Our unlikely trio of heroes accepts a mission to find Krenko, a goblin mob boss, and bring him back to justice.
Some tips we learned in this episode:
The clues you think might be obvious are not always so obvious to your young players (or your older ones). Instead of getting frustrated and just giving it away, give them time to figure it out, or reward the player with the highest perception or insight roll with some extra hints.
It's ok to fail. If it's a story critical plot point, then have a consequence and another option (or two) to move forward. If it's not critical then let them fail and move on.