A D&D Story
We are a Podcast playing DND 5E. A homebrew campaign filled with adventures, misadventures, love and punishing the stupid. A brand new Dungeon Master builds a world for far more experienced players as they navigate through the various dangers. Recommended for ages 18 and up.
A D&D Story
Episode 78: Facing Sea Monsters and Moral Quests
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Welcome to the the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the the.
Speaker 3The and once the episode goes for about two hours. It gets pretty sloppy after that. It'll be wrapping up very quickly, yikes.
Speaker 4Welcome to a D&D story.
Speaker 2I am Brandon, the irish wookiee, and with me today is bill. Hello, this is bill. I play glenn, the half-elf rogue swashbuckler and maddie hi everybody, my name is maddie.
Speaker 3Uh, my name is mon. My name is. My name is maddie. I play montoya and nego the arctic Tabaxi Ranger with blue eyes.
Speaker 4Oh boy, okay, Okay, justin, hi Brandon, don't do this. I got to make you work for it sometimes. Hey, buddy, hi everybody, I'm do this, I gotta make you work for it sometimes.
Speaker 5Hey buddy, Hi everybody, I'm Justin and I play, sometimes Moors, sometimes Sam, and I don't know who it is today. I think it's Moors.
Speaker 4Okay, all right and finally, brandon, hey, brandon.
Speaker 6Hello, I play nines. I do monk things as a high elf. I mean I do high elf things as a monk. I mean I do nines things as a high elf monk.
Speaker 4So Bill is Glenn, brandon is nines.
Speaker 3One day we should have an episode where I play a character named Justin, bill plays a character named Brandon, brandon plays a character named Bill. Oof, there we go.
Speaker 4You each play each other's avatar from real life in the game.
Speaker 3And Justin can play a character named Princess Sophia.
Speaker 4Alright, princess Donut. I want to say thank you to everybody for following us, liking us, giving us ideas. It really does mean a lot to us. We've been having a good time. Hope you are as well. Make sure you give us a like on Facebook at facebookcom slash ADNDstory. Retweet us on Twitter or X at ADDstory2. Check us out on Instagram at instagramcom slash ADNDstory. And finally, don't check out our Patreon. We're doing some rework to it right now. We will get in touch. We'll let you all know what our new Patreon is going to be.
Speaker 6Hang on. That's our only source of income.
Speaker 4Is it our only source of income?
Speaker 2God, if it was our only source of income, we'd all be not living.
Speaker 4Also check out our OnlyFans at OnlyFanscom. Slash a D&D story.
Speaker 1That's the real source of income.
Speaker 6You can see me on OnlyFans holding my staff. It's not a full staff, it's a quarter staff.
Speaker 4We have an entire channel dedicated to Morse turning into Sam. That's true For us in here, our Patreon, because we haven't posted anything in so long. It's under review by Patreon, so we're probably just going to have to nix that and if we ever get back into it, we'll start over. We'll do it, Bro. It's been almost two years. I know it's hard.
Speaker 3And just now Patreon's like wait a minute, is that it? What is going on here?
Speaker 6Yeah, are you guys even using our platform?
Speaker 4So yeah, if we ever get back into it, we'll start up another Patreon.
Speaker 3I didn't know. Posting was actually a requirement absolutely necessary we need it.
Speaker 4We need to post content for the people that pay for us.
Speaker 6What the fuck, is this some sort of two-way street?
Speaker 4all right so how do you?
Speaker 2never mind, I'm not gonna get into how you use patreon, because all the people that do Patreon you have to do extra stuff. You can't just use it to sponsor your main activity you have to post to.
Speaker 5Patreon, you can still say hey, thanks every month and just throw a comment on there.
Speaker 4Yeah, you got to do something to it, so we haven't even done that. No, because, what am I thanking them for? Hey, thanks for forgetting you're paying us.
Speaker 6Continued support. Wait, are there people still paying? There were, yeah, Until what do you mean there were?
Speaker 4Until this month, not anymore.
Speaker 2Did you turn it off or did Patreon turn it off? Patreon turned it off?
Speaker 4Okay, okay, or did Patreon turn it off?
Speaker 2Patreon turned it off Okay.
Speaker 4Yeah, that's what was paying for all of the subscription costs for Buzzsprout and any kind of advertisements we do. And then Buzzsprout, that are the map application that I use, Sirenscape, all that stuff.
Speaker 6What map application do you use? It is called.
Speaker 4Maplication Incarnate. That's what it is. I really like it. Google Maps.
Speaker 6Do you get paid by Google Maps?
Speaker 4Man, if I did probably wouldn't be that much.
Speaker 6I was going to say you get 25 cents per every 400,000 clicks.
Speaker 4All right, so go over some listener information. Like I said, we really appreciate all the support you guys have been giving us. We are in the last 30 days we had 1,322 downloads. The most downloads were on September 3rd and that was 426. I don't know what happened on September 3rd, that was a Tuesday. Nothing else was posted that day. We didn't post on September 3rd either.
Speaker 6No, I mean like the internet, oh yeah.
Speaker 4Nothing else was posted on the internet. That's true, maybe people downloaded us To listen to a car ride home or something.
Speaker 2Yeah, their car ride home From Dragon Con maybe.
Speaker 4Oh yeah, I was doing this. So our most downloaded episode is the Gooja Battle. That sounds like oh yeah, I was doing this. Okay, so our most downloaded episode is the Goudre.
Speaker 6Battle that sounds like when Nines was introduced.
Speaker 4Yeah, our most downloaded episode in the last 90 days.
Speaker 6Yeah, but that's where you catch up with the current season. You don't have to listen to the rest of it. That's fair. That's fair. You just need like from when Nines? All you have to do is listen to the rest of it. That's fair. You just need from when 9. Once the story started picking up.
Speaker 2All you have to do is listen to the casino episode and you get a recap of the entire show. Very true.
Speaker 4North America is our most downloaded, and let's get some locations.
Speaker 6We had a lot of Ireland last time.
Speaker 4Some Belfast. So, yeah, let's get some locations, didn't? We have some, we had a lot of time some belfast, so yeah, we have, let me. Let me do all episodes here.
Speaker 6Oh, there, it is because my buddy visited ireland and he downloaded it a bunch of times for me. Oh yeah, while he was there.
Speaker 4Yeah, just to boost our numbers uh, we do have our most downloaded of all time.
Speaker 6Came comes from philadelphia, pennsylvania well, that's right, we love philly we love philly like it's so hard that we want to riot no, no there goes all of our questions or is that?
Speaker 5is that okay?
Speaker 6no, no no, yeah, do you have to like? No, that's Chamber of Commerce.
Speaker 4Get permission from every single citizen of Philadelphia, every citizen of Philadelphia, and then Houston, texas, and then Chicago, illinois, chicago, chicago, and then we get.
Speaker 6Listen for all my fans out there, my fans exactly out there in Houston. I am directly descended from the legendary Sam Houston himself, so don't look that up, but it's true.
Speaker 2Where exactly would they look that up Wikipedia?
Speaker 6You're on Wikipedia. It's not going to be there.
Speaker 2Okay.
Speaker 4And then some other countries start popping up after that.
Speaker 6For RMS Downloaded.
Speaker 4Vienna, vienna, austria. But it's listed in Buzzsprout as Vienna, vienna.
Speaker 6It's an earlier episode, joke alright, I'm just going to shut up then.
Speaker 4Victoria, british Columbia, dublin, let's see Cardiff. Wait where? Cardiff? That's Wales. Yeah, we've got some Queensland in here, some New South Wales.
Speaker 6I don't know where this is. I have so many Australian friends.
Speaker 4Anybody heard of, and I apologize to any of our listeners because we'll educate ourselves. You know how we do. I'm going to butcher this too Colugno Alcerio. Provencia di Bergamo, is that in Montenegro?
Speaker 6Is it? I don't know. Yeah, that's complete. I was just throwing out a country name.
Speaker 2How do you spell Colugno or whatever you just said? Off the beaten path, that's complete.
Speaker 4I was just throwing out a country name. How do you spell Kalugna?
Speaker 6Off the beaten path. You don't often hear of Montenegro.
Speaker 2How did you spell Kalugna or whatever you said?
Speaker 6I just dropped it. I mean AL. That is very Arabic right.
Speaker 4I think it's Italian.
Speaker 6Ooh, yeah.
Speaker 2I mean the rest of it is not Arabic. It is a commune municipality in the province of Buragmo, in the Italian region of Lombardy. About 45 minutes 45 kilometers northeast of Milan.
Speaker 4Well.
Speaker 2So it is in Italy.
Speaker 4We have some pretty consistent listeners from there.
Speaker 2The first human settlements in the area date back to about 4,000 years ago. Oh, okay, wow, in the Bronze Age. So that city's been there a while, or people have been living there for a while anyway.
Speaker 6I've been to Toronto, to Vitavecchia, Naples, but not to Colono Alcerio.
Speaker 2Alright, yeah.
Speaker 4Like I said, I butchered the hell out of that name and I will learn how to pronounce it before our next episode. Alright, so, with all that being said, let's roll for some recap.
Speaker 6Oh, no, hell, yeah roll six.
Speaker 3Oh my god I rolled even worse. I got a three thanks, monty I got a four.
Speaker 4Oh shit, If these rolls are what we're looking at today, guys, it's going to be a good game.
Speaker 3Hell yeah, I mean we're not going to do anything, so we're not going to have to roll any dice.
Speaker 4It is entirely up to you. If we do anything, god's fired, all right.
Speaker 3So I'm assuming that's me.
Speaker 4That is, you Give us a recap, monty.
Speaker 3All right, episode 77.
Speaker 4If you need me to start you off, I will.
Speaker 3No, I actually have some notes. I distinctly remember Monty just being pissed off at political nonsense, this whole uh, this whole game, and we're just really just wanting to do. Well, we go back to to oh, what's the lady's name? Thornburg, not thornburg, probably with the name thornwell, thornwell. We go back to thornwell and we're pretty much like yo, we uh did what you said. You wanted to either help us out or we're done here. No, was that the previous episode?
Speaker 4No, you guys talked about it. You never did it. Oh no, no, no, that's not true. Sorry, I'm looking at my notes. You did do that, okay.
Speaker 2I was going to say Keep going.
Speaker 1That was like the entire episode.
Speaker 3Yeah, anyway, we go back to her and, yeah, we're pretty much in the mindset of yeah, we, we did what you asked to investigate this and she's like no, you're not done, keep going. And we're just realizing that we're just puppets.
Speaker 3To now two people, a dungeon master and this politician um, and neither one will let us go on the thing that we actually want to do, which is to do Morse's mom's letter and go avenge Monty's father at Dead Pelt Shadows. So we have to continue down this path where we all eventually just die. But that's happening this next couple episodes, so we'll get there, let's see. Let me find the actual specifics. I know we run into a battle and just start shooting a bunch of people. Is there anything that happens noteworthy before that?
Speaker 2it was mostly an episode of multiple people talking to counselor Thornwell trying to convince her to give us a boat so that we can go check out the deadpelt shadows prior to the dungeon. I can't remember the name of the place.
Speaker 3Yep, we end up. I mean we leave Dorvi's floating boat thing through an escape hatch and then we go back to Thorval. Dorvi, not Dorvi, that's the other Finding. Dorvi Brother's Lamp. That's the name of the place that we're heading to the district.
Speaker 4Yeah, that's the district you're heading to the district. Okay, you're specifically heading to Therizdun's Temple.
Speaker 3And when we get there, monty, from far off, just starts shooting people that he assumes to be bad and we go to. They actually have a pretty good, uh uh good battle with a animated shark that was on the wall.
Speaker 3um thanks, sydney, sydney's helping me out today um, and some other like sea creatures, see, see people, semen combinations of yeah, they just beat on us a whole bunch and we ended up killing them all. And then, as the battle's concluding, glenn hears this voice in his head from Skoshta, skogoth, skogoth. I'll put a G in there Skoshta.
Speaker 6I'm curious what you wrote down to come up with that. Or is this just off of memory?
Speaker 3No, I wrote down S-K-O-T-A-H. Skogoth and whoever. This Skogoth is apparently only talking to Glenn and the rest of us have no idea, and it removes the giant shark illusion and wants Glenn to help him. We also find not to like. Tell us where to go A bunch of water breathing potions, and the only way out of this room is a stairwell that goes down into water. We discuss how long people can survive inside of a bag of holding. Should we need air? We actually have two bags of holding now in the party which we could all just jump in. Morse could thunderstep his way, could.
Speaker 6Morse thunderstep underwater.
Speaker 3Why would? You do that If we ran out of air, if we lose the ability to breathe underwater and we needed to escape.
Speaker 2Because the duration of these potions is not. We're worried that it's not long enough.
Speaker 6And so we escape into the bag of holding. And then what?
Speaker 3You have 15 minutes for one person to consume the last water breathing potion and get out.
Speaker 5I also have three casts of polymorph, oh wait, four or five. Five casts of polymorph, six casts of polymorph. I think we'll be okay, so who's actually with us?
Speaker 2Is it Mors or?
Speaker 6It's.
Speaker 5Mors again, mors right now.
Speaker 3Now that you said that it's not going to be Mors anymore. Remember. I said we're all going to die, we all have to drown. So that's the angle. As soon as we do that, then we can move on to the rest of our lives.
Speaker 4So there is a limit to the bag of folding.
Speaker 3Yeah, I think it's 15 minutes 500 pounds. Mass. Yeah Well, we have two of them.
Speaker 5And I could polymorph you first.
Speaker 4That's true. No way I could do that.
Speaker 2Why don't you just polymorph to something that breathes or that can breathe underwater Fish?
Speaker 4Alright, so anybody want to add anything?
Speaker 2To clarify the voice in Glenn's head asked to speak to glenn, and that is what glenn was, glenn agreed to. And then they spoke and that was the end of it. I don't remember what all was said. I can't okay. It was a month ago.
Speaker 4Yeah, real quick. So you guys went to counselor thorne will try to convince him, to convince her that you were complete with her quest. She told you to not up or shut up and to go do the job that she hired you for, uh, and she'll give you a boat and all the riches that you want. You guys went back to the temple of pharaoh's dune, uh, and monty shot two uh creatures from very far distance away with his bow, killed them. You then walked into a temple or an altar looking area where four tools attacked you, along with an imaginary shark. You guys defeated them. You walked away with Let me pull it up, sorry, you walked away with four. Let me pull it up, sorry. Some gold. You walked away with four potions of greater healing, three potions of healing, six potions of water breathing and a total of 1,500 gold pieces.
Speaker 5Six potions of water breathing. I think I only got four, yes, six potions of water breathing. Oh, because nine's got two also.
Speaker 4You have not completed searching the entire room yet, you've only searched the body so far. And then, at the very end of the episode, skogoth asked Glenn to speak. He then asked Glenn to join his side if he betrayed his companions, and that the two of them together would rise to power and rule the world, or rule the land.
Speaker 2He didn't say that in clear enough detail.
Speaker 3Otherwise Glenn would have been all for it.
Speaker 4Glenn would have stabbed Morse so fast.
Speaker 2No, he would have convinced Morse that Monty and Nines were evil and they were actually doppelgangers and that they were going to attack us.
Speaker 4Oof, I don't think there's any way possible you can convince Mors to turn on companions, whether they're evil or not.
Speaker 2Oh no he wouldn't have tried to get them to turn on. Monty would have just killed them, and said why afterward? Or I'd just killed them and said why.
Speaker 4Afterward, mors would have probably given you the benefit of the doubt on that.
Speaker 2And then he would have convinced the other guy to let Mors be part of this ruling. We would be a triumvirate. Or maybe a three and a half. I don't know how that works with Sam. I don't know Sam would be on board too. So Sam likes Glenn.
Speaker 4That's true. Anybody have any questions before we continue?
Speaker 6I have a whole recap that I forgot where I had put this previously, and so everything that Maddie just said confused the shit out of me until I remembered that I had taken these other notes.
Speaker 4Okay, would you like to add anything?
Speaker 6There are plenty of notebook or a note with spiral symbols which featured prominently last time. Symbols which featured prominently last time because or the reason that it's a big deal is because the same symbol that we found in Jarmie's cell yes, and that is a symbol of the.
Speaker 5Aboleth or something right, Mm-hmm.
Speaker 6Correct, and so we know that the Ghost Lantern Killer, lantern Ghost Killer, what was it? Ghost Lantern Killer? Lantern Ghost Killer? What was it? Ghost Lantern Killer? Glk not LGK. The Ghost Lantern Killer was not Jarmi, because one of the other murders happened afterwards. We know that those murders are going towards feeding something for a birth in a few weeks words. We know that those murders are going towards feeding a something for a birth in a few weeks Harvest to feed the young one, potentially linking Therizdun's impending arrival or potentially linked to Therizdun's imminent arrival.
Speaker 2That was from the previous episode.
Speaker 6This is August 18th. Oh no, we just found the extra information that linked it back to. That is all. Yeah, it's the note.
Discovery of Magical Artifacts
Speaker 4Okay. So yeah, you are currently just finished the battle with four jewels in the dark altar room. The bodies are there, the imaginary shark has disappeared and is now hanging once again above the stairwell down into the water, and I'll start the map session. You guys can join it. There are benches and places for people to sit, along with a few chairs up front. The room is dimly lit. You're able to see all throughout the room, so please give me a quick description of what you are all doing. Glenn, you are searching the room.
Speaker 2Yes.
Speaker 4Maddy or Monty.
Speaker 3Monty is, I wouldn't say panicking, but he's a little not happy with the fact that they have come in possession of some water breathing potions and it looks like the only way out of this room is down a watery hole of death.
Speaker 6Nines. Nines is looking at the wall, just looking, yeah, okay, great and Morse.
Speaker 5Morse will be looking around at these shark corpse some more, because it seems unusual for a corpse to have, just especially a big taxidermied corpse to come to life and start attacking. So he's looking for any kind of signs of what might have caused this. I know we there was some kind of illusory stuff going on with it too, where like it didn't look like it was really there maybe. So he's curious about it.
Speaker 4I'm going to try to see what he can learn all right, so I'm going to move you mores over to the stairwell, because that's's hanging right above that and that's where you are searching. Nines, you are staring at the wall. You notice that this wall is made of. It's an old stone from well before you were born and it's even though it has some water wear, it is. It looks, solidly built. There's some drops of water coming in through the cracks, but it doesn't look like it's going anywhere. This is a pretty nice wall guys.
Speaker 5Did you mention that there are rocks or stones over there, or did you just?
Speaker 6No, no, just in general, it's well constructed. Nines has actually taken a few architecture classes at the back of the temple and so, like he can pick out some design elements that are pretty clever.
Speaker 5While Mors is looking at the shark, he'll kind of look over his shoulder and say, oh, what do you like about it?
Speaker 6It hasn't collapsed yet. That's a sign of a good wall.
Speaker 4So Nines finished the first class Well there's a whole track.
Speaker 6I actually Nines didn't attend any of the classes, but he knew the instructor pretty well. Yeah, they had a few training classes together and so he was gonna. He was real interested.
Speaker 4Okay, great, alright so.
Speaker 2Sorry, the creatures that we killed, the chules. They look like squid, Is that right?
Speaker 4Yeah, so the jewels are basically a transformed creature from the avaliths. The avaliths transform these humanoid creatures into jewels, and this is the result of monster.
Speaker 2Alright, then never mind.
Speaker 4Alright and Monty, I need you to give me. Okay, alright, then never mind. Alright and Monty, I need you to give me. You can either do Wisdom or Intelligence at advantage.
Speaker 3I'll do Wisdom.
Speaker 4Saving throw. I'm sorry, saving throw.
Speaker 3Good thing, I got advantage on that one. Alright, so Mon, I got advantage on that one 14. Yeah, seriously.
Speaker 4All right. So, monty, you realize that even though there's water you've got six potions of water breathing. You know they last for a very long time. You're likely not going to suffocate down in these dark, murky waters and you've come to trust Morse and know that he can get you guys out of pretty much anything with all of his uh magical repertoire behind you. So you calm down just a little bit he's still a cat for sure you tell me a cat that likes water all right, uh moors, give me a perception, check and advantage.
Speaker 5Advantage perception. I would like to remind you that my passive perception.
Speaker 4Yes, I know, I know you're actively looking right now, though.
Speaker 5Well, I got a five and I got a six, so that makes an 11. Perfect.
Speaker 4So, morris, you do see, as you're investigating this creature, you see a small panel that's slightly opened right underneath this not mannequin taxidermied shark, and it's just taken out a little bit. It looks like it wasn't closed properly.
Speaker 1Hmm.
Speaker 4Can I open it further? Yes, you can. Would you like to open it further? You betcha Alright. So you open it up and inside you find a small rubber cap. It looks like it's supposed to fit on top of somebody's head and you, immediately, as soon as you touch it, you feel the power. You feel power start to emanate from it.
Speaker 5I will pull it out and try to see take a better look at it, if we have time. I guess I could start trying to identify it.
Speaker 4You guys I would say that while you're casually searching this room, if you guys want a short rest while you're doing it, I'm okay with that. I could use a short rest?
Speaker 5I guess A short rest would not understand that.
Speaker 3It'd be a bad thing if we can uh hold up here for a moment especially with monty not active monty and nine's not actively searching for anything.
Speaker 4They're pretty much just relaxing right now. I'd be more than fine with them doing that, all right. So everybody do a short rest and, uh, moors, during that short rest you do? You identify this as a cap of water breathing. So you can wear this cap underwater and speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. The bubble stays with you until you speak the command word again, the cap is removed or you are no longer underwater.
Speaker 5Nice, that's pretty swanky.
Speaker 4And Glenn, would you also give me a perception check at advantage.
Speaker 2Okay.
Speaker 4Yeah, perception, there it is.
Speaker 2At advantage, you said.
Speaker 4Correct.
Speaker 2Okay, 21.
Speaker 4Wonderful. So, glenn, as you're searching around, in the far northeast corner, you see a puddle of water and in there is an oil skin that's wrapped tightly with some rope around it, and it's deep in this puddle. It's about a foot and a half deep. I find something that's tied and wrapped in underwater in an oil skin correct, yes, uh, pull it out of the water, okay you're gonna unwrap it no, yeah, yes, yes, I'm going to unwrap all right, so inside shove it into the.
Speaker 2No, I'm just kidding. Go ahead, yes.
Speaker 4Inside you find a lyre, a lyre, lyre, if you will.
Speaker 2A lyra, a lyre, it's like a banjo right, a small banjo yeah.
Speaker 4And it's made of a dark mahogany wood with gold plating on it and on the face of it it's got the face of what looks like two masks looking at one another, and then on the bottom there's a small inscription and it sails, it sails.
Speaker 2So the faces are looking at each other. You said right.
Speaker 4Correct. It says to my lover showing me the best time of my life Cedral.
Speaker 1Okay.
Speaker 4And if you would like to try to identify this during your short rest as well, Bill, you can. I know you don't have identify or anything like that.
Speaker 2Yeah, I would just examine it and see what I can learn about it.
Speaker 4Okay, yeah. During your short rest, you realize Actually, let me do it this way. Yeah, yeah, okay, even better. During your short rest, you realize that this is a magical instrument. It is rare. You've never seen or felt anything like this. You didn't even know magical instruments could be this powerful. And you also sense that you need to be bonded with this instrument in order to play it properly.
Speaker 2Okay, that takes a long rest right.
Speaker 4Correct, but you cannot bond to it. You cannot attune to it. That takes a long rest, right, correct, but you cannot bomb to it.
Speaker 2you cannot attune to it, smash it so glenn will wrap it back up in the oil cloth and put it back under water okay, no. I'm just kidding. This is true. Glenn will shrugged his shoulders and put it in his bag of holding.
Speaker 4Okay, wonderful, all right. So while you guys are doing your short rest, morris, you feel a tugging at your mind and you hear a voice that says you seem to be the most rational of this group. Perhaps you and I could come to an agreement.
Speaker 5Oh, hi there. Who's this now?
Speaker 4I'm Skogoth Hi. Hi I'm Morris Earlier. Yes, you were not with the group earlier. They had a large female beast with them prior to this.
Speaker 5Oh yeah, I've heard about her. She seems nice Hehe.
Speaker 4Uh sure, anyway, do you want to come to some sort of agreement?
Speaker 5Uh well, I'd certainly love to hear what you have to say. I'd much rather not have to fight with you if I don't have to.
Skogoth's Tempting Offer and Trust
Speaker 4Well, I will say that I could much rather not have to fight with you. If I don't have to, well, I will say that I could provide you with something that you desire. Perhaps you want to get to your mother immediately. I could send you and your companions there. I could bring back one of your mother figures from your past. Perhaps you missed the one named Adelaide.
Speaker 5Oh, you sure know a lot about me. How could you even do that?
Speaker 4I have a unique set of skills and powers.
Speaker 5I don't know. That sounds pretty dangerous. I should probably check with my friends. And what is it you want from me?
Speaker 4I just want to be left alone for another four ten days. Four ten I just wanted to be left alone for another 4-10 days 4-10?.
Speaker 5Well, uh, I don't know, it's kind of a big decision. How is it a big?
Speaker 4decision. All I want you to do is walk away and I will send you To the island to see your mother, or I will bring back the ones you love. What do you want?
Speaker 5I sure do miss all of our traveling companions and I do fear for whatever is happening where my mother is, but I don't think I can make this decision by myself. This is very impactful. We're here to stop some murders and maybe, if you could help us with that, we might be able to walk away.
Speaker 4I can promise you that no one else from the land will be murdered Like ever by me Myself. I will not murder anybody else.
Speaker 5Have you been killing the others?
Speaker 4I mean not me, but in my party.
Speaker 5yes, Well, that makes this a little bit more of a tricky ordeal. Hmm, and then I'll tune back out to the people. Hey guys, I'm getting a voice in my head again. It's Skogoth, and he wants us to kind of go away. In exchange, he might uh stop the murders or give us free passage to, uh, my mother's town, where we have to stop that other elder god from rising, or even bring back Adelaide huh, glenn says that's interesting.
Speaker 2He wanted me to kill all of you oh nines will comment I declined that all seems so specific did?
Speaker 5did you also have a conversation? And more is now looking at monty and uh, nines, since glenn didn't, shakar is with us.
Speaker 3Monty says no, what did he say about Adelaide?
Speaker 5Just that it's within his power to bring back those that I love and possibly a mother figure, and you know, Adelaide was always there.
Speaker 3That sounds not too bad, considering the alternative. Going down there Points towards the stairs, we think.
Speaker 2Do you think we can trust him? I'm sorry, Nines, did you have a conversation in your head? I mean, we all have conversations in our head all the time. It wasn't really noteworthy.
Speaker 6Well, actually I had some thoughts about this wall.
Speaker 2Go ahead and turn back to Morse. So do you think we can trust him? I mean, he tried to make a deal with me, um, to kill all of you and then leave, and he would give me rewards, but I kinda didn't want to do that. Well, he does seem to be consistent in what he wants to just be left alone wards, but I kinda didn't want to do that.
Speaker 5Well, he does seem to be consistent in what he wants to just be left alone. So that might be worth trusting, if not for his word itself. And if he doesn't carry out his end, there's nothing that says that we don't come back and have another talk with him.
Speaker 2Um well, I think we should go kill him.
Speaker 1I mean, I wouldn't mind having.
Speaker 2Go ahead.
Speaker 3I can understand the position of going off and killing this person but, to be 100% honest, I'm not too sure about this Hothunwar character, and she is really on the up and up. She seems to be stringing us along, and being some politician's puppet is not something I have thoroughly enjoyed. I would rather just continue our way to Deadpelt Shadows.
Speaker 2So I hear you, but hear me out on this the puppet masters that try to use us as their puppets. They tend to not really get what they're going for. We kind of do our own thing anyway. Historically.
Speaker 3I would happen to agree.
Speaker 2I mean we're not even in the same reality that we were in six months ago or, sorry, six, ten days ago. But yeah, I'm down, for you know, we go down there and kill this gogorth guy or gal, maybe, I don't know, I couldn't really tell, didn't really have a gender in his voice or her voice. Um, or we can accept, we can leave, and I mean he's in our head, so he's going to know if I say we can leave, take the free transport and then we can come back and kill him. So we can right now plan that we're not going to. As you hear the silent dot dot dot on the end of his sentence. You can tell, but no, on the end of his sentence you can tell.
Speaker 6But, no, nine's head. Nine's head is empty.
Speaker 3Devoid of anything.
Speaker 2Nine's isn't even in Nine's head.
Speaker 6He took to the training quite well. Ah yeah, empty your mind. He was just like always like right there.
Speaker 2Yeah so he used like a snow digger to empty his mind.
Speaker 3You're saying there wasn't a lot to get rid of.
Speaker 6I'm saying that he is adept at meditating. What are you guys saying that?
Speaker 2he's dumb. Yeah, yeah that, wow, I'm saying that he is adept at meditating.
Speaker 6What are you guys saying? That he's dumb, yeah, yeah.
Speaker 2That Wow, I'm sorry.
Speaker 3I may have misread that he's really good at meditating.
Speaker 2All right. So I mean Glenn's thoughts are he's good with Jesse?
Speaker 3What, whatever oh?
Speaker 2No, my screen just popped up and said Loading Alexa. I don't know why. Oh, I thought I did something wrong, Sorry. So Glenn is good with either going down and killing this Goggoth guy gal or taking his offer and leaving the temple and going to dead pelt shadows. Either way, he doesn't really have a preference because he's pretty sure that either one is going to be uh entertaining so that nines understands the situation.
Speaker 6uh, mors and Glenn are both being propositioned by this Goggoth character to not go down and kill him, offering them things that they really want. That is correct In exchange for not killing this creature that we know is materially affecting the citizenry and committing murders. Correct, and we're considering taking that offer. Correct.
Speaker 2I don't understand your confusion.
Speaker 3Ha ha ha, sounds like a good deal.
Speaker 4This, uh uh, this offer is uh Going to expire very shortly If you don't give me an answer. Elf.
Speaker 6You're gonna expire very shortly Wait, if we don't give you an answer.
Speaker 2I'm assuming is this Is this uh?
Speaker 4That's to.
Speaker 2Morse.
Speaker 5He says we don't have much time.
Speaker 3I don't quite get the. I understand this guy wanting to preserve his breathing nature. However, come I the things that he is promising, I do not see how he can deliver. I'd like to see a little bit of proof. Ask him for that Morse. Ask him for something Proof that he has the ability to bring back Adelaide. I'd like to see that first, and then we might decide to allow him to take us away from this area.
Speaker 5And give us Adelaide. I think those together might be worth considering.
Speaker 3I would much rather do that, to be 100% honest not that I am a person that goes out and I hate that this town is being people are being murdered and people being killed and there's a lot of injustice going on here but to be 100% honest, this is not my problem. There are other problems that are mine, that I would like to take care of, and those lie in Dead Pell's shadows.
Speaker 5That's true. It would let us focus our attention on the bigger evil. Skogoth, can you hear me I say out loud, I guess for no reason, yes, I can literally hear your thoughts.
Speaker 4Yes, I can hear you.
Speaker 5He'll continue to speak out loud for, uh, the benefit of the team. How do we know we can trust you? How do we know you can actually do any of these things that you're promising?
Speaker 4because I just told you I could. I mean I'm not going to do it.
Speaker 5Before you take the deal right, but in order for us to take the deal, we have to put a lot of trust in you, and then extra trust on top of that to do things that don't seem possible, and I'm sorry I know I seem like I'm very skeptical, but I've I've been pretty trusting in the path and it's always turned out poorly for me.
Speaker 4I like I'm more to just apologize to a straight up monster I'm sorry that I'm a little skeptical, but I'm sorry that I'm a little skeptical, but Well, I can immediately transport you. If you were all to leave this temple and go outside, I can immediately transport you to Deadpelt Shadows.
Speaker 5So you could definitely do the Deadpelt Shadows transport. That seems like the most reasonable thing, though what about bringing back someone who may have not even existed in this timeline and he just puts his hand to his face and tries to?
Speaker 4think about it, she does exist in this timeline.
Speaker 6Nines will say you know my master the lion maybe I've told you of him before told me a story about the shadow of the crossroads, and in that story there was a creature who offered a weary traveler their hearts deepest desire, but those who accepted only found ashes for shadows. Their heart's deepest desire, but those who accepted only found ashes For shadows, grant nothing but illusions, that's, I'm pretty sure Skogath is a shadow here.
Speaker 5See, that makes me think about this djinn we ran into. I'm not a djinn. Oh, I didn't say you were, I just sorry I'm talking to my companion here. You're still on hold, sir.
Speaker 4Oh yeah, I guess I'll just hang out over here in your head.
Speaker 5Yeah, that sounds good.
Speaker 4You feel an exasperating emotion, just completely exasperated by this whole situation.
Speaker 6Hey guys, mine's the most reasonable one right now. Can we get back on track here? Hey guys, nines is the most reasonable one right now, can we? Get back on track here yeah uh, of course, what do you suggest? Wait, what do I suggest? Or what does nine suggest? Uh, nines, more so that to nines uh, yeah, this feels a little too tempting and easy, which I don't have many alarm bells, uh, but this feels like regret.
Speaker 1Hmm.
Speaker 5I can see that it does feel selfish to try to take these things, but the greater evil I still do think is over in the Pelt Shadows.
Decision to Confront Skogoth
Speaker 6Yeah, but we're here, now we're like right here and this guy is like pleading for his own life. It feels pretty like good guy territory to go in and kill this thing.
Speaker 5I always thought the good guy was the one who gave mercy and showed a chance to recovery.
Speaker 6He said it's the guy who punches the hardest, and so I'm ready.
Speaker 2Glenn says well, first let me preface this with good guy. Secondly, I'm kind of easily swayed with temptation. I mean that guy is kind of incompetent. I mean he didn't sway, he didn't tempt me and I'm kind of easy. I see shiny stuff when I go after it.
Speaker 1So Allow me to convince you.
Speaker 6One, I'm kind of a shit person and two, I think this is a great deal.
Speaker 2So, I think why don't we go down there and take care of this guy then, and if we get face-to-face with him, maybe he'll make us a better offer right before he dies.
Speaker 4Nines, I need you to give me a charisma saving, throw At advantage.
Speaker 6Charisma saving throw.
Speaker 4Right because as an elf, you get advantage on charisma saving throws, right Maybe?
Speaker 6That sounds fun.
Speaker 4Is that not true?
Speaker 6I have no idea. Only charm. Oh, okay, then just charisma saving throw Not at advantage. So just a charisma saving throw, not at advantage, so just charisma saving throw, natural aid, whatever.
Speaker 4Alright. So, nines, you feel a sharp pain in your mind and you. This pressure in your head starts getting worse and worse, until you drop to your knees.
Speaker 6Oh my god, is this what thoughts are?
Speaker 2And you are going to take I can't stand it.
Speaker 4You are going to take nine points of psychic damage.
Speaker 6Taking myself points of damage. I couldn't give my short rest to roll dice to heal me.
Speaker 2I had to roll it manually.
Speaker 6Yeah, I rolled it manually, and so it is hit die plus constitution. What is the?
Speaker 2Hit die plus your constitution bonus.
Speaker 6Okay, so that should be d10 plus 2.
Speaker 2If you wanted to use 1, but you can use. You can use up to however many levels, you are right. So you can use up to 11.
Speaker 6Yes, so, but what my monk hit die thing says when I click short, rest is 1d8 plus one with 11 dice Available. Yeah, so you can do it 11 times. And so my constitution is a plus 2, and so the 1d8 plus 1 is confusing me right now.
Speaker 5So you'll get 3 to 10, always.
Speaker 2Oh, you have to do Okay, so Sorry to do it. You hit the short rest, you choose the number you want to use and then it should pop up a dice thing underneath it a 1d8 plus whatever, or 2, 3, 4, whatever. You have to click that it rolls it. Then you click take short rest and it will add the hit points in.
Speaker 6Okay, so let me show you what I'm discovering, what I'm gazing upon.
Speaker 2Oh yeah, did you already click? Take short rest.
Speaker 6Yeah, so I've selected the number of dice that I want to expend, I click, take short rest, it counts down and then nothing. So I wonder if I have some sort of pop-up blocker.
Speaker 2No, no, no. Click on a fourth die and then right below the bars, it should have a button that says 1d8 plus 1. And then when you click that, it will roll. And then, after it's rolled, then you click take short rest. And then when you click that it will roll. And then when you, after it's rolled, then you click take short rest and then click it again.
Speaker 6That says confirm have I already used three yeah, you just have to roll them again.
Speaker 2You'll have to roll them manually and then add it.
Speaker 6You're absolutely right. As soon as I click the fourth one, that's when it says it gives me the extra roll box. Have I used three previously?
Speaker 5You probably used the three boxes, but didn't roll the dice.
Speaker 2Or maybe the last time we did a long rest, you did not click the long rest button.
Speaker 6I don't know. All of that is stupid and I hate it. It's oh, wow, yeah, okay. And then I took how many damage? You said nine damage.
Speaker 2Yes, it took you damage.
Speaker 6Me damage exactly.
Speaker 4Nine damage.
Speaker 6I'm sorry to have sidetracked. You're good. Who's knee is that so?
Speaker 4you are on your knees.
Speaker 6So the rest of you sidetracked. You're good, he's in his act.
Speaker 4Yeah, so you are on your knees. So the rest of you see Nines fall to his knees clutching his head. Nines, do you make any noise during this?
Speaker 6No, Nines is very disciplined. He is going to explain what's happening.
Speaker 4Okay.
Speaker 6Yeah, wow, my head really hurts, guys. I think Skogath is disinviting me, oh.
Speaker 5Well, I don't like that at all. I think, skogath, I'll speak up. Did you do this? Are you hurting my friend? You don't get a response. I don't get a response. Did you say that out loud?
Speaker 3What a freaking Gen Z-er Did not say that out loud. What a freaking Gen Z-er.
Speaker 5Did not say that out loud.
Speaker 3No, this is my.
Speaker 5Justin voice, not my Morse voice. I hope they sound different. I don't know if they do, they do.
Speaker 6All in favor of killing Skogoth and Nigel Razor's hand From clutching his head.
Speaker 5I don't want him dead, but I would like him to stop hurting people.
Speaker 2I'm going to look at Mors and say, did he answer you?
Speaker 5Oh no, he did not answer me.
Speaker 2I think our offer might have expired.
Speaker 6That's okay, yeah it's good that it sucks, right? We all agree.
Speaker 3I doubt he could have delivered on the things he promised anyway, uh-huh.
Speaker 2Uh-huh, I will say that it worries me a little bit that he could just randomly damage people.
Speaker 4But Avalists are scary guys. That's so much that I'm going to say we shouldn't go after him.
Speaker 5Can we make him stop? This might help, and I'm going to pull this rubber mask out of my pocket and just put it over your head. This will apply pressure. It looks good. It's not a mask.
Speaker 4It's a rubber swimming cap.
Speaker 6It's a swimming cap. Did you just put it on Nines' face?
Speaker 5No, I put it on your head Over the top, the way it would be worn. I was wondering Did I say mask? Oh shit, well, I'm the way you wore it. I was wondering Did I say mask? Oh shit, you did. You did. Oops, well, I'm sorry. Yes, I put the rubber swim cap on and say this will apply pressure and it looks pretty good. And while you wear it, you can breathe under water.
Speaker 5For some reason Nines doesn't look relieved. Oh, maybe I'll try to shift it a little bit. It's probably not. It doesn't feel good. Maybe I have it on backwards. Hold on a second.
Speaker 4Nine screams Like this is a rubber swimming cap, right Like Nine's hair is getting pulled one direction or another every time he twists it.
Speaker 6I think he has long hair. He's got a top. Yeah, he does. He's got like a top knot.
Speaker 4Yeah, according to your picture. Yeah, so the psychic damage that penetrated directly into your brain. You just sat there stoically and took it.
Speaker 6But as soon as that rubber cap was adjusted. Pulling the tiny hairs, bro, that shit hurt.
Speaker 2You have a top knot or a man bun.
Speaker 6A literal monk.
Speaker 5Do you have like shave size of the ponytail on top? You look like Sam.
Speaker 6I mean, maybe I've shared a picture before.
Speaker 2Is there a picture? Oh?
Speaker 6And it's on the D&D story.
Speaker 4Splash screen, splash screen thing true, true, yes, nines was added to the splash screen and he's now on all of our cover art as well, and so yeah, it's like uh, I think probably shave sides and then long top into a, into a top knot sort of thing.
Speaker 6Cool, all right, I mean it's a haircut.
Speaker 5It's not that cool. It's got like the Avatar, feel you?
Speaker 6could be. Yeah, like what's-his-face? Aang Aang, no, no, no, the other dude, the non-bender guy.
Speaker 4Oh, the dude that's with him. I don't remember his name.
Speaker 5Oh yeah, the boomerang trucker, man, the dude that's with him, I don't remember his name. Oh yeah, the boomerang trucker.
Speaker 6Yeah, man, the brother from the water trap right, yeah, sokka, and no wait, it was Sokka.
Speaker 5Yeah, that sounds right?
Speaker 2Probably All right, so I think we should go take care of Skogoth.
Speaker 3Yeah that's a good idea.
Speaker 4What does Monty think of all this?
Speaker 3He doesn't actually think that Skogoth would be able to deliver the things that he promised, so he's okay with continuing Okay.
Speaker 4Alright, so what would you guys like to do?
Speaker 2Did I find anything else in the room?
Speaker 5No, well, it looks like the only way forward is through that water. I did pick up these potions of water breathing. I'll pull out four potions of water breathing.
Speaker 4There's six. You have two of them.
Speaker 3Oh, I have two of them.
Speaker 5I thought Nines had two, but yeah.
Speaker 4Or maybe Nines has two. I didn't put them in my inventory.
Speaker 6I have two potions of water breathing and two potions of healing.
Speaker 3I just got one potion of healing Greater healing.
Speaker 4They're in parentheses. There was four potions of greater healing total there's four potions of greater healing. Three potions of healing and six potions of water breathing.
Speaker 2So, glenn, I think, got two of the potions of healing. Is that right? Water breathing? So, glenn, I think, got two of the potions of healing. Is that right? Correct or did I have those from somewhere else? Nope, you got them, you got 600 gold.
Speaker 5Two greater healing potions monty got a healing potion of 400 gold, nine's got 350 and two greater healing and two potions of water breathing. More's got 300 gold, two greater healing potions and four potions of water breathing, and bean sprout got 63 gold, two greater healing potions and four potions of water breathing and Beansprout got 63 silver.
Speaker 3I'm going to need one of those things if we're going to go down there. And he points to the potions and then to the stairs.
Speaker 5Of course. Mors will hand one over to you.
Speaker 6Listen, I don't go down often, but when I do, I need a potion of water breathing, if you know what I mean.
Speaker 1I won't go down in history, but I'll go down on you.
Speaker 3Monty kind of reluctantly pops the cap on the vial and then chugs it and says I hate the weather.
Speaker 4Yeah, Monty, as you drink it, it tastes like a pleasant Sunday afternoon drink.
Speaker 6I don't know why, but I thought it would be like straight seawater. Nines is going to down his own potion. You have a hat that lets you breathe underwater. Oh yeah, Actually the thing that I meant to ask about the apparently shower cap of water, breathing, I mean, you can drink a potion. Does that require attunement, or is it just?
Speaker 4It does not require attunement.
Speaker 6Okay, so I can add cap of water breathing to my inventory now that it's been thrust upon my benotted head, correct?
Speaker 2Glenn will take one of the potions and drink it.
Speaker 5Morris will also drink one.
Speaker 1Okay.
Speaker 6Nines is going to tuck his hair into the can.
Speaker 5And then, yeah, I think there's a timer on these potions.
Speaker 3we should get Monty's already walking into the water. Okay.
Speaker 1No, a little timer did not pop up, Glenn oh.
Speaker 4Monty's already walking into the water. He put his bow no a little timer did not pop up. Glenn oh Monty, the moment your foot touches the water, you hear a voice and you get a sense of dread inside of you. Roll me a charisma, save.
Speaker 3I would like to use my inspiration. Go for it, roll, because a 5 ain't't gonna probably cut it. Uh, 17 will yeah, yeah.
Speaker 4So this, this says oh, little tabaxi, I can feel that tremor in your heart, the way your fur bristles at the thought of this dark, endless water. The water terrifies you, doesn't it? The cold, suffocating embrace of the deep, where no light dares to go. You fear drowning in it, being consumed by what lies beneath. But it doesn't have to be this way. You can turn around, leave the temple. I can take the fear from you. Imagine it, just leave. Or you can resist me. You can come and face me and you will face the very thing you fear most. The water will find you, surround you, drag you down into its depths and I promise you, little Tabaxi, it'll be far worse than your darkest nightmares. So, monty, you do, uh, you are frightened by this, but you do not take a level of exhaustion which would have happened if you failed this save.
Speaker 3Glad I used my inspiration. Okay, so I have the frightened effect condition. Is that something? No?
Speaker 4no, no, you don't have the condition. You're just a little frightened by it, just a little scared, a little scaredy cat, if you will.
Journey to Underwater Temple
Speaker 3A little fraidy cat A little fraidy cat Monty continues into the water. He's over the water thing and definitely not scared of this Skogath person. All right, he will sling his bow onto his back and pull out the spear that Adelaide gave him. Okay, as he's walking into the depths.
Speaker 4All right, Real quick for our listeners and our players that aren't familiar with everybody understand how underwater combat works.
Speaker 6No, okay, it's like overwater combat, except three-dimensional.
Speaker 4Yes, it is three-dimensional, that is true, all right. So basic rules for underwater combat when making a melee weapon attack, a creature that doesn't have a swimming speed, either natural or granted by magic, has disadvantage on the attack roll unless the weapon is a dagger, javelin, short sword, spear or trident. A ranged weapon attack automatically misses a target if it's beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow net or the weapon is thrown like a javelin which includes a spear, trident or dart. Creatures and objects that are fully immersed in water have resistance to fire damage.
Speaker 1Well, good.
Speaker 2So would we know this as characters?
Speaker 4No, I'm just explaining it to you as players.
Speaker 6Those specific rules are just like general water characters. Yeah, why would we not know this? As characters we're what level?
Speaker 511?.
Speaker 4We're pretty, yeah, but why would you know you have disadvantage on an attack roll.
Speaker 5You wouldn't know that. You know it's more difficult to fight underwater.
Speaker 4Sure, yeah, you guys know it's more difficult to fight underwater. Sure, yeah, you guys know it's more difficult to fight underwater.
Speaker 5So yeah, not the mechanics of it, but how to do the stuff. They would still be familiar with the shortcomings.
Speaker 4I see what you're asking.
Speaker 3Monty would know that his bow is not going to work very well underwater, correct. That's the reason he pulled out his spear.
Speaker 5Okay, yeah, I think that feels good. Thank you All right. Okay, yeah, I think that yeah, that feels good.
Speaker 4Thank you, alright, so alright, so who's first in line, and is everybody entering the water?
Speaker 6Yeah, let's go.
Speaker 4I don't know which order. Who's taking it? Go ahead, Glenn.
Speaker 2Go ahead. No, I was just going to say Glenn is entering as well, but I don't know who's in front.
Speaker 3Probably not Glenn. I think Monty who's in front.
Speaker 4Probably not Glenn, I think Monty can go in front. Monty went in the front and then Nines where?
Speaker 6are you? I'll call Monty. Yeah, I should be up front.
Speaker 4Okay, so you're all underwater. So this submerged tunnel, it snakes westward for about a mile. It's flooded along its entire length. You guys see that the rocky stairs continuously go down. It goes down to. It opens up about 40 feet underwater on the seafloor and a few hundred feet off of a deserted stretch of coastline you can see the top of the temple is, as you can see, a temple far in the distance. So I'm going to start a session here. You should, I should be able to start it.
Speaker 5Feels like a long way to swim, holy shit.
Speaker 4Yeah, it is long way to swim, so I started this, but this is the entrance to the temple, just so you guys can see this. All right so the, okay, yeah. So, as you guys can see this, uh, all right so the okay, yeah. So, as you guys are swimming, uh, along the, the, this deserted stretch of coastline, the only visible mark you see in the distance is this large temple. Uh, you can see do do?
Speaker 4I apologize, I was not, was not prepared. You think I would be. Yeah, so you can see around that the you can see seaweed growing all along the coast here. Except for directly around the temple, there's no kind of growth. The fish and all the other sea creatures seem to avoid this area. It almost seems like the colors are washed out. You can see that the uh is even a different color here. It it grows thick. Um, it almost seems like there's a mud hanging in the air and there's an ever-present hum that that thrums the closer you get to it.
Speaker 6Um, I hate that. Yeah, even even the, the mental image that you're projecting you. You can't see shit and it sounds terrible to be there.
Speaker 4So the structure itself. As you get closer, it starts to emerge from this gloom and it almost looks like a wound itself. The architecture is alien and ancient. It's disturbing. Architecture is alien and ancient. Um, it's disturbing. Uh, it's twisted into some unnatural angles that if you stare at it too long, if you gaze upon it too long, it actually hurts your mind. Uh, the, uh, yeah, exactly, um, so the, the stones themselves, they're, they're a dark, slick color. They've got a sheen almost like it's an oily covering or an oily film on the stones and they're writhing a slight, sickly purple color with runes. And those, as you get closer, are what is actually causing you to feel sick if you stare at it too long.
Speaker 2Are they carved in or are they just magically projecting off of it?
Speaker 4They're magically projected. Okay, you can see ships that have hit this, as pieces of ships and wood splinters all around the area where ships have gone on top of it and and scraped the bottom or scrape the top of this temple and pieces of it have, uh, pieces of the ships have come off in the ocean around it, um, and you can tell that the temple itself has has taken a beating from these ships. You can tell that the, the, the temple's missing, uh, bits of rock and stone that have come across. That is now. They're now laying on the water around it. But as you get closer and as you're about to enter this different color of water there's you get this, this deeper, darker sense of oppressiveness that you none of you can shake. There's something ancient here I'm a Levin lint and that stirs beneath the surface and you can shake. There's something ancient here, m11-lint, that stirs beneath the surface and you can feel every muscle in your being wanting to pull you away from this area. Alright, you guys want to go in?
Speaker 3Yeah, sounds great, we're here, aren't?
Speaker 5we? Sounds like a party Duty calls.
Speaker 2Yay, so as we're going along, I'm sure glenn or somebody will have been trying to speak. Can we speak underwater?
Speaker 4yes, you can of water reading yep, so uh, I looked this up specifically because I didn't want to completely nerf the party with this. This encounter, right, so anything, if you can breathe underwater, you can speak underwater, which means any kind of spells that require a verbal component. You can still cast them. The only real disadvantage are weapons underwater and movement and movement, correct.
Speaker 5My question for you is have we had a mental clock going of how long we have left and movement correct? My question for you is have we had a mental clock going of how long we have left with our potions? Are we in desperate need of air, are we?
Speaker 4feeling pretty comfortable. Yeah, so each of you, from traveling so much, you can keep an accurate time in your heads and you know that about 45 minutes have passed since you started your adventure Underwater, underwater.
Speaker 5Three or four more sessions, we should be good, you know that about 45 minutes have passed since you started your adventure.
Speaker 4Okay, underwater, underwater. Three or four more sessions, we should be good.
Speaker 2Yeah, three or four more sessions, you should be fine. So we've just spent. Three quarters of the frickin' duration of this potion has been spent.
Speaker 4No, it's a six-hour potion, it's a one-hour potion. It's a one-hour potion. Is it a one-hour potion? It it's a one-hour potion.
Speaker 5It's a one-hour potion. Is it a one-hour potion? It sure is. That's why we were talking about bags of holdings and other workarounds.
Speaker 4Why did I think it was a six-hour?
Speaker 2I don't know.
Speaker 6Yours can be six hours. Yours can be six hours.
Speaker 4So these are superior potions of water breathing, oh the greater.
Speaker 6Yeah, I mean, and I think that really is the point, how long do you need us to be water breathing?
Speaker 4For at least three hours.
Speaker 6Yeah, there you go yeah.
Speaker 4I don't know why I even have in my notes here six hours of water breathing.
Speaker 5That was our total amount we had. Maybe that's what I was thinking Before we started getting into Water breathing. That was our total amount we had. Maybe that's what I was thinking that way Before we started getting into dangerous alternate means.
Speaker 4Yeah, so yeah, as you guys enter the one entrance from the temple, you see that most of the roof is gone from the upthrust spire of the stairs that you're entering, but portions of the wall and their arch windows remain. You do see seaweed, bits of seaweed, but it's not embedded into the rock, it's just like loose on the ground On the staircase. As you descend deeper into the foot of the tower, dead seaweed, yeah, dead seaweed Just laying there.
Speaker 6Like leaves covering the ground.
Speaker 4So, Matty, you are in the front, is that correct?
Speaker 3Yes.
Speaker 4Alright, I need you to give me an intelligent saving throw, and whoever is directly behind him can assist him with this. That's me, you nines, yeah, alright, both of you give me an intelligent saving throw. Natural eight. Got a throw. Natural 8. Got a 12. Natural 8. Oh, no wait, I get plus 3 for 11. Okay, so a 12 and an 11. Alright, justin. Odds or evens.
Speaker 5Odds, because Mors is an odd character.
Speaker 4Alright. So, Monty, as you're swimming along you, uh, you, as you, as you reach into the stairwell, you feel a pressure and you break through that and you trigger something and you feel a surge of energy entering that area. It's a trap. It's a trap and all of you are going to take.
Speaker 3I actually have a feat that prevents us from being trapped, specifically underwater, by things that deal with pressure.
Speaker 4I mean, I wouldn't doubt that because you guys, surprise me with that shit all the time, but do you actually?
Speaker 5This is a forest right.
Speaker 1This is a forest.
Speaker 5This is my favorite terrain.
Speaker 4Each of you are going to take 13 points of lightning damage.
Speaker 5No, saves or anything.
Speaker 6No, that was the save.
Speaker 4That was the save. And, morris, as soon as this hits you, you identify it as a glyph of warding, do?
Speaker 5I also take lightning damage, or just those two.
Speaker 4Yes, all four of you take lightning damage.
Speaker 5That's the save I was asking for.
Speaker 6No, I see.
Speaker 5It's because it's salt water.
Speaker 6It just like yeah, it's physics.
Speaker 3I don't have that feat, but I do have natural explorer. Is that going to do me any good here? No, it's not Staying alert to danger. No, how much damage you say 11.
Speaker 4I said 11 points of lightning damage. Say what 11 points of lightning damage?
Speaker 6Didn't I just do 13?
Speaker 4Did I say 13?
Speaker 5I didn't write it down. I took 14.
Speaker 4Hold up, we're going to round it down to say 11 points of lightning damage for everybody, everybody.
Speaker 6I'm going to heal myself for two 11 points, got it.
Speaker 5I did good math. Can we play back?
Speaker 4the tape. I'm going to listen to this when I edit it in two months and we'll find out In two months After we'll find out Two months After I get back from. Iceland. I mean, we're three months behind on episodes. Oh God, I still have two episodes in the bank right now.
Speaker 5All right, how did?
Speaker 4we get such a backlog Because I was a shithead and I didn't publish anything for close to a month and a half.
Speaker 5Oh, Now we have a buffer.
Speaker 4That's what I've been working on. It's every two weeks, right? Yeah, it's supposed to be.
Speaker 3Monty is going to try to stay more alert Got it.
Speaker 5Now that Mors knows it was a good rewarding, am I also going to look for signs that might cue me into that? Okay, should there be one available.
Speaker 4Yeah, mors, you do see where Monty triggered it and you do see a carving of what looks like a lightning symbol into the stone, but it's hidden amongst all the other runes that are glowing on and off, so if Monty didn't know to look for it, he would have missed it.
Speaker 5Okay, I will call to Monty. We can speak normal because we have water breathing. Monty, that blast we just experienced, it's because of this and I'll point it out to him very specifically so that he can see what it was. And I'm also going to cast Dancing Lights just to have them kind of scout ahead and make sure all the nooks and crannies are lit as we traverse so that if he's looking I assume he's going to be looking he'll be able to see into those nooks and crannies more gooder. Yep, so I'll make four little torch, torch, torch sized lights, and so we're still gonna take the fiery birds that Morris always took. They'll be going about 60 feet ahead of me to try to scout the way and they'll be focusing specifically on making sure Monty can see the nooks and crannies.
Speaker 4Perfect, All right. So you all turn a corner and as you turn the corner you reveal some fog here. As you turn the corner and walk down the stairs, you see some rubble at the bottom of the stairs and an entrance into what looks like a larger room.
Speaker 3Monty will continue down the path and take a right, wondering why there's stairs underwater.
Speaker 4Is he still swimming down?
Speaker 3We're just going.
Speaker 2Can we just swim down like that?
Speaker 4Yeah, you could, absolutely Okay.
Speaker 2Go ahead and we'll shake his head and swim up to the Okay.
Speaker 3Just jump over the banister.
Speaker 5Or just jump over the banister Next to Glenn. I give him a little elbow and go funny.
Speaker 4Funny. All right, so you guys see a larger room here. What you see is a bunch of rubble all over the room and you see a giant hole in the center of the room. But there's, of course we do.
Speaker 4Yeah, you see a giant hole in the center of the room, but there's. It seems like that's still Of course we do. Yeah, you see a giant hole in the center and you see a, but it's a little difficult to see too far in the room. You can't make out everything in the room because there's silt kicked up everywhere.
Speaker 3I have silt vision. I have dark vision.
Speaker 2Do you have silt vision though you can have salt vision. Do you have silt vision? I have underwater vision.
Speaker 1Do you actually?
Speaker 2No, you don't.
Speaker 4Is that a thing? It is a thing, but I don't have it.
Speaker 6I'm sure it is a thing Underwater vision is a thing it's gotta be a thing, sea elves.
Speaker 4Oh, solid point.
Speaker 6Sea elves, I heard what you said.
Speaker 2I'm pretty sure they have it.
Speaker 6It doesn't make sense.
Speaker 4No, there's not actual underwater vision. No special ability, not in 5e at least. Alright. So as you all enter this room, you hear two distinct voices start speaking to you, and neither of them sound like the voice of Skogoth, but you all hear this at the same time. Are you here to hurt or to help? We're here to help. Have you come to kill the young one?
Speaker 2Well, I don't know about that. I don't know who the young one is.
Speaker 5I'm pretty sure that's Sawgoth or whatever this dude is. This is what Glenn is saying oh. I'm sorry.
Speaker 4Are you one of Skogoth's agents?
Speaker 3Well, who at first? Who are you?
Speaker 4We are ones that oppose, oppose who. Skogoth, I mean context of the conversation. You weren't here for the whole thing.
Speaker 1Well, you kind of left it unclear.
Speaker 3Clearly you're down here in this temple. How do we know you're not his followers? How can we be sure?
Speaker 4This is Therizdun's temple.
Speaker 6Wait, yeah what are you doing here? Anyway, we're here to kill the young one. You're here to venerate Skogoth. Is that why you're in this temple? Why are you assuming why I'm in this temple?
Speaker 4Nine's gaslighting the fuck out of monsters.
Speaker 2So are you here to kill Skogath?
Speaker 4Do you know where he is?
Speaker 2Do you know where he is?
Speaker 4No, if I knew, why would I ask you, if I knew where he was?
Speaker 2I don't know why would you ask if you already knew?
Speaker 4He's on first. Yeah, exactly, we have been sent here on a mission. We are to kill Skogoth and deal with the Kraken. Are you here to help?
Speaker 6or to hurt? Quick question what the fuck the Kraken? Are you here to help or to hurt? Quick question what the fuck A Kraken? Can you go back to that part?
Speaker 4I mean, it's a young Kraken.
Speaker 2Glenn says that we read about the Kraken. It was in that flyer book thing that we read.
Speaker 4Yeah, it's almost like I've been dropping hints about that.
Speaker 6Yeah, I play this game every two weeks.
Speaker 2I know, let's be polite. What's your name? I don't want to say hey, you.
Speaker 4We are one. We have no name.
Speaker 2Okay. So you're one, Okay, one Is there a two with a w
Speaker 3one wait a second. This sounds like the crystals oh my god, more crystals um'm not a crystal.
Speaker 4And as the silt starts to settle out emerges a imposing elongated form. It kind of reminds you of an eel, but it's got this deep Like a loose skin right around its neck.
Speaker 2Oh sorry.
Speaker 4No, it's got a deep, inky blue skin and it stretches about 20 feet long. It's covered in pulsating, rigid muscles, giving it an unsettling fluidity in its movement, and its belly is lined with dozens of tentacle-like fins that ripple and twitch as it glides effortlessly through the water. Based off of what you've all learned, you recognize this immediately as an Aboleth.
Speaker 2So is it? I'm confused. Is this what's talking to us?
Speaker 4It stops short and says I would like to welcome you and I ask you once more are you here to help or to hurt?
Speaker 2I've already told you we're here to help.
Speaker 4Wonderful. We're trying to summon the Kraken from this hole.
Speaker 1Did you try holding?
Speaker 2out a treat that it likes and whistling have you tried lifting your knees and bearing down. So is this the thing that was talking? Did the voice change or is this the same? I'm confused.
Speaker 4This is not the voice from up above that you guys were hearing in the temple. No, no, it's not.
Speaker 2Skogath.
Speaker 4Skogath is an Appaluth and this is a good Appaluth. This is a different Appaluth, another Appaluth. This is a different Appaluth.
Speaker 2Who's the young one?
Speaker 6Can we clarify? Kraken Aboleths are evil.
Speaker 4Yes, all Aboleths are evil. Wow, you can't say all.
Speaker 2Have you met all of them?
Speaker 6Right, this is like we peeked into the uh, the storm drain and there's a clown down there and he's like hang on, guys, I'm just a normal clown. Can you just like talk to me for a minute?
Speaker 4yeah, but we're not going to put the part about the orgy with children in there no, no, we no no.
Speaker 6We are not Stephen King, right? We don't write about child orgies, obviously, obviously. My point being that we are delving into this lair and the very first thing we encounter is basically pure evil.
Speaker 2But he wants to kill a different, pure evil.
Speaker 6I'm sorry, maybe you misunderstood me.
Speaker 5Are you a paladin? That means your character sheet wrong Hold on.
Speaker 6No dude, I am simply asking questions.
Speaker 1I'm.
Speaker 6Tucker Carlson-ing this situation.
Aboleth Allies and Kraken Confrontation
Speaker 4Okay, so let's back up for a second. I might not have communicated this well, so table talk right now. Skogoth has been raising a kraken, which he has been pushing his own religious beliefs on. The kraken is the one that is actually taking people from the surface and eating them. Skogoth is commanding Chules or other creatures that it has dominated, to cause chaos in the city. So the city does not recognize that people are just missing for no random reason. So the city does not recognize that people are just missing for no random reason. These two Aboleths are against Chogoth Against Skogoth, are against Skogoth, but you don't know why.
Speaker 2Oh, is this a different Kraken?
Speaker 6There's one Kraken. Skogoth is down with different Kraken.
Speaker 2There's one Kraken there's only one Kraken.
Speaker 6Skogoth is down with the Kraken.
Speaker 2Skogoth is down with the Kraken same team but this guy just said this Juan just said that he is summoning a Kraken to kill it.
Speaker 4He is here to kill the young one, oh so he's summoning a Kraken To kill it.
Speaker 2He is here to kill the young one. Oh, so he's summoning the Kraken.
Speaker 6Golgoth isn't the young one Golgoth is raising it.
Speaker 1R-A-I-S-E Raised, so he's helping it grow up, oh, okay.
Speaker 4So if I didn't communicate that correctly, that's on me.
Speaker 2No, it's English, it's raise, as in you summon it from the ether, or raise, as in it's young and you're helping it grow up.
Speaker 5Or raise, as in pillage and plunder.
Speaker 3Or raise, as in paying it more.
Speaker 5Or raise, as in bringing it more, or raised, as in uh bring it then childhood, yeah or denied raise as in, like what the sun shoots at us, raise of sunshine yes, this has been in english by a dnd story raised, brought to you by the letter X.
Speaker 2Yeah, so I thought that Episode 132.
Speaker 6I'm glad for the clarification because I was under the assumption that we should be untrusting of these guys.
Speaker 2I'm not saying you should trust these guys.
Speaker 4I want to be very clear about that. I'm sorry.
Speaker 6I meant adversarial, fair enough Story-wise. Right now it's I'm sorry, I meant adversarial, fair enough Story-wise. Yep, like right now it's Skogoth and the Kraken who are the bad guys and these Aboleths are perhaps unwanted allies or unfit allies?
Speaker 1Not really allies, just enemy of our enemy.
Speaker 5Exactly.
Speaker 2Aren't we the bad guys? I'm pretty sure that we're the bad guys.
Speaker 3Yeah, I think we're the bad guys, but that's okay.
Speaker 2I mean Mors doesn't get it. But I think Glenn and Monty understand that they're the bad guys.
Speaker 4From a DM standpoint.
Speaker 2I always imagine Mors walking around with you guys thinking in his head I can fix them see I think of moore's is walking around going no, he means he's trying to help, glenn is trying to help, monty's trying to help, and it might look like they're doing bad things, but I believe users for the actively battered like a beaten woman. We're not going to go there. I want to leave that one alone Does everybody understand where we're at with the story.
Speaker 6Like a domestic violence sufferer.
Speaker 5Where is the second aboleth? That is us we.
Speaker 4It has not revealed itself yet.
Speaker 5Okay, just making sure.
Speaker 2Okay, alright. So Glenn says well, juan, we are here to help get rid of the Kraken. So I'm confused on you're summoning the Kraken, but you're get rid of the Kraken. So I'm confused on you're summoning the Kraken but you're getting rid of the Kraken thing.
Speaker 4But if yeah, what do you do? I'm not going to go down in the hole with the Kraken.
Speaker 2Are you wanting? Us to go down in the hole with the Kraken. No.
Speaker 4I'm summoning it right now. It'll be up shortly. My brother and I, we just have to continue the ritual.
Speaker 2Your brother.
Speaker 4And as you ask that question, a second Aboleth reveals itself.
Speaker 2Hey man, keep it in your pants, no revealing yourselves. I mean, you're already a long, tubular, fleshy thing so With lots of teeth and tentacles.
Speaker 4Yeah, so like a normal penis, just as God intended, all right, okay, so both Aboleths walk over to the hole over here.
Speaker 2Not even looking at the screen.
Speaker 4so yeah, both Aboleths walk over to the hole and you can see them waving their arms frantically. Yes, Glenn.
Speaker 2So the two tubular Aboleths are heading towards the dark hole.
Speaker 4Correct, but they're not going in.
Speaker 6Okay, not even the tip Nope Going to be a lot teasing, not even the tip.
Speaker 4Nope.
Speaker 2Okay.
Speaker 4Going to be a lot of legs, but no tip so they're not even like touching the outside in any way, they're just going to circle around the outside, just right here, yeah.
Speaker 6But is there, like a a specific point around the home, some sort of apex perhaps?
Speaker 4Yeah, it's like right about here. Don't ask why it's green.
Speaker 1So does it look?
Speaker 2like a man in a boat.
Speaker 6That's what I understand. Okay, alright, does Lauren know that this is what you think?
Speaker 4I mean she hasn't divorced me yet.
Speaker 2Yet Still.
Speaker 4Yet Still early on it is.
Speaker 6Who's going to use this as evidence against you?
Speaker 4Yeah, I mean historically I'm bad at marriage, so Well, so far you're 50%. So far, 50%, all right. So yeah, theis walk over to this, this hole, and they start waving arms frantically. You can see that Ablis 1 over here Is moving its mouth a lot, but you can't really hear what it's saying.
Speaker 6And you suddenly see, Do you know? A sound travels three times faster in the water than in air. I do actually.
Speaker 3You know, we're all submarine guys, right.
Speaker 6I am simply asking a question.
Speaker 2We can't hear him.
Speaker 6Even though I'm just, I didn't mean to insult your intelligence.
Speaker 4You see the mouth move, but you do not hear anything. That is correct, okay, thank you. Can I read?
Speaker 2his lips Sorry.
Speaker 1Morse has feet.
Speaker 5That's a read, avalis don't have lips.
Speaker 4Avalis do not have lips. Next question.
Speaker 5They have mouth holes. Can I read his mouth hole? Nope.
Speaker 4Your interpretation is yeah just like the woman.
Speaker 5Hang on, guys. I'm getting a feel for this language.
Speaker 6Guys, I'm aroused. I don't know what happened.
Speaker 3Told you we hit hour two.
Speaker 5Okay, I guess the real answer is do ablis have to use their mouths to speak, or are they only psychic?
Speaker 4No, they typically speak psychically or telepathically.
Speaker 5I have to see the creature's mouth while it speaks the language that I understand, which I understand all the languages because I'm a man.
Speaker 2Alright, anyway, the creature's mouth while it speaks the language that I understand, which I understand all the languages, because, alright, anyway. So Glenn will say Ektorp and summon his rapier and start swinging it around.
Speaker 6At disadvantage underwater.
Speaker 2He's swinging it around to see how his movement, and moving around because he's about to fight something and he is probably not that well versed in underwater combat, so he's kind of getting a feel for what it is.
Speaker 4Okay. So as the Zabalists continue their ceremony or their ritual, you see tentacles grab the edges of this crater and after a few moments, a large beast emerges from the hole and you see a juvenile kraken appear. Aw, it's cute, it's adorable, it is kind of cute. Immediately, the juvenile Kraken grabs Aboleth one and pulls it down below the surface.
Speaker 2Glenn yells one Wait, was that one or the other one? It?
Speaker 4was the other one. The other one.
Speaker 2Oh, okay.
Speaker 3Not that one. The other one, are you okay?
Speaker 6Pulls it down below the surface.
Speaker 4It's all underwater.
Speaker 6What is it you like? Pulls it down below the lip of the hole.
Speaker 4Yeah, the lip of the hole.
Speaker 2Tentacles reaching up from the hole, grabbing the tube and pulling it down. Yeah, that's scary.
Speaker 4So is this Kraken?
Speaker 5playing like peekaboo with us, like his eyes popping up.
Speaker 4Yes, that's exactly it.
Speaker 5Damn it, that is cute.
Speaker 4Alright, so I need everybody to roll me some initiative.
Speaker 2Guys, let's quickly figure out how do we make our sheets come?
Speaker 4Monty with a 24.
Speaker 3I'm sure I probably don't want to go first, but I get to Yay.
Speaker 4Mors with a 22. Come on 17.
Speaker 3My little good rolls, I get to run in there first.
Speaker 1I do the 17.
Speaker 4What you got, Glenn? Glenn with a 13.
Speaker 2So did Glenn learn anything about when he was swinging his sword around?
Speaker 4You know that there's a greater pull on your sword and that you're not going to be able to swing it as well as you normally would in the air. Approximately a third of the speed, approximately. All right, monty, you are first.
Speaker 3All right. Um how far can we travel? So it's half speed underwater, is that right? It's only got 15?.
Speaker 4It is? It's basically moving in difficult terrain unless you have a natural swim speed yeah, unless you have a swim speed.
Speaker 3Difficult terrain doesn't impose a disadvantage for me. Does that matter?
Speaker 4Yes, it does, because it's not exactly difficult terrain here.
Speaker 6On attacks what do you mean?
Speaker 3No, I just want to see if you can't be impeded by difficult terrain.
Speaker 4Yeah, on the surface you can't. Oh, okay, so you have half speed.
Speaker 3Half speed. Alright, so I've got 45 feet to go to get to this thing. I'll be there in three turns. Dash motherfucker. To go to get to this thing. I'll be there in three turns, dash motherfucker. Yeah, I guess Monty will use the dash action just to move himself up 30 feet. Okay, which gets me to next to. I will take three. Would you like to do anything else? I'm gonna make some mayonnaise, pull out some jellies. I'm going to spread a bunch of mayonnaise in the water.
Speaker 4Some jen-ay All right. Mors, you're up buddy.
Speaker 5Yeah, so Mors is going to flip open his spell book and rest his eyes on a spell called Watery Sphere and just shake his head, because it would be very helpful here in the water.
Speaker 4Okay, while Mors is flipping through his spell book, I have a question. Yo Did you leave Bean?
Kraken Encounter and Rune Discovery
Speaker 5Sprout on the top side. I sent him to an astral plane with the word so at an action I can bring it back. Got it because I thought about that while we're on our way down too, and I did not roll for him for this. Uh, I was trying to find the spell, all right. Uh, what morris is gonna do is he's 45 feet away from this critterish Yep, right, yes, so I'm going to get out of their way behind me.
Speaker 5So Glen and Nines are behind Morse. So he's going to swim kind of northerly and still have a line of sight on this kraken, and then he's going to cast Hold Monster at 5th level. Oooh, so can you explain that line of sight on this kraken? And then he's going to cast hold monster at fifth level. So can you explain that? Yeah, I get to pick a creature I can see within range and then it has to make attempt a wisdom saving throw. If it fails, it's paralyzed for the duration it doesn't work against any undead creatures and at the end of the creature's turn it can make another wisdom saving throw. If it passes, then it is freed from the paralysis condition, all right, so 15 plus 2, 17.
Speaker 5uh, beats it okay, I think that's probably all I can really do. Uh, I'll check my internal clock, make sure we're still pretty healthy airwise.
Speaker 4Yeah, you guys still have five hours for the superior underwater breathing potion, hell yeah.
Speaker 2Good job, I think, if it was superior, it would have given us swimming as well.
Speaker 4It's water breathing, not water swimming.
Speaker 5Superior breathing they expect you to bring your normal diving gear.
Speaker 4You guys didn't bring your fins.
Speaker 5Okay, zoom tight. Morse is going to swim vertically like 10 feet Just up. Yeah, just a better angle, just to complicate things. Yeah, I hope you're ready for some Pythagorean.
Speaker 4I'm ready, let's do it. Alright, so the Kraken is going to take two of his tentacles and he's going to smack this Aboleth. He's got to do his wisdom saving, throw first For what?
Speaker 3Hold monster.
Speaker 4No, it failed.
Speaker 3Thank you for the failed Okay.
Speaker 4Thank you for the backup. Sorry, I appreciate it. So he's going to swing two of his tentacles at this aboleth and you're going to see the aboleth get smacked down onto the sea floor Well, on the stones really and then he's going to kind of float back up a little bit and he's obviously taking some good damage there. Alright, Nines.
Speaker 6So I am approximately 50 feet away from this quacken, yep, and I also can spend a ki point. Excuse me as Step of the Wind to make a dash as a bonus action. Ie double my move speed just for my bonus action. Okay, so I use my bonus action and my move to get up right next to the quacken El Quackenesia. I'm straight up in there. I'm up next to the quacken and I'm going to punch it in its stupid face. Punch it in its stupid face. Yeah, I think I'm going to. Yeah, I am going to straight up attack this biatch.
Speaker 4Alright, give me some attack rolls.
Speaker 6Rolled a 15 for a 23. Ooh, that does hit. And as my second action, or second attack, 14 plus 8 for 22. That does hit. So that's two damages, natural. 1 plus 4 for 5 and that's 6. Yeah, so 11 damage.
Speaker 4So, nines, on your second punch, your fist sinks into the flesh of the Kraken a little bit and you feel a burning on your both forearms at the same time.
Speaker 6Sorry, no, I'm using a quarterstaff.
Speaker 4No, no, understood. Okay, that's fine, your quarterstaff hits it. Thank you for the correction. Quarterstaff hits the Kraken?
Speaker 6Yeah no, I did roll unarmed attack. I thought I saw unarmed. Yeah no, I did roll unarmed attack.
Speaker 4Those are, I thought I saw unarmed.
Speaker 6Yeah, no, that's my fault. I was supposed to be rolling. Yeah, that was all bonus action. I was supposed to be rolling D10 plus 6, and so my individual rolls themselves were what? Two damage short each, I think. Yeah I, oh, no, I lost it, gone forever. I have no chat, uh, so Should be in the log. So you did five and six damage, so it would have been an extra two on each one.
Speaker 4Is that right? No, they were. Uh, yes, so instead of five and six, then seven and eight.
Speaker 6That's it, yes. So instead of five and six, then seven and eight, that's it, yes, got it All right.
Speaker 4So nines, as your quarterstaff hits the kraken for the second time, you feel a burning on your forearms and you notice on your forearms that some runes have been carved into both forearms. They've been etched into them.
Speaker 6Can I make an intelligence roll to determine if they were there before?
Speaker 3Yes.
Speaker 6Okay, thank you, straight intelligence. That's going to be a plus two. I rolled a five Plus two for seven.
Speaker 4Okay, you are not sure if they were there before, but they suddenly burn a little bit.
Speaker 6Nines will announce to the group that punching this guy makes my runes burn. Are you punching? Yeah, hitting. Hitting, striking this dude with my quarterstaff makes my runes burn. Okay, my runes burn.
Speaker 4My huevos rancheros, if you will.
Speaker 6It's a discovery, it's science. This is what Nines knows about science.
Speaker 4Alright, anything else, Nines.
Speaker 6No, I did. Action move bonus action yeah, I'm good, okay, glenn. Action, move bonus action yeah, I'm good, okay, glenn.
Speaker 2All right, so Glenn will. So okay, first I'm going to ask would Glenn have realized that he should shift to his dagger based on swipe?
Speaker 4Give me odds or evens Odds.
Speaker 2Yes, Okay, so Glenn will start moving forward his 15-foot movement speed and then remember that he has a ring that can give him Misty Step and he will move the last 30 feet as a bonus action to get next to the Aboleth.
Speaker 6Okay, if I play the Skellington, could I use a bony action? Mm no.
Speaker 4One bony action.
Speaker 2And then he will attack with his dagger. All right, give me an attack roll 16.
Speaker 4Can you hear me? No, yes, oh, yay, that was weird. I don't like that.
Speaker 6It happens. Did we ever change the server or did you just reconnect? I just reconnected. Yeah, just a blip. Then it seems Just a blip in the matrix.
Speaker 2I'm worried about Chuck.
Speaker 5Our recording bear.
Speaker 2Yes.
Speaker 6Shut him down and restart and then splice them together.
Speaker 4No, it should be okay. It continues to record up to seven hours, or until you tell it to stop, so it'll just have a blank spot there.
Speaker 2No, I'm saying but if it's not, if it has the same connection, blip, it isn't listening anymore. Hey, I can see it, but if it has the same connection, blip, it isn't listening anymore.
Speaker 4Hey, I can check it. I can check it One second. It is still connected. No way, yep, I don't believe you Still connected. It's got a green dot, yeah, well, you know what?
Speaker 2All right and sorry. When I said I misty-stepped, it sounded like Justin was saying something. Am I not allowed to misty step underwater?
Speaker 5No, you totally can. I was going to ask what does it look like, Because in my head it kind of looks like you farted and then reappeared somewhere else.
Speaker 2So Glenn will, as he's swimming forward, he looks down at his ring and he realizes that he can Misty Step. And then he will use his Misty Step and you see kind of a shape of Glenn turn into kind of like this misty thing and then it collapses down and you hear it underwater, of kind of like a thunderclap type thing, with no thunder or anything like that, but just a pop. And then he reappears right next to the amulet and swings his dagger, because sound travels three times. Yep three times faster.
Speaker 2So you hear it sooner than you would have expected.
Speaker 6To our submarine service time.
Speaker 4All of us, all five of us.
Speaker 3But now you know too, because you didn't before.
Speaker 1Yeah, I just now learned Three times.
Speaker 3On the surface. They don't teach you these things.
Combat Strategy and Enslavement Consequences"
Speaker 6You know what that's the great thing about the D&D story podcast is that not only do you learn about our characters, you learn about yourself and life in general, and English. I think that's what we bring to the world that nobody has ever done before. And lots of dick jokes. And you know what? I haven't heard a single dick joke tonight. Really, you have not been listening. Actually, you're right, you said my name's Brandon the Irish Wookiee. Yeah, that's right For our listeners out there.
Speaker 4Brandon, the Irish Wookiee, is getting nines a big finger right now.
Speaker 6It's an average size finger.
Speaker 4It's an average size finger. It's an average size finger Alright. So Glenn, anything else.
Speaker 2Alright, did you say 16? Did you say that doesn't hit or does hit?
Speaker 416 does hit.
Speaker 2Okay.
Speaker 4I was looking at the wrong monster.
Speaker 2And I positioned myself to be outside of 5 feet from another creature, so 28. Oh wait, 28 regular damage and 15 thunder damage. And unfortunately I can't move, because that friggin' sucks. I used all my movement to get there and do an attack on the first round. I shouldn't have, but I wanted to. I was bored that's fair.
Speaker 6That's fair so all of our attacks are at disadvantage oh shit, yes, they are I forgot about it knock lens yours were yeah, and that's what I was going to say.
Speaker 2And Monty's wouldn't be either, because he's a spear Alright. Is unarmed, a disadvantage.
Speaker 4Unarmed is a disadvantage.
Speaker 2Really that seems silly. I guess because you're swinging against me you ever try to punch underwater.
Speaker 6If I had air magic, I would create air in front of my fists.
Speaker 2So I was going to say can I just continuously cast Prestidigitation around me?
Speaker 6I can shape water. Can I move the water around where I'm going to punch? I guess you could, but isn't that an action? What I want to do is gain disadvantage. Hang on, let me look at my character sheet.
Speaker 2It's probably an action If it is an action, then you use your bonus action for your attack, because he's a monk.
Speaker 6No, I do have. I have shape water as a cantrip, which you can use cantrips as a bonus action, but I did use my bonus action this round, so it's alright.
Speaker 2Yeah, use the flow of water as you direct and that is all Glenn will do other than say when did you get runes? My runes hurt. Oh, so did my runes hurt? No, okay.
Speaker 4Alright, so the Aboleth is going to walk up to this big ol' Kraken and he's going to hit it a few times with its tentacles.
Speaker 2Every time you say that I am not hearing tentacles.
Speaker 4I know. And it's going to deal some damage. Okay, so it hits the Kraken a few times and then it's going to look at Monty and you see it point a tentacle at Monty and Monty. I need you to give me a wisdom saving throw.
Speaker 2The Aboleth.
Speaker 4The Aboleth points at Monty correct.
Speaker 3Hey, I passed this roll with a four.
Speaker 4Yeah, monty, so you are currently enslaved, so you have to do what the Aboleth tells you to do during your turn.
Speaker 3Gross. I like this.
Speaker 5Let's see if we had a huddle before you joined this guy's team we would have within the benefits.
Speaker 4All right, so how we're going to do this, maddie, is I'm going to message you and that's what I want you to play out, how you think your character would do, okay.
Speaker 3All right, what? Monty takes off his pants? How?
Speaker 2am I supposed to.
Speaker 3No, not Monty Maddie All right, brandon, enough pictures of your penis. Just send me the instructions you want me to send.
Speaker 4It was only one picture. It takes a while to upload, Sorry guys.
Speaker 6Because the scanning electron microscope takes a while to process. It could flip around, so Maddie, I just messaged you.
Speaker 4I got it. I'm trying to figure out how to interpret. That is what the Apple is telling you to do.
Speaker 3Carry, carry, navigate south by southeast.
Speaker 2Probably like two words.
Speaker 4What's a blue waffle?
Speaker 3They're all half-elves.
Speaker 4There is only one half-elf in the party.
Speaker 3Are they all half-elves? I thought everyone's half-elves here, except for me.
Speaker 4Glenn is the only half-elf. Moors and nines are both elves. I am Everybody. I'm a half-elf.
Speaker 2All three of us are half-elves. Just two of them are another half as well.
Speaker 1Oh, okay, my bad Both halves Semantics, 50% higher.
Speaker 5You can also have 50% higher.
Speaker 3So you have 15 feet of movement, which will make me move up to here, and that exhausts my movement and I will attack the Aboleth with my spear.
Speaker 4You're attacking the Aboleth or sorry?
Speaker 3the Kraken? Okay, it does say attack the Aboleth, does it? Oh, I meant the Kraken 100% meant the Kraken.
Speaker 4It does say attack the Aboleth, does it? Oh, I meant the Kraken. 100% meant the Kraken.
Speaker 3I stab the thing commanding me to do stuff. I'll swing at the Kraken with my spear.
Speaker 4Okay, give me an attack roll 14. That does not hit.
Speaker 3Okay, and you see Monty 14. That does not hit, okay. And you see Monty trying to move again and not being able to. It's like his feet are fourth wall glued to the floor.
Speaker 4Weird.
Speaker 2Fourth, wall.
Speaker 3More is your turn.
Speaker 5I'm back, baby. Alright, so that first casting was not so successful, so we'll try again. I'm going to cast Hold Monster, 5th level at the Kraken Boy. Please attempt a Wisdom saving throw.
Speaker 6I hate the look of concentration on your face as you're jerking that die. I'm counting. Yeah, no, I hate it dude, like I can imagine you.
Kraken Battle and Rune Power
Speaker 5It fails. It fails Excellent. So he has obtained the paralyzed condition.
Speaker 4Oh, is that an actual paralyzed condition? Yes, okay, he is immune to paralyzed.
Speaker 5Well, that's a really unfortunate way to learn that.
Speaker 2Yes it is how is? Are krakens just immune to paralyzed?
Speaker 4Yes, they are immune to frightened or paralyzed conditions.
Speaker 5The target must succeed on a wisdom saving throw or be paralyzed for the duration. It says it has no effect on undead. It does not mention krakens.
Speaker 1Unless it's an undead kraken.
Speaker 5Okay, well, that's all of my fifth little spell slots. I'll see you guys next round. Oh, you know what? I go ten feet up higher Nice.
Speaker 4Okay, pass. You are now at the top of the temple moors.
Speaker 5I stand on the roof. I mean, yeah, okay.
Speaker 4You're just upside down, yeah.
Speaker 6Does he want to go into his nose.
Speaker 4No, he's got an air bubble around his face. He's fine.
Speaker 6That's the only thing about being upside down in water. Yeah, true, you have to constantly let that stream around his face. He's fine. That's the only thing about being upside down in water. Yeah, you have to constantly let that stream of air out.
Speaker 5Is your subspecies of elf not just like controlling your nostril holes?
Speaker 6Oh no, we've come from the land of trees and immortal life. Yeah, sometimes nature smells bad. You gotta close that shit.
Speaker 5Yeah Alright, sometimes nature smells bad. You gotta close that shit up.
Speaker 4Alright, glenn, the kraken is staring directly at you. It's kind of angry and a tentacle comes up and wraps around your body and it is going to attempt to throw you. So I need you to make me a deck saving throw 16. Okay, so it takes you and hurls you plus nine, 40 feet. So it's going to hurl you back here. You are not prone, but you do take 1d6 bludgeoning down. So that's three bludgeoning damage, okay. Uh, that's 3 bludgeoning damage, okay. And then it's going to look at 9s and attempt to hit it with a melee weapon. Attack it's a tentacle and 9s does a 17 hit.
Speaker 6Actually 4, 9s. That does not I have a normal 5. I know, I'm just saying it out loud for the listeners Come on now. It's a show. Come on now.
Speaker 4Alright, so that is the Kraken's turn. Nines, you're up. You just saw this thing haul off and hurl one of your friends across the room and how do my runes feel? You actually feel a surge of power in your arms and you get the feeling that you should punch this thing.
Speaker 6I'm going to use my action to attack this thing with not my unarmed strike, but just a regular order stack plus two strike. Okay, just for the first one, though. Okay, because you told me I should punch it, I'm gonna roll. That's a 16 plus 10.
Speaker 4That does hit.
Speaker 6Yeah, yeah, yeah. Okay. So I'm gonna roll a bludgeoning damage on that. It's a 4 plus 6 for 10. Okay, so I'm going to roll bludgeoning damage on that. That's four plus six for ten. Okay, how do my runes react? They hate it.
Speaker 4They don't do anything.
Speaker 6Yeah, my runes don't give a shit. Nope, whoa, my monitor just switched over randomly Time to work. Yeah, no, it switched over to my work laptop. It switched over to my HDMI. That's so fucking weird. Work, work, work, work. I've never seen it do that. That's insane. It's afraid of the Kraken, something. Okay, so the attack with my quarterstaff didn't cause me any weird pain like it did last time, so I'm just going to do it again.
Speaker 6Okay For a 26. That does hit Hell. Yeah, I'm going to roll damage. Roll to 1 plus 6 for 7. Okay, and then I believe I roll damage. Ugh Rolled a 1 plus 6 for 7.
Speaker 4Okay.
Speaker 6And then I believe I can bonus attack, for I'm gonna spend a ki point even and do a couple of unarmed strikes with flurry of blows. Okay, uh, does a crit hit.
Speaker 4A crit does hit, give me double damage.
Speaker 6Oh yeah.
Speaker 4Wait a crit.
Speaker 6Sorry, no, I oh 20 plus 8.
Speaker 4Yeah, yeah.
Speaker 6Yeah, yeah, the first flurry of blows was so double damage, oh 19.
Speaker 4Alright. So as you punch this creature you feel these runes flare to life. Roll me an extra 1d4 lightning damage. Wow, so 2d4 because it's a crit.
Speaker 6I rolled a 1 and also a 2.
Speaker 4Okay, so you deal an extra 3 points of lightning damage and as you punch this creature, you feel the energy leave your fist and a burn mark is on the creature from where you punched it.
Speaker 6How did I get lightning? Wait what happened?
Speaker 4No, I hit it previously and it gave me rune damage it's like the DM is trying to give you some kind of special weapon hello McFly, hello, fucking hit the thing. Alright, so that was just the one right that was yeah, that was the first floor flurry of blows what do I need?
Speaker 6I need attacker damage you need attack.
Speaker 4All right, sorry, damage. You've already done the attack. I need damage. Like I said, seven damage. Okay, give me an extra 1d4.
Speaker 6Oh, uh Ka-chow, we ask one.
Speaker 4Eight Alright. So from now on, all unarmed attacks give you an extra 1d4 lightning damage.
Speaker 6Uh, like, what do you mean from now on For this fight?
Speaker 4No, from now on, those runes are permanently carved into your forearms. All unarmed attacks deal an additional 1d4 lightning damage. Fuck, that's really cool.
Speaker 6I need to figure out how to add that to this, but I really like that. Thank you, that's fucking neat.
Speaker 5I really like that. Is it like automatic or does he have to mean it?
Speaker 1Because if we go to fist bump him, it's automatic.
Speaker 4If you fist bump him, you're fucked.
Speaker 5Oh no, I'm a wizard and shocked, fucked and shocked.
Speaker 2So if he fists the oh?
Speaker 4yeah, alright, anything else Nines, uh, no, that'll do me Alright, glenn, you're up.
Speaker 2Okay, um, glenn will again look down at his ring. He will move 15 feet forward and then use the misty step again for the last two charges and, with a kaboom, use his dagger to attack the juvenile kraken.
Speaker 4Alright, give me an attack roll 10? I missed. A 10 does not hit.
Speaker 2I missed anyway, it's great. Then I will attack with my other dagger Ten I missed. A ten does not hit, I missed anyway, Then I will attack with my other dagger. Okay, I don't normally do that, so I'm not going to do it, nope.
Speaker 4Okay, anything else? No, so for our listeners out there, bill did message me on the side. I should not have been able to fling him with a kraken unless he was grappled prior to, so that's a mistake on my part. So, uh, because of that, I'm going to give glenn an extra attack, okay okay, at 11. So I, I tried, man I don't know what else. Alright, man, I don't know what else I can do for you, buddy.
Speaker 2So basically, what you could have done would have been to hit me with a tentacle attack, and then I guess it has a special feature that it grapples at the end.
Speaker 4It does.
Speaker 2Yeah, so or it can, I don't know. That's another action, though, right.
Speaker 4Yes, it is. Technically it gets an action and a legendary action. So I have three legendary actions that I can take during this fight.
Speaker 2Different things, use different numbers of legendary action points or whatever.
Speaker 4Correct.
Speaker 2Mechanics of D&D sometimes are very weird.
Speaker 4Yep, so anything else, Glenn?
Speaker 2No, I think that's about it.
Speaker 4Alright. So the Aboleth is going to strike at this Kraken a few more times and you're going to see two of its tentacles connect and it's going to hit the Kraken directly in one of its eyes. You're going to see one of its eyes close shut and it looks like it's going to hit the Kraken directly in one of its eyes. You're going to see one of its eyes close shut and it looks like it's pained. All right. So the Kraken is going to reach out with two tentacles and try to grab for Monty and Nines. I need you both to give me a strength saving throw.
Speaker 3Finally, one I'm good at 15 could be worse.
Speaker 6Yeah, 15 plus 5 for 20.
Speaker 4All right, so you both fight off this Kraken's crap and, seeing as how it is quarter after 12, I think we're going to call it mid-battle, because you probably got another 20 to 30 minutes of fight, unless you guys want to fight through it.
Battle With the Kraken
Speaker 6I don't feel super tired, but I'm good to keep going. I do have a demo in the morning. What time? Nine, actually Nine.
Speaker 1I'm okay. I'm okay for now.
Speaker 4You go, let's do another round. Justin, you good Probably yeah.
Speaker 6Justin, you want to join me on this demo, maybe?
Speaker 4I'm fucking with you, monty, you're up.
Speaker 3I don't know what to do. I don't know what to do. Monty just plays with his belly button.
Speaker 2Do Taboxi have belly buttons?
Speaker 3Yeah, of course they do, but I think that's only just a bonus action. So then Monty is going to reposition himself in between Nines and Glenn and is going to attempt to Pokey-pokey with the sticky, sticky the Kraken. Give me an attack roll, I'll give you an attack roll. Hey, 23, that does hit. It does hit. That gives me damage. I will also like to list him. Make him as my favorite foe. Which means he's going to take one additional d6 worth of damage, bringing the grand total up to.
Speaker 4Nine.
Speaker 3For additional one point of damage.
Speaker 4Okay, but now he's just going to keep doing that. Of damage. All right, monty, give me a charisma saving throw.
Speaker 3Charisma saving throw. Really good at those for an event.
Speaker 4Alright, that is not safe.
Speaker 5Morris, you're up, excellent. I have thought very long and hard about what I'm going to do next. I'm going to run towards the Kraken across the ceiling as far as I can.
Speaker 5As that, this could probably look pretty good. This is where I could get to. Okay, I mean, I swim and then I stand on the ceiling again, it's probably more mechanically accurate and then Morse is going to take off his belt. Hey, okay, once I take off my belt, I'm going to hiss at it and I'm going to drop it and it's going to turn into a snake and it starts swimming towards the juvenile kraken. It's going to go try to poison him hey, give your players magical items.
Speaker 4They'll never use them. Yeah, watch out, alright, so you guys are trying to poison this kraken.
Speaker 5Yeah, so I don't know, when the snake gets to go he lasts for 10 minutes. My notes don't have my D&D Beyond notes don't have the amount of damage it does. It says it deals poison damage. I don't know if that means it gives it a poison condition or actually does like a D6 or D4. And deals poison damage. I don't know if that means it gives a poison condition or actually does like a D6 or a D4. And it's in my notes in my other book but I didn't pull that book out yet.
Speaker 4All right, hold up, I can get my book out, actually, because I gave that to you out of this book.
Speaker 5Hell yeah, you can find it Okay.
Speaker 4Snake Belt A black belt tooled with tiny scales, buckles silver and resembles a snake's head, and poised to strike. When the command word is uttered, this belt uncoils and transforms into a black snake. The snake will obey simple commands and has a bite that does 1d6 damage. So this belt, this snake, takes its turn directly after your turn. Cool, so it does have a chance to deal poison damage unless they save on the constitution saving throw. Did you say 1d6 or 1d4?
Speaker 51d6. And is there a? Movement speed for this deadly water moccasin.
Speaker 4Uh 30 feet 30 feet?
Speaker 5hell yeah, Is that swim speed? That is swim speed because it's's a snake. Oh yeah, All right. Good, Am I within 30 feet of this bad boy?
Speaker 4Let me measure, let me measure. Yes, you are.
Speaker 5Hell yeah, all right, I drop the snake, I hiss at it.
Speaker 1Yeah.
Speaker 5I hiss at it. I'm not told to go get that kraken.
Speaker 1Get that kraken. Look at that Kraken. Look at that Kraken.
Speaker 5Um, that's probably at least a bonus action, if not a full action.
Speaker 4That is an action.
Speaker 5That's an action. Okay, I don't think I have any relevant bonus actions, so I'm probably all done, okay.
Speaker 1It is your snake's turn.
Speaker 5Oh, he swims up And's going to try to bite him. What do I do?
Speaker 4You mean attack roll? Do I get any bonuses, your normal attack bonuses.
Speaker 5My attack bonus? Yes, is there a spell.
Speaker 4No, let me look at this, it was 56. Oh, there is no attack at all, it just deals damage. Not, let me look at this, it was 56. Oh, there is no attack at all. It just deals damage, 1d6 damage, and has to save a constitution saving throw. So it's a con Sabre gets poisoned or a con save or don't saving gets poisoned. Ooh so helpful, so it still deals 1d6, 1d6 damage.
Speaker 5Give me it. Oh yeah, 4 damage, 4 poison damage.
Speaker 4Right Con, save for this is 14. Is it always 14? Just by the eye, it is always 14,. Yep, and he rolled a 7 plus 10, which is 17.
Speaker 5Oh yeah, I'm gonna add some more words in my notes here. Alright, I pass. Oh, I, I'm going to add some more words in my notes here. All right, I pass. Oh, I say extra.
Speaker 4All right, it's a Kraken. Kraken's getting a little sick of getting hit and it's going to make a dual lightning strike, one against Monty and one against Nines. I need you each to make me a Dexterity saving throw.
Speaker 6Big fan. Big fan Plus nine.
Speaker 4Okay, nine Nat 20.
Speaker 3Alright I got a non-natural 20 on that one.
Speaker 6When I succeed on a dex saving throw instead of half damage. I take no damage due to evasion.
Speaker 4Alright Monty, You're the only one taking damage from this, but you feel a large pulse of energy goes through the water and you would have taken 22 points of damage, but that's half. So you take 11 points of lightning damage.
Speaker 3Eleven, yep, okay.
Speaker 4And Nines, do you feel another sharp pressure in your head? I need you to make me a wisdom saving throw.
Speaker 6Okay, I'm at a plus 4. I rolled an 18 for a 22.
Speaker 4That does save your order, so it gets halved and you're gonna take 7 points of psychic damage. Um.
Speaker 6I don't like that. Oh, as a free action.
Speaker 1As a free action. I don't like that.
Speaker 6Yep Nines will use his reaction to make a frowny face.
Speaker 4Oh, One frowny face, oh, one frowny face for.
Speaker 6Nights. Uh, perfect Nights, your turn. Oh, it's me again. Well, uh, there's a giant, weird-looking juicy target right next to me. I suppose I'm gonna. Yeah, but Monty's your teammate. Yeah, I'm gonna ignore that target and then attack the Kraken instead. Okay, I am going to use my. Oh, I see you added this. Did you add this? The lightning damage punch thing?
Speaker 4No, you did I, I didn't add it, maybe Okay.
Speaker 6But no, a quarter staff is at plus 10. So I'm going to use that Okay For a 20. That does it, okay, and then I'm going to just keep on keeping on for a 21. That does it. So I'm going to roll two bludgeonings Six plus six for 12 and one plus six for seven, so a nineteen total damage. Alright, alright.
Speaker 4Alright, that hurts him. He screams in rage yeah fuck that crackhead.
Speaker 5I understand rage. It's in a rage.
Speaker 6But also now I can use my. I'm gonna do it again. I'm going to do it again. I'm going to give it to him. I'm going to use a key point. I'm going to double karate chop. Okay, you know what I'm talking about. Where the hell, flurry of blows plus eight for a 20 that hits and a 23 that it's. So that's going to be. Yeah, I didn't add that thing that like damage things, damage thing. So, warrior blows 4 plus 4 for 8, and then 4 plus 4 for 8, and then that is 2d4.
Speaker 4Yep 5 lightning damage, 8, 16, 21 damage, with 5 of it being lightning.
Speaker 2Does the lightning do anything to a kraken?
Speaker 4Yeah, so the the lightning hits the kraken and it kind of recoils back a little bit and you can see that it is painted.
Speaker 6Guys, it doesn't like being punched. That's Nines sharing his wisdom.
Speaker 4All right. So, Glenn, you're up.
Speaker 2All right, his movement Alright. So, glenn, you're up, alright. So Glenn will move around to the side about five feet to get a clear movement and then he will attack with his dagger and say, kaboom, as he's attacking, alright.
Speaker 4Alright, give me the attack roll 16.
Speaker 2That hits 25. So, uh, 34 points of regular damage and nine points of booming blade, alright, and nine points of Booming Blade, all right. And then Glenn will how long are? He will finish his position or finish his attack about five-ish feet away from the Kraken. Okay, it doesn't matter, because he's got reach, but he does have reach, but it's his normal fighting style.
Speaker 4So Okay, so the Aboleth is going to rush up on the Kraken and grab onto its face with its tentacles and tries to blind it, and it's going to use its mouth to continuously bite into it and it starts to glow blue.
Speaker 2Which starts to glow blue.
Speaker 4The abalith starts to glow blue. Okay.
Speaker 6Do abaliths normally glow blue?
Speaker 4No.
Speaker 6Does Nines know of situations where Appalachians will glow blue?
Speaker 4Uh, Nines, you can give me a nature check or an arcana check.
Speaker 5Like Mors, would also be aware of that.
Speaker 4Both are plus two. Yeah, give me an arcana, check, nines.
Speaker 6Or Mors. Yeah, can we give it to Mors instead? Go to 3.
Speaker 5Natural 20 for a 28? No 28.
Kraken Battle and Mind Control
Speaker 4Sorry you failed. You don't know. Yeah, no, aboleths do not normally glow blue. You've not seen or heard of this kind of reaction in Aboleth before. Is it my turn? It is not. It is Monty's turn.
Speaker 3Monty stands there, drooling with a glazed over look in his eye.
Speaker 1Thank you.
Speaker 2Monty, you picked this mechanic. I did, I did, I did.
Speaker 3Irish Wookiee is typing Brandon, I'm not going to take my pants off and stand up.
Speaker 4You're enslaved. You'll do what I say.
Speaker 3But Monty does have this glazed over, look on his eye. But Monty does have this glazed over, look on his eye. So Monty will kind of look at his spear that he's holding in both hands and just chuck it to the ground, kind of muttering under his breath how worthless it is and where it came from. And then he is going to uh, pull out his uh dagger and he's just going to say like, leap at the uh the kraken, but kind of go up to it with both hands and try to plunge the dagger into uh the kraken and you only hear him say what's cracking? 26, that does hit. Okay, so it's gonna take 10 plus, so total 12 damage and then everybody except Mors is going to take.
Speaker 4Yes, he used the dagger, the dagger.
Speaker 3Everybody's gonna take, including the Kraken. 6 points of damage.
Speaker 2For what's the range on that?
Speaker 320 feet. Based on the ruler, I'm within 20 feet. How much? Uh? Yeah, based on the ruler, I'm within 20 feet. So how much? Uh? Six. It was a max on a 1d6 yeah, saving throw for that no, and then monty's gonna do it again, because this entire time I forgot I have two attack rolls. And this time he's gonna say I'm going to put you to sleep in a waterbed. Ah for 11.
Speaker 4That does not hit.
Speaker 3Does the dad joke still take effect, even on?
Speaker 4a miss.
Speaker 3No.
Speaker 4So, nines, you missed it, but Monty used the dadger and used the dad joke, and so you each took six points of damage. I already took it away from your character because you were away. I didn't want you to forget. Thank you, yep. So for our listeners and players, the Aboleth is just giving Matty general instructions and Matty is playing it how he wants to. So the instructions that were given to him were throw yourself at the Kraken and attack it with everything you've got, and that's what he took from it.
Speaker 3The dad jokes.
Speaker 4The dadger. All right, Mors, you're up. You now have the Aboleth and Monty hanging from the side of this Kraken Pretty good.
Speaker 5Yeah, I am extra poorly equipped to do anything about this Like even more poorly equipped than usual for combat. Okay, yeah, I guess are there any. Can I see any loose debris anywhere?
Speaker 4Oh yeah, there's rubble all over the place. Oh yeah, can I get one that? Looks extra sharp and pointy yeah so, with a quick survey of the room, you do see that a few of these stones have jagged edges. Is this going to be the creature killer catapult that you always cast? They're not. Is this going to be?
Speaker 1the creature killer catapult that you always cast. They're not.
Speaker 5But I will send that sharp and pointy rock right at this kraken's eyeball Okay, oh, at the eyeball. At a catapult? Yeah, all right. So I pick a rock that weighs between 105 pounds, I just point right at it and then I shoot it. So it's got to be within 60 feet of me and I shoot it 90 feet in a straight direction and that creature must make a dexterity saving throw. So 11, that is not a pass 16, so I will then administer 3d8 bludgeoning damage to it.
Speaker 4No, you need some damage there. Morse, no, no, ten damage.
Speaker 3Okay.
Speaker 4You are lucky that it doesn't take full damage.
Speaker 1Actually, that's not true. It's not that low.
Speaker 4I'm just fucking with you. You guys like seriously, you probably can kill in the next two rounds, unless it kills you first.
Speaker 3Depends, how good my jokes are.
Speaker 5True Dagger, then my snake will do another d6 damage to it. Do it.
Speaker 4Three Needs to make a con save Eighteen plus ten, so that's twenty-eight Fine 3. He's making a con save 18 plus 10, so that's 28 Fine yeah, I think I did it.
Speaker 1Then we're done.
Speaker 2That's one of the big problems with fighting Krakens Is they have resistances and their freaking saving throws are crazy.
Speaker 4There's only two in aisle 2.
Speaker 5They can't be paralyzed. Did you know that? Well, yeah, I knew that. Did you know that Would have been?
Speaker 2good to know. Well, yeah, I knew that. Did you know that I don't get the lore behind not being able to be paralyzed? But I don't know.
Speaker 4Alright. So the Kraken is going to. You're going to see it raise all of its tentacles and it's going to grab the avalith with these tentacles and pull it underneath its mouth, and you're going to hear a sickening crunch and the avalith disappears. And then so, monty, you are no longer enslaved. You are hanging from the side of this kraken on your dagger, but you're no longer enslaved.
Speaker 3The avalith, just ate it. It just got ate by the kraken on your dagger, but you're no longer enslaved. The avalith, just ate it. Or just got ate by the kraken.
Speaker 4Yes, that's correct. And then the kraken is going to cast some lightning. Yes, what's up? Did he move? No, it's going to cast some lightning. So, monty and Nines, I need you each to make, me a dexterity saving throw.
Speaker 6I'm so good at those. I know you are At the top of nine. I roll a 24. That does save 28.
Speaker 4Natural 20. All right, monty, you are going to take half damage. I should take no damage for that one. You take 14 points of damage.
Speaker 3That's what the finger was for.
Speaker 4I know, and Nines, you're up so soon.
Speaker 6Well, I happen to be right next to the juvenile Kraken. I think I might just hit it with my quarterstack. Does that sound weird?
Speaker 4I didn't expect you to do that.
Speaker 6Yeah, that's. It's such a strange thing, honestly, but I'm gonna throw a 6 plus 10.
Speaker 4That does hit.
Speaker 6And then another an 8 plus 10. That misses, so weird. No, that hits. So I'm gonna 1d10 plus 6 for an 8 on my first attack, okay For 14. And then, oh, hey-o, 16 on my second attack, oh shit. And then I can unarm strike as a bonus action without spending a ki point, an unarmed strike as a bonus action without spending a key point.
Speaker 4So at a plus 8, I roll a 13. Shit, give me a 1d4. Oh to hit. No, that misses.
Speaker 6Okay For the previous two attacks, though that's 2d4?.
Speaker 4Yep, oh, no, no, those are quarterstaff. You don't get them with quarterstaff, oh it's only okay. Only unarmed.
Speaker 6Gotcha, that's it then. Alright, so I need you to make me a charisma saving. Throw Nines, Add a plus zero Natural eight.
Speaker 4Alright, nines, you are going to take eighteen points of psychic damage. Uh why? Because you feel a pain in your head, ouchies.
Speaker 6Ouchies. Uh, nines will use this reaction to say ouchies.
Speaker 4How many points of damage? 18?
Speaker 118 points of psychic damage.
Speaker 6Motherfuck. That puts me down to 20.
Speaker 4And you're also going to hear in your head uh, leave it Is the pause word part of the message.
Speaker 6No, it's not.
Speaker 1Oh.
Speaker 4Just leave it, uh, leave it.
Speaker 2Exactly, I mean, that's my I would really if you leave it Okay.
Speaker 6I don't understand what that means, but I can only accept that I received that message Perfect.
Speaker 2Glenn, you're up. Oh, okay, so Glenn will move forward and attack the Kraken saying kaboom 17. Ooh, that does hit and that's the one. So 34 points of damage and 5 points of thunder damage.
Speaker 4Okay. So the Kraken lets out a loud, piercing scream. It's obviously in pain and you all feel this sound just kind of penetrate your ears and cause immense pain among each of you. So I need you all to give me a charisma saving throw.
Speaker 5It sounds like he's trying to charm me. I have resistance to charm.
Speaker 4He is not trying to charm you.
Speaker 3Are we in a forest?
Speaker 4No, you're not in a forest.
Speaker 3Alright, if that's the case, I got a 15.
Speaker 4I got an 18. Okay, alright, if that's the case. I got a 15. I got an 18. Yeah.
Speaker 6I also rolled a 14, but I want to show you what it actually rolled.
Speaker 2I rolled a 14 as well.
Speaker 6Huh, it looks like it's a six, right.
Speaker 4Uh, yeah, that is a six I rolled a six dnd beyond.
Speaker 6All right. So yeah, bro that's a 14.
Speaker 4you did it, so 16 was a safe. So everybody that got below a 16, it's gonna take full damage. Everybody above takes half. That is a 20. I don't want to roll that, alright. So full damage is 15 points, so half damage is 8. Is that an attack? No, dying squeal, dying squeal. Alright, monty, you're up.
Speaker 2Hold on, oh, glenn will move away from it for the remainder of his move to get outside of 20 feet away from it. For the remainder of his move to get outside of 20 feet away from Monty.
Speaker 4Also for our players out there. I've been really screwing up and not making 9th roll at his advantage for his attacks. Oh, that's on me.
Speaker 6Fuck, yeah, every time.
Speaker 4Yeah, I just forgot 100% Both times, yeah, no, no, it's on me, it's not your. I mean, we're friends together.
Speaker 3Monty, what you got, good okay uh, monty, you'll kind of see his eyes like actually gain focus and no longer be like glazed over. Look, I'm so. He like he looks over to to nines and he's like what, what happened? How did I get here? And maybe I'm just kind of playing Nines character for him. He's got this wincing like oh no, it's coming again. Bad dad joke vibe.
Speaker 3So Monty is going to realize what he was doing was hurting his friends, but he still sees the dagger in his hand and is going to again just quickly start stabbing the Kraken. No, dad joke. No, dad joke. Just stabbing the Kraken, Just stabbing the Kraken. If you know what I mean Stabbing the Kraken I'll take it.
Speaker 4Oh shit what.
Speaker 3A crit for a 30 and a 23. All right, give me double damage okay, uh, so I'll get three damage rolls eight, eight and eight for 24. Favorite foe happens twice. There's favorite foe having Three times. Oh, no Just twice, just twice, just twice. Five damage. So 24, 29 points of damage from the dadger.
Speaker 4All right. So this kraken, with all the damage that it was just taking, slumps over the hole a little bit. You can see that it's bleeding from multiple wounds. The blood is just kind of going up into the water and dissipating as it floats up. Its eyes look a little slumped, a little lazy, looks like it's about to go to its final sleep and uh.
Speaker 1In the waterbed.
Speaker 4Of course, I've given you all the information.
Speaker 5So how are we all looking health-wise?
Speaker 4We've been taking some hits right Morse you hear a voice in your head, and it's a voice you've not heard yet, and it says Please help me.
Speaker 5Useless man, that's cold.
Speaker 4For our listeners. Krakens can speak telepathically For our players. For our players, I'm about to give more. Some PTSD, PTSD.
Speaker 5This whole fight would have been so much easier if I were Sam. She can't be talked to telepathically, she just runs into traps. Resistance to lightning damage.
Speaker 5Fucking damn dude. Wow, yeah, it looks like Nines has been pretty hurt, and so Morse is gonna like grit his eyes, like close his eyes, grit his teeth, and he's gonna cast a Healing word. I think Cure Wounds. He's gonna cast a healing word. I think Number one Cure Wounds. He's gonna cast a Cure Wounds. Wait, is that only by touch? That is by touch. Can I get to nines? Pretty sure I can Pretty close now, maybe you can. I'm gonna touch nines with my staff.
Speaker 4Heal, yeah, roll the heal from your staff.
Speaker 2You got touched with his staff.
Speaker 5Secure Wounds is a d8 plus my spellcasting modifier, which is great news. 1d8 plus 4, which is 5 total HP. Hell yeah, cool, all right, well, that's my turn, all right, so I'm going to heal 5?
Speaker 6Is that what I'm hearing? That's what you get, bud? Wow, I like it. It's so good. Thank you, I really appreciate it. I tried my best.
Speaker 4It's your snake's turn.
Speaker 6We're going to say or do at this point.
Speaker 5Mors didn't think to call off his snake, so his snake bites.
Speaker 4Alright, give me a 1d6. Oh man.
Speaker 5Was it so the snake bites? Alright, give me a 1d6. Oh man, Was it true? So the snake does more damage than I healed you for? It does 6 damage. Wait to me, no to the Kraken, Alright.
Speaker 4The Kraken with one eye fully closed and one eye barely open. That's out of one more piercing scream. Everybody, give me a charisma, saving throw.
Speaker 6Please stop this. Hey-o. A natural 14 plus zero for a.
Speaker 4Natural 14 plus zero.
Speaker 2A 11.
Speaker 4All right, alright, so 16 is a save. Everybody below 16 takes full damage. Uh, the 11 points of damage.
Speaker 6So have just 6 points uh, so if we wait, how much damage 11 and so if we did not save it's 11 points, yeah, I'm down. How much damage 11. And so if we did not save it's 11 points, yeah, I'm down. What?
Speaker 2I thought you had 20 left.
Speaker 4No, I only had 11. Mines is down, all right, kraken's turn. The Kraken is going to let out one final attack and it throws everything it's got into it and it sends out a lightning pulse throughout the water. Everybody, give me a dexterity saving throw, except for nines.
Speaker 6Except for nines.
Speaker 4I'm rolling anyway, I got a 14. 15 is the save 16. Mors did, I got a 14.
Speaker 515 is the save 16. Mors did not make it 14.
Speaker 4Half damage over anybody rolled 15 or above. That will be 14 damage for not saves.
Speaker 2I'm going to just ignore that and not take any.
Speaker 4That's fair, you can do that. And 9s, give me a death saving throw.
Speaker 6Very well, is there, do I, can I?
Speaker 4Yeah, you should be able to just.
Speaker 6Well, yeah, it gives me a death, saves three healing to HP modifier. I just want to roll the thing.
Speaker 4All right, yeah, so just roll me a d20.
Speaker 6Yeah, I mean that's. I don't know why there isn't an option there.
Speaker 4Rolled a nine so you failed your death saving throw so that's one failure. Gotcha.
Speaker 2Glenn, you're up. So, um, glenn, I guess has no compunctions about uh killing this weakened child, yep. So watch, he'll come up here and probably miss Uh. He will go up with his dagger and with a kaboom swing his dagger.
Speaker 4Alright, give me an attack roll, yeah he missed.
Speaker 1Yes, 14 does miss.
Speaker 2I could try swinging my offhand.
Speaker 4Go for it.
Speaker 2Is it the hit that doesn't get added or the damage that doesn't get added? For offhand? It's the damage 19, sorry, 20.
Speaker 4That does hit. Give me a damage roll. You need to deal two damage to kill this thing.
Speaker 2Okay, well, yeah, just the regular damage. I hit three.
Speaker 4Okay, so tell me how you kill this Kraken, juvenile Kraken, with your dagger.
Speaker 5Tell me how you kill this Kraken juvenile Kraken with your dagger.
Speaker 2So Glenn will swim up to this Kraken and with a maniacal gleam in his eye he will thrust forward with his dagger and miss and look at his dagger and kind of reach into his pocket and or reach off to his sheath and kind of pull out his other dagger and kind of just graze right across the face of the Kraken as he's pulling the dagger out and the Kraken dies Like huh Oops and he wipes his dagger off and puts it back in the sheet.
Speaker 4Alright, so you are all out of combat. I'm going to set us up. Go ahead, Glenn.
Speaker 2So if we're out of combat, glenn is going to swim over and stabilize Nines Perfect.
Speaker 4Yeah, nines, you're stabilized, thank you.
Speaker 2It casts.
Speaker 4Mending, I'm just kidding. I'm going to give you guys each a quick turn before I set us up for the next session. What are you guys going to do to if you guys want to heal or do anything? Uh, before we, we move on. So, monty, you're first. What would you like to do?
Speaker 3yeah, uh, I'll do some spell casting. Probably a third level cure wounds on uh nines and a second level cure wounds on nines and a second level cure wounds on himself. So nines.
Speaker 2That's one action, but sure.
Speaker 3Oh okay, so you're gonna get 18 health back? Oh hell yeah. And.
Speaker 4I'll get 8.
Speaker 2So how does drinking work underwater?
Speaker 4You've got an air bubble. You can just shove it through the bubble and just put it in your mouth. Morris, what would you like to do?
Speaker 5I'd like to talk about my staff charges. I think last time I used Cure Wounds was a while ago, but I don't remember when. I don't think I ever recharged from it. I get charges back at dawn. I was just wondering if I had.
Speaker 4Didn't you use it? When we were up in the flight with the Jules Did I do a mass cure there, maybe I did.
Speaker 2Oh, you did a mass cure, yeah. No that was when they. It was earlier than that. I thought that was with the Dorvi Dori. Yeah, but it doesn't matter, 's the same day I wouldn't rest after that.
Speaker 5No, I thought we went from there to the uh, the end, I guess, but we left the end again.
Speaker 4Yeah, you guys didn't do long rest there.
Speaker 5I can, never, I can't keep track uh, yeah, then I will suggest that we take a short rest. No, okay, I'll cast a second level Cure Wounds on myself, which will give me some health back. We're going to find out how much. That is 2d8 plus 4, which is 15. I get 15 health back. It's not great, alright, are?
Speaker 4you going to keep your snakes out? I will. No, I'll call my snake.
Speaker 5Great Alright, are you going to keep your snakes out? I will. No, I'll call my snake back. Okay, that's a good call. Thank you for reminding me.
Speaker 4Absolutely Nines. Anything you would like to do?
Speaker 6Beyond just living. No, I think I'm good.
Speaker 4I did it. You do have healing potions, no.
Healing and Unexpected Encounter
Speaker 6I have a lot of different options, actually, in terms of healing. You know what. I'm going to use one. I'm going to use my ability when the fuck is it? Hello, I can choose to take 30. Is it 33? Anyway, yeah, I'm going to heal myself for whatever that thing is, uh, as my class ability, again forgetting exactly what it is called, but there's a thing that's my, that's my turn, that's my move.
Speaker 4Yeah, wholeness of body once for long long. Rest is an action. You can regain 33 HP.
Speaker 6Thank you.
Speaker 4So add 33 HP to your health. And finally, Glenn.
Speaker 2So, glenn, looking at everybody healing themselves, does everybody look fairly healthy?
Speaker 4They don't look as spry as they do first thing in the morning, but they look like they can walk themselves out of here or swim themselves out of here.
Speaker 2Okay, so Glen will drink a healing potion and cast Healing World as a bonus action.
Speaker 1Okay.
Speaker 4All right. So, as you're all healing yourselves up, you hear a voice resounding in your head no, my God. And a large avalith breaks through the wall over here, what the? Buck. Didn't see that one coming. Didn't you? Alright, and so that is where we're going to end the night nice so I want to say I want to say thank you to everybody for following us, liking us, giving us ideas.
Speaker 4It means a lot to us. Make sure you check us out on all of our social medias at facebookcom slash AD&D story, retweet us on twitter or ax at ADG story to follow us on instagram, at instagramcom, instagramcom slash ADNDStory and, finally, patreoncom. We will let you know what we're doing with Patreon shortly. Nothing, nothing For two years. And, bill, if you would like to take us out tonight.
Speaker 2It's been silty.
Speaker 4Salty.
Speaker 2Salty Salty Howdy.
Speaker 3Take one D6.
Speaker 4The dad girl.
Speaker 2It's been funny, it's been nerdy.
Speaker 4It's been nerdy. Thanks everybody.
Speaker 1Thank you.