
Entertain This!
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Join Hayden, Mitch, and Tom with upcoming movie, tv show, and game news. Listen to reviews and off the wall facts, while providing a comedic spin with our opinions on the matter. Join us for amazing behind the scene interviews. The one true original "Entertain This" podcast.
Entertain This!
Call of Duty’s Warzone: The Good, The Bad, and The Spicy
Gear up for a fiery deep dive into the ups and downs of Call of Duty as we tackle heated topics during a hot sauce challenge. From the frustrating evolution of gameplay mechanics and the overwhelming variety of weapons, to the controversial implications of skill-based matchmaking, we unpack it all. You’ll hear firsthand accounts and passionate debates that reflect gamers' sentiments, underscoring a shared nostalgia for the game's glory days.
As we peel back the layers of changes and innovations, we explore how these shifts affect both new players and veterans alike. The discussion doesn't shy away from the gritty realities of cheating within the gaming community nor the questionable monetization strategies that seem to overshadow pure enjoyment.
Throughout the episode, we remember the thrills that once defined Call of Duty, while grappling with its contemporary challenges. Our reflections reveal the complexities of balancing innovation and retaining identity in a rapidly-changing gaming market. With humor and frustration, we remind listeners that while mechanics may evolve, the heart of gaming lies in the communities that share these experiences.
Engage with us by sharing your thoughts and experiences with the game. We encourage you to subscribe, leave a review, and join the conversation!
It is time, Tom. It is time for you to receive your punishment. You shouldn't have said a naughty word, Tom Now suffer.
Speaker 2:I want a time with the good music.
Speaker 1:Just take it, get it over with. You'll start coughing by the time the good music comes in. This would be great if we had visual. Hit it, get it over with. You'll start coughing by the time the good music comes in.
Speaker 3:This would be great if you had visual.
Speaker 1:Hit it.
Speaker 2:There it is.
Speaker 1:It was gloppy, bad time. No more bad words for you.
Speaker 3:I guess we probably should get some new hot sauce. We have had that for like four years now.
Speaker 1:Yeah, I mean, does hot sauce expire?
Speaker 2:I don't think that can expire.
Speaker 1:The grody crunchy stuff that came out. Oh, there is an expiration date.
Speaker 2:What is?
Speaker 1:it, don't worry about it. Hello and welcome to Contain. This a podcast about movies, tv shows and video games and hot sauce.
Speaker 2:And pain For profanity. So much pain. You shouldn't have said that word, tom, that was a bad word. My name is David.
Speaker 1:With me. I have the guttural puking. God, it's like getting OC sprayed again, Tam and the wheezing boy Mitch.
Speaker 3:Hello.
Speaker 1:Yeah, that's. From all the hot sauce he's taken Permanently ruined his esophagus Today. Stop burning my eyebrows Today. Welcome to the war zone. I forgot you had that one. We are discussing specifically the video. Yeah, okay. So, jack Frags, if you're a Call of Duty aficionado like we pretend to be, yep.
Speaker 3:I'm sure we know a lot about it. We're just not good at it.
Speaker 1:I'm sure you've watched the Jack Frags, you know. I don't know what you would call it. It was kind of like a then and now of Call of Duty. Yeah, it was also kind of like you know, a plea to Activision.
Speaker 3:Please help us.
Speaker 1:Yeah, just the Help us Activision your only hope, the current state of the game and how far it's transcended.
Speaker 3:Oh sorry.
Speaker 1:It has declined the fallacy, hard the fallacy.
Speaker 2:I even wrote a blog about it.
Speaker 1:Of capitalism.
Speaker 2:You didn't even do the hot sauce. What's wrong with you? I?
Speaker 1:coughed, I coughed. So if you haven't seen the video Jack Frags, the video itself is called Wars on what Went Wrong. Exactly. We recommend it's 30 minutes long. If you're a fan, or were a fan, of Call of Duty, he does a really good job of summarizing it, but we will also summarize his summary, the summary of the summary. Let's go ahead and get into it. What's the first note?
Speaker 2:Let me sum up.
Speaker 1:What's the first note that he talked about? Let me explain. No, wait, there's too much. Let me sum up. What's the first note that he mentions?
Speaker 3:Well, the first thing he really kind of, I guess, focuses on is the movement.
Speaker 1:The omni-direction.
Speaker 2:I hate omni-direction.
Speaker 3:Well, how it's changed from, you know, running and sprinting to dive crouch slide, you know.
Speaker 2:Yeah, full-on side diving while I'm able to aim and shoot accurately.
Speaker 1:Could you do that in real life?
Speaker 2:No, no, I could probably launch myself and bring my weapon up. If I had a handgun, it would probably be the easiest way to do it instead of trying to do it with AR.
Speaker 3:I can aim accurately slow walking or standing still, I can point shoot at something in a pinch.
Speaker 1:I guess these are elite operators amongst, like I don't know it, the clown and what other goofy characters that they've unlocked.
Speaker 1:But the slug, the sock socky kill me but I'm kind of on the fence with this, because I do think that as a game evolves or if you have sequels and stuff like that come out, you should add new gameplay features and you could say that this is a feature. This might be a new skill to grasp to get good at, but it is still a feature. I think people are just so fed up with Warzone.
Speaker 2:I think Warzone 1's movement was the best it was going to be.
Speaker 1:Well, it was the best it was going to be for its time, it being simple, you know.
Speaker 2:You could run, you could slide, you could slide, cancel, you could sprint. That was all it had to be. The only things that should have happened was the maps, like the graphics got better, the guns, new weapons. That should have been it.
Speaker 1:Then you would plateau on players. If you're trying to accumulate more players, you have to add more features.
Speaker 2:The only reason we're at this point is because they made so many steps backwards from the first.
Speaker 1:Yeah, we can talk about that, but I mean, like, I think adding to the gameplay opportunities isn't a bad idea. I think it's what developers should be doing Now. If it doesn't work, you tweak it, but I don't say you just X it all out.
Speaker 2:I think it should also just be optionable.
Speaker 1:It is optionable.
Speaker 3:Well, I mean, I think I'm okay with the diving and the sliding, but just like in real life, you're not going to slide while spinning around and hit accurate shots. There should be a penalty to the movement.
Speaker 1:Yeah.
Speaker 3:I mean it should be. If nothing else should be reverted to hip fire at most, while you're doing those actions so you can ADS while diving in the air.
Speaker 1:Yes, that is a little stupid. Yeah, all right.
Speaker 3:You can ADS while sliding and spinning.
Speaker 1:Now if you had like a shotgun class and it was hip fire, that Now, if you had like a shotgun class and it was hip fire, that would make sense Like, yeah, you're going to be crazy inaccurate, but it's a shotgun. Yeah, but if you're sniping people while diving off of a skydive, I mean that's what people are doing, that's a fastbreaker? Yeah, stupid.
Speaker 3:I mean for that much movement there should be penalty to your aim, because there's no way in real life you're going to be able to aim accurately while diving through the air, unless the person's like four feet in front of you.
Speaker 1:I think, too, a lot of players assume that there's a level of realism that Call of Duty has tried to keep and like. For me, I would never have even thought to try and shoot somebody while diving through the air, you know, because, like you can't do that in real life, why would I even think to?
Speaker 3:do that in the game.
Speaker 1:And I guess you know people are.
Speaker 3:I mean to me I like the diving function because you know if you're running and you've got to dive behind cover or something like that. But to dive while shooting, it seems like there's a massive delay in doing it.
Speaker 1:Yeah, the diving portion versus trying to slide Like you take another step before you actually jump.
Speaker 2:Yeah, it's like launch yourself, but the whole time you're still getting lit up. The slide is like almost instant.
Speaker 1:Well and that's another thing is like the consistency with how the mechanics that do carry over, like the diving or the sliding. They seem to be different with every iteration this one I can't put my finger on, compared to the other ones.
Speaker 3:You know what I mean, and another thing I think that you kind of look at is the fact that you know you have a tax print that only lasts so long. You shouldn't be able to slide every two seconds.
Speaker 1:Well, yeah, so like I think a great example of adding gameplay features would be have variables Like, for instance, if you have a light load if you have pistols, you should be able to attack, sprint indefinitely If you have.
Speaker 2:A rocket launcher and a sniper rifle Just be like.
Speaker 3:Yeah.
Speaker 1:So like that would be a gameplay feature that I could see being reasonable, but no.
Speaker 2:You sound like Gimli in, like Lord of the Rings, where he's rotting and he's like just keep breathing. That's the key Breathe.
Speaker 3:Yeah, I mean just the fact that it doesn't feel very consistent between players either, because I'll watch like after I've died, I'm dead, I'm watching other people play. I can watch one guy. It looks like he's sprinting at like you know cheetah speed through the map. While I watch another guy who's sprinting and you know he's struggling to keep up.
Speaker 2:And I look like I have like cinder blocks for shoes. Yeah, and I'm watching these guys go wee Like from a dead stop like dead standstill and just take off like into a slide and start moving around.
Speaker 3:And that's another thing with the slides, like I was saying, it needs to have almost like a tech sprint. We have to give it a chance to build back up, because people will slide, slide another like 10 feet, get up, slide another 10 feet.
Speaker 2:You used to be able to, you had to do that in Warzone 1.
Speaker 3:Yeah.
Speaker 2:To slide. You had to, like, go into a sprint and then you could do it Like you had to build the momentum to slide.
Speaker 3:Right, I was going to say it ought to be. It has to be intact sprint to be able to slide. It's not just sprint.
Speaker 2:My mastery of the movement in Warzone 1. It was like Jedi Master. I just saw the first Star Wars movie. That's the difference it feels like, and for some, like we've played the entire time, like these skills shouldn't be perishing this fast.
Speaker 3:And honestly, because we play on console. Yeah, it's going to sound like I'm a little biased, but playing on console you only have so many buttons and your thumbs are doing all of it, whereas on PC they can program their actions to whatever button they want. They're just clicking as they're moving with their mouse.
Speaker 2:They can do stuff faster we put you at a disadvantage. I can barely slide behind cover without getting shot. In this now, versus when Warzone 1 came out, I could slide into the bottom of a room with a team in it and break every single one of their ankles and take all of them out. Yeah, because the whole point to the slide cancel was to slide past somebody to break aim assist. Yeah, you move just fast enough. They couldn't lock it.
Speaker 1:I think and we'll talk about this more because, like Jack Frags even said later on in the video, this more because, like jack frags even said later on in the video, um, either that cross play should be disabled, right, if, if chosen. And I think, if xbox really wants to help boost console sales, you know, and make consoles more identifiable compared to pcs and stuff like that, yeah, that would be a great idea because wasn't the only one that you could do without cross-play was PlayStation.
Speaker 3:Yeah, and they have recently supposedly made a cross-play function on Xbox. I'm not 100% sure, but I'm pretty sure because I read it. But you have to play so many of the regular Battle Royale or whatever and then you can only turn cross-play off in ranked mode. But you have to finish top 10 in 20 Warzone matches before you can play the ranked to turn cross-play off. That's dumb, that's stupid.
Speaker 1:Yeah, so gameplay features and the omni-movement directions and all that crap, you know whatever If they keep trying stuff to make the game feel evolved or evolving fine. But I remember when they announced omni directional that's like the new feature for the game, and I was like that's lame. I mean like can't you come up with something cooler?
Speaker 2:like I remember hey, you can actually just hear the footsteps now yeah, yeah, right, but I remember when god forbidzone 2 came out.
Speaker 1:They were talking about, like you know, you have carrying capacities and limited stuff and you know, obviously they took it away because everybody whined. But I thought it was a good idea and I actually kind of liked it. I liked to have like be limited on what I can have, and I can have as many plates as I want, as long as you you know, I didn't carry too much.
Speaker 2:Warzone 2 was like they just pumped the brakes on everything in the game the TTK, the movement, all the stuff you can't hoover your way through a room.
Speaker 1:But you kind of need to.
Speaker 3:Well, now that we're talking about that, we'll kind of move on to the part that he's talking about. There's no consistency between the years of the games.
Speaker 2:No, each time they do an integration, it's.
Speaker 1:That's it. That's the problem. They depend too much on the base game. War Zone is an afterthought and they need to stop doing that. They need to detach War Zone entirely from the base games. I felt like Jack Frags explained that pretty well, because the integration is to get you to funnel you towards buying the base game. You want the best guns. Well, this new game that just came out. You could have bought last year's game two months ago. It doesn't matter, because the new game is out and these guns are better.
Speaker 2:Yeah, Every single time, Like when we played Wars at One and then what Cold War came out.
Speaker 1:Yeah.
Speaker 2:Those guns, best guns in the game now.
Speaker 1:Yeah.
Speaker 2:The.
Speaker 1:M14, the FAMAS, and they were just ugly. They're just not fun guns, you know.
Speaker 2:No, but they were the TTK like went flying through the roof with them With those guns.
Speaker 3:That's the problem is like, like y'all were saying, each iteration funnels you towards buying the new one because those guns will be better, They'll handle better. They get you know faster TTK, but like, like.
Speaker 2:another thing is the, uh, the whole like aesthetics of the game will change because, like the colors, will be different.
Speaker 3:Texture gradients go away you have to readjust every time they come out with a new game. You have to readjust, like your, your speed, stuff to match.
Speaker 1:However, they've changed things right, and that's the problem with having multi-developers yeah you know, making all these games because you're pumping out madden 2025, you know, while somebody else is working on 26 and then they're they're a completely different animal making a game. So they're going to make things different, like textures and shades and stuff like that and when they, it's their time to shine. Now they got to find a way to square peg circle hole war zone with their new uh format. They're the new platform for the game.
Speaker 3:And we'll get to the other bugs and stuff about it later. But I think that's part of the problem is because instead of making a whole new war zone, they're just trying to smush this all together to the old one and then you get code that overwrites one another and then it makes the bugs and stuff and the bugs.
Speaker 1:The bugs are always out of control and there's always another thing too is uh, like he said, the game is too complicated. Yeah, um, I think that the developers intentionally do that because they streamline the ease of buying guns and stuff like that in the store instead of just doing all these weird things to like find out how to unlock a gun or something like that. Man, 20 bucks, get, get the gun that you want, right, and but I think players inadvertently learn more of the mechanics of the game better than developers do, and that's how they find ways to like cheat and cheese and stem peel and the living, the gas and stuff like that and all sorts of things, the features that they they kind of like shadow drop into the game that they don't draw spotlight attention to, but players then abuse and then just break the game yeah, and then that's it kind of makes the game continuously feel like it's a beta, because they're always finding new things and they're like, oh well, we'll have to fix that well fix all this stuff before you.
Speaker 2:It's just patch after patch after patch after patch after patch.
Speaker 3:Actually research your game that you're making and try it out.
Speaker 2:It's a game of Band-Aids, it is a game of Band-Aids.
Speaker 1:I remember when we would play just about every day and you'd only have to update maybe once every month or so. But now, every week I, every week, I play. I play like less than uh once a month and every time there's just gigs of updates. I'm like four, five updates behind.
Speaker 2:You know, and I know they're doing one at least once a week yeah stupid way too much to keep up yeah, well, when I was like doing the dark matter, run for black ops 6, I get on. It's like oh, update requires restart. Yeah, every day, like it was like up there, it's like what are you like?
Speaker 1:what are you changing? Somebody broke something.
Speaker 3:And what kills me is like you have games like PUBG that has what like 10 maps now, yeah, and yet for Warzone, we have to change the map completely every time and you can never go back to the other one. Yeah, it's gone.
Speaker 1:That's the thing, too is I feel like they do a lot of building, you know, for the players, the characters, the guns and the gameplay in accordance to that one map. You know, instead of having all of that work unilaterally with multiple maps. They're just like all right, this is the bullet drop-off for this sniper rifle and it works great with you. Uh, whatever the the map is today, what is? The map today erzikstan, yeah, erzikstan, and area 99 yeah, we can see them being on top of this skyscraper rebirth is still shooting down there.
Speaker 2:That's like the only map that's made at the entire time the original rebirth, yeah yeah, because people like playing large-scale tdm so like they.
Speaker 1:They instead of shut up, instead of fashioning guns that work unilaterally, they're like all right from this skyscraper in Erzikstan to that shack down there where a lot of people you know run by. That's pretty accurate for a sniper rifle. And then, when you're going to see it, when Verdansk comes out, they're going to nerf all these guns make all their ranges be like all over the place again Mm-hmm.
Speaker 3:So Well, and that's. You know, like the sniper rifles, they're only accurate for so far, and then you know, like you said, when Verdansk comes out, we were shooting people 1,200 meters away every now and then. Yeah, we were the greatest.
Speaker 2:But sniping in the first one was the best it was ever going to be, because it was actually useful too, yeah, you could actually kill people with it, Like if you nailed it, you got them. If you hit the headshot, they were going down like a sack of bricks. Yeah, Shooting dudes out of helicopters, out of vehicles, Like it was, like the sniping element was fun, Like you always had to be moving so you weren't going to get shot in the face.
Speaker 1:If you're a game that prizes, surprises itself on, well, at least pushes itself to have faster and faster and faster TTK. They still. They've made it so two-shot snipes, why, why? I don't get it.
Speaker 2:It's like sometimes it's hard enough just to hit the one.
Speaker 1:And they spank the sniper so much by adding glint to, like you know, a magnifying glass.
Speaker 3:They want to push everybody to closer gunfights Stupid.
Speaker 1:So it's faster gameplay. The players don't want to be in close gun fights, right, you know, they want to have their own system of gameplay.
Speaker 3:But you're forcing the people that. Admittedly, like myself, I'm not good at the quick, you know, sliding through a door at the same time as the other guy fights. I'm better at the long-distance sniping.
Speaker 1:But it's pointless. I like sneaking up and shooting a guy one time with a shotgun and watching him die, but that's not a possibility.
Speaker 2:The mechanics of the game. When it came out to now I was more confident going into houses. In the beginning one I was like I knew I had a very solid chance of winning. Now I don't even trust myself running across the street into the next building.
Speaker 1:Yeah, it's like you live your life learning how to walk and run and you know, I don't know crouch. And then all of a sudden, like somebody snaps their fingers and gravity changes. Like why did you mess with all that when it was working fine beforehand? I don't know.
Speaker 3:And kind of moving. Since we're talking about the guns, now there's 160 of them. Why do we need that many? You don't?
Speaker 1:There's no way you can keep up with the stats. No, maybe that was their push to fix the meta builds. It's just inundate With as many, like a sea of weapons.
Speaker 2:But with the blackout, like I looked to see when me and you had played before. The other week, I pulled up the Modern Warfare 3 guns. I was like these are the last game's weapons. I looked at the best guns that I remember using and Modern Warfare 3 was smooth. It was very close to what 2020 was for our 2019's Call of Duty. You know you could really control recoil with the attachments and be really good on target if you were playing and I took it to the firing range and it was like they ruined every weapon, like bullets are just going everywhere and I'm like trying to control the recoil and I'm blasting into the ceiling and I'm like what is going on and I'm like these guns were laser beams and they're just like like ruin it.
Speaker 3:I guarantee it's not in the notes, but I guarantee the longer the guns have been out, the more they just kind of nerf them to where you'll have to use them in the newer ones.
Speaker 2:I want to talk about this conspiracy.
Speaker 3:Yeah.
Speaker 2:So we were talking about the guns Skill-based damage.
Speaker 3:We're going to get to that in a little bit.
Speaker 1:There's a couple of conspiracies we've got to talk about.
Speaker 3:We'll kind of include that with the cheats and the skill-based matchmaking stuff.
Speaker 2:Okay, hang on. I'm writing this down because I really want to talk about this.
Speaker 1:I have my own thoughts as well.
Speaker 3:But then like for the guns, like leveling them up unless you have, it takes forever. Yeah, even if you have the game.
Speaker 2:I have Dark Matter. I don't have all the guns leveled up all the way.
Speaker 3:Well, like the Black Ops 6. I've played it a good many times. I don't have any gun leveled all the way up, and there's some of them that I've specifically used to level up when me and you played on that apartment.
Speaker 2:What's that Stakeout?
Speaker 3:Well, I played like probably 10 hours using two different guns and still can't level them all the way up.
Speaker 1:Yeah, it's just two guns.
Speaker 3:Yeah, yeah, it's just two guns, yeah, well maybe because, like, they're gonna throw camos at you because it doesn't affect gameplay.
Speaker 1:I don't have any camos, but but, like the, the attachments that do affect gameplay give you an edge the best attachments are the.
Speaker 2:You get like one or two at the very beginning and then the rest come at the very end yeah, they're making you suffer and what kills me was like leveling them up is like's like no matter.
Speaker 3:I was doing good, I was doing like 45 and 20 in these maps and I still couldn't level them up.
Speaker 1:It's just like everything that involves progression, because that dopamine loop that you know, the play, the achievement, the reward to keep playing that loop right. They've mastered it to a capitalistic ideal where they're like alright, we know, if we stretch these out so far and make these players suffer this much they'll spend money on double XP tokens?
Speaker 2:Yeah, they'll eventually get fed up. It's evil, it's vindictive, and want to buy their way out.
Speaker 3:Then we also have the gear which I include, like the perks and stuff in that, because like, look, I'll at this point, I don't even care what the perks are.
Speaker 2:I'm a camper. I used to care.
Speaker 3:I'm a camper, I use ghost. Yeah, ghost only works now if you're moving. So what's the point?
Speaker 2:so you have to be, in constant movement.
Speaker 3:And when they say constant movement it's almost like five feet per second wow. So you can't creep up the stairs or you just show up. It's like, well, what's the point of having?
Speaker 2:ghosts. They single-handedly have ruined everything that was good. Yeah, Like every time something they're like oh nope, nerf it, Nerf it, Nerf it, and not just the guns they've inundated with.
Speaker 1:It's like the vests and all the gizmos and gadgets, vests and all the gizmos and gadgets. One of them's a camera. What's the point of that? I don't care about that.
Speaker 2:You can use a drone, I think Modern Warfare 3's war zone, with the vests. They were perk vests and it was like you found them everywhere and one of them was like ghost or something Like you disappeared or like quiet footsteps. You could carry more ammo or something Like engineer, you had like extra grenades, but it was like you could just go find that you can kill people.
Speaker 3:See, like oh he had that and throw that on. It's like, oh hey, cool, I got this. It's like, why not just do that? And see, I don't think y'all I can't remember, I don. I thought that was kind of cool because it kind of changed it up where, like, you could be the best player in the game and you only got a two-play vest.
Speaker 2:Well, it kind of evens the play and you're going up against a guy who's kind of good, but he has a three-player.
Speaker 1:I mean, compare it to PUBG. All right, pubg is like a tried-and-true practice.
Speaker 3:You start out without a shirt.
Speaker 1:You start with nothing, you start with nothing, even level playing field of, like you know, neanderthal, like war zones.
Speaker 3:Right you find your crowbar.
Speaker 2:Exactly.
Speaker 1:But the feeling of what you get when you find something truly like a three plate vest or a sniper rifle with the ACOG.
Speaker 2:Oh my, you find the four times yeah, like that was a great find and you feel good about doing that.
Speaker 1:But in PUBG. Also, those three plates weren't readily available, like you didn't find them four times. Yeah, that was a great find and you feel good about doing that.
Speaker 3:But in PUBG also, those three plates weren't readily available. You didn't find them very often. No, yeah, you're right, Somebody would find it and it would just get moved around the map because you killed them and then somebody else took it.
Speaker 2:Yeah, and they'd fight their way closer to you and then you'd kill, claim it.
Speaker 1:Yeah, yeah, it's too much crap. All right, what's the next one?
Speaker 3:It's not really a battle royale anymore, because it's just like a large-scale TDM.
Speaker 1:Well, okay, all right, I'll say, oh the hot sauce. When's the last time you've like died from the smoke?
Speaker 3:I couldn't tell you.
Speaker 1:I mean the smoke is not a threat anymore.
Speaker 2:No, Well, I did the other night. But it was only because after you'd been shot and were down in it, yeah, because somehow, like dudes have no plates, I'm lighting them up and it's just hit markers, hit markers, hit markers. I get my plates broken and the guy just goes like pow-pow with whatever pistol Warzone used to be a double threat.
Speaker 1:It used to be the players and it used to be the environment. The zone, the environment, the zone itself feels like it's not that, it's just like all right, come on, get to the middle. It used to be like if you got caught, you ran for your life and still died. Yeah, yeah.
Speaker 3:But see, nowadays, like used to it was, you had survived the gulag on your one, try or get bought back. Well, survive the gulag on your one try or get bought back. Yeah, well, now you got the gulag, you can be bought back. You can use the pizza boxes. There was the redeploy things. Uh, there was some other, I can't remember what it was there was gulag re-entry tokens, yeah well there was that. There was one other thing that you could do.
Speaker 1:Oh, you got the uh the, uh, the, the bounty, the bounty, yeah, the most wanted yeah most wanted bounty, and there's one other one as well.
Speaker 3:There was one other thing that could bring back people, and I can't remember what it was. So I mean, you're just constantly coming back.
Speaker 1:Yeah, you have to wipe a whole team, yeah.
Speaker 3:Or you know, and I understand, if you want to have a resurgence mode, that's fine, but regular TD or regular Battle Royale shouldn't feel like resurgence.
Speaker 1:There shouldn't feel like resurgence. There is no stakes and as a seasoned player, like somebody who's played from the beginning, you know what that's like. They cater it to newer players to try and garner a bigger audience.
Speaker 2:where they're like oh, but you alienate the entire veteran group.
Speaker 1:Yeah, they're like oh, I'm dead, you know, but oh, there's 15 ways I can come back. Okay, I can keep playing.
Speaker 2:But for people who played for a while, yeah, and know that one got away, that means like it was a big deal when we've played in the beginning. If one of us went down, yeah, it's like we changed the entire dynamic of how we had to play yeah it changes the stakes of everything.
Speaker 1:Yeah, there is no stakes it's like crap hayden's dead.
Speaker 2:We don't have that third gun in a fight, right or crap?
Speaker 3:thomas just got shot out of the sky don't worry, he'll be'll be back in a few seconds.
Speaker 2:It's just like, instead, like we go down, it's like just stay alive for like ten minutes or stay alive for like a minute and I'll be back.
Speaker 1:Yeah, yeah. And you know like I think Verdansk will be fun, but I don't think.
Speaker 2:It's not going to be the same.
Speaker 1:Yeah, they got Crap that is inundated All these stupid. It's resurgence. It's resurgence on a big map.
Speaker 2:I don't like the weapons anymore. None of them are that great, they're not memorable, they don't handle well. It's just been steps in the wrong directions.
Speaker 3:I just feel like it takes the stakes out of it and it doesn't feel like you don't have to strive and be tactical about stuff. Because you can just rush in, and if you all die, you just come back in a few minutes.
Speaker 1:What's going to be sad is when Verdansk comes out. You're going to see all these classic streamers come out and play one day. They're going to be like nope. They're going to go back in their holes.
Speaker 2:It's not the same.
Speaker 3:And since we're kind of talking about coming back as much, the, and since we're kind of talking about the coming back as much, the next part is the relentless pace that he talks about.
Speaker 1:Yes.
Speaker 3:With like the zip lines and the redeploying.
Speaker 2:Yeah, there was a lot of lulls in the dance. That's what I liked.
Speaker 1:I liked not letting your guard down, but taking a breath.
Speaker 2:Like we'd land at prison pandemonium and chaos for five minutes while we rigged the helicopters we see for it. Shoot the teams that landed with us, find everybody else, find a heartbeat, sensor, hunt the rest of the team down. It's like all right, we cleared it out, now we gotta go, yeah. And then you know, running, running, running. The next thing you knew I was running, I'm pretty tired now. And then you know, now we're in like the farmland area. It's like all right. You know, oh, there's a house. It's's like, oh, there's a team, we kill them.
Speaker 3:It's like all right, all right now we wait, it would be like team versus team, as opposed to team versus team versus team versus team.
Speaker 1:you know all just surrounding fighting everyone at the same time yeah, when you had a breath to loot and learn what the gear does and all that stuff that made you okay with there being variations. Now they've not only added an infinitesimal amount of variations, but give you no chance to learn them. It's too much.
Speaker 2:I don't have a chance to look at what I open in loot boxes.
Speaker 3:That's what Jack Frag was talking about in the video. He's like nowadays people just hold down the fire button and run into a room.
Speaker 1:There's no skill, there's hardly any aiming, they just hold down the button and run in did you see that tiktok I think I sent it to you guys where the guy's got an lmg and he's like this is call of duty, oh yeah, yeah. And he points at a window and he counts to 10 and he looks away, comes back, holds down the trigger and a guy pops up.
Speaker 3:He's like that he's like it's just called timing yeah, yeah, call duty timing is real but like you're talking about LMG, I watched one video where a guy had a 200-round mag LMG which you know it's reasonable, it's an LMG, but he just holds down and runs through the house with hip firing and just murders the entire house because he never has to let off the button.
Speaker 1:Yeah, yeah, I mean that is an LMG, you know, okay, but he's running around at like breakneck speed with it.
Speaker 3:Yeah, it should be like a wacky waveable playable arm too, man, also because you can hit the redeploy of balloons and all that stuff. There's no point in the vehicles anymore.
Speaker 2:What blows my mind every time and there's no way to make it faster with slight of hand is the lack of urgency. My guy reloads. I mean, what in god's name are we doing out here? Yeah, I'm like this is a seasoned operator, we can't do this faster. Because it's like, oh no, I'm out, mag release, take mag out. All right, where did I put there? It is it's a second day and we're gonna slide and I almost missed it and all right. Yeah, we're good and all right. Let me get comfortable again and get shoulder this baby. Make sure I get it in that pocket in my shoulder, all right now I can fight and it's just like you were dead for five minutes, like what are you talking about?
Speaker 2:and their guys like yeah, this dude's John Wick in it.
Speaker 1:Yeah, you know, I get it for like LMGs and stuff like that. But like sometimes they're like all right, this M4, everybody's going to whine if we nerf it. So what we're going to do is make it suck with the reload or something like that, you know.
Speaker 2:It's like I reload faster in real life.
Speaker 1:Or like they nerfed the ADS for no reason. You could have iron sights and it could just be like.
Speaker 3:But, like you know, talking about the pace, I was saying the vehicles are useless. When's the last time we actually used a vehicle?
Speaker 2:Not certain. Never Warzone 1 vehicles were the best ever in the game.
Speaker 1:The only time you'll use a vehicle is if you fell asleep, woke up in the gas and you can't find anywhere to zip to.
Speaker 3:The only quote-unquote vehicle I use is the train. I'll jump on it.
Speaker 2:Because, like the Caldera, vehicles were terrible, yeah, Like they were buggy, like you'd be driving next to you, know you're sideways, and like you couldn't recover it and it was just horrible.
Speaker 1:Vehicles are definitely an afterthought for the developers. You know, and you could tell with Caldera when they did the airplanes and they were just basically like OP, yeah, you could strafe, bomb and kill like the whole map.
Speaker 2:Yeah, you had dudes who were hackers flying planes and just going and you know like A-10 Warthogs coming out of the sky.
Speaker 1:It's just like yeah. Woo, Every time, every game they release. Remember when they had the helicopter?
Speaker 2:With the guns on the side. Yeah, but they were breaking the game, yeah, so they took it out.
Speaker 1:Every time they come out with a new vehicle, they're like ooh, Get that out of here.
Speaker 2:Let's get that out of here. And then they come out with the heavy chopper, yeah, and you literally need to send an F-16 to go shoot it down because small arms fire ain't going to do it.
Speaker 3:That don't work either, because you can hit it with an airstrike and it just goes.
Speaker 2:Hmm, yeah, brings your shoulder up and it's a helicopter, you pilot and you can get out, but it'll hover in the same spot.
Speaker 1:It was kind of fun to get out and it just sniped people from the door.
Speaker 2:If you got it with the tanks because the fuel drained so slow, you were going to win. You had to F it up hardcore to lose.
Speaker 3:I mean, I watched one person, some streamer, that had done it. He literally had like six gas tanks sitting inside the chopper. When it would get low, they'd just pick one up, run up front, reload it. And they're just sitting there floating above the circle.
Speaker 1:I mean, I think it's a feature Now could you make it so you could shoot down the helicopter?
Speaker 2:Like an RPG, should be able to do that. There's no counter to it.
Speaker 1:That's the problem. An RPG should be able to take that down.
Speaker 2:The only other counter would be everybody on the ground calls a truce and everybody lights up the helicopter.
Speaker 3:I'm not going to lie. I almost pulled it off one time. You know the little redeployed drones that carry you up in the sky.
Speaker 2:Yeah.
Speaker 3:Somebody was in one of those and I redeployed and I was like this, far from grabbing the ledge to be able to pull up, I would have never expected it.
Speaker 2:I tried doing that too. We tried doing that.
Speaker 3:Well, because I saw some streamer or something. Do it one time.
Speaker 2:I was like I think you tried to go through the side door, I tried to land on the back hatch at the same time and we both missed. We were close though. And I think I got shot out of the sky.
Speaker 1:Remember that one time in the first war zone, where we were all in the helicopter and somebody shot an RPG and one of us was flying and we turned it just right and went through the doors.
Speaker 2:Yeah, it actually worked keep going, get out of here. But like the helicopters in the first were so much fun, like I, every now and then I watched the clip of us flying and then we're doing like helicopter warfare and and you see like I'm shooting at him, and you just see me pit bull, the c4, and I remember telling it's like get me alongside him, I'm gonna see him, and then he goes. I'm like bam.
Speaker 3:Well, I remember doing that one time we were close to prison and it was me and my brother and they were flying like chasing my brother down. So I just shot at him a couple times. They come sweeping back so I hit in the bushes and about the time they got there.
Speaker 2:I so much fun to do that with C4.
Speaker 1:Yeah, then they nerfed C4. It's like throwing a cinder block.
Speaker 2:It's like throwing adamantium at somebody.
Speaker 3:It was funny to watch him drive by a vehicle at the bottom of a building and just toss it out there, or I would always rig the helicopter at the prison.
Speaker 2:It's just like oh, so it's still a helicopter. I'd be like, oh no.
Speaker 3:As I pull up my detonator. We'd be like lay traps with it. Yeah, that was fun.
Speaker 2:It's like oh no, don't take my helicopter. Oh no, don't pick up the whole team.
Speaker 3:No, don't go that high up. The next part he kind of mentions in the video is the terrible audio.
Speaker 2:The audio sucks. The audio was never good to begin with, but it just gets worse and worse.
Speaker 1:Do you think?
Speaker 2:that they do that on purpose. I hear mitch's footsteps so much better than I ever hear anything else yeah, like what would be the point in doing that on purpose?
Speaker 1:you know, is it their way of like kind of leveling out skill is?
Speaker 2:no, because it's always the better players that have less audio yes, well, but there's like a thing you can buy, yeah, or whatever, that you can like stupid. Enhance the audio.
Speaker 3:And you can hear everything. Pc players have that ability to buy a third-party software so they can adjust the audio however they want it.
Speaker 1:Is that made by Activision? Probably.
Speaker 3:I mean, people are like well, the Jack Frags are like well, technically you know, they use this third-party software. Some think it's cheating. It's cheating, it is cheating.
Speaker 2:It is cheating.
Speaker 3:It is cheating, it's an outside source that nobody else can access unless they buy it as well.
Speaker 2:Yeah, it's literally nonsense.
Speaker 1:Yeah, I don't know. I do think that like, look, you have two mediums to take the world of Warzone, you have visual and you have audio. So it's just as important as seeing the bad guy as hearing the bad guy yeah. And if you keep pooping the bed on that.
Speaker 3:I mean not only footsteps. There's been times there's been vehicles drive up outside the building and I didn't hear them, don't even hear them. I see them on the little mini-map, but I can't hear them.
Speaker 2:Vehicles with VA diesel engines and like barely exhaust. You know smokestack exhaust, just pounding away.
Speaker 1:You can never hear it. You can tell because it's it's bugged, because the vehicle will outrun the sound.
Speaker 3:So, like you know, you'll drive by, crash you and then you hear or they'll drive up and they'll be running in as the sound comes on, so you don't hear the footsteps anyways, yeah.
Speaker 1:And it might be like a network thing, like the ping stuff and whatnot, but I, I don't. There's no reason for audio to be that bad. Yeah, To this day.
Speaker 2:It's. I mean, Dr. Disrespect used to be big fun, it's like where's the audio? Just yelling it, cause you'd never hear it?
Speaker 3:Yeah. The next point he goes to is that the game has no identity anymore, because it's basically just a more militaristic version of Fortnite.
Speaker 1:Well, I think that's problem with games as a service is you create a business that caters to an audience and then you know, like, whoa, my little pony sold really well in Call of Duty. Let's make more my Little Pony stuff.
Speaker 2:Yeah.
Speaker 1:I mean you got to admit. Yeah, I know you like the Teenage Mutant Ninja Turtles.
Speaker 2:Oh it's goofy as hell, doesn't it have a spot?
Speaker 1:in Call of Duty.
Speaker 2:No In Modern Warfare 3, I was running around, I was like Gundam.
Speaker 1:Yeah, you know, and everybody does like to have their weird catchy little thing.
Speaker 3:I can understand the characters like Rambo Sure. Is it goofy? Yes, but it's still a military-style shooter.
Speaker 2:It's a military character, or when they did the Die Hard one and they put Nakatomi Plaza in the game. To me I don't mind, but that was a whole thing where there was objectives solely based on that.
Speaker 3:I don't mind the Arnold version of the Terminator. Now, I'm not a big fan of the Terminator robot running around, but the Arnold version it still looks like a person, it's you know yeah. Add John Wick that everybody's been asking for.
Speaker 1:I think it's a minor complaint, Like we've already addressed some of the bigger ones, but to have an identity would be kind of cool instead of just you know. Whatever you want to be SpongeBob, Be SpongeBob.
Speaker 3:But then you have some of the skins that give you obvious advantages, like the rose skin where you couldn't see it in the dark.
Speaker 2:Yeah, that is that thing. Had to get nerfed like 13 times there was one, and it was still like the best skin to use.
Speaker 3:More recently I can't remember what it was called, but it actually like its features changed or whatever, so it would actually glitch and for a couple of frames you couldn't see it. The way if it was moving. So it's like how are you going to give me somebody that's invisible for two or three frames?
Speaker 1:That is a problem with an identity crisis is like you just inundate the game with all these goofy characters and some of them will like somehow blend in and disappear into the environment. So I mean like a ghillie suit which they had.
Speaker 3:At least it's reasonable to be in the game. It's reasonable.
Speaker 2:But now they do a ghillie suit, but there's always something about it that makes you stick out like a sore thumb.
Speaker 3:Like a ghillie suit with a guy with a red mask.
Speaker 1:Right or a flaming deer skull, but whatever it's still like. I think that Guilty Suit shouldn't be in the game. I think Camouflage itself. Either everybody should have their own version of Camouflage or it should be in the game, but it's something that you can find.
Speaker 3:I was just going to say, like PUBG, it should be something you can go and find and there will be like two or three of them in the game If that yeah, it's just a randomizer, right.
Speaker 1:But you know they like money and people like buying.
Speaker 3:Mm-hmm.
Speaker 1:Oh yeah.
Speaker 3:Now on to the cheats.
Speaker 2:The hackers Hackers.
Speaker 3:I watched a guy streaming while cheating, like openly showing that he has stuff and he's advertising that he sells it on his website and he's continuously playing while streaming and nothing happens to him. It's like the dude's right there.
Speaker 1:So the conspiracy is that these cheats were in jack fags does talk about this too.
Speaker 3:Uh, that it's not proven, but it's like intern developers that people working for activision make cheats and sell them on the side well, because he said that they could sell them for like thirty thousand,000 to some companies and stuff that will go out and mass produce to sell them more.
Speaker 2:And who would know the game codes better to do it.
Speaker 1:So I believe it's just silly that you know this game is. It's not even like the best game ever but, it's big. It's big enough to warn an audience and it had a really good following for a long time, and then they've just self-destructed.
Speaker 3:But for it to be this big a problem and still not fixed after years.
Speaker 1:Well, okay, so here's my thing. This is Hayden Brand's conspiracy. I think that Activision intentionally complicates the game as much as possible. Like they don't let you see their analytics, they don't let you see what your ranking is you can't see who killed you. What their ranking is you? Know they purposely hide all that stuff because they know it's either A, a cluster, or B.
Speaker 2:They're doing it intentionally because they want to make more money on the side, because you remember back in Warzone 1, it was like cod sbmmcom or whatever. Yeah, shut it down like codsbmmcom or whatever.
Speaker 3:Yeah.
Speaker 1:Shut it down.
Speaker 2:They shut it down? Yeah, because you can go type it, you can go by PC. Whatever your Activision account handle was that you played as you put that in, and it would tell you what you ranked as Right. If you were bronze gold, silver, diamond, whatever, yeah, your best 10 matches, all your stats were just right there and you could see who you played with in a game. If you played Warzone, it would tell you how you did and it would show every single person.
Speaker 3:And at that time, activision was like no, no, no, we don't have score-based matchmaking, no, we don't have it.
Speaker 1:And then, after they got that, canceled- that's when they like probably admitted that they do skill-based matchmaking. Yeah.
Speaker 3:Yeah, because I said that peeing is what they always go for?
Speaker 2:Didn't they just have to do it because of a court order?
Speaker 3:Yeah, there was something like that.
Speaker 2:Someone had sued them.
Speaker 3:They put out that 44-page document, like Jack Fragman was like a ping is king, so that's the thing that matters the most. It doesn't feel like it, not if you have 44 pages to describe why and how.
Speaker 1:Yeah, and you can find out what your stats and analytics are, but you have to submit a letter to Congress, essentially in order to get your information. I think it's because they're made to do that, but they've complicated it so much.
Speaker 2:To just make you give up.
Speaker 3:But, if they want to go off a ping. I shouldn't be playing people in Mexico or half the lobby has Chinese characters on it.
Speaker 1:I don't have a problem with playing against people across the world if they can figure out a way to make it work. If 150 people is too much for the game to play, then don't make it 150 people.
Speaker 3:Because I'm having to connect to the 80 ping servers when I'm playing on their servers. A majority of them are all of the same, you know, country or whatever.
Speaker 2:If my ping is low. But I'm going against guys with like 500 pings, it's like what are we doing here?
Speaker 1:Yeah.
Speaker 3:Yeah you're like hey, I think I see a guy over that other countries, but why should I be the one suffering just because it connects to them, for whatever reason?
Speaker 2:So my conspiracy Okay, With the skill-based matchmaking, but the skill-based damage.
Speaker 3:Yeah.
Speaker 1:Yeah, that would be the.
Speaker 2:Do you think skill-based damage is a thing?
Speaker 1:I mean, I used to not, but as shady as this company's been, they just clearly like money too much.
Speaker 3:I've seen a lot of examples of people that think that it's real and it looks like. I mean, it's like these guys are streaming. I watched him. He's like getting hit markers the whole time, shoots him like 15 times as the guy runs in the room and the other guy goes.
Speaker 1:Yeah.
Speaker 3:And then they show the kill cam and the guy hits him like three times, breaks place and kills him.
Speaker 2:So you remember when Ricochet first came out and they were actually going after the hackers? Yeah, do you remember the feature where you would be getting shot but you'd lose like one health? Yeah, because it would auto nerf their weapons into oblivion and they couldn't do anything to you. And the company that's saying that they don't have skill-based damage is the company that did that.
Speaker 3:Exactly Because that was on the original Verdansk Right before it changed. It started doing that.
Speaker 2:Where guys would start shooting and their guns would just do nothing.
Speaker 3:Right.
Speaker 1:Yeah, so they have the ability.
Speaker 2:They already have the ability. They've had it for years.
Speaker 1:And you know if you don't understand. The idea is that you level the playing field with skill-based damage.
Speaker 1:In other words, if Tom is like an amazing player and I'm a novice, which was pretty accurate, and we fight each other. You know, the game is going to level the playing field by making my bullets more powerful and his bullets weaker. They do that, so the people who have invested time to get good in this game are obviously invested and will continue to play. The people who don't want to get wiped the second they drop in. They're leveling the playing field to keep that catch going, to keep that cycle of wanting to play, More play, more time viewing guns in the shop, more money spent. Right, so it is a problem because, like, there is no accomplishment in the game anymore. Right, you know, it's just confusion.
Speaker 2:All they're doing is penalizing better players.
Speaker 3:Well, because, like when you watch some of the kill cams, this guy's using a pistol and he'll break you in two. You have full plates and he'll break you in two. You have full plates and he'll break you in two shots You're using like a shotgun. Hit him three times and don't break plates.
Speaker 1:Yeah, I've seen that. I've done that. I point blank people and I don't even break his plates.
Speaker 2:I don't get it Like what world and the damage is maxed out. Like I'm and mag, dump you before you can hit me enough times to kill me.
Speaker 1:Yeah, their damage scale metrics make no sense. Right, Like, and you can be in the firing range testing your weapons on dummies. And like, all right, this shotgun.
Speaker 2:It should do well.
Speaker 1:This shotgun kills within 10 meters with like two shots. Okay, Point blank. A guy, three shots, not dead, why?
Speaker 2:Why are even plates broken?
Speaker 1:Why you know, know so, and maybe I'm just a I didn't get the full spread on the guy or something like that.
Speaker 3:But well, that's another thing like using the sniper rivals, using the the 50 caliber explosive rounds. You can't kill somebody with one shot yeah, and see, that's the thing too.
Speaker 1:Like they, they change the understanding of how bullets work, because at one point you know you had a .50 cal round, it would do more damage, right. Then they started nerfing rounds because people were complaining that this gun was too powerful. Yeah, or well. Yeah, they listened to the players. They were like okay.
Speaker 2:They listened to the players who aren't good.
Speaker 1:Right, right. So instead of catering to a core audience, they cater to a widespread to gain an audience.
Speaker 2:It's like you're not good at the game. Why would I listen to you?
Speaker 1:I think this is a classic case of Band-Aid fixes for the now, but it's constantly cascading the game into oblivion, where nobody is happy.
Speaker 3:I mean, it's like fixing stuff for the minority while the majority is trying to just enjoy the game.
Speaker 1:Well, the majority was ambivalent in the early days, okay, but there was a growing following because the gameplay was nominal, it was on the surface and everything around it it felt like a solid game. And then the more they tweaked the mechanics to try and make the outliers that were crying falling off, they lost I don't know 5% of a player because a gun came out that nobody liked, they couldn't get good with. So to keep that 5% because their wallets felt it, they're like all right, we'll nerf it.
Speaker 2:You know, and now nobody gets it.
Speaker 1:Explosive bullets. They don't do anything anymore.
Speaker 2:It just looks cool.
Speaker 1:Yeah, it just looks cool, don't?
Speaker 3:take it out of the game. Just take it out of the game.
Speaker 1:You know, I'd rather that than you. Just like you know, altering how physics work.
Speaker 3:And that kind of delves into the bugs. And the part about the store is, like you know, the store doesn't work and then, like we achieve it, takes them forever. It's been years and it still doesn't work.
Speaker 1:Well, that's a Band-Aid fix. What's going to be quicker for them to get money. Oh yeah, the store, the store. Like all suspicions, all the chin-rubbing goes to money.
Speaker 2:What else are you going to play?
Speaker 1:Yeah, so, like everything they do is just to keep you playing, keep you invested, you like this gun? Okay, well, guess what? It's not in the store Now. It's in a Battle Pass. All right, you could spend $20. That's nothing. And look at all this stuff you get in the Battle.
Speaker 2:Pass, everybody's got $20.
Speaker 1:But if you spend $100, you can just unlock everything in the Battle Pass.
Speaker 2:And you get this cool stuff that we're not even going to give anybody.
Speaker 1:This like four-year-old. That's just like I go to play Call of Duty. It's his first day playing. Dick takes his dad's credit card, swipes it and goes on with, like all these, you know, unicorn farting guns that kill everybody in one shot, you're just like what is happening to this game.
Speaker 2:Where is this Not the same anymore? Like right here, I just typed in Call of Duty Warzone Google News Call of Duty's new Teenage Mutant Ninja Turtles skins will cost you $90 to unlock in total.
Speaker 3:Yeah, if you unlock because they're each individually $20. That is stupid Mitch. And then you've got to buy $10 for the event that they're going to have that that will unlock more things, so it would be $90 total.
Speaker 1:Hey, but the game is free because we want a wide audience.
Speaker 3:Well, it wasn't free when we got it. I like how they make it free like two years later.
Speaker 1:Yeah, well, okay, so games as a service fair, all right. Originally PUBG was $15, right.
Speaker 3:I thought it was free. Yeah, it was free.
Speaker 1:Nope, originally it was $15.
Speaker 2:Was that on PC? Nope, originally it was $15.
Speaker 1:Was that on PC? Nope, it was originally that much, and then they went to the games as a service, but they hard-lined everything that you get in the game the battle passes and all that crap purely cosmetic.
Speaker 2:No implication on the gameplay whatsoever.
Speaker 1:They still have that hard line.
Speaker 2:Like the Mac-10, was one of the best examples of a pay-to-win gun. Whatever that skin was, the base stats, if you took everything off, were 30% higher than the base weapon in the game.
Speaker 3:Well, on the little bar it actually went off the chart yeah.
Speaker 2:Like it was like, how many times did we get gunned down by MAC-10s?
Speaker 3:Oh, I used them all. The time I bought that thing, I was like, if I'm going to get killed by it, I'm going to use it.
Speaker 2:You have to use it. You are forcing me to spend money to use this, but didn't you feel dirty?
Speaker 1:I did.
Speaker 2:Yeah, but it was nice to win again.
Speaker 1:But you won. And then what? Happened next month Another gun came out, yeah, you know, and they wanted more $20. They wanted more money. You know money, you know so like the free game, but you can't enjoy it, you can't survive in this game unless you funnel money. It's not just like 20 here and there, it's like it's constant, it's constant, you're spending over a hundred dollars to just keep up with the meta.
Speaker 2:You know, and it's like what do I buy diapers for my kid or do I get this new weapons kit, the decisions.
Speaker 3:Is that going to be your dilemma?
Speaker 1:It's not going to be my dilemma. I mean honestly, like I have played.
Speaker 3:I'm going to buy the weapons kit.
Speaker 1:In the past two years I've played five minutes probably. Well, I've played probably like a half hour of Call of Duty.
Speaker 3:Well, you kind of didn't have a choice for a year of that, that's fair. No, you kind of didn't have a choice for a year of that, that's fair.
Speaker 1:But when I came back I was like Black Ops 6. I don't want to see how far they've come with this game. I fired it up, played like two matches and I was like nah, nah, played like one Warzone game.
Speaker 3:Me and Tom did that the weekend that you couldn't play. We fired it up, we played a few minutes. We're like what else we got played a few minutes of what call duty, yeah and I was just like all right we're both in there, we're not having fun.
Speaker 2:No, the only reason I played black ops 6 is when it first came out. I was like all right, the new call of duty, we'll see. Oh, I can do this camo grind. And then I started making a lot of progress really quickly and I was like all right. And then it was like I'm not really enjoying this. It almost felt like I was punching in for a job.
Speaker 1:It feels like, you know, when Coca-Cola came out, they used actual cocaine, all right.
Speaker 2:Real book of sugar.
Speaker 1:It's the best drink ever. You know. You got your consumers addicted to this, to drugs. Great quality product and it's pure as foam. Fine New Hampshire cocaine and then capitalism came in and they were like no, no, cocaine's bad, we're gonna inundate it with all these other chemicals. It kind of is, yeah, but they inundated with our chemicals. They destroy the source, the soul of the product. It's gone now and whatever it is is a husk of its former self. And, uh people, no cocaine you. We're always chasing that high now American cocaine.
Speaker 1:That high will never come back.
Speaker 2:No, nope, it's gone, gone.
Speaker 1:No.
Speaker 2:Gone forever, just like we're chasing. Yeah, we are, that's what I put in my blog. It's like we're just chasing a high that we don't have anymore, okay, okay.
Speaker 1:Well, we've rambled a lot. I thought it was only going to be 30 minutes, but yeah, we have a lot of emotional investments in this game Because it was arguably one of the most important games of our friendship. Yeah.
Speaker 3:Yeah, Without that I'd never have talked to them. That's right.
Speaker 2:I mean, we talked to each other to begin with, but then, once we started playing religiously together, that's just where it all took off and the next thing you know we have a show.
Speaker 1:It just became expected.
Speaker 2:Hayden has my name tattooed on his butt. It's like what are we doing here?
Speaker 3:Tom had a motorcycle wreck and couldn't go out and have fun anymore, so we decided to sit at home and play video games.
Speaker 2:Yeah, that happened. I can't believe we won our first game on Verdansk ever. Yeah.
Speaker 3:And our last it. It was y'all's first game. I won my first game with my brother somehow.
Speaker 1:Well, I don't know you shared the luck Look it's better to have won.
Speaker 3:It's more impressive to have won with him than with y'all, because him and his buddy that he had was not good yeah.
Speaker 1:Yeah, yeah, I don't know. You know, hopefully Microsoft kind of like digs its fingers into this mess and does something. I don't know. I think it's too far gone. I don't know you can save this game anymore, even if you rolled it back. I think that the audience is so just betrayed.
Speaker 2:So many of us are so alienated now that it's like why would? And the only reason we play is because something hasn't come out that's better.
Speaker 1:I think that it is. But honestly I'm so sick of like, because you look at games that come out, like Destiny for instance, and they have a simple base model and then they start trickling in just a little bit of extra money here and there for a new feature, for a new whatever. And then they do the inevitable free-to-play games as a service, and you're just like the only thing I'd say and I agree to this day we should probably go back to playing PUBG, yeah, so.
Speaker 3:I mean I like playing the off-the-grid. I mean it's going to take some getting used to because it's a futuristic like you know it's like Apex Legends and Call of Duty had a kid.
Speaker 1:Well, I promise you this It'll do what all the other games that come out oh. I'm sure It'll be fun for a year and then they'll start being like we have an established audience.
Speaker 3:They're hooked on the drunk.
Speaker 1:Get them.
Speaker 3:Give us money. I would be interested to go back to PUBG. Some, especially if they have exploding buildings, have exploding buildings or like buildings that can be broken down, yeah, so all right.
Speaker 1:Well, I think that's a good brand for now. You know if you have thoughts, I'm sure you know. If you've listened to this episode up to this point, you're just as angry as we are.
Speaker 2:By all means.
Speaker 1:I'm sure there's some things that we haven't even mentioned about get on our social media, which is we.
Speaker 3:There's some things that we haven't even mentioned about get on our social media which is, which is we didn't say it earlier yeah, entertain this podcastcom, or you can go to our X or Instagram, which is entertain this underscore.
Speaker 1:Yeah, and voice your opinions and you know, we'll, we'll talk about it, we'll, we'll call you out and in a good way. And uh, you know, say that, no, call it, he's the best it's ever been. Then we'll call you out in a bad way.
Speaker 2:Yeah, we'll tell you you're an insane person and an idiot.
Speaker 1:But, you know, get on there and talk to us and we'd like to interact with you and maybe even play with you one day.
Speaker 3:Yeah, give a shot.
Speaker 1:We played with Well, Tom played with Cliff Every time I tried to play he was like, oh, I can't.
Speaker 3:I think I just like the game. Well, yeah Well now All right.
Speaker 1:Well, that's it for this episode. I'm Hayden, I'm Mitch, I'm Tom. Goodbye, bye, bye, bye, bye.
Speaker 2:Bye, bye, bye, bye, bye, bye, bye, bye, bye, bye, bye, bye, bye. We'll be right back.