All Things DnD's Story Dungeon
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All Things DnD's Story Dungeon
Player Quits Because A Ghost Made Him Old
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These situations are what makes a DM think a lot. Should the DM have shielded the player by not following the rules for his own happiness? Or perhaps it was a lesson for other DMs to be more flexible?
Every table has good and bad moments. I'd love to hear from you, especially if you've faced similar situations in your campaigns. How do you strike the balance between staying true to the game and ensuring everyone's enjoyment?
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