The Examined Game
Visit theexaminedgame.com for all episodes.
What do video games reveal about us? In The Examined Game Podcast, peabody-nominated documentary producer Steven Lake speaks with the creators of the world’s most celebrated video games about how they were made and the personal and professional impact games have had on their lives.
Steven is a Peabody-nominated producer whose work has appeared on Netflix, BBC Storyville, PBS, and The Guardian.
About Steven Lake
Steven Lake is the host of The Examined Game Podcast and a Peabody-nominated documentary producer. His work has appeared on Netflix, BBC Storyville, PBS, Al Jazeera, and The Guardian.
His films include Roll Red Roll, described by The New York Times as “an essential watch,” as well as Phantom Parrot, rated 4 stars by Peter Bradshaw in The Guardian, and Dungeon Masterhood, a coming-of-age documentary with dragons.
The Examined Game
Taking risks in AAA Games | Richard Lemarchand (Uncharted, Naughty Dog)
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
The Examined Game #1
In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?”
I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art form that is gaming and what games owe players in terms of engagement and interactivity.
Richard is a British game designer and Professor of Cinematic Arts in the USC Games program at the University of Southern California.
He has been a part of the Gex, Pandemonium and Soul Reaver series.