Entertain This!

The Changing Face of Video Games

Hayden, Mitch, and Tom

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Is the golden era of gaming truly behind us? We'll unravel this debate as we nostalgically revisit the gaming renaissance of the early 2000s, where titles like "Ratchet and Clank" and "Halo" defined a generation. Back then, games were seemingly more complete, devoid of today's constant internet downloads and pesky microtransactions. We'll explore how the industry's focus has shifted towards monetization, pondering whether the magic of gaming has been lost in the quest for profit.

The gaming world has undeniably transformed, but is it for better or worse? We'll scrutinize the ethics and impact of modern monetization strategies like character customization and pay-to-win mechanics, with a critical eye on games like "Call of Duty" and the infamous Horse Armor DLC from Oblivion. The conversation doesn't shy away from the controversy surrounding microtransactions in games targeting younger audiences, such as "Roblox" and "Fortnite," questioning the morality of these practices.

As the episode winds down, we'll address the complex relationship between digital and physical game ownership, raising concerns about consumer rights in an increasingly digital economy. We'll reflect on the continuing evolution of the gaming industry and its communities, with a hopeful nod towards future technological advancements. From recent movie reviews to a playful pop culture trivia challenge and a soundtrack guessing game, there's something for every entertainment enthusiast in this episode. Join us for a spirited discussion on what lies ahead for gaming and entertainment's ever-evolving landscape.

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Speaker 3:

Hello, damn, you laughed at it.

Speaker 4:

You wanted one without a, but I have one without a song. Okay.

Speaker 5:

That's how I made this one.

Speaker 3:

Yeah, until we lose this one.

Speaker 5:

And then I just thought about it. This will be a new one I used the plain intro for all the interviews that we've done, because I just added later so I can use those. Yeah, I just thought about that before we were recording last time, smack smack, that was a fun little throwback.

Speaker 4:

Anyways, hello, welcome to Entertain this, a podcast about movies, tv shows and video games Games you went too fast.

Speaker 3:

I was like I'm video games Games. It's like a podcast about movies, tv shows and video games.

Speaker 4:

My name is Hayden, and with me I have Mitch, hello, hello and Tam.

Speaker 3:

Hi Tam, I don't like that. I don't like how we went back to the old school. I'm the last build.

Speaker 4:

It was fun, I had fun this whole year of leading the show. It's my show.

Speaker 3:

Cameron, the Tom version was better.

Speaker 5:

Just over here in chains hammering stuff for you. You'll do as I say Do as I say, I'm glad you're back to at least do a little bit of the stuff. Yeah, no.

Speaker 4:

Once I get my life in order, you know, because, like I don't know, I don't know what my paycheck is going to look like Hayden's the Steve Jobs of this, like he doesn't design the iPod or the iPhone.

Speaker 3:

He just busts into a room with a bunch of nerds and lab coats and goes, hey, all these CDs on this, get on it. And then he leaves.

Speaker 5:

Yeah, Hayden tells us what he wants, you come up with an idea. And then he leaves yeah, Hayden tells us what he wants, you come up with an idea and then I've got to figure out how to make it work.

Speaker 4:

Oh, we're all suffering. Okay, who deployed? I will play that card.

Speaker 5:

I will play it so hard. Who was stuck here in their job?

Speaker 4:

All right, all right, all right. This is the sound of us working now. Okay, it was Red Bull.

Speaker 5:

Can we get paid for that?

Speaker 4:

Absolutely Red Bull's willing to sponsor.

Speaker 3:

Oh yeah.

Speaker 5:

Forgot yeah Doing the fake ads Fake ad reads oh, for another time.

Speaker 3:

We cannot wing this, I'm so mad I had like five. I thought of that were just the most useless contraptions ever.

Speaker 4:

What did you think of it before you went to bed and forgot about it?

Speaker 3:

Yeah, it was like in the shower.

Speaker 4:

Yeah, I've done that before.

Speaker 3:

And it was like hearing devices for married guys, yeah, and it's like hey, are you tired of listening to your wife go on and on and on and never knowing when to say anything, or getting yelled at because she's yelling at you about you not listening? Well, here at hey, dude, listen to this. We have an AI thing where we process everything she says and then we give you a little chime to go say this so you can stop getting yelled at.

Speaker 4:

You're AI-a-bot. I'm pretty sure most men who have hearing aids have it, so they can turn it off when people are talking.

Speaker 5:

My doctor told me I had a little bit of hearing loss in my right ear, so I just use that as an excuse. From now on.

Speaker 4:

I do Like my audio well. The Army audiologist was like yeah you're looking pretty bad. Might be time, and I was like I can't get hearing aids. I'm not even 40 yet All right, all right, off the rails, back on it, okay, anyways entertainthispodcastcom.

Speaker 5:

Also, our X and Instagram is entertainthis underscore.

Speaker 4:

Well done, mitch. Yeah, I totally forgot that we were doing social media Okay. Okay, so Video games.

Speaker 3:

Video games, yeah, I just saw like the little wheel I was like In his forehead just spinning.

Speaker 5:

Wait a minute.

Speaker 4:

Remember the early days when we had like, and we had like checklists and all we were so organized, some of us do.

Speaker 3:

That was awesome when we were like it was wild. It's like, oh, if you have movies, you have to watch three movies. Yeah, that was dumb. Or two TV shows and one video game, Like you would like play the whole thing to talk about it.

Speaker 4:

Okay, we're talking about the video game industry and how it has plateaued. Would you agree that, like the quality of video games is not what it used to be?

Speaker 3:

definitely yes and no how so time?

Speaker 3:

well, historically, like, let's say, we go back to probably I don't want to call it the golden age yet, I feel like we're there, but I feel like the 2000 to 2010,. I would call that, if you had to, the golden age of gaming. Yeah, where you had standalone games. You didn't have to have download internet capabilities. You didn't download the game, you went to Blockbuster and rented it, or you bought it. You got a disc, you put it in and it went boop, boop, boop and you could just go ahead and play.

Speaker 5:

It was the whole game.

Speaker 3:

It was. It was the whole game. You were playing Ratchet and Clank from beginning to end. You just hit save or halo.

Speaker 4:

Here's entertainment theory, marketing 101. Marketing theory 101. All right, at one point the creativity will always outmatch the industry capabilities and that is the peak. That's like the renaissance of whatever medium. The entertainment world is working with it. As soon as the industry catches up to it and they find out better ways to monetize the market and the technology necessary to make whatever peak video game in that era skyrocketed, people are going to try to catch lightning in a bottle twice and then they will never do it. It'll always be a watered down, bastardized version of the original form. That's I, I think, what we're dealing with right now. Right, so like, for instance, the microtransactions and the, uh, the, the money monotony of what a video game actually is. You can't even say that anymore. Like, uh, what's the spider-man game, the, the, the overwatch comic book thing that people are playing nowadays? Marvel Rivals.

Speaker 3:

Okay.

Speaker 4:

Free game, right, yeah, All right. And its core you could just download the game and play it and you could have a video game-esque entertainment value of just playing that. But they need money somehow. How do they get their money, Mitch?

Speaker 5:

They got microtransactions, but at least it's a free game to begin with. It's your choice to spend money on it, but they're still dependent.

Speaker 4:

So this is year one. I'm telling you this is how they will do this Year one. They're going to make it so no form of playing besides cosmetics is hidden behind a paywall. At some point, something will be hidden behind a paywall. Yeah, at some point, something will be hidden behind a paywall and it's already happened with with micro, with the rivals game with microtransactions and other games. Yeah, I'm talking about other games. I'm talking about this game right now. I'm using it as an example all right, so hidden behind a paywall.

Speaker 4:

All right, then they're going to release content, okay, and it won't be 20 or 30.

Speaker 3:

Elden ring dlc for, you know, this is basically just an entire game right, this will.

Speaker 4:

It'll be nickel and diamond here. Okay, subscribe to our battle pass. Okay, we're gonna have new maps that come out on a weekly rotation, but you're gonna have to subscribe 20 a week and stuff like that and before you know it, this game is nickel and diamond hundreds of dollars out of people every month. So, like Call of Duty does. What was the thing? $2,000?.

Speaker 3:

Yeah, or it was $1,000 in microtransaction like bundles that you could have bought from release to where we are now, which is about almost two and a half months.

Speaker 4:

Can you say that that's all cosmetic or does any of it actually impact your capability?

Speaker 3:

Yes, going back to Cold War. When they did the Cold War integration, they had the bundle for the Mac-10, one of the best SMGs at the time. But the Mac-10 in the bundle whichever I can't remember what it was called but its base stats were higher than the base stats of the Mac-10 in the regular game. So you would call that pay to win. Yes, because you would get that add attachments. And now that weapon was statistically way better.

Speaker 4:

When you hear the words pay to win, what do you think of? Because I think of like World of Warcraft, like a meta. Right, well, okay, call of Duty For Call.

Speaker 3:

I think of like world of warcraft, like a meta right. Well, okay, call for call duty stuff like a meta, like a meta weapon that like everybody's going to use because there's no point using anything else, because it's a step back. I think it's not going to outgun anybody. You're not going to put better damage output.

Speaker 4:

I think of MMOs, like traditionally, where they had a subscription-based service just to play the game.

Speaker 4:

All right, it was like five bucks a month okay to be a part of their servers and play online and after a while somebody got smart and was like, okay, what if we had a really stupid, long, boring, monotonous quest in order for them to get from point a to point b in the story? Or you can just pay ten dollars and you get all this experience and whatever, and you can just bypass it. And they found out like they can torture their players with like gameplay or reap the rewards of money you know by going the other route, and I think everybody has found their own version of that in some capacity.

Speaker 3:

And it's funny you bring that up because Viva La Dirt League, like the epic NPC man thing, they did a video, pretty much just about that Yep, where he's a new guy in the game and he's talking to the girl and he's got base everything on pretty much and then all of a sudden he just goes chink and pops up and down and he's got ornate armor. She's like where'd you get that? And he's like, oh yeah, I bought it. And she's like it's like this doesn't count, you didn't grind for it or like you know, play the game or do any of the quests. He goes, yeah, but you know what?

Speaker 3:

I have disposable income yeah and you know what I could do. I could choose how I want to spend it, and I wanted to spend that ten dollars on this now games like eve online.

Speaker 4:

All right, that has a flowing economy. Yeah, you can. You can put money into your character. You know, let's say it's $12 a month to play EVE Online, just to have access to it. But then you can put money into the economy from real money because the economy is transferable currency in-game to our world existing currency. So you can transfer $100 and it would be a billion dollars in the game or something like that.

Speaker 4:

You could try and quest and do whatever you can to get a special spaceship or whatever, or you can find somebody that owns it and say I will pay you a billion dollars in game money for this. You know because you have the money for it in real life. Knowing that those economies are interchangeable, does that ethically still have an issue with you?

Speaker 3:

are interchangeable. Does that ethically still have an issue with you? I think Eve Online is a very separate group. It's a very separate item because it was predicated on that pretty much from the get-go. This would be its own economy in-game and it only does well based on players.

Speaker 4:

You hit the nail on the head. I want to circle back to that in just a second Mitch. What are your thoughts, though?

Speaker 5:

I mean for that, I guess, because it directly is money to money in-game. I mean, it's kind of similar. But, like Tom said, it's kind of its own thing, because most things like you put money in, you get a certain item or something Right thing, because most things like you put money and you get a certain item or something right like, uh, but like to me, like for call of duty, I don't mind if you're buying for a cosmetic right, that's not like impacting the game right, because there's one now.

Speaker 5:

Right now that's it's a snow looking creature, character or whatever, and it on the snow map. You can't even see it.

Speaker 3:

They said I mean it's almost impossible to see unless you're right on top of it, and even right now they have the front man from Squid Game and it's a buy thing for the Squid Game event. It's like $20 or $10 for that part of the event where you can unlock that and it's almost like a rose skin.

Speaker 5:

Yeah.

Speaker 4:

So like and you know, you know those developers knew what they were doing. Yeah, there's no way that they would be like, oh, it slipped through the cracks, we weren't paying attention on this one.

Speaker 5:

Well, there's one character, skin. I don't know which one it is, but I was reading an article and this character, like in certain frames, it's literally invisible, other than their gun, because of the way their suit reacts to light or something like that for the character or whatever. So I mean through some.

Speaker 4:

It's the odd job effect. Like everybody picked odd job in GoldenEye because he was a shorter, smaller hit box, you know. So like of course people are going to pay to have the. If Warzone's 150 people and I have, I could pay $20 to advance my odds to have that dopamine hit of winning more often, I would do that.

Speaker 4:

But if everybody's doing it all right and I'm one of those, you know, holdout jerks that don't want to put any more money into a game than what I already have, because I'm old and I have values. I'm not going to be that guy and I'm going to be miserable playing the game.

Speaker 5:

And to me, I do see a difference with some things because, granted, I like to use the guys with ghillie suits that you can unlock in game, but because those blend in, but only in certain environments where these other ones are literally invisible in anything for a few frames, we could talk about cosmetics and the ethics that go into that a lot, but I think a good way to summarize that nutshell is like you either pay for practicality or really cool flair.

Speaker 4:

Yeah Right, but they should both be worth their weight in it, right? Because I had the ghillie suit and then I had judge dread exactly right, and sometimes you want to be judge dread sometimes you just want to look cool.

Speaker 3:

You know, like when we played like I want to be the darkest looking shadowy figure possible. That's like a matte greenish, black color because I can blend into corners, into shadows and into grass, which is a prevalent foliage. It's a prevalent feature of the game. I give myself an advantage.

Speaker 5:

I either do that, or I'm Shredder or Spawn right now Exactly.

Speaker 4:

I was a shirtless Viking guy and that was a lot of fun. I miss that character, or I?

Speaker 3:

could play as the Gundam guy. I just do that because I think I look cool.

Speaker 4:

Yeah.

Speaker 3:

Like that's just a for-me thing, and I would pretty much do that in multiplayer only.

Speaker 4:

And if that's what it is, if that's all it boils down to is pick your here, pay us money, and we have an endless supply of goofy characters for you to pick from, just so you can be personalized and be something that applies to you.

Speaker 4:

You know, by all means do that, but pay us money and we'll give you the winning gun. Exactly, that's an ethical issue. What you said, tom, about the idea of what you're paying when you start a game, the beginning of a game, and if that changes over time, I agree. That's the ethical problem. So, for instance, call of Duty back in 2019 is completely different than Call of Duty today. Yeah, Warzone.

Speaker 3:

Call of Duty, modern Warfare 2019 was a really big Call of Duty release Because before this was before Warzone. But this was like Call of Duty was still the arcade shooter, it was still the premier one. It was that Warzone, yeah, but this was like that was. Call of Duty was still the arcade shooter yeah, it was still the premier one. Yeah, it was that. And Battlefield Right At the time With Battlefield 4. Right, which were huge games, and Battlefield 4 predicated itself on being more realistic-ish to a degree, but Call of Duty was always the arcade one. It was either World War II or modern. And then, but Call of Duty was always the arcade one. It was either World War II or Modern.

Speaker 3:

And then they fell off the rails with Black Ops 3 and 4 and Infinite Warfare and that nonsense. Yeah, but then you get all right. We're going to redo Modern Warfare because it was one of the most successful titles ever and one of the most successful shooter titles ever. In gaming, they do that. Movement's faster, all right. There's camo challenges. Now there's a lot happening in this one game. There's a new campaign. It's the same Captain Price stuff, but it's redone. It's got cool voice capture and facial capture stuff, with actors playing these parts. They released that. Everybody was playing it, everybody was having fun. It was still an arcade shooter but it was more realistic-ish to a degree, obviously, because it's still Call of Duty. You can't be throwing grenades that far like you're the Master Chief and doing stuff. But then they released Warzone and now they've entered into a new part of gaming. Right, you know very fresh, still really untapped territory for a lot of aspects of what it could become.

Speaker 4:

And it wasn't just night and day with Call of Duty, right Like they slowly bled in, they phased in things that tweaked the game.

Speaker 3:

The Rosekin, I think World War II was the game right before it, and they went back to World War II because nobody liked the modern nonsense that they were doing.

Speaker 5:

It was future.

Speaker 3:

World War II was nonsense, because Red Dot sites on MP40s and that crap. It's like alright, here we go Call of Duty. But then they did Marvel 5. It was like all right, it was a step forward. The graphics were better, everything about it was pretty much better. The movement was fast and a lot of people were kind of like, all right, what's all this slide canceling nonsense.

Speaker 4:

But to not make this 100% about Call of Duty, right, so like, so let's use another game as an example, for instance, skyrim. Before Skyrim was Oblivion. That's what they did to Horse Armor, the infamous Horse Armor DLC. Honestly, I read an article about this months ago, but the idea behind the Horse Armor DLC was just to see if they could do it. They could do what was called. They didn't even call it microtransaction at the time, they called it something else but to see if they could have data that was accessible to add on to the game after purchase. And they did it. They wanted it to be something that wouldn't impact the game at all, but people saw something that they could buy extra for the game for $2, and they lost their freaking minds about how upset and the guy to this day who came up with it he like has apologized vehemently.

Speaker 4:

He's like the pop-up ad guy, you know, for he's like swears up and down. If he could go back in time he would change it, you know, because he didn't know what the monster.

Speaker 3:

The repercussions.

Speaker 4:

And it has, it has. It isn't like we're preying on kids.

Speaker 3:

Yeah.

Speaker 4:

Like Roblox. Robux is a thing Like I see him at, like gas stations.

Speaker 3:

You see like an article like every month or something, where it's like, oh kid spends 11 grand Right Well like Fortnite and stuff.

Speaker 4:

Yeah, fortnite too. You know, I see Robux at gas stations. Now I'm like who's going to buy Robux here at this seedy gas station? With a broken toilet.

Speaker 3:

Gaming has got to the point now where it's just about money. It's not about the content of a game.

Speaker 4:

There's very few companies like FromSoft is one of them that still release quality content without add-on or nonsense Somewhere along the way, and this is why their new game coming out kind of has me worried a little bit.

Speaker 3:

A lot of people are worried there's going to be like Battle Pass and microtransaction stuff.

Speaker 4:

Because you know at some point, a billion-dollar industry, because capitalism, this is the American block.

Speaker 3:

How do we get to trillions?

Speaker 4:

So they're like all right, how do we continue to grow? Are we going to plateau if we just keep doing the same thing? You know, how do we continue to grow? And then there's some marketing guy that comes in and he's like just so you know, I ran the data and all this stuff Whispers in their ear. He's like the devil on their shoulder. He's like it also takes one battle. Pass One down, honey. Five dollars. You make billions and billions.

Speaker 6:

Fourth quarter returns.

Speaker 5:

But if you think about, like, going back now, this probably isn't the first time this happened but, like in the World of Warcraft, you could give people items, Yep, and eventually you had people that were like, hey, chinese gold farmers. Like whatever at that time, Like Cash App, whatever version that would be. It's like hey, send me this money and I'll drop this item for you.

Speaker 3:

I was like RuneScape had a player like that. Yeah, they're still. They were like player 46. It was literally the 46th account ever made on RuneScape. Yeah, but certain like insane legendary items. How do I make money? This person found all of them and would sell them for like real money. Like send, and would sell them for real money. Like send me this amount of money.

Speaker 4:

And that pisses us off, right, but Eve does not, because we knew I think everybody knows what you're getting into when you play Eve. There's all these sorts of user agreements that you have to, and you don't play Eve because you want to be a space pirate. You play Eve because you want to be part of a socioeconomical system that is organic and actually functioning.

Speaker 3:

They put their battles on YouTube.

Speaker 4:

Yes, it spreadsheets the game, but it's still its own thing. You know that what you're impacting in this game means potentially dollars in your own pocket. Maybe it's kind of like gambling, but it's entirely skill-based as well.

Speaker 3:

It's a game or it's a monetary way to make money?

Speaker 1:

Yeah.

Speaker 3:

It functions as that you can get into EVE and look around and it's like people who match together with trading the cards or selling cards as dealers yeah, if you're playing for Pinks and Magic yeah, like you're playing for Pinks and Magic. Yeah, like you're playing for Pinks and Magic or something like that. Like Eve is like that, like you can make money off the game.

Speaker 4:

Yeah.

Speaker 3:

Like there's people who play for that, there's people who play because they just want to play, but you still know you're doing it.

Speaker 4:

But you know that that is a facet of it. And then you get in deep with the Chinese gold farmers and they're like sending death threats to your like accounts. You can't get on the game anymore because, like you're just Hounded.

Speaker 4:

Yeah, like all that stuff starts to break down. That's not what the intent of the game was and that's a bad example, because that's out of the developers' hands. What a game like Call of Duty or what, potentially, elden Ring could be like if they start to monetize every aspect of their new game coming out. I really hope they don't. If they do, though, I would understand the pissed-offness of the crowd that found the bastion of quality gaming inside Elden Ring, and now it's a mess.

Speaker 3:

Because FromStuff really came back because a lot of people weren't Dark Souls players. It's true, a lot of casual people really came back because a lot of people weren't Dark Souls players. It's true, a lot of casual people were not looking at Dark Souls or Dragonborn or Souls-esque style games. That was a niche group in gaming.

Speaker 4:

Yeah, but that game released at a perfect time.

Speaker 3:

That game did release perfectly, because there was nothing good and it was right before.

Speaker 4:

COVID and Elden Ring just busts out.

Speaker 3:

It's just like you're ready for the quest of your life that you're going to remember and like you could do whatever you want virtually in this game and play through this quest.

Speaker 4:

I gotta say, taking a year off of that game and playing again. I'm like walking around and I'm like, oh man, I remember this part. It's like unlock a memory of your brain.

Speaker 3:

You're like oh yeah, that was funny All sorts of goofy stuff that happened.

Speaker 5:

Well, another bad part about gaming right now, though, is when you find out that, more recently, they've kind of revealed that all the downloaded games you don't technically own them. You own the rights to access the game, but you don't own the game because you paid $70 for it.

Speaker 4:

That's a great point and, believe it or not, british Parliament is arguing over what is considered ownership of a video game. There's a company that's a nonprofit called like Make Games Playable Again or something like that, and they're trying to have games after a certain amount of time, like a decade or whatever enter in on like a library of Congress for video games.

Speaker 3:

So it's kind of like how it's not something like with copyright, like patent, where it enters like into like prosperity, for, like it's a public, it becomes public domain.

Speaker 4:

Because some games have been discontinued that were on online as a service only right, and people have paid $60 for those games and since the servers shut down they have no.

Speaker 3:

I spent $60 on a product I can no longer access.

Speaker 4:

Yeah, is it considered theft at that point? And if it is, who do you blame? You can't blame the company that failed, that's out of business. So there's a basket case of that.

Speaker 3:

And if it disappears it's like well, who owns the rights? Because it's still in the public domain.

Speaker 4:

Who do I get mad at, you know yeah.

Speaker 5:

Well, and another thing is the fact that a downloaded game and the physical copy that you have to go get and still download both cost $70, yet you're paying this price for the downloaded game. You're paying the same thing for something they had to manufacture and actually physically make, so why does the download cost just as much? Well, Because, I mean, shouldn't it be less, considering they had to make all this stuff for this, I mean you're talking logistically?

Speaker 4:

Yeah, all right, logistically. Nobody buys hard copy games anymore.

Speaker 5:

But I mean, they're still out there for sale though.

Speaker 4:

Yes, they are, but like the company has a huge mess of money and thoughts and how they do their marketing. They're like okay, we can afford the fraction of a loss. It'll take to pump out physical copies to get that audience happy, especially if we have an online service that they will be paying into.

Speaker 3:

I think in five years for Xbox and PlayStation. If they're still around in five years, don't know what's going to happen. Games aren't going to be on discs't know what's going to happen. Games aren't going to be on discs, it's not going to be.

Speaker 5:

It's just going to be a code. I think that's part of the problem from the first. Thing is like a lot of people are pushing that we should have physical copies of games because at the moment you don't technically own the game that you've bought to play because it's a right to play.

Speaker 4:

Well, think about it this way. Let's say, facebook disappears off the map and you have like the manuscript of the perfect book idea. Yeah, on there for some. I don't know why you're going on it, but let's say you did all right, it's gone. You needed that to make billions, yeah, okay, uh, what happens now? Exactly so I mean like like you, or you have a picture. The last picture of your dead grandmother is on.

Speaker 4:

Facebook and you want that. You know how do you get that back? Who owns like the thoughts in our brain? Attach tangible something to the data. You know ethereal internet world and nobody can make those things manifest in real time, real life.

Speaker 5:

Well, man, because, like for social media, if you got banned from the social media, you just lost all your pictures and everything. That's why, personally, every now and then, I'll take a bunch of pictures that I like send them to that free prince, and they'll send them to me for like 15 bucks.

Speaker 4:

Okay, I do that every now and then. A little tinfoil for my liking, but it's something.

Speaker 5:

Well, no Say, you disagreed with somebody, had an argument online, and then they get you banned.

Speaker 4:

What are you doing Mitch? Who are you pissing off?

Speaker 5:

Look, there's people. No, I'm just saying look, Aren't you a social?

Speaker 4:

media guy Mitch, what are you really doing?

Speaker 3:

That's why I know these things, I've researched.

Speaker 5:

Now we've got to check his work.

Speaker 3:

But the same. I guess you could say the same like about like fallen franchises, like is it now an intellectual property or a public domain Because they don't exist anymore, like the Medal of Honor games.

Speaker 4:

Yeah, that's true. That's a great example.

Speaker 3:

There hasn't been a Medal of Honor game in like what 10 years.

Speaker 4:

Well, here's a better question. At what point is it, if you establish a wide berth of a community for an intellectual property? At what point is what happens with that intellectual property? The companies or the communities?

Speaker 3:

What about with Eve? What if Eve just was going to go away?

Speaker 4:

They were just going to shut it down. I guarantee you there's rich enough players that would find a way to keep it going. That's how strong that community is. Destiny is a good example. They continue to exist because they have a hard, diehard community People that have played that game every day in the past 10 years, my cousin's one of those.

Speaker 5:

That's pretty much the only game he plays, you know, and they may be like out of the population of the Earth.

Speaker 4:

They might be like one out of 1,000 person that plays that game.

Speaker 3:

It's like Destiny 2. Or people who are still out there playing Red Dead Redemption.

Speaker 4:

Yeah, but that's enough, yeah, but that's enough.

Speaker 3:

That's enough.

Speaker 5:

The first one.

Speaker 4:

Yeah, so you know.

Speaker 5:

But as far as like owning the thing, streaming's gotten the same way Like all right, Amazon Prime, the movies that you buy. You don't technically own those either Because, like, if they decide to take them off their platform even though you bought it, you can't watch it Really.

Speaker 4:

Yeah.

Speaker 5:

Yeah, they said, if they take it off for their streaming because they have their set movies that are on there and then they have a set that are like extra that you've bought, that are on there, depending on how old they are or whatever. But I mean, if they decided to take it off, you still couldn't access it, even though you bought it.

Speaker 4:

So that's why I think, essentially, the video game industry has plateaued, because the ethics of the technology and marketing are taking advantage of the creative license that the original people who propelled it and grew it to its greatest heights they've been surpassed by people who want to make money and have access to technology that we don't understand. The consumer won't understand that if I buy a movie off of Amazon it may go away one day.

Speaker 3:

They think like oh buy, oh buy, own forever yeah, these aren't things I'm gonna have in, you know, in perpetuity and then forever.

Speaker 4:

Some jerk off is like you know, okay, uh, only I don't know. The living daylights was only seen by like 400 people last year. Let's take that off so we can have more server space for this movie, right? And then I'm one of those 400 people that it's a terrible movie, but I love the living daylights and I want that forever and it's gone now yeah so we're giving my money back and they won't do it.

Speaker 3:

I don't want to say we're in a plateau in gaming. I think we're in a lull. I think within the next three to five years we're going to be in a very different place I like the optimism. I would hope that because the the final say all end, all be. All of gaming is going to be like ready player one now I think we're going to get too bureaucracy.

Speaker 4:

You know to, everything's going to be so regimented, and how I think eventually it's going to be controlled.

Speaker 3:

If it ever gets to that scope, it's going to be government controlled.

Speaker 4:

If we're arguing about ethics of an industry, that means that legislation has to happen to make the ethics happy.

Speaker 3:

We're in a new point in time where certain legislation is starting to happen because of gaming and we've talked about stuff on this show that's happened in the last three years, but legislation that will continue to make the steps to make a game harder.

Speaker 4:

All right. People out there were willing to take risks and make a game that was live for service, thinking okay, instead of paying me $60, how about you pay me $15, and over the course of two years I'll release episodes of a game Mm-hmm, right, and then they got canceled after episode three, right. But you had invested that amount of money and now you can't even play it. Now you can't even play the first couple episodes.

Speaker 3:

Which is why a lot of those like whatever online games don't do well, yeah, but they were trying.

Speaker 4:

They were trying something new Like Star Wars.

Speaker 3:

Online.

Speaker 5:

Yeah, star Trek Online.

Speaker 3:

Star Trek Online, lord of the Rings Online, yep, elder Scrolls Online. That's still going, though.

Speaker 4:

It's not, as they're still cranking out DLCs.

Speaker 3:

It was not a great launch.

Speaker 4:

I don't know there's still there's a fan base for that.

Speaker 3:

RuneScape. I think that's just more dedicated psychos who are still out there RuneScaping. Believe me, I met them.

Speaker 4:

World of Warcraft. I think they've dropped tremendously. They've not, but they've found their own plateau where we don't need to reinvent the wheel and find a new way to make the world interesting and exciting. We just keep pumping out the same crap.

Speaker 3:

People are like boy howdy.

Speaker 4:

Wow, instead of getting my sword at level 367, I can get it at 368. I'll buy it.

Speaker 1:

It's $60.

Speaker 4:

If it works and people know what they're paying for, by all means I'm not going to tell somebody what they should spend their money on, but I do think that a developer that makes a game and then changes the expectation of what you've spent your money on is unethical, and I think we are still seeing that today, and that's the cause.

Speaker 3:

A great example of false marketing. Almost is no Man's Sky Off the bat.

Speaker 4:

It's tough to talk bad about no Man's Sky.

Speaker 3:

Because they have gotten back to what the hype was. Yeah, they fought their way back to it.

Speaker 4:

Now, do you think that they did that on purpose?

Speaker 4:

I think they had to because it was kind of like they were supposed to do X, y and Z Same thing with the first Destiny game Before they clicked the first button that said launch, and they knew that everybody was going to have access to their broken game. They were like we've got the money, we've got the revenue to carry us into the fix Kind of like. Cyberpunk right. Yeah, we can make this work. Now we have all this money. We just have to apologize vehemently. But yeah, that's unethical. It's great you can hold your hat and say I'm sorry.

Speaker 1:

We're sorry and then carry through.

Speaker 4:

But the other problem is the technology requirements. To make a game is like a 10-year window now. They used to be able to crank out new games every two to three years and now it's 10 years, like cyberpunk. If if they had gotten to where they are, you know when 2.0 came out and it was the quality game that it that it is today it would have been a 10-year development cycle ridiculous so as we sit and wait for elder scroll six, yeah, I mean, as I wait, as you wait and, to a lesser degree, hayden no, I like, I like the skyrim a lot.

Speaker 4:

I just played it.

Speaker 5:

I don't play it as religiously as you guys do don't worry, you'll understand that you just don't have time for games that big anymore. You'll learn very soon.

Speaker 4:

So would you rather have access to the game without all of its working parts, but sooner?

Speaker 3:

It's like buying a car and you don't get the wheels, the transmission and the gas tank.

Speaker 4:

No, I think it's like buying the car.

Speaker 3:

I can sit and spin the wheel and go.

Speaker 4:

I think it's like buying the car with all the necessary parts to call it a car.

Speaker 3:

but if you want you don't have airbags, a bumper, headlights.

Speaker 4:

If you want all the sexy stuff that really would sell you a stereo yeah you know, brakes that's, that's what I think the issue is, and I don't know. You know, if you're looking for, if you're listening to this, like like, well, these guys know what the answer is.

Speaker 3:

We don't no, it's like buying a sandwich and you know it's like oh, let me get an italian sub. And you just get bread with lettuce and mayo and olive oil on it and oregano. It's like, well, there's the salami and the pepperoni and the ham. It's just like that's probably. Yeah, that's coming in two months.

Speaker 4:

Yeah, come back.

Speaker 3:

Come back with the sandwich in two months.

Speaker 4:

I don't know, I do think I don't like it.

Speaker 3:

I think it's wrong.

Speaker 4:

I think that that's why the industry and there does need to be a new renaissance for the gaming industry where they just need to get their act together and figure out how to package a game- which I mean I know Call of Duty, but that does seem like it's something that is happening right now.

Speaker 4:

Here's my hope. So, halo switching to Unreal 5, okay, I think that if more AAA developers do that, because Unreal 5, I currently believe, has the keys as a game engine to give every industry right now the tools necessary to complete their development cycle in a timely manner. But it is its own language, so all these developers need to relearn this language and when they do, in maybe 10 years, they'll be at the technological level where we get all the high-def quality graphics, the ray tracing, all the gameplay mechanics. Learn his language and when they do, it may be 10 years. They'll be at the technological level where we get all the high def, quality graphics, the ray tracing, all the gameplay mechanics that we were looking for, but within a five-year window and versus 10 and I.

Speaker 3:

That's what I'm holding out for my only optimistic view in all of this so because a lot of stuff we talked about with, like microtransactions and all that nonsense, uh like, like Zlaner pro Call of Duty players are not playing. They're refusing to give them money, I believe it. They're like no, you guys have effed up one too many times. We're not dealing with this crap anymore.

Speaker 5:

You can only sell yourself. You tell me about the KMOs you're getting.

Speaker 3:

I'm like that's just because I was so far into it when all this crap started happening. I can't not finish.

Speaker 5:

And I'll be honest, I love Warzone and all that stuff, but right now I'm just like I don't even care.

Speaker 3:

We had played me and you and I was like I'm not having fun.

Speaker 5:

I can't remember, but I actually think I uninstalled it.

Speaker 4:

If I want to die over and over again, I'd rather do it in Elden Ring. Where I know when I beat it it's actually progression, it's a reward.

Speaker 3:

I get a tangible thing for doing it. The only other shooter game I'd rather play is Hell, Let Loose. I'll give it a whirl. Which is? It's brutal because it's like real life. You'd just be crawling your way along a hedgerow and then lights out Alright.

Speaker 4:

Well, there you go. That's our ethical, political, economical Debate, all the heavy stuff aside.

Speaker 3:

Now If you fell asleep, here's the George Lopez show intro.

Speaker 5:

Have you all Anything else to review From last time?

Speaker 4:

Okay, so I watched a movie. I actually watched two movies. We got Wild Robot, the Wild Robot. I heard about that, I hadn't seen it yet, I guess it was in theaters. So I watched a movie. Okay, uh, did you watch it? I actually watched two movies. Um, we got wild robot, the wild robot. I heard about that.

Speaker 3:

I hadn't seen it yet, but I guess it was in theaters yeah, um you know, uh, but we got it at home and uh we have wild robots at home and my son, my son was reading the book or whatever it's like.

Speaker 4:

His one of his first big chapter books is into and uh, it was a cute movie.

Speaker 4:

you could tell it was a cute movie. You could tell it was a book because it was very fast and they're cramming a lot and it's a lot of heavy stuff. Like you know what makes a mother? Because the robot it's in the future. The robot is like from this company that like crash lands into an island of just like nothing but animals, and so it tries to complete a task. That's its purpose and it basically I don't want to spoil it, but like it happens upon an egg that has a duck or goose in it and it gives itself the task of being this duck's mother and it won't return to its company until it finishes its task. So it raises this goose. So you're like, what is the realm of parenthood? And they're covering like some of these hard topics. And then you know, does a robot understand love? What is love?

Speaker 4:

and uh, it rewrites its own memory baby you don't hurt its purpose and stuff like that and it's it's pretty, pretty good. But then, like the, the goose has like a identity crisis because it was raised by a robot trying to like put itself into a flock of geese and stuff like that, and and then, like the, the company tries to come back and get the robot. You're like whoa this place is, this story's not slowing down and it was a lot for a kids movie, so, but I enjoyed it, the kids loved it. You know, I'd give it an 8 out of 10 and I'd recommend it. It was 20 bucks on Amazon. I you know when it goes away, I won't ever I'll lose that 20 dollars, yep. Um, then we watched Wicked. It was okay, it was 3 hours really.

Speaker 3:

Yes, it was okay. It was three hours. Really. Yes, jeez, louise, I just know everybody's talking about how Ariana Grande looks like she just escaped from like a POW camp.

Speaker 4:

She's 31. I thought she was way older than that. I'm not saying she looked older.

Speaker 3:

I thought she was younger than that.

Speaker 4:

I'm not saying she looked older. She looks, you know, fun and healthy and stuff. But in my opinion and know I didn't know she could act she acted really well. I just don't I can't do musicals, man. Like you know, everybody's just talking.

Speaker 3:

We're having a conversation and all of a sudden somebody screams loudly into a song and dance with like kissing distance from each other you know, like in conversation, where they're talking about anything well, it just sounds like well hidden, but yeah, and like music starts playing, like like, like the person.

Speaker 4:

That's the setting there. They always like. Show that person's reaction. They're always like you know we're doing a musical. If somebody just broke out singing loudly in my face I'd be like, yeah, and that always. I don't know, there are great musicals out there. I just this I couldn't. I don't know. I actually saw great musicals out there. I just this. I couldn't. I don't know. I actually saw Wicked in theater, not in theaters, in the stage the production.

Speaker 4:

Yeah, way back like 20 years ago, and I really enjoyed it. I'm pretty sure it's still on Broadway. I really enjoyed it. You know, in like that setting I feel like musicals work, but for some reason movies just don't.

Speaker 3:

Yeah, it's hard to suspend disbelief in a movie setting.

Speaker 4:

I know the director's thinking all right, this is a song and dance bit, let's rearrange everything so it matches what's going on. People are always in choreography, the table starts spinning around to make sure that the dancers don't run into them. But we got to make it look pretty, so it's part of the song and all sorts of stuff, and you're just, I don't know. It's just, it's, it's almost um, it's almost like a break in the, the um, um, whatever it's called where there's a term for it. But I'm brain farting.

Speaker 5:

I watched the show and I've kind of mentioned it a little bit, but I watched Creature Commandos on Max. It's like the first iteration of the new DC Comics universe for the movies and all that stuff by James Gunn, and it's really good. It's adult. You wouldn't want your kids to watch it because they cuss. There's sexual themes and a lot, of, a lot of blood. There's one so much blood, but uh, alan tudyk plays the character weasel and who doesn't he play and that guy is everything voice weasel only makes like animal noises.

Speaker 3:

It's like welcome to entertain this.

Speaker 5:

I'm tom, I'm mitch and we have hayden played by alan tudyk but uh, like gi robot, he's a robot from World War II that doesn't realize that time has passed. He just wants to hang out with his boys and there's one episode where he goes to a white supremacist rally and they reveal like the Nazi symbol as the stage gets ready. You just see the robot, almost like grin. He stands up, puts out his guns and just starts shooting them all because all he wants to do is kill Nazis.

Speaker 4:

Oh, that's good for him.

Speaker 5:

So, like Rick Flagg Sr, which is voiced by Frank Grillo, he basically tells GI Robot that all the bad guys are Nazis whenever he runs into them.

Speaker 5:

Yeah, so they'll fight. But this kind of ties in, like James Gunn's going to tie in certain things from the past, like the original Suicide Squad movie that he did Really I guess the most recent one. It ties in because Frank Grillo plays Rick Flagg Sr and they talk about his junior being killed. The lady plays Amanda Waller and like the guy from the Peacemaker, that's like the big heavyset guy with long hair and glasses. He's in this. He's like the guy that sits at the computer and tells Amanda Waller where they're at.

Speaker 1:

Oh, yeah, yeah.

Speaker 5:

He's part of this. They got the Bride of Frankenstein. I forgot the creature from the Black Lagoon character's name, swamp Thing. No, it's a girl that has to wear this fishbowl on her head because she's.

Speaker 4:

It seems like they got all these discount, you know.

Speaker 5:

They do.

Speaker 3:

People to be in the show.

Speaker 4:

You're like I vaguely remember this being a thing.

Speaker 3:

Alright, we got the Bride of Frankenstein, the Invisible Man's butler.

Speaker 5:

We got Radioactive man.

Speaker 3:

What's his power?

Speaker 4:

Basically just thermal nuclear. He can make toast.

Speaker 5:

There's one scene where he puts his hand on this stone wall and just melts his way through so they can get in. There's one scene where he grabs this guy by the mouth to keep him from screaming and just melts the whole face away. His hand goes right through him. But there's a lot of stuff. It's a good show. It's funny, david Harbour plays the creature.

Speaker 5:

Frankenstein is what they call him. That's the doctor. He's actually in love with the bride the whole time, but she hates him because he killed the doctor, because the doctor fell in love with her.

Speaker 3:

So he killed her.

Speaker 5:

She hates him, wants to kill him. He's still in love, so he chases her all around the place. It's interesting and they kind of give some glimpses of other characters. There's one flashback scene where or not flashback it's like a nightmare scene where they see a possible future and you see the Justice League on basically stakes like they're just dead. So you kind of get to see what the possible costumes that they're going to use are and things like that. But supposedly this, even though it's a cartoon, is supposed to tie into.

Speaker 4:

The gun-iverse. Yeah, whenever the live action's on the gun-verse.

Speaker 5:

And they'll use Frank Grillo. If Rick Flagg Sr shows up in live action, he'll play that character there. So it's interesting to see how they're going to do that. It's the first thing for this new DC universe.

Speaker 4:

Honestly, if you like, I could be watching that, and then when you see Superman dead in that show, I'd be like, oh yeah, dc, I would have totally liked that. Oh yeah, that's what this is about. Like some of Some of those offshoot weird shows, you can't really tell if they're Marvel or DC anymore.

Speaker 5:

Yeah, and to me it seems like it's just something they're trying to have. That's not Suicide Squad, but still along that same vein. Oh, I have a punishment idea.

Speaker 4:

We don't do punishments anymore, I know, but if we ever were, you should watch. Harley Quinn is a cat, is a guy oh, the anime, yeah y'all yeah, I watched 10 minutes of it and I was like nope.

Speaker 5:

I started that first episode I was like no, I'm not watching this, we're not. We're not doing any of that it's a good show, it's funny, it's. It's along the lines of like family guy and american dad. As far as like adult, yeah, humor and stuff in the stuff.

Speaker 4:

So yeah all right let's see, I'll just keep doing it.

Speaker 5:

Any other thing to review?

Speaker 4:

I could review something.

Speaker 5:

Okay.

Speaker 3:

We're already at like 45 minutes. All right, go ahead.

Speaker 5:

Anyways, our news real quick. Netflix is making an animated version of Ghostbusters into a film. I don't know if it's a continuation or if it's just its own thing.

Speaker 3:

Sort of making Ghostbusters the movie.

Speaker 4:

The I don't know if it's a continuation or if it's just its own thing Sort of like Ghostbusters, the movie the Ghostbusters.

Speaker 5:

TV show from like the 90s I think it was the 90s that was a good show or late 80s early 90s.

Speaker 4:

It was like the real Ghostbusters or something like that that was a fun show.

Speaker 3:

Yeah, because I think like Slimer or whatever it was.

Speaker 4:

Yeah, he was like their pet.

Speaker 5:

Yeah for it. Welcome to Dairy, the HBO show that they're going to have. I forgot about that. Andy Machete says he has three seasons planned for it. Andy Machete, each season they go further back in time. So I'm assuming all the characters probably die.

Speaker 1:

That'd be my guess, jimmy Chainsaw.

Speaker 5:

Season one's 1962. Season two 1935. Season three is 1908. Season 2 1935. Season 3 is 1908.

Speaker 3:

Wow, so I'm assuming that the characters will probably die yeah, that's why they go backwards in time in each season well, their memories are like getting wiped half the time anyway they, uh, they're making a movie Peter Pan's Neverland Nightmare.

Speaker 5:

It's kind of because the rights Disney oh it's one of those.

Speaker 4:

Yeah, because like they have Winnie the Pooh.

Speaker 5:

They have a Mickey Mouse one.

Speaker 4:

Oh, so dumb.

Speaker 5:

It's set in the Poone-iverse is what?

Speaker 1:

it's called oh my God.

Speaker 5:

It follows Peter Pan as a demented child napper, hell-bent on sending young boys to Neverland. Tinkerbell is fed heroin by Peter Pan, which he calls pixie dust it's like next. Let's see Marvel Rivals. The game says it's kept 90% of its players since launch. So I mean that's good, that's really good, that's really good Compared to Call of Duty. Let's see. James Mangold says Star Wars movie about the origins of the first Jedi is set 25,000 years before the Skywalker saga.

Speaker 3:

We don't want it Said he's interested. I want Knights of the Old Republic.

Speaker 4:

I mean, this is at least something different than the Skywalker saga.

Speaker 3:

I want Revan and Malak.

Speaker 5:

Anyways, it says I'm not interested in being handcuffed by so much lore at this point that it's almost immovable. It says you can't please everybody which, at 25,000 years give or take, they could make that into Knights of the Old Republic.

Speaker 4:

Yeah, at least it's a step in the right direction. Yeah, all right All right, fine.

Speaker 5:

Officially the Punisher. A new season of that is in development at Marvel Uh-huh the show Grimm. They're actually rebooting that on Peacock.

Speaker 4:

Peacock Same characters.

Speaker 5:

Yeah, it says reboot. From what I read in a different article, it says that the main characters are going to be returning, hmm. So we'll see how that is. Hmm, the Last of Us Season 2 comes out will premiere in April on Netflix.

Speaker 4:

That's got to be like the end of the show.

Speaker 5:

Supposedly it's a five-year jump, so I'm assuming it's going to start the second game.

Speaker 4:

Second game or they get into a lot of things that piss a lot of the fan base off.

Speaker 5:

Disney's rebooting X-Files with the original two people.

Speaker 4:

Oh, again. They've rebooted that show like four times. Why not five?

Speaker 5:

PUBG is adding AI to the game. They're adding AI squad mates that you can actually talk with and they'll react to what you say. Go over there, supposedly they'll go, and camp out that side?

Speaker 4:

Have you guys played, since they've added Destructible?

Speaker 5:

I have not, but that was the next thing I was going to say.

Speaker 4:

I haven't played it yet. It'd be interesting to try. Yeah, I mean I've tried Because you can blow up buildings now that people are in it All right?

Speaker 5:

Well, that's all the news I had. I have a little bit of trivia for y'all to compete in. Let's do it and, like we kind of discussed off recording, the winner gets to pick the movie that we're going to focus on in the next episode. Okay, I'm ready.

Speaker 4:

That's my buzzer.

Speaker 5:

Now, what you're going to do here is these are all popular 80s movies. Okay, you're going to listen to this and tell me which movie it is.

Speaker 4:

Okay, All right, You're going to pause it.

Speaker 5:

Mitch, okay, go ahead, tom.

Speaker 3:

Teen Wolf.

Speaker 5:

No.

Speaker 2:

Damn.

Speaker 6:

Okay, this is ai lonely traveler searching for friends lost in a world he can't understand these are movies a boy finds a way to lend a helping hand Phone hold hold, it's a phone.

Speaker 1:

It's a phone. Who do you hear this from?

Speaker 3:

ET yeah.

Speaker 5:

Yeah, yeah. These are all songs that I kind of help make up.

Speaker 3:

AI helped me make an actual song to it. Okay, so we have to like decipher the lyrics.

Speaker 5:

Yes.

Speaker 3:

To find out who this is Instead of like movies described badly.

Speaker 4:

I feel like I should have gotten that, because he guessed first.

Speaker 5:

Going forward. Whoever buzzed first gets to guess. If they guess, the next person gets a chance.

Speaker 4:

Give me my point.

Speaker 5:

Let's see. Let me move on to the next one here. I've got 20 of these, oh God.

Speaker 3:

Wow.

Speaker 5:

So the music really means nothing.

Speaker 2:

Right, the tune means nothing, it's just the words In a town where time stands still oh boy Back to the future.

Speaker 5:

Actually, yeah, oh man. But at least it's not a punishment if you lose Back in time. All right, All right.

Speaker 4:

They all have these long intros. Not all of them In a galaxy when are you going to hear mine first, Mitch?

Speaker 5:

I can't hear yours at all Because it's crushed. I can't hear it. Darn it. Put it on the thing when you do it Star Wars.

Speaker 3:

There's nine Star Wars, can I guess, all right, star Wars. On the thing we do it Star Wars. There's nine. All right, star Wars.

Speaker 4:

Empire Strikes Back. Yes, because it can't is the first one to come out in the 80s.

Speaker 2:

But it's so loud I couldn't hear it over it.

Speaker 4:

so it's close In the heart of the jungle, where secrets lie In the heart of the jungle, when secrets lie In the heart of the jungle. Would that be? No that's not a sentence. Let's do. Return of the Jedi Predator.

Speaker 2:

A daring archaeologist Awakens.

Speaker 4:

Raiders of the Lost Ark.

Speaker 3:

Yes, yeah, I was like damn, it's Indiana Jones.

Speaker 5:

Let's see, all right, some of these. The music does kind of play close to the theme or to the title.

Speaker 6:

In a city of shadows where the spirits roam. A team of misfits calls this place their home.

Speaker 4:

The Goonies no.

Speaker 6:

Oh.

Speaker 4:

I know what it is. Darn it Can.

Speaker 3:

I go, I can't hear it Can I? Go, can I go? Oh my God, is it Scooby-Doo? No Ghostbusters.

Speaker 4:

Yes, I couldn't, it was just Like no Ghostbusters. Yes, I couldn't, it was just like I couldn't hear discernible words.

Speaker 5:

That's your headset. I can hear fine. I can hear fine who's you going to? Call yeah, ghostbusters, let's see All right.

Speaker 2:

Hmm.

Speaker 6:

Hmm, a morning of born to explore from strangers to friends.

Speaker 5:

They'll open the door. Popular, I know you've both seen the. Goonies, no Damn Laughter and tears will share our truth.

Speaker 4:

In the heart of this journey we'll find our youth, Find our youth.

Speaker 3:

Saturday morning. A rebel, a princess, rebel Return of the Jedi.

Speaker 6:

All right, that was misleading. Don't think fantasy in this. There's a tale to be told, and the warmth of connection will break from the mold.

Speaker 5:

Don't think fantasy. In this we're breaking the walls, the labels.

Speaker 4:

we wear in this morning together. Uh, Breakfast Club yes.

Speaker 3:

That was so hard to get. Oh my God, that was the Breakfast Club.

Speaker 5:

He talked over it, but it said the brain, the jock.

Speaker 3:

Yeah, I heard the rebel and the princess.

Speaker 5:

It was like Star Wars. Well, because she was like you know, you're pretty in pink.

Speaker 3:

Yeah, stupid All right.

Speaker 5:

Here's the next one. I kind of like this song.

Speaker 2:

It was pretty fun. Waking up to sunshine A day feels so bright. With a wink and a grin he's ready for flight.

Speaker 4:

A plan in his pocket. Top Gun, no Okay.

Speaker 2:

To break free and roam In a city of wonders. He'll make it his home. Let's steal a day with laughter and cheer. No rules to hold us, no worries or fear. With friends by his side, they'll dance through the street, oh man, footloose.

Speaker 3:

No, ah, you're on the right track, though Can I go again?

Speaker 4:

No, it's my turn.

Speaker 2:

You might get it on this next part the galleries, to the sights of the town, a little mischief here and they'll never back down with the twist and a turn. They're living it up.

Speaker 5:

They'll never give up, let's steal a day with laughter and flash dance bogey knights, this is 80s stuff think of high school movies those are high school oh well, I don't know uh uh, paris bieber yes, ferris Bueller, yes here you go.

Speaker 2:

Here's the next part.

Speaker 3:

I was going to say yeah, I love how, at the very end, we get the key pieces of information. What's the score?

Speaker 4:

It is 3-4. All right, if I get this one, it's over. No, we only have two minutes left.

Speaker 5:

You'll be okay, no.

Speaker 3:

Have fun Guns and Risen it's.

Speaker 5:

Top Gun. Yes, actually it is Gah.

Speaker 3:

Stop, that was not a guess, you didn't even have the words.

Speaker 4:

That was not even.

Speaker 3:

I knew by the tone. I was like it's Top Gun.

Speaker 5:

All right, here you go.

Speaker 3:

It's intense, whatever it is.

Speaker 5:

It's your time now. I can't decide how long these intros are. It's not up to me. Oh man, I can't decide how long these intros are. It's not up to me.

Speaker 4:

Oh man, terminator, yes, damn, it.

Speaker 3:

That was my guess too.

Speaker 5:

I tried to make the lyrics fit towards the movie at the very beginning to make it easier, but some of them were hard to mix and match. This one does not match the tone of the movie at all, but you should get it right away.

Speaker 1:

Joke's on you Mitch shine bright.

Speaker 6:

A holiday gathering turns into a fight die hard.

Speaker 5:

Yeah, I just got it that one shouldn't take long, let's see. Alright, here's the next one.

Speaker 6:

In a city of shadows, where? The neon lights glow, a hunter walks the streets.

Speaker 4:

Oh, no, I got it, I got it Predator no. Blade Runner yes, damn it.

Speaker 3:

I was going to say Predator 2.

Speaker 5:

Yeah, the next one was like A Hunter Stalks the Street. So let's see.

Speaker 6:

Good guess, good guess, we're almost, we're over halfway oh man, in a town by the ocean where the legends unfold, a group of young dreamers with treasures untold Goonies.

Speaker 4:

Yes, yeah, I was like it's the Goonies.

Speaker 3:

Yeah, I was like it was the Goonies.

Speaker 5:

That was the Goonies. Let's see. What do you?

Speaker 3:

have a breath, for I want to get that one.

Speaker 1:

Sad.

Speaker 2:

Very sad.

Speaker 3:

Predator.

Speaker 5:

Eventually, you'll get one of these right right, yeah.

Speaker 2:

Yeah.

Speaker 1:

Yeah.

Speaker 5:

It's a little different than that.

Speaker 3:

Red Dawn. No, okay, that was a good one, yeah, what is this what is this nonsense Platoon?

Speaker 5:

No, like I said, the song doesn't fit the movie.

Speaker 3:

Then why are we listening to it?

Speaker 5:

I'm saying like the music? Let's see this one. I didn't change the words from what it gave me. I'll tell you both of this Think outer space.

Speaker 3:

Star Trek no.

Speaker 4:

Last Starfighter. Oh, it's a good movie.

Speaker 3:

No Aliens.

Speaker 5:

I'll give it to you. Yeah, aliens, wow, wow, okay. Yeah, aliens, oh, wow, okay, yeah. That one I didn't change enough to make it fit better. The next one was going to be Stand by Me. I'm not going to do that one because it's hard. Okay, well, thanks, here you go For sparing us.

Speaker 1:

Oh, my God.

Speaker 2:

Get to it.

Speaker 3:

These are the same lyrics as another one. No.

Speaker 5:

You should get it here in a second, this next verse we gotta wait.

Speaker 4:

Damn it Princess Bride.

Speaker 3:

It's not the cliffs of despair, it's the cliffs of insanity.

Speaker 5:

We'll see what our plan is. I didn't think I'd have 10 minutes to do the whole thing. Alright, here you go. Yeah, it's not the closest race. The cliffs of insanity.

Speaker 4:

Plan is. I didn't think I'd have ten minutes to do the whole thing.

Speaker 6:

All right, here you go Stupid I bet she says in the shadows oh yeah, something about shadows.

Speaker 5:

Take a shot everybody.

Speaker 6:

I'll miss some of the keywords now Predator.

Speaker 4:

Yes, you got it.

Speaker 5:

If you just say it for every one of them, you'll eventually get it.

Speaker 3:

Yeah, I'm saying it for the next one too.

Speaker 4:

In the land, in the city, in a town In the shadows.

Speaker 3:

In the shadows, actually, no, Darkness, oh in the heat Lethal weapon no. Beverly Hills, cop no. Damn it, it's gotta be a buddy cop movie. Is it a law enforcement kind of movie?

Speaker 5:

Well, you keep talking over all the clues.

Speaker 3:

So it's not RoboCop.

Speaker 4:

No Full Metal Jacket.

Speaker 5:

Yes, You're about to get to the part that says love me long time.

Speaker 3:

They really put that in there, yeah.

Speaker 4:

Hey.

Speaker 3:

Joe, what you know, Sucky, sucky fight Dara.

Speaker 5:

We love you long time I had AI make the songs and then I put other things in there that would fit a little better. Oh me so hard. We got four total left. I had AI make the songs and then I put other things in there that would fit a little better. Oh me so hard. We got four total left. God All right. This one kind of fits the movie. As far as like the sound, I don't know, yes, there are shadows in the first, first God.

Speaker 1:

God.

Speaker 6:

All right.

Speaker 5:

AI really likes shadows, I guess.

Speaker 6:

A man with ambition is paving his way, a man with ambition From the depths of the struggle, he's hungry for more. With a fire in his heart, he'll settle the score, chasing the high life with power in sight In a world full of danger.

Speaker 2:

He'll fight through the night.

Speaker 4:

Highlander. No, okay, oh Rocky. No, damn, that was 78, though wasn't it One?

Speaker 3:

of the 80s ones One song.

Speaker 5:

Yes.

Speaker 3:

An hour wind of cocaine Wall Street. No, harlan of cocaine Wall Street.

Speaker 6:

No.

Speaker 5:

Think of somebody that's trying to fight for power Likes cocaine.

Speaker 2:

Scarface.

Speaker 5:

Yes, all right, let's see. Well done, this one shouldn't be hard.

Speaker 3:

The third word is kind of telling. It's probably shadow.

Speaker 6:

Actually no, In a mansion so lonely where the whispers reside.

Speaker 1:

A fang on the. Clue no with nowhere to hide as the winter winds howl and the shadows, no, no, the Shining.

Speaker 4:

Yeah, as soon as you said winters, I was like damn it All right?

Speaker 5:

Yes, there are shadows and there are darkness in this verse. Of course there is I don't know why A's has a really dark interpretation.

Speaker 4:

Ai doesn't. Yeah, no one down Jordan.

Speaker 3:

Every time Batman, batman. Yes, oh, there it is here, he goes.

Speaker 5:

All right, got one more, and if Tom gets it, y'all are tied, oh God.

Speaker 3:

This feels 80s yeah, this feels 80s.

Speaker 4:

Yeah, this feels 80s, pretty in pink, I know.

Speaker 3:

The shadow is city Dirty dancing. Yes, dang it. Now you're tied, now you're tied.

Speaker 5:

Now you're tied. That's what I was going to say. No, all right, let's see, I have something else that could be a tiebreaker.

Speaker 3:

No, we could just end on the tie you can't end on a tie. It happens in football.

Speaker 5:

Let's see, let's see.

Speaker 3:

Overtime losses don't count as punishments.

Speaker 4:

We're not doing punishments. We're picking a movie for us to review. We could settle it and pick a movie that we could both agree on. All right, I was thinking an old movie, like a Hitchcock movie.

Speaker 3:

Which one Like one of the carrie grant ones? North by northwest oh yeah, we carry grant. Yeah, that's a good one, I bet you mitch hasn't seen.

Speaker 4:

That's a punishment for me, you'd be fine yeah, it'd be good to talk like. I'm pretty sure it's on prime.

Speaker 5:

My new year's resolution is to review movies from like before the 80s man, mine was to like pick movies that would be current and people would actually want to watch. Watch.

Speaker 4:

I just kind of like there's been a whole bunch of movies that I've discovered where I'm like why don't we ever talk about these? Have you not seen North by Northwest. I have but a long time ago. All right, y'all can find, y'all can tie you can tie like kissing your sister, All right we're going to watch North by Northwest and we're going to talk about it. Yeah, we'll see how bad our user followers drop.

Speaker 3:

Yeah, thank, you for suffering through that AI shadow song. In the city where the shadows.

Speaker 5:

In the North by.

Speaker 3:

Northwest, you'll be fine, you might even like it.

Speaker 4:

I doubt it. Why don't you listen to the AI rendition of it?

Speaker 3:

Yeah, anyway, thank you for listening to this episode of Entertain this. We'll catch you on the next one. My name is Tom.

Speaker 5:

I'm Mitch and I'm Hayden. Goodbye, bye, bye. Well, excuse me for coming up with things other than just asking you a question.

Speaker 3:

I can't believe me. And Hayden tied on the sound.

Speaker 4:

Well, it wasn't fair sound.

Speaker 5:

I've never heard those before, right, that's why I figured it'd be more fair, okay.

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