Knowledge on the Nordics by @nordicsinfo

Gaming the Nordics

November 18, 2020 Season 1 Episode 5
Knowledge on the Nordics by @nordicsinfo
Gaming the Nordics
Chapters
Knowledge on the Nordics by @nordicsinfo
Gaming the Nordics
Nov 18, 2020 Season 1 Episode 5

Around a third of the world’s population play video games. But how are video games used to explore images of the Nordic region? What place do video games occupy in terms of cultural representations? To what extent can video games be considered part of a cultural hegemony from a historical culture perspective? 

Nordic regionality is expressed through different applications of game, game design and play. It is used in different ways (such as, counterfactual uses of history or using myth and nostalgia) and in different contexts (such as, using history and heritage). From a practical perspective, regional game production and game consumption by local teams and actors intersect with the mainstream and global game industry in different ways.

This podcast was recorded in September 2020 when the editor of nordics.info Nicola Witcombe caught up with three researchers from the Helsinki Game Research Collective from the University of Helsinki. The three participants - Heidi Rautalahti, Lysiane Lasausse, Ylva Grufstedt - are ideally placed to assist us in finding out more about the subject from different perspectives coming as they do from history, theology and Nordic Noir.

Find a list of the games and books mentioned by clicking this link to nordics.info.

Be sure to listen to the other nordics.info podcasts on Nordic identity, or the Nordic Model.
#nordicsinfo #ReNEWHub  

Support the show (http://www.nordics.info)

Show Notes

Around a third of the world’s population play video games. But how are video games used to explore images of the Nordic region? What place do video games occupy in terms of cultural representations? To what extent can video games be considered part of a cultural hegemony from a historical culture perspective? 

Nordic regionality is expressed through different applications of game, game design and play. It is used in different ways (such as, counterfactual uses of history or using myth and nostalgia) and in different contexts (such as, using history and heritage). From a practical perspective, regional game production and game consumption by local teams and actors intersect with the mainstream and global game industry in different ways.

This podcast was recorded in September 2020 when the editor of nordics.info Nicola Witcombe caught up with three researchers from the Helsinki Game Research Collective from the University of Helsinki. The three participants - Heidi Rautalahti, Lysiane Lasausse, Ylva Grufstedt - are ideally placed to assist us in finding out more about the subject from different perspectives coming as they do from history, theology and Nordic Noir.

Find a list of the games and books mentioned by clicking this link to nordics.info.

Be sure to listen to the other nordics.info podcasts on Nordic identity, or the Nordic Model.
#nordicsinfo #ReNEWHub  

Support the show (http://www.nordics.info)