The Diceology Podcast

Jolt #5: Citrus Climax!

Rich Rogers Season 1 Episode 5

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0:00 | 1:08:31

Jolt and his family are hunkering down at a Hilton Garden Hotel in Jacksonville, guarded by Cherry Bomb's security. It's nearly midnight when Red-Eye calls Jolt... and it's not a "wyd?!" kinda call. Chimaera is making a move to grab Citrus Climax! And you know who's coming to the rescue? 
I bet ya do!

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Speaker 1:

They're gonna grab you, friend, and I'm sorry but I'm not here for him and I don't know that you're gonna stop them.

Speaker 2:

Then waste some time talking to you.

Speaker 1:

He looks like he's trying to find his guy right, so he's coming out of that section. So bad, but.

Speaker 2:

I got, I got all this stuff, I See, see man.

Speaker 1:

One GM, one player one hour and we go to 11. Let me bring up my note file jolt, number five, right along. I just wrapped up my last role master game Sunday. It was kind of bittersweet, it was good, it was good anything but the group is disbanding after Five or six sessions, like we had planned to. Uh, I saw that.

Speaker 2:

Yeah, that game's over. Yeah, overall, enjoy it. Yeah, I did, I did.

Speaker 1:

I would not advise folks to run out and buy role master to and Play it, unless you really really Got a hangar for that game or you've got some experience with it. Um, it's not worth it for new players to jump in. They're better games, um, but for nostalgia, and if you have a group of folks that are familiar with it, like I did, uh, or you're just super excited, right, uh, for whatever reason uh, it was good, it was fun, and we're back on the Jacksonville map.

Speaker 1:

Yes big Jacksonville map. I don't have a name for this issue yet. Uh, it could go a bunch of different ways. Um, so I think this one gets a name after the fact. Uh, depending, depending on player choices. Uh, it could go a bunch of different ways. Uh, I don't know. Yeah, so, like number four, we're supposed to be jolt international, meaning I was bringing the lawyers on board and we never saw those lawyers. That didn't happen. We went a different way. You did go a different way.

Speaker 1:

Yeah, so I think I have to name them after the fact, right? Uh, I think we uh I don't even know what's on the cover right? I think we go to the first page and I think Nate and his family are still at the, at the hotel, and we named that hotel. In my head I want to say the Hilton, because that's where I stay at, but that wasn't it, was it?

Speaker 2:

It was. Oh man, I got a look now I it feels like a hilton, but it was basically the nicest uh, high star, expensive restaurant or hotel I could find in downtown Jacksonville.

Speaker 1:

So let me do that again. Was it.

Speaker 2:

Hilton Garden Inn. That looks pretty decent.

Speaker 1:

That might be right. Yeah, that might be right. Uh, because that's exactly what I had in my head, because when I travel, uh, it's either the Hilton or the Marriott and I end up accumulating points. Uh, I'm gaming the system, not in a bad way, but yeah.

Speaker 2:

I uh, high Regency Jacksonville Riverfront is one that's pretty expensive. It doesn't matter. I could keep playing like this all the time.

Speaker 1:

It's all good. Well, yeah, hilton sounds good, all right. So, yeah, I think you, you folks, are still at the hotel, uh, and I think it's uh some days from when you talk to when you had that, that last meeting on the on the rooftop with cherry bomb and, uh, orange blast. Maybe it's a day or two later, right? Uh, as you are working out what your next steps are, right.

Speaker 2:

Okay, we're basically laying low and hoping that whatever cover cherry bomb has given us Right is is allowing us to hang out here without three pains showing up.

Speaker 1:

Yes, and so far so good. Right, uh, but it's like I don't know. 215 in the morning, 222, 20 in the morning, and your cell phone either beeps, chirps, vibrates, uh, on the On a nightstand next to the bed. Uh, maybe it's not loud enough to wake everybody. Uh, but uh.

Speaker 2:

Oh well, I've been sleeping honestly, with all this is going on, so I'm all sleeper. Uh, yeah, I'm up. I have the phone, I'm moving to the balcony and checking it before I answer it.

Speaker 1:

Yeah, yeah, yeah, it is. Uh, it's unknown, it's not even private. It says unknown.

Speaker 2:

First thought in my mind red eye, open the slang glass door, step out on the balcony, close it.

Speaker 1:

All right, hello and you're right, it is red eye and he's like son, oh, and they brought you on the team back then. I said you was too young and uh, and they put it to a vote and I think I was probably the only one that said no, and I don't want to be the one to say to everybody I told you so. So what made you go and dig up citrus, climb max and put him in a public hospital?

Speaker 2:

You've been sitting on that for like 30 years. That I told you so right there. Red eye, that's impressive man you hold on.

Speaker 1:

It's like oh, how old are you these days? Why are you still so damn green?

Speaker 2:

Listen, man. Here's the truth of it. Obey and I, we're working to get you the money you need to make it right, and that's when we found him. Somebody had put him in a coma, stuck him on ice. I couldn't leave him. He was our teammate man. I don't know what he's been mixed up in. I don't know why this happened to him. He was one of us.

Speaker 1:

Well, I'm here to tell you your friends, chimera, they're in the process of getting him that whole hospital shut down right now. No power, that grid, that whole block is down. I would try it, let's let's get him out. Uh, I'm out of pocket right now, so it's you and ob. Okay, I don't have to do this, but if you do and if ob helps you, I'll clear the slate.

Speaker 2:

See how you cared about us. That's why you did an ace ob when he messed you up.

Speaker 1:

When I take out a person, I like to make sure they're dangerous and armed. Obie's gonna kill himself. So I, you, I don't be part of that. You man, I just don't know how you're still so green I.

Speaker 2:

Got good friends they help me. Take care of stuff. I gotta go. All right, anything else you can throw in my way to help out?

Speaker 1:

It's camera. They want them. I don't know why, but they operate on rats like us.

Speaker 2:

Yeah, thanks for that top. That's it I just saw your message Now, you don't normally do a whole lot of voices and, as and I, you characterize people so well that you don't need to, but you got a voice for red eye and I just love it. Yeah, there are some. I do this with my kid.

Speaker 1:

When I'm comfortable with who I'm playing, the voice effects come a little easier and then some are locked right in and I'm like that's who that is right there. We were doing the Mandalorian and he had a. I think we're recorded. He had a job, a patron, and I will slow my voice down. I'll do staccato kind of stuff. I was a student and so I'll play around with things like that rather than accents. I don't think I do accents great, so I'll play around with those things that I can control. And I locked into a voice effect. That was that patron and I kept it because I got a really good voice. So sometimes a lot have to do is start a scene with the voice and everything else kind of filled in right and just this whole body and everything. So that's, yes, to pay off for me.

Speaker 2:

So You're right red eye.

Speaker 1:

Yeah, yeah, I don't know. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. But yeah, that's it, that's him. I can see you, yeah, and I think that maybe from the balcony, if we look out into the distance, we can see the city lights, jacksonville right, and maybe the hospitals in that block of or in that section of the Jacksonville. We can see in the night sky or in the night skyline, and we can see a section just dark among the sea of lights.

Speaker 2:

I'm terrified. I love it.

Speaker 1:

Yeah. So I think, yeah, yeah, you just look down the St John's because we're like downtown.

Speaker 2:

we look down the St John's and, yeah, guarantee we can see that. Yeah, for sure.

Speaker 1:

Yeah, I think this is the section just dark, right, I'm gonna go wake up Obi.

Speaker 2:

Well, first let me wake up my wife. Hey, hey, I need you up for a sec, listen.

Speaker 1:

Yeah, she rolls over and she asks is Mason okay?

Speaker 2:

Yeah, yeah, yeah, listen, sarah, A friend I told you about, he's in some serious trouble. I gotta take off out of here with Obi. Okay, I'll be back, probably bringing them right here.

Speaker 1:

All right, we're kind of turning this place into a fortress.

Speaker 2:

Yeah, we should.

Speaker 1:

We should with that safe somewhere like a halfway house and then she says is Maggie still with us, Meaning she's still helping out?

Speaker 2:

I'll make sure she will be. And then I'm going to get OB kind of gentle, he's on the couch or something. Come on, man, get up, get up, get up. You gotta go say man Come on.

Speaker 1:

What Come on? What's going on? He does? He gets up. I think he's all in his clothes, right, and maybe it's hot pulled over right, so he gets up.

Speaker 2:

He's got to get his shoes on.

Speaker 1:

It's like, oh man, what I saw one to the balcony.

Speaker 2:

Come look out, you see that.

Speaker 1:

Yeah, and I think that's like a splash of cold water.

Speaker 2:

What hospitals right in the middle of that man? Come on, we got to go stick our nose in this mess, or Jason's done for.

Speaker 1:

All right, I'm following you, we're going together.

Speaker 2:

Going together.

Speaker 1:

All right, my truck's not stairs.

Speaker 2:

Yeah, I don't think we have time for the truck, brother.

Speaker 1:

How we going together. You know how we're going together and how are y'all going together?

Speaker 2:

We are going to riches dumping points from my pool to go into super mode on speed and I'm going to fire and carry his old ass with me.

Speaker 1:

Nice, that is fantastic. I like it, I like it.

Speaker 2:

Now this says fast travel, regional flight, clinging. Does that mean that I could put him over my shoulder of fire and carry and run down the side of the Hilton to hit the road? That is what I'm going to do.

Speaker 1:

Yep, yes, yes, because that's the way I bought that. Yes, read the mind. Yeah, my thought is, I wanted the effect that I feel like the flash is kind of a touchstone, so I wanted you to be able to run across surfaces, even if they're not horizontal, right?

Speaker 2:

It's perfect.

Speaker 1:

Yeah, and that was the way to do that. Yeah, nice, yeah, so you tell me how close to the block of darkness you want to get.

Speaker 2:

Oh, on the way calling Maggie, hey, problems need you to cover. I don't know if you had people still on our place, but I need them back on if they're off.

Speaker 1:

Yeah, I assume, yeah, I assume. While you guys are staying there, she's got cool.

Speaker 2:

Just want to make sure it's clear.

Speaker 1:

Yeah, yeah, and so maybe there's a point of contact at the Hilton right that you check in with. I love it. That sounds cool.

Speaker 2:

Inappropriate.

Speaker 1:

And that at least puts them on alert If you're gone, right, maybe they step up a little bit as a plan be, just in case who knows what else is going on.

Speaker 2:

Yeah, Well, the way I see it, you have to get back to your question of how far up into the blackness do I go? Unless it's pitch black, I would imagine there's still cars, there's still headlights, so I'm just going to go all the way to the hospital. Right, I got reflexes. I can jump and duck and weave. If I got it, I'm getting to the hospital.

Speaker 1:

Yeah, it seems like it's the power grid that's down and out in any infrastructure that needs it Doesn't have to be cars, and you're right, cars and well, yeah, vehicles still have their headlights and things like that. I think, as you get there, this situation has been there for a little bit. People who live in the area or other non-hospital facilities, buildings or whatever they may have some candles out. Some of them may have flashlights that are secondary light sources, things like that.

Speaker 2:

It's like some old ladies walking her dogs. She already had a little flashlight on the end of her little. Yeah, how did OB he either? I'm just curious just from my mental head, cannon, how did he handle me? Running me Jolt, not Jolt, he's to me Sorry, nobody heard that right Zipping down the highway with him on my back.

Speaker 1:

So my quote, my answer. My question would be have you both done this before in the past?

Speaker 2:

Yeah, I think it's been 20 or more years, but yeah got you.

Speaker 1:

So I think, yeah. So I think at first he's like, oh okay, I see I remember, all right, and he, he takes to it old man style, like you know we're not strapping young men anymore but I guess, right, and he goes with it because it's not foreign or weird, it's just it's been a long time, right. I think the hospital property is pretty open, like like most hospitals. You've got sections you can drive up into. You've got the emergency room section folks get into. So again, you, you will have to talk me up to what you're looking for, how far you go in once you're on the property. So you're in the block and, like I said, that whole block and maybe a couple of blocks. I say block but it may be that whole grid section is down. So you passed other buildings, other things that are down before you get to the hospital proper and that is completely shut down.

Speaker 2:

Man, they went all out and I hope that boyfriend who eats people ain't in here.

Speaker 1:

I say to Obey, it will be just like yeah, thanks for not letting me eat me man.

Speaker 2:

It's things we friends do for each other, right.

Speaker 1:

You know, I'd be okay if nobody had no powers.

Speaker 2:

Ask me again at the end of the night.

Speaker 1:

I think he looks up and down at the hospital and he's like I can provide a little light. It'll be orange.

Speaker 2:

Oh love, I love orange, light it up.

Speaker 1:

He does right. I think he's kind of got a glow that I guess. A hex is like six feet, so maybe two hexes radius all the way around.

Speaker 2:

I'm going to head to the ICU first. Okay, I imagine they've got a backup generator of some kind localized to the ICU, so hopefully it won't be too hard to see if my buddy's in here or not.

Speaker 1:

Inside You've got a bunch of like glue sticks, people with glow sticks, some flashlights, some panic, right, some anxiety as they're moving, shuffling patients around. Staff are coming in to to beef up. Who's here to help out things like that Chaos? Yeah, it's a lot of chaos, not maddening riot chaos, but it's busy and a lot of anxiety, a lot of stress. Let's start with perception check and you're going to take a minus one on this. It's dark Well, it's not as lit as it could be and there's a lot of, like I said, stress, a lot of crowds, a lot of there's a better word but there's a lot of. The situation is very chaotic in this hospital at this time.

Speaker 2:

Gotcha, I'm going to roll my target. If it's a minus, one would be a 10.

Speaker 1:

Yes.

Speaker 2:

Jeez, of course I roll like gang pusters with a. Oh, did not expect that oh how do you not expect to have you not played a few games would be.

Speaker 1:

Oh man, you're just warming up. It's all right, you're warming up. I see you ward is a little bit of ways from the front door. You guys come in, you're fast, I should make a difference. But, like I said, it's kind of crowded right and you have to navigate through that space Even fast, traveling along the walls, right, you're still inside a hospital, right.

Speaker 1:

So there's some stutter, stepping and some stopping and going, I think a couple of doctors or other staff, because you guys have kind of lit up, they kind of want you to help them do other things, right, and they're pulling for your attention and of course they're making that plea. But this is more important, right. Kind of thing you change your mind if you want to. I'm assuming you're staying on task. I got it. So, yeah, it's all right. I think you get to the ICU ward and I think you're going to go through the door, but it opens just before. You know how you, two people are coming through a space at the same time, but you're faster. And Eric Jones comes out the other side first, but he's in scrubs and because you're lit up, he's like I was hoping I'd be faster than you this time.

Speaker 2:

I knew you were coming but walk away.

Speaker 1:

I'm not. I'm not here for your friend. I'm here because it's crazy right now and I got another job. You do what you got to do. You got to, you got to mess on your hands and I'm not helping you. I'm not in that.

Speaker 2:

Are you working for Camara or somebody else?

Speaker 1:

No, I'm trying to stay away from them. They'd like to operate on rats.

Speaker 2:

Yeah, they do.

Speaker 1:

They're going to grab your friend and I'm sorry but I'm not here for him and I don't know that you're going to stop them.

Speaker 2:

Then wasting time talking to you.

Speaker 1:

He looks like he's trying to find his guy, right? So he's coming out of that section of the ICU where you're going in, but his job's not done. He's still trying to find his target because it's a mess in here, Right?

Speaker 2:

It's bad.

Speaker 1:

So bad, but I got, I got other stuff.

Speaker 2:

I save CC man, all right, zip, we're out, we're moving.

Speaker 1:

Yep, yep, yep. I think I should have a map for this. So we've kind of got. I might just throw over top of this. Yeah, that's what I probably have to do here.

Speaker 1:

So I think you enter the, the, you're in this kind of free I hate to say free play. You're in the ward area, right, there would have been an administrative desk. Maybe visitors are in this section, right, maybe there's some room for folks who are being transferred out of ICU into another part. But the next section is where all the ICU beds and things like that are and you can see. Let me see if I can throw this out here. Is it going to? Let me do it? Ah, cool, this works.

Speaker 1:

So this is kind of an overlay. This is not part of the Jacksonville map, but if you've got oh, what's happening, okay, cool. If you've got this ooh, this is horrible You've got this section, you and free pane kind of crossed at that door, right, okay, moving through this square area which is that, like I said, it's kind of that halfway area, and then beyond that is all the ICU area and then it's broken up, right, you've got sections where folks have privacy. You've got these other different. It's broken up into different rooms and sections and things like that.

Speaker 1:

Does that make sense? Yes, as you walk in there you can see, especially with OB's orange flashlight ability right, you can see the far end of the wall on this map, the north end, the top end. I want to say folks entering from outside into the facility through the glass window. So they're, I don't want to say it shatters, I want to say it's kind of like spy cut right, precision cut, and they remove a big old section of the glass out and folks are just piling in. These are Chimera agents coming into the ICU unit.

Speaker 2:

Spy cut yeah.

Speaker 1:

I don't know what else to call it, but we see it in spy movies. They don't want to make a mess right, they don't want to shatter it, right, but it's kind of precision cut just for what they need, right, and then it's moved out of the way. Yeah, so it's like that. And then, yeah, the room is starting to fill up with Chimera agents. They've got night vision on right. While there's a bunch of them. They're moving quiet, right, like orchestration. It's like a dance, like a ballet.

Speaker 2:

Send no, be down, light them up.

Speaker 1:

Uh, let's move to the speed chart.

Speaker 2:

Mm, hmm.

Speaker 1:

Uh, segment one, nobody goes. It's you and you alone. On segment two.

Speaker 2:

I think I am going to adjust my power pool, for can't touch this and multi slap.

Speaker 1:

Nice Is there is an area effect here. Yes, it is yes.

Speaker 2:

Yep, uh, I'm, I'm going to move in and try to multi slap these fools, uh.

Speaker 1:

I got to move. I have stats. I just need to move them from where they are, don't over here. I'm going to move the pool. Oh yeah, yeah, yeah yeah. All right, it's on you. Uh, I was just getting my head back around these area effect rules.

Speaker 1:

No hand, yeah, and so you are rolling to set the difficulty for their Defense. Check, okay, all right, uh, and my some. So we're kind of theater of the mind because we don't have hexes down here. You're positioning yourself to get the best, uh, the most amount of targets in your area. Effect, yeah, Absolutely. Now I also have to say uh, we know these primary agents are hazards. Uh, so as you engage a squad, right, they auto because you're in the same hex. No one of them, not all of them, yeah.

Speaker 1:

I don't even know how that works. We see how it plays out. It may not matter.

Speaker 2:

Okay.

Speaker 1:

All right, so you will roll versus a DC, versus a CV of six, because you're just got to target the hex.

Speaker 2:

Okay, cv of six, so just 3d6.

Speaker 1:

Mm, hmm, um, your CV minus six plus 11, or however you do the math.

Speaker 2:

Okay, where's the CV at on here, man, I'm sorry. Oh no, sir, right, it's just your decks. Okay, I wanted to say that because that's what I thought it was before, so yeah, sometimes we buy levels and bonuses just for offensive combat.

Speaker 1:

And then it's those plus your decks, and then it's OCV. But if you're a player, you're going to be able to get a lot of damage Plus your decks, and then it's OCV. But if you don't have those, it's the same as your decks.

Speaker 2:

All right, I just gave myself a little cheat sheet there for future.

Speaker 1:

Yeah, no, I'm with you. I'm with you. I'm trying to not step on the new terms versus the old terms.

Speaker 2:

So it is six minus my OCV.

Speaker 1:

Now it's the other way. It's your, your CV, minus six, and then the base is 11. So it's always plus 11.

Speaker 2:

So five plus 11 plus 3d6.

Speaker 1:

No. So, and this is Ron Edwards in my head, and I knew it's algebra and everyone, even in old champions, everyone always did it differently, and then I always wanted to. Hey, I don't want to get in an argument with how you do the math. So the formula is for attacks, it's 11, right, this is your target number, 11. Plus your OCV in this case your decks minus the DCV In this case, it's the six for the hex. That's the target number that you're going to roll on 3d6 or less. Does that make sense?

Speaker 2:

That makes. That makes perfect sense. Thank you for letting me write it out as a formula, so. I'm just going to roll, oh frickin three.

Speaker 1:

No, that's good. Three is oh no, not in this case.

Speaker 2:

No, not in this case. It's the other way around, because I want to set their target.

Speaker 1:

And this is the thing that jacks me up. The math is fine, it just doesn't feel right, right, no eight, right Eight, 13.

Speaker 2:

All right. They got to roll over eight Right.

Speaker 1:

No, so eight. So we go back to that formula. Right, for them it's going to be 11 plus their OCV, minus the eight. Right, so they're at a. Their CV is six. That's interesting Because they auto head, they don't have CVs. What is the base decks? For regular old human, I think it's 10. All right, so I'm going to put a star in this. I'm going to make them both six, because that's a six two, and so they're taking a minus two. So for them it's 11 plus six, minus the eight. You see where I got the minus two from. So I need nines or less. I've got three squads in here, so I'm going to roll for all three squads. If I roll for all three squads, I think that means you're closer to them than you are to Ooby.

Speaker 2:

Okay, that seems fair.

Speaker 1:

And a squad is roughly four or five folks, but so the baker's dozen of these guys. Yes, there's a lot of them, right, but at the game level, at the mechanics level, we're dealing with three entities, right? Not 15, right?

Speaker 2:

Right, like minion rules, gotcha yeah.

Speaker 1:

Like minion rules, yes, except for because they're hazards hazards of pain in the ass. A squad of five is still as strong, even when they're down to one guy. They're still strong as five, Right Like.

Speaker 2:

D&D hit points.

Speaker 1:

You got to kill that dude, right, he's still a pain in the ass. Not kill, but you know, neutralize. So here we go. I'm sorry, second number kid, I thought he was coming out with, so take care of business and I wasn't sure what was happening. Oh, all right, give me the slap damage.

Speaker 2:

Okay, this lap damage is 6D6. I'm a, I'm a throw 66 that you here comes, so that is a 24. And then when we count up one, two, three, four, five, six, seven, okay, did that right. You might want to double check it.

Speaker 1:

Yep, now that's four, five, six, seven. Yep, I forget what kind of advantages you've got on that.

Speaker 2:

It is a area that no range severe. Yeah, yeah, yeah, yeah, sphere.

Speaker 1:

Yes. So from your hex, let's say so. Well, you're going to have some choices here in a minute. We got three squads right. The damage will drop off the further they are away from your target square. Okay, makes sense.

Speaker 1:

I. The damage has a severe penalty, a severe advantage on it, and I believe that means it will bypass regular defenses for stun up, for knockout, and I think we did this before and they don't have resistant defenses, and these folks don't either. So if we say your target square is a squad, right, they will get the full 66, right. But because you're in the square with them, they will get the auto hit right now, even though it's not their turn. Does that make sense?

Speaker 2:

I think so. Sorry, I was trying to look up severe and you are correct Knockout damage delivered by blast ignores defense.

Speaker 1:

If there's, if they're hex away, then they will take 5d6, right, and they they can't auto hit because you're not in the same square. And then what? I think we could talk about it. I think the next two squads will be one die less.

Speaker 2:

But that seems fair. These hexes got to be tight and while they're they're tight enough, I think they will be moving, and that makes a lot of sense to me.

Speaker 1:

So I'm just catching them coming in through the window right.

Speaker 2:

Yeah, you want me to roll different, or so?

Speaker 1:

what I'm going to do is I'm going to count from left to right. Right, Because your dice are already up there, right, and we know if it's one died less, we'll just we'll be.

Speaker 2:

If it's count from left to right, where the rightmost one goes away, then it's 20 and six right.

Speaker 1:

And so you are. You're not engaging, you're not engaging that first squad in their hex. That's not your central hex. Yep, okay, it could be. I was the choices up to you. That just means, if it is, they get to retaliate right now Because they auto hit. You get to do the 24, but you're going to get hit.

Speaker 2:

I don't want to do the 24 to get hit. I'll get hit by one squad. Thank you very much.

Speaker 1:

And it's just one squad, because again, my assumption is the other. Again we're giving Nate the benefit of the doubt. Well, experience right. He could ease that first squad and then move to the other two, and that's getting the maximum out of his range of effect. Or he could play cautious right, and theory effect is a square away. I can still touch all three squads and not get hit back, but I'm not getting all six dice in on that first squad.

Speaker 2:

That is a fine loss of one die I will take it.

Speaker 1:

Yeah, I would probably play it that way too, because I don't know what's next. Right, is this? All of them? Is any more coming in? What else is coming? What's happening? There's a lot of these dudes. So yeah, it's 20 and six. I think we're going down a lot of these folks. Let me check stats real quick. Oh yeah, oh yeah. So let's say we got to spread it around. Oh no, because the other ones will get.

Speaker 1:

So yeah, you decimate this first squad coming in. Well, they've come in and they're trying to set up a bullwark so the rest of them can come in and you, you beat that squad down all. Let's say there were six of them there and with their night vision they can see you right, and they're trying to be ready for you. In fact, I think some of them have those telescoping sticks and they pop those out. They have right, they kind of have that familiar charge running through them, that that guy in the van, the Buckman oh hey, this guy, they didn't before these sticks today, dude, they have that little charge in them and none of them can kind of touch you, right. So you decimate that first squad and then you're able to roll into the other two as they're coming in and trying to get organized, right. So if I count the last four right yeah, the last four so it's 17. What's that integrity? They can't use any defense, all right, so you got two half squads of those left to wow, that's crazy man. So six.

Speaker 2:

Somebody really knows this game. Helping out and making my character.

Speaker 1:

But I'm like man, I may have made him too good, no nice. And again, these, these chimeries, just they have tech, but they're regular folks, right? Yeah, so I think you have still standing about six guys out of 15, right.

Speaker 2:

All right.

Speaker 1:

And no more seem to be coming in through the window.

Speaker 2:

Oh good.

Speaker 1:

Then that moves us into segment three, which is OB and the Chimerie agents.

Speaker 2:

Oh man, it's gonna be good. Even if it's bad, it's good.

Speaker 1:

Yeah, I'm trying to decide. What does OB do? Oh, light them up, light them up. Yeah, I think he runs in to do some hand to hand, right, and yeah, you can see his glow increase right, and he's got different effects when that happens, from some some limited invulnerability to physical things, right, some increased strength, right. And I think he tags one of the squads that's still standing right. He goes in swinging. I guess I got to roll this, but again, because he's hand to hand and has to enter the same hex as they, those three guys are also popping out their telescoping batons and they're trying to gauge him to. Here we go. That's awfully close. Now I gotta do some math. Oh no, he's good, he's good. His CV is 11 minus the six gives him a five up. Yeah, you can see sparks kind of dance off his orange aura, right. Yeah, I think it plays and zaps around like those. What are those electric balls?

Speaker 2:

called. Oh yeah, I know what you're talking about. I can't remember what other things are called Like yeah.

Speaker 1:

Yeah, you, you know what I mean. They kind of follow around his aura like that, so they they're not sparks that, just dance off. They kind of wrap around and that kind of thing. But he seems to be on phase by it.

Speaker 2:

Oh how they're called plasma balls plasma balls, yes, so I think.

Speaker 1:

Yeah, it kind of plays around his aura shield like like a plasma ball, nice, and he drops two of easily, drops two of those Camira agents, the. Yeah, and so then the Camira agents go at the bottom of this segment. All right, they move. Actually, yeah, they split up. Two of them run off deeper into the room looking for their target. One of them just opens up on Nate. Can't touch this with an auto pistol or machine pistol.

Speaker 2:

Dang hospital man.

Speaker 1:

Yep In the hospital. Well, I got two options here. Yeah, now the machine pistol, that's what it's got to be. Yeah, the other two are like I said, they're looking for their target and they've run deeper into the. Well, yeah, certainly past through you and OB. So they're further south than the two of you are because you guys ran up to engage them. They're breaking away trying to find CC Again. They auto hit. You're close enough. Hazard. Suck you ready. Yeah, I'm ready. I'm sorry.

Speaker 2:

No, it's okay. It's okay. You're a fan of my character.

Speaker 1:

I make his life hard, so the story is interesting.

Speaker 2:

I may wind a little bit, but I know in my heart what you mean.

Speaker 1:

This is going to hurt a little bit. This is a 66 piercing, so it looks like it's only 12 knockout, which isn't bad, but I think piercing means all that actually kind of sucks. That's a lot of ones One, two, three, four body. But if you've got any resistant defense because these are just regular, let's say, ap bullets if you got resistant defense then you're fine. But if you have no resistant defense it's going to cut through your regular defense and you're taking the body.

Speaker 2:

I think I have resistant defense. I have can't touch this, which gave me a defense plus 20.

Speaker 1:

Right, but it's not resistant. Yeah, so let me make sure that's what piercing does.

Speaker 2:

Yeah, it does body damage from blast, ignores non-resistant defenses.

Speaker 1:

Yeah, so they're there. So you will take that one, two, three, four body. So, yes, how much shot? How much stun? It looks like 12, but it's normal stun and yeah, but that makes sense. These are, like I said, these are real pistol.

Speaker 2:

These are pros.

Speaker 1:

Yeah, yeah, yeah. Four body right there, boom, we don't care, it's a hospital, whatever Right you brought this on. That's the segment. Segment four we're back to Nate.

Speaker 2:

I'm not sure how, in this character, keeper, or the role thing to do the knockout I had the body at a body of 12 and then I'm taking in D in endurance damage with that 12.

Speaker 1:

Oh, so yeah, so that 12 stun you're not going to take, but that would have come off of stunned I say knockout. But no, no, sorry, sorry, oh, let me erase everything I just said. See, this is me tripping over the words again. So if you were going to take knockout, you got KO on the character sheet and yours is 24 is what it looks like if I'm looking at the same one you're on. It would have come off of there, but your defense works and so it subtracts from there.

Speaker 2:

We don't do enough that you're okay.

Speaker 1:

Any knockout.

Speaker 2:

Thank you, just a body yeah.

Speaker 1:

That stunned value is anytime you take more knockout than that value, then you're stunned.

Speaker 2:

Okay, okay, this character sheet looks like there are two places for endurance One under utilities and one down at the bottom under powers. I think they're independent of each other, just FYI under powers, I might be on the wrong seat.

Speaker 1:

then I see Well.

Speaker 2:

I could be looking at one thing. Let me log over quick, okay, oh okay, I was going to screen share, but I can't, oh sorry, yeah, I need to go.

Speaker 1:

We talk about this all the time.

Speaker 2:

Okay, I also have 8 XP I need to spend, so I am not throwing stones at this class house or whatever.

Speaker 1:

All right, you can share it now.

Speaker 2:

It's no biggie, like we can keep going. Oh, yeah, yeah, yeah and then down here is another, so I had the two equally each other.

Speaker 1:

But yeah.

Speaker 2:

I wonder if the thought behind the endurance down there is that you're draining in while you use your powers.

Speaker 1:

Right, that's true. Yeah, I'll have to go back and look at what I was thinking about there and update that, and your, your seat, will update when I do that. Yeah, that's interesting. Yeah, I think one one might be a stat and the other is the like, the counter or the countdown. No, because the one at the top you can do that, you can subtract off of there. I'm looking now to oh, okay, I see, I see, I see, I see Underpowers. If you put a power in there, right, you can track how much endurance it costs.

Speaker 2:

Oh, so that's just. I didn't fill it out.

Speaker 1:

Yeah, you can say it costs this much when I kind of like a.

Speaker 2:

Ooh, that could be very helpful.

Speaker 1:

Yeah.

Speaker 2:

Whoever made this, it was really thoughtful.

Speaker 1:

I just, yeah, I wanted a nice easy play sheet. It doesn't have to be 100% representative of the character sheet. Just what we're going to need to play in this VTT. I don't need everything, but I'm going to need some of it. So that was my thinking.

Speaker 2:

I think honestly, you're the point where you need to make your own VTT honestly.

Speaker 1:

I'm doing it. I got my UX friend we're doing a trade. I wanted to pay her outright and she's like no, your money's no good. It's not that I don't want it, but I need your other skills. And so we're doing a trade.

Speaker 1:

She's working on a turn base not tabletop a turn base RPG game where you play an enchanted sword, right, and you will go through owners and how you go through orders as part of the player's decision. Sometimes it's not always good, right, but you're playing through the game as an intelligent sword with abilities and things like that, and she's doing all the graphic works and things like that. She wants me to help set up the architecture of the gameplay, as she describes the gameplay, and we're having some conversation about gameplay stuff. It's interesting and it's making me have to think. Like a hard part right now is combat. She was going to shy away from that. I'm like no, if you're going to go turn base, do combat. Well, I hope you figure some stuff out. So, but she's coming on board to help me with the VTT, and that's fantastic because I'm not a UX guy and that that's key. That's important for VTT. So my working title is simple table. That's what it's called Nice.

Speaker 2:

Did you see? Sorry, we're already breaking our own role Did you see the Albeir Rodeo 2.0?

Speaker 1:

I did. It looks beautiful, it looks fantastic.

Speaker 2:

It's beautiful. It looks absolutely like. Not what I was interested in for Albeir. Oh, this is just another VTT. Awesome.

Speaker 1:

I wish I want them to be the simple table, but they've got a lot of D&D centric stuff and the dice killed me. I can't with the dice, so I'm like, but anyway.

Speaker 2:

And they're doing away with the first one.

Speaker 1:

They're just going to get rid of the one that was simple and functional. Yeah, that is sad. So, yeah, and I will have no marketplace. I want the tools to be simple enough for folks to do their own thing without having to pay for marketplace stuff. Does that make sense? Yeah, so I think we're getting away from what we're supposed to be doing with these and catering to marketplaces, different publishers coming in and doing stuff, and that makes me crazy Microtransactions.

Speaker 1:

Yeah, I'm like not here. They're probably fine in other places doing other things. I just want to play the game and I want to. I don't want to spend my life setting it up for something. We're going to play two or three sessions, yes, sir, so we're back to Nate.

Speaker 2:

Let's do it.

Speaker 1:

So yeah, obi is in some fisticuffs with one squad that's left this third squad split up. So one guy is firing the machine gun at you. You took some hits. The other two went running deeper into the ICU unit. One's on the left side, one's on the right side and they're looking for CC.

Speaker 2:

Okay. So I'm like I'm going to keep going toe to toe with these guys or I can make them want to leave, and I think the best way to make them the want to leave is to get CC myself. So my plan now is hang tight Obi Zip out of there ahead of them to try to grab CC and get out of here.

Speaker 1:

Get out of here. I like it. I like it. I'm going to need a perception check for you to find CC before they do.

Speaker 2:

I think it just hands on them. It seems fair. It's only the dice would agree with me.

Speaker 1:

Yeah, and I'm going to get a little tricksy with this one. Okay, I'm going to get a little tricksy. Normally perception roles are just your perception or less, and or a GM modifier on top of that. I always hate GM's picket modifiers. That always feels weird for me. But these guys have stats too and their stats are like yours and I'm like we could easily do like that formula we got that 11 plus your OCV, minus their DCV, so we can take and plug in your intelligence as the OCV right and their intelligence as the DCV, because they're looking to right Even it's he who spots them first right and then plus the 11 or less right. Does that make sense? Make sense? So they, their intelligence stat is a nine.

Speaker 2:

Okay.

Speaker 1:

I think yours is 12.

Speaker 2:

It appears to be 11.

Speaker 1:

Oh right, so you're plus two on the 11.

Speaker 2:

So 11, 12, 13 or less. And you find them before they do.

Speaker 1:

Yes, because that's what we're really doing. Who finds them first and that feels better. Because, yeah, we're using their stat and your stat and that's a made up modifier I came up with.

Speaker 2:

Okay, I'll use the decks, because my decks is 13. So I'm just gonna roll underneath that on roll, and I got a 10.

Speaker 1:

Nice, nice, nice, nice, nice. What's that look like?

Speaker 2:

I think that what it looks like is after I got nailed by this guy's machine pistol and other folks are taken off through. I think they hit the hallway right. They're in there in a room. They cut through a wall to come into the hallway and I think I leapfrog one of them and land just right beside another one of them and wind around and zip through there and then I look and duck in my head into a couple of the ICU areas. We see a few people, maybe even like a cameo with somebody that worked on and joke company for real and like, but only their family knows that they just got a cameo on our show and, damn it, At the end the hallway because it's always at the end of the hallway is where we see CC.

Speaker 1:

Right, yeah, and I think you know there's I think it's soft walls and curtains, right? So I don't know that there are hard doors or anything like that.

Speaker 2:

Right, right.

Speaker 1:

And we can put you in the room with CC. You're fast and faster than these guys. So even if they see where you're going, you still have that distance and that jump on top of them. Okay, okay, yeah, they'll go on five like OB. I won't roll it. I think OB finishes up the squad he's on. I think you can hear Does he fire?

Speaker 1:

No I think that third squad is. They have, I think they're. They have good, I think they have a good plan and they're following the plan. So even the guy with the machine pistol, he ignores OB and he comes running toward his other two squad mates and they're running toward where you have gone. They it'll take them this turn. To get there Segment five. To get there Segment six you get to go. So they're coming down the hall right and Mr Machine pistol is in that grouping.

Speaker 2:

I am so tempted to just turn and try to break bad on these guys, but this is a hospital and machine pistol guy has no cool. So here's my plan. You tell me how I need to do this. My plan is to run past the bed because I figure I'm fast enough to do this. Past the bed. Fist of fury on the window. Back for CC, grab him up and out the window.

Speaker 1:

Gotcha, gotcha, gotcha, gotcha. Cc can't fight.

Speaker 2:

See, even awake.

Speaker 1:

No, no, they've got him wired up. He's not awake, yeah, yeah. So no, I think Mechanically you can do it, the colors a little different, but mechanically you can do it and I think we see it go down just like that. Right, you create a exit out the window, you run back, you grab CC and then you book it out the window Just as these guys are coming into the partition area. Right, you're already out the window and they realize they're too late to do anything, even to run over and start shooting down. And I will say I think we can see the machine pistol man right, as empty as he is, right, he's following the playbook and they want to CC alive and they're not going to risk shooting at you, right, to get him right.

Speaker 2:

Nice.

Speaker 1:

So I think, yeah, and we know you can clean and run, so you can certainly run down the side of the building, run up the building, run around the side and back down. You're easily out of the way. The outside is still dark, right, in fact, I think inside the darkness of the grid, the power being out, you can see out in the city where the lights are, where it was the opposite when you were on the balcony looking down, looking out, and I think, as you're running wherever you're going, jason kind of comes around because that cool night air is on his face because you're moving so fast. Hey, nate, what's up man?

Speaker 2:

Hey, Jason, it's been a while.

Speaker 1:

I think we leave it right there, right yes.

Speaker 2:

Oh, that's too good.

Speaker 1:

Nice, and so I think this is Citrus Climax. That's what this title is.

Speaker 2:

Hmm, it's all about him. I can't believe there really was a joke called Citrus Climax.

Speaker 1:

I know I was out there looking. What was I looking for today? I was looking for something. I can't remember what it was. Oh, I was trying to figure out what kind of I know it's Citrus Climax. What kind of flavor is that? Right, because I'm trying to get a, what might his powers be right, and it's like a 7-up or like a Sprite. I didn't realize that. Oh, neat, yeah, I'm like, okay, all right, all right, I can work with that, all right. So, yeah, yeah, cool, I should have put those questions in here, but I did not. But I'm going to add them in here now because we can run through them real quick. Open this up XP questions.

Speaker 2:

Love. You got XP. Questions man yes.

Speaker 1:

Do we learn something new about the world?

Speaker 2:

Yeah, chimera, tests on rats like us.

Speaker 1:

Very true. We get an XP for that. What was the other one? Did we resolve a conflict using our powers?

Speaker 2:

Oh, for real this time.

Speaker 1:

So we get an XP for that. I can't remember what the other ones were. I knew we had three solid ones. I was working on a fourth one.

Speaker 2:

Yeah.

Speaker 1:

They have. Do we sacrifice something to realize our big dream? I was thinking did we learn something new about Nathan? And I don't know if that's fair. A fair question Every session, right, I think it works. If we have four or five questions, it's fine if we don't always hit that one, so let's add that, and then I think the goal is to come up with at least four. We can learn something new about Nathan.

Speaker 2:

I think what we learned about Nathan is there's much as he grouses about red I, he really believes that in the end, red eyes a member of the team too.

Speaker 1:

No, we heard that and I was like wow, I don't even know what to say, and I think playing red, I think I think we just let that die. Right, whatever? Right, that's about you, that's not about me, right?

Speaker 2:

I can see him, yeah, reacting that way.

Speaker 1:

Yeah, so let's call it three XP. I will figure out two more questions. So we have five to pick from, and maybe sometimes we hit five, but hopefully we get at least two or three, and then I got to spend some of this.

Speaker 2:

Xp is burning a hole in my pocket.

Speaker 1:

So I will tell you some inside baseball for champions now, every time a villain comes back that you see on screen in the book in play, they got an XP boost, right. They get an XP boost every time they show back up, just for show back up, right. I'm playing that fast and loose with three pain because we haven't really engaged. Engaged with him it's been, but we're talking up to a big thing, right, and I feel like I've re, I've restarted him, so you're the same points.

Speaker 1:

right, without your, without your XP's, because my question there is speed or volume of people. What wins that fight? Right, then I will see you in the week. Wednesday. Our next episode will go out. I'm off, I got off a week, I got. I was a little sick last week, but I'll know it. Episode will go on oh man Wednesday. Yeah, okay, it was yeah, it was great.

Speaker 1:

Yeah, I thought maybe I had some mutant version of COVID or whatever, but I don't know what it was it was. I was down like a day and a half. Enjoy your night. Oh, talk to you. Good night, that's my show. Thanks for listening. Send your comments, questions about this episode to me. I'm on Patreon at MagiZero all letters or send it to Twitter at Goodysology and you know, subscribe, rate and like. Let's make this our regular thing, yeah.