage. You'll probably take two D6.

SPEAKER_14

That's okay. Is it uh bludgeoning?

SPEAKER_10

It's bludgeoning, yeah.

SPEAKER_14

Okay, so I will have that.

SPEAKER_10

Perfect. Yeah, can you have three?

SPEAKER_11

Yes, I take one girl.

SPEAKER_10

You have three.

SPEAKER_14

World's worst Easter egg.

SPEAKER_10

Alright.

SPEAKER_14

Whatever's breaking out of there.

SPEAKER_10

Yeah. Alright, so as it as you guys watch, the rocks all come falling down, cascading down, revealing another Yeti inside. And out of the underside of it, four of these leechlings pour into the battlefield.

SPEAKER_03

Oh, I wonder if this treasure chest up there does matter.

SPEAKER_11

They legitimately look like leeches with weird prungy horn features.

SPEAKER_10

Yeah, they are gross.

SPEAKER_16

I did a really good job of making them up and putting it in the stuff.

SPEAKER_10

Yeah, they are really, really good. Now, this yeti, oh Leander, you're the only one that can see this. This Yeti looks different. This Yeti is covered in black ink.

SPEAKER_16

Oh no. They pour out here? Oh, yeah, all out there. Yep. Red ink or black ink?

SPEAKER_10

It's uh you'd have to get closer to find out. You should touch him and find out. Yeah, so now that Yeti is going to step through and move into this area here, and he's gonna. And you watch Oleander as as he stands there. You can see the black ink in between his strands of fur going up and down his chest, up over his horns, it covers his eye, and as it covers his eye, his eye glows red, and then it goes back down the other side, and it seems to be infesting him.

SPEAKER_05

That is some pretty cool looking ink.

SPEAKER_16

Does he still have an attack after smashing the wall?

SPEAKER_10

No, he doesn't. He's just that's his movement. However, he is gonna stand there. It's now the Yeti with you on top of him. He is gonna attempt to shake you loose. Okay. What do you want for me? Throw you and throw you from the top of him. Uh so I believe that that will be.

SPEAKER_14

I have advantage on strength ones. Let's do this.

SPEAKER_16

What culty do I gotta do?

SPEAKER_10

It's I'm attacked. Oh yeah, I guess I wouldn't have to, right? I'm just it's uh it would be just him trying to shake you off. Well, you have advantage.

SPEAKER_16

How do you want to do it? I do have a I do have a.

SPEAKER_10

It would, I think it's if I'm breaking something, it's it's still another strength check, right?

SPEAKER_16

Is this an attack?

SPEAKER_10

No, he's trying to break the grapple and throw him.

unknown

Me too.

SPEAKER_10

Let's find out. Let's find out.

SPEAKER_03

Yeah, I guess then it's athletics. Alright, athletics.

SPEAKER_10

Yeah, well, I just want to make sure we get it right. Using your action to make a strength or a dexterity check contested by the grappler's strength athletics check.

SPEAKER_16

Okay, let's do this then. So it's a straight check. Let's do this. I roll decent. I'll see if I've add my inspiration, because I'm not thrilled.

SPEAKER_10

I don't think you got it. I think I I don't think I got it. I got a 13.

SPEAKER_16

Total.

SPEAKER_10

So yeah, 13 total.

SPEAKER_16

That's with I beat you with just the roll, not even bonuses.

SPEAKER_10

Yeah, okay. So yeah, he's not able to shake you loose, but he is gonna try and claw at you, and I think it'll be a disadvantage because of where you're at. Well, and because he has disadvantage because he's not attacking me.

SPEAKER_16

No, but I have he has no So I did I did recklessly attack. Yeah. So it's a straight roll. Oh, that's right.

SPEAKER_03

Unless you want to add disadvantage because it doesn't matter.

SPEAKER_10

Yeah, I'm adding, that's what I'm saying. I'm adding the disadvantage because you're on top of him. Alright, that's right. And he's like, and he's going like this blindly, right? So I'm just adding that in. Come on. So it is still gonna be 18 to hit.

SPEAKER_16

19! Ha ha!

SPEAKER_15

Alright, and he's barely blocked with my shield.

SPEAKER_10

What's up?

SPEAKER_15

As a reaction, okay, because he is within five feet of me, I would like to do Sentinel to hit him.

SPEAKER_10

Okay, does he have to move for that, or is it attack somebody else?

SPEAKER_15

Attack an ally that is within five feet of me.

SPEAKER_10

Yeah, absolutely, go for it.

SPEAKER_15

Alright. 22 to hit.

SPEAKER_10

That hits.

SPEAKER_15

Alright, so I keep my rage, and the damage is 19.

SPEAKER_10

Alright, you strike him, and he topples over with Einar on his horns. Einar, make a dexterity saving throw. You're looking for a 16. Oh.

SPEAKER_16

I have a 19 plus uh treatment.

SPEAKER_10

You're able to easily just jump off and roll to your feet. So he's gonna fall straight backwards. You can choose which direction you want to jump.

SPEAKER_16

Down?

SPEAKER_10

He's down, he's dead.

SPEAKER_16

As he topples, Einar ungrapples, rolls down his chest and over top of his brother and lands over here.

SPEAKER_10

Okay, perfect.

SPEAKER_14

See the leg of less sliding down the old arm. Exactly.

SPEAKER_16

Exactly. You bet my mind, babe.

SPEAKER_10

Alright. The next Yeti gets an 11, so he does not pass.

SPEAKER_14

Yay, still incapacitated.

SPEAKER_10

Still incapacitated. Yeah.

SPEAKER_14

And this one's incapacitated.

SPEAKER_10

Alright, Oleander, you're up.

SPEAKER_05

Alrighty. I can't step to the other guy without getting an advantage attack. So hold on.

SPEAKER_10

That is correct. That is correct.

SPEAKER_14

It's over there. No, I'm I'm there. Okay. So she's surrounded. Uh okay, so I am going to try to grapple onto this fucker's calf.

SPEAKER_01

Okay.

SPEAKER_10

Let's do this. Strength versus strength.

SPEAKER_14

Oh, I'm so fucked.

SPEAKER_10

Well no, you're in 18 now, aren't you? Well, yeah. Uh you gotta beat a 25.

SPEAKER_14

Oh, the festival! Why? Why do I use these dice? No, I uh I rolled a three and I have a plus four, so that's a noob.

SPEAKER_11

Nope.

SPEAKER_14

That's a hell no. Uh but I Hell no! That's a hell no. Uh so I am going to claw attack him, which I will um 19.

SPEAKER_11

19 hits. Okay. Uh, and then I will do you better fucking work for me. Nine damage.

SPEAKER_02

Nine damage to take it.

SPEAKER_11

I I give him nine damage to the underside of his thigh.

SPEAKER_10

Right arm. Do I need to get it?

SPEAKER_11

I'm going to yell at you. I can't move really. I'm going to.

SPEAKER_14

I'm just gonna make it awkward for him, thematically, and I am I I'm gonna I'm trying to hold on to the back of his leg just to make it awkward for him. He can still reach me. I'm not out of my head.

SPEAKER_10

Yeah, you're not grappling him by any means for you.

SPEAKER_14

I'm grappling him, and I can't.

SPEAKER_10

You're just like underneath him, like trying to hide from his leg.

SPEAKER_11

Yeah, I'm trying to just make life awkward for him, and I am yelling to everybody, the ink's back!

SPEAKER_14

Ink is up average.

SPEAKER_10

Alright, you're up there, Druken.

SPEAKER_04

Well, because this guy's incapacitated, I'm not gonna worry about him. So I am going to five, ten, fifteen, two, two, five, and I'm gonna attack that thing. The inky thing.

SPEAKER_10

Are you attacking the uh the leech? Yes. Do it.

SPEAKER_04

So two hit. I critically missed.

SPEAKER_10

Okay. Oh, there's nobody near you, so.

SPEAKER_04

I got his echo, unfortunately.

SPEAKER_10

I'm not gonna do that to him. He just rolled the echo! I'm not gonna do that. Yeah, I'm not gonna do that to him. Oh, we're just gonna let it go.

SPEAKER_04

Okay.

SPEAKER_10

Alright.

SPEAKER_04

Bonus action, I can try. Just because. I mean, it's just a bonus action's not that big of a deal. I'm gonna try and summon my spiritual weapon. No, that is an 11.

SPEAKER_10

That is a negatory. Alright. Nothing else. Is that the end of your turn? Alright, it is now time for the leechlings. You watch as these things slither along the ground. And they're all inky and they leave like a little slug trail is wherever they go. They have these giant mandibles that stick out of the front of their front of their face. Let's see here. What do we got? Uh let's start. Let's start on the far side. Yep, we're gonna have that one. It's gonna lurch at rolled in the corner. Oh, you you're hidden, right? Let me just roll to see if they see you there. Uh I no longer. You did not eye? Okay, yeah. So they're gonna start I. Okay, he's gonna lurch at you.

SPEAKER_16

Does Drunken get an opportunity to talk?

SPEAKER_10

Yeah, he absolutely does. Yeah. Go nuts there, Drooky. Yeah, they're not uh they're not wise, so they're gonna do what. He just wants to crit.

SPEAKER_07

Yay!

SPEAKER_02

You hit him. I actually got it. It says fuck you right here. Oh! Okay, roll it again. Maybe you get another fuck you. No, I got 60. Alright. Roll it.

SPEAKER_14

Smacking with their staff.

SPEAKER_02

Well, yeah, you're smacking with a staff, because that's what I'd be doing. Well, it's crit, dude. That's some good damage.

SPEAKER_04

It might be good. Maybe. 33.

SPEAKER_10

So 33 damage. It just goes you smack it and it crumples to the ground and dies right in front of you. Oh wow. Yeah. Saved you. Thank you, buddy.

SPEAKER_12

So this one's gone squish.

SPEAKER_02

That one's gone squish. Pardon me? Occupy space still. That one?

SPEAKER_16

I was gonna say, is there actually anything there? Is there a sludge?

SPEAKER_10

Is there a there's like a yeah, there's like a it's well, there is a dead body there of a leech. The next one over there is gonna lurch at you, Druken. Uh each. Pardon me? You got a lot of questions over there, Rold. You got a lot of questions. Alright. Lurching at you, Druken. Uh 18 to hit. Nope. It misses you. It lurches at you and just goes twang and bounces off your armor. Uh, those other two there, they're gonna lurch inside the legs of the monster and go after Oleander.

SPEAKER_13

Try it.

SPEAKER_10

He's gonna try. Uh 19 to hit.

SPEAKER_13

I'll allow it.

SPEAKER_10

That's the first one. We'll roll the second one at the same time just to get out of it. I don't think 15 hits. No?

SPEAKER_11

No, an AC would 15 would not.

SPEAKER_10

Okay, so it's only the one that hits. Uh so it is going to hit you. I need you to make a DC 12 constitution saving throw, please.

SPEAKER_13

Oops. Me?

SPEAKER_10

You said Yes, I did say you.

SPEAKER_11

Nine!

SPEAKER_10

Nope. Alright.

SPEAKER_11

I can't roll to save my life.

SPEAKER_10

You are gonna take nine points of necrotic damage, and you are infested.

SPEAKER_11

With what?

SPEAKER_10

You will take one D10 necrotic damage at the start of each of your turns. You now have disadvantage on all checks, including magic ones. And if you cast a spell of a first level or higher, you must it actually adds to the difficulty of casting the spell. You may try and remove it, but there will be a strength or dexterity check. And if you do remove it, it is killed.

SPEAKER_14

Is this like an ink infestation? It's attached to her, or is this from the leech? Sorry.

SPEAKER_10

This is the leech that is covered in ink. Oh it is attached itself to you.

SPEAKER_14

And that was minus 10, correct?

SPEAKER_10

It was no, it was minus 9. 9 necrotic damage.

SPEAKER_05

I'll take it. I am literally the best person to be infested with this shit.

SPEAKER_10

You are infested with leechness. And you watch as the ink is getting agitated on the back of the leech.

SPEAKER_05

Is it agitated because it's sharing?

SPEAKER_10

Maybe. Delphine, you're up. Top of the order.

SPEAKER_14

Alright, these guys seem literally very squishy.

SPEAKER_10

They are super squishy, but they are super brutal.

SPEAKER_14

Super brutal, but super squishy. I have all sorts of wonderful AoE spells that I can't. I don't want to waste my spell slots trying. Can I blast the one? Try and blast the one that's on Oleander?

SPEAKER_10

Uh yeah, you can. You could try and blast it, but it won't be removed. You have to literally do a strength check to remove it. Yeah, because it's leech. Just like if a leech were to attach itself to you, you'd have to get it off. You would either by like holding a torch to it or actually pulling it off.

SPEAKER_14

Alright, I'm going to. Alright, we're gonna try and do a firebolt. You know what? We're gonna hit the big guy.

SPEAKER_10

Okay.

SPEAKER_14

Um, she's gonna, Miriam's gonna distract him, fly in his face. Do it to give me advantage, and I'm going to try and firebolt him.

SPEAKER_09

Do it.

SPEAKER_14

Which die is going to do it.

SPEAKER_09

That one.

SPEAKER_14

19!

SPEAKER_09

You got it.

SPEAKER_14

Yay! I got the spell off! Now let's see if I hit.

SPEAKER_10

You probably will.

SPEAKER_08

Oh what is my two hit? It has a plus, I think nine. Yeah, sixteen.

SPEAKER_10

Sixteen does not hit. Firebolt goes off, then it's anything else?

unknown

Nope.

SPEAKER_10

Einer, you're up.

SPEAKER_16

So one of these leeches is holding on to her technically.

SPEAKER_10

Well, yes, it's attached to her.

SPEAKER_16

Is it moved into the Yeti's face space a little then? Can I just so I know?

SPEAKER_10

Yeah, like they're occupying the same space. They're a lot smaller than they look.

SPEAKER_16

Oh yeah, no, no, no, I know. So what happens if she is forcibly moved out of range of that?

SPEAKER_08

She pulls the leech with it.

SPEAKER_16

She pulls the leech with her.

SPEAKER_08

It's attached to her.

SPEAKER_16

It's attached to her. I wonder if we'll trip up the guy. This will be interesting.

SPEAKER_10

Um 5, 10, 15, 10, 10, but just so you know, rules as written are gonna be coming into play here. Yeah, yeah. Okay, cool.

SPEAKER_16

See what happens here. Um, so it will take me five, ten, fifteen, twenty to get there. We could add five for I'm scurrying around, but I'm going up on the wall. So I'm scurrying around around on the wall.

unknown

Okay.

SPEAKER_16

25 movement here. Alright, I am going to bait and switch with Oleander. Okay. So I move another five feet. Means I've uh moved 30 feet so far. I switch places with Oleander.

SPEAKER_10

Okay.

SPEAKER_16

She has no opportunity attacks and she switches places there.

SPEAKER_10

That leech is with her.

SPEAKER_16

Oleander gets six plus AC until my next turn. As I'm dosy-doing and pulling her out of the way, I am pummeling the crap out of this leech. And uh my first blow. Uh yeah, I don't like the fact that it's on her. So I'm going to go reckless on this attack.

SPEAKER_09

Okay.

SPEAKER_16

And maybe miss, I don't know. Uh 17. That is. Oh, yay! Alright, so I crack into this leech. So 14 damage.

SPEAKER_10

14 damage taken.

SPEAKER_16

Following up, I smash down on it with my left hand.

SPEAKER_10

Okay. You have plus six AC.

SPEAKER_16

Crit!

unknown

Crit!

SPEAKER_16

And uh I will have thrown immense damage. Oh, yeah, you know what? I won't even throw a mention attack on that, you're right. 12 plus 7. 19 plus I know, 19. Oh, sorry, 12 first, you're right. 24, then the seven. Uh so 31.

SPEAKER_10

31 points of damage? 31 points of damage. You crush it, it falls right off of get off my lady.

SPEAKER_16

And then considering I am still underneath this guy, I am going to throw an uppercut into his balls. Again, recklessly.

SPEAKER_09

Okay.

SPEAKER_16

Crit!

SPEAKER_09

Yeah. Wow. Get them all out of the way.

SPEAKER_16

I will save the dungeons here for a moment. 15 damage to his nuts. That's a crit number. Oh, you're right, it's a crit. 30. 16 plus the seven.

SPEAKER_10

16 uh 23. Alright, taken.

SPEAKER_16

So he takes that there. I action surge. Because you know what? He tried to hurt my girl. We're not happy with him.

SPEAKER_10

Who did?

SPEAKER_16

These things!

SPEAKER_10

Although the Legions did.

SPEAKER_16

Well, and so did this thing that broke out, stepped above her, and tried to roar at her.

SPEAKER_10

He actually didn't do anything to her, he just roared it.

SPEAKER_16

We didn't look good.

SPEAKER_10

I know that so far. Don't make don't make stuff up. Reckless attack to the shin! Don't put words in my mouth.

SPEAKER_16

Uh 14 plus the nine is That's a hit. It's a hit. 14 damage.

SPEAKER_09

Taken.

SPEAKER_16

Spinning around. Hits him on the front of the kneecap, bashing it in with my last attack again recklessly. Ooh, this does probably miss, unfortunately. Uh 17. That does not hit. You know what? I'm gonna add inspiration. Eight to my hit. Alright, crack him on the kneecap. And this was menacing. Maybe we can add it in. He has to make a wisdom save.

SPEAKER_10

There's probably no point in me rolling this. But I will roll it.

SPEAKER_16

I think currently he isn't that high. I think it's like six.

SPEAKER_10

Uh does a nine pass?

SPEAKER_16

No, it does not. He's he's he's frightened if he can be frightened. Uh me. He's frightened of me specifically. So he can't. Advanced task me, he gets a disadvantage.

SPEAKER_10

Doesn't say he can't be.

SPEAKER_16

Sixteen more damage. Unfortunately not the best roll, but still. Lots of cra cracking in there. And then uh I have still currently. And the question is, do I want to do another doji do and get AC myself?

SPEAKER_09

Yes.

SPEAKER_16

And I could bonus in shift modes. I bonus action, shift modes as the ant the claws were sinned and the antlers come out, giving me my reaction to um to protect myself. And losing my attacks for the next round. And I will do one more dose-dough with her. Putting her back into the safety of where I think is he can't see her as well, and I'm now visible to him. And I will take the AC.

SPEAKER_10

When you do that docy dough, what does that cost you? Movement.

SPEAKER_16

Just movement? Well, movement and a dice. Uh uh, and one of my spur dice.

SPEAKER_10

Oh, and one of your dice. Okay. Yeah. I was like, there's no way that's a free thing. Oh god, no. Yeah, there's no way that's one of his superior dice.

SPEAKER_16

We often we've used one do see dough. Yeah, we've used them all. See that's what I was just crossing.

SPEAKER_10

That's fine. And then you use and menacing strike was also superior to your day, right? Yeah. Yeah.

SPEAKER_16

So, and I get plus four to my AC. So my AC is currently 23 with normal hit because disadvantage is cancelled out by the fact that I've reckless. Okay. And uh that would be my epic turn of uh coming in and protect an Oleander.

SPEAKER_10

Alright, rolled, you're up. Did this leech get hit? That leech did not get hit. Okay. No, I killed the other one. Well, I think the leech is. They don't really survive more than one attack, right? I think the leeches need to go, so they are brutal though, if they get a hold of you.

SPEAKER_03

I guess I'm sneaking. You know what? I'm doing sneak attack on this anyway, so this will just be your regular attack. Are you hidden? No, but there's someone touching him, so it's irrelevant.

SPEAKER_15

Oh, he's got both means. I won't have advantage.

SPEAKER_03

I'm only rolling a single dice.

SPEAKER_10

Also, if they're engaged. If they're just engaged, you get sneak attack? Yeah. Okay, cool. Perfect.

SPEAKER_14

And that's on the leech or on the yeti?

SPEAKER_03

The leech. The leech. Because I care about the leeches first, as they're brutal. Oh, that's pretty bad. Uh that's an 18.

SPEAKER_10

That hits.

SPEAKER_03

Oh wow.

SPEAKER_10

The leeches? Oh yeah. These are easy. It's like stomping on an anteels. 23.

SPEAKER_03

Uh yeah, you get it. It dies. And uh 2d6 within 30 feet. I guess I get the eddy for 2d6. Okay, do it. Wheels from the grave, he takes six damage. Taken. And then second attack. I can shoot the other leech. Uh yeah, you should be able to.

SPEAKER_10

Two leeches are dead or three? This one's down. Yeah, that one's down. So you've only got the one left. Yeah. Yeah, so I don't want to shoot the last leech. Alright, well, it'll be a disadvantage. He's got partial cover.

SPEAKER_03

There's a big guy now.

SPEAKER_10

He's a big dude. Plus uh plus an plus a three-quarters cover is when it matters to me.

SPEAKER_03

Oh, that's right. His stupid sharpshooter's cover.

SPEAKER_10

Alright, he's got three-quarters cover then. Oh, there's a yeti and a person. Oh, misses. I think it's fair. I think that's fair.

SPEAKER_16

I could I could just say you can't see him.

SPEAKER_03

Fine, fine. I will uh say you can't see him.

SPEAKER_16

We already established the leeches actually are smaller, but just seem to ooze out more to cover these spaces. That's all.

SPEAKER_11

Just shoot the yeti in the butt. Shoot the yeti.

SPEAKER_03

Yeah, I'll just shoot the yeti in the butt. I'll steady aim to shoot the bottom. You'll take a lot of damage.

SPEAKER_16

I'm getting crushed by a goddamn yeti.

SPEAKER_03

Oh well. He's got tons of hit points. Yeah, so that's a 12 and 13, 25 minus 5 is a 20.

SPEAKER_10

Uh he's gonna use his reaction to have the ink flow over him and give himself two extra AC, which takes him to 21.

SPEAKER_14

Jerk face.

SPEAKER_10

Yeah.

SPEAKER_03

Oh, you know what? I'm going to add a D8.

SPEAKER_10

Do it.

SPEAKER_03

There you go. He's using up his advance.

SPEAKER_10

If I can use it, so can you.

SPEAKER_03

I have 22. You got him. You hit him. Just to spite you.

SPEAKER_10

You hit him. You earn that.

SPEAKER_03

It's not even a great thing to do, but just for spite.

SPEAKER_10

You earn that. You better roll high damage.

SPEAKER_03

I won't. I can roll some damage. I can re-roll. Oh, it's a little bit. Bolt's piercing. So six and ten, sixteen and seven, so that's twenty-three damage.

SPEAKER_10

Twenty-three damage taken.

SPEAKER_03

To the buttocks. And two d6 to the leech behind him. Necrotic. We'll roll it. Oh yeah. Yeah. One, two, three. Four, five. Oh, actually, I can't even hit him, but test within 30. There you go, suck it.

SPEAKER_10

Take that 2d6 and put it back in your plate. Alright, Drax, you're up. Unless you want to move. Do you want to move?

SPEAKER_03

Uh theoretically I steady aim. I could still um um action surge. I'm just concerned that we're not gonna get a short rest and then I'm S. You know what, though I'm SLL anyways, I've already burnt out everything I got. You might as well. It's a short rest. We'll pull it in. Okay. Alright, you know what? I'm gonna act surge. What the hell? So I'll just shoot twice more, just regular shots. Go for it. That's screw it. Let's do a minus five to hit. Whatever. Cares. It's more fun that way. It's more damage at least if I hit. Definitely one hits, because that's 18, 13, 31 minus 5 is 26 to hit, and I'm pretty sure the second one misses, because that's 24 less 5 is 19.

SPEAKER_10

19 does hit.

SPEAKER_03

Oh, sweet. Okay, so both of them hit.

SPEAKER_10

42. Taken. That's two shots. I know, but still have to. That's a big ass turn, man. Love it. Now you're done. Now I'm done. Drax your cam.

SPEAKER_06

Alright. Drax can. Can't go through there. Oh.

SPEAKER_15

I I ran around it using my spider climb. I guess I get to here. And then my echo is going to float up and go.

SPEAKER_10

Well, you do have to float up 15 feet. Like straight up? Yeah.

SPEAKER_15

Oh, okay. Okay, we'll go around. We'll just go to here.

SPEAKER_10

Alright, there you go. Or could I You could have floated up as you went around, but he can just stay in the air, can't he? Yes. We can. So you can go up 15 feet over like what? 10?

SPEAKER_15

Uh I guess well, no, I was planning on getting block his gaze. That'd be perfect if you could block his gaze.

SPEAKER_16

I was planning on getting the leech, but I cannot get to the leech. But we can't epically make you fly right beside his head. Uh sure. Yeah, I like it. Okay.

SPEAKER_15

Uh paralyzed. Through the echo. And I'm gonna attack the Yeti.

SPEAKER_10

Go for it. 31. That just barely hits. I'm gonna check if that's a crit for a second. No, because you rolled a 32 once, and that wasn't a crit.

SPEAKER_14

Plus is crazy. Oh no, you have to use physical dice.

SPEAKER_10

I do gotta use physical dice. Bro.

SPEAKER_15

Alright. 16 legending almost taken. 26 to hit.

SPEAKER_10

That hits.

unknown

Okay.

SPEAKER_15

Another 16 damage.

SPEAKER_10

16 damage taken.

SPEAKER_15

Alright, and uh I guess I'm done my turn.

SPEAKER_10

So he is starting to look beat up. The ink is as the Yeti is like slumping back and feeling the ink seems to be leveling, and it's like the ink is flying off in different tendrils. And you watch as he takes a couple of steps in this direction towards that, right? And he turns around like that? Reaction. Uh yeah, go ahead. Sentinel? Yep.

SPEAKER_16

Perfect. I am my reaction to it. Do I want my AC reaction or do I want to do that? I guess.

SPEAKER_10

Do I get it?

SPEAKER_05

Is he stepping?

SPEAKER_10

He's still within five feet of you.

SPEAKER_05

Okay, okay.

SPEAKER_10

Yep. Alright. You watch as he goes. What's up?

SPEAKER_16

I guess I can do an opportunity attack as well. Are we backed up?

SPEAKER_05

Because I'm standing between his legs.

SPEAKER_16

19 plus uh crack into him. Oh, yeah, she can back away from me. Does he step on the leech?

SPEAKER_10

No. They can occupy the same space.

SPEAKER_16

14 more damage.

SPEAKER_10

Taken. Alright. He steps back and he just lets out a chilling breath that shoots forward in a cone that hits everybody in its path. Now. Oleander. You have the choice. You can block this chilling gaze from everybody else. But in doing so, we'll change what happens with the chilling gaze or the chilling breath. Because the tendrils are lurching forward and you can choose to step in front. But you will save everybody else from a very big attack.

SPEAKER_05

She would do it.

SPEAKER_10

She would do it?

SPEAKER_05

She would do it.

SPEAKER_10

She would do it. Alright. So as he reels back, you step in front and just put your hand out, and it there's a power within you that just comes forth and stops him from going, but the tendrils latch onto you, and the ink starts to flow from the yeti on to your skin.

SPEAKER_11

Bad. Bad yeti bad.

SPEAKER_10

You take no damage, however.

SPEAKER_05

I am no longer me.

SPEAKER_10

You've got ink on you. And with that, it'll be me rolling for the other yeti now. He is still incapacitated. Super fun for me. That is not a pass. That is a tag.

SPEAKER_14

He's having a good day. Yeah.

SPEAKER_10

You hear from the inside another roar. No!

SPEAKER_15

Oh my lord!

SPEAKER_10

Well, Leander, you're up. Now. The ink is flowing over your arms and over your torso. In your mind, you hear a yeah.

SPEAKER_06

We can be powerful together.

SPEAKER_11

Will you yield to me?

SPEAKER_06

Show me why.

SPEAKER_05

I will lunch for the Yeti to bite. To grapple.

SPEAKER_10

Okay, go ahead.

SPEAKER_13

To try and grapple.

SPEAKER_14

Fuck off! That is the third three from that fucking dice!

SPEAKER_10

Oh, it's gone. The dice is curled across the room.

SPEAKER_11

Fuck off! That is literally, I've rolled that die three times and it's been a three every time.

SPEAKER_10

I rolled a 22. No, didn't I give you guys a dice gerl over there?

SPEAKER_14

Mm-hmm. Yeah, we don't know where the dye went when she came to the city. We just ignore the fact that that die hates me and that it is very anti-clinical. In the record, that was her vampire dice. My vampire dice.

SPEAKER_16

Dice Gerald with a gelatinous cube.

SPEAKER_14

Yeah, fucking cute. Okay, uh, so I can't do shit.

SPEAKER_13

I am fuck off, man. I'm just gonna I'm gonna claw him.

SPEAKER_14

Because I no, I wanna I'm gonna I'm gonna nah. I'm gonna try biting. No, I can't bite him. Do I grapple or do I do I try again to grapple or do I- You definitely try to grapple if that's what you want.

SPEAKER_10

I rolled a 26.

SPEAKER_11

I didn't. I very much didn't. Don't do shit! Help me, you fucker.

SPEAKER_14

You cannot do anything else. Uh I am going to turn to Delphine. Uh no, I'm staying, I'm staying directly in front of the Yeti. I am trying to hate when you get it.

SPEAKER_11

Oh, yeah.

SPEAKER_10

So you do, and and the the ink actually puffs puffs you up and makes you look a little stronger. There is actually no more ink left on the yeti.

SPEAKER_13

I am Petri, you don't like this in it. It is all flow.

SPEAKER_10

Drunken, you're up.

SPEAKER_13

No, no, no, sorry.

SPEAKER_14

I want to inspire.

SPEAKER_10

Oh, you want to inspire?

SPEAKER_13

This bitch behind me.

SPEAKER_14

Excuse me.

SPEAKER_10

Delphine is expi inspired. Expired. Inspired.

SPEAKER_14

Well, right now I'm feeling extra spicy. My my inspiration is indignation. Yes.

unknown

Spite.

SPEAKER_14

Oh, I I spite I I instill spite in her. Oh, there you go. You operate on spite.

SPEAKER_10

You are very spiteful.

SPEAKER_14

I do operate on yes.

SPEAKER_10

Are you done?

SPEAKER_14

Yes. Now I am now.

SPEAKER_10

Drukin, you're up. You see this. You watch as all of a sudden Oleander is enveloped with this ink.

SPEAKER_04

There's not much you can do about that one. So I guess I'll move up and I will attack him.

SPEAKER_10

Go ahead. There's not much I can do. He is looking beat up.

SPEAKER_04

Cool. Uh I critically miss.

SPEAKER_10

Oh no. Nobody in front of you?

SPEAKER_04

No, I'm only just beside me then.

SPEAKER_10

I'm not gonna do that.

SPEAKER_04

But yeah, no. Very nice.

SPEAKER_10

You would be facing that direction.

SPEAKER_04

So I do nothing.

SPEAKER_10

Okay. Uh then that leech is going to jump and lurch at you.

SPEAKER_00

Drukin?

SPEAKER_10

Drukin, sorry, yeah, I meant to say Druken. My bad. After you, Druken. I don't think this is gonna hit you because your AC is pretty high. Uh-huh. Yeah, 14, doesn't he?

SPEAKER_04

Yeah, not even close.

SPEAKER_14

It's not actually in that square, that's just where I can see.

SPEAKER_10

Yep, that's fine. That brings us to the top of the order. Delphine, you're up.

SPEAKER_14

So we've all heard a roar in there.

SPEAKER_10

In there.

SPEAKER_03

Is there an exit to this room? Sorry.

SPEAKER_10

Yeah, it's over.

SPEAKER_12

One we came in.

SPEAKER_10

There's one you came in and there's one at the end there.

SPEAKER_12

Hmm. Okay, I can get to here?

SPEAKER_10

Yep.

SPEAKER_12

Then am I within is that within mainly? Because I don't know where he's.

SPEAKER_10

Yeah, I'd I'd say that. It's like it's five feet. It's it's half, it's he's half of a square, so that's where I set him. Yeah. You can hit him. Or you can try.

SPEAKER_14

Well, before I do that, um, because I I don't have a touch cantrip. So I'm gonna try with Miram's help. I'm gonna try and hit him.

SPEAKER_10

With the firebolt?

SPEAKER_14

With the firebolt.

SPEAKER_10

Okay.

SPEAKER_14

18 plus 5. You hit him. So that was to make sure I could cast the spell.

SPEAKER_10

You can cast it. I'll cast it.

SPEAKER_14

Let's see if I can hit him. 19 plus 9.

SPEAKER_10

You hit him.

SPEAKER_14

So I hit him with a firebolt.

SPEAKER_10

Big one. Come on, let's have a big one.

SPEAKER_14

Oh, we need it, don't we, eh? My honor touch my guys. That was not a good one. Well. 14 fire damage.

SPEAKER_10

Oh, so close.

SPEAKER_14

Then I'm gonna move. I'm gonna try and hit him with my scimitar because Blade Stringer, I get two attack, I could have a cantrip as one of my two attacks.

SPEAKER_02

Do it.

SPEAKER_14

Oh my scimitar is not fancy, but I'm gonna try and hit him with a scimitar. It's nothing fancy. A hit is a hit, yo.

SPEAKER_08

Uh 21.

SPEAKER_04

That hits.

SPEAKER_08

And I don't do a whole lot of damage, but it'll be damage.

SPEAKER_10

Do you do seven? Let's find out.

SPEAKER_14

Why did you say it's gonna be six now? Six.

SPEAKER_03

I'm sorry, I'm sorry.

SPEAKER_14

I didn't mean to. I don't like it.

SPEAKER_01

He is still standing. He is still standing, right?

SPEAKER_14

I just didn't roll well, okay? I'm not done.

SPEAKER_01

I know.

SPEAKER_10

I'm just getting ready for the ball. He wants to take this kill from you big time.

SPEAKER_14

I never get the kill.

SPEAKER_16

The dice declared that. Not my fault.

SPEAKER_10

All you gotta do, all you gotta do is roll, hit him.

SPEAKER_14

I've done all that I can.

SPEAKER_10

Oh, that's all you can do.

SPEAKER_14

I have other things I'm gonna ask though.

SPEAKER_10

Let's go for it.

SPEAKER_14

Can I see in here?

SPEAKER_10

Yes.

SPEAKER_14

What do I see?

SPEAKER_10

You basically see what looks like a tunnel that goes down into a lair.

SPEAKER_14

And do I see a creature yet or no?

SPEAKER_10

You can see the you can see the glowing eyes of a creature coming up the ramp. Is it it looks very familiar?

SPEAKER_14

Is it a yeti?

SPEAKER_10

Yeah.

SPEAKER_14

Yeah. Is is this the room that was all also had the green magical glow?

SPEAKER_10

No, it's further up.

SPEAKER_14

That's further up.

SPEAKER_10

It's further up.

SPEAKER_14

Okay.

SPEAKER_10

You could see the green glow, but it was it's past this room.

SPEAKER_14

Oh. Okay, now I'm gonna roll for my mind blast. And it's not recharging.

SPEAKER_16

Thank God.

SPEAKER_14

Now I'm done.

SPEAKER_16

Iiner, you're up. Shaking the lengthened antlers and the newfound feeling, I rush past my compatriots, jumping into a spinning backfist, letting the ink flow up into a arc towards his face. Because there's nothing between them, right? The ink the ink flew f like went straight from him to her.

SPEAKER_09

Yeah, there's no more ink on him.

SPEAKER_16

So the space is clear, yeah. So I come up, spinning backfist recklessly. We've got uh 22 hit. You hit him. I will not add anything to this attack. It will just be a regular spinning backfist. Why? You know. He looks pretty beat up. And I have nothing left to add, to tell you the truth. It's all used. Yeah, that's right. 17. 17? He falls. His head spins hard to the right, and you hear a crack as it rotates past where it should.

SPEAKER_10

And he falls dead.

SPEAKER_16

I land on his or beside his form, attacking this stupid looking annoying um Leech recklessly from above. With a crit.

SPEAKER_10

Thank goodness you did it on him.

SPEAKER_16

It's each of my different dice is critting. I was so close to double! I should have done Ventor! Then it would that wouldn't have counted. Um 15? Okay. It's still standing? 23? He falls. Woo-hoo! I splattered through him. I can obviously see the glowing eyes that Delphine could see coming up the past.

SPEAKER_10

Did you look down there?

SPEAKER_16

He's standing there.

SPEAKER_10

Yeah, you go. If you turn that way, yes. No, he's not facing that way, though, he's looking straight ahead.

SPEAKER_16

I only have two attacks. I need to remember that actually. Almost forgot that. I wrote written down for a reason. So instead, I just saddle up the side. Oh, actually, no. I got movement less. Is the break in the middle, I take it?

SPEAKER_09

Yeah.

SPEAKER_16

Okay, then where are you, Drew? Can you were on the crack here? Are you here or here?

SPEAKER_05

He's on crack.

SPEAKER_16

I saw me under. Yeah, we saw there?

SPEAKER_05

Yeah, he was directly beside me.

SPEAKER_16

And I will step up right here. And I'll just uh look at the ink flowing on her and like I see her eyes and see what she looks like.

SPEAKER_08

We do still technically have yeti.

SPEAKER_10

You still technically do.

SPEAKER_05

On the other side of the wall, he's forgotten about him because the outside is.

SPEAKER_16

I just look at her eyes and her face to see if I see her eyes or if I see like blackness or something.

SPEAKER_03

Rolled, you're up. He still looks like he's wonky. I'm gonna double move and I'm gonna try and go up. You're gonna go up? Yeah, you can get up there easily. Okay. Do I have to Okay, normal?

SPEAKER_10

Just go, just be in the middle there.

SPEAKER_03

Okay, so it's pretty easy terrain, is telling me.

SPEAKER_10

Yeah, it's well that's your rogue ability, right? You're able to get a piece. So you're just hanging on the side of the wall, like you're holding on to the edge. Wait to go. He did double move to get there. Yeah, he did. He did. Uh anything else? I double moved, I can't do squats. Alright.

SPEAKER_03

I will attempt to hide wall uh wall against the wall.

SPEAKER_10

Go do it. Do it.

SPEAKER_03

I do an elvin cloak against the wall. Sorry. That's good.

SPEAKER_10

You do believe you are hidden. Drax, you're up.

SPEAKER_15

Okay, well, Drax is gonna go to this Yeti over here.

SPEAKER_10

And you watch as the Yeti just shifts his eyes and goes, oh. Because he is, I believe, uh if you hit him within five feet, it's uh crit, autocrit.

SPEAKER_08

He's incapacitated.

SPEAKER_10

Is that is that I don't know if that's what incapacitated. Well, I know that paralyzed, that's the thing for paralyzed. Let's just look it up real quick.

SPEAKER_11

I feel like if he's incapacitated, he can't walk.

SPEAKER_10

Uh let's just double check here. Hold on. I can tell you immediately. Uh incapacitated. Can't take actions or reactions. Nope, it's not the same.

SPEAKER_08

Yeah, I didn't think it was.

SPEAKER_10

Paralyzed is different. Yep, so he does not get a crit.

SPEAKER_15

So you but you probably recklessly attacking here.

SPEAKER_10

So that hits.

SPEAKER_15

Yeah. Okay, so that one hits.

SPEAKER_10

32, right? Yeah. Yeah.

SPEAKER_15

32. 15 bludgeoning damage.

SPEAKER_10

15 bludgeoning damage. It's taken. Not an auto crit. Yep. Taken. Okay.

SPEAKER_15

We're gonna do a second attack on him.

SPEAKER_10

Do it.

SPEAKER_15

Uh 22 to hit.

SPEAKER_10

That hits.

SPEAKER_15

Okay.

SPEAKER_10

Are these reckless attacks?

SPEAKER_15

Yes, these are all reckless attacks. 16 damage. Bludgeoning.

SPEAKER_10

Taken.

SPEAKER_15

And I'm going to action surge actually.

SPEAKER_10

Nice.

SPEAKER_15

Okay, reckless again.

SPEAKER_10

Go for it.

SPEAKER_15

Uh 25 to hit.

SPEAKER_10

Hits.

SPEAKER_15

Uh 20 damage.

SPEAKER_10

20 damage taken.

SPEAKER_15

Alright, and then my last attack here. Uh 26 to hit.

SPEAKER_10

26 hits.

unknown

Okay.

SPEAKER_15

19 damage.

SPEAKER_10

Taken.

SPEAKER_15

Alright, that's my turn.

SPEAKER_10

He is beat up.

SPEAKER_15

And he's just like, is it break free when that happens or no?

SPEAKER_10

Uh incapacitated. It just says can't take actions or reactions. Does it end Delphine when they get attacked? Or take damage?

SPEAKER_08

I don't think we've indicated.

SPEAKER_10

I don't think so. It doesn't say on here. But it's the spell. It's based on the spell, right?

SPEAKER_14

It's the illithid ability.

SPEAKER_10

Yeah. So if it doesn't say, then no, he does not gain his ability back, but I'll just get you to check.

SPEAKER_03

When they took damage, something happened, but yeah, I could be wrong.

SPEAKER_10

Well, most other ones it does.

SPEAKER_15

And for his gaze ability, do I have to make eye contact with him?

SPEAKER_10

I believe you would. But you would have to actively on your turn close your eyes for the whole entirety of the next turn.

SPEAKER_15

For the in front of the end of my turn, I'm going to shut my eyes.

SPEAKER_10

Awesome. So then I would I already have advantage on hitting you, so.

SPEAKER_15

I also have blind sight 10, so I do still see him. My eyes are shut.

SPEAKER_10

Your eyes are shut.

SPEAKER_08

Yeah, so you don't say anything about taking damage, taking it, so there you go.

SPEAKER_10

So yeah, he doesn't gain it. Yeah, he doesn't he doesn't gain it.

SPEAKER_14

So that's exactly at the stat block for the mine.

SPEAKER_10

Yep, I did design it just because it is OP, but it comes at a cost.

SPEAKER_15

And that's basically what we got.

SPEAKER_03

I think we do more damage.

SPEAKER_10

Alright, he's gonna roll to see if he gains his ability back. That is a negative, that's an 11. And then you're going to listen as the Yeti finally makes his way to the entrance there. Breaks through, and this one looks relatively the same as the one that came through that hole. However, this one, the ink is not the Ventor color. It is a different color. It is yellow.

SPEAKER_11

Ooh, it's like mucusy.

SPEAKER_10

It's like mucusy. And it's like like sinewine and like dripping, drippings off of him, drippings with goo.

SPEAKER_11

So this is the snot version.

SPEAKER_10

This is the snotty version.

SPEAKER_11

I'm a dripping with this goo.

SPEAKER_10

It is going to step through that area and it is going to do a cold breath.

SPEAKER_14

Just a cold breath? Like a cone of cold.

SPEAKER_10

It's the cone of cold. Uh, but I will offer the exact same option to anybody that is within five feet of him that I offered to Oleander. Yeah, that'd be me. Would you like to block? I'd rather block than have anybody else take that down because I'm going to go back to the case.

SPEAKER_13

You're gonna become a snot monster.

SPEAKER_04

Not necessarily. One of us. Oh my god. Oh yeah, join my party.

SPEAKER_10

You're gonna block it?

SPEAKER_04

Yeah, because everybody's gonna get hurt. I know that thing will be. They're good friends. They make good friends.

SPEAKER_10

Alright. So as you go, it you step in front of the monster, you hold out your hand, and it it stops, and the tendlesh latch onto you, and you get this yellowy ink just starts flowing onto you and rolling over you. And you get a voice inside your head. This voice is female.

SPEAKER_04

Yay! It's got two wheels in his head through in my head.

SPEAKER_10

And she and you hear the voice.

SPEAKER_06

Oh my, you are so powerful.

SPEAKER_02

She's so flattered.

SPEAKER_10

Oh, let me in. And that will end that turn. Oh. Oleander, you're up. We could do great things together.

SPEAKER_13

Let's make music tickets for Andrew.

SPEAKER_11

Let's nice me on me. Alright. I am moving up.

SPEAKER_05

And uh man, this total grappling thing is really not working out for me, but uh I gotta keep trying.

SPEAKER_11

Fuck! Somebody give me a better die. Oh, last time I used your dice, we all died.

SPEAKER_05

And yet Drooken still lets me touch it. Alrighty, let's see if I can manage to hold on to this one.

SPEAKER_13

Punchicles, 14. Oh, it's better than uh one first.

SPEAKER_14

I mean it's been fucking him over all the time. Okay. Alright, so I do not man I do not manage to do that. I'll still try and do the claw attack.

SPEAKER_10

Oh, did you roll? You rolled to grapple? Yeah. I rolled a one.

SPEAKER_13

Yay! Yay! So we're gonna go.

SPEAKER_11

Okay, so I am uh bite this bitch.

SPEAKER_05

Um I'm well I'm gonna try to bite this bitch, I suppose.

SPEAKER_11

Twenty! Yeah, you can tell it, thank you.

SPEAKER_14

And do I just take it? No, but still. Alright, still, I'm excited. I just can't.

SPEAKER_11

I'm about to bite the bitch, and I just why?

SPEAKER_14

Why? Okay, give you a 20. Well, I can still accept it. Two max gift horses. Okay, so uh 26. Yeah, sorry, I wasn't registering what you were saying for some reason. Do you care which is piercing versus which is necrotic for this guy?

SPEAKER_10

No, I do not. Alright. So pain is pain.

SPEAKER_13

Yes, and I'm at max hip points again. Not that I was far from that. Alrighty. So I bite this guy and I just hold on for dear life.

SPEAKER_10

Alright. Dr. You're up.

SPEAKER_04

Okay, well, you know what I'm gonna do?

SPEAKER_10

What are you gonna do?

SPEAKER_04

I am going to actually, I'm using my staff, but what I'm gonna do is I'm actually going to curse him. So I'm gonna use one of its charges. Okay. It needs to make a constitution saving throw of those are good for me. 17.

SPEAKER_10

I got a natural one again.

SPEAKER_04

So you are cursed.

SPEAKER_10

I'm rolling all the ones today, guys. Everybody else, just take it easy. I'll roll all the ones.

SPEAKER_11

I'm doing it too. Yeah, instead I've rolled threes today.

SPEAKER_04

So here's the thing with it though. So you are cursed. Mm-hmm. Um, you cannot gain hit points. Okay. Can't heal, and you are. I don't know what the word is, but necrotic damage is better.

SPEAKER_10

Okay.

SPEAKER_04

Whatever that is vulnerable.

SPEAKER_10

I'm vulnerable to necrotic damage.

SPEAKER_04

It's a weird one.

SPEAKER_14

He can't heal my necrotic, but I felt like it was irrelevant to take damage.

SPEAKER_10

So that's what I figured. How much did I take?

SPEAKER_04

Uh you take one d4.

SPEAKER_10

Say it isn't so.

SPEAKER_04

And you take four damage.

SPEAKER_10

That's actually a d6.

SPEAKER_11

Yeah. That is d6. Roll again. You might roll a four, which is four.

SPEAKER_04

Three.

SPEAKER_10

Three.

SPEAKER_04

Six damage. So you take six damage.

SPEAKER_10

Taken. Then that is my two. Okay, Delphine, you're up.

SPEAKER_14

I'm up. This guy, does he look like about as tough as uh the other guy with ink?

SPEAKER_10

Yes.

SPEAKER_14

Doesn't look like an extra special tough guy.

SPEAKER_10

Well, now he doesn't have the ink on him anymore.

SPEAKER_14

That's true, he doesn't.

SPEAKER_10

He's just a regular shmo.

SPEAKER_14

Really awkward for us, right?

SPEAKER_10

By shmo, I mean Yeti.

SPEAKER_14

And is this this dude is incapacitated, but?

SPEAKER_10

No.

SPEAKER_14

Not anymore, because he got hit. No, we asked about that.

SPEAKER_10

He's still incapacitated.

SPEAKER_14

Yeah, it doesn't actually say.

SPEAKER_10

It is a mental thing. It is not a spell.

SPEAKER_14

Oh, okay.

SPEAKER_11

I thought I thought it was the once they get damaged.

SPEAKER_10

No.

SPEAKER_16

The brain is actually shut down. It needs to be reactivated by City. I should go and just snack on him.

SPEAKER_14

Well, you can snack on this guy.

SPEAKER_09

You're snacking on him right now.

SPEAKER_14

I'm gonna go over here and I'm gonna firebolt him. Do it.

SPEAKER_10

Okay, it's an advantage. Oh yeah, you gotta do the spell thing first.

SPEAKER_14

Yeah. 19.

SPEAKER_10

19 hits.

SPEAKER_14

With advantage, firebolt. Two for 13s, so 21. 21. 22, sorry, 22.

SPEAKER_10

Beauty.

SPEAKER_14

I want it. That is uh 17 fire damage.

SPEAKER_10

Taken. He has disadvantage on his next attack roll.

SPEAKER_14

Coo.

SPEAKER_10

And ability checks. That's important.

SPEAKER_14

Coup. And I'm gonna roll to see if I recharge the thing.

SPEAKER_10

Do it.

SPEAKER_14

I don't.

SPEAKER_10

Oh, thank god.

SPEAKER_14

Fuck off! I wanna do it again!

SPEAKER_10

Einar, you're up.

SPEAKER_16

Bonus action.

SPEAKER_14

I'm in this square.

SPEAKER_16

Einar, the horror, the antlers are sinned back out, and the muscle and sinew comes back down into his arms, going into the claw beast mode. I'm gonna scurry up the wall, just you know, 15 feet, so five. I'm gonna come past his head as I'm just jumping past him and sliding down him as I attack, coming here. And as I do off the wall, there's an attack. As I'm by his head, and then I'm behind him, it's an attack.

SPEAKER_14

Are you in the square now?

SPEAKER_16

He's falling. Yes.

SPEAKER_14

You drove you climbed in the square. Yeah. Okay, that's just what I want to mention.

SPEAKER_16

Oh, you're inside with him, but I didn't go up. Yes, I go through the opening. Sorry.

SPEAKER_05

Do you get advantage then because you're on the other side of me and Drew can hitting him?

SPEAKER_16

Well I have advantage. You know what? I need reckless attack through here to get it, because I'm cracking multiple ways because I did it cinematically, so I'm gonna go with it. I've already cleared it. Uh there's the 12 plus 21 to hit. 21 hits. Cracks him in the face off the wall. Four plus uh that's only 11 damage. As I go past the horn swinging, I kick him right in the face for a 24 to hit.

SPEAKER_10

24 to hit, that hits.

SPEAKER_16

We ooh, that's a better one. 11 plus 18 damage!

SPEAKER_10

18 damage taken.

SPEAKER_16

And then I spinning backfist him in the back of the head as I come down, landing in a superhero pose behind him. And I rolled a one on my bad dice, but my good dice is a 17. So plus nine. Twenty, six? Yeah, that hits. Seven, fourteen.

SPEAKER_10

14 damage.

SPEAKER_16

And I am behind him, bonus action, moved, done. Okay, rolled, you're up.

SPEAKER_03

Okay, I uh keep climbing, so I'm gonna say I'm at the top.

SPEAKER_10

You are at the top. So you can see a smashed treasure chest with what looks like a long handle bound in leather sticking out of the wreckage.

SPEAKER_03

I wonder if there's more of these yetis coming, if this has anything to do with it or not. I feel like it can probably wait. So I'll just shoot at this uh Yeti across there. Yep, the one that's incapacitated? Yeah. Do it. Uh oh, is he still in capacitated? Yeah, yeah. Well maybe I should just shoot down at this one then, hey.

SPEAKER_10

You probably should.

SPEAKER_14

He's in the box, isn't he?

SPEAKER_10

Oh, I can't shoot at him. No, he's not in the box. He's stepped out. We just don't have him. He stepped out. I just took that.

SPEAKER_14

He's basically here. He's there.

SPEAKER_10

Yeah.

SPEAKER_14

He's basically here. Okay.

unknown

Yeah.

SPEAKER_10

Okay.

SPEAKER_14

He's visible in there. You can only font like Lego Lesson in the head.

SPEAKER_16

Oh, totally.

SPEAKER_10

I could, but he's looking pretty beat up, actually. He's looking more beat up than the other one.

SPEAKER_11

You can run right above him and shoot him in the head. Don't shoot me in the head. Or me. Shoot the Yeti in the head.

SPEAKER_10

This might be the first opportunity I get to use a one. I guess I can't steady aim here, so that's too bad.

SPEAKER_03

It is too bad. Oh shucks. I could hide. I could hide. You could go ahead. You could try. I'm gonna hide because I'm over the edge, so hopefully you can't see me. Do it.

SPEAKER_14

Already have people engaged.

SPEAKER_03

Do it. I don't even know. Yeah. Yeah. You believe you were hitting. It's uh at 22 for my hide. Alright. And then uh can do I have my rolling with a vange? Yes. And it is with the plus 10 or the uh sharpshooter. Sharpshooter, okay. Yeah, so I hit, so that's 13 and 13, 26 to hit. And it's okay. So that's 30, the first shot, and second shot, just a regular shot. Is missed.

SPEAKER_10

Okay. Uh you said 30?

SPEAKER_03

30, yeah.

SPEAKER_10

He is unhappy.

SPEAKER_03

Uh I'll move away from the edge because I'm a little close to the center. I don't want to be right on the chest because I'm not sure what will happen.

SPEAKER_09

Fair. Trax, you're up.

SPEAKER_15

Alright. So for that incapacitated one that I'm right beside.

SPEAKER_10

Yep.

SPEAKER_15

I'm going to recklessly attack it.

SPEAKER_10

Swing away, son.

SPEAKER_15

30-20.

SPEAKER_10

You got him.

SPEAKER_15

Oh, and the dice work. 21 damage.

SPEAKER_10

Taken.

SPEAKER_15

Okay, second attack. Reckless attack.

SPEAKER_10

Do it.

SPEAKER_15

28. Hit. And I deal another 19 damage to it.

SPEAKER_10

Taken.

SPEAKER_15

Okay. Um, how's it looking?

SPEAKER_10

He's beat up. He is more beat up than the other one now.

SPEAKER_15

Yes!

SPEAKER_07

Alright.

SPEAKER_10

I'm good then. Alright.

SPEAKER_07

I'm winning.

SPEAKER_01

That's kind of gives him. Nope, he's still in capacity. All right.

SPEAKER_10

So this guy now is.

SPEAKER_03

Yeah, we both have hit him. Oh, okay.

SPEAKER_10

This guy now is going to, let's see here. Well, um, he's gonna look straight down and he's going to chilling gaze. Who do the two people in front? I can't really see. DC 18.

SPEAKER_11

Okay. 19 plus 14.

SPEAKER_10

You are good. The filing you will just take half of this damage.

SPEAKER_11

Just give me all the damage you can.

SPEAKER_10

It is eight. 20. So take half take ten. Ten points gold damage, please. And then he is going to swipe at Drukin twice. Okay. Uh 21 to hit? Nope. Dang you. God damn it. Natural one. He misses. There's no one else to hit, so he's not doing any damage to anybody else.

SPEAKER_04

You're doing the same thing as me.

SPEAKER_10

Alright.

SPEAKER_11

Okay.

SPEAKER_10

Huh?

SPEAKER_11

I'm still holding on to him because he didn't try and get me to let go.

SPEAKER_10

Yeah, that's a punishment to you, though, not to me. Yeah, you still hold on to me.

SPEAKER_11

No. I can bite again.

SPEAKER_10

You are, yeah, you are grappled. He is not ungrappled.

SPEAKER_11

Okay.

SPEAKER_13

Do my hand.

SPEAKER_03

Roll the one.

SPEAKER_02

Three.

SPEAKER_14

It's another one. Roll another three. You suck at the end of the three. You know what? At least you're consistent.

SPEAKER_16

Rolling threes, I'm rolling twenties. We've just traded on.

SPEAKER_14

I am I'm finding another D20.

SPEAKER_10

Um tell you what, roll that roll that d20 right now. If you roll a three, I'll count it as a crit.

SPEAKER_05

As my second attack.

SPEAKER_10

Nope. Nope. As this one.

SPEAKER_01

There you go.

SPEAKER_10

You don't get it.

SPEAKER_11

Okay. However, no, I'm not even taking that one because when I licked your die and you rolled it, you I think you rolled a three on that one, too. No, I'm rolling my other fucking die. So I'm mad about it.

SPEAKER_05

I don't want a green one. We're my purple one.

SPEAKER_11

I'm gonna try biting again as my second attack.

SPEAKER_14

There's a lot of okay, so I'm not 22.

SPEAKER_10

You got him.

SPEAKER_13

Okay, so okay. 16 damage.

SPEAKER_09

Taken.

SPEAKER_14

And is it necrotic? Uh necrotic. I oh yes, because part of it. Okay, so my necrotic damage, he takes double because he's takes double, but you gotta make sure you gotta make sure you roll that separate. I did. I have different colored dice.

SPEAKER_10

So what was it?

SPEAKER_14

Damage. So uh 10 of it was necrotic specifically.

SPEAKER_10

Okay, so he takes 10 plus six. So 26. Yes. He is looking real bad.

SPEAKER_14

Alright, and uh gonna I'm just gonna try and you know continue to take up as much of his attention. I am at yelling obscenities. Get your fucking stinky nutsack out of my face.

SPEAKER_10

It's drippings with sweat. Okay.

SPEAKER_14

Can't believe you made my friend into a snot monster.

SPEAKER_10

Alright, Drukin, you're up.

SPEAKER_04

Okay. Well, I'm gonna hit him with my staff. Do it. I'm not gonna try and tempt spell.

SPEAKER_10

Do it.

SPEAKER_04

And I'm using a different dice.

SPEAKER_10

You do use a different dice.

SPEAKER_04

Oh yeah. 13 plus seven. So 20.

SPEAKER_10

20 hits. I mean, leave this dice. What's the uh what's the modifier on it?

SPEAKER_04

Uh I have a plus oh, it's plus ten.

SPEAKER_10

So it's 23. He hits. Yeah. No, no, like what's the modifier on the uh on the damage?

SPEAKER_02

To hit him.

SPEAKER_10

To hit him. Like when you hit him, it's it's a uh a a what plus what?

SPEAKER_04

Oh it's uh 13 plus 10.

SPEAKER_10

10? You hit him. He dies. He's only got three he's got three life.

SPEAKER_04

Oh yeah. I mean I have a plus six no matter what.

SPEAKER_10

Yeah, he's got three life, so he's dead.

SPEAKER_04

He did.

SPEAKER_10

He falls.

SPEAKER_13

Hit him in the back.

SPEAKER_10

Does he fall down? He just falls backwards through the hole in the wall.

SPEAKER_04

And then oh yeah. Oh, so they're all sitting. Okay. Yeah. I saw maybe there's like a hole going down and they're climbing up. He falls backwards at me? No, you get a little.

SPEAKER_10

You get out of the way because you guys, you're not technically, you're just underneath him.

SPEAKER_04

Excellent. I love that.

SPEAKER_10

Yeah.

SPEAKER_04

They're climbing up from the bottom of the room.

SPEAKER_10

They're coming up from the bottom of the way. That's what I was going.

SPEAKER_04

Like since he's falling back, is he falling down that hole?

SPEAKER_10

No, I no, because it's it's further in. Like they're okay. It's not like it's a no, it's not like he's falling straight back down a cliff. It's like a ramp. Yeah, but that would be cool. It would have been cool.

SPEAKER_13

Really fun if he just sort of slapped him down.

SPEAKER_10

Listen, you guys are doing enough damage here. You don't need to be the coolest people on the planet.

SPEAKER_04

I'm going to move mid now because I can.

SPEAKER_10

Okay. Okay. Uh, Delphine, you're up. My turn.

SPEAKER_14

I'm just gonna try and firebolt the yeti again.

SPEAKER_10

Oh, do it. Do it, do it, do it. Oh, yeah.

SPEAKER_14

Uh, that's 20 to see if I get the spell off.

SPEAKER_10

You got it off.

SPEAKER_14

Miram flap it in his face.

SPEAKER_10

You got the yeti off. Yeah.

SPEAKER_14

Yeah. 23 to hit.

SPEAKER_10

23? That hits.

SPEAKER_08

Oh, good roll, actually. 26.

SPEAKER_10

How do you want it to die?

SPEAKER_14

Uh he just goes, I've had enough of this shit! And Miriam's like clawing at his eyes, and she hits him like right in the throat and burns his throat out with fireball.

SPEAKER_04

That's the one that had his throat in the throat.

SPEAKER_10

And it just falls backwards. You watch as the fireball hits him in the throat and burns his throat out, and then just continues to like char the corpse and burn the corpse all the way down until just a head, the body crumbles in ash, and a head cartoon sits just on the top with a pile of ash. And with that, all the monsters in the battlefield are vanquished, save for the two new ones.

SPEAKER_08

Yeah. Joy, joy.

SPEAKER_10

And we're gonna take a short break.

SPEAKER_12

Hi, Delphine here. If you've been enjoying our particular brand of chaos, please like, follow, and leave us a comment with which of your party members can't be trusted with magical items.

SPEAKER_10

Okay. All the monsters have fallen. You're sitting in this room, and there's a heaviness in the air, as two of your friends are now covered in ink. Einar, you look to Oleander, and the ink that you see on her is familiar. You look at Drukin, however. This is something different.

SPEAKER_16

As my antlers begin to shrink down with my rage fading, my size and the claws retract retracting and approach Oleander. Familiar as in Noctus or familiar as in Ventor? Looking and feeling. I'm assuming it's one of those two.

SPEAKER_10

You recognize it as what you currently have.

SPEAKER_16

I think you quietly. It's part of Ventor. Or at least at least connected to that. Are you okay?

SPEAKER_05

I How do I feel? Is it affecting how I feel?

SPEAKER_10

Oh you feel as if there is something within you that is just bursting to be released. There's a power inside of you, unharnessed, unrealized. But it's try and break three. But you have to allow it. And by allowing it, I mean you must attune to the ink.

SPEAKER_14

I it's kind of pretty, but I'm a little scared of this.

SPEAKER_16

I think to Ventor, we had a deal that you wouldn't be spreading to others. I just kind of hold out my hand and like, do you want me to take it or try? Um as again as I start to extend my hand, I'm like I'm giving her the choice. I'm like, do you want me to try to clean claim it? Claim it back. Sorry, I say.

SPEAKER_05

I speak in my head to Vantor, and I reach my hand out to Einar, and I say, absorb the rest of yourself on me. Oh Jesus.

SPEAKER_02

Bad idea.

SPEAKER_05

Persuasion? Um you never will feel better if you are whole.

SPEAKER_10

No.

SPEAKER_06

He uh he goes, Oh two of me is more.

SPEAKER_11

You are inferior in this form.

SPEAKER_05

You are only half of yourself. How can you be better if you are a fraction of yourself?

SPEAKER_10

Let's do it.

SPEAKER_13

And I grab Ionar's hand.

SPEAKER_10

Ionar, you feel as Oleander grabs your hand and the ink flows up onto you and grabs the ink and starts to pull it back onto her. What do you do?

SPEAKER_16

I don't know that she wants it.

SPEAKER_10

Oh, you can feel it being pulled from you. You can feel Ventor being like, oh yes!

SPEAKER_05

Let it go, Wynar. She says that out loud.

SPEAKER_10

Are you narrating her?

SPEAKER_11

No, I just said she says out loud with a grimace.

SPEAKER_16

I'm gonna try something more for watching. So the ink is my ability, it hasn't been 10 minutes. Ink is still active for me. Yeah?

SPEAKER_09

Oh yeah.

SPEAKER_16

Not only do I let it go, right as it's last flowing from me, right as it's leaving and still, I think to Noctus. I'm like, Noctus now! We attack, and I'd like to activate Noctus as he's probably released, if he's not on me anymore. What are you attacking? I'm attacking the ink flow going from her, trying to tear at it with Noctus in me now that it's off of me.

SPEAKER_10

You're attacking Oleander.

SPEAKER_16

No, I'm talking the ink flow as it's flowing to her. It's on me.

SPEAKER_10

It's on her. Yeah. You're attacking Oleander. So I can't attack.

SPEAKER_16

I wanted to attack the floor between me.

SPEAKER_10

You're holding hands. Oh, you are right. I can't try to pull. You can attack her.

SPEAKER_13

You can attack me.

SPEAKER_10

That's a great idea. I'm down.

SPEAKER_13

I don't mind a little lever spat.

SPEAKER_08

Makeup sex.

SPEAKER_16

It is an attack, but it's not a damaging attack because I'm just going to try to grapple, and I'm trying to grapple the ink with Noctus to try to. I want to try to pull it back from her. No, and I've got to.

SPEAKER_10

So you want it on you?

SPEAKER_16

No, I'm not trying to fall. I guess you can't just pull it off and slam it onto something. It'll try to float to me anyways, won't it?

SPEAKER_07

Yep.

SPEAKER_16

Well, she wanted this. I'll let it go, but I'm free and Noctus fully.

SPEAKER_09

Okay.

SPEAKER_16

And I'm I'm I'm gonna hold my action.

SPEAKER_10

If I see Well, you don't dude, we're not in combat, so you don't have to hold knife.

SPEAKER_16

Still, if Noctus appears on her and flowing over her, I'm attacking the full form.

SPEAKER_14

As in you want to keep Noctus. Yes.

SPEAKER_16

I'm sorry, uh Noctus, sorry. That's why they're confused me. If she is overflowing fully with ink, I will attack the Ventor form before it can attack her.

SPEAKER_10

Okay, I just want to be clear about something. When you attack the ink that is on the person, you are attacking the person. You are not attacking just the ink. Okay, so you are not you are attacking Oleander.

SPEAKER_16

I'm assuming it will have taken over her.

SPEAKER_10

I understand how the ink is. Okay, cool. Alright, cool.

SPEAKER_08

We don't know if it will have taken over her.

SPEAKER_10

Alright.

SPEAKER_16

My personal experience, there's only a few ways this happens. So we know what?

SPEAKER_10

Oleander. You feel Ventor double in power. It becomes overwhelming to you to quiet the voice. Yes! Oh, I'm so strong now! And you can feel like him trying to move your arms himself and to try and take over your strength, and you get this urge to just lash out at whoever's near you. I need you to roll a whole name is evading me right now. Constitution Saving Throw, please. I just need a nine.

SPEAKER_13

Oh nine.

SPEAKER_10

You got a nine?

SPEAKER_13

I've got a max.

SPEAKER_10

You are able to, with the strong power of your own will, push him back to the back of your mind, but he is there. And he is loud. Can I assume I've lost my Ventor strike? You have lost Ventor completely. You now have only Noctus, and you can feel Noctus now coming from the inner bowels.

SPEAKER_05

I will do what I can to contain this new voice in my head that I have struggled to quiet, uh, to quell in the back of my mind. And I will turn to Einar and I will kind of look through him. I'll say, Welcome home, Noctus.

SPEAKER_08

Question.

SPEAKER_02

Yep, what's up?

SPEAKER_08

You have to unattune from something.

SPEAKER_03

If well she hasn't attuned, yeah. If she wants to attune to this. Yeah.

SPEAKER_10

There are penalties to holding the ink without attuning to it.

SPEAKER_00

We'll find out. What happens? I know nothing yet.

SPEAKER_03

Okay, well, I'm on the top of this thing. Can I investigate the phone?

SPEAKER_10

Yep, absolutely. Yeah. You uh roll me an investigation check, please. 18. 18? Awesome. Yeah, so you uh you kind of pull this like treasure chest apart. Just falls apart. And uh on the inside there is uh about ten gold pieces just kind of scattered around, but in the midst of them there is a large maul. Mmm.

SPEAKER_03

Is that potentially that mall that we were looking for?

SPEAKER_10

Uh nope, that would have been a hammer, an anvil hammer.

SPEAKER_03

Oh.

SPEAKER_04

But we're looking for a body for that.

SPEAKER_03

Okay. Okay, well, I'll I'll just yell down to everybody else. There's a large mall. Yep. I don't know.

SPEAKER_14

Can I walk around?

SPEAKER_03

Mm-hmm.

SPEAKER_14

We're gonna yell up at you at um roll. Is there any writing on that chest? Symbols or anything?

SPEAKER_03

Yeah, I don't know. I was investigating. Do I see anything like that?

SPEAKER_09

Nope, there's nothing on the chest.

SPEAKER_03

Okay. Any like ruins or anything on the mall or anything like that?

SPEAKER_10

Or nope. Uh well, I mean, it's just it's a mall. It's not attached to anything. No, it's very large. Um, and it has uh got so it's pretty it's pretty cool looking, like it's got leather wrapped around the the hilt of it, and then it goes up and it's just this big ball at the top. It looks pretty cool.

SPEAKER_03

Alright, well I'll tell Drax maybe this is useful for you. I don't think I don't know, certainly not for me. I'll take a look at it.

SPEAKER_14

I'm gonna walk around and I am noticeably skirting a distance around both Drunkin and Oleander right now. He's a snob monster, he looks gross. You look a little gross too, he's pretty.

SPEAKER_03

I don't really know that that happened down there.

SPEAKER_14

I am skirting around them, big Y.

SPEAKER_02

Because I don't want to talk about it.

SPEAKER_14

Not getting close. I want to investigate the Yeti that had that was coming out that had his the yellow ink.

SPEAKER_09

Okay.

SPEAKER_14

I want to see if there's any remnants on its body of markings from the previous ink.

SPEAKER_10

Uh you can go ahead and check.

SPEAKER_14

Like an investigation?

SPEAKER_10

No, uh, you you won't find anything on them. They were just vessels for the ink.

SPEAKER_11

Do I still have the um the leech ink stuff infesting me?

SPEAKER_10

No, it's dead. It was killed. It needs a full round to be able to fully infest.

SPEAKER_11

Okay. And they never got a full round.

SPEAKER_10

They never got it. They're tiny. Right. I killed them before you. Looks like they'll have to be more.

SPEAKER_14

Are there any. This is a room, like if I look in here, this is a room and there's a ramp that goes down.

SPEAKER_10

Yes, it's a ramp that it's like a and it's a it's a tunnel that looks like it was clawed open by the Yetis.

SPEAKER_14

Like a light or anything?

SPEAKER_10

Not really, just as dark and it goes all the way down. And they're the green light was It's on the other side of the room coming out of that little portal there.

SPEAKER_14

If I investigate this room, am I gonna find any symbols for our puzzle?

SPEAKER_10

You can definitely try.

SPEAKER_14

I can definitely try. 19 plus 9. Um, really?

SPEAKER_15

Yes. Well, Leander, you know where it's gone.

SPEAKER_10

I I have something to do with it.

SPEAKER_14

There was methods in my network.

SPEAKER_10

Well, I there was an envelope here. I don't know where it's gone. Maybe it's in there? No. Um, it doesn't really matter because I can send them to you as well.

SPEAKER_14

You can tell us later.

SPEAKER_10

Yeah, I can tell you later. So, yeah, you do find one, so just remind me of that in the chat.

SPEAKER_14

Do I find just one?

SPEAKER_10

You just find the one. Yeah, and I will send it to you when I get. Because I have them all cut out at home so I can remake them.

SPEAKER_14

Because I I can't put them on the thing.

SPEAKER_10

Yeah, oh nice.

SPEAKER_14

So the order that we have.

SPEAKER_10

Okay, cool. Hold on just a sec. So, Druken, you have got that voice in your head as well. But it's a lighter voice. She starts to say to you, We could work so well together. Don't you think? You just need to let me in. I could make you stronger. Faster. The power that we could wield together would be incomparable.

SPEAKER_04

I don't know yet. I have to figure that out before I have to figure you out before anything.

SPEAKER_10

Easy to figure out, sweetie.

SPEAKER_04

We'll have to figure that out.

SPEAKER_10

Okay.

SPEAKER_04

I will chat. We will I will think about it and we will figure this out.

SPEAKER_10

Okay.

SPEAKER_04

Not gonna let you in, not yet.

SPEAKER_10

Alright. Um, with that, what do you guys want to do now? Oh, you had something.

SPEAKER_16

So, I feel a sense of speed leaving me. That's what I've lost is that attack. But I feel a familiar voice and sensation. I uh I let him out because it's still active. I latch onto the wall here and here, on the opposite sides of Oleander, as I approach her. And I'm going to think to Ventor, because that's the only way I can communicate with him. So I'm finding his mind in there, and I'm speaking to him. And I go, You've broken our deal. If you harm her, if you try to twist her in any way, we will destroy you. And you know we're capable of it. For now, our deal to work together stands, so long as you treat her so long as you don't harm her.

SPEAKER_06

You hear back in your head. We have no deal. You have nothing on us. We are now more powerful than we were ever with you. You will never realize your potential again.

SPEAKER_16

I look at this one.

SPEAKER_09

Which which one?

SPEAKER_16

The yellow one. Okay. And I'll say the Noctus. Who is she? What do we do about destroying the and what do we do about destroying Ventor for what he's done to us? Noctis must be mad at him.

SPEAKER_10

Noctus is actually terrified. And he comes back into your head. We need to leave.

SPEAKER_06

Flee this place. Ventor's too strong.

SPEAKER_16

I think to him, we've grown stronger before. What do we do to match him?

SPEAKER_06

We need more. More Noctus. Where? You must look.

SPEAKER_16

Perception check active. With my advantage, we're looking around for anything that feels like Noctus or looks like ink.

SPEAKER_09

Okay, good.

SPEAKER_16

18 plus my perception, which is pretty good.

SPEAKER_09

Nothing in here.

SPEAKER_16

I tell him guide us.

SPEAKER_09

Okay. What do you guys want to do?

SPEAKER_03

I'm gonna throw them all down to dry. Nope. Perfect. Yeah, after I drop them all down, I'll obviously make sure I don't hit anyone. Yeah. I grab it. It's rolling right at them.

SPEAKER_10

Oh so you grab it, so you have this large mall that uh you don't know what it does yet. Yeah, and you're holding on to it.

SPEAKER_15

I'll put it in the bag of holding until we get some downtime.

SPEAKER_10

Into the bag of holding, it goes.

SPEAKER_03

Climb down and say, well, should we go towards the the evil light? I'm guessing that the you we could investigate the Yeti part, but it's probably just leads outside. They had to hunt somewhere. I take a moment to breathe as I use my second wind.

SPEAKER_08

I'd like to find the rest of this puzzle. Because if it's not attached to the Manti Magic thing, it's possibly attached to something to do with the dragon.

SPEAKER_14

It's here for a reason.

SPEAKER_16

We should take a moment and rest up first. That's a good idea. And we need to figure out what Ventor is up to. And I think Dinoctus. And this one is Dinoctus.

SPEAKER_03

I'm pointing at you. Isn't Ventor in your head?

SPEAKER_10

Noct no, Ventor is now with Oleander.

SPEAKER_11

He doesn't know.

SPEAKER_10

Oh, sorry, sorry. That was my fault. I didn't realize you were roleplaying by bad.

SPEAKER_14

What a trade. I freed myself.

SPEAKER_03

I just sort of shake my head as like.

SPEAKER_14

Delphine says to Rold, we agree on a few things.

SPEAKER_03

We have to figure out how to kill these things. That's what I say.

SPEAKER_14

We do.

SPEAKER_03

I don't care if you guys are listening. I'm saying that.

SPEAKER_14

Delphine's agreeing.

SPEAKER_16

I say out loud so they can hear it too. Noctus. Noctus? Who's that one?

SPEAKER_10

He doesn't respond. He's terrified.

SPEAKER_14

I look to Jeruk and I'm like. What's going on in your head?

SPEAKER_04

At this moment, nothing. She's quiet.

SPEAKER_14

Don't give in to anything. Please do not be so naive. Naive is probably not a fair term.

SPEAKER_04

Oh don't worry, you know I won't. I will. I will figure this out first.

SPEAKER_14

And I'll stop gonna take control. Not getting your ear two.

SPEAKER_16

While I have line of sight on you. On Drax. Hear in your head. Noctus, and I have to grow stronger to face these things. He's scared of them. Who's Noxious, terrified of? I've said it to him.

SPEAKER_08

He's saying it in his head. We don't know what I'm saying. Oh yeah.

SPEAKER_16

I head back towards Oleander as I pass her. Put my hand on your honesty. I appreciate and understand why you did and that you're trying to help. We're going to have to grow grow stronger to count with this. And then like I'd say, I'll be all right in around. And I'm coming in here. I'm starting to scour, like I head up. I'm going into the cavern. I'm looking around. Down. It's down. That post. There's a roof.

unknown

Oh.

SPEAKER_10

Yeah, it's a hollowed. Yeah, it's a hollowed.

SPEAKER_14

Is there, yeah, is there any of the there's no like dripping ink like in the catacombs.

SPEAKER_16

I already checked this room. I'm now checking in here. Yeah, no.

SPEAKER_14

Alright, are we taking a short rest?

SPEAKER_16

Yes. Probably was.

SPEAKER_14

Marshalls have uh done quite a lot of work. I would like to do smart game recovery.

SPEAKER_15

Absolutely. Yeah, I'm happy to uh take a short rest. That was quite the fight. Are we able to do something? Is anyone hurt?

SPEAKER_08

Someone got hurt. You got hurt, right?

SPEAKER_03

Yeah, I can use head face. Well, I am I am I am hurt. We're also in that magic zone. Yeah. So I'm just using it. Yeah, exactly.

SPEAKER_16

I was like, I've used my second wing first, because I said I did that. You know what?

SPEAKER_04

I'm gonna try. I'm gonna try this. Which one? Because you're more hurt than anybody, right? I take like 30 damage. Okay, so I am actually gonna try this because 14. It's not a spell, it's nothing like that. I'm gonna walk up to Rold and I'm gonna do um I am going to do my lay on hands.

SPEAKER_10

Lay on hands? Yeah, that's not a spell. There you go. I guess you can try it. Nailed it.

SPEAKER_04

So I am going to use. So it's um I mean I'll I'll use like five. How did these two know like it hurt more than me?

SPEAKER_10

I just was rolling bad.

SPEAKER_14

Yeah, it was just like really one real one.

SPEAKER_04

Dude, I rolled like five natural ones. That one big thing at the very beginning that matched. So I'm going to use ten. Ten uh ten points. I mean it's not much, but it's at least it's ten hit.

SPEAKER_03

I don't really care. We got hit dice, so yeah.

SPEAKER_04

Yeah, but I want to try it out.

SPEAKER_16

So ten healing? Yeah, ten healing. So before I show it rest, I'd like to scour the inside of this cavern, not going too far. Again, so then circling around, just looking for inquiry.

SPEAKER_09

Yeah, I already said you didn't find anything in there. The inside one? Yeah, you didn't find it. Does it connect the outside? Those what? The cavern? You have to go down the hole. Oh god. You can go down the hole if you want.

SPEAKER_16

Yeah, well, I'll preliminary explore it just a little. 30, 40 feet doesn't hurt to just go exploring it a little, seeing what it is.

SPEAKER_10

Yeah, so you go 40 feet down. Uh you're now completely out of sight of the rest of the party. You see that the basically just your natural perception. You can tell that the cavern was clawed out by the Yetis, and you can see blood on the walls from where they were clawing and clawing and clawing. And uh as you get further down, you get to 40 feet, you can see at the very, very bottom there's a faint light.

SPEAKER_16

Is it like the green light?

SPEAKER_10

Nope. Kind of light. A faint light.

SPEAKER_16

Just a faint white light, okay.

SPEAKER_10

Does he feel airflow? Says a booming voice out of fucking nowhere.

SPEAKER_16

Can't clarify. No. He's not focused on that. I I take I take note of it, but it's not what I'm focused on just yet. After I get a cursor, I don't find what I'm what I'm looking for. Yes.

SPEAKER_10

I will head back towards the uh You sure you don't want to just keep going a little bit further and see what's down there? Okay.

SPEAKER_16

40 feet's good enough for him. I'm I was making sure there's not immediate threats in the area.

SPEAKER_10

Oh, perfect. Yeah. You don't find any. No, you don't find any.

SPEAKER_16

I don't find anything that I'm looking for. I come back as I emerge out of the hole, I'm like, how far does how far how far is the light or so? Did I gauge? Can I gauge that?

SPEAKER_10

I mean you guess it's further than 40 feet. Cool. Okay.

SPEAKER_16

So I'm like, the hole descends a bit. There's a light at the end of it. At the end of the tunnel? I did down there. There's no other thing, threads or branches off. We're probably safe to rest here for a bit. Okay. Let's have a short rest here and then.

SPEAKER_09

Delphine, did you have something?

SPEAKER_14

Oh, I was just gonna say I'm gonna do arcane recovery.

SPEAKER_09

Yep.

SPEAKER_14

I guess my attempted spell slots back that I before I figured I couldn't do shit all here.

SPEAKER_10

Do it. Basically.

SPEAKER_14

Um do we want is that mall magical?

SPEAKER_10

It does need to be um identified.

SPEAKER_14

Taking a break. I guess arcane recovery would actually take my full hour. So I can't do that yet.

SPEAKER_04

We can look at it later. We can take two minutes. We can look at it later. No, we can look at it later.

SPEAKER_14

Does my mind glass just recharge?

SPEAKER_16

Yes.

SPEAKER_14

Yay!

SPEAKER_16

You could just attend it.

SPEAKER_14

Don't smile at me like that.

SPEAKER_10

Why?

SPEAKER_14

The only thing I got down here.

SPEAKER_10

You never do the things I want you to do until now. Okay.

SPEAKER_16

Anyone want to talk to each other? There's an hour here.

SPEAKER_14

I'm not talking to you people because I don't trust what's going on. Now we have two whole new voices listening in on everything we do.

SPEAKER_04

I don't think things that make sense to do. It's only one voice. That one's always been there, and that one's always been there.

SPEAKER_14

Delphine is noticeably actually sitting with Roll.

SPEAKER_16

I want to test something. I'd like to test something, thank you. While we're sitting around, I'm gonna look over to Drooken. And I like to think of his head. Okay, try talking back. I don't know if I can talk back.

SPEAKER_00

He hasn't been attuned to it.

SPEAKER_04

He's not attuned to it, he can't use it. Well, well there we go. I am looking at you and doing this. Nothing? Nothing, nothing.

SPEAKER_07

Yeah.

SPEAKER_04

Voices in your head? I can hear you, but I can't. Voices that are not mine in your head? Well not right now. I did talk to her once. Why don't you ask your queen about this while we're at it? Maybe she has some guidance. So I'm just gonna leave it at this. I'm gonna figure this out when we get this all done. This is my priority right now, is to get this dragon. I will figure out what else is gonna happen later. But the dragon's more important at this moment.

SPEAKER_05

Only Andra's just going to sit quietly by herself.

SPEAKER_15

Yeah.

SPEAKER_11

And not slight.

SPEAKER_05

I I will sit by myself and quietly, a little bit fuming, but content in my actions, because I did it for a reason. Yes.

SPEAKER_14

I accomplished what I needed to accomplish. For the record, Dauphine assumes you did it for a reason, but she's just unsure.

SPEAKER_04

But I will look at you. That's why I said welcome home. I don't know anything what you just said yet.

SPEAKER_10

I will figure it out.

SPEAKER_08

Okay.

SPEAKER_10

So there is no encounter that happens during the short rest.

unknown

Okay.

SPEAKER_10

You do hear the shuffling and typical sounds and movements of a dungeon. But you are in a wide open room, and so it echoes, echoes, echoes. Every time you hear something, it comes down the corridor.

SPEAKER_03

Like from further around the cable.

SPEAKER_10

From all around. But nothing confronts you while you take your short rest.

SPEAKER_14

And you still have your echo.

SPEAKER_15

I do.

SPEAKER_14

And I still have Miriam. And we are here. And the green light is here.

SPEAKER_10

It's yeah, that direction. This way.

SPEAKER_14

And we're still in the magic fuck-off bubble. Yeah, I understand anything else. You magic users bubble, I should say.

SPEAKER_10

That's a really good term for it. Just what I described. Just the cavern going down a while and a soft white light.

SPEAKER_14

Are we gonna want to keep going towards the green light or do we want to backtrack to some of the areas we didn't go like the there's a tomb area, there was a blacksmith area. We didn't go there, we sent the echo. The echo doesn't look for any clues and things, it's just going through the room.

SPEAKER_04

I think on myself personally, I want to go back and I want to go to those tombs and the tombs led to a blacksmith. And that's where I want to go because I want to know if there's anything there for this. That we missed? That we missed. Because we never thought that's the biggest thing.

SPEAKER_14

Because we can be reasonably assured that if there's more Yetis, they can't apparently get through that corridors.

SPEAKER_04

So we should pretty much back to their cave.

SPEAKER_14

Well, and they can't get through that that they can't come through the hall, they're too big to get through the hall to begin with. Yeah, right. That's why we had to come in. So I think back to the tombs. Do we want to go backtrack to the tombs that lead towards the blacksmith area?

SPEAKER_04

Just to do quick little look through there, see if there's anything else to do with this puzzle.

SPEAKER_14

Because when the echo went through, there was no at least living things in there, but it doesn't trick traps and it doesn't, it's not our investigating room for things.

SPEAKER_15

It would have been my perception. Yeah, but like if I'm looking for clues or if there's traps or looks we unless I would personally see it, the echo would not see it.

SPEAKER_14

So what I'm saying is there's value in us physical going.

SPEAKER_16

I tell the party.

SPEAKER_14

Let's not video game it.

SPEAKER_16

I tell the party, I'm like, well, let me start scouting. I can go places traps traps that aren't normally and I still You know, we can all go together.

SPEAKER_04

I'm just saying I'm going ahead of the party by 30 feet. Well, we went into the tombs already and then we turned around from the tombs so we know yes we did. Absolutely we did. Because that's where I wanted to fight them into the tombs. We didn't go to the blacksmith. I wanted to fight the Yetis in the tombs because it's a bigger area. At that time, that's what we thought. So in general, INR I probably should go back to the tombs and just investigate that tombs in the blacksmith. To going and scouting. Yeah. Except you can't go vertical if the shafts go that way. Okay, well then how about the wall? I know. I got an idea. Once we get to the tombs, go check out the blacksmith that's right up there. We'll look through the tombs because I was in the tombs and I know there's no tombs because that was that. Yeah, fair enough. If anything, the echoes it's just around the corner. It's not that far. Yeah. If there's anything in the tombs to do with the missing body that means Drax have to find, and if there's anything else on this puzzle.

SPEAKER_08

So are you gonna keep just your novel echo or do you want to?

SPEAKER_03

Well, we're just going back to the blocks and the vertical pattern.

SPEAKER_16

I'm looking at the map and just transposing it. Yeah, I'm looking at a twist.

SPEAKER_14

Okay, so we're going to the tombs.

SPEAKER_16

I want to go to the tombs. Yes. Okay. Yes? We're good to go to the tombs? Yep. Yeah. Go ahead, go ahead, go ahead and uh uh of me uh their roll. Yeah. If anything, the echo should go up front, but yes.

SPEAKER_15

Uh well, here's the question. The echo can only be within 30 feet of me right now. Oh now, question for the DM.

SPEAKER_09

Go for it.

SPEAKER_15

This magical barrier, it's every time you try to do it, the I you have to roll to see if it occurs.

SPEAKER_09

Yes.

SPEAKER_15

Okay. Given I have a resourceless ability, could I be trying to do that every six seconds until eventually it's successful after however many minutes?

SPEAKER_10

You could, but would you want to invoke the wrath of your DM by spamming something like that?

SPEAKER_15

No.

SPEAKER_10

Okay, there you go. That's a that's a better answer. We don't we don't we don't video game spam. Thank you.

SPEAKER_03

There's the things I wasn't allowed to spam.

SPEAKER_10

But we can just look at it like this. I wouldn't allow you to continue to roll on a check every time. Until you passed it. Right? So I'll give you the one shot. Um, and I'll let you I I'll be pretty reasonable about it. Like if you give it a few minutes, I'll let you try again. Um, but uh not every six seconds. I'll just uh that'll be a waste of time for everybody here. Yeah, well that's you would basically have to just sit there and roll until you got it, and then we'd be like, oh, 46 seconds have gone by. Right.

SPEAKER_14

I'm gonna come just shy of patting you on the shoulder and be like, I know you had reasons, but I just I need to be careful now.

SPEAKER_05

I understand. And then I just keep walking. I don't try to touch her as she goes by. She meant that to be reassuring.

SPEAKER_16

What's up? So I am actively searching each section so you can decide which sections.

SPEAKER_10

Yeah, I know. For that. I know. Do I know where it I know where it is?

SPEAKER_16

Okay, so you're just gonna tell me what I might.

SPEAKER_10

I know where it is. Okay. Trust roll or trust your DM. He knows all the things. You don't have to search for it. I may or may not have created this.

SPEAKER_15

I feel like the ink is always on. Alright, so the group uh essentially makes its way to the tombs? Yes.

SPEAKER_10

Alright.

SPEAKER_14

Look, Roll and Delphine have common ground.

SPEAKER_10

Apparently.

SPEAKER_14

Hey, that's our bridge. Yeah.

SPEAKER_10

Weird. Weird that that happened. Um so you make it into the tombs, and it is as you remember it. There are coffins, there are skeletons all over the place. Nothing is moving. Yet.

SPEAKER_04

Can I uh make a investigation check just can I help?

SPEAKER_10

You can absolutely help.

SPEAKER_04

Just to see if the if I know it's like any glyphs or anything like that. And I'm looking for the body of the blacksmith's kid. Oh, yes. That's my main priority.

SPEAKER_14

Well, if you want to look for that, then I can look for glyphs.

SPEAKER_04

Sure, then we'll do that. Because you know the glyphs more than I do.

SPEAKER_14

So I'll look for the glyphs and we'll just have each a straight roll.

SPEAKER_04

Yeah.

SPEAKER_14

You're looking for that.

SPEAKER_04

I'm looking for the kid's body.

SPEAKER_10

Okay, here we go. What um can you tell me what glyphs you currently that you've currently found?

SPEAKER_14

Uh we have algies, fenhu, ghivo, and whatever one you haven't pulled yet.

SPEAKER_10

Yeah, uh, sorry. Algies, algi's, Fahu.

SPEAKER_14

First, fifth, and last.

SPEAKER_10

First, fifth, oh, that's perfect.

SPEAKER_04

And the one that you would give us.

SPEAKER_10

Yeah, and I'm going to give you that right now because I was able to pull it up and find it. So I'm just gonna put it, I'm gonna drop it in the shot.

SPEAKER_04

Okay.

SPEAKER_10

If that works for you. And then I will give you the physical copy when I have it.

SPEAKER_08

Yeah. Well, if we have a symbol, then I know which symbol.

SPEAKER_10

Yeah, exactly. I'm gonna just give it to you right now. Got done. Uh-huh. There you go. We find another one.

SPEAKER_03

Pardon me? Did you just find the other one in the tomb?

SPEAKER_10

Uh well, the reason I'm doing this is because yes, you will find another one. If you so you did the roll, go ahead and do your roll if you get the roll. You get advantageous because she's helping you. Nope. We're just looking for two different things. Oh, okay. So what do you get? 16? Uh, yeah, I'll give it to you. I'm just looking for that kid the one that word me tracks were looking for. And she's looking for the glyphs. And she's looking for the glyphs. Okay, so yeah, um, you do find uh the body buried underneath one of the other corpses. There is a body that's hanging out, and in its hand, hanging down, is a hammer.

SPEAKER_04

I grabbed the hammer.

SPEAKER_10

You pull the hammer from the grip of the cadaver? Yes. Okay. As you go to pull it out, the hand is pretty tight, but you're able to manipulate the fingers open. And it just comes comes free. It's got some weight to it. Okay. Beautifully ornate, silver mithril streaks all the way through the actual hammer and into the handle as well. And you have a hammer.

SPEAKER_04

Awesome. And I put it in my belt. Okay.

SPEAKER_10

Shw. You put it in your belt.

SPEAKER_04

Yeah, like if I sort of like when I found him, if I look at the body, does he have anything else like that?

SPEAKER_10

He's buried. You'd have to manipulate the skeleton above him, but you can tell that it's uh an a newer, a newer corpse compared to the one that's on top of it, which is troubling.

SPEAKER_13

Um was he hiding under the bodies or was he put there?

SPEAKER_05

I don't know. Can we pull him out from under the others?

SPEAKER_04

Yeah, like gently pull it out, not too respectfully pull out too. Gently and respectfully.

SPEAKER_14

These two would be very respectful.

SPEAKER_10

Let me put this in perspective for you. There is a dead body that is freshly dead within the last three weeks or so. Underneath underneath a s fully intact skeleton. It's fine. I still be gentle because that's what I would do. Alright.

SPEAKER_16

No one else is catching what he's putting down. Yeah, no, I couldn't. There's a skeleton.

SPEAKER_14

Yeah, we know.

SPEAKER_02

We know.

SPEAKER_10

Yeah. Okay. Yes, please. Do your glyph roll. Yeah, that's what I was waiting for. I was actually waiting for that.

SPEAKER_14

I'm afraid something's gonna happen. 14 plus 9, 23.

SPEAKER_10

23? Yeah, you do find a glyph, and there it is.

SPEAKER_14

I forgot that that wasn't. Okay. Do I know the I I have to do comprehend languages again to know the order of them, right?

SPEAKER_10

Uh, you will probably still remember it.

SPEAKER_14

Okay, so that's the two we've found.

SPEAKER_10

Yes. And uh what you do know is that hold of our Seduco squares, we've now found five.

SPEAKER_14

Hold your horny.

SPEAKER_10

Uh the woundjol.

SPEAKER_14

Yeah, which is the one.

SPEAKER_10

The ninth.

SPEAKER_14

Okay, so this is fifth, sixth, seventh, but last ninth upside down. I have upside down.

SPEAKER_10

Uh sorry, the eighth. Eighth. And then the. Ken Kenaz.

SPEAKER_08

Which is this one?

SPEAKER_10

Is the seventh. Okay. We got a row.

SPEAKER_08

Okay, I'm I'm getting the tape. I'm taping them on! I'm taping them on.

SPEAKER_10

Good call.

SPEAKER_08

Two.

SPEAKER_14

Putting it in order.

SPEAKER_10

What you think is the order.

SPEAKER_14

What I think is the order. Hence the tape. Tape is not permanent. Move things around.

SPEAKER_04

At least we're not gluing it. This is just a little bit. Let me get the sharpie out.

SPEAKER_14

Just to work with Natal if the horrible thing comes from manipulating the skeleton.

SPEAKER_10

Well, first of all, you're gonna definitely be rolling a uh dexterity check to see if you don't rip apart the skeleton. Okay.

SPEAKER_11

Well, first we will move the one on top from off of it rather than just pulling them. The one on top first.

SPEAKER_10

That's what we wanted to do. I thought you were trying to just be like pull like uh like a tablecloth.

SPEAKER_04

No, no, no, no. That would that's not gently and respectful.

SPEAKER_11

That's not gentle and respectful.

SPEAKER_10

No, it is not. That's the thing. And I said I'm gentle and respectful to. Okay, very good.

SPEAKER_11

So I will then uh like the death witch here, man. Come on. I'm respectful here.

SPEAKER_10

You know what? I bet you our listeners would think otherwise. But I'm respectful.

SPEAKER_14

For the record, I've had at least one listener ask, why are we all evil? I'm not evil. We are not for the record. That is true.

SPEAKER_10

They are not evil.

SPEAKER_04

And I'm I'm slowly like lifting the bite, like off.

SPEAKER_10

Listen, they're not evil people. They just make evil choices.

SPEAKER_14

Some of us.

unknown

Not all of us.

SPEAKER_10

And you cannot be defined by your choices. Well, yes, you can.

SPEAKER_14

At least one of us is really frustrated at everyone else's decision.

SPEAKER_15

All right. Cleric is respectfully desecrating this corpse.

SPEAKER_11

Okay, Droken, I will lift the dead Ur corpse. Well, you can lift the less dead Ur corpse.

SPEAKER_10

All right. Make a dexterity check with uh advantage because Oleander's helping you.

SPEAKER_04

Okay. Okay. 17.

SPEAKER_10

17? Perfect. Okay, you are able to very, very slowly, very gently ri lift this corpse, this skeleton off, as part of it is like adhered to the corpse underneath it because of just of the decomposition and the attachment and the nastiness. But you're able to get it separated. And you lift it off.

SPEAKER_05

It's just we're still within the bubble of fuck you.

SPEAKER_10

You're still within the bubble of fuck you, spellcasters.

SPEAKER_04

And then so I'll put it on top of like so I'm assuming there's a catacomb or like uh yeah, there's other bodies.

SPEAKER_10

There's other skeletons around in caskets.

SPEAKER_04

Put it on top of the catacomb where it's like a like on top of the casket and do it from mine.

SPEAKER_10

For sure. Yep, you do.

SPEAKER_11

I will gently pull the put the other skeleton back down.

SPEAKER_10

Alright, so you pull down the the body of the dwarf.

SPEAKER_05

And the dwarf goes on the casket.

SPEAKER_10

And the dwarf goes on the casket, and then you put the skeleton back where it was. Is that what's going on?

SPEAKER_05

I was holding the I was holding the oldest. He was holding the castle.

SPEAKER_10

Oh, I see. Oh, you should have rolled then. It doesn't matter. Um, so that's what happens then. So you were able to do that easily. Uh, you put the body of the dwarf on the casket, uh, and you are able to identify it is the uh body of an adolescent. Well, their definition of adolescent dwarf that looks to be the apprentice that had gone missing.

SPEAKER_04

That way it's either free for them to come for, or we can try and bring his body back to the back over at Drax, and I'll be like, Drax, I have found the apprentice. Excellent. You have the enchanted hammer. I do have the hammer. I will keep it on me.

SPEAKER_10

You in the other in the other hand, there is a piece of parchment that is clutched.

SPEAKER_04

Okay, well, I'm gonna slowly try and slowly and gently try and take out that parchment paper without wrecking it.

SPEAKER_10

Okay. Let me just you just you open it up and there is a symbol on it. Not a symbol that you're looking for, but a different symbol. And underneath it, it says in a language that you do not understand. Do you understand most languages?

SPEAKER_04

I will tell you what I understand.

SPEAKER_10

Tell me what you understand.

SPEAKER_04

Sick here once I get to it. Um, or else. Irish Irish. And comment? That'd be pretty cool. You cannot read it. Okay.

SPEAKER_14

Can you show us?

SPEAKER_04

I will show the group and see if anybody hears.

SPEAKER_14

Alright, is it gnomish or sylvan?

SPEAKER_10

Sorry, was that it is not gnomish or sylvan.

SPEAKER_14

Draconic or infernal?

SPEAKER_10

It is not infernal. Or draconic. Or draconic. No.

SPEAKER_03

Well, I guess you already did dwarf uh, I guess that the concrete language is. Okay, well then stuff. Not Dwarver.

SPEAKER_04

Einark, can you read this? I do not believe I can read Dwarvish. I'm pretty sure mine's. Well, this one's we don't nobody knows this thing. No we can guess. Is it dwarf?

SPEAKER_03

We are in a dwarven.

SPEAKER_04

Do you want to be a concrete language? A dwarven body. Okay, well then I am going to take this letter and I'm gonna give it to Delphine because I will she knows more than I do.

SPEAKER_08

I'll see what I can see if I have a moment.

SPEAKER_03

Because that was the saturated dwarvish body, right?

SPEAKER_10

It was a dwarvish body, but the the parchment is not in dwarvish. Oh, we do not know. Or any of the language you have just listed.

SPEAKER_08

If we wanted to take another hour, I could do another ritual, but I don't know if we're doing it.

SPEAKER_03

Yeah, we just have to go to the not the non-screwy magic area.

SPEAKER_14

Do we want to backtrack?

SPEAKER_03

Do you guys think it's worth it?

SPEAKER_14

Or do we want to go up to the blacksmiths first?

SPEAKER_04

I don't want to leave to go to the blacksmith's right now. That's too far. But we may find Ellie, you're talking about the other one.

SPEAKER_05

Yeah, no, that's literally the next room. We may find more things that we need to comprehend or decipher and trying to kind of gather a little more at a time rather than trying to catch one piece at a time. It's more useful.

SPEAKER_14

Okay, so we're gonna go on to the blacksmith. Yes?

SPEAKER_15

Yes.

SPEAKER_05

Yep. Next room up.

SPEAKER_10

Okay, so you move from the catacombs through the catacombs to the end to face the corridor that goes up towards the blacksmith. Alright.

SPEAKER_03

I'm going to look for traps on our way up.

SPEAKER_10

Okay. Would you please roll me an investigation? Sure.

SPEAKER_03

It is not great. It is a 12.

SPEAKER_11

He's distracted by the icky bodies.

SPEAKER_10

Yeah, you guys are yucky.

SPEAKER_11

I can't believe you called me an icky. Okay. Yucky yucky.

SPEAKER_10

You do not find any traps as you are darting your glamps, uh glancing around and just looking. Sorry, that was yeah, that was a as you walk into the open area of the chamber, which Drax has kind of relayed to you, because this is where the Echo Knight went. Okay, you are all kind of in this room together, and what you see is the remnants of an old blacksmith. There is an anvil that sits atop a wooden stool off to the side. The anvil itself looks to be very similar to the hammer that you have on your belt. There are tools all kind of strewn about. There is a little cauldron of what looks like it used to be filled with water, but now there is like a sludge in there. What would you guys like to do?

SPEAKER_08

I'm looking for more room.

SPEAKER_15

I'm investigating for things that look like notches. Yep, I'll tell you. Drax wants to put the anvil in the bag of holding. I was just about to do this.

SPEAKER_10

The anvil in the bag of holding?

SPEAKER_15

I was thinking.

SPEAKER_10

I feel like at some point that could come in handy.

SPEAKER_13

To drop on someone.

SPEAKER_10

Okay. It is, it is, so the it is fixed to the stool, and the stool is fixed to the ground. Alright. You'd have to break, you'd have to break, basically break it off.

SPEAKER_15

I'm gonna use my mall to break off the stuff it is secured to.

SPEAKER_10

So your current mall. My current mall is coming. Your current mall, yeah.

SPEAKER_03

Is there a is this a forge as well, or is it just the smithy thing?

SPEAKER_10

It's a it's it's a it's it it looks like it used to be a forge as well as a smithy, but there's no uh current furnace going. It's just an empty pit. But is this potential where the cold furnace was it could be, yeah. It doesn't look like it. Okay, there's smith. Um Drax, you want to go ahead and do that? You're gonna break that little stool. It is just made of wood, so you could shatter it with a very good hit.

SPEAKER_15

Yeah, we'll uh do as many hits as it takes to uh destroy that piece of wood. Okay, go for it. Alright. Uh okay, so I guess I just uh not not recklessly, I guess. Uh 25 to hit. Yeah, you hit it. Alright, and uh that first one does 18 damage to it.

SPEAKER_10

18 damage, you watch as he goes and one of the legs cracks, but the sound of him hitting it.

unknown

Oh boy.

SPEAKER_15

Oh, that was that was just me. Don't mind the noise.

SPEAKER_10

It echoes the sounds of creatures and alertness echoes through the chambers. You gotta have to hit it again to break it.

SPEAKER_14

Stop writing her down.

SPEAKER_10

What are you doing, Drax?

SPEAKER_03

Delphine is wincing. 32 to hit.

SPEAKER_10

You nail it.

SPEAKER_03

Why are you doing this?

SPEAKER_15

Uh I want to put an anvil in the bag holding. Why? Uh I have my reasons. Which are? Reasons.

SPEAKER_14

Very compelling argument.

SPEAKER_03

Is your reason that it's you're making a lot of noise. Oh, that's fine.

SPEAKER_14

It's the opposite of sneaky.

SPEAKER_10

Okay, 18 damage. So you blast this stool into smithereens, and the anvil falls to the ground.

SPEAKER_06

Cling, clang, clang, clang, boom, doom, boom, and just echoes.

SPEAKER_10

So much so that dust falls from the ceiling. But it is now on the ground.

SPEAKER_15

We are Droken's in on it. Oh, dude, I want Duncan. Alright. Me and Drew can collectively. It's pretty heavy.

SPEAKER_10

It would take two of you to pick it up.

SPEAKER_05

It makes sense.

SPEAKER_04

Einar is pretty strong.

SPEAKER_14

Why am I? I actually think Einar's stronger than Drunken's. I apologize.

SPEAKER_16

18 going on 19? Yeah. You're a 16. Okay, I thought he was a 19. Do I see any glyphs?

SPEAKER_14

We wanted to do this, so we did it. Also, am I very interested in the job?

SPEAKER_10

No, you do not. Alright.

SPEAKER_14

I didn't have to roll for it. Isn't that in here?

SPEAKER_10

Uh no, I'm just gonna give it to you. There's there's nothing. Go ahead, Oleander. Hold on. Don't add that to the bag of holding yet.

SPEAKER_05

Can I do a nature check on that sludgy whatever and see if it's suspicious of any you sure can.

SPEAKER_14

Good idea.

SPEAKER_04

Um stop. Did you roll three?

SPEAKER_14

I rolled a three. You're getting that tattoo. Yeah. That's your number. So therefore it's an 11. But fuck! What? In the actual fucking happiness.

SPEAKER_10

Alright. So you two touch the anvil. As soon as you lay hands on the anvil, there is a shockwave that goes for you throughout the room as the trap that was affixed to the anvil is set off. Are you kidding me? I need everybody in this room to make a DC 15 wisdom saving throw, please. You gotta be joking. Thanks. You guys we didn't know. No, you didn't know. How would you know? You didn't check it.

SPEAKER_04

Okay, my time. I got 19.

SPEAKER_10

19? 19 plus five. Can I use a wisdom save?

SPEAKER_14

You see?

SPEAKER_10

19? It's a wisdom saving throw. I made it.

SPEAKER_15

Oh, I did not.

SPEAKER_14

Oh, I made it. I made it 15. 15? You don't have to ask my question. 26. Oh god.

SPEAKER_10

Miner? You finally rule good. I can't hear you. I can't see your days. Natural 20. Natural 20. Okay.

SPEAKER_04

Doing this doesn't help.

SPEAKER_10

Um, so you got Drax is the only one. You watch as the entire look of life leaves Drax's eyes as his soul and life force is pulled inside the anvil.

SPEAKER_13

Again! Oh no, Drax.

SPEAKER_10

The temporal trap that has gone off has released Drax from his solid form. It is not well, it's a magical trap that was already cast. Drax's body just falls back. Now there's no damage, but Drax is not in there. The rest of you can hear as there's skittering in the sounds of animation of life from behind you in the catacombs. And you can hear the clicking of bones as everything starts to stand and move together, and you can hear the shuffling coming towards you. Drax. You are instantly transported from your mind into what looks to be the most amazing room you've ever been in. There is weapons, there are beautiful women, there is plenty of food, buffets, anything your heart's desire is here. You want to stay here. Alright. This is awesome. You have achieved paradise.

SPEAKER_14

I snatched the bag of holding off his body.

SPEAKER_10

Okay. Yeah, he's he's got nothing to run back to the magic zone. Leave my body here. I'm not going to be able to do that. All of those, all of those, uh now the army that is forming is in between you and that magic area. Yes, right.

SPEAKER_04

They're on the I got this.

SPEAKER_10

They are on the way.

SPEAKER_16

So it'll be on top of my brother's form, straddling him, and I say, excuse me. Delphine, what the fuck?

SPEAKER_14

What do you mean, what the fuck? You know magic shit, I'm not responsible for all the stupid decisions you people make. But help! What do we do? One problem at a time, please.

SPEAKER_05

I walk up and smack Drax's body.

SPEAKER_14

It's like across the face, as hard as I can, to see if I get any kind of response or reaction or anything.

SPEAKER_10

So he's in a temporal frozen state.

SPEAKER_11

We don't know that.

SPEAKER_10

You don't know that. So what happens is tonic or dead? What happens is you hit him and it's like he vibrates and his face just goes and just moves with your slap and stays frozen there.

SPEAKER_08

Oh, that's interesting. Ooh.

unknown

Frozen.

SPEAKER_05

Drax, are you in there?

SPEAKER_10

You don't hear anything.

SPEAKER_05

Does he feel anything?

SPEAKER_10

Nope. Actually.

SPEAKER_05

Did he feel a vibration?

SPEAKER_10

Drax is currently lying on an outstretched chair, and there are there is a beautiful tiefling woman scantily clad next to him, feeding him grapes.

SPEAKER_04

Is she light purple? Is she light purple?

SPEAKER_10

We all know that he's got a thing for Delphi. And on the other side, there is a human woman that is massaging his shoulders and loosening loosening his uh loosening his his armor.

SPEAKER_13

This feels kind of nice.

SPEAKER_15

Does my guy assume he's in Valhalla?

SPEAKER_10

Yeah. You're pretty sure that you have achieved like the ultimate goal and you are in paradise. You've won. You've just won.

SPEAKER_03

Wow. One D D. Good life choice.

SPEAKER_10

Yeah.

SPEAKER_14

Okay, can I investigate this fucking anvil to see what kind of trap happened here?

SPEAKER_10

Absolutely, you can, yes. So go ahead and roll me an arcane check. Arcana check.

SPEAKER_14

Arcana? Seventeen. Does my inspiration still stand from the battle, or has it been too long?

SPEAKER_10

No, you can keep it.

SPEAKER_14

Okay. Because I want to fucking know what's going on. 17 plus 6. 23.

SPEAKER_10

Yeah, so you've seen a device like this before. This is a spell that turns an ordinary inanimate object into a alternate portal trap where the soul is taken inside and held in stasis until the item is destroyed or the enchantment is removed.

SPEAKER_14

You know this is the spell map.

SPEAKER_10

You have seen this before.

SPEAKER_14

This is the fucking box, isn't it?

SPEAKER_10

What is? Is this the thing we've seen you've seen this before when you got Lord Gildenridge to touch the crimson hour box?

SPEAKER_14

It's the fucking hour.

SPEAKER_05

How do we destroy an anvil?

SPEAKER_10

Alright. Everybody gets to have an interaction until the undead horde is upon you.

SPEAKER_04

Before anybody does that, I'm gonna look at everybody and be like, I got this. I'll walk over to the stairs to look down at all the undead, and I'm gonna channel a divinity of Turn Undead too.

SPEAKER_01

Wait till they get to wait until they get close enough to you, but yeah, absolutely.

SPEAKER_16

So my brother's soul is currently trapped in something. I think Einard isn't handling this well. Let's see if this works. I have a spell I have a spell ability going off. Okay. Trying to. Okay. Sky's self does not work. He's vibrating. I'm I'm I'm shaking. I have a question.

SPEAKER_09

Yep.

SPEAKER_16

My last ink activation was what was Ventor. With me getting a fresh Noctus back, is his activation ready and ready to go? They're separate entities.

SPEAKER_10

They're separate entities. My question to you is when Noctus was brought off of you, you were no longer attuned. Or sorry, Aventor was brought off of you, you're no longer attuned to him. Correct?

SPEAKER_16

Well, I would have attuned when we had our long rest if you told me he was on attune.

SPEAKER_10

Short rest. Can you attune during a short rest?

SPEAKER_16

Yes.

SPEAKER_10

Then I'll give that to you. Absolutely. I thought it was a long rest. You only had two.

SPEAKER_16

I was trying to interact with him, sorry. There you go. Yep, you got it.

SPEAKER_10

No, no issue at all. I would not take that from you. So yeah, you do, yeah, you're totally with him. You can uh and he has not been activated, so you yeah, you got that back.

SPEAKER_16

Excellent. Well, the horde's about to descend upon us. Anyone else have anything?

SPEAKER_14

I do.

SPEAKER_16

Yep. If he's done. I'm gonna let you guys uh do your things.

SPEAKER_14

So from what I know of the hourglasses, we had to touch it to activate it. What it was the hitting the anvil that activated everything.

SPEAKER_10

It was touching them. Touching them. Because everybody had to roll, but the two that were touching it would be drawn in, the rest of you would just be frozen, but nobody else failed except for Drax.

SPEAKER_15

It's not very good at wisdom.

SPEAKER_10

I knew I was gonna get somebody.

SPEAKER_08

I don't know if this is more or not.

SPEAKER_10

Something's brewing.

SPEAKER_11

But if if you touch it, how would even if you know how to get out, how do you get out?

SPEAKER_14

I'm gonna. I'm gonna touch the anvil.

SPEAKER_07

Okay.

SPEAKER_14

And I'm going to try and channel some magic to control it.

SPEAKER_10

Okay. What is this?

SPEAKER_14

I don't know. I'm touching the anvil.

SPEAKER_08

Don't know.

SPEAKER_10

Well, the magic in the anvil has been released into the spell.

SPEAKER_14

If it will release, try and get it to release him.

SPEAKER_10

If it releases the.

SPEAKER_14

If it's a magical item, I'm trying to channel the weave to control it to release him.

SPEAKER_10

Okay.

SPEAKER_14

Or switch places. I don't imagine.

SPEAKER_10

No, let's do this. Okay. So here's how we're gonna do this.

SPEAKER_14

We're in an anti-magic, fuck you magic users bubble. He's way more useful than I am.

SPEAKER_10

Hell, yeah. I love where your head's at. Let's do this. We're gonna roll for this.

SPEAKER_14

Yes. No, I think that's actually a good decision.

SPEAKER_10

Now.

SPEAKER_14

Dopey rarely does reckless things.

SPEAKER_10

Yes, and this is reckless to the max, which is why I'm gonna give it to you in this way. I am gonna allow you to channel this magic and make this happen. But this is gonna be a 50-50 chance. You either release him or you release him and he gets and you get sucked in. Does anybody have a coin?

SPEAKER_14

Yes, yes!

SPEAKER_10

Where is it?

SPEAKER_14

I do actually. Yeah, get yours because it's the same as mine.

SPEAKER_10

Alright, while you get the coin, we're gonna take a break and come back and roll for it. Alright, break's over. Dice is out, tensions up, and it's time to see how this plays out. Before Delphine flips her coin to find out whether or not she changes Drax. You are inside and you are loving life right now. Beautiful women, lots to eat, weapons that you can just pick up and play with, and you're instantly good at it. All of a sudden you hear this voice. And it just comes out of nowhere. Hello, Trax. Is there anything I can help you with today?

SPEAKER_15

I'm in a pretty good mood, I'll say.

SPEAKER_10

You look very comfortable where you're at. Is there anything I can help you with today?

SPEAKER_15

Who is that?

SPEAKER_10

I'm your personal assistant.

SPEAKER_15

Can I have a beer?

SPEAKER_10

Absolutely. Just one moment. And then all of a sudden, one of the beautiful women come out from behind a curtain and she's holding two casks of frothy cold beer. And she kinda sits down next to you and crosses her legs and hands you both of them.

SPEAKER_15

This is great!

SPEAKER_10

How's that how's that drink, Drax?

SPEAKER_15

It's uh it's cold and frothy.

SPEAKER_10

Awesome. Great! Good to hear. I'm here for anything else you need in the future. Is there anything else I can help you with today?

SPEAKER_15

What's your name?

SPEAKER_10

Oh. My name is Sonya.

SPEAKER_15

Sonia. Where how are you talking to me?

SPEAKER_10

Oh, I'm everywhere, Drax. This is my realm. I keep it supported. I am your artificial intelligence helper.

SPEAKER_15

Drax pretends to know what that means. But more or less just kind of like cheerses, not really knowing what that means.

SPEAKER_10

Alright. On the outside, you guys watch as the anvil all of a sudden goes glows bright and sucks life out of Drax into the anvil. And you lose 10 hit points.

SPEAKER_13

Oh no.

SPEAKER_14

Oh no. Now, can we we can tell that it's sapping life from him?

SPEAKER_10

Oh yeah, you can see it because his cheeks will get sullen. Shh it's like turning him into a live corpse.

SPEAKER_05

Okay.

SPEAKER_10

Delphine.

SPEAKER_05

So it's not like we need any kind of medicine check.

SPEAKER_10

Delphine, let's flip your coin.

SPEAKER_08

What does which symbol mean? I have a one and I have Cthulhu.

SPEAKER_10

Well, the one is will you will win because you won. Cthulhu is wah wah wah. You trade places.

SPEAKER_14

Okay, we're flipping it. Don't need to touch it. No. No. Honestly, I really don't know. Don't get your hands around. But I roll ones. And he said one's a win.

unknown

Oh, oh.

SPEAKER_10

That's gonna need to be reflicked.

SPEAKER_11

Reflip it!

SPEAKER_10

It's gotta land on the table.

SPEAKER_16

Who knew it would take off like a rocket?

SPEAKER_11

Okay.

SPEAKER_10

It's a strong flick. Cover leave the entire table.

SPEAKER_14

I was trying to flick it right.

SPEAKER_10

It's a one. It's a one? You are able to manipulate the magic inside of it, and you rip Drax's soul out of the anvil. And it is now in your grasp. What do you want to do with it? You're just holding it in like a ball.

SPEAKER_14

I turn towards his body and I just sort of I'm gonna go right to his chest and push it into his chest.

SPEAKER_10

It just goes onto him and it does not go into him.

SPEAKER_14

I'm going to try and channel some magic to try and push it in.

SPEAKER_10

Okay, roll me an arcano check.

SPEAKER_14

Can I aid her because I can see what she's trying to do?

SPEAKER_10

You can, yes. So you can have advantage on this. And I need a 17.

SPEAKER_14

18. No, 20. Dirty 20.

SPEAKER_10

Dirty 20. Okay.

SPEAKER_14

I have a sign. I want 11.

SPEAKER_10

You realize now that it's not actually the act of putting it in him. You have to put magic behind it to actually.

SPEAKER_14

Does it expend a spell slot to put the magic behind it, or does it have to be clerical magic?

SPEAKER_10

Uh it it should be clerical magic. However, you're able to, through the help of Oleander, you get the you all of a sudden tap into this inner ability of yours that you didn't know you had, and you get the it goes back into Drax. It's like life comes back in the. Yeah, you watch and Drax just wakes up and he's down, 10 hit points, but you are back in your body.

SPEAKER_14

And I'm just like okay, get up.

SPEAKER_13

Slap. Stop touching magical things.

SPEAKER_15

Sonia!

SPEAKER_14

Incidentally, did Sonia look like Delphine in your vision?

SPEAKER_16

I never saw Sonia.

SPEAKER_14

I know Sonia was a disembodied.

SPEAKER_16

I grab Delphine by her shoulders. Thank you. And I hug her.

SPEAKER_14

Ew. Yeah, it's alright.

SPEAKER_16

Now what do you want to do? I turn from that, walk past Oleander, I stop to her, I look at you, I kiss you.

SPEAKER_14

Ew.

SPEAKER_16

And then as he pulls back, you hear in your edges. You kiss me with my lips like you. Yeah, he does.

SPEAKER_11

I'm holding my lips in, like kids do when they don't want to be kissed.

SPEAKER_16

Fang.

SPEAKER_11

I'm just kidding.

SPEAKER_13

I'm kidding.

SPEAKER_16

I'm not sure. At any rate, I kiss her. Pulling back, I say, I know sorry, I don't say. I think in your head. Very distinctly. I know I should have been more upset about the things you told me the other night. I know I should be more upset about surprisingly now. But I don't care. I knew then and I knew now you'll do anything to protect me and be honest with me. I know you won't tell me everything. I know that I'll risk anything for you too. I activate Noctus, I walk up beside uh Druken, slap him on the back, and I go, ink dink, brother, back to back. Let's do this shit.

SPEAKER_08

Don't like the ink. No.

SPEAKER_10

Alright. I say Druken, please don't. Druken, you get to do one reaction. You can see them. They're now right down the corridor. They're right in front of you. What do you want to do?

SPEAKER_04

How many, how many are in that 30-foot range?

SPEAKER_10

They're all within it.

SPEAKER_04

Cool. I turn my divinity and I turn on death.

SPEAKER_10

Do it.

SPEAKER_04

All your guys have to, all they have to do is a wisdom saving throw. I think wisdom saving throw.

SPEAKER_10

I'm gonna roll one dice for all of them.

SPEAKER_04

Yeah, a wisdom saving throw. 17.

SPEAKER_10

Alright, they get. I think wisdom for skeletons is zero. Let's just double check. Pretty sure that is true. Oh, it is minus one. Eight. You watch as they all just go. This is this like uh almost like uh Gandalf. You slam your staff into the ground and throw your hand out in front and this white radiant light force blasts out from you and all around you.

SPEAKER_08

And two. It's a small star.

SPEAKER_04

That's two steps too. I mean that depends. How far are you?

SPEAKER_10

Yes, you are.

SPEAKER_14

We had a long run.

SPEAKER_11

Alright, so we get a short wreck.

SPEAKER_10

So you had a short rest, so you're no longer in vampiric mode? It's gonna now. Okay, you're good then. Nothing happens.

SPEAKER_05

Wait, can I choose to say that it hasn't been coin an hour yet?

SPEAKER_10

No. It would have been hilarious. Something would have happened for sure. But that's it. The force goes out, all the undead just they shatter right in front of you, and it was it's an epic moment.

SPEAKER_04

And I look at everybody and say, told you I got this.

SPEAKER_14

Good job.

SPEAKER_10

You hear rumbling down the hallway. And that's where we're gonna end tonight's session, guys.

SPEAKER_03

No, damn it, no, be the dragon.