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ET! Throwback: Unlock the Secrets to Call of Duty Resurgence Supremacy

April 18, 2024 Hayden, Mitch, and Tom
ET! Throwback: Unlock the Secrets to Call of Duty Resurgence Supremacy
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Entertain This!
ET! Throwback: Unlock the Secrets to Call of Duty Resurgence Supremacy
Apr 18, 2024
Hayden, Mitch, and Tom

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Hey there, gaming aficionados! Hayden, Mitch, and Tom here, bringing you the lowdown on dominating Call of Duty's Resurgence mode. Ready to ditch the hide-and-seek routine and level up your tactical play? Tom's got the inside scoop on game-changing strategies that'll have you outmaneuvering the opposition with the finesse of a chess grandmaster. We're all about the sneak peeks into enemy locations and knowing when to hit the reverse gear for that strategic retreat. Plus, Mitch steps up with his sage advice on survival, emphasizing the art of the well-timed withdrawal when the squad's down.

Strap on your headsets and prepare to mark your maps, as we dissect the strategies that'll have you reigning supreme on Rebirth Island. From debating the merits of high ground to the nitty-gritty of weapon choices, we're covering every angle to keep you one step ahead. SMGs? Check. Zone control? Double-check. And for those of you hungry for tactical knowledge, we unload our thoughts on balancing defensive and offensive maneuvers amidst the chaos of enemy respawns. This isn't just about where you drop; it's about the when, the how, and the what-next that takes you from sitting duck to the one who's calling the shots.

Wrapping up, we welcome your war stories and wisdom as we gear up for Modern Warfare 2 and Warzone 2—consider this your official call to arms. Share your tips, join our squad, and let's navigate the evolving battlefield together. Remember, we're not just here for the frags and the fame; we're building a community where every insight makes us mightier. So keep those comms clear, roles defined, and tactics tight. Hayden, Mitch, and Tom are signing off, but not before reminding you: victory loves preparation, and we're here to prep you for greatness.

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Hey there, gaming aficionados! Hayden, Mitch, and Tom here, bringing you the lowdown on dominating Call of Duty's Resurgence mode. Ready to ditch the hide-and-seek routine and level up your tactical play? Tom's got the inside scoop on game-changing strategies that'll have you outmaneuvering the opposition with the finesse of a chess grandmaster. We're all about the sneak peeks into enemy locations and knowing when to hit the reverse gear for that strategic retreat. Plus, Mitch steps up with his sage advice on survival, emphasizing the art of the well-timed withdrawal when the squad's down.

Strap on your headsets and prepare to mark your maps, as we dissect the strategies that'll have you reigning supreme on Rebirth Island. From debating the merits of high ground to the nitty-gritty of weapon choices, we're covering every angle to keep you one step ahead. SMGs? Check. Zone control? Double-check. And for those of you hungry for tactical knowledge, we unload our thoughts on balancing defensive and offensive maneuvers amidst the chaos of enemy respawns. This isn't just about where you drop; it's about the when, the how, and the what-next that takes you from sitting duck to the one who's calling the shots.

Wrapping up, we welcome your war stories and wisdom as we gear up for Modern Warfare 2 and Warzone 2—consider this your official call to arms. Share your tips, join our squad, and let's navigate the evolving battlefield together. Remember, we're not just here for the frags and the fame; we're building a community where every insight makes us mightier. So keep those comms clear, roles defined, and tactics tight. Hayden, Mitch, and Tom are signing off, but not before reminding you: victory loves preparation, and we're here to prep you for greatness.

The Gaming Blender
Could you design a video game?

Listen on: Apple Podcasts   Spotify

Support the Show.

Speaker 1:

Yeah, yeah.

Speaker 2:

Press it.

Speaker 1:

Hello, baby. Yeah, yeah, oh well, Hello, welcome to Entertain Us. A podcast about movies, tv shows and video games. I'm Hayden With me, I have Mitch, hello and Tam.

Speaker 2:

Hi Tam.

Speaker 1:

Our subject matter. Expert on resurgence.

Speaker 2:

Bum, bum, bum.

Speaker 1:

Because his KD spread is better than anybody and he likes Call of Duty. So, tam, how do I get good at resurgence? How do I resurge?

Speaker 2:

Stop being you.

Speaker 1:

Well, I can't help that.

Speaker 2:

All right.

Speaker 1:

Well, thanks for listening. So here's our tips and tricks. Mine is just, you know, hide most of the time.

Speaker 3:

Hope for the best.

Speaker 1:

Pick up the laser gun, you know, because everything else sucks. Tom, what do you got?

Speaker 2:

I see Mitch has a lot written down.

Speaker 3:

Now I knew what we need to do. Now. Whether I implement this or not is besides the point. But, the first thing I said was you need to know the enemy location. That's like, that's important.

Speaker 2:

I agree that's important knowing where people are.

Speaker 3:

So things like using the scout perk, using spotter grenades and all that stuff. I would recommend using that stuff Because even with the scout perk, when you shoot them, it lights up for your teammates too. Granted, it's only for a couple of seconds, but at least you know that they're there. High alert, High alert.

Speaker 2:

High alert is High alert, yeah let's you know, High alert's also good.

Speaker 3:

You want to use those kind of things, because if you know where they're at, it helps a lot.

Speaker 2:

Knowing where they're at's one thing, being able to kill them is a totally other.

Speaker 3:

Shut up. We didn't talk about that. That was the point. We just need to know where they're at If we can't kill them. That's besides the point.

Speaker 1:

Well, whoops, I'm going to shoot at them or I kill two of them break the third.

Speaker 2:

And then I get down and then Hayden and Mitch run in and immediately get nerfed by one guy. Yeah.

Speaker 3:

Because, he goes whatever gun he's got and just kills us both instantly.

Speaker 1:

The SMG. That's the meta, you know, or whatever I don't know. I just don't want to do homework to play a video game.

Speaker 3:

Yeah.

Speaker 1:

But we're not talking bad about Call of Duty. We're talking about how to get good at Call of Duty.

Speaker 2:

So Rebirth is unique in that you can keep coming back as long as someone on your team is still alive. Yes, so when you land initially that's very important Picking a spot that you know is going to have, you know, nine times out of ten, good loot and enough loot to sustain a four-man team.

Speaker 1:

That's why we always land at.

Speaker 3:

Before we go too fast, too far. Another key point that I had on here was don't be afraid to retreat. It's tactical.

Speaker 2:

The Mitch method of runaway If you're the only person left. If Mitch looks at his thing and sees Hayden's health bar go down and he goes down and he sees my plates go, Mitch's immediate instinct is to turn around and go back the way he came.

Speaker 1:

Survival instinct. If I'm in a firefight and I'm like he's almost down, mitch Too far gone, sorry Too far, you're dead, basically.

Speaker 2:

Bitch is in a helicopter flying somewhere else going. That was the best I could do, Sorry.

Speaker 3:

Look, if y'all go down both of you are down there's no point for me to run over there because it ain't going to help. I'm just telling you. So if both of y'all go down, I might as well book it couple of seconds.

Speaker 1:

When's the last time we won Resurgence?

Speaker 2:

I've won a lot. I have like 80 more wins than the two of you.

Speaker 3:

You play a lot more than we do, that's true.

Speaker 1:

I play with randoms, which are probably better than this. Some of them.

Speaker 2:

Some of them not so much. Some of them are worse than you.

Speaker 1:

That's saying a lot, actually, when you were talking about landing than you.

Speaker 3:

Yeah Well, that's saying a lot actually, but then when you were talking about landing at Harbor, harbor, that was another thing I put down. Start at an outer kind of coastal building because, if anything, it at least limits one side that you've got to defend. You've only got to defend three ways, instead of you know behind you as well.

Speaker 1:

Harbor is interesting because it actually is more like two directions. It's like you you got chemical that you got to worry about.

Speaker 2:

And you got like big red in front of you.

Speaker 1:

So you know, because the prison has that uprise where they can shoot down at you.

Speaker 2:

But there's that whole lane. You can drop down behind the wall and then they can't see you.

Speaker 3:

And even the chemical plant. I mean, they can shoot down in your direction, but there's no like windows or doors directly from that building into your building.

Speaker 1:

Yeah, and we like Harbor because it's not that popular.

Speaker 2:

I mean, chances are like every other game a team will land, or a team will land nearby and push at us when they realize we're there.

Speaker 1:

But if you can own that space long enough to get a gun or some guns and then figure out where to push from there, you can at least have a good starting point compared to what other people are doing, which is just ballsing it in prison, hoping for the best or control center or chemical bioweapons nova which I think is stupid, because you know you're gonna land with other people and you know it's a fight for a pistol or something like that, so it's not worth it, I mean even like playing with you guys or I play with randos.

Speaker 2:

They like to land at um, like headquarters or grandma's house, I think they call it. We just don't want to. There's the giant tower, yeah, that cluster though, those three buildings right outside of prison. A lot of people love to go there. A lot of people love to go prison roof. A lot of people like to go below prison.

Speaker 1:

A lot of people love to go to control yeah, I, I like uh harbor, because we usually end up pushing into. You call it big red or something like that, which most of the time the circle ends up either in prison, the chemical side, or like that tent city side.

Speaker 2:

Yeah, it's usually where the circle ends up at, so you can you have pretty well, avenue like 70 of the time, if you land at harbor depending on the way the map is you have an avenue to make it to buildings, to fight your way into the zone Right, or sometimes it collapses onto Harbor. That's true, rarely, but that is true. And that's a slug fest Cause you got dudes coming down from the Hill in multiple directions.

Speaker 2:

Yeah, but you can kind of like you know cause you know you're gonna have a team coming from chemical. You know you're gonna have the teams coming from nova getting on top of big red. You know you're gonna have teams on prison who are working their way down the hill and they're shooting down at you at harbor.

Speaker 1:

Yeah, but you know, you got strategies that you can implement, defensive strategies like uh, stairs is always a big thing and you can just put a landmine on the stairs or something like that.

Speaker 3:

So well, that's another thing I was going to get to is like when the smoke starts to close in and stuff, I I mean, yeah, it might be advantageous to be up on the high ground, which that's another thing that I have later on is high ground is an advantage, but even if you're on the high ground, you don't want to be on top of prison and then have to jump off of prison to get to the circle, while the guys down low are just waiting for you to jump.

Speaker 2:

The biggest thing when the zone.

Speaker 3:

You want to be ahead of the circle.

Speaker 2:

When it collapses and the new zone appears, the biggest thing is positioning. Yes, don't be the last one to try to run, because we all do it, but if you're inside the new zone and you know it's collapsing, the first place you look is out of the zone where everybody else is and going to have to come to you, right?

Speaker 1:

I think most people for battle royales in general when they start out they always play with that notion of all the bad guys are in the zone. So I'm going to try and stay out as long as possible, to live as long as possible. Then when you become more experienced, you know that if you can own your space in the zone and then kill those people trying to get in, you have a better position of advantage because you're playing defense instead of offense.

Speaker 2:

Yeah, but as it collapses more and more, you know every building you're running into there's going to be a team.

Speaker 3:

right, you're going against a fortified position well that, and then, even if you're, if you're outside the zone, you're essentially fighting on two fronts, because you've got to stay in front of the circle, because it's closing and then you still got to worry about defending from the people that are shooting at you, basically just having to play hopscotch between you know cover, hoping that you don't get shot and still outrun the zone.

Speaker 1:

Yeah and most people play with fast guns, especially in resurgence, because it's very tight and close, so it's like SMGs.

Speaker 2:

They are SMG dominant.

Speaker 1:

Yeah, and they play like that because they're you know clearing aggressively, Whereas if you can get into a fortified defensive position, you can try long guns and you'll dominate from a distance because nobody has those in Resurgence. So if you get up on the roof or something like that and buy a big red I don't know what that building is called, but like with the windows on the roof, that pop out all the time.

Speaker 1:

You know, like if you get a sniper gun for that, you can just pick off people in prison that can't touch you.

Speaker 2:

I mean Rebirth is the most aggressive game type it is.

Speaker 1:

It's frustrating when you are being assaulted because they just keep coming at you.

Speaker 2:

I mean you can take three out of four of them and then a minute later they're all back. They're all back.

Speaker 3:

Well, talking about being aggressive, that's another thing that I put down was speed kills, so you don't want to worry too much for range until later on in the circle where you already have a setup spot where you know you have to go, Because at the beginning there's so many people. You've got to be able to kill people quick before their whole team responds back on top of you.

Speaker 1:

Yeah, and we play usually where we're like, okay, we're all three sniping, and our play usually where we're like, okay, we're all three sniping, and our fault is that we all want to get kills and we're all shooting at that one guy parachuting in, and usually one of us needs to get smart and sometimes we do, sometimes we don't.

Speaker 2:

We start tunneling.

Speaker 1:

Yeah, you start ratting around inside the building making sure nobody's sneaking up on you.

Speaker 3:

Yeah.

Speaker 1:

So, but that's the smart way to play, but it's also kind of boring.

Speaker 3:

So Another thing which pretty much everyone knows is that time to kill is king. You know, you got to have the guns that shoot the fastest and do the most damage.

Speaker 2:

Yeah you're not going to be running around with an Odin and a P90. Yeah.

Speaker 3:

The more damage you can do, the quicker is. I mean, that's what everybody's going to use.

Speaker 2:

And the guns that grant you, you know, decent TTK and movement.

Speaker 1:

Yeah, I was playing with the Origin yesterday and I was getting a fair amount of kills with that because it I don't know what they've done to buff it recently, but it feels like it was when it started out. So it's got a decent choke spread and it's one to plate and then one to down and it's really fast, so it's like within one second you can down somebody.

Speaker 2:

So, it'll beat an SMG which makes freaking sense Very up close, yeah, yeah.

Speaker 1:

Yeah, I mean like if they're, you know, 50 meters away or well, that's probably pretty far. If they're 20 meters away they might beat you, you know, but for the most part just hosing people with the Origin with its 17 shells, I think, magazine, I think. The origin with its 17 shells, I think, magazine, I think the 25 round, something like that.

Speaker 2:

Yeah, like you have an insane amount.

Speaker 1:

You just hose people with that you can expect and I like to have that indoors where everybody's like breathing distance and just hosing people with that.

Speaker 2:

You're running into a room and it's like guy in the corner, they're just, they're. The flinch is just out of control because I.

Speaker 1:

I ran into a room where a dude was behind him. He set up a portable barricade and only his head was available, but that's all. I took two shots to kill him, from the other side, you know, and he had an smg and I downed him before he got me. And it makes sense like, okay, the shotgun is dominant in that situation.

Speaker 3:

So yeah, another thing I put on here was, like you know, we were talking about how you're killing somebody and then his team comes back you. You don't want to get stuck in what they call respawn loops, to where, basically, you're just constantly just you and one other team Trying to get something to die.

Speaker 2:

Trying to get something to die.

Speaker 3:

If you can't wipe them, you just need to kind of like back off a little bit.

Speaker 2:

That's where aggression comes into play. If we get rushed and we kill three of the four, we have to find the fourth guy and just end it.

Speaker 1:

That's the biggest problem with Resurgence is if the three of us are established and we have our loadouts and we have a really good setup point, but I die, okay, I can either come back and pick up you know ground loot like crap SMGs, some green sniper rifle or something like that or I can try and get my guns back where I died you know, but then that dude's there. So it's either you die over and in Oregon and hopefully get lucky, or you just work with what you got and it's punishment at the end of the I think the biggest thing overall that would make you a competitive, you know, resurgence rebirth player is, you know, moderate team cohesion.

Speaker 2:

Sometimes you're not going to have that playing with randos, right, but if you're playing with your friends, you know having good comms about where people are, how to move and where you want people to go and attack from certain angles.

Speaker 1:

And know your roles too. Like I know, you're going to be better at longer range, so I'll try and do the support close guy or something like that and just like I said, right around Make sure nobody's sneaking out. I think movement is a tremendous factor, yeah, and communicating when you're moving, that's always a good thing too that we don't do.

Speaker 3:

Yeah, because we'll look up and one of us will be, who knows?

Speaker 2:

how far away Then we're playing split.

Speaker 3:

But another thing that I wrote down was land near buy stations, because the faster you can get your load out, the better chances you have, because if you've got your load out and the other team doesn't most of the time you're going to win Because, like nine times out of ten, there's a buy station at. Harbor.

Speaker 2:

Right, and if we land, we get enough money from Harbor, that two-story building, then Big Red, we go back, buy our loadout and we know it's like, all right, we're probably going to have to fight dudes who have loadouts at Bio or at Chemical and at Nova.

Speaker 1:

Yeah, yeah. So yeah, buyouts, buy stations are important Also, just so, like you know, some dude, a whole team of four is rushing and it's just the two of you until somebody comes back in. So you have options you can buy an airstrike and just pin him in a position while you move, or stall for that guy to come in, or something like that. So it's nice to have that extra.

Speaker 3:

That's my next point strategic use of your killstreaks, yeah.

Speaker 2:

Yeah, if we're inside Harbor I mean we're using Harbor as a huge example. But even if you're anywhere, let's say you're on the prison roof, you're on the side by water tower and you're running across to the other side, to the other staircase Team is rushing you from where you were as you're crossing the plane. Air strike yourself, get behind cover it's like you're out of range of your own.

Speaker 2:

They didn't get the indication they're coming to get you because they downed one of your guys. They're going to run into it and you have a chance. You might break their plates and you'd be able to down a couple of them, or you might down them outright, right.

Speaker 1:

Sometimes you get lucky, but either way, kill streaks aren't made to take out a team. It's made and figure out where to go from there.

Speaker 2:

And it gives you a chance to kind of reset and engage it.

Speaker 3:

That's what I was going to say, there's been several times where I've used a precision or a cluster, and I'll just put it on them, just so that we can move to a different position without being shot at, because we know they have to move Right.

Speaker 2:

Or put it on them, forcing them to move and then light them up as soon as they break cover they come out of and hopefully they either didn't see us or it just allows us to get there with cover fire, which is a big thing If we know where a team is and shots fired back and forth and then there's kind of a lull rotate to a new spot, because they're going to still think you're over there, whereas now you have angles on them and you can start pushing them from a different spot.

Speaker 1:

Right, yeah, and it's basically that cat and mouse game that, as far as I understand it, where the strategy is is they know where I'm at. So now I need to get to a position where they don't know where I'm at. And now that I know where they're at, how do I use that to my advantage?

Speaker 2:

Or if I'm like the only one in a building, guy comes flying through the window down him, kill him, and I see his little thing going off.

Speaker 1:

I'm like he.

Speaker 2:

I got to grab his stuff and I got to run. Yeah, because his whole team's coming where they last saw me, cause the chances are when he went down he was live pinging the crap out of me. Yeah, they should be.

Speaker 1:

And pinging, that's like, even if it's with randos, like that's communication basics and it has to have that Like, no matter what, even if I see a guy on the east side of the island coming in from the tower, you just ping them and then everybody will at least get their attention. If somebody has a shot, they'll take it, you know, and then your window is a lot smaller, but at least possible at that point.

Speaker 3:

So and earlier we I'd kind of mentioned, you know, high ground is pretty key a lot of times, as long as you use it correctly. I mean, like I said, don't be the last one to move out of a spot. But when you've got the high ground, nobody's going to be shooting you from down low unless you peek over the ledge. Yeah so it gives you a little bit more safety.

Speaker 1:

High ground is good for two reasons One, because you have to get to it, so it's a lot of climbing and you know, if you're fortified in that position, you can use that as an advantage. And two, if the circle's closing and you're at high ground and you need to move quick.

Speaker 2:

Yeah, you do, because there's going to be the team that's below you waiting for you to jump off, but you can move faster than the guy running out the door below you.

Speaker 1:

So you know you can either hold out and wait for them to chicken out first and kill them, or you can either hold out and wait for them to chicken out first and kill them. Or you can try and just get ahead of the curve and get to a better, you know, vantage point for them to run out.

Speaker 2:

Or like we've done it and it's been so, like we're on a high ground spot. I jump off, get ahead of you, and then the team that's below pushes out and they're all looking at you and then they start taking rounds from further into the zone because it's me, and then now they're engaging me. Then you guys can peek over and shoot them. And that's like all right, we got them all and now we can move.

Speaker 1:

Yeah, and you know, like grenades, and whether it's lethal or not, they're all entirely distraction or stalling devices, you know, I mean it's great if you stick somebody, you know, but I only use grenades solely as this dude's about to come out and I need to reload, or something like that.

Speaker 3:

So chuck it just to hold them in place while I get myself ready for the firefight. So another thing I have on here was to use less common routes. So, like you know, when they're on top of the, if they're on top of the prison, there's that little ramp.

Speaker 2:

Uh, it's like kind of close to the water tower, where it's just like essentially it's just a wall yeah, yeah, you run up, you can hop to the floor and then you're right there with the staircase to come up.

Speaker 3:

Yeah, just use ways that aren't obvious. Don't run down the hallway.

Speaker 2:

That's a very known route.

Speaker 3:

Well, yeah, but it'll be one of the last ones that they look at, besides the doorway that comes out of the main door and all that kind of stuff If they're smart, they're going to be well.

Speaker 1:

If they're typical, they're going to be looking at the most obvious, which is the door, the walkway into the room but if they're smart they'll have like a split direction, they'll have a field of fire even the zip lines.

Speaker 2:

Nobody uses the zip lines yeah, because you're dead on them, because you can hear it, but at the same token, if people are fighting and then you zip up, they're not going to hear it you got a friend in your apartment also.

Speaker 3:

Uh, you know, like for the, the new stuff on rebirth, they had like the scaffolding on the side of the roof that you can go up the scaffolding and get up there.

Speaker 1:

So yeah, yeah. And then they keep. They keep kind of tweaking with the typical mechanics of rebirth, like they have the um, like gas canister thing where you can live a little bit long and like. At first I thought it was BS and useless. But if you are waiting for somebody to come out of a circle and you have to do that chicken race where you know who's going to live in the smoke the longest, that will give you like a step up over them.

Speaker 1:

So, yeah, there's some. There's some devices that are moderately advantageous, that have changed the game a little bit.

Speaker 3:

Well, that, and with those like, if you know where the circle's going, you can run into the smoke and then just set that up. As long as you have a gas mask, run into the smoke, set that up and then wait as the circle comes back to you in the final circles.

Speaker 1:

Yeah. So yeah, knowing your equipment, it's just a lot. It's a lot, especially if you're under fire. It's a lot to think about. At the same time, you know you got your support grenades, your primary grenades, your kill streaks, your equipment. You know, on top of how you're going to shoot back and all that sort of stuff.

Speaker 2:

Where you're at specifically with like which way you want to run to and knowing what's going to be, if you're getting pushed by a team, you down one of them, you can probably guess which way the other ones are going to come. It's like all right, I took him. He's here. This one's probably coming up the staircase first and then you can audible to that. It's like all right, yeah, I got him.

Speaker 1:

It's like all right, are his teammates are going to try and res him, so you keep him pinned down. Hopefully one of your other teammates gets into a flanking position and then you know that flanking position is always like paramount to what you can do to secure like the complete wipe for a team. Hopefully you know your team's good at communicating like that.

Speaker 3:

Shoot. Fly by the.

Speaker 1:

Kill that fly Tom.

Speaker 3:

You belong to my friend Link.

Speaker 1:

But we got to make sure that you know you communicate that way and it's really hard to do that with randoms. That's the advanced communication that people kind of suck at. So what else you got there, mitch?

Speaker 3:

I put on there that you know not to be afraid to grab, like the different contracts and stuff, because you're going to get the money, especially the bounty contracts, because it's basically like a UAV of a single team.

Speaker 1:

Yeah.

Speaker 3:

And then, even if you don't get the kill, if somebody else kills them, you still get some money out of that. So there's no downside to grabbing a bounty contract.

Speaker 1:

Yeah, and you never know, you might be the last guy alive, the final circle and contracts don't mean anything except just immediate money in your pocket. So you know, if the circle moves to where there's a buy station, you might have garnered enough money to buy your team back, and that could change the game entirely. Monkey rounds, that's right, the monkey rounds are the best when you're the only one alive and it's like a 1v3.

Speaker 2:

Get it boys and you dive into a buy station, buy back the entire team and it just comes streaming out of the sky.

Speaker 3:

Woo team and they just come streaming out of the sky, Like the last time me and Tom played on Caldera we even had somebody do that. Our randoms knew the plan.

Speaker 2:

They understood the assignment.

Speaker 3:

Tom went and bought one guy and then I went and bought the other guy and as they fell in on top of the other team, we were just picking them off as they were fighting them in.

Speaker 2:

Just a massive you just see people running around and we're just hosing them and our teammates are just running going swinging pistols at people.

Speaker 3:

The next part I put in there was pretty much overkill is the only middle perk you need to start out with.

Speaker 2:

Where you have two primers After that if you get a second load, it's all preference If you want. Well, I mean, even though the perks drop in crates. Yeah, If you want High Alert if you want Tempered, if you want Restocks.

Speaker 3:

I was going to say Overkill is the most valuable one to have, especially from the beginning.

Speaker 2:

Probably Tempered.

Speaker 3:

We'll also say if you get another crate, then Tempered and Restock are pretty useful, because you're just constantly getting your stuff back or it takes less to fill up your plates.

Speaker 2:

Yeah, especially if you get into a firefight, run behind cover and it takes a second to throw in two plates. And now you're back to max.

Speaker 1:

Yeah, yeah Well.

Speaker 3:

And then the last thing I put on here was this new thing you got to pay attention for the occupation scans.

Speaker 1:

Yeah, that's stupid crap. What is that?

Speaker 3:

Where, like it's like an event, yeah, when like it's like an event.

Speaker 2:

Yeah, it's like you can. I think a team buys it.

Speaker 3:

No, I think it's like an event like when jailbreak and stuff like that it's kind of like one of those events.

Speaker 2:

You have to go prone, otherwise it'll like every team gets it. It's like the advanced UAV.

Speaker 1:

Everybody can see where you're at. Yeah, if you don't go prone Like everybody on the map shows up.

Speaker 3:

If you're not prone when this thing goes off.

Speaker 2:

It like counts down. Yeah, you got to stay prone for like the second duration, which is like 10 seconds.

Speaker 3:

Oh, okay. So like you can't be moving, you got to stay prone or you show up on an advanced UAV style on the little radar for everyone, okay.

Speaker 1:

Well, there you go, so I didn't know about that.

Speaker 3:

Yeah, it's something new.

Speaker 1:

They did within what season, or like the last two seasons or something. It's it. The resurgence is fun because it gives you that kind of battle royale feel, but at like a at a faster pace enough where it's not. You looted for 30 minutes to engage schwagged, and then you wasted that that moment of your life. You know you can still get killed in the first five minutes of the game, your team can get schwagged and you just got to start all over again but chances are are you weren't that invested to begin with?

Speaker 3:

Right, you know, the biggest problem is just if you can't get that last guy. They just keep coming back and just continuously Until it's disabled.

Speaker 1:

Yeah, yeah, yeah. So I don't know. But you know, I think right now Resurgence is still way better than Caldera Warzone.

Speaker 3:

Oh yeah.

Speaker 1:

You know, so oh it went much, much better. Yeah, every once in a while I get the bug and I'm like I miss Warzone and I want to play Caldera, and then it's just.

Speaker 2:

Never mind, this isn't good, Because I know we played the other night and it was just yeah. I'd rather just go back to playing.

Speaker 1:

Rebirth. Yeah, so there we tips and tricks. Let us know, Entertainthispodcastcom or atthisentertain on Twitter.

Speaker 3:

Atthisentertain, no, just atthisentertain, whatever.

Speaker 1:

And you know, feel free to reach out If you want to play with us. You're probably better, so show us a thing or two and let us know.

Speaker 3:

Yeah you can lead us to victory. We need your help. Let us know your tips and tricks. Help me.

Speaker 1:

Obi-Wan.

Speaker 2:

Kenobi, what's the?

Speaker 1:

meta what gun should we buy? I know that laser gun is a big deal right now, you know, but we're all about, you know.

Speaker 3:

Prepping for Modern Warfare 2 and Warzone 2, so If you're out there, we need a fourth.

Speaker 1:

We need a consistent fourth A dependable fourth yes, may the fourth be with you, so, alright, well, that was fun. Yeah, yeah, yeah, okay. Well, goodbye from Mitch.

Speaker 3:

Bye.

Speaker 1:

Okay, dreams.

Speaker 2:

Bye from.

Speaker 1:

Hayden. Yeah, okay, bye from Tom, bye.

Speaker 2:

Bye, bye.

Speaker 1:

Bye.

Speaker 2:

Goodbye.

(Cont.) ET! Throwback: Unlock the Secrets to Call of Duty Resurgence Supremacy

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