Chaotic Naturals

Dalelands - Episode 12 'Castle Krag'

Chaotic Naturals Season 2 Episode 12

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0:00 | 2:15:45

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The party continues their quest to locate Powell and the orb of Damara after their evening festivities. They quickly learn the lengths some will go to for power as they track this object to Castle Krag, seemingly the headquarters for both the Zhentarim and the Banite cultists.

SPEAKER_10

Thanks so much for joining us for episode twelve of our Dale Lands campaign. Last episode, we picked up with the characters returning to Shadowdale Town from the tomb of Demara. Weathered and worn. We had Val with two HP and a curse on her from Damara themselves. With a 24-hour countdown until inevitable death. So they needed to find a healer very quickly, while also sheltering Joanna, who was at two strength, three strength, two strength, um, from getting sucked by shadows. Um and was was then carried to Old Skull in, to her room by Orion, uh and then watched over for a little bit while she regained her strength. Meanwhile, Val was being taken care of by Ike and Hodge as they uh went to the Tower of Ashaba to claim their reward uh and ask where a healer might be that could uh get this curse out of Val. They were pointed to Storm Silverhand, which is one of the seven sisters, one of the chosen of Mistra. Um the players above table would know her sister, uh, who they dealt with a lot in uh Vecna, Eve of Ruin, Illustrial Silverhand. So uh, but the characters would also know Storm and all of the Seven Sisters just because they are legendary heroes and adventurers who have been uh helping the world for centuries at this point. Anyway, they learned that she was uh she was uh stationed up north of Shadowdale Town in that sort of farming community that you've already kind of been through. Uh they rushed her there until they were stopped uh by Powell, his Zentrim associate, and his three goblins who have been chasing you ever since you stole the Nathlum right out of his grasp. He gave you a bit of an ultimatum. Uh the Zentrim had his pistol trained directly on Val, who, with any damage, essentially would have died. Um in order to avoid that, some negotiation was had. Uh unfortunately Ike's dice weren't rolling very hot and was not very convincing, but was able to get away by giving Powell the orb of Demara. Which you have been informed now by Storm of its very powerful nature and evil nature that you have sensed yourselves, but the confirmation from Storm really made it a very uh top of the mind thing to get it back from PAL, because you do not know necessarily how quickly PAL would consume it. You know that it has to be swallowed to be used. Um Powell likely uh has the ability to cast identify or identify something um very quickly, being this kind of studious mage. And obviously they have gone somewhere else for you to have to find. Uh so this this kind of healing happened at Storm. She'd introduced herself to these three characters, Val, Hodge, and Ike. Um, they had some connection. She knew Ike's pal uh Leaf uh from childhood, or not childhood, but hundreds of years ago when they were uh kind of growing up together. Um and she had also met Hodge's brother, uh, who uh was seeking insight about exploring Myth Draner. Um Val, uh, she also recognized that there was something that has to do with Bane within you. Um she obviously recognized that you were an Asimar but didn't really bring that up. Um she was more focused on getting you healed and and and ready to get back home safely. Which you then did. You returned back to Shadowdale Inn, or not Shadowdale Inn, Old Skull Inn, and participated in the Skullcrackers, which Hodge edged out a victory over Orion. Um and crazy to say um and won the recognition of Shadowdale Town as well as uh free rounds for the rest of the night, and your your tab clear. Um so uh after that party um of a night that followed a crazy morning you all settle back into your rooms for a nice, well-deserved long rest. Uh if there's anything anyone wants to do while they are settling down for their long rest or early in the morning, uh let me know.

SPEAKER_12

How much time do we have?

SPEAKER_10

Uh it's the skullcrackers would have finished, and you would have you bought rounds for everybody in the bar, so you would have had quite a party after the skullcrackers finished, so it likely would have been midnight by the time you guys even got to bed. Um so if there's anything else anyone wants to do other than party and just head to bed, let me know. Um otherwise you will all kind of wake up uh in the inn, in your rooms, uh, and and head downstairs one by one.

SPEAKER_03

I think I want to go talk to Joanna in the morning? Sure.

SPEAKER_10

Okay. Uh you wake up and and head over to Joanna's room.

SPEAKER_12

Alright, well, metal when you're a little drunk, a little liquid courage in you.

SPEAKER_03

But this is a very normal conversation. Um yeah, I'll knock on the door. He sheltered. He sheltered. I'll knock on the door. Huh? I think that maybe I need to talk to you. Can I come in? That's not his voice. I think that I need to talk to you. Can I come in?

SPEAKER_00

Sure. Yeah.

SPEAKER_03

So, um you need to stop running into the fray. What are you doing?

SPEAKER_00

That is what you want to talk about then early in the morning.

SPEAKER_03

You almost died yesterday.

SPEAKER_00

Yeah?

SPEAKER_03

So did Val. Yes, but you are our healer. If you go down, the rest of the party goes down. What are you doing? I think we actually need to talk battle strategy. I'm trying to help. Okay?

SPEAKER_00

Okay. And sometimes the best I can see is just getting in there.

SPEAKER_03

During fights, we have frontliners and we have support. And I think that you need to be support. What training did you have at your temple?

SPEAKER_00

Tri uh first of all, temple is insane. Uh my temple, my temple was a small shoreside church, about, and she'll look around her room, about as big as this room. And my training was get up in the morning with my dad, go see if maybe the handful of people who come every day are there. If they are, great. Talk to him a little bit, give a like he would give a little bit of a sermon. And then they would go about their day. And I would kind of wander town with my sister, or talk to people, or go down to the dock and see who came in that day, you know? Like there was no training.

SPEAKER_03

What kind of religion is this? You don't know.

SPEAKER_00

A very small one.

SPEAKER_03

You don't know.

SPEAKER_01

No!

SPEAKER_00

There's no temples, no there's no soldiering or whatever you do. Like, I just it was just living. It was living in a small town with a small community, and we just helped people. Helped each other. I so I just do what I can when I see that there's a need for it, and I don't really put much thought else into it otherwise. I see.

SPEAKER_03

Um okay, well, I think that maybe just stop running into the fray. I'm afraid that you're going to die.

SPEAKER_00

I'm not the only person who can do healing stuff.

SPEAKER_03

You know that, right? I know, I can as well, but me too.

SPEAKER_09

Nope.

SPEAKER_00

You don't worry about you don't worry about Akard, Val, or even Hodge running into why does it matter?

SPEAKER_12

I'm in the rock.

SPEAKER_03

I do worry. He's always in the rock. I do worry. I just I've seen battle strategy battle strategies in you that I've never seen before, and so I just wanted to see where you were at, and maybe we could. I don't know, maybe I could help you.

SPEAKER_00

Does it make more sense to you now that you know I it's not a strategy at all and I am just kind of flying by?

SPEAKER_03

It definitely does. Um because I Did you think somebody taught me to do You shot me once. You think somebody taught me to do that? Stand in front of the guy with the bow and arrow? I had hoped that nobody taught you that, but just with the way that I was raised, that is exactly what I um assumed. So.

SPEAKER_05

Okay, well, with the way that I was, I see a need, and I feel the need.

SPEAKER_03

No matter what it does to me. Okay, just remember that other people rely on you and want you to be okay. Okay. I just leave. Thank you. By the way, she'll like call out after you for staying while I was all shriveled. You're welcome. Oh you didn't need to carry me though.

SPEAKER_11

Ike will open his door and seeing Orion come out of Joanna's. He is he looks a mess. I have never drank so much in my life.

SPEAKER_03

Mike, are you alright?

SPEAKER_11

No, frankly, I'm not. But I had a blast.

SPEAKER_03

I'm glad. I think we all deserved some some fun.

SPEAKER_11

It was very fun, yes. That is Joanna's room?

SPEAKER_03

Yes. Um I was scared of her dying again, so I went to uh What is wrong with her? Nothing, nothing. She's fine. She's it's just after, you know, another another battle of her running headfirst into the I think I headfirst into the danger. I was I thought maybe I would kind of see where her training lies, see if she needed some assistance. And it turns out there was no training at all.

SPEAKER_11

No, of course not there's no training for Joanna. She is headstrong, but that's what's good about her. Sometimes it you don't have a choice but to run into the middle of it.

SPEAKER_03

That's what scares me.

SPEAKER_11

And that goes for all of us.

SPEAKER_03

Yes.

SPEAKER_11

Sometimes you are not going to be in in the background, firing your arrows. Sometimes you will have to be right next to me, or right next to Val.

SPEAKER_03

And I'm prepared for that.

SPEAKER_11

Good.

SPEAKER_03

I have my sword, I have my training.

SPEAKER_11

And what does what do you think that says about Joanna? Do you think she is ready to go into the middle of it? I would say she is, given her recent actions.

SPEAKER_03

I would say she's ready for it, but I would also I'm also cautious about it. She has her armor now.

SPEAKER_11

I gave her a shield. She'll be alright, don't you worry. I know you're concerned, but as we all are, but I think she'll can hold her own.

SPEAKER_03

Just worried about after yesterday, I'm just worried about it.

SPEAKER_11

That's understandable.

SPEAKER_14

Um I'd let her in my rock if it was bigger.

SPEAKER_13

Oh Jack.

SPEAKER_14

Good morning.

SPEAKER_03

Um Joanna being the age that she is, she's definitely like had some nights out before. So she can handle, I think she can handle a couple of drinks pretty well. She comes out.

SPEAKER_05

Oh Loubert! Good morning! Hi! You alright? You alright?

SPEAKER_11

Yep. His hair is a mess. I'm going to have a smoke downstairs.

SPEAKER_00

I yeah. I think you need that.

SPEAKER_11

Yes.

SPEAKER_05

Yeah.

SPEAKER_11

Did you care to join me, Hodge?

SPEAKER_14

Of course. On Waterdeep, they get uh get pretty dirty with some of the goods there. This is no stranger to drinking. I was expecting a little more of the hard stuff to come out last night, but it was a nice light uh hard enough for me. Like a high school party almost.

SPEAKER_11

Right.

SPEAKER_02

Stone cold summer.

SPEAKER_11

I do believe I was uh cross-faded, as they say. Yes. It was quite the experience, and I might be sick later today.

SPEAKER_08

Or peek yourself into it.

SPEAKER_05

You saying you mat means you absolutely are going to. I can purify problems.

SPEAKER_10

That is a two for a total of four. Uh, you feel like you're gonna be sick in five seconds.

SPEAKER_01

Oh no.

SPEAKER_11

Uh do I mean a few minutes or I'm going to the bathroom? Absolutely.

SPEAKER_05

Knew it.

SPEAKER_14

Fantastic.

SPEAKER_11

Yeah, Ike's never had like an alcoholic beverage in his life.

SPEAKER_14

Was it just like a light mead? Yeah.

SPEAKER_10

Light mead now and then. You see Ike run back into his room. Oh no. Um, and the rest of you go downstairs um and you see uh a little gnomish man uh with two big cases. Uh kind of like he has to he has to lift them up by his ears in order to get them off the ground as he's carrying them. Brochures are crazy.

SPEAKER_08

You're not gonna let me in here.

SPEAKER_10

And you see, uh one of the uh one of the bartenders that you probably haven't met yet um is like No, dude. Look what happened last time, and you look in the corner and there's like a uh circle of smoke that looks like an explosion. Oh god.

SPEAKER_13

He's like, that wasn't my fault! Somebody dropped it.

SPEAKER_10

Doesn't matter, man. You need to keep your stuff outside.

SPEAKER_13

And he goes, Alright. I can use some help.

SPEAKER_14

Yes, I think I will help you. Sir, hi, I can help you. Uh cases outside, you're selling something that looks like you caused quite the stir here uh the other day. By chance I'm in this case.

SPEAKER_10

Well, I'm not allowed to sell inside, apparently. Yes, let's go outside and discuss. He picks the one up and like throws it up on his shoulder, kind of like leaning.

SPEAKER_13

By the gods, what is in these things?

SPEAKER_10

Uh and he once he gets out of the door, it he like slams it under the ground. Um and he goes, You can put that anywhere. I guess I'll just sell right outside here. My name is Bimble.

SPEAKER_04

Bimble! Bimble?

SPEAKER_10

And I own Bimble's bombs.

unknown

Oh.

SPEAKER_14

Very nice.

SPEAKER_05

You're tossing those cases around it, yourself.

SPEAKER_14

You are go you are going to sell bombs inside of the inn. Well, they let other people set up their shop in there. That's true. That's true. They do. It's not fair to you, honestly, Bimble. That's what I think. What sort of bombs? You make them yourself? They go. Very good.

SPEAKER_10

And I do make them myself, yes.

SPEAKER_14

They go they go poof or they go. Some go boom, some goof.

SPEAKER_13

Crackle, crackle, crackle. Sold out of those! Uh darn it! My favorites. Uh are they bright?

SPEAKER_10

No! Okay. Uh no flashbangs. Uh he opens up uh your case, you might want to be a little bit more careful with yours. Uh and he opens up his and he's like, These are smoke bombs. Uh-huh. You can get away in a pinch if you need. And then yours. Hold them very carefully, hand them to me. Yes, of course. Uh and he uh he opens it. He opens it. And these are big bombs.

SPEAKER_14

Uh, how big are they?

SPEAKER_10

Uh they're the smoke bombs are like baseball sized, and the the explosion bombs are a little larger than a softball.

SPEAKER_04

Ooh. Melon size.

SPEAKER_13

How much are you selling these bombs for? Well, the smoke bombs are 50 and the um the explodey bombs a hundred.

SPEAKER_11

We got some.

SPEAKER_14

But I've got a discount. If you buy in bulk. How many for the bulk discount?

SPEAKER_10

Well, if you buy five of any, you get one free.

SPEAKER_14

Six bombs for five hundred gold.

SPEAKER_10

Five bombs for four hundred.

SPEAKER_14

Oh, I see.

SPEAKER_10

I think. Is it is that what I said?

SPEAKER_14

If you buy five, you get one free. Oh, I thought. Never mind, yes.

SPEAKER_10

Sorry, if you buy four, then you get the fifth free.

SPEAKER_14

Very nice. Five bombs for four hundred gold. I will confer with my party. Would you mind a um perhaps a demonstration? I know that they aren't uh duds. Uh sure.

SPEAKER_09

Hell yeah.

SPEAKER_14

Here seems like a fun place. Hell yeah. Right in the front yard of the gold score. Uh at the town's edge, I mean. We're at the edge of the woods here. Uh yes, I'm always thrown over the creek!

SPEAKER_10

I'm always saying we should set explosions out in wooded areas. I can tell you're that kind of man. Um, uh just bring anything you'd like to blow up.

SPEAKER_14

Uh okay. Uh I'll go inside and be ashamed to waste a bomb. Right. I'll go inside and I'll pull a chair from one of the tables. I'm just gonna go take a seat outside. Uh wait, hold on. Uh I can't smoke outside? Oh. Sure. It's a beautiful morning. Yeah, sure. Great. I'll be right back.

SPEAKER_11

Ike will see him carrying the chair. You he's come back down now and it's Oh, where are we going now?

SPEAKER_14

Yes, you should come too.

SPEAKER_11

Yes. Excellent. Uh great. Should I grab a chair as well?

SPEAKER_08

Uh hey, yeah!

SPEAKER_11

All right. Sure. I didn't see any chairs outside. No, there aren't.

unknown

Okay.

SPEAKER_08

Not yet.

SPEAKER_11

Great. It is a beautiful morning, it is a beautiful morning for a coming my friend uh bimble. Bimble?

SPEAKER_13

Yes.

SPEAKER_11

Oh, Bimble! I'll greet him in the Nomish language. It's a pleasure to meet you. You know my language! Absolutely.

SPEAKER_14

Oh, wait, I also talking in Gnomish.

SPEAKER_13

What is going on? Not a lot of uh not a lot of people who speak gnomish.

SPEAKER_14

Yes, well, we're quite learned folk and take interest in the gnomish culture, so. Uh perhaps that demonstration now, you're gonna love this idea.

SPEAKER_11

Yes, you saw. Anything you'd like to blow up? Oh, what is going on here?

SPEAKER_14

Bombs uh bombs. Like like or both both, actually. Yes, I'm gonna put in no crackle. He's out of those.

SPEAKER_03

He's got snap and pop, but no crackle.

SPEAKER_14

That's funny.

SPEAKER_11

What uh type of bombs do you have exactly? Just describe them both.

SPEAKER_14

Yeah, one goes bang. Yes big bang. That's the big one here.

SPEAKER_11

Yes.

SPEAKER_14

Catch. Um and the other ones are smoke bombs. 50 gold for the smoke, 100 gold for the larger ones. Smoke bombs would be very useful for us. Five of the bomb big bombs for four five for the deal runs on both of them. Five for four hundred of the big bombs. Oh or five for two hundred and fifty? Two hundred?

SPEAKER_11

Uh not two hundred, yeah. That is quite steep.

SPEAKER_14

It is steep. Um just a couple of gnomish speaking fellows here, and he's offered to give us a great demonstration, and I did help him. Carry this case outside. Yes, you did. Yes, I did. Perhaps now forget that.

SPEAKER_11

Perhaps now that we speak his language, he can offer us a very good deal.

SPEAKER_14

You don't know.

SPEAKER_11

Now you're speaking my language. Indeed.

SPEAKER_03

I feel like the other three of us are standing here watching going.

SPEAKER_04

I'm just like watching my book and mark. I'm excited for them.

SPEAKER_14

Um, I kind of want to see this one. It's a river, I guess. An unseen servant walk a chair across the river. Uh what you brought the chairs for. Just the one. You can sit on the other. Okay. Don't worry about it. A single chair?

SPEAKER_11

Alright, it's a good one.

SPEAKER_14

I'll make an illusion of it in pieces and say I sat on it and fell apart. Frankly, I'm thinking of suing. Uh we'll see how that goes.

SPEAKER_11

It will go over very well, Mr. Winner of the Skullcrackers.

SPEAKER_14

Yeah, surely I've come to the city. You won the Skullcrackers. I did! Discount! Well, I'm very funny. I I I would assume so if you want. I've set the chair over there across the river. Yes. I can have my my unseen servant as well walk the bomb across and we can have a little show.

SPEAKER_05

Oh he's lit it.

SPEAKER_10

I'm sure he knows what he's doing. It's much more fun when you wait until the very last second.

SPEAKER_05

I've not seen it.

SPEAKER_14

Honestly.

SPEAKER_05

Oh. Oh my god.

SPEAKER_11

That's too many.

SPEAKER_10

You have to wait until it stops making sound. Oh. Which it has. Oh, it yes, it has. And he chucks it 60 feet.

SPEAKER_09

There you go.

SPEAKER_10

Whoa. What happened? And I think the chair automatically six uh fails on deck saves.

SPEAKER_04

Uh his back is facing them, I think.

SPEAKER_10

That's a bad roll. Does it even blow up the chair, dude? It does. Five damage. And you see the legs kind of kick out, but the chair is still like half-intact. Ah interesting. There were those are worth a hundred gold. I know.

SPEAKER_08

Let me try another.

SPEAKER_10

That one did nine.

SPEAKER_11

The chair blows up. Your formula's inconsistent. Well, we can't all be perfect.

SPEAKER_14

Fair enough. That's why some of us have bombs. My unseen server gathered the pieces of the chair and bring it back.

SPEAKER_11

Okay. I'm just I'm sitting on the chair with my legs crossed, like just smoking. This is ridiculous.

SPEAKER_10

So, um I know it wasn't the best example, but they can do a lot. It just kind of depends on which one you throw.

SPEAKER_11

A smoke bomb, maybe uh twenty-five for the twenty-five apiece for the smoke bombs. You want me to give you a fifty percent discount when I just spent through two hundred gold worth of bombs across the You're the one who priced them at two at a hundred apiece.

SPEAKER_14

What's the going rate? Mountain uh Shadowdale. You aren't even prop here, are you? Yes. Quite a name for yourself, I see you've made. Uh, how many bombs are you selling? Oh, please.

SPEAKER_10

I'm just joking.

SPEAKER_14

I don't cry. I like his spirit though. You don't cry?

SPEAKER_05

Hey, he makes bombs. That's how he deals with his veiling.

SPEAKER_14

Look.

SPEAKER_00

I can say I can do 40.

SPEAKER_11

You're there.

SPEAKER_00

Except for probably watching. Um I've been commenting this whole time.

SPEAKER_05

Uh I've been sipping coffee. You want to go uh 50-50 on this ike for the smoke bomb? Yes, yeah, we can't fifty something extra.

SPEAKER_13

All right, and then the girls. Just one smoke bomb.

SPEAKER_14

I thought this was going to be a bulk deal. I expected you to destroy a chair in more than one bomb.

SPEAKER_11

What is the bulk deal for the smoke bombs?

SPEAKER_14

200 for five.

SPEAKER_11

200 for five. 150 for five. Make a persuasion check. With help.

SPEAKER_14

That's me.

SPEAKER_11

I'll need it. Good lord. Um. That's uh nine for a total of eight.

SPEAKER_10

I think the two of you just want to mess with me just because I'm small.

SPEAKER_11

I'm sorry, my lad. We do want the smoke bombs, but we're a little short on coin.

SPEAKER_14

He just made a thing about that.

SPEAKER_13

You were that gambling! Do you like meal now like you do with silver? They're used to being tiny by now.

SPEAKER_10

You're right, it's a sales tactic.

SPEAKER_14

I respect you for it. Uh, unfortunately. How about this?

SPEAKER_10

I'll give you two for the price of one.

SPEAKER_13

Hmm.

SPEAKER_10

Done. That's 25 gold each. Done.

SPEAKER_07

Fair enough.

SPEAKER_10

You each get one of them. And I don't have to sell to you anymore. Great. Worse for me.

SPEAKER_11

Uh perhaps we buy. No. I don't think the big bombs are worth it.

SPEAKER_10

No, we're waiting for the biggest. It's it's uh five foot sphere 3d6 damage.

SPEAKER_14

I can have my actions can do better things, I think. Um I will pay for half one. Um I am finished. I will be uh heading to breakfast now. Thank you very much, Bimble. It's a pleasure to meet you and to do business with you. Uh I'll go inside and uh with the pieces of the chair in my arms. You cannot let that bimble fellow in here. I tried to just enjoy smoke outside, he blew up my chair. It was terrible. Yeah, I mean, look, it's covered in smoke, just like your corner there. This fellow, I think you should even maybe run him out of town. What the hell, man? And he walks outside.

SPEAKER_11

Hey, you're better.

SPEAKER_13

And you can see Pim looking like, whatever.

SPEAKER_11

He's slipping into his name.

SPEAKER_13

Oh my big later.

SPEAKER_10

Well, Lord. I'm sorry about the chair.

SPEAKER_14

I'm sorry about the chair. I I didn't realize there'd be in such dangerous conditions outside with that bimble fellow out there.

SPEAKER_10

Yeah, we well, we got it sorted. Uh anything I can get you for breakfast? Anything to drink? This looks like one of you needs to sober up at least. Yeah.

SPEAKER_14

Little hair of the dog, Ike?

SPEAKER_10

What?

SPEAKER_14

More alcohol. Oh.

SPEAKER_05

So you just kind of continue the uh Yes.

SPEAKER_14

Let's let go.

SPEAKER_05

Yes, yes, yes. You wean yourself out of yourself more into sobriety. Yeah.

SPEAKER_10

Something oily. Yes, yes. There you go. All right. Uh and he brings out breakfast for you all.

SPEAKER_01

Uh extra oily.

SPEAKER_10

Um, plenty of water for Ike. Um what's the plan for today? Um obviously Powell has Powell has uh the orb. I should say we should be able to do that.

SPEAKER_03

I'd like to go shopping.

SPEAKER_14

On the way out, yes, perhaps we can get to the show.

SPEAKER_10

They there are other the the smoke shop guy, the the old potion seller guy, uh are both are both set up here if you want other potions. Um, but there are plenty of other shops around Shadowdale Town, too.

SPEAKER_11

I think we need to start at the Tower of the Shaba where we last ran into him, Hodge. That was you ran into around the farms. Oh, around the farms.

SPEAKER_14

Like way up here. Yes.

SPEAKER_11

I think we start there and we can look for tracks. Can have Orion help me.

SPEAKER_14

I believe uh Orion.

SPEAKER_11

The best place to start.

SPEAKER_14

I mentioned grabbing some new armor.

SPEAKER_11

They have armories around here.

SPEAKER_14

Yes, we can grab that and then head out.

SPEAKER_10

Yeah, they got I mean, this is a nice town, yeah.

SPEAKER_03

Um also on my long rest, I forgot to mention I swapped out one of my spells for Barkskin.

SPEAKER_11

Okay. Okay. That's a great spell.

SPEAKER_14

Um Roof.

SPEAKER_11

Think I have to do that.

SPEAKER_14

I would also sell some barking. Yeah, let's face it. I've been holding on to if possible.

SPEAKER_11

Yes. I need to get rid of my shovel as well, because I used that. Yeah, I used a shovel to bar the door at the tomb.

SPEAKER_05

Oh, I was gonna say, why do you have to get rid of that?

SPEAKER_11

I forgot to get rid of that one time used.

SPEAKER_05

Yeah, it's how shovels are, right?

SPEAKER_02

Some use shovel just because it's dirty.

SPEAKER_11

How shit? I think I will hang on to this Sylvan Sabre. It does have the ability to cast message once a day. That is very so. I think I will hang on to this. Although it might be worth a pretty penny, I think I'll hang on to it.

SPEAKER_14

Um I sell real quick, like unless you want me to roleplay uh like the silver drinking horror.

SPEAKER_10

I mean, not unless you do. The silver drinking horror, the the torque torque, it's pronounced torch potentially the crawling mucus is quite expensive. 200 gold. Yeah, 200 gold. Uh, did I tell you what the other two things are worth?

SPEAKER_14

35 and 25.

SPEAKER_10

Perfect. Yeah, if you want to sell those, you can just add that to your inventory. Yeah. But if if you want that. Uh the Pixie Dust.

SPEAKER_05

Can I sell that? No, you have to keep that. It was given to you by the Pixie. You'll get it.

SPEAKER_14

I don't give a fuck about the Pixie. Pixies don't curse people.

SPEAKER_05

You can go on a crazy drive.

SPEAKER_03

I did one radiant damage.

SPEAKER_14

I've had Pixie Dust. I've had better.

SPEAKER_03

Shit. Um well in that case, can I just sell my um my shield?

SPEAKER_11

Yeah.

SPEAKER_03

As well.

SPEAKER_11

Yeah. Uh how much would a staff of a dormant be worth? Since Ike uses his own staff.

SPEAKER_07

Rid of the staff.

SPEAKER_11

Uh it just does something cool, but it doesn't have the worth of time.

SPEAKER_13

It's morning.

SPEAKER_05

It's not morning. It's morning.

SPEAKER_10

Um 50 gold for the staff. I'm gonna sell that. Uh twenty-five gold for the pixie dust.

SPEAKER_11

I prefer my even staff, but was crafted for the colour.

SPEAKER_14

Twenty five isn't definitely worth just having a fun evening one night, you know?

SPEAKER_11

I would also like to find a straw hat.

SPEAKER_14

Can't you just make one?

SPEAKER_11

I don't have straw. So I suppose I could see if I could buy straw.

SPEAKER_10

I mean, absolutely get some straw from from one of the farms up there. You're going there anyway.

SPEAKER_14

Six or seven reeds? Alright.

SPEAKER_00

No. Why do you wear a straw hat?

SPEAKER_11

Keeps the sun out.

SPEAKER_00

Oh, okay. I don't know if there was.

SPEAKER_11

Plus, Hodge looks very cool in his hat.

SPEAKER_03

He does look cool in his hat.

SPEAKER_11

Watch like a dozen.

SPEAKER_14

You can't do that. You should all wear some kind.

SPEAKER_05

You're right. You got me there, Hodge. I can't do that.

SPEAKER_11

I do uh my farming sun hat, so it'd be nice to have one again.

SPEAKER_05

Yeah. I'll make iron top of the val again. Go with it. Go with it.

SPEAKER_10

There is a hat shop.

SPEAKER_05

Yeah.

SPEAKER_10

Unless you do want to make one. Uh would I need specific tools to make one?

SPEAKER_14

The hats? No. Can I just say that is just a big thing?

SPEAKER_10

I think you can probably just make one as a druid, yeah. It'll also be cheaper.

SPEAKER_14

I don't think habadashers are hats. I think hatters are hats.

SPEAKER_10

Yes.

SPEAKER_03

I think haters are hats.

SPEAKER_10

Hatters are hats. Haberdasher?

SPEAKER_03

What is a haberdasher? It is a thing.

SPEAKER_01

I think it's a hattery too.

SPEAKER_10

How much for some straw? Establishment that sells men's clothing and accessories. Yeah. Or sewing and needlework supplies.

SPEAKER_04

Bingo! Bingo thing. You work at a haberdashery. Are you a haberdasher?

SPEAKER_11

Probably. How much for some straw and some. Uh straw and perhaps not fur, but what I'm thinking of.

SPEAKER_10

I think if you went up to a farmer and asked them just for enough straw for a straw hat, I think you would be convincing enough that they would just give it to you.

SPEAKER_14

Alright.

SPEAKER_10

Just share it over there. Oh no, the cows are gonna starve.

SPEAKER_04

You just turn it to a horse and pretend to be eating anything.

SPEAKER_13

Get that horse to you!

SPEAKER_14

Um says that anymore, because I'm pretty sure they're fucking said anymore.

SPEAKER_11

From saying that.

SPEAKER_03

I think Vinny says that and he's five.

SPEAKER_11

We need to get around some studded letter.

SPEAKER_03

Yes, please, I have a 13 AC without my shield. Yar. Yar. I didn't know that. I forgot money. And that's okay. Yeah. I'm sorry, I've been playing the game wrong.

SPEAKER_14

I'm telling you guys, get yourselves a fake rock. Nobody even looks at you.

SPEAKER_00

I know. Yeah, but it's real telling then when from inside the rock you hear mine sliver.

SPEAKER_14

It's not telling in the heat of combat. I'm also trying to whisper. You should hear me trying to be loud.

SPEAKER_00

How about you threw a door?

SPEAKER_13

Doors are thin.

SPEAKER_10

Uh you want stunted leather?

SPEAKER_03

Yeah.

SPEAKER_10

45 gold.

SPEAKER_03

I'm gonna make sure I'm proficient in it.

SPEAKER_10

You are slight armor.

SPEAKER_03

Yeah. 45 gold?

SPEAKER_14

How much AC is that?

SPEAKER_10

Yes. Uh 4. 12 plus decks.

SPEAKER_11

I think it's 14.

SPEAKER_14

How is your dex?

SPEAKER_11

Probably plus three.

SPEAKER_03

My dex isn't great, but it's not like I don't think it's the best, but then leather. Boom.

SPEAKER_11

It's one of it's one more than leather. 45 gold.

SPEAKER_14

I'm getting some gold, baby.

SPEAKER_03

My dex is plus three. My AC is now still plus 40.

SPEAKER_09

Yeah, because that's 12 plus two.

SPEAKER_14

It is better than 13. And you're an archer, so you know, stay back.

SPEAKER_03

I do.

SPEAKER_14

Be elusive. I do. Get up in those trees. What if there's no trees where we're fighting?

SPEAKER_03

I cast a veil of dusk on myself. Put him in a rock. Put me in a rock.

SPEAKER_14

I really can't stress enough how only I can fit in a rock.

SPEAKER_05

If you put me in the case. We both fit in there in the Albear thing.

SPEAKER_14

Yeah, we were very close. I don't want to do that anymore. No, nothing against you.

SPEAKER_03

No, no, no. I'm also a lot taller than you.

SPEAKER_14

You smell like incense.

SPEAKER_03

I'm sorry?

SPEAKER_14

I mean it's fine. Would you think?

SPEAKER_11

That's a good thing.

SPEAKER_14

Yeah. It's a little strong for me, personally. What's everybody smell like? Dirt. Like the good kind of dirt. Like earthy.

SPEAKER_05

No, you can't just say dirt. No, no, no, no. Hodge, you can't say dirt and then say put the good kind.

SPEAKER_14

As soon as you say dirt, yeah. Ike knows what I'm talking about.

SPEAKER_05

I think dirt smells good.

SPEAKER_11

But as soon as you say dirt, most people are gonna think dirt.

SPEAKER_05

That's why Ike likes hot so much.

SPEAKER_11

I do not smell like dirt. I smell like I smell of the earth. And the ground before it rains.

SPEAKER_05

Incense and maybe like sandalwood or like the beach, kind of a smell. Like salty.

SPEAKER_01

Salt air.

SPEAKER_10

Yes. I smell like beef.

SPEAKER_11

Ike smells like cedar and pine.

SPEAKER_08

Yes, very nice.

SPEAKER_13

Yeah. Very nice.

SPEAKER_10

That's what our bathroom smells like right now. Yeah, that's we we got new we got new litter and it's just chunks of pine. Oh yeah.

SPEAKER_03

It was $20 for 20 pounds, and I've been spending $21 on seven pounds. $21? That's crazy.

SPEAKER_10

Alright, gang. Are we all shopped out?

SPEAKER_03

We shop till we drop. Are there any nope, never mind.

SPEAKER_10

Val's good with her smoking armor. Oh yeah. She's dope as hell.

SPEAKER_05

Nice.

SPEAKER_14

She's painted early shoulder pads. You can fill them out with like a shoulder pad.

unknown

Yeah.

SPEAKER_05

What is it? It's like chain. Chain shirt? Chain shirt. Yeah.

SPEAKER_03

It's like that with a corset, she's impenetrable.

SPEAKER_10

What would you like to do? You gotta find out where how to go up and kind of track his trail from where he last where you last saw him.

SPEAKER_14

I think that's our best option. I mean, unless we could ask Mirna, he left.

SPEAKER_11

Orion, we you and I need to dipped immediately.

SPEAKER_05

Sorry.

SPEAKER_11

You and I need to look for tracks. I agree. This is where we Hodge and I last saw him on the road here. No, not at this point.

SPEAKER_03

He takes that as his task and he is immediately on it.

SPEAKER_11

So you can roll with advantage, because I'll be helping you. We have the same modifier for survival.

SPEAKER_14

I do have detect magic, which could help us. But at this potential distance, he's maybe got a day's journey on us.

SPEAKER_10

Uh you did last see him b right before dark, so yeah. He probably didn't travel that far. That's bad to do.

SPEAKER_09

Yeah.

SPEAKER_10

Um and you do know it took him quite a couple days to find you guys anyway. Loser after the last time. Uh on a 19 survival check. Um you there's been a lot of footsteps through here. Um this is a pretty busy thoroughfare. Uh and you I mean, Ike is helping you kind of point out where he went. Um button. So it's hard to gauge two adult male footprints. But they do have goblins. Yeah, that's what I'm saying. Uh Ike points you out uh that it's probably easier to look for the three goblin footprints. Okay. Uh, and those are pretty quick to find. And you find that they have gone uh a bit northeast along the north ride, which is kind of the main the main road through this part of the dales. Um and you kind of follow that uh it looks like it leads out of Shadowdale Town and and uh probably even out of Shadowdale proper itself.

SPEAKER_11

Good job. Are we ready? Let's make haste.

SPEAKER_14

After him.

SPEAKER_11

All right. Let's make haste.

SPEAKER_02

That's how you walk. Well he's hung over.

SPEAKER_04

Why does he walk on that?

SPEAKER_03

He's hungover. We know we know I want to take the over out.

SPEAKER_11

Yeah, he's hung over his shoulder. Uh you f I'm so sorry. What did you say? I said, yeah, he's hung over his shoulder. Spyroes. Christmas, all right. Northeast one. Northeast.

SPEAKER_10

Well, if I zoom out, it goes. Um but you guys are now in Shadowdale town. It looks like um looks like it goes northeast. Um and as as you get out of Shadowdale Shadowdale Town and are now on the outskirts, just kind of walking along the trail, the goblins tracks uh lead kind of off. They they kind of veer off the trail and in deeper into the forest.

SPEAKER_03

Okay. I will go that way.

SPEAKER_10

Okay. Make another survival check for me as you try to track through the forest in this one.

SPEAKER_03

Twenty three. Twenty twenty twenty three. Yeah. I'm confident in that.

SPEAKER_02

I know how to do that.

SPEAKER_10

Um as you as you cut off uh and you kind of get to the edge of the forest, you and Ike both looking for tracks. You do see that they lead in uh north kind of the northern forest. A merchant heading the other way uh towards Shadowdale Town. Um you see a cart uh pulled by a donkey and then a merchant um kind of riding on the back of it, uh, calls out to Joanna, Val, and Hodge, who are still on the road. You're not going deeper into that forest, are you? You know what's in there?

SPEAKER_05

Clearly not.

SPEAKER_10

Uh you're you're not you're not from here, are you?

SPEAKER_05

No. What gave that away?

SPEAKER_10

Uh a lot of stuff. Nice. Um well uh up through there is is Castle Crag.

SPEAKER_14

Oh! Uh that would be where the followers of Bane are. Yeah?

SPEAKER_10

Yeah, uh one of among the many things to watch out for, uh Castle Crag. Um yeah, you know that the Black Fist um of Bane, the cultists uh of Bane did mention that they are um kind of residing there, and the ones that you met had left and come to Dagger Falls. Um he goes, uh yeah. Blackfists, uh Forest creatures, undead, Zenterim.

SPEAKER_09

Jesus.

SPEAKER_05

Well, maybe they both killed each other. Might be easier to tell us what's not in there.

SPEAKER_10

Kind folk.

SPEAKER_11

I'm guessing Orion and I are in deeper in this forest off. You would have like started like you're like looking for a track.

SPEAKER_03

Um I just see us like spinning. But you might probably hear that.

SPEAKER_10

The guy's like shouting over because over a bit of a distance, so you can probably hear like chatter in the background if you want to come out and see what's going on.

SPEAKER_14

I appreciate your concern.

SPEAKER_10

Yeah, uh, I mean you look like you can handle a few blows, but um don't look at me like that. Um Mr. Merchant. Um dirty dog. Uh just I I didn't want anyone wandering in there without knowing what they're getting themselves into.

SPEAKER_14

Okay. Yeah, thank you. That is good. Thank you, Pad. That's good to know.

SPEAKER_10

Alright. Well, if you've made your mind up already, then then best of luck to you. Uh whatever gods watch over you, uh just hope they're stronger than whatever things are in there. Appreciate it. Uh snaps uh his Giddies up his horse. Giddies up his horse.

SPEAKER_03

What is what is the He smacks his ass.

SPEAKER_10

No reins, yeah. He snaps the reins and uh heads further into Shadowdale Town. Um and the rest of you.

SPEAKER_14

Um, I know we're attempting to avoid the thing. I don't feel as though Hal would have gone to the Castle Craig with this over unless he were captured.

SPEAKER_04

We will not go avoided. We have bigger problems because they have the word at that point.

SPEAKER_10

He did mention that Zentrim reside there as well, and you know that he has connections.

SPEAKER_04

Yeah, but we hate them, so it doesn't matter. We'll kill him.

SPEAKER_11

Uh at this point I'll rejoin the group and tell them where we can tell them where these tracks lead.

SPEAKER_01

Yeah, okay.

SPEAKER_11

Hopefully it's not. Well, they're they lead right there. So they lead deeper in.

SPEAKER_14

Uh we have just learned that uh Castle Craig is that way. Castle Craig.

SPEAKER_13

Yes. Craig.

SPEAKER_14

Craig. Castle. Castle Craig. Castle Daniel Craig. Uh Castle Craig. K-R-A-G.

SPEAKER_03

Crazy. It is black hands.

SPEAKER_10

Castle and it's Craig. It's both.

SPEAKER_03

It's both?

SPEAKER_10

Yes.

SPEAKER_02

That's crazy.

SPEAKER_10

I don't know.

SPEAKER_14

Um, there anymore. Castle Craig is there, where the uh uh Black Hand of B is. Of course, Hunting Val, and we don't want a Zenterum and terrible creatures and that sort of thing.

SPEAKER_11

The Zenterum are in there as well. Apparently.

SPEAKER_14

It seems like the Zenter everywhere here though.

SPEAKER_11

Well Powell has we know Powell is working with them. So it's I don't know if handing it off or regrouping with other uh with a Zent's camp within the forest, but are you going to be alright now? We will protect you all the way.

SPEAKER_03

I will kill your enemies. Thank you.

SPEAKER_04

I believe we will mull them down. I think we'll be okay. This orbit's very important, I feel.

SPEAKER_11

Unfortunately, it seems that way. Give Linda a taste of that black blood.

SPEAKER_10

Um as you guys make the decision to head deeper into the haunted corn or forest near Castle Crag. Not necessarily heeding the warning, but keeping making a note in the back of your mind that there may be some untoward visitors uh on this trek uh that has quickly come to fruition as you hear bones cracking and groans and moans coming from the forest. Slowly approaching, you see three desiccated bodies of zombies that are and then behind them skeletons of former residents of Castle Crag, it seems, marching towards you.

SPEAKER_01

Oh, that's not good.

SPEAKER_10

Roll initiatives.

SPEAKER_04

Well, I think.

SPEAKER_14

All of them. Is that a question? You're not allowed to interview him.

SPEAKER_03

I could have sworn I had a plus three to initiative. I guess it's Dorian.

SPEAKER_14

If your dex is plus two, it's plus two.

SPEAKER_13

Joanna?

SPEAKER_02

I think it might be Dorian.

SPEAKER_13

Hodge. Um Valty Wat.

SPEAKER_04

Three.

SPEAKER_10

Oh yeah.

SPEAKER_04

Yeah, I was really shook as I think.

SPEAKER_10

Nah, you see them uh approaching you on this path as they come uh out from hiding on the sides of these roads, straight from the forest. Hajj, as always, is first to act.

unknown

My bell.

SPEAKER_10

Jingle.

SPEAKER_14

Dangers of what um jingle. I will.

SPEAKER_10

Uh you see the skeletons have are wielding short bows uh and they look at ready to fire from a distance. The zombies, however.

SPEAKER_06

Which colors are skeleton?

SPEAKER_10

Uh the skeletons are the uh black minifigs on the map.

SPEAKER_14

I will um move out this way. Uh shoot a first level magic missile at the skeleton over there.

SPEAKER_02

Okay.

SPEAKER_10

Oh, damn. Uh you step off the road and fire uh is it three magic missiles? Uh three uh missiles of force energy just clatter into the bones of the skeleton, cracking and breaking uh all of the bones almost uh that leave it barely able to stand. Uh and you see it, it starts to pull back its bow. It lost all of the bones in one of its arms, and it starts to pull back the bow with its teeth.

SPEAKER_02

Oh, oh, oh god. Oh interesting technique.

SPEAKER_11

Rock rock. It's not a rock. Alright. Uh okay, bonus action wild shape. Uh he still doesn't have quite a grip on how to control these wild shapes. So I'm gonna see, I'm gonna roll and see what I get. Nope, not in the tray. A wild shape. Giant spider! Whoa. Hell yeah. From this green and black mist come a comes a giant eight-legged creature with fangs as he chitters and runs forth. Let's see.

SPEAKER_01

I think this. Yeah, it's gonna be a fun though.

SPEAKER_11

Oh, it's just one target directly from Skyrim.

SPEAKER_01

Oh, oh, no.

SPEAKER_11

One creature. Alright, I will go forth towards the zombie.

SPEAKER_08

And I will bite him.

SPEAKER_10

Back. Eleven. Eleven's gonna hit.

SPEAKER_14

Oh my god. Just a real right back.

SPEAKER_10

Not much ability to dodge and no armor for these zombies. They're slowly marching forward.

SPEAKER_11

True. Alright, hopefully this will work. That's only four piercing.

SPEAKER_02

Yeah, that's my zombie noise.

SPEAKER_11

And nine poison. Whoa. Uh they are immune to poison. Of course they are.

SPEAKER_10

I knew Spider was gonna be useless, but you bite into it your fangs, do a bit of damage, and then you s uh sink your poison into it, and it does not even flinch uh as it uh attempts to slam at you, but it's not its turn yet. Um Joanna.

SPEAKER_09

Okay.

SPEAKER_05

I'm not in the middle.

SPEAKER_09

She'll look but she'll look back and be like, I'm not in the middle.

SPEAKER_05

That would be this is my compromise. Are you happy? Um to fire a guiding bolt at that one.

SPEAKER_10

Okay. Skeleton hiding deeper into the forest.

SPEAKER_03

Uh 22 to hit.

SPEAKER_10

That'll do it, yeah.

SPEAKER_12

One for good luck.

SPEAKER_05

Yeah. Okay. I'm fine.

SPEAKER_09

Um radiant.

SPEAKER_05

I was kind of asked for that amount of the okay.

SPEAKER_13

I don't want to hear it from you.

SPEAKER_10

This radiant energy sears uh this skeleton, and you see uh sort of this corrosive uh light begins to melt into some of its marrow, uh, but it stays standing. Uh two of these skeletons now bloody. Is that your turn?

SPEAKER_05

Um yes. Yeah. Alright. I take one more step forward looking around in the eye the whole time.

SPEAKER_10

Uh two of these skeletons are going to fire arrows at this giant spider. Dry me. Uh that's a 21 and a 12 to hit. I'm assuming the 12 misses. 12 misses.

SPEAKER_02

Great album.

SPEAKER_10

21. Uh that's gonna be six piercing damage as one of the arrows misses, flies over your head, uh flies just over Joanna's head, and everyone is kind of in a line here. Uh so it just kind of flies right over the whole party's head. Uh the second one sinks into the side of your your spider body um for six piercing. Um then the and then the other skeleton is gonna take a shot at oh wait, Hodge is behind a rock.

SPEAKER_09

Take a shot at the rock.

SPEAKER_10

Oh right.

SPEAKER_09

Fuck!

SPEAKER_10

Uh does a 14 hit, not anymore, right?

SPEAKER_02

Beats it!

SPEAKER_10

Oh, you got a 14 even with this. Studded just one more than 13. Shiz, man. Shiz. Alright. You're not a technically a ranger, that's why your dex isn't that high. Um that's only gonna be four piercing damage as it f fires and hits you in the calf as they uh didn't make an arrow ride. Didn't they it seems like they're confused about uh I mean it's barely hanging on, so it this is the one that fires with its teeth. Uh so it doesn't really get a good look at you as it's pulling back at the bottom. And it just doesn't shoot with enough power to hit you in the in the center of mass, it just slowly falls and clips you uh on the shin. The zombies then will rush forward. Uh two of them already right next to Ike are going to make slam attacks. That is a s five and a nine. Both of those are gonna miss. Also attacking Orion.

unknown

Alright.

SPEAKER_10

A 13 is going to just miss as it rears back. And you just managed to dodge out of the way uh of its undead limb. Orion, Val on deck.

SPEAKER_03

I'm gonna cast a veil of dusk on myself. Um, and with my shadowy form that you can't see, I'm gonna lift my mask and I'm going to hit the zom hit the skeleton that hit me with his arrow and his teeth. I'm gonna try and fire the same way. Um 13?

SPEAKER_10

Just misses.

SPEAKER_09

No!

SPEAKER_03

Damn.

SPEAKER_10

Right between its uh two of its ribs and its rib cage and out in the back.

SPEAKER_02

Of course.

SPEAKER_03

Um, okay, well, in that case, my AC still has a plus one.

unknown

Okay.

SPEAKER_10

Okay. So your turn?

SPEAKER_04

Yes.

SPEAKER_10

Val. Alright, well. You've got a zombie in your face right now.

SPEAKER_04

Yeah, since he's literally in my face, we're gonna try to kill him with Linda. That one so far. Here, try this one.

SPEAKER_14

Um, uh this one counts.

SPEAKER_04

It does count. I got a 10 11. Anyways, 15.

unknown

15?

SPEAKER_04

Uh, I got 11, but that'll yeah, that'll hit. Sorry.

SPEAKER_09

Oh.

SPEAKER_04

Uh, how does a 15 feel for damage?

SPEAKER_10

Damn! Uh a one-hit kill. Nice. How do you want to do this?

SPEAKER_04

Uh that one's a zombie.

SPEAKER_10

Yes.

SPEAKER_04

I just want to come clean it up.

SPEAKER_10

Alright. Uh, it's rotting flesh, splits in half, and it softly uh kind of splits in the middle uh before falling onto the ground.

SPEAKER_05

How does Linda feel about that?

SPEAKER_10

Uh she's adopted the don't speak unless spoken to mentality here.

SPEAKER_02

But in the middle of a fight, she's I love Linda.

SPEAKER_14

Val's a very different experience of all of our fights.

SPEAKER_03

Commentary.

SPEAKER_10

Amazing.

SPEAKER_03

We all think that Oh wait, never mind. We can't hear Linda unless she's we're telling you.

SPEAKER_10

Yeah, unless you're touching.

SPEAKER_03

I was gonna say, we all think it's Val screaming.

SPEAKER_10

Uh it's at your turn.

SPEAKER_03

It is we're screaming.

SPEAKER_10

Or do you want to move?

SPEAKER_04

Um I'm screaming for Linda.

SPEAKER_10

Skeletor.

SPEAKER_04

This guy?

SPEAKER_14

Yeah, fucking the last one.

unknown

Cool.

SPEAKER_10

Alright. Uh, you run over to the skeleton firing bolts at Orion.

SPEAKER_04

That's so devastating, and I missed like.

SPEAKER_10

Hodge, you're up and you are hiding in a rock.

SPEAKER_04

At least none of us. Yeah.

SPEAKER_10

I will uh I just trick.

SPEAKER_14

A firebolt, uh, one of the zombies on top of Ike.

SPEAKER_07

Okay.

SPEAKER_14

Uh actually, I'll go for the skeleton behind him. He can hang handle that. That one has not been hit yet. Yes. Uh the one closer to you.

SPEAKER_10

Oh, that the one closer to me?

SPEAKER_14

Yeah.

SPEAKER_10

Uh that one has been hit. That one's bloody.

SPEAKER_08

Oh.

SPEAKER_10

And it was hit with a guiding bolt as well.

SPEAKER_14

Advantage. That's huge.

SPEAKER_10

Ooh, those.

SPEAKER_14

That was an ad one. The first one was a seven.

SPEAKER_10

Just misses.

SPEAKER_13

Can't see it anything in this rock.

SPEAKER_10

Well, the skeletons are just harder to hit. They're skinny to hit through. Ah, right between the ribs. Dextrous. Um. Alright. Uh a firebolt goes whizzing past, catches a leaf on fire for a second, and then it just kind of fizzes out. Um. Alright, that'll bring it to Ike.

SPEAKER_11

Joanna on deck. The uh zombie. The zombies. This one has been hit. What about that zombie? Uh the uh yeah, the the one closer to me has not been hit. Okay. I am going to web him. Okay. So he will be restrained. So I need a deck 13. Okay. That's a nine. Sweet! He is restrained until the web is destroyed. Okay. So he uh advantage attacks against him will have advantage? Uh I think.

SPEAKER_14

I don't think it gives you advantage, I think.

SPEAKER_10

Oh, I can never remember restraint. I usually have the rules glossary on another tab, but I didn't this time.

SPEAKER_09

I remember that.

SPEAKER_10

Now I'm paying the price. Uh I think it's just disadvantage or something. Yeah, it's oh, attacks against you have advantage, attack rolls. And your attack rolls have disadvantage. Yeah, that's right. And the point is on deck saves. Never mind. Awesome. Okay, that's my turn.

SPEAKER_11

Cool. It is.

SPEAKER_02

I'm gonna web.

SPEAKER_11

It is an action. Someone has that. Can you put a restrain tag on him? Joanna. So that way attacks. I guess well, you'd have to be within five feet to No. I don't think so. What? Oh my god. That's prone. Right. Yep, so he's got you got advantage on that guy. If you want.

SPEAKER_00

I don't really have anything though.

SPEAKER_11

Don't miss your spells.

SPEAKER_00

I really think that that that will work for me.

SPEAKER_11

I feel like I shouldn't have used it.

SPEAKER_14

Oh, does that?

SPEAKER_03

I know, I really want to save. It would make sense for Orion to right now, but I'm just like, I'm not. I feel like whatever's in the same way.

SPEAKER_10

Oh, she's saying she wants to use the advantage.

SPEAKER_03

And after last time with the morrow? No, I don't want to. I'm just saying I can't.

SPEAKER_05

So I skirted around the edge and got in between here.

SPEAKER_10

Yeah.

SPEAKER_05

I'm gonna need con 13 from both of the zombies.

SPEAKER_10

Whatever are you doing?

SPEAKER_05

Word of radiance. Nice.

SPEAKER_10

Okay.

SPEAKER_11

Con from the zombies. That doesn't hurt me, does it? Nope. Okay.

SPEAKER_04

Why don't you stay behind that?

SPEAKER_11

Are you sure?

SPEAKER_03

You get to choose.

SPEAKER_04

You can just like hunt hike from behind him.

SPEAKER_03

It's five feet from me, so I'm still what's the DC?

SPEAKER_05

13?

SPEAKER_10

Both safe.

SPEAKER_05

Fuck you! Damn it!

SPEAKER_03

Okay, well, I'm here now. Joanna's in the middle of the final.

SPEAKER_10

Hey, I don't want to start anything, but like check it out.

SPEAKER_11

If you look over, she's just gonna be like a restrained zombie pretty quick since he's we got a much better chance of hitting him. Skeleton.

SPEAKER_13

I thought it was gonna work better.

SPEAKER_10

Uh the one next to Val is going to swap to its short sword.

SPEAKER_13

Short sword? Sharon.

SPEAKER_10

Oh, that is a nat 20, but it's just barely cocked. Alright. Uh, and then a 14 to hit is not gonna hit your AC. Uh so a short sword just pings off your armor. Um the other two are going to fire uh arrows at Joanna. We are the cock at this table.

SPEAKER_05

Okay with you.

SPEAKER_10

What's your AC right now?

SPEAKER_03

13!

SPEAKER_10

13?

SPEAKER_03

17.

SPEAKER_10

17 misses, but the 20 hits.

SPEAKER_05

Okay. What?

SPEAKER_10

That's gonna be seven piercing damage as uh one arrow uh just kind of checks off the side of your armor, and then another one uh hits you right in the kidney. Oh piercing those.

SPEAKER_13

Seven, just save one of them. Um okay. It's fine.

SPEAKER_10

The zombies uh there are two questions that are gonna continue attacking Ike. Yes. The Ike the Spider. Spike?

SPEAKER_02

Spike!

SPEAKER_10

Spiker.

SPEAKER_02

Spiker! That sounds like Spiker, I hardly know her.

SPEAKER_10

Uh one is gonna hit, one is going to miss. No!

unknown

No!

SPEAKER_03

Here, try this one. Here, try this.

SPEAKER_10

Get that out of here.

SPEAKER_03

Okay, cool.

SPEAKER_10

For two bludgeoning.

SPEAKER_13

Ooh!

SPEAKER_10

One D8 plus one for two damage. Let's freaking get it. And then one temp. The other zombie's dead, so that's all the enemy's turns. Uh, not too much damage on that turn for them, unfortunately. O'Ryan.

SPEAKER_03

Okay, um. Is this guy bloody? Who's the one that shot at me?

SPEAKER_10

Well, the zombies didn't shoot at you. That one's restrained. This skeleton shot at you.

SPEAKER_03

Over there. That's the one I want.

SPEAKER_10

I want you.

SPEAKER_03

You're mad. Welcome to Radiator Strike. Yeah.

SPEAKER_14

Another tooth.

SPEAKER_10

Yeah, that's one.

SPEAKER_03

Um, 21, yes. I'm doing another tooth shot to redeem myself.

SPEAKER_10

Tooth shot?

SPEAKER_03

A skeleton can't be more skilled at this than me. Um way. Tooth can play.

SPEAKER_10

And that one, one of your teeth would have fallen out.

SPEAKER_03

Tooth can play.

SPEAKER_13

Nobody can play. Uh four.

SPEAKER_10

With three HP. Let's go. Yeah, yeah, yeah. I don't want to do this.

SPEAKER_03

Orion um puts the bowstring between his teeth. Hot shoots. Sorry. The skeleton uh.

SPEAKER_10

But if you saw it, it would not be at all.

SPEAKER_11

That shit hurts.

SPEAKER_05

It's in theory, it's in theory. Uh pull his teeth out.

SPEAKER_11

Most of his lip. Sorry, describe, sorry, interrupting you.

SPEAKER_03

Okay. Knocks the arrow with his teeth, fires it off, uh, shoots the uh skeleton, his head pops off, and rolls is right next to Val. The skeleton is. Um, and then he puts his mask down and keeps his veil of darkness.

SPEAKER_08

Okay.

SPEAKER_03

Kick the head away from me. I don't want any of that.

SPEAKER_10

Ooh. Val the skeleton in front of you uh has just been slain, freeing you up to chase after some others.

SPEAKER_02

Sorry, I was I just really wanted to do that. Oh, you didn't. Oh no, that's just so bad. Yeah. Advantage. Hi, Val!

SPEAKER_09

Spread as quickly as you can to the web zombies.

SPEAKER_04

This bitch is trying to get killed. I better stop her. I thought it was gonna be cooler than it was. Yeah, but 18 plus five. Twenty-three.

SPEAKER_07

Yes.

SPEAKER_11

Thank you. She's getting so much better after two and a half years.

SPEAKER_13

Oh my god! I can't do reverse math.

SPEAKER_02

Subtraction.

SPEAKER_04

And I'm gonna slash him again and kill his little face.

SPEAKER_09

Four.

SPEAKER_14

It's in your actions page.

SPEAKER_11

Just be a plus three right now.

SPEAKER_09

Thanks.

SPEAKER_10

Ooh.

unknown

Yeah.

SPEAKER_10

Uh that one had not been hit yet. Um, so it does not do too much. He's about to get hit again. Uh no, the one that got bit is on the other side. Um, but even that one hadn't been hit that much.

SPEAKER_04

Uh, I'm gonna smite him.

SPEAKER_10

Okay.

SPEAKER_04

Come on, mad. Uh how about 12 extra damage?

SPEAKER_11

Oh, alright. How do you want to do this?

SPEAKER_13

Um I just want him to explode. The delay smite. You know what? Yeah, but fuck you.

SPEAKER_11

Just a smite rain down from the sky. Nice. Hell yeah. Linda just goes, hey, you forgot something?

SPEAKER_14

Turns around she's Linda.

SPEAKER_13

Yeah, yeah, exactly. That's where my bath will like us.

SPEAKER_11

Uh dude, delay smite is actually a sick as fuck idea.

SPEAKER_10

Uh Hodge. We've got a very hurt skeleton and two not very hurt uh skeleton and zombie. Okay. And that one is the closest.

SPEAKER_13

Let's see how you do with my games. Mine sliver! And how do you whisper it? That's your whispering. He doesn't know it's on a real rock. He's far away.

SPEAKER_10

You actually can't whisper the spells anyway.

SPEAKER_14

Well, you have to declare them quite loudly.

SPEAKER_10

Uh you have to say them in a normal speaking manner or something like that. However, it's worth it.

SPEAKER_14

What is the wisdom stage or a junks?

SPEAKER_10

Uh there's a nine.

SPEAKER_03

What if you're mute? Can you use sign language? No.

SPEAKER_10

No.

SPEAKER_03

What's hardless?

SPEAKER_10

No, it's like being in silence. You can't cast spells with verbal company.

SPEAKER_14

I'm saying it's able to catch a bow without hands.

unknown

Pick up.

SPEAKER_09

Dorian, are you not weird for this combat?

SPEAKER_10

Honestly, it might be a fun build to do like a wizard with no verbal components. I mean, I did a monk with no hands. You just kicked.

SPEAKER_02

Dorian is missing a hand.

SPEAKER_10

Uh it's not problems. How do you want to do that?

SPEAKER_14

Um, hell yeah. Your mind is weak!

SPEAKER_10

And then it's just bangs teeth ball out of its skull. I guess it doesn't really even have a brain, so it just kind of just crumbles underground. Um, leaving just a zombie and a skeleton in this battle. Uh but they are not wise enough to flee. Right. Of course not.

SPEAKER_14

Are they holes? BIT! Uh technically yes. Fuck!

unknown

I think.

SPEAKER_11

Probably. At the zombie? Yeah. Yes, it will. Uh, you said they're immune to poison. I did. Shit.

SPEAKER_09

Shit!

SPEAKER_11

Uh uh five damage.

SPEAKER_09

Uh-huh. Okay.

SPEAKER_10

Uh he is now bloody.

SPEAKER_09

Yeah. Spiders.

SPEAKER_10

Your spider fangs into it. It's hurting. Joanna.

SPEAKER_09

Okay.

SPEAKER_02

Um.

SPEAKER_10

There's a lot of movement happening on the table that is not reading into the podcast, but trust us.

SPEAKER_05

Dexter.

SPEAKER_10

We're not buying you anything.

SPEAKER_05

Dex 13.

SPEAKER_11

Okay. Save.

SPEAKER_05

That bitch. Okay.

SPEAKER_11

That's what I hate about being spider. Safer suck things. Piss me off.

SPEAKER_03

Yeah. I have a hair in my butt. There's a lot going on. Uh, yeah, nope.

SPEAKER_05

Done.

SPEAKER_10

Okay.

SPEAKER_05

I can feel it. I can't get out.

SPEAKER_10

Uh, skeleton is going to fire another arrow at Joanna.

SPEAKER_09

No.

SPEAKER_10

24 will hit. Oh my god. Jesus.

SPEAKER_05

Joanna. I'm fine, I'm fine, I'm fine.

SPEAKER_10

Five piercing damage.

SPEAKER_05

It's okay.

SPEAKER_10

Into your other kidney.

SPEAKER_13

No, it's annoying. No, it's no longer okay. The skeleton's no anatomy! My organs!

SPEAKER_10

And then the zombie uh is going to continue attacking.

SPEAKER_13

Wow. Miss.

SPEAKER_10

Wait, what's your AC as a spider? 16. Never mind. Miss. Any wild shape is a 16 now. Oh nice. Cool, cool, cool. Bloody zombie misses Orion Valondeck.

SPEAKER_03

Bloody zombie.

SPEAKER_10

Bloody zombie.

SPEAKER_03

Neat my lama.

SPEAKER_06

Bloody zombie!

SPEAKER_03

16.

SPEAKER_11

Yep. Strong zombie.

SPEAKER_13

Four. Love his music.

SPEAKER_10

Does not kill him, but he is very weak as this excellent. He's got you see this arrow pierces him in the heart, but a heart that's not really beating. Won't kill it.

SPEAKER_05

Okay.

SPEAKER_03

Thank you. Val. All of us come.

SPEAKER_10

Never mind.

SPEAKER_03

Healing work, Joanna. Nah, I'm fine. No, no, no, no.

SPEAKER_05

I can do it myself.

SPEAKER_11

Do you have healing work? Is it druid?

unknown

Yes.

SPEAKER_11

Or is it cure wounds? Because you always confuse the two.

SPEAKER_02

I know I confuse it, but I'm looking at it right now.

SPEAKER_03

I get it confused because I had both of them. I only have one this time.

SPEAKER_11

No, I always got him confused as when I was Devron. Oh my god.

SPEAKER_03

Eight.

unknown

Okay.

SPEAKER_03

Um, which one is it more dead? The zombie is doing hanging on by a thread. He is uh he's healing you because he's not gonna tell you about or talk to you again about uh running into the fray. At this point, he's like, Alright, well, you gotta learn this. But I also don't want you to die, but I've said my piece, so I will continue to focus on my own point.

SPEAKER_04

Uh I'm gonna hit that guy. That's almost dying.

SPEAKER_10

Okay.

SPEAKER_04

Yeah, right there.

SPEAKER_10

Zombies fucked.

SPEAKER_04

Yeah, he won't die. Uh how does an 18 feel?

SPEAKER_10

Painful.

SPEAKER_04

Painful? Uh 10 damage.

SPEAKER_10

How do you wanna do this? Two HP remaining.

SPEAKER_04

I just want him to explode.

SPEAKER_10

Pardon the viscera. Pardon the viscera. Uh the tree just gets absolutely coated in blood and guts. Take care of me, so you don't smoke. And you see the skeleton of the tree gets exploded by a bit of it. Linda screams. Zombie guts are.

SPEAKER_04

Uh I thought there was gonna be a blinda scream. I thought Linda was gonna scream.

SPEAKER_11

You only get one for combat.

SPEAKER_04

No.

SPEAKER_11

She also is drinking zombie blood, and that's gross. She doesn't like that. She wants real blood.

SPEAKER_13

Mine slipper! You better watch out. You better not cry.

SPEAKER_11

Yeah.

SPEAKER_13

You better not.

SPEAKER_10

Shadow. Uh fail. Okay. The dice kept getting cocked. That's why I don't like trays. That's why I like psychic damage.

SPEAKER_11

You gotta get hard walled trays.

SPEAKER_02

Nope. I got no five.

SPEAKER_10

There is no damage. Oh, I didn't think apparently uh hurts it. He's still up. I'm gonna shake. Oh, sorry, sorry, sorry, sorry. I you guys are low level, so I just I always assume that you're not doing buttons actions.

SPEAKER_11

He ain't gonna flee. He's stupid.

SPEAKER_14

I'm just telling fucking Joanna to get another fucking arrow in one of her other.

SPEAKER_10

Next to me, what the fuck is going on here?

SPEAKER_14

Beware, my summon knight!

SPEAKER_10

Mike.

SPEAKER_13

Bite!

SPEAKER_10

Uh that that zombie's dead. Fuck.

SPEAKER_11

Did you even hit? Yeah, yeah. Oh, that's right. You want to move up to that one? Yeah, 10 doesn't hit the skelly. It does not. That's right. So I'm just gonna part on it.

SPEAKER_10

Yep. Uh as you run through, you just dissipate the illusion of being holy danced.

SPEAKER_06

That's in the adjacent square. I don't inspire.

SPEAKER_11

Alright, joke run around it.

SPEAKER_04

Oh that's right. That's right.

SPEAKER_05

Everybody happy! This is it's purely character-driven. I just I gotta get in here. I don't know.

SPEAKER_07

Um, from here's stuff doing talking about it.

SPEAKER_03

Yeah, whatever. Orion's just like she dies. She dies at this point.

SPEAKER_14

You'll be very upset, Orion. It's broke by close.

SPEAKER_03

We'll get over it. Let it let it 20 to hit.

SPEAKER_10

That'll do it. Aggressive roll.

SPEAKER_03

Yeah, it worked.

SPEAKER_10

What are you doing?

SPEAKER_11

I'm copying her. That's how she's already. Hey, yeah.

SPEAKER_05

15 right here.

SPEAKER_11

How do you gotta do this? She goes.

SPEAKER_05

Um, Joanna.

SPEAKER_03

Let it rip. Joanna bro, take throw yours. Her two steps back next to Val.

SPEAKER_05

Kind of looks towards O'Reilly and gives him a little like nod as a thank you for healing her. And then just like guiding ball. Iron Man style. Yes. Nice. Yes.

SPEAKER_10

Amazing. Awesome. You guys are now out of combat.

SPEAKER_14

That little fucker didn't know what he was talking about. That was nothing.

SPEAKER_05

Yeah, it wasn't too bad.

SPEAKER_14

I like people laughing that.

SPEAKER_05

How are your kidneys, Joanna? Easy to do. How are your kidneys? Oh, fine now, I think. They feel like they're functioning, so it's fine. You can feel them functioning? Yeah. I felt them be I felt them. I felt them be healed, which felt gross. Like I felt it come back together. So I think you're fine. Alright. Did you learn anything? I thought you missed.

SPEAKER_02

Russians don't do this. I did not like Russians don't do this.

SPEAKER_03

I thought you missed. Yes, but did you see me kill it with my teeth? No. Right after.

SPEAKER_02

That's how Val, you recognize my face is still shadowy.

SPEAKER_10

Val, you recognize that uh all of the bodies here um have a symbol of Bane on them. Uh seemingly uh old residents of Castle Crag that have been uh shooed out by the new residents, the Zentrum, the new uh Black Hand of Bane, uh cultists, whatever forest creatures or other undead have resided here. Uh but they seem have seemingly were on the move uh and trying to find a new place to reside. Uh it's a good thing that you guys stopped them before they got into Shadowdale Town, but uh it's clear that uh there's not enough space uh at this point, so Castle Crag might be pretty, pretty full at this point.

SPEAKER_04

Yeah, maybe we don't go there until we're a little strongy.

SPEAKER_11

Hopefully we can catch Powell before he gets into Castle Crag.

SPEAKER_14

I'm not sure that's where he's going.

SPEAKER_11

We'll continue to follow these tracks. Uh let me know when it's been an hour. Okay.

SPEAKER_14

Um I don't think I'll ever get used to use spider form.

SPEAKER_11

This is a strange form.

SPEAKER_01

When you talk a wild thing, are you like moving your mouth or your buttons?

SPEAKER_11

Yes, both or something. What?

SPEAKER_02

Would it like give you a lisp or something?

SPEAKER_11

Uh I don't think so, no.

SPEAKER_02

Does your mouth you just know how to use your mouth like that?

SPEAKER_05

I I don't know. Spiders have tongues, do you? It's it'll it's only don't ask me how that is. Oh my god. It's a little hard to look at you. I'm not gonna lie.

SPEAKER_14

I know.

SPEAKER_05

I'm I'm sure it is. This is not my favorite of your favorite.

SPEAKER_14

Do you think you can milk his venom? Oh no.

SPEAKER_05

We're not milking our friend, Hodge.

SPEAKER_00

That's weird. What?

SPEAKER_11

I will have to think about it, Hodge.

SPEAKER_04

Oh no, no, no. Can you turn to your own?

SPEAKER_10

No. And with that, I would ask for another uh another survival check.

SPEAKER_11

Twenty. Sletty twenty. I made that with advantage with your help.

SPEAKER_10

I'm spidering.

SPEAKER_14

Spider.

SPEAKER_03

Okay.

SPEAKER_10

You guys are your spidey senses lead you along the trail. Uh you do pick up two other adult male friends as well. As well as the three goblins. After about forty-five minutes, the goblin tracks veer off. And you see adult male footprint leading from the direction of the castle. The goblins then went uh to the right. Um and then all of the adult men went towards the castle dragon.

SPEAKER_11

Do you want to follow the goblins or do you want to follow the man? There's no way to hell gave the goblins at all. Hopefully we can catch him before he enters the castle.

SPEAKER_10

Um another ten minutes and the castle comes into view. You see, uh, Castle Crag doesn't rise so much as claw its way out of this hillside. It's a drow-built tower and a broken wall, swallowed by centuries of earth, burned and rebuilt and burned again. Half of its half of it is underground. You see, crows sit the battlements and don't fly off. Somewhere inside of these stones, you hear chatter. Lots of it. Make a perception check for me, everybody.

SPEAKER_09

Yep.

SPEAKER_11

Eighteen.

SPEAKER_01

Let's go on, I think.

SPEAKER_03

Uh nineteen.

SPEAKER_11

Ooh, my stealth is close by.

SPEAKER_13

Fourteen. Fourteen.

SPEAKER_10

Um you see that uh anyone that got a twelve can see that the main gate is being watched by two uh figures in dark robes, and you recognize the these dark robes as those not of the Zenterim, but of uh cultists of Maine. These tracks that you've been following lead there. You don't see any of them veer off, but they do kind of uh it becomes muddy. Um, but you do see clearly that these were probably the latest tracks to have gone in. Yeah. Um it seems like just last night. They probably left, followed the exact path that you guys have followed them on um immediately after this encounter that you had and went in. You do not see any tracks that are newer after that. So it seems that Powell is still there. You also see on your 19 and 18 that there are other ways in. You see a collapsed section of the wall, a drainage tunnel that is choked with roots, but apart from that is uh accessible, um kind of leading into the lower levels. Um, and you notice that not all of the entrances are fully guarded. Um obviously this place is layered and very old, and likely below this uh this face that rises up from the hill uh is a uh labyrinth beneath.

SPEAKER_11

Do you think do you think we could try and call him out?

SPEAKER_14

I can make uh one of us invisible for an hour. Uh-huh. Perhaps we could feel it. From under their nose. I do think potentially goading him out is preferable to going in.

SPEAKER_09

Yes.

SPEAKER_14

But I'd rather not deal with them at all. No. Especially with Val being here.

SPEAKER_11

I'd they are mere cultists, I feel like we could take them.

SPEAKER_14

We don't know their numbers. That is true.

SPEAKER_09

Yeah.

SPEAKER_10

One, two, even ten of them, I think would be fine, but Well, you know that there's at least six. Yes.

SPEAKER_14

Plus, including Value. Like you mean.

SPEAKER_10

So Powell and the Zentrim that he was with, plus what seems like the four Bannites that went in, and then you obviously see two guards in the front, and then lots of chatter within, and then knowing that this is an old, very ancient uh and drow-built uh place, that you know that there's a labyrinth inside of this that is that is going to house many more people. Yeah.

SPEAKER_03

I have pass without a trace now, too.

SPEAKER_10

Especially since they have kicked out some of the undead that previously lived there. I have really good stealth as a spider. Do you? Yeah.

SPEAKER_03

Oh my god.

SPEAKER_14

What is what is pass without a trace?

SPEAKER_03

You get a plus ten to yourself check. All of us.

SPEAKER_11

So if somebody needs Orion and I could sneak in.

SPEAKER_14

I can only make one of you completely invisible.

SPEAKER_00

I uh how much longer can you be a spider?

SPEAKER_11

Uh not too much longer.

SPEAKER_14

Then perhaps we send Orion an invisible guided past another trace. All the spells combined. We may have a chance to have you go in and steal the orb from right out. Uh from under how's nose.

SPEAKER_10

I will say that this is very clearly not a horse heist situation. You will not be able to go in and go out scot-free. If you are found while you're in there, you do have different entrances and exits that you can use, and you will need to get to them quickly or you will be surrounded. You don't know exactly how many are in there, but you know that there are many.

SPEAKER_11

It might be better just to go in together.

SPEAKER_03

Find a way out.

SPEAKER_10

You also know that that's probably not a great option either. Just all going in together. A straight up fight? That's what I'm saying. Like you guys are way outnumbered. A fight would be suicide. Yeah. If you sneak in there and are caught, then you need to get out quick. Yeah.

SPEAKER_14

Would you be comfortable doing that?

SPEAKER_11

I can become fast.

SPEAKER_02

Yes.

SPEAKER_14

One of you two. Is it a range?

SPEAKER_03

Uh it's an aura of 30 feet.

SPEAKER_11

I can change, I will focus all of my energy to change into either a wolf or a lion, which will give me much speed. 50 feet of it. Yes. Yes. But they will most likely pursue us.

SPEAKER_03

I can also cast long strider on myself in addition to casting on a tree.

SPEAKER_10

Longstrider last year.

SPEAKER_03

I get an extra 10 feet of movement, it lasts one hour.

SPEAKER_10

I think are both of those concentrations?

SPEAKER_03

No. Longstrider isn't mine.

SPEAKER_14

Very quick. And spelling him my magic isn't working as well. And then maybe we can on the outside waiting.

SPEAKER_10

Yeah, so it's not um it's not filled with water. It's uh but it's like a 30-foot drop.

SPEAKER_11

So we can distract the front door.

SPEAKER_14

Or we we set a trap, and as they if they do catch an attempt to follow, we may pull the bridge off once Orion is free, trapping them in their own castle, at least for a moment. We get the fuck out of there. Yeah.

SPEAKER_10

I mean you guys can see that the obviously the there's an entrance here, there's an entrance here, back here.

SPEAKER_14

Like um This is all down? Oh no, the oh, this is the thing.

SPEAKER_10

This is So this is this is kind of you would have to find a way to cross this. Yeah, that's what I'm saying.

SPEAKER_14

Um straight through the front door, maybe.

SPEAKER_10

But yeah. Uh or or climb up over here. Um but there are other ways in. Um and then the the sort of sewer entrance you can see uh is is it's kind of hidden by the map. But it's over it's over where it's over where the void. Yeah, the void. It's in the void where the um their projector is broken.

SPEAKER_03

Orion would definitely use the hidden entrance.

SPEAKER_14

Yeah, I don't think going through the front door is the best, but maybe out through the front door would be a potential just because it's fast.

SPEAKER_03

If necessary.

SPEAKER_14

Yeah, and then we could, I don't know, destroy the bridge if we needed to.

SPEAKER_03

Only we have bombs.

SPEAKER_14

3d6.

SPEAKER_10

That was really disappointing.

SPEAKER_14

Good work. Um I think that might be our best option. We can't all go in there.

SPEAKER_11

You do have smoke bombs.

SPEAKER_14

Yes, exactly.

SPEAKER_11

We do have smoke bombs.

SPEAKER_03

So with myself and plus fourteen. And guidance. And guidance. So then I have a plus fourteen.

SPEAKER_14

And invisibility would give you advantage. Right? Yeah. Um really a shadow.

SPEAKER_02

He's just a wind.

SPEAKER_05

Yeah. Thars. Sometimes I still hear his voice.

SPEAKER_11

I loved having a plus twenty with pass without trace. Oh my god.

SPEAKER_05

14, 17, 30.

SPEAKER_11

Yeah, right. Alright. Quick draw.

SPEAKER_10

Yeah, it doesn't really give rules for invisible, which is weird, but um it's just they kind of need to just find you.

SPEAKER_11

Yeah.

SPEAKER_10

If you have pass without trace, because when you're hidden, you're you have the invisible as invisible vision anyway.

SPEAKER_11

Yeah, you don't really give it to me.

SPEAKER_10

Yeah. But with invisible, you can be you can be hidden out in the open. Yeah.

SPEAKER_14

I would do it anyway, just to give us as much options as humanly possible. Yeah.

SPEAKER_03

I'm ready.

SPEAKER_11

Please just be careful.

SPEAKER_03

I will.

SPEAKER_11

Come back to us. Okay. Is Orian going solo?

SPEAKER_14

I think so.

SPEAKER_11

That's such a bad idea. I think we need to send one more person.

SPEAKER_14

I don't think that's for what's going to be one more person's not gonna kill him.

SPEAKER_11

No, but it'll help if he's caught.

SPEAKER_03

Um I'm gonna cast Log Strider on myself, and I'm gonna cast barkskin on myself as well. Not only one of these things is concentration, which is insane. Which is a pass without a trace.

SPEAKER_10

Okay.

SPEAKER_03

So I have bark. I'm gonna write.

SPEAKER_10

For how long? Yeah.

SPEAKER_03

One hour for bark skin.

SPEAKER_14

Oh my god, Ryan, you got this. I believe it's yes.

SPEAKER_03

What's invisibility?

SPEAKER_14

Nothing essentially you're just invisible.

SPEAKER_03

How long?

SPEAKER_14

One hour.

SPEAKER_03

Um cast without a trace is one hour.

SPEAKER_14

Always will have this advantage to attack you. While you're invisible again.

SPEAKER_03

So cast without a trace I'm casting, orpskin I'm casting, long strider, I'm casting. Which is long strider is also one hour.

SPEAKER_14

I will also wait to cast invisibility, of course, until Orion has uh cast all these spells and then attack. Any attack roll, dealing damage or casting a spell, you will become uninvisible. So just not doing an action necessarily, but like doing it offensive action.

SPEAKER_05

Okay. Yeah, and I'll wait to cast guidance because it's only a minute, so it'll help you get in there, but then once you're in there, it'll go in.

SPEAKER_11

Yeah. Poof. I believe in this. I believe in you, but I'll be excited. I'm I'm super nervous for you.

SPEAKER_14

I think we may be more of a liability than the health, but if we were to travel in maybe you or Ike would not be so bad, but I feel the worst if we are all taking a whole two of us inside. Yes.

SPEAKER_03

This is uh very similar to a lot of the missions I was on back at the temple, so I am prepared.

SPEAKER_10

Good.

SPEAKER_03

Be careful, okay?

SPEAKER_10

Orion spends uh a couple minutes casting these spells on himself, right? Uh and then finally topped off with invisibility from Hodge.

SPEAKER_14

Actually, I throw her face, I'm pretty sure.

SPEAKER_03

He doesn't flinch.

SPEAKER_10

Uh turns completely invisible out of sight from the group. Um you faintly hear his footsteps as he walks off. How hard is it making it? He said it's not gonna be like foresight, so we're fucked.

SPEAKER_14

We can't just outrun him. That's what he meant. Can't steal. It just means you can't like run it.

SPEAKER_11

I mean, we could it'll they'll be easier to pick off that way.

SPEAKER_10

Um climbing down and going through the drainage tunnel. Yep. Okay. Um do you take your time or do you want to do this quickly? Climbing down.

SPEAKER_03

Oh what what would change? Anything?

SPEAKER_10

The it would be more difficult. I would make you have you make a roll, but uh you would save some time on your spells that might really concerned about my spells.

SPEAKER_03

Okay. So I will take it.

SPEAKER_10

Is ten minutes the shortest one?

SPEAKER_03

One minute is the shortest one. One minute for guidance.

SPEAKER_10

Oh, okay.

SPEAKER_03

One hour for everything else.

SPEAKER_10

Well, it's gonna take it. Either way, your guidance has gone.

unknown

Okay. That's fine.

SPEAKER_10

Um, by the time you reach the bottom and and reach the drainage tunnel.

SPEAKER_03

I have guidance now. It's kind of nice. You're right.

SPEAKER_10

It's also verbal.

SPEAKER_03

Not doing that. Guidance.

SPEAKER_13

I hope they don't see me.

SPEAKER_10

Uh you find a root-choked tunnel in the buried tower, buried at lower levels of this tower. Cramped, wet, dark, but no guards. Nobody watches it because nobody sane would ever think of using it. Not the poopy tunnel. You watch the poop tunnel.

SPEAKER_01

Don't worry, sorry.

SPEAKER_10

Uh as you slip between the roots uh and step through this wet mess, uh, you are dropped beneath the castle. Make a perception check as you find your way inside. Uh, this will be a disadvantage because it is completely dark.

SPEAKER_05

11.

SPEAKER_10

Okay. Still be at disadvantage. Okay, never mind.

SPEAKER_03

It was at disadvantage.

SPEAKER_10

Yeah, I know. What have you done?

SPEAKER_02

I didn't do it at disadvantage.

SPEAKER_10

Oh, yeah, it's disadvantage. What'd you get?

SPEAKER_02

Nine.

SPEAKER_10

Okay. Um you continue along through the tunnel until you reach this labyrinth. You kind of climb up through a gate and find yourself in a long tunnel with many different doors leading different ways, many different tunnels leading different ways. You hear the rickety sound of a bow. Kind of clicking and clicking and clicking. And make a stealth check for me. At advantage.

SPEAKER_03

Not twenty.

SPEAKER_10

Let's go. What's the total? Thirty-four. Plus ten for five password trace, right?

SPEAKER_02

Plus less than five. Thirty-four.

SPEAKER_10

Oh, I love that. This clicking uh is a bow uh wrapped around the back of a skeleton that is walking down the hallway and clattering against its rib cage as it walks right past you. Literally right past your nose. And continues down the hall. Completely unaware that you are right there. You peek around the corner and you see more skeletons just kind of like looking around, uh, kind of watching, and then some zombies just passing by. And then uh do you continue through the hall?

SPEAKER_08

Okay.

SPEAKER_14

Um I'm getting nervous. Did I keep an eye with my orb of time? I thought you got rid of it. No, I didn't. Oh. I was like, no one's gonna want this. Um just how long she has left on her spells, and then he has left on his spells, and then I will maybe use it as I had to cast message and give like a 10-minute warning.

SPEAKER_10

Do you need to see them to cast message?

SPEAKER_14

Okay.

SPEAKER_10

Cool. Like, yeah. He's in there. He's in there somewhere. Um you pass by a door uh that you hear a uh a few people uh sounds like they're eating. You hear the click, the clanking of silverware, uh, and then people kind of eating and that's a good one.

SPEAKER_08

Um better uh better get back to work.

SPEAKER_10

And then you hear footsteps kind of clacking against the uh um against the stone and and getting closer to the door that you are standing next to. The door opens. Uh uh, he he closes it.

SPEAKER_08

Fucking zombies walking outside. Let's take care of them.

SPEAKER_10

Awesome. He uh you hear the other three people get up. Uh, you look and they just kind of look like bandits. They don't look like they're affiliated with the Zentrim or with Bane. Uh and you see all four of them uh grab their short swords and point them at the zombies and say, Get moving down the hall, down the hall. You know where you're supposed to be. And the zombies go, and they kind of turn and walk down uh down the hall to another uh room down a long hall. Um, and then the other three go back inside, continue eating, um, and uh the one walks right past you, almost bumps you with his shoulder, uh, because you didn't say you moved. Um and uh just kind of like sniffs and then starts sniffing his armpits.

SPEAKER_11

I guess that's me.

SPEAKER_10

Weird. Uh and then walks down the hall uh and and you see him open a door to another room that look and you kind of peek in, looks like sort of like a bedroom. Um you continue down the hallway that you were going through?

SPEAKER_03

I think so.

SPEAKER_02

I should.

SPEAKER_10

Okay. Um you start to feel as you as you venture deeper into this labyrinth, you start to feel your skin kind of ache. Something feels really wrong here.

SPEAKER_03

Skin aching like my stars?

SPEAKER_10

Mm-hmm.

SPEAKER_03

Okay.

SPEAKER_10

Um and your kind of breath starts to get a little thin. There's something something here that's very, very strange.

SPEAKER_03

Um would you like me to um use one of my shape my uh wild shape couches for my story form or not yet?

SPEAKER_10

If you want to.

SPEAKER_03

I didn't know if you're You said my skin aches, I don't know if that was the trigger.

SPEAKER_10

No.

SPEAKER_03

Okay.

SPEAKER_10

Um then uh continue down the hall and hear the faint screaming, just guttural agonizing scream. He fucking swallowed it. Some bitch.

unknown

Nice.

SPEAKER_10

Do you follow the sound?

SPEAKER_03

Yes. If it can I ready I'd like to ready a disengage. Can I do that without breaking my invisibility? Yeah.

SPEAKER_09

Yeah, why not?

SPEAKER_03

Just in case I see something in here that makes me need to run in the opposite direction.

SPEAKER_11

Okay. Yeah. I'm gonna guess it's pal after he swallowed it.

SPEAKER_00

If there's a cult here, they might just be tortured.

SPEAKER_10

You try to approach this door? Um make a religion check for me.

SPEAKER_14

18. Nice, nice, nice, nice.

SPEAKER_10

Um, as you're walking down, you get this sense. It feels very different than the orb did. The orb felt evil, but this feels like a different kind of uh like a devotion to a dark being. As you listen to this scream, it continues. Sometimes it goes quiet, but not because they're stopping their suffering, but because they're being gagged. And you kind of look at the door and you see that it has been painted um by the cultists of Bain. There are two candelabras illuminating it, and you see uh um what looks like on that on this religion check, what looks like the markings of uh this is like their chapel room that the Bainites have uh have kind of requisitioned and have clearly uh started torturing someone as a sacrifice to Bain. Great. Just great.

SPEAKER_02

Okay. It's none of my business.

SPEAKER_10

Okay, you wanna keep on?

unknown

Yeah.

SPEAKER_10

I'm going to help that person. We're fuck power, we're fuck power. Uh if you continue down this hallway, uh it leads down a staircase. Um down to another uh sort of labyrinth area. And the door directly in front of it. Uh the just kind of this double door uh appears in front of you. Um you now get that same feeling that you had when you were near the orb. You see these etchings, these scratches on this double door. Uh make an arcana check for me. Eight Not something you recognize um but scratches in this wood nonetheless. You hear a muffled conversation. A few voices. Make a perception check for me.

SPEAKER_12

Fourteen.

SPEAKER_10

Uh you hear the word uh you hear the words chromatic, dragon, fuck orb, swallow, uh, and power. And you recognize that this is likely between four and six people in this room. It is fairly clear to you that Powell is one of them. It is fairly clear to you that the orb is in there as well. What would you like to do?

SPEAKER_03

Oh fucking no.

SPEAKER_10

At this point, we are approaching ten minutes.

SPEAKER_14

Left.

SPEAKER_10

Ten minutes uh that you've been on this trip.

SPEAKER_02

So I don't have my launch.

SPEAKER_10

Because you didn't stop really and look for anything. You've just kind of been the only time you really stopped on this trip was when people were right in front of your face. You've just kind of walked straight ahead. Uh the invisibility certainly helped with that. What do you want to do? We're not warbat. We're not warbat.

SPEAKER_03

Do I can I like use my I guess intuition or something to try and determine if they're going to swallow this now or if this is a sale.

SPEAKER_10

Based on what you heard from here, unless you were to go up and kind of listen at the door, very hard to tell. You as a player can try to make something up, figure it out, or as Orion, but that's all the information you have.

SPEAKER_03

I have a feeling that this is a sale. I don't think that they are. I don't necessarily think that they're stupid enough to try this right now. So I'm gonna wait a few minutes and see if they open the door. After negotiating. I'm gonna listen to see if they transform. I'm gonna listen to see if this is a sale. And if it is a sale and they come back out this door, I wanna try and pickpocket them. Hell yeah.

unknown

Hell yeah.

SPEAKER_10

Pigpocket zit orb. That's good to see.

SPEAKER_03

If I can like feel it and sense where it is, I might be able to see it. I'm fucking scared, guys.

SPEAKER_11

Pickpocket zip orb. Attention it pickpocket!

SPEAKER_03

Now, if I pickpocket, does that count as like a roll?

SPEAKER_14

It doesn't say it says make an attack. Oh, the phone's dead. It says make an attack, cast a spell, or if you're gonna be able to do it.

SPEAKER_11

I would say no. Yeah, I didn't think so. Um it doesn't count. No, it doesn't count as an attack. No. Okay.

SPEAKER_10

Um you hear footsteps coming down the staircase. About five minutes in. So you're 15 minutes total in. About five minutes since you've arrived at this staircase. You're waiting. You hear two pairs uh or yeah, two pairs of footsteps coming down the stairs very slowly and methodically.

SPEAKER_03

Okay.

SPEAKER_10

You hear them talking to each other.

SPEAKER_03

Okay. I listen. I'm gonna move out of their way though, if they're coming down.

SPEAKER_10

You're gonna hug the wall?

SPEAKER_03

Yeah.

SPEAKER_10

Um These motherfuckers. You think they can do business in our home without us knowing about it? Just gonna start eating away. Yeah. We're gonna teach 'em. We're gonna teach 'em what they do in our place.

unknown

Perfect.

SPEAKER_09

I think we need that.

SPEAKER_10

Um and you they pass right by you. These you can see that these are two uh members of the Bane cult.

SPEAKER_09

Okay.

SPEAKER_10

Um their footsteps clack uh loudly with their boots on this approach to the door. Uh it seems like this is um sort of like very loud stone, or they have very, very hard, hard boots.

SPEAKER_11

It's like those click-clack footsteps in the Barbie movies.

SPEAKER_03

Oh my god, those are so good.

SPEAKER_11

It's like with my eardrums.

SPEAKER_10

Sorry. Um and right as they are about to reach for the door, uh, you hear from the other side of the door.

SPEAKER_08

Don't! Oh.

SPEAKER_10

And they both kind of freeze. And then you hear a kind of hand wiping against the back of the wood. You can hear their fingernails across the grain. And you see the scratches and the pattern on the front of the door wipe away.

SPEAKER_08

Uh fuck.

SPEAKER_10

And the door slowly opens, and you see one uh the the Zentrim that was with Powell. You see him peek out with his pistol, literally, like right under his face, pointed at them. The fuck do you want? And you see uh both of the knights, they put their hands up and kind of take a step back, a loud clack as they do.

SPEAKER_08

You think you're allowed to do business without us knowing about it?

SPEAKER_10

Uh he kind of steps out, closes the door behind him, points the pistol at both of them. I think I can do whatever the fuck I wanna do. And they go. Alright. We're gonna hear about it at some point. Fuck! And they put their hands down and turn and walk right past you.

SPEAKER_04

Okay.

SPEAKER_10

The pistol still looking, trained on both of them until they reach the top of the stairs. Um, you see as he opens the door to go back, there are five other people surrounding Pal. Uh, and you see at the center placed on sort of a coffee table. Pal is sitting at the center of a couch. There are two people on either side of him uh facing this door. Uh two people on chairs um sitting in front of him, and then the the other Zentrim, all four of these other people also look like Zentrim members. High up, very high up. Uh, but at the center you see the orb itself wrapped in a thin lead uh infused cloth, uh kind of like half folded over. Um you see all of them kind of looking out the door, making direct eye contact with you pretty much. They obviously don't know. Yeah, but you kind of get a chill down your spine as you see these five men, these scary looking men directly looking at you, and then the door closes. You hear a scratch on the wood grain again, as you notice this as a glyph of warding is placed again on this door.

unknown

Okay.

SPEAKER_10

What do you would like to do?

SPEAKER_03

I am still gonna wait.

SPEAKER_10

Okay.

SPEAKER_03

Until whatever this deal is is done.

SPEAKER_10

Okay. Yeah, until they open the door again and the rest of them have an hour, so 45 minutes.

SPEAKER_03

Everything is an hour.

SPEAKER_14

Okay. Everything is an hour here. And I'll give the 10-minute warning as soon as I can.

SPEAKER_10

Okay. Um, do you get any closer as to listen to the conversation?

SPEAKER_02

I will.

SPEAKER_10

Knowing that your footsteps may be loud. This will require a stealth check, but it would help. So if you get um this is a 15-foot walkway of loud stone that has been placed here specifically for this purpose so that people would not know when or so that people would know when someone is approaching this room. This room has been placed at the very bottom of this keep. Very uh well hidden. You were able to find it pretty easily. Uh so this is 15 feet. For every five feet, I will subtract two from the DC of the perception check. But on each five feet, I'll ask for a stealth check. And the DC would be eighteen.

SPEAKER_14

Plus ten. Plus fourteen.

SPEAKER_10

That's pretty good. Yeah.

SPEAKER_14

And you have advantage?

SPEAKER_10

Well, not on this because it's just purely sound. If they open the door again, slip your ass in there.

unknown

Oh.

SPEAKER_10

So you can get ne you can get next to the door. On three successful stealth checks, you can get next to the door and have a six easier perception and the opportunity to possibly get inside. It's up to you. How close do you want to get?

SPEAKER_03

What am I gonna do if I get inside?

SPEAKER_10

You'll get it. That's up to you. Or you can stay here, not roll you can roll perception check that's gonna be harder.

SPEAKER_11

Uh but not have to roll a stealth check. Is that not the goal to yoink it?

SPEAKER_10

It is the goal.

SPEAKER_03

I'm scared!

SPEAKER_10

You got this. You got this. Whatever happens, I'm going to roll for chance to see how long it takes them to come out.

SPEAKER_14

Okay. Oh, hell yeah. Should try to get a little closer at least. Yeah.

SPEAKER_11

Honestly, you oink it, and you gotta.

SPEAKER_03

I have 45 I have 90 feet of movement with dash.

SPEAKER_11

That's amazing. You'll outrun them.

SPEAKER_03

But they have guns. I do have barbers. Invisibility.

SPEAKER_10

I have invisibility. You are invisible.

SPEAKER_09

Oh my god, we had a sweaty. Okay. You got it.

SPEAKER_10

Okay, first stealth check.

SPEAKER_11

The DC is 18. So you need a four above, and you did not roll a four above. Okay.

SPEAKER_03

Then that one. You rolled a two. Shit. I'm gonna go further back.

SPEAKER_07

Well.

SPEAKER_10

Can I? What's your total? That's a sixteen.

SPEAKER_03

Um, yes.

SPEAKER_10

Uh you take a slow step up and a loud clack on the stone. You hear the conversation hushes for a second. Door swings open. Pistol. He looks around. I make a perception check for him.

SPEAKER_02

Slip in there, slip in there.

SPEAKER_10

He does not see you. Slip your way, isn't it? If anyone's out there, the next time you make a sound, it's gonna be the last sound you make. Door slams shut.

SPEAKER_07

There's no way you're gonna roll.

SPEAKER_10

You are five feet closer now.

SPEAKER_07

Right? There's no way you're gonna roll.

SPEAKER_10

Where's the box? You are five feet closer.

SPEAKER_03

Okay. Get a little closer.

SPEAKER_13

You got this? You're fast.

SPEAKER_11

You little closy. Get a little closer. He did just open the door without disarming the glyph. Well, I figured no.

SPEAKER_02

Oh, and he would expose it.

SPEAKER_11

Yeah.

SPEAKER_02

Alright, so need to get a little bit closer.

SPEAKER_10

He just opens the door. BOUM! You're gonna get five feet closer? Alright?

SPEAKER_09

Let's do it. Yep.

SPEAKER_13

Yep. Yep.

SPEAKER_10

Yep, yep.

SPEAKER_13

I rolled a nine on the die, so.

SPEAKER_02

Okay.

SPEAKER_10

One more or no? Yes! You got it. Which dice did you roll?

SPEAKER_02

What do you mean?

SPEAKER_10

You you Okay.

SPEAKER_02

What?

SPEAKER_10

Because you rolled two dice you rolled a dice and then it like knocked another D20 out. I rolled this one.

SPEAKER_02

It knocked this one. That's a 12 on the dock.

SPEAKER_10

Okay. You are next to the door. Obviously, you know not to touch it.

SPEAKER_02

Yep. No, not to touch it.

SPEAKER_10

But one step closer. Your perception check DC now drops by six from a twenty to a fourteen. Oh yeah. If you would like to listen in.

SPEAKER_12

I do. Alright. Perception check.

SPEAKER_10

DC is 14.

SPEAKER_03

Yeah. Uh uh. Nope.

SPEAKER_10

What did you get though?

SPEAKER_03

Rolled a four plus five, so nine.

SPEAKER_10

Okay. That's still only five lower, so you can still get a little bit. Um, you're not gonna get the whole story.

unknown

Okay. Okay.

SPEAKER_10

Um you hear that uh pick these words carefully. You hear Bane can't know.

SPEAKER_12

Whoa, whoa.

SPEAKER_10

What you hear need to leave tonight. That's it. Clearly they are unwelcome visitors here, though some Zenterim obviously have taken up some residence here. This is mainly the cult of Bane who stay here, and you have seen firsthand that they are not keen on keeping visitors who are keeping secrets from them. Oh my god, we could rally the Bane people.

SPEAKER_03

I literally was thinking that. But I don't think it's a good idea for Val. My other thought is I come out, tell the group that they're leaving tonight.

SPEAKER_14

We wait.

SPEAKER_03

We wait, we ambush. I like ambush.

SPEAKER_11

Yep.

SPEAKER_03

Now granted, I don't have all of the information, this is what I am assuming.

SPEAKER_11

Yep. That's fair.

SPEAKER_14

Um I think we can still wait it out and see if they leave, maybe, but then I think if we can make it back to us, that would be fantastic.

SPEAKER_10

I'm gonna roll a D100 to see how many minutes they are going to stay in there. Oh no.

SPEAKER_14

Out of a possible a hundred minutes?

SPEAKER_10

Yep. Jesus Christ.

SPEAKER_03

I am only staying until.

SPEAKER_10

They're gonna stay in there for another hour and twenty four minutes. Bro! Talking about what?

SPEAKER_14

Yeah, that's out of a possible hour and forty minutes.

unknown

Fuck!

SPEAKER_03

Alright, well.

SPEAKER_10

So as you feel your your spells getting close to being finished, I'm assuming you probably leave with some time to spare. Yes. Okay, so you're gonna head back?

SPEAKER_03

Yes.

SPEAKER_10

I'll need two more stealth checks. Okay. Can you just like hop?

SPEAKER_11

Your eyes got really wide. Oh my god.

SPEAKER_03

I'm gonna fucking run. I had my disengage. Remember, I said I'm gonna be able to do that. Would you still be if you're leaving, would you still be at advantage because you're still invisible?

SPEAKER_07

Well, but I've done it.

SPEAKER_11

This is for the sound. This is for the floor, so no. Run. Let me see your character sheet.

SPEAKER_14

Oh my god.

SPEAKER_11

What does that mean?

SPEAKER_14

That means he's about to delete it off your DDBR.

unknown

No.

SPEAKER_11

It's just a p it's just a pistol or two.

SPEAKER_14

It's the glyph of mortg that I'm worried about.

SPEAKER_03

Well, I'm not close enough to it.

SPEAKER_11

He didn't touch the doer. So he's good.

SPEAKER_13

No!

SPEAKER_14

Not in a hole in the ground, she doesn't.

SPEAKER_13

Not yet!

SPEAKER_10

You take a step, a loud clap as you turn. And you trigger that disengage, you start running on the stone on the side of the wall. There is a sharp piece that juts out, catches on the side of your belt, your long long sword, your plus one long sword, is unclasped, falls, clatters on the ground behind you.

SPEAKER_03

I'm fucking running.

SPEAKER_10

You run.

SPEAKER_03

I have 90 feet.

SPEAKER_06

Your sword also becomes visible.

SPEAKER_10

Scratches on the wall. Yep. You're dashing. You are at the steps. The door flings open a shot of the pistol.

SPEAKER_14

Is that a disadvantage?

SPEAKER_10

Did you say you're visible? She is visible or invisible.

SPEAKER_14

The sword becomes visible.

SPEAKER_10

What's your AC right now?

SPEAKER_03

17.

SPEAKER_10

It is? Oh right, right, right. Right on the bottom of your foot. The bullet hits and shatters on the bark skin. And you run.

SPEAKER_02

Yeah. Yeah. Yeah. Yeah.

SPEAKER_10

Oh my god.

SPEAKER_09

Yeah.

SPEAKER_10

And that's where we're gonna end our session.

SPEAKER_09

No, no, no! Keep going. What the fuck? No! You can't do this to me.

SPEAKER_10

I mean, we can go another 10 minutes, I guess. I felt like that was a good place to end.

SPEAKER_09

It was a good place to end.

SPEAKER_11

It's a great place to end. Oh my god. Jesus.

SPEAKER_08

GG's.

SPEAKER_05

Holy shit.

SPEAKER_10

It was a 16 to hit you.

SPEAKER_06

Holy nice. What was it without disadvantage?

SPEAKER_10

18.

SPEAKER_11

You found out everything you needed to. So there's there's four of them, including Powell.

SPEAKER_06

Five Zentri.

SPEAKER_11

Six.

SPEAKER_10

There's five total, including Powell. Sorry, six total including Powell. Okay, the Zenterim that you've met, there's Powell, and then there's four other high up Zenterim. You think we could take on uh five high up Zenterim?

SPEAKER_14

Well, we've got them all traveling with Powell. We'll just have to see. We could also tail them until they go to sleep. They can't be up forever. We could sneak behind them.

SPEAKER_10

Orion's gonna outrun them. Yeah.

SPEAKER_14

I mean when they leave, theoretically, later tonight.

SPEAKER_10

And they likely will not think to go through his route.

SPEAKER_09

Yeah.

SPEAKER_10

Okay.

SPEAKER_09

Great.

SPEAKER_10

It's just a matter of did your invisibility go away after getting hit? It's also a matter of will you run into people on your way through.

SPEAKER_14

Only if you do an offensive action.

SPEAKER_10

Okay.

SPEAKER_00

Um I also was gonna say something in our.com. New episodes of the Dale Lands every Wednesday. Find us wherever you listen to podcasts.