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The Diceology Podcast
Jolt #5: Citrus Climax!
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Jolt and his family are hunkering down at a Hilton Garden Hotel in Jacksonville, guarded by Cherry Bomb's security. It's nearly midnight when Red-Eye calls Jolt... and it's not a "wyd?!" kinda call. Chimaera is making a move to grab Citrus Climax! And you know who's coming to the rescue?
I bet ya do!
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They're gonna grab you, friend, and I'm sorry but I'm not here for him and I don't know that you're gonna stop them.
Speaker 2Then waste some time talking to you.
Speaker 1He looks like he's trying to find his guy right, so he's coming out of that section. So bad, but.
Speaker 2I got, I got all this stuff, I See, see man.
Chat
Speaker 1One GM, one player one hour and we go to 11. Let me bring up my note file jolt, number five, right along. I just wrapped up my last role master game Sunday. It was kind of bittersweet, it was good, it was good anything but the group is disbanding after Five or six sessions, like we had planned to. Uh, I saw that.
Speaker 2Yeah, that game's over. Yeah, overall, enjoy it. Yeah, I did, I did.
Speaker 1I would not advise folks to run out and buy role master to and Play it, unless you really really Got a hangar for that game or you've got some experience with it. Um, it's not worth it for new players to jump in. They're better games, um, but for nostalgia, and if you have a group of folks that are familiar with it, like I did, uh, or you're just super excited, right, uh, for whatever reason uh, it was good, it was fun, and we're back on the Jacksonville map.
Speaker 1Yes big Jacksonville map. I don't have a name for this issue yet. Uh, it could go a bunch of different ways. Um, so I think this one gets a name after the fact. Uh, depending, depending on player choices. Uh, it could go a bunch of different ways. Uh, I don't know. Yeah, so, like number four, we're supposed to be jolt international, meaning I was bringing the lawyers on board and we never saw those lawyers. That didn't happen. We went a different way. You did go a different way.
Speaker 1Yeah, so I think I have to name them after the fact, right? Uh, I think we uh I don't even know what's on the cover right? I think we go to the first page and I think Nate and his family are still at the, at the hotel, and we named that hotel. In my head I want to say the Hilton, because that's where I stay at, but that wasn't it, was it?
Speaker 2It was. Oh man, I got a look now I it feels like a hilton, but it was basically the nicest uh, high star, expensive restaurant or hotel I could find in downtown Jacksonville.
Speaker 1So let me do that again. Was it.
Speaker 2Hilton Garden Inn. That looks pretty decent.
Speaker 1That might be right. Yeah, that might be right. Uh, because that's exactly what I had in my head, because when I travel, uh, it's either the Hilton or the Marriott and I end up accumulating points. Uh, I'm gaming the system, not in a bad way, but yeah.
Speaker 2I uh, high Regency Jacksonville Riverfront is one that's pretty expensive. It doesn't matter. I could keep playing like this all the time.
Speaker 1It's all good. Well, yeah, hilton sounds good, all right. So, yeah, I think you, you folks, are still at the hotel, uh, and I think it's uh some days from when you talk to when you had that, that last meeting on the on the rooftop with cherry bomb and, uh, orange blast. Maybe it's a day or two later, right? Uh, as you are working out what your next steps are, right.
Speaker 2Okay, we're basically laying low and hoping that whatever cover cherry bomb has given us Right is is allowing us to hang out here without three pains showing up.
Speaker 1Yes, and so far so good. Right, uh, but it's like I don't know. 215 in the morning, 222, 20 in the morning, and your cell phone either beeps, chirps, vibrates, uh, on the On a nightstand next to the bed. Uh, maybe it's not loud enough to wake everybody. Uh, but uh.
Speaker 2Oh well, I've been sleeping honestly, with all this is going on, so I'm all sleeper. Uh, yeah, I'm up. I have the phone, I'm moving to the balcony and checking it before I answer it.
Speaker 1Yeah, yeah, yeah, it is. Uh, it's unknown, it's not even private. It says unknown.
Speaker 2First thought in my mind red eye, open the slang glass door, step out on the balcony, close it.
Speaker 1All right, hello and you're right, it is red eye and he's like son, oh, and they brought you on the team back then. I said you was too young and uh, and they put it to a vote and I think I was probably the only one that said no, and I don't want to be the one to say to everybody I told you so. So what made you go and dig up citrus, climb max and put him in a public hospital?
Speaker 2You've been sitting on that for like 30 years. That I told you so right there. Red eye, that's impressive man you hold on.
Speaker 1It's like oh, how old are you these days? Why are you still so damn green?
Speaker 2Listen, man. Here's the truth of it. Obey and I, we're working to get you the money you need to make it right, and that's when we found him. Somebody had put him in a coma, stuck him on ice. I couldn't leave him. He was our teammate man. I don't know what he's been mixed up in. I don't know why this happened to him. He was one of us.
Speaker 1Well, I'm here to tell you your friends, chimera, they're in the process of getting him that whole hospital shut down right now. No power, that grid, that whole block is down. I would try it, let's let's get him out. Uh, I'm out of pocket right now, so it's you and ob. Okay, I don't have to do this, but if you do and if ob helps you, I'll clear the slate.
Speaker 2See how you cared about us. That's why you did an ace ob when he messed you up.
Speaker 1When I take out a person, I like to make sure they're dangerous and armed. Obie's gonna kill himself. So I, you, I don't be part of that. You man, I just don't know how you're still so green I.
Speaker 2Got good friends they help me. Take care of stuff. I gotta go. All right, anything else you can throw in my way to help out?
Speaker 1It's camera. They want them. I don't know why, but they operate on rats like us.
Speaker 2Yeah, thanks for that top. That's it I just saw your message Now, you don't normally do a whole lot of voices and, as and I, you characterize people so well that you don't need to, but you got a voice for red eye and I just love it. Yeah, there are some. I do this with my kid.
Speaker 1When I'm comfortable with who I'm playing, the voice effects come a little easier and then some are locked right in and I'm like that's who that is right there. We were doing the Mandalorian and he had a. I think we're recorded. He had a job, a patron, and I will slow my voice down. I'll do staccato kind of stuff. I was a student and so I'll play around with things like that rather than accents. I don't think I do accents great, so I'll play around with those things that I can control. And I locked into a voice effect. That was that patron and I kept it because I got a really good voice. So sometimes a lot have to do is start a scene with the voice and everything else kind of filled in right and just this whole body and everything. So that's, yes, to pay off for me.
Speaker 2So You're right red eye.
Speaker 1Yeah, yeah, I don't know. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. I don't know where it came from. But yeah, that's it, that's him. I can see you, yeah, and I think that maybe from the balcony, if we look out into the distance, we can see the city lights, jacksonville right, and maybe the hospitals in that block of or in that section of the Jacksonville. We can see in the night sky or in the night skyline, and we can see a section just dark among the sea of lights.
Speaker 2I'm terrified. I love it.
Speaker 1Yeah. So I think, yeah, yeah, you just look down the St John's because we're like downtown.
Speaker 2we look down the St John's and, yeah, guarantee we can see that. Yeah, for sure.
Speaker 1Yeah, I think this is the section just dark, right, I'm gonna go wake up Obi.
Speaker 2Well, first let me wake up my wife. Hey, hey, I need you up for a sec, listen.
Speaker 1Yeah, she rolls over and she asks is Mason okay?
Speaker 2Yeah, yeah, yeah, listen, sarah, A friend I told you about, he's in some serious trouble. I gotta take off out of here with Obi. Okay, I'll be back, probably bringing them right here.
Speaker 1All right, we're kind of turning this place into a fortress.
Speaker 2Yeah, we should.
Speaker 1We should with that safe somewhere like a halfway house and then she says is Maggie still with us, Meaning she's still helping out?
Speaker 2I'll make sure she will be. And then I'm going to get OB kind of gentle, he's on the couch or something. Come on, man, get up, get up, get up. You gotta go say man Come on.
Speaker 1What Come on? What's going on? He does? He gets up. I think he's all in his clothes, right, and maybe it's hot pulled over right, so he gets up.
Speaker 2He's got to get his shoes on.
Speaker 1It's like, oh man, what I saw one to the balcony.
Speaker 2Come look out, you see that.
Speaker 1Yeah, and I think that's like a splash of cold water.
Speaker 2What hospitals right in the middle of that man? Come on, we got to go stick our nose in this mess, or Jason's done for.
Speaker 1All right, I'm following you, we're going together.
Speaker 2Going together.
Speaker 1All right, my truck's not stairs.
Speaker 2Yeah, I don't think we have time for the truck, brother.
Speaker 1How we going together. You know how we're going together and how are y'all going together?
Speaker 2We are going to riches dumping points from my pool to go into super mode on speed and I'm going to fire and carry his old ass with me.
Speaker 1Nice, that is fantastic. I like it, I like it.
Speaker 2Now this says fast travel, regional flight, clinging. Does that mean that I could put him over my shoulder of fire and carry and run down the side of the Hilton to hit the road? That is what I'm going to do.
Speaker 1Yep, yes, yes, because that's the way I bought that. Yes, read the mind. Yeah, my thought is, I wanted the effect that I feel like the flash is kind of a touchstone, so I wanted you to be able to run across surfaces, even if they're not horizontal, right?
Speaker 2It's perfect.
Speaker 1Yeah, and that was the way to do that. Yeah, nice, yeah, so you tell me how close to the block of darkness you want to get.
Speaker 2Oh, on the way calling Maggie, hey, problems need you to cover. I don't know if you had people still on our place, but I need them back on if they're off.
Speaker 1Yeah, I assume, yeah, I assume. While you guys are staying there, she's got cool.
Speaker 2Just want to make sure it's clear.
Speaker 1Yeah, yeah, and so maybe there's a point of contact at the Hilton right that you check in with. I love it. That sounds cool.
Speaker 2Inappropriate.
Speaker 1And that at least puts them on alert If you're gone, right, maybe they step up a little bit as a plan be, just in case who knows what else is going on.
Speaker 2Yeah, Well, the way I see it, you have to get back to your question of how far up into the blackness do I go? Unless it's pitch black, I would imagine there's still cars, there's still headlights, so I'm just going to go all the way to the hospital. Right, I got reflexes. I can jump and duck and weave. If I got it, I'm getting to the hospital.
Speaker 1Yeah, it seems like it's the power grid that's down and out in any infrastructure that needs it Doesn't have to be cars, and you're right, cars and well, yeah, vehicles still have their headlights and things like that. I think, as you get there, this situation has been there for a little bit. People who live in the area or other non-hospital facilities, buildings or whatever they may have some candles out. Some of them may have flashlights that are secondary light sources, things like that.
Speaker 2It's like some old ladies walking her dogs. She already had a little flashlight on the end of her little. Yeah, how did OB he either? I'm just curious just from my mental head, cannon, how did he handle me? Running me Jolt, not Jolt, he's to me Sorry, nobody heard that right Zipping down the highway with him on my back.
Speaker 1So my quote, my answer. My question would be have you both done this before in the past?
Speaker 2Yeah, I think it's been 20 or more years, but yeah got you.
Speaker 1So I think, yeah. So I think at first he's like, oh okay, I see I remember, all right, and he, he takes to it old man style, like you know we're not strapping young men anymore but I guess, right, and he goes with it because it's not foreign or weird, it's just it's been a long time, right. I think the hospital property is pretty open, like like most hospitals. You've got sections you can drive up into. You've got the emergency room section folks get into. So again, you, you will have to talk me up to what you're looking for, how far you go in once you're on the property. So you're in the block and, like I said, that whole block and maybe a couple of blocks. I say block but it may be that whole grid section is down. So you passed other buildings, other things that are down before you get to the hospital proper and that is completely shut down.
Speaker 2Man, they went all out and I hope that boyfriend who eats people ain't in here.
Speaker 1I say to Obey, it will be just like yeah, thanks for not letting me eat me man.
Speaker 2It's things we friends do for each other, right.
Speaker 1You know, I'd be okay if nobody had no powers.
Speaker 2Ask me again at the end of the night.
Speaker 1I think he looks up and down at the hospital and he's like I can provide a little light. It'll be orange.
Speaker 2Oh love, I love orange, light it up.
Speaker 1He does right. I think he's kind of got a glow that I guess. A hex is like six feet, so maybe two hexes radius all the way around.
Speaker 2I'm going to head to the ICU first. Okay, I imagine they've got a backup generator of some kind localized to the ICU, so hopefully it won't be too hard to see if my buddy's in here or not.
Speaker 1Inside You've got a bunch of like glue sticks, people with glow sticks, some flashlights, some panic, right, some anxiety as they're moving, shuffling patients around. Staff are coming in to to beef up. Who's here to help out things like that Chaos? Yeah, it's a lot of chaos, not maddening riot chaos, but it's busy and a lot of anxiety, a lot of stress. Let's start with perception check and you're going to take a minus one on this. It's dark Well, it's not as lit as it could be and there's a lot of, like I said, stress, a lot of crowds, a lot of there's a better word but there's a lot of. The situation is very chaotic in this hospital at this time.
Speaker 2Gotcha, I'm going to roll my target. If it's a minus, one would be a 10.
Speaker 1Yes.
Speaker 2Jeez, of course I roll like gang pusters with a. Oh, did not expect that oh how do you not expect to have you not played a few games would be.
Speaker 1Oh man, you're just warming up. It's all right, you're warming up. I see you ward is a little bit of ways from the front door. You guys come in, you're fast, I should make a difference. But, like I said, it's kind of crowded right and you have to navigate through that space Even fast, traveling along the walls, right, you're still inside a hospital, right.
Speaker 1So there's some stutter, stepping and some stopping and going, I think a couple of doctors or other staff, because you guys have kind of lit up, they kind of want you to help them do other things, right, and they're pulling for your attention and of course they're making that plea. But this is more important, right. Kind of thing you change your mind if you want to. I'm assuming you're staying on task. I got it. So, yeah, it's all right. I think you get to the ICU ward and I think you're going to go through the door, but it opens just before. You know how you, two people are coming through a space at the same time, but you're faster. And Eric Jones comes out the other side first, but he's in scrubs and because you're lit up, he's like I was hoping I'd be faster than you this time.
Speaker 2I knew you were coming but walk away.
Speaker 1I'm not. I'm not here for your friend. I'm here because it's crazy right now and I got another job. You do what you got to do. You got to, you got to mess on your hands and I'm not helping you. I'm not in that.
Speaker 2Are you working for Camara or somebody else?
Speaker 1No, I'm trying to stay away from them. They'd like to operate on rats.
Speaker 2Yeah, they do.
Speaker 1They're going to grab your friend and I'm sorry but I'm not here for him and I don't know that you're going to stop them.
Speaker 2Then wasting time talking to you.
Speaker 1He looks like he's trying to find his guy, right? So he's coming out of that section of the ICU where you're going in, but his job's not done. He's still trying to find his target because it's a mess in here, Right?
Speaker 2It's bad.
Speaker 1So bad, but I got, I got other stuff.
Speaker 2I save CC man, all right, zip, we're out, we're moving.
Speaker 1Yep, yep, yep. I think I should have a map for this. So we've kind of got. I might just throw over top of this. Yeah, that's what I probably have to do here.
Speaker 1So I think you enter the, the, you're in this kind of free I hate to say free play. You're in the ward area, right, there would have been an administrative desk. Maybe visitors are in this section, right, maybe there's some room for folks who are being transferred out of ICU into another part. But the next section is where all the ICU beds and things like that are and you can see. Let me see if I can throw this out here. Is it going to? Let me do it? Ah, cool, this works.
Speaker 1So this is kind of an overlay. This is not part of the Jacksonville map, but if you've got oh, what's happening, okay, cool. If you've got this ooh, this is horrible You've got this section, you and free pane kind of crossed at that door, right, okay, moving through this square area which is that, like I said, it's kind of that halfway area, and then beyond that is all the ICU area and then it's broken up, right, you've got sections where folks have privacy. You've got these other different. It's broken up into different rooms and sections and things like that.
Speaker 1Does that make sense? Yes, as you walk in there you can see, especially with OB's orange flashlight ability right, you can see the far end of the wall on this map, the north end, the top end. I want to say folks entering from outside into the facility through the glass window. So they're, I don't want to say it shatters, I want to say it's kind of like spy cut right, precision cut, and they remove a big old section of the glass out and folks are just piling in. These are Chimera agents coming into the ICU unit.
Speaker 2Spy cut yeah.
Speaker 1I don't know what else to call it, but we see it in spy movies. They don't want to make a mess right, they don't want to shatter it, right, but it's kind of precision cut just for what they need, right, and then it's moved out of the way. Yeah, so it's like that. And then, yeah, the room is starting to fill up with Chimera agents. They've got night vision on right. While there's a bunch of them. They're moving quiet, right, like orchestration. It's like a dance, like a ballet.
Speaker 2Send no, be down, light them up.
Speaker 1Uh, let's move to the speed chart.
Speaker 2Mm, hmm.
Speaker 1Uh, segment one, nobody goes. It's you and you alone. On segment two.
Speaker 2I think I am going to adjust my power pool, for can't touch this and multi slap.
Speaker 1Nice Is there is an area effect here. Yes, it is yes.
Speaker 2Yep, uh, I'm, I'm going to move in and try to multi slap these fools, uh.
Speaker 1I got to move. I have stats. I just need to move them from where they are, don't over here. I'm going to move the pool. Oh yeah, yeah, yeah yeah. All right, it's on you. Uh, I was just getting my head back around these area effect rules.
Speaker 1No hand, yeah, and so you are rolling to set the difficulty for their Defense. Check, okay, all right, uh, and my some. So we're kind of theater of the mind because we don't have hexes down here. You're positioning yourself to get the best, uh, the most amount of targets in your area. Effect, yeah, Absolutely. Now I also have to say uh, we know these primary agents are hazards. Uh, so as you engage a squad, right, they auto because you're in the same hex. No one of them, not all of them, yeah.
Speaker 1I don't even know how that works. We see how it plays out. It may not matter.
Speaker 2Okay.
Speaker 1All right, so you will roll versus a DC, versus a CV of six, because you're just got to target the hex.
Speaker 2Okay, cv of six, so just 3d6.
Speaker 1Mm, hmm, um, your CV minus six plus 11, or however you do the math.
Speaker 2Okay, where's the CV at on here, man, I'm sorry. Oh no, sir, right, it's just your decks. Okay, I wanted to say that because that's what I thought it was before, so yeah, sometimes we buy levels and bonuses just for offensive combat.
Speaker 1And then it's those plus your decks, and then it's OCV. But if you're a player, you're going to be able to get a lot of damage Plus your decks, and then it's OCV. But if you don't have those, it's the same as your decks.
Speaker 2All right, I just gave myself a little cheat sheet there for future.
Speaker 1Yeah, no, I'm with you. I'm with you. I'm trying to not step on the new terms versus the old terms.
Speaker 2So it is six minus my OCV.
Speaker 1Now it's the other way. It's your, your CV, minus six, and then the base is 11. So it's always plus 11.
Speaker 2So five plus 11 plus 3d6.
Speaker 1No. So, and this is Ron Edwards in my head, and I knew it's algebra and everyone, even in old champions, everyone always did it differently, and then I always wanted to. Hey, I don't want to get in an argument with how you do the math. So the formula is for attacks, it's 11, right, this is your target number, 11. Plus your OCV in this case your decks minus the DCV In this case, it's the six for the hex. That's the target number that you're going to roll on 3d6 or less. Does that make sense?
Speaker 2That makes. That makes perfect sense. Thank you for letting me write it out as a formula, so. I'm just going to roll, oh frickin three.
Speaker 1No, that's good. Three is oh no, not in this case.
Speaker 2No, not in this case. It's the other way around, because I want to set their target.
Speaker 1And this is the thing that jacks me up. The math is fine, it just doesn't feel right, right, no eight, right Eight, 13.
Speaker 2All right. They got to roll over eight Right.
Speaker 1No, so eight. So we go back to that formula. Right, for them it's going to be 11 plus their OCV, minus the eight. Right, so they're at a. Their CV is six. That's interesting Because they auto head, they don't have CVs. What is the base decks? For regular old human, I think it's 10. All right, so I'm going to put a star in this. I'm going to make them both six, because that's a six two, and so they're taking a minus two. So for them it's 11 plus six, minus the eight. You see where I got the minus two from. So I need nines or less. I've got three squads in here, so I'm going to roll for all three squads. If I roll for all three squads, I think that means you're closer to them than you are to Ooby.
Speaker 2Okay, that seems fair.
Speaker 1And a squad is roughly four or five folks, but so the baker's dozen of these guys. Yes, there's a lot of them, right, but at the game level, at the mechanics level, we're dealing with three entities, right? Not 15, right?
Speaker 2Right, like minion rules, gotcha yeah.
Speaker 1Like minion rules, yes, except for because they're hazards hazards of pain in the ass. A squad of five is still as strong, even when they're down to one guy. They're still strong as five, Right Like.
Speaker 2D&D hit points.
Speaker 1You got to kill that dude, right, he's still a pain in the ass. Not kill, but you know, neutralize. So here we go. I'm sorry, second number kid, I thought he was coming out with, so take care of business and I wasn't sure what was happening. Oh, all right, give me the slap damage.
Speaker 2Okay, this lap damage is 6D6. I'm a, I'm a throw 66 that you here comes, so that is a 24. And then when we count up one, two, three, four, five, six, seven, okay, did that right. You might want to double check it.
Speaker 1Yep, now that's four, five, six, seven. Yep, I forget what kind of advantages you've got on that.
Speaker 2It is a area that no range severe. Yeah, yeah, yeah, yeah, sphere.
Speaker 1Yes. So from your hex, let's say so. Well, you're going to have some choices here in a minute. We got three squads right. The damage will drop off the further they are away from your target square. Okay, makes sense.
Speaker 1I. The damage has a severe penalty, a severe advantage on it, and I believe that means it will bypass regular defenses for stun up, for knockout, and I think we did this before and they don't have resistant defenses, and these folks don't either. So if we say your target square is a squad, right, they will get the full 66, right. But because you're in the square with them, they will get the auto hit right now, even though it's not their turn. Does that make sense?
Speaker 2I think so. Sorry, I was trying to look up severe and you are correct Knockout damage delivered by blast ignores defense.
Speaker 1If there's, if they're hex away, then they will take 5d6, right, and they they can't auto hit because you're not in the same square. And then what? I think we could talk about it. I think the next two squads will be one die less.
Speaker 2But that seems fair. These hexes got to be tight and while they're they're tight enough, I think they will be moving, and that makes a lot of sense to me.
Speaker 1So I'm just catching them coming in through the window right.
Speaker 2Yeah, you want me to roll different, or so?
Speaker 1what I'm going to do is I'm going to count from left to right. Right, Because your dice are already up there, right, and we know if it's one died less, we'll just we'll be.
Speaker 2If it's count from left to right, where the rightmost one goes away, then it's 20 and six right.
Speaker 1And so you are. You're not engaging, you're not engaging that first squad in their hex. That's not your central hex. Yep, okay, it could be. I was the choices up to you. That just means, if it is, they get to retaliate right now Because they auto hit. You get to do the 24, but you're going to get hit.
Speaker 2I don't want to do the 24 to get hit. I'll get hit by one squad. Thank you very much.
Speaker 1And it's just one squad, because again, my assumption is the other. Again we're giving Nate the benefit of the doubt. Well, experience right. He could ease that first squad and then move to the other two, and that's getting the maximum out of his range of effect. Or he could play cautious right, and theory effect is a square away. I can still touch all three squads and not get hit back, but I'm not getting all six dice in on that first squad.
Speaker 2That is a fine loss of one die I will take it.
Speaker 1Yeah, I would probably play it that way too, because I don't know what's next. Right, is this? All of them? Is any more coming in? What else is coming? What's happening? There's a lot of these dudes. So yeah, it's 20 and six. I think we're going down a lot of these folks. Let me check stats real quick. Oh yeah, oh yeah. So let's say we got to spread it around. Oh no, because the other ones will get.
Speaker 1So yeah, you decimate this first squad coming in. Well, they've come in and they're trying to set up a bullwark so the rest of them can come in and you, you beat that squad down all. Let's say there were six of them there and with their night vision they can see you right, and they're trying to be ready for you. In fact, I think some of them have those telescoping sticks and they pop those out. They have right, they kind of have that familiar charge running through them, that that guy in the van, the Buckman oh hey, this guy, they didn't before these sticks today, dude, they have that little charge in them and none of them can kind of touch you, right. So you decimate that first squad and then you're able to roll into the other two as they're coming in and trying to get organized, right. So if I count the last four right yeah, the last four so it's 17. What's that integrity? They can't use any defense, all right, so you got two half squads of those left to wow, that's crazy man. So six.
Speaker 2Somebody really knows this game. Helping out and making my character.
Speaker 1But I'm like man, I may have made him too good, no nice. And again, these, these chimeries, just they have tech, but they're regular folks, right? Yeah, so I think you have still standing about six guys out of 15, right.
Speaker 2All right.
Speaker 1And no more seem to be coming in through the window.
Speaker 2Oh good.
Speaker 1Then that moves us into segment three, which is OB and the Chimerie agents.
Speaker 2Oh man, it's gonna be good. Even if it's bad, it's good.
Speaker 1Yeah, I'm trying to decide. What does OB do? Oh, light them up, light them up. Yeah, I think he runs in to do some hand to hand, right, and yeah, you can see his glow increase right, and he's got different effects when that happens, from some some limited invulnerability to physical things, right, some increased strength, right. And I think he tags one of the squads that's still standing right. He goes in swinging. I guess I got to roll this, but again, because he's hand to hand and has to enter the same hex as they, those three guys are also popping out their telescoping batons and they're trying to gauge him to. Here we go. That's awfully close. Now I gotta do some math. Oh no, he's good, he's good. His CV is 11 minus the six gives him a five up. Yeah, you can see sparks kind of dance off his orange aura, right. Yeah, I think it plays and zaps around like those. What are those electric balls?
Speaker 2called. Oh yeah, I know what you're talking about. I can't remember what other things are called Like yeah.
Speaker 1Yeah, you, you know what I mean. They kind of follow around his aura like that, so they they're not sparks that, just dance off. They kind of wrap around and that kind of thing. But he seems to be on phase by it.
Speaker 2Oh how they're called plasma balls plasma balls, yes, so I think.
Speaker 1Yeah, it kind of plays around his aura shield like like a plasma ball, nice, and he drops two of easily, drops two of those Camira agents, the. Yeah, and so then the Camira agents go at the bottom of this segment. All right, they move. Actually, yeah, they split up. Two of them run off deeper into the room looking for their target. One of them just opens up on Nate. Can't touch this with an auto pistol or machine pistol.
Speaker 2Dang hospital man.
Speaker 1Yep In the hospital. Well, I got two options here. Yeah, now the machine pistol, that's what it's got to be. Yeah, the other two are like I said, they're looking for their target and they've run deeper into the. Well, yeah, certainly past through you and OB. So they're further south than the two of you are because you guys ran up to engage them. They're breaking away trying to find CC Again. They auto hit. You're close enough. Hazard. Suck you ready. Yeah, I'm ready. I'm sorry.
Speaker 2No, it's okay. It's okay. You're a fan of my character.
Speaker 1I make his life hard, so the story is interesting.
Speaker 2I may wind a little bit, but I know in my heart what you mean.
Speaker 1This is going to hurt a little bit. This is a 66 piercing, so it looks like it's only 12 knockout, which isn't bad, but I think piercing means all that actually kind of sucks. That's a lot of ones One, two, three, four body. But if you've got any resistant defense because these are just regular, let's say, ap bullets if you got resistant defense then you're fine. But if you have no resistant defense it's going to cut through your regular defense and you're taking the body.
Speaker 2I think I have resistant defense. I have can't touch this, which gave me a defense plus 20.
Speaker 1Right, but it's not resistant. Yeah, so let me make sure that's what piercing does.
Speaker 2Yeah, it does body damage from blast, ignores non-resistant defenses.
Speaker 1Yeah, so they're there. So you will take that one, two, three, four body. So, yes, how much shot? How much stun? It looks like 12, but it's normal stun and yeah, but that makes sense. These are, like I said, these are real pistol.
Speaker 2These are pros.
Speaker 1Yeah, yeah, yeah. Four body right there, boom, we don't care, it's a hospital, whatever Right you brought this on. That's the segment. Segment four we're back to Nate.
Speaker 2I'm not sure how, in this character, keeper, or the role thing to do the knockout I had the body at a body of 12 and then I'm taking in D in endurance damage with that 12.
Speaker 1Oh, so yeah, so that 12 stun you're not going to take, but that would have come off of stunned I say knockout. But no, no, sorry, sorry, oh, let me erase everything I just said. See, this is me tripping over the words again. So if you were going to take knockout, you got KO on the character sheet and yours is 24 is what it looks like if I'm looking at the same one you're on. It would have come off of there, but your defense works and so it subtracts from there.
Speaker 2We don't do enough that you're okay.
Speaker 1Any knockout.
Speaker 2Thank you, just a body yeah.
Speaker 1That stunned value is anytime you take more knockout than that value, then you're stunned.
Speaker 2Okay, okay, this character sheet looks like there are two places for endurance One under utilities and one down at the bottom under powers. I think they're independent of each other, just FYI under powers, I might be on the wrong seat.
Speaker 1then I see Well.
Speaker 2I could be looking at one thing. Let me log over quick, okay, oh okay, I was going to screen share, but I can't, oh sorry, yeah, I need to go.
Speaker 1We talk about this all the time.
Speaker 2Okay, I also have 8 XP I need to spend, so I am not throwing stones at this class house or whatever.
Speaker 1All right, you can share it now.
Speaker 2It's no biggie, like we can keep going. Oh, yeah, yeah, yeah and then down here is another, so I had the two equally each other.
Speaker 1But yeah.
Speaker 2I wonder if the thought behind the endurance down there is that you're draining in while you use your powers.
Speaker 1Right, that's true. Yeah, I'll have to go back and look at what I was thinking about there and update that, and your, your seat, will update when I do that. Yeah, that's interesting. Yeah, I think one one might be a stat and the other is the like, the counter or the countdown. No, because the one at the top you can do that, you can subtract off of there. I'm looking now to oh, okay, I see, I see, I see, I see Underpowers. If you put a power in there, right, you can track how much endurance it costs.
Speaker 2Oh, so that's just. I didn't fill it out.
Speaker 1Yeah, you can say it costs this much when I kind of like a.
Speaker 2Ooh, that could be very helpful.
Speaker 1Yeah.
Speaker 2Whoever made this, it was really thoughtful.
Speaker 1I just, yeah, I wanted a nice easy play sheet. It doesn't have to be 100% representative of the character sheet. Just what we're going to need to play in this VTT. I don't need everything, but I'm going to need some of it. So that was my thinking.
Speaker 2I think honestly, you're the point where you need to make your own VTT honestly.
Speaker 1I'm doing it. I got my UX friend we're doing a trade. I wanted to pay her outright and she's like no, your money's no good. It's not that I don't want it, but I need your other skills. And so we're doing a trade.
Speaker 1She's working on a turn base not tabletop a turn base RPG game where you play an enchanted sword, right, and you will go through owners and how you go through orders as part of the player's decision. Sometimes it's not always good, right, but you're playing through the game as an intelligent sword with abilities and things like that, and she's doing all the graphic works and things like that. She wants me to help set up the architecture of the gameplay, as she describes the gameplay, and we're having some conversation about gameplay stuff. It's interesting and it's making me have to think. Like a hard part right now is combat. She was going to shy away from that. I'm like no, if you're going to go turn base, do combat. Well, I hope you figure some stuff out. So, but she's coming on board to help me with the VTT, and that's fantastic because I'm not a UX guy and that that's key. That's important for VTT. So my working title is simple table. That's what it's called Nice.
Speaker 2Did you see? Sorry, we're already breaking our own role Did you see the Albeir Rodeo 2.0?
Speaker 1I did. It looks beautiful, it looks fantastic.
Speaker 2It's beautiful. It looks absolutely like. Not what I was interested in for Albeir. Oh, this is just another VTT. Awesome.
Speaker 1I wish I want them to be the simple table, but they've got a lot of D&D centric stuff and the dice killed me. I can't with the dice, so I'm like, but anyway.
Speaker 2And they're doing away with the first one.
Speaker 1They're just going to get rid of the one that was simple and functional. Yeah, that is sad. So, yeah, and I will have no marketplace. I want the tools to be simple enough for folks to do their own thing without having to pay for marketplace stuff. Does that make sense? Yeah, so I think we're getting away from what we're supposed to be doing with these and catering to marketplaces, different publishers coming in and doing stuff, and that makes me crazy Microtransactions.
Speaker 1Yeah, I'm like not here. They're probably fine in other places doing other things. I just want to play the game and I want to. I don't want to spend my life setting it up for something. We're going to play two or three sessions, yes, sir, so we're back to Nate.
Speaker 2Let's do it.
Speaker 1So yeah, obi is in some fisticuffs with one squad that's left this third squad split up. So one guy is firing the machine gun at you. You took some hits. The other two went running deeper into the ICU unit. One's on the left side, one's on the right side and they're looking for CC.
Speaker 2Okay. So I'm like I'm going to keep going toe to toe with these guys or I can make them want to leave, and I think the best way to make them the want to leave is to get CC myself. So my plan now is hang tight Obi Zip out of there ahead of them to try to grab CC and get out of here.
Speaker 1Get out of here. I like it. I like it. I'm going to need a perception check for you to find CC before they do.
Speaker 2I think it just hands on them. It seems fair. It's only the dice would agree with me.
Speaker 1Yeah, and I'm going to get a little tricksy with this one. Okay, I'm going to get a little tricksy. Normally perception roles are just your perception or less, and or a GM modifier on top of that. I always hate GM's picket modifiers. That always feels weird for me. But these guys have stats too and their stats are like yours and I'm like we could easily do like that formula we got that 11 plus your OCV, minus their DCV, so we can take and plug in your intelligence as the OCV right and their intelligence as the DCV, because they're looking to right Even it's he who spots them first right and then plus the 11 or less right. Does that make sense? Make sense? So they, their intelligence stat is a nine.
Speaker 2Okay.
Speaker 1I think yours is 12.
Speaker 2It appears to be 11.
Speaker 1Oh right, so you're plus two on the 11.
Speaker 2So 11, 12, 13 or less. And you find them before they do.
Speaker 1Yes, because that's what we're really doing. Who finds them first and that feels better. Because, yeah, we're using their stat and your stat and that's a made up modifier I came up with.
Speaker 2Okay, I'll use the decks, because my decks is 13. So I'm just gonna roll underneath that on roll, and I got a 10.
Speaker 1Nice, nice, nice, nice, nice. What's that look like?
Speaker 2I think that what it looks like is after I got nailed by this guy's machine pistol and other folks are taken off through. I think they hit the hallway right. They're in there in a room. They cut through a wall to come into the hallway and I think I leapfrog one of them and land just right beside another one of them and wind around and zip through there and then I look and duck in my head into a couple of the ICU areas. We see a few people, maybe even like a cameo with somebody that worked on and joke company for real and like, but only their family knows that they just got a cameo on our show and, damn it, At the end the hallway because it's always at the end of the hallway is where we see CC.
Speaker 1Right, yeah, and I think you know there's I think it's soft walls and curtains, right? So I don't know that there are hard doors or anything like that.
Speaker 2Right, right.
Speaker 1And we can put you in the room with CC. You're fast and faster than these guys. So even if they see where you're going, you still have that distance and that jump on top of them. Okay, okay, yeah, they'll go on five like OB. I won't roll it. I think OB finishes up the squad he's on. I think you can hear Does he fire?
Speaker 1No I think that third squad is. They have, I think they're. They have good, I think they have a good plan and they're following the plan. So even the guy with the machine pistol, he ignores OB and he comes running toward his other two squad mates and they're running toward where you have gone. They it'll take them this turn. To get there Segment five. To get there Segment six you get to go. So they're coming down the hall right and Mr Machine pistol is in that grouping.
Speaker 2I am so tempted to just turn and try to break bad on these guys, but this is a hospital and machine pistol guy has no cool. So here's my plan. You tell me how I need to do this. My plan is to run past the bed because I figure I'm fast enough to do this. Past the bed. Fist of fury on the window. Back for CC, grab him up and out the window.
Speaker 1Gotcha, gotcha, gotcha, gotcha. Cc can't fight.
Speaker 2See, even awake.
Speaker 1No, no, they've got him wired up. He's not awake, yeah, yeah. So no, I think Mechanically you can do it, the colors a little different, but mechanically you can do it and I think we see it go down just like that. Right, you create a exit out the window, you run back, you grab CC and then you book it out the window Just as these guys are coming into the partition area. Right, you're already out the window and they realize they're too late to do anything, even to run over and start shooting down. And I will say I think we can see the machine pistol man right, as empty as he is, right, he's following the playbook and they want to CC alive and they're not going to risk shooting at you, right, to get him right.
Speaker 2Nice.
Speaker 1So I think, yeah, and we know you can clean and run, so you can certainly run down the side of the building, run up the building, run around the side and back down. You're easily out of the way. The outside is still dark, right, in fact, I think inside the darkness of the grid, the power being out, you can see out in the city where the lights are, where it was the opposite when you were on the balcony looking down, looking out, and I think, as you're running wherever you're going, jason kind of comes around because that cool night air is on his face because you're moving so fast. Hey, nate, what's up man?
Speaker 2Hey, Jason, it's been a while.
Speaker 1I think we leave it right there, right yes.
Speaker 2Oh, that's too good.
Speaker 1Nice, and so I think this is Citrus Climax. That's what this title is.
Speaker 2Hmm, it's all about him. I can't believe there really was a joke called Citrus Climax.
Speaker 1I know I was out there looking. What was I looking for today? I was looking for something. I can't remember what it was. Oh, I was trying to figure out what kind of I know it's Citrus Climax. What kind of flavor is that? Right, because I'm trying to get a, what might his powers be right, and it's like a 7-up or like a Sprite. I didn't realize that. Oh, neat, yeah, I'm like, okay, all right, all right, I can work with that, all right. So, yeah, yeah, cool, I should have put those questions in here, but I did not. But I'm going to add them in here now because we can run through them real quick. Open this up XP questions.
Speaker 2Love. You got XP. Questions man yes.
Speaker 1Do we learn something new about the world?
Speaker 2Yeah, chimera, tests on rats like us.
Speaker 1Very true. We get an XP for that. What was the other one? Did we resolve a conflict using our powers?
Speaker 2Oh, for real this time.
Speaker 1So we get an XP for that. I can't remember what the other ones were. I knew we had three solid ones. I was working on a fourth one.
Speaker 2Yeah.
Speaker 1They have. Do we sacrifice something to realize our big dream? I was thinking did we learn something new about Nathan? And I don't know if that's fair. A fair question Every session, right, I think it works. If we have four or five questions, it's fine if we don't always hit that one, so let's add that, and then I think the goal is to come up with at least four. We can learn something new about Nathan.
Speaker 2I think what we learned about Nathan is there's much as he grouses about red I, he really believes that in the end, red eyes a member of the team too.
Speaker 1No, we heard that and I was like wow, I don't even know what to say, and I think playing red, I think I think we just let that die. Right, whatever? Right, that's about you, that's not about me, right?
Speaker 2I can see him, yeah, reacting that way.
Speaker 1Yeah, so let's call it three XP. I will figure out two more questions. So we have five to pick from, and maybe sometimes we hit five, but hopefully we get at least two or three, and then I got to spend some of this.
Speaker 2Xp is burning a hole in my pocket.
Speaker 1So I will tell you some inside baseball for champions now, every time a villain comes back that you see on screen in the book in play, they got an XP boost, right. They get an XP boost every time they show back up, just for show back up, right. I'm playing that fast and loose with three pain because we haven't really engaged. Engaged with him it's been, but we're talking up to a big thing, right, and I feel like I've re, I've restarted him, so you're the same points.
Speaker 1right, without your, without your XP's, because my question there is speed or volume of people. What wins that fight? Right, then I will see you in the week. Wednesday. Our next episode will go out. I'm off, I got off a week, I got. I was a little sick last week, but I'll know it. Episode will go on oh man Wednesday. Yeah, okay, it was yeah, it was great.
Speaker 1Yeah, I thought maybe I had some mutant version of COVID or whatever, but I don't know what it was it was. I was down like a day and a half. Enjoy your night. Oh, talk to you. Good night, that's my show. Thanks for listening. Send your comments, questions about this episode to me. I'm on Patreon at MagiZero all letters or send it to Twitter at Goodysology and you know, subscribe, rate and like. Let's make this our regular thing, yeah.