Funding the Dream on Kickstarter

EP 299 Live GAMA A.J. Porfirio Branding your Games and Licensing content

March 15, 2019 Episode 299
Funding the Dream on Kickstarter
EP 299 Live GAMA A.J. Porfirio Branding your Games and Licensing content
Chapters
Funding the Dream on Kickstarter
EP 299 Live GAMA A.J. Porfirio Branding your Games and Licensing content
Mar 15, 2019 Episode 299
Richard Bliss / A.J. Porfirio from Van Ryder Games
How to license other content and build a brand for your games and company
Show Notes

Host Richard Bliss and Guest A.J. Porfirio discuss game books and their live Kickstarter project. They have launched Graphic Novel Adventures Vol 2 on Kickstarter.

A.J. and Richard discuss how to license intellectual property, how to maintain a brand.

Van Ryder Games delivers strong narrative-based games with a solo-play angle. They have expanded into Adventure books because it continues with their brand of playing games that tell a story.

How do you find intellectual property? How do you get a license for a series of books? A.J. is always looking for new content and found the game book called Captive, a solo game book.

He had a personal passion for this kind of game. The key part of the story is that the game was difficult to find. Demand was there but supply was limited. He saw this as an opportunity.

Richard has backed A.J.'s Kickstarter campaign. Here is the link for you to do as well:

www.kickstarter.com/projects/vanrydergames/graphic-novel-adventures-season-2/description

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