A D&D Story
We are a Podcast playing DND 5E. A homebrew campaign filled with adventures, misadventures, love and punishing the stupid. A brand new Dungeon Master builds a world for far more experienced players as they navigate through the various dangers. Recommended for ages 18 and up.
A D&D Story
Episode 81: Into the Abyss
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oh no, gl Glenn died. Meet my twin brother, glenn.
Speaker 4Did I mention which friend was there's Flynn over there? There's Flynn.
Speaker 5Oh, I'm sorry Glenn died and welcome Flynn.
Speaker 2Welcome to a D&D story. I am Brandon, the Irish Wookiee, and with me today is Bill Hello.
Speaker 3I am Bill. I play glenn, the half elf rogue swashbuckler you forgot for a second, didn't you, I forgot what I was gonna say. I was do.
Speaker 5I say my last name, or it's been a while, you know, yeah it's been seven days and justin hi brendan do it hi justin.
Speaker 4There it is. Hi everybody, I'm justin I play, uh, sam the half-orc barbarian and also not at the same time moore's the high elf wizard do you remember which one you are at the moment?
Speaker 2Nope.
Speaker 5You're.
Speaker 2Moors, you're Moors. I'm a wizard. Keep in mind, you're going to have to make a decision very shortly. No, you, no, literally you. I mean I guess I could roll for it, if that's how you want to choose which of your characters you're going to play for the rest of the campaign.
Speaker 4That's how I chose last time.
Speaker 5Oh, I thought you were talking about Morse having to sleep with somebody. Oh no, no, no, Morse is going to sleep with the orc.
Speaker 3The orc With Sam Go fuck yourself.
Speaker 2Go fuck yourself.
Speaker 5You just see him masturbating switching between character. How did my fingers get inside me? Fuck yourself.
Speaker 4You just see him masturbating, switching between wicket wicket characters. How did my fingers get inside me?
Speaker 2Well found the intro.
Speaker 1Oh man.
Speaker 3You ever watch that show Misfits? Yes, there is an episode where the guy impregnated himself. There is what.
Speaker 2I don't want to spoil it the 10 year old show and finally Maddie hi everybody, my name is Maddie.
Speaker 2I play Montoya and you go the arctic tabaxi ranger alright, I want to say thank you to everybody for following us, liking us, giving us ideas. It means a lot to us. Make sure you follow us at facebookcom slash ADNDstory, retweet us on Twitter or EX at ADDstory2 and make sure you check out our Instagram account at instagramcom slash ADNDstory. We are going to be starting up a new campaign very soon. Our session zero is going to be in December. I'm debating on recording that or not. I probably won't, just because it's us just getting together, but I'll put out more information on our social media accounts. So make sure you're following it and if there's anything specific you want to see, such as a Glen 2 or Blennereth, if you will let us know. Alright, let's roll for some recap.
Speaker 3So did you give us a premise for that yet, or not? No, not yet. Okay, oh, I guess I'm doing recap What'd you get, I got a 1. A 1? I mean, you might not, what'd you get? I got a one A one.
Speaker 5I mean, you might not.
Speaker 3Can I use my inspiration?
Speaker 5That you're going to gain from doing the recap?
Speaker 2Yeah, all right, yeah, give it to us Bill.
Speaker 3All right. So Monty did the recap last time. We got to the ship the dadalorian nope, the captain of the ship is the dadalorian, the ship is the aquaholic. We got to the ship, we got on the ship uh, glenn proceeded to talk the captain out of his stateroom using the idea that he needed a lot of rest to be a good cook, and Glenn got a while he was working in there. He got a new feat a modified feat that he can cook things using less ingredients, makes breakfast for the party members. They get temporary hit points. Then, as the ship was going along, there was somebody spotted something. I don't remember who, but they saw a tiefling in a rowboat. So Monty, being the cat, jumped into the water to save the tiefling and swam over.
Speaker 3There loves water apparently apparently, oh yeah because he has the fin or the uh webbed? Yeah, the mark of the kraken hands, um, but jumped in and then they did a uh, they threw a net overboard or something. Ropes or something I can't remember. Yeah, ropes. They threw ropes overboard to pull the boat up. They pulled the boat up, moores and Nines diagnosed the T-Flame to have something spiritually wrong with it, and Nines said that Moores needed to give him a handjob. Yeah, that is true. Not really sure what was up with that, but Kalthor Strom. Kalthor is the tiefling's name.
Speaker 2I never gave him his last name.
Speaker 3From, from Typo. He was from another ship and had a monster on it. It's an old monster. Something wrong came from below where they were pulled. Oh, they were. So the ship was salvage ship. They pulled salvage and they brought something on board and it had something wrong with it. It was an old monster thing and whatever it had something wrong with it. It was an old monster thing and whatever it was, messes with his head and like it says that the whoever it like looks at the tiefling, looks at people, and uh says that the monster is actually inside of you, inside of him, inside of the ship, inside of all these things.
Speaker 3And then at one point, monty saw the shadow coming in and out of the main mast, I think the main mast, I don't know one of the masts, um, and they called the azimar chaplain that looked like an angel, some hot chick. Uh helped, led the tiefling off to Glenn's room. Glenn went with them to make sure that, of course, to make sure the tiefling was okay, not to make sure that his room was not messed with. Drew, drew, that's it, okay. Did I miss anything? What's the cook's?
Speaker 5name. Yeah, I say that you missed the cook part about Glenn.
Speaker 3Floverstoppoles.
Speaker 5You can now give us.
Speaker 3Cloverstoppoles, not stealing anything from another TV show or anything, but it was a gelatinous cube, Is that right? Yeah, gelatinous cube. That is the ship. For the ship. Oh yeah, for the. For the ship. Oh yeah, I forgot. Nines had to return the key to the counselor, or the, yeah, counselor and basically just ran into the room, chucked it at her chest and then bounced on off her chest and then Monty announced to the entire room that the counselor had sex with nines and then left. So that's probably not going to come back to haunt us later.
Speaker 2Yeah, you guys did some shopping as well.
Speaker 3Oh yeah, bought some stuff.
Speaker 5We did do that before we got on the boat.
Speaker 2Monty had some custom armor made for him. I think the only stuff we did do that before we got on the boat. Monty had some custom armor made for him.
Speaker 3I think the only thing I bought was some health potions.
Speaker 5With nipple flaps on it.
Speaker 2With nipple flaps, oh yeah. I forgot about that Nines paid extra to get Monty his nipple flaps.
Speaker 5If he's going to give me 100 gold pieces for it, why not? My AC is 19 now, Until the wind blows and then apparently it drops to like 14 or something.
Speaker 2Well, it's only 19 when you have your shield, correct?
Speaker 5I don't know if I have my shield equipped right now. It says 19. Let me see if I have my shield accidentally equipped.
Speaker 3Yeah, I do three potions of greater healing. I think morse bought two is that?
Speaker 4right, I bought three. No, you stole.
Speaker 2You stole 50 gold, basically oh yeah forgot about that too and this is the first time morris has at least actively seen you do something like that do something.
Recap: The Aquaholic and Strange Encounters
Speaker 5Shady, shady, that's actually true. That's pretty big. In the entire history of this campaign that's like the first time that Morse has actually caught on to one of Glenn's shenanigans.
Speaker 2And bigger than that.
Speaker 3Morse didn't say anything. Morse saw that Glenn gave 50 less gold, but we didn't say that Morse knew that Glenn did it on purpose. That's true. But he did see you, mors has the opportunity to later on ask, because Glenn did it in a way that was confusing and distracting.
Speaker 5That's good Ask him.
Speaker 3Do it, ask him. All right, give him. Do it, ask him.
Speaker 5All right. Give him the option to lie Any questions before we start it up.
Speaker 2Nope, all right.
Speaker 5I got you Bill? Did we get a level? Did I miss it?
Speaker 2Bill already asked that.
Speaker 5Oh, he already asked it. Dang it All right.
Speaker 1Never mind yeah.
Speaker 5I know what the answer was, but I wasn't going to do it anyway. No, you did not.
Speaker 2Okay, glenn, you get some inspiration.
Speaker 3Nice, I will forget to use it.
Speaker 2Probably Alright. So currently you are on the deck of the ship and the, the datalurian and the of the ship and the Dadalorian and the Dadalorian and the Asimar ship chaplain are leading Kalthar into the captain's quarters. He doesn't look very good, as it was determined by morrison nines and as as kalthar is being led, he turns and he kind of breaks away from the captain and he looks at all of you and he says trust no one not even me and you and you see his right eye glow momentarily and Nines collapses next to you all.
Speaker 5Oh hell. So I think Monty and Glenn are following Bassamarian. You said the Dattolorian, yes, so I think we're all following as we're kind of walking that way. Monty wants to quickly send message to morse telling him about the shadow thing he saw. Okay, what?
Speaker 2are you?
Speaker 5saying um, he's gonna say uh, morse, uh. I just noticed a mysterious shadow figure appearing out of the ship's mast and then returning to it, and I don't see it any longer. Please keep alert. I'm going to see if I can find out more about this tiefling character.
Speaker 4Morse. He looks at you as you're walking away and he gives you a nod. He responds with okay, yeah, I'll look around. Did it look like anything in particular?
Speaker 5I don't know, I can't remember if it did. After a little bit, let me read the recap.
Speaker 2So you just caught it out of the corner of your eye.
Speaker 5It seemed like a shadow, a shadowy presence in your peripheral no, it was just a shadowy figure, but I do believe something is quite afoot. Please stay alert.
Speaker 4Okay, I'll keep an eye out.
Speaker 5And Monty will just follow the Aston Martin and the captain into the quarters with the tiefling.
Speaker 1Okay, into.
Speaker 3Glen's room. Glen's room for the first night.
Speaker 2Into Glen's room. Glen's room for the first night into Glen's room everybody's coming to Glen's room. Is anybody doing anything about knights?
Speaker 4I did.
Speaker 1I notice, oh yeah, you guys heard him collapse behind you oh yeah, I'll.
Speaker 4I'll try to catch him. I'll attend to him after he's crouched right next to me. We were crouched looking over the body of Kalthor. I'll try to catch him or I'll tend to him after he's crouched right next to me. Right, we were crouched looking over the body of Kalthor. Correct, like tending to him.
Speaker 3I guess Glenn will see Mors taking care of Dines and probably continue following the tiefling I'm just trying to think of of. I can't think why he would think that morris couldn't handle it fair yeah, glenn is very full of himself and confident in his abilities, but medical stuff is not really one of those.
Speaker 5I mean he cares a lot about the room.
Speaker 3Yeah, he's worried that he's going to lose his room.
Speaker 5Much as Monty as much as he would care about nines, I think would be more interested in what's going on with this tiefling. Accompanying a beautiful woman would also be on Monty's priorities, Of course.
Speaker 2Nothing against nines, by any means that Aasimar is just cuter. Yes, all right. Course nothing against nines. By any means that asmr is just cuter. Yes, all right.
Speaker 4Uh, morris, anything you're specifically trying to do, you're just looking over nines um, yeah, I'll look to see, like is there anything weird looking about him? I'll check his eyes. Um, we're worried about this, like weird demonic spirit thing as well as, uh, or like whatever it might be. That's demonic spirit thing as well as, or like whatever it might be, that's affecting people, and maybe it was just something normal. So I think it's more just trying to figure out is he just like exhausted or did something happen to him? Sure?
Speaker 2give me a medicine, check okay natural one natural he's dead, he's dead, he's dead, he's. You looked on WebMD he's either got cancer or he's pregnant, you're not sure which.
Speaker 5I'm sorry, Brandon, but Nines died. Moores prepared you at sea burial and you actually drowned.
Speaker 2And threw him overboard.
Speaker 3Moores tried to do a C-section.
Speaker 5Just to check, just to save the child. That was unsuccessful as well.
Speaker 2So you check his body, check his pupils for signs that they're reacting to anything. You check his pulse. You see a pulse there. It's steady and his eyes are reactive to any kind of light source that you show from your staff. But other than that you really can't determine anything.
Speaker 4Did he just like ragdoll?
Speaker 2Yeah, he just ragdolled, just put him down, yep just ragdolled straight down.
Speaker 4Did he just face across the deck boards and all that? The guy who was the ragdoll yeah, he was ragdolling Just put him off Scooting space across the deck boards and all that.
Speaker 2Yeah, he was there and now he's on the ground.
Speaker 3So remember when we used to play Ark and somebody would log off, yes, and the character would just kind of.
Speaker 5No, the Matrix when their body gets unplugged.
Speaker 4Ooh, yeah okay. The whole crew's around right, so I can flag them down and ask them to take him below. You, sailor, I probably we're still like our first day on board, right. It's only been a couple hours, so I look around for somebody I know. Actually is Leela around the first mate.
Speaker 2Leela is around.
Speaker 4yes, Okay, I'll try to spot her. Leela, could you have some of your sailors help carry nines down below, put them in his bunk.
Speaker 2Yeah, she looks at you, looks at nines, and she seems a little exasperated. You can see her breathe out heavily, she sighs, she says yes, yes, yes, let's go. And she points to a large half-orc who walks over, grabs Nines and throws him roughly over his right shoulder and starts carrying him below decks.
Speaker 4Does Leila stay above deck or does she go below with her sailor?
Speaker 2No, she stays above deck. She starts walking towards the. Oh, this is embarrassing as a sailor.
Speaker 4The steering wheel.
Speaker 2Elm, the elm. Oh yeah, that's pretty good the helm. I know you control wind. Is there any other stuff that you can do to maybe help me find if there is a shadow here? Unfortunately, my talents are very focused towards seafaring in general. I can propeller ship, I can mend sails, I can start small fires for our engine core down below and you know, I can do simple things like that Clean up some of the captain's messes that he makes. But I'm not a strong wizard at all.
Speaker 4So this is not a sailing ship is what I just learned. I was under the impression it was Okay.
Speaker 2They do have sails. They do have sails, okay.
Speaker 4Fair enough. It apparently has an engine, a core, yeah, did you say. Actually, that's not important right now, I guess. Okay, so I'll look around. I'll let you know if I find anything. I don't really know what I'm looking for. Monty said something about a shadow.
Speaker 2I mean the sun is going down, it could just be waves or a bird flying overhead. It generally takes longer than she looks up, About six hours before you start getting delusional from being out to sea. But I've never sailed with a Zabaxi before.
Speaker 4Well, me neither, for what it matters.
Speaker 2Come to find out cats like water. I've also never seen one dive into the ocean, so I mean, who knows, this one may be more proficient out here than me.
Speaker 4Well, Madty is a very special individual. I don't know who Matty is.
Speaker 5Bill's done it plenty of times, but you definitely just combined Monty and Matty quite efficiently. I would just say.
Speaker 2I did good, guys, I did good, you did real good.
Speaker 4Monty yeah, he's quite an individual. Yeah, he seems. I did good guys, I did good. He did real good, monty, he's quite an individual.
Speaker 2He seems very well suited to be out here. I may offer him a permanent spot in the crew after this is over.
Speaker 4Really he's made that much of an impression on you.
Speaker 2No, not at all. I thought you could pick up on that, that's fine.
Speaker 4Oh no, Not at all. I thought you could pick up on that, that's fine. Oh no, not at all. Okay, well, I guess I'll let you get back to it. Morse is going to awkwardly shuffle away.
Speaker 2Okay yeah, she grabs the helm and starts navigating the ship.
Speaker 1Steering Starts helming through the water Steering wheel.
Speaker 2All right, all right, back in the crew or back in the cabin you've got about, I'd say, two to three minutes before Mors walks in, the Dadalorian leads Kalthar to the only bed in the room, which looks like a double bed, which is large for a ship of this size, and he lays him down and he goes over to a small lantern and lights it so that there's more light in the cabin a small lantern and lights it so that there's more light in the cabin. And then he looks over towards the Aasimar and says Sister Anvara, would you mind looking after our guest? And the Aasimar walks over to Kalthor and begins checking on him. Is there anything you would all like to do before Morris gets in there?
Speaker 3Yeah, no, I don't have anything.
Speaker 2I know you want to argue with him about the bed right now.
Speaker 5Yeah, Are you sure you don't want to do that? Monty will just kind of follow what's he ask him. Morris' name, Sister.
Speaker 2Envara Sister Envara.
Speaker 5Sister Envara. He'll follow Envara over and we'll just kind of look over her shoulder and attempt to see if he can pick up anything that's wrong with the guy.
Speaker 2Okay, yeah, you can either give me a medicine check or a perception check. Depending on how you roll. We'll show you different things.
Speaker 5Okay, I'll do a perception. Okay, I got a 15. Are we in a forest?
Speaker 2No, definitely not, Definitely not.
Speaker 5Okay, all right. I need to add ocean to my areas. Yeah, so I got a 15.
Speaker 2Okay, yeah, so you can see that he is, even though you just grabbed him from the sea itself, his. The crew dried him off as best they could, but his skin is still very clammy. It's not the color you would expect to see on a tiefling. You can see sweat actively coming out of his pores. On his face, uh, his eyes are, uh, fluttering slightly. It seems like he's in some sort of dream state, as, and you can see under his eyelids that his pupils are darting back and forth uh.
Speaker 5So he'll turn to the aasimar and say Sister, I do believe he is in some sort of a troubled dream. The fact that he is this clammy, after we have retrieved him from the sea plus, you know, dried him off, makes me a bit worried. Do you have any idea what is going on with him?
Speaker 3Go ahead, Glenn what is going on with him?
Speaker 2uh, good, glenn so I just picture somebody looking through their phone in a hospital room giving the doctor's suggestions. It's effectively what's happening here. Yes, all right. So at this, at this time, uh moores walks into the room. He enters the cabin as Sister Invar lays both hands on the chest of Kalthar and you see a glow coming out from both of her hands and she suddenly pulls her hands back and gasps and says I've only seen something like this once before, and that was a long time ago when I first came to this realm. It was some sort of possession. Well, what could he be possessed?
Speaker 5by.
Speaker 2I only know of two possible entities that could possess something A demon or a ghost. Thanks for narrowing it down, mm-hmm, which?
Speaker 5do you think it?
Speaker 2is? I'm not sure. It seems like it has left his body.
Speaker 3But he, I'm confused.
Speaker 2He was possessed. Yes, that's correct.
Speaker 3But he's not anymore. No, I can still see the damage that it dealt to him or that it caused him, but whatever was in him is no longer there so do you have any idea how, how we could tell if that thing, the entity that was possessing him, how we would be able to tell if it was possessing somebody else? And glenn is rapidly looking between each of the people in the room.
Speaker 2Glenn's about to stab everybody and ask questions. Later I got this they were possessed. She turns towards you and says Well, there's two ways that I know of. We can either bring them to me one by one and I can check on them by giving them a handjob, apparently no, that was not a handjob.
Speaker 5Brandon, why would you say that?
Speaker 2for our listeners. Maddie's over here making inappropriate hand gestures. This podcast is rated g grandma's gonna be pissed um or uh, you, you, could. You could look for any kind of abnormalities or, if you have a detect good and evil, you may be able to find it that way.
Speaker 3So I have a dagger and I have some chemicals.
Speaker 2I what sort of chemicals?
Speaker 1Um.
Speaker 3I have. I have some uh magic sleep juice. I have some brown liquid from a fountain in a temple oh my, god, like some mayonnaise. I have lots of mayonnaise. I have different colored dyes. I have some dragon blood.
Speaker 2I don't know if any of those would help you in this situation.
Speaker 3What about this hammer?
Speaker 2Keep in mind if you harmed the body, you still harmed the body. Like there are two souls possessing a body, it's not going to scare the demon away.
Speaker 3If you make the body uninhabitable, the demon will leave.
Speaker 2I cannot recommend strongly against this enough.
Speaker 5Monty, with deep concern, will look at his sister and say Not long after we brought the tiefling aboard the boat, I happened to notice out of the corner of my eye a shadow figure disappearing into the woodwork.
Speaker 2Did you happen to see where it went?
Speaker 5It went into the main mass. It might have. If you have noticed that a demon or a ghost previously left this body. That might have been what I saw.
Speaker 3Didn't, didn't? Yeah, I don't remember the tiefling. Oh the tiefling. What was the tiefling's name? Kalthar, kalthar. Didn't Kalthar say something about the thing possessing the ship too?
Speaker 2I'm not sure I did not hear. Hear that if I said that last episode I I do not remember that.
Speaker 3I'm pretty sure he said it could be anywhere, including in the ship, something along those lines. I could be wrong. It's possible. Hold up, hold up, or I may have just misunderstood what you said what I said, because I have it right here.
Speaker 2Kalthar screamed, saying that it could be anywhere on the ship, including in one of us.
Speaker 3I thought it was when he was describing the activities on the previous ship. But okay, glenn is still going to say that. Okay.
Speaker 2I have never heard of a demon possessing an entire ship, some some uh, mechanical or magical devices, absolutely, but I've never heard of it possessing a, a wooden, a wooden chip before.
Speaker 3Glenn is going to nod and take a step back and kind of like back into a corner and his hands are going to be very close to his daggers.
Speaker 2Okay.
Speaker 3And he is very strongly watching everybody in the room.
Speaker 5Okay. Is there anything else that we can do for this T-Thing to possibly make him more comfortable?
Speaker 3If we kill him, he'll be comfortable.
Speaker 5What's in his misery?
Speaker 2She says to you no, I'm not. I don't think there's anything we can do. I'll continue to work with him from here, but from everything I can tell, it seems like he's in good physical health.
Speaker 1Hmm.
Speaker 2I think he just needs to rest.
Speaker 3What about some hallucinogenic tea.
Crisis in the Galley
Speaker 2I don't know why you have that and I don't think that's going to help A friend poison. As she's explaining, as she's voicing her concerns for your poisonous tea. Uh, kalthar's eyes relaxing. Kalthar's eyes shoot open and he uh, even his eyes are wide open. But he says in very panicked breaths it's, there's something around. I could still feel it. It's beneath the skin, I can, I can feel it. And he starts clawing with his left hand and starts clawing his right arm and he's starting to draw blood, as he's doing it.
Speaker 4Morse tries to grab his hands and stop him from clawing at himself. Oh, okay.
Speaker 3Glenn is watching the sheets on the bed.
Speaker 2Yeah, there's blood all over the sheets. Now 're definitely gonna have to be changed. Prestidigitation, um yeah. So sister anvar grabs his left arm uh, mores, you're gonna grab his right arm and you guys both pin him to the bed. And the dadalorian comes over and he removes a small vial from his belt and pours it into Kalthar's mouth, and Kalthar seems to calm down immediately and goes to sleep.
Speaker 3That's what the tea would have done.
Speaker 4You said that you didn't detect any other energies inside him. He still seems to feel something under his skin.
Speaker 2No, there's. I would bet my faith that there's nothing in him any longer. I think it's just the leftovers, if you will, the leftover residual energy.
Speaker 3I think you're making that up 100%.
Speaker 2Me. Yes, Anvar. No, she knows what she's talking about.
Speaker 5Is there anything else we should do? Just maybe let him get his rest.
Speaker 2Sister Anvar says to the captain that we need to. Sir, I would recommend assembling the entire crew on the deck. Any body that doesn't have to be at station should report to topside. The datalurian makes a sound that you've never heard before. It sounds almost like a grunt, but a very exaggerated grunt that a child would make, imitating an adult, and the dadalurian walks out of the cabin. Once he's out of the cabin, you do hear some shouting towards the first mate and then you hear footsteps as they're running below decks right beneath the cabin.
Speaker 5You're running as in, like a panic or like they're all assembling on deck.
Speaker 2They're all assembling. They're going around and grabbing people and assembling.
Speaker 1Okay.
Speaker 4Morse would like to cast Mage Armor and then just like off the rip initially Okay.
Speaker 1And then start.
Speaker 4He'll say something like I'm going to see if I can find anything with some magical detection skills, and then I kind of plop down on the ground and start casting. Identify, sorry, detect magic as a ritual, okay.
Speaker 2Alright, sounds good.
Speaker 3Glenn will start cleaning up the blood. Okay.
Speaker 2Calvar is still up the blood. Okay, kalfar is still in the bed. Is he still bleeding?
Speaker 3No, he's not.
Speaker 2Oh yeah, I mean. Yes, he does still have some wounds on his arm. He's not yet been healed. Glenn's bed, though that Kalfar's in.
Speaker 5It's a big problem.
Speaker 3So Glenn will bandage the wounds and then clean up the blood.
Speaker 2Okay, anvar watches you bandage the wounds and she nods towards you and she says oh, thank you so much. I needed to rest slightly before I started casting some more spells. You're very generous, thank you, good sir.
Speaker 3So what Glenn also does while he's bandaging the wounds Is he will be looking in the wounds For anything that might be below under the thing's skin, under Kalthar's skin. He said that there was something under his skin.
Speaker 2Yeah, so even though some of the scratch marks went pretty deep, you don't see anything other than some blood under there.
Speaker 3So he will bandage it and then, as he's bandaging and starting to clean up the blood off of his bed, he will look at Anvar and say should we check under any of his other skin?
Speaker 2her eyes widen a little bit. No, no, I don't, I don't really think that's necessary. Um, I think he's okay, I think he just needs some rest right now.
Speaker 5Uh, monty's, I mean because I'll physically, quizzically, at Glenn, but he's like yes, glenn, he just needs some rest. I'm going to go out and see what is going on outside. Monty's going to leave the room.
Speaker 2Anvar catches your eye right before you leave and she looks worried that you're leaving with your friend, who's obviously a little bit mental with her A little bit Morse is still there.
Speaker 1Morse is still there, morse is on the ground.
Speaker 2True Morse is still there.
Speaker 3Literally two people in one being.
Speaker 2Anvar doesn't know that.
Speaker 5Monty will look back and say Sister, maybe we should assemble with the crew out over here. I know Morris will take just a minute to finish what is going on and I believe our friend here is in the very capable hands of Glenn. He means him no harm and we'll just continue to tend on his wounds.
Speaker 3You're going to need to roll a deception. Check on that.
Speaker 2She looks at you, Glenn, and she says so, if I leave you to go check the other crew, you're not going to peel his skin off or anything.
Speaker 3No, I'm not going to peel his skin off.
Speaker 2I mean, don't answer me like that. You kind of sound a little crazy there I'm not crazy. I don't think you know how quotation marks work.
Speaker 3I've been using them wrong my whole life. I just saw that one and it was freaking hilarious.
Speaker 2Yes, we're exclusive.
Speaker 3Oh sorry, hilarious. Yes, we're exclusive. Oh sorry, um, for our listeners. There is a viva lot, dirt league short that was. I've been using quote. I've been using air quotes wrong my whole life. It was hilarious, but anyway, all right. So no, gl will back to the game or to the show. So Glenn will look at her and say I'm not going to peel his skin off, his, her, yeah, his I can give her.
Speaker 5Trust me, my friend, if there's anything he does not like, it is anything that has to do with a mess. I believe that he will take very well care of not only our friend here, which is in pain, but also the bedding beneath him, Because at the end of the day, this is his room and I know he wants to keep it in tip-top shape.
Speaker 2Okay, so he's never tried to do surgery with an axe on a rock somewhere before Like he's a very sane individual. An axe on a rock somewhere before? Like he's a very sane individual.
Speaker 5I guess, as far as I can tell, he is a very sane individual. It took me all the right, but I am going to go join the crew. You're welcome to stay here if you would like. By all means, the gentleman on the floor. He will be done in a few moments and he will probably join us as well, but it is totally up to you, Okay, and she stands up and she places one hand on Kalthar's chest again.
Speaker 2You see a glow and Kalthar seems to his body relaxes even further and it looks like a weight was lifted off of him.
Speaker 5Now he relaxes, and now Glenn's going to have to clean up poop.
Speaker 2And Anvar turns to follow Monty out of the chamber.
Speaker 3So she bought that.
Speaker 5Apparently, apparently, monty's going to go out to see. He hears everybody kind of scuttling about and he's gonna I mean, he's gonna be very he. He saw that shadow once, so he's gonna be keeping an eye out for that most of all, but very much on high alert as he's observing the rest of the crew assembling on the main deck okay, uh what about you, morse?
Speaker 4I'm casting detect magic. Oh yeah, that's right, he's busy yep, that's right.
Speaker 2I forgot about that so did.
Speaker 3Monty said out loud the shadow thing to the no, he actually yeah. Yeah, he did mention it to set it to the as a sister mbr. Yep, yeah, okay, so gl Glenn is going to be on the lookout for shadows and abnormal behavior outside of the normal abnormal behavior of his party members.
Speaker 2Okay, all right, for practical purposes, we will say the crew is still assembling. For practical purposes, we will say the crew is still assembling. Glenn, you are observing an unconscious Kalthar and Mors who is sitting or who is casting a ritual spell right now, and Mors, you have finished casting. Detect magic you get your normal senses or your normal, what you would normally feel from your companions. You can tell that there's some magic going on from the datalurian. It is a. I always have to look this up. You think I know it by now with how many times you've cast this spell.
Speaker 3The normal stuff from your companions. Glenn lights up like a freaking lighthouse. Yes, alright, the normal stuff from your companions. Yeah, glenn lights up like a freaking lighthouse.
Suspicion Falls on Mors
Speaker 2yes, all right, uh, yeah, so, uh, from the datalorian you get, uh, some enchantment magic and then, uh, you also below you, you get some, uh, some smaller senses of evocation and some transmutation magic, but you're almost directly below you, you get a very powerful sense of conjuration, enchantment, and, yeah, conjuration and enchantment, and that seems to be None of be none. Oh well, the companions are moving, your companions are moving around the datalorian. You can see, uh, or you can feel his presence on the ship deck himself, um, but uh, but no, no, the, the big presence down below is not moving what is conjuration and what else was below deck?
Speaker 2Enchantment.
Speaker 4Cool. Yes, and more of those stand up. He looks at Kalthor nothing.
Speaker 2Nothing from Kalthor other than from the cape that he's wearing. You get a sense of enchantment magic from that as well.
Speaker 4So Morz will stand up and then go stand next to Glenn and take a look. Well, I don't see anything with him, but his cape does seem to be enchanted, but otherwise I don't see anything unnatural here. I'm going to go step outside and see if there's anything else I can see.
Speaker 3But there's nothing else in the room or on the ship.
Speaker 4Yeah, there's some. The captain has a certain aura to him and down below I see some minor and mores will just be pointing at the floor. I'm sure you can see too, but there's some evocation and transmutation spattered throughout and then you'll point right to the. I'm assuming it's the core. You mentioned Very strong conjuration enchantment right there. It's probably the core that First Mate mentioned, but nothing that made me think of a spirit or other magical entity.
Speaker 3Okay, I'll stay here and keep an eye out.
Speaker 4You don't want to come see what's going on with the crew?
Speaker 1Okay, well, I'll call you if I need to Okay, I'll go crew Okay.
Speaker 4Well, I'll call you if I need to, okay, I'll go outside.
Speaker 2Okay, glenn, you're staying there.
Speaker 3Well, yeah, how else is he going to secretly murder this guy?
Speaker 2Okay, good.
Speaker 3Alright.
Speaker 2Alright, so on the deck, the captain is standing facing his crew. Yes, glenn.
Speaker 3Are there any windows in this room?
Speaker 2There are two windows facing the top of the deck.
Speaker 3yes, Is there any windows like outside, to go outside overboard? No, okay, continue.
Speaker 2Alright, so.
Speaker 3No reason?
Speaker 2Yeah, no, of course. So yeah, the datalurian is turned, facing his crew, his back to you, mors, as you exit, and standing in front of him is his first mate. And then, directly behind his first mate, stand seven individuals and the first mate reports to the datalurian Captain. I've assembled everybody, except for the ones that could not leave their their stations. Thank you, their stations.
Speaker 4They spend six hours out of every 18.
Speaker 2Could not leave their stations. Obviously, I couldn't take the engineer from the Corps and you know, flubberstaffelies refused to leave the kitchen. And then, of course, the new crew member Nines. He's down in his hammock at the moment with Bloodstow looking over him Bloodstout yes, that's the big dude, that is the half-orc that you saw carry nines downstairs.
Speaker 3So is he big for a half-orc, or just big because he's a half-orc Big?
Speaker 2because he's a half-orc Okay.
Speaker 3Alright, sister Anvar.
Speaker 2Big because he's a half-orc. Big because he's a half-orc. Okay, all right, sister Anvar walks up to the captain and says Okay, I will begin checking now. And she walks up to each crew member one by one, places both hands on their shoulders and bows her head, and after a few moments she shakes her head slightly and moves on to the next. She gets through everybody, uh, including the first mate. Uh goes to the dadalorian and says captain, there's, there's nothing in any of the crew members. Of course I I don't think you're able to be affected, but I must check you as well. And I'd also like to check our new guest that came aboard and he looks directly at Monty and Morse.
Speaker 4Morse smiles and takes a step forward, but you can't see because he still has his helmet on. Oh yeah, that's right.
Speaker 1Which only looks slightly terrifying, right?
Speaker 5Yes, I'm just kidding. What does Monty say? Say, I said monty unzips his pants, but not really. Uh you could check me any day. Uh, monty will actually say uh, of course, please, uh, please do okay.
Speaker 2So she places her hands on the datalurian and shakes her head and she says of course, captain, I saw what I expected from you. You are obviously not possessed. And moves on to Monty, placing both hands on your shoulders. You feel a slight warmth in your chest and it's almost like you can feel her probing inside of you yes, I said that and checking all the nooks and crannies of your body. And then she shakes her head.
Speaker 5No again. Interesting choice of words there.
Speaker 2Yeah, just for you. Buddy Shakes her head once again and then moves on to Morse Morse again. You feel the warmth as soon as she places her hands on you and that warmth starts to grow in your chest and you feel it start to heat up. And as it's heating up it starts to actually burn and it's starting to cause you a little bit of pain.
Speaker 4Oh, that's hot. Also, I should warn you, I sort of sometimes am a half-orc.
Speaker 5I'm kind of possessed already.
Speaker 2She steps back quickly from you and she shouts Captain, it's in him.
Speaker 4Oh wait, what's in me? Is it the orc?
Speaker 2or did you see something else I heard sam is very nice, I haven't met her yet the captain looks to you and the first mate has already drawn her sword and has pointed it at you more.
Speaker 5So his hands, uh like, clearly not weapons, drawn like whoa, whoa, whoa monty will very quickly brandish his shield and spear, taking a defensive posture in front of moors, and say uh, trust me, this one is okay. He, he, you might be saying something, but trust me, there's not going to be anything out of the norm. If there was anything wrong with this gentleman, I would be the first to know.
Speaker 4Oswald put his hand on Monty's shoulder and like, try to like ease him down like sister. Could you tell us more about what you sensed?
Speaker 2I was really hoping this was when Morris turns fully evil and just stabs Monty in the back, just like yeah, I've been waiting for this moment my whole life.
Speaker 3I killed your father and I liked it and the illusion goes away on his right hand and the sixth finger shows up. That's right how much of this did Glenn hear from the captain's chambers.
Speaker 2You hear some commotion, but you can't really make out the words from where you are.
Speaker 3Okay, Glenn will exit the room and head towards the commotion.
Speaker 2Okay. Okay, then we'll exit the room and head towards the commotion. Okay, as you leave the cabin, you see Mors with his hands up, monty in front of him with his shield and spear leveled. The first mate has her sword drawn. The captain has some device you've never seen before pointed at Mors. It looks like it's got a large. It looks almost like a small cannon in his hand. But you have not seen this device before.
Speaker 3So very clearly.
Speaker 5Everybody will hear glenn say ector yes, everybody sees that, as your sword appears in your hand as his sword appears in his hand monty will look in endearingly towards the Asimar and say, Sister, please, what exactly did you see?
Speaker 2The sister, her eyes not leaving.
Speaker 5Mors says this one has another possessing him, Monty will cordially laugh and will drop his spear and shield and say Ah, what you see is in fact correct. If you see one person possessing him, that is quite all right. The person you see is Sam. Now, did you happen to see a third? Because if so, we might be slightly tripled.
Speaker 2She says to Mors what do you mean? You become a half-orc.
Speaker 4Well, it's a little confusing, but sometimes for a while now, definitely before we got to the ship nothing to do with Coralath. I kind of it feels like I take a nap maybe. Uh, coralath, um, I kind of uh, it feels like I take a nap maybe, and in my place, uh, sam, uh, the half-orc, she seems very nice from what I hear. Uh, she kind of takes my place and then sometimes she goes away and I'm back and I don't remember anything and I don't remember anything and I don't know anything about her besides what I've heard. But it's almost like we're sharing a body so she takes control of your body well it's.
Speaker 4I don't know that makes it sound like she's a bad person. It's more like I leave my body empty while I go somewhere else and she's just barring it like a hermit crab, and she changes the shape as well.
Speaker 3And she's just borrowing it like a hermit crab and she changes the shape as well, but magic's a weird thing, I don't know.
Speaker 5To be honest, this Sam that we have met and fought next to on many occasions is quite a welcome sight to be seen when the time is correct. Please have no worry Again as long as you did not see a third individual inside of our companion here, mors.
Speaker 4Did you feel any kind of malevolence towards it? Because Sam's generally pretty nice.
Speaker 2Unfortunately I can't tell if there's malevolence or evil with this type of casting. It's more just tell. If there's malevolence or evil with this type of casting, it's more just detecting if there's more than one soul in a body.
Speaker 5It's interesting that you say there is another soul. We always perceived Sam as just a hermit inhabiting yet another shell, but you say, if she has a soul, that brings a whole new level to what they're more experiencing.
Speaker 2Well, I'm not Captain. I can't be sure that they're telling the truth or not. The Dadalorian looks at you, mors, and I would like you to roll a persuasion check to try to convince the captain. Can I assist? Yes, how are you going to assist?
Speaker 3Well, it depends on what Mors says.
Speaker 5Monty would like to assist too through the dropping of his shield. I mean, when they pull, well he pulls. Whatever this thing is on Mors, you know Monty takes the defensive posture, but I'd say that you know, dropping his defense against the captain, still maintaining a position in between the two of them, would hopefully help him be at ease. That, yeah, this is not something Monty's worries Monty at all. Basically, glenn is going to help fill in words that, yeah, this is not something.
Speaker 3Monty's worries, monty at all. Basically, glenn is going to help fill in words where Mors might falter, because Mors is not necessarily a social person. So he's just going to kind of back him up and fill in. Like if Mors seems to be faltering he will step in and try to help with the explanation. So I would have to play off of what justin says, more says okay, what would you say, morse?
Speaker 4I will say so. He says uh, I promise we're not trying to pull a fast one on you. We would have told you, but the departure was rushed and it is kind of a personal thing and there was no reason that we should have thought Sam would come out on this trip. Is there some way I can prove to you that I'm not a threat, I don't feel possessed, and we're all corroborating the story of Sam. He still has his hands up. I am not a threat, I don't feel possessed. We are all corroborating the story of Sam. He still has his hands up. He is just trying to talk. Reason to Captain Daddilorian.
Speaker 3Sam only shows up when Morse is under stress. So if something bad happens, then moores will help it, basically helping moores.
Speaker 5Sam will show up to help moores cope with stressful situations or any time that he feels threatened, which you are quite doing right now.
Speaker 3So okay, and and sam is a very nice lady. Yeah, sam is a very nice lady. She has helped us out in the past, backed us up and covered our backs when we were in dangerous situations. Both Moors and Sam are both helpful.
Speaker 2Moors, give me a persuasion.
Speaker 4check at advantage At advantage, but I got a natural 20.
Speaker 2Oh, okay, well then you don't need the advantage, all right. So the datalurian lowers his device by his side, but he does not put it away and he says is there a way that we can Force this change? Why would you want to? To prove his story, he seemed like a Trusting individual. However, I cannot take chances with my crew.
Speaker 5So far the change has only been happenstance, but I promise you and assure that, unless your chaplain here has seen a third soul that is possessed inside of his body, there is nothing to be worried about and he looks to the aasimar. You did, in fact, only see two souls within our companion here, correct?
Speaker 2That is correct. I've only seen two souls.
Speaker 5Sorry, I've got to take this just one sec guys.
Speaker 2Yeah, no worries. So the ASMR is going to say to you Moors, there might be a way that I can do this. It would require us to lay down and for you to go to sleep and I may be able to share your sleeping conscious with you.
Speaker 5Excuse me, for what reason?
Speaker 2So I can possibly chat with this Sam character and verify it's not this malevolent spirit, if we really want to chat with this Sam character and verify it's not this malevolent spirit.
Speaker 5If we really want to chat with this Sam character, why don't you just punch him in the face? I believe it is quite unnecessary. You can take our word for it that Sam is not the shadowy figure that you are looking for. We should continue to look amongst the rest of the ship to find this, this thing, the one that I saw.
Speaker 2It's going into the mast at the suggestion that you can just punch him in his face. The first mate steps up towards the captain, says captain, I volunteer to do this. And she starts walking towards Morris.
Speaker 5I volunteer a tribute.
Speaker 4Morse is a little crestfallen. I thought that they were friends and apparently he's misread that pretty drastically.
Speaker 2Or she just doesn't think she's going to hit you as hard as the other crew members.
Speaker 4Yeah, maybe I would rather not get hit in the face, if you don't mind. Is there another way I can try to sleep? Maybe take some tea, actually, oh, my goodness.
Speaker 5To be honest, is this entire thing necessary? I mean Monty's trying to persuade them that they can trust the word of Glenn and Monty and don't need to waste any time pursuing this. They should focus on the real threat here, which is this shadow lurking on monster ship yep.
Speaker 2So uh, the datalorian is going to say to you uh, monty, that, uh, again, I cannot take any chances with my crew. I have the. I can lock him up until the investigation is over, or we can try one of these other methods.
Speaker 5I have a side quest and you must achieve it.
Speaker 4No, I would like to make two points. First, moore says well, besides not wanting to be punched in the face, all that we have to go on that there's something wrong here. Is that a recovered sailor who was lost at sea for who knows how long was seeing some kind of hallucinations? I think it's good to be cautious, but I don't think we need to take it too far. But I don't think we need to take it too far. And then he looks, and he turns and looks at Sister Anvara and says maybe I need to make a history check first, but do I know about Asimar and their cultural racial background.
Speaker 2You know about.
Speaker 4Asimar. So, as an Asimar, mors would know that she's a single body, that multiple spiritual entities have invested over time and that she's like a single body that multiple spiritual entities have invested over time and like she, she, her, like her personality is not the personality that has inhabited that body or maybe even will continue to have that body. Uh, so morris is gonna turn to her and say and shouldn't you be familiar and somewhat less concerned about spirits and bodies? I know you're familiar with the whole concept. This shouldn't be terribly foreign to you.
Speaker 2I am extremely familiar with the concept, but not in a elf.
Speaker 4Well, maybe if I explained to you how it seemed to have happened, it could make some sense and I wouldn't get punched in the face.
Speaker 2Again, we don't have to do the punching in the face. I can just check this other way.
Speaker 4Yeah, no, I think that's a much calmer and less aggressive way to do it. Maybe we could do some more stuff in the meantime to make sure that you know I understand why I'm alarming you, but I feel comfortable that I am who I am supposed to be right now.
Speaker 2Okay, sister and Vara. So, first off, the first mate looks at you after you say that you really don't want to get punched in the face, and you can see a small smile light up from her or start spreading on her mouth, and it doesn't look malicious or anything like that. She looks like she's having a laugh on both of your accounts and, uh, she steps back into formation.
Speaker 5I think the first mate was a lesbian and when she heard there was a sam was a female figure, she got really excited. She's like I want that.
Speaker 2I want really excited. She's like I want that, I want that half-orc. She's like them big girls.
Speaker 5I don't want some elf man, I want some half-orc, some half-orc woman.
Speaker 2So yeah, so Sister Envar will say to you well, say to the captain, captain, I don't like that. We have to just trust these people that we met. But he does have a point that sometimes two spirits can possess a body. But if we check the other crew members and I don't find anything, I think we really need to do the dream walking that I mentioned before. The datalurian makes that same affirmative grunt sound that you heard from him before, and him and Sister Anv start walking below Dex and he turns towards the three of you and waves his hand for you to follow.
Speaker 3So Glenn will wave To follow.
Speaker 4Morris follows Okay.
Speaker 5He's wanting the three of us to follow him below Dex, correct, okay, I guess. Is he still pointing his gun at us?
Speaker 2No, he still has it out, but he's not pointing it at anybody.
Speaker 3Does the first mate still have her weapon drawn?
Speaker 2No, her sword is away.
Speaker 3Okay, so Glenn will follow.
Confronting Nines at the Core
Speaker 5He'll also release his sword. He's still holding his shield, but he's going to be in a relaxed posture.
Speaker 2Does Glenn get disappointed when he draws a weapon and doesn't get to use it? No, I don't know why. Always in my head I imagine Glenn would be like those assassins if I draw my blade, it must taste blood, if it ramps up and if a fight. If I draw my blade, it must taste blood, mm-hmm.
Speaker 3You know, if it ramps up and it's See, if a fight starts and then ends without actually fighting, then he would be disappointed. Because, it's the fun of the fight, got it.
Speaker 5When his sword goes away, it goes like this first oh, it kind of goes limp Talk that day. And then it goes limp.
Speaker 4As more starts to follow the captain and as he walks by Glenn he gives him like a little elbow and says funny from the waving gesture.
Speaker 3So Glenn will smile and he'll whisper under his breath and he'll say I got your back.
Speaker 4I know you do. I appreciate you.
Speaker 2Alright, so the ship has grown pretty quiet. I mean, there's only a few crew members below decks, the rest of them are topside. Morris, did you have something else?
Speaker 4Yeah, just one last thing. While we were at topside I still have detect magic going. Was there anything weird like, was the mast Necrotic or some shit? No, nothing, nothing weird or unusual, just little trinkets from people that all seen as normal.
Speaker 2Yeah, yeah, just nothing, nothing crazy. Okay, that's all, thank you, Okay, yep, yeah, so the ship goes pretty quiet and, as I mentioned, there's a few crew members below decks, but they're not really making a whole lot of noise, they're just at their stations. And the first stop you, the first stop you, the, the first stop you, you, you're at the datalurian stops, that, uh, you can tell that it's some kind of uh supply station like something where, someplace, where all the food is kept, all the extra uh cigars and cigarettes and everything, all the tobacco that a crew will need. Nice Pokemon pajama pants I love them and inside is a oh there's tobacco and Pokemon pajama pants.
Speaker 5Is that what you're saying?
Speaker 2Yeah, there are a set for each of you if you'd like it, and inside there is a small gnome like a gnome. That is small for a gnome and I was gonna ask yes, I did.
Speaker 2And he starts. He starts, he's, he's running up and down this, this small room. He's checking things against a clipboard that he's got in his hand and as the datalorian approaches, he says the food, it's Sorry, the food, it's spoiling. I've kept the logs, I've checked them. I know it doesn't make any sense. We just picked these up. And he reaches into a crate and pulls out an apple that looks like it's been left in the sun for a month. Did you check?
Speaker 4your list twice.
Speaker 5I was going to ask if the gnome checked his list twice and if he has a white beard.
Speaker 2Yes, I've checked the list twice. What are you trying to get at? Does he have a white beard?
Speaker 4He does not have a white beard. It's easy to overlook a small thing.
Speaker 2No, it's good. Everything on this list is very nice. I made sure of it. None of it's naughty. No, there's no such thing as naughty fruit. I guess maybe avocados, if you believe that, because technically a fruit and not a fruit, I wouldn't bite into them.
Speaker 5Do you have any eggplants? Is there any eggplants on the ship? Those are definitely the naughty fruit.
Speaker 2No, we had to stop getting eggplants after the one crewmate did things to them.
Speaker 4What about nice juicy peaches?
Speaker 5There's the Asimar with them, or is it just the captain and the three of us?
Speaker 2No, the Asimar is with you. Is it just the captain and the three of us? No, the asimar is with you all.
Speaker 5Um monty like look over his shoulder at the asimar and give her like a glance out of the corner of his eye uh, like she's here, the asimar notices you looking at her.
Speaker 2Um, give me a perception, jack monty, you're saying she's noticing you so far for our listeners.
Speaker 3Brandon's expression when we started going down this train was very disappointed, yeah it's like this is what you guys are ramping off of uh, monty rolled a 15 based on after they the pe comment him looking at the SMR.
Speaker 2Okay, monty, you think you notice a little bit of color flush into her cheeks when you look at her.
Speaker 5Yeah, that's what I thought. Anyway, do continue. Monty will return his attention to the gnome.
Speaker 2Okay, the captain goes around and he starts looking at some of the crates and noticing the bad food. And he I, are any of you in your backstories familiar with warforges?
Speaker 4uh, warforged um, was there. If there's a warforged at all in like the college of wizards or in the recollect reclaimers guild, then morris would have known him. Yeah, there was one in the Recollect Reclaimers Guild then.
Speaker 2Mors would have known him. Yeah, there was one in the Reclaimers, guild.
Speaker 5And.
Speaker 2Mors.
Speaker 5His construct like. I feel like, because he has so much experience with constructs as well too, that fits nicely into Mors' backstory.
Speaker 4It's different, though, because constructs don't have a spirit and a soul themselves, but the Warforged do like they're a whole human, like a human equivalent entity of like having a sentient being yeah, right, right, right. But the constructs can have some sentience, but not like the soul level, like they'll be quirky.
Speaker 5Justin, you just proved my point that, yes, mors does know about Warforges oh, fair point.
Speaker 4Nicely done, so that, yes, mors does know about warforges.
Speaker 2Oh, fair point. Nicely done so. Yeah, so, mors, you did know one in the college or in the tower with you. But you see the dad of Lorian do something you've never seen a warforge do, and that's lose its temper. And he grabs the crate of rotten apples and yanks it off the shelf, dumping all the rotten fruit onto the floor.
Speaker 3I could have made applesauce.
Speaker 2Uh yeah, no, he doesn't say anything to you about the applesauce.
Speaker 3Or brandy.
Speaker 5Well, crap, now we're gonna have to kill the captain. That's gonna be hard to get laid after that one uh.
Speaker 2So the gnome looks visibly shaken by this and he says we, we still have enough to get to get to the port. Uh, we just have to do. We just have to ration. I can make it work. We have enough, enough dried foods.
Speaker 4Does your inventory account for any fishing that we might be able to do on the way to provide some additional food?
Speaker 2No, we generally don't have time for fishing, but I'm sure we can supplement our food supply that way. That's a fantastic idea.
Speaker 5Yeah, Did you happen to notice? When did this fruit begin to spoil?
Speaker 2It was perfectly good. This morning I do a check in the morning and a check in the evening to make sure none of the crew got their nasty little fingers on it.
Speaker 3We're in it.
Speaker 5This might be an unintended side effect of our new passenger aboard the ship that we rescued from the sea. Would Monty know that? I mean, I'm making that connection, but would Monty?
Speaker 2Yeah, I would say Monty's picked up on this. You've been traveling enough with Mors and Glenn to know that shit's weird when they're around.
Speaker 3No, we go find the weird stuff to make it un-weird by poking it.
Speaker 1Well, yeah, stab it until it's un-weird anymore,
Speaker 4So who all is with us right now? It's the captain, it's our gang, and then the cleric, sister Anvara, and the quartermaster.
Speaker 2No, the first mate stayed above. First mate stayed above.
Speaker 4Okay. So now that the captain has thrown this thing on the ground, what's like? What's his body mannerisms? Is he like doing anything else?
Speaker 2nope, he is after. Right after he did that, he seemed to relax and he's uh, he's looking around and he's listening to what the gnome is saying and after you made the suggestion of fishing to supplement the food, he relaxes completely.
Speaker 4How close is Envara to the captain right now?
Speaker 2Right behind him.
Speaker 4Morris will take a couple steps over and tap her gently on the elbow and nod a little ways away, just to try to get out of earshot like obvious earshot, without drawing attention.
Speaker 2At your touch. Sister Envara kind of moves away a little bit, but she understands what you're doing and she walks with you.
Speaker 5Does Monty pick up on this at all?
Speaker 2Yeah, it's a pretty tight quarter. You guys see this the Captain and the Gnome are speaking and you see Morris go up and do this.
Speaker 3Monty's gonna try to engage the captain in conversation.
Speaker 5Okay, oh, that's what glenn was gonna go be distracting then maybe glenn and monty will both try to distract the captain okay, so distracted, so distracted last time this fucking happened.
Speaker 2The episode ended early it worked well is what happened? I had to calm myself down.
Speaker 4That wasn't maddie, though it's a different it wasn't yeah, that was yeah.
Speaker 2that was glenn and dorvey together, and I have no idea why I actually got, because you were really in the mind of your character, because your character was very upset. Yes, All right. Yeah, so, Glenn Monty, you guys talk to the captain Mors. What are you saying to Sister Anvara?
Speaker 4So as I pull her away, I'll actually pull my helmet up onto my forehead so I can whisper to her quietly without letting the voice carry. Sorry to pull you away, sister. I was worried. I've never seen a warforged react like that. Is the captain okay? Is that normal for him?
Speaker 2Sister Anvara nods her head and she says we're under a little bit of pressure here. This is supposed to be a big job, getting you all over to over to Dead Pelt Shadows, and it's supposed to save us from some debt collectors that are coming through. The captain doesn't get upset often, but he gets upset when his crew is put in danger or if the ship is put in danger and with the added pressures of everything, and now this possible demon and all of you adding stress, I'm sure he's. Just. I've only seen him react like this once before, and it was when one of his crew members was killed by a raiding party.
Speaker 5Hmm, and she says, I could sure do some stress relieving as she unblotens her blouse. Cue 70s porno music.
Speaker 4You doing okay, Matty.
Speaker 3He lifts up a glass of wine, cheers everybody.
Speaker 5Morris do it good give me a performance check.
Speaker 4Sorry, go ahead hold on wait performance never miss an opportunity never pass up. A good thing is what I learned from Starship Troopers.
Speaker 2Wah wah wah, true, alright. So do you say anything to Sister Anvar?
Speaker 4Yeah. So Mors nods to her and then he says okay, that's interesting, we didn't really know that that we'd be such a significant fair for the crew. Maybe now isn't the right time but we can talk about. Maybe we, we the us can help offset your the debt to the ship that we we haven't spent much time together, but we really do care for you guys and we want the best for you. Um, as far as the the captain goes, this is when he is stressed. This is a normal thing for him, though I know you you soul searched him or whatever that magic that you did was. But I'm just, I'm a little shook from his, uh, his composure. I, I. It doesn't seem like it's that big of a deal. We're not starving. We've only just left today. We can easily get back to port if we need to.
Speaker 2I think it's just everything altogether. I mean, as long as we get you to Dead Pelt Shadows safely, we get a large reward from Councillor Thornwell and it will cover the majority of our deaths. So I think the captain is just worried that with all this stress and now going on rations, the crew is going to be weak and we may be in trouble.
Speaker 4We cannot afford not to get you to deadpelt shadows well, I don't think that we're not going to get there. I think there's no reason for us not to we're. We're in a good right. We're aware of a concern that we haven't seen any real evidence of. I know that I've alarmed you a little bit and I apologize, of course, for that. So who's left for us to check? You've checked me, monty, the off-duty crew At this.
Speaker 2She walks up, she looks around, she shakes her head again. She walks up and taps Glenn on his shoulder. Glenn, is that your name? That's correct.
Speaker 4Can I ask a question before you go that way? Sure, how were they distracting the captain during this?
Speaker 2Yeah, sure, how were you guys distracting the captain All right.
Speaker 3So I've been thinking about this. So Glenn will look down at the smashed crate on the ground floor and he'll say why did you throw this on the floor? There's got to be some of it salvageable. It seems very wasteful of you. Why would you do this? And he's getting uncharacteristically wow and I'm not even drinking upset about the wastefulness of the food and so say we have other things that we could have done with this. We could add spices to it that would make it usable, we could turn it into and then just to be this wasteful, it just doesn't make any sense.
Speaker 2Monty, were you saying anything?
Speaker 5Monty, yeah what he said. Monty's just kind anything. Monty, yeah what he said. Monty's just kind of there at this point because Glenn's going to dominate the conversation and he'll be fine with that okay.
Speaker 2Yeah. So the dadalorian is looking at you very expressionless, like he's not making, he's not. He's not getting upset. He's just staring at you and at the end he says you are right, I should not have done that. He's not getting upset, he's just staring at you and at the end he says you are right.
Speaker 3I should not have done that no my name's Glenn I know, your name is Glenn, so why'd? You call me right.
Speaker 2The dadalurian looks down at the gnome who is giggling at this point, and it seems to dawn on the captain what you're doing. And uh, he's, he starts chuckling oh, oh oh, oh.
Speaker 1Monty will say I don't know the things you call him.
Speaker 5Please never, never, let him know he is right we're just trying to distract the guy, so it's all.
Speaker 2Yeah, it works we're just trying to distract the guy, so it's all. Yeah, it works, okay, uh. So yeah, sister hanvar walks up to glenn and taps him on the shoulder and says uh, glenn, is that's your name, correct?
Speaker 3or or right I I think it's glenn you can call me mr.
Speaker 5Right right now.
Speaker 4Q70s porno music I didn't know we were getting into that tonight. I have a store to share at some point, but it doesn't have to be right now um, oh, uh, yeah.
Speaker 2So sister anvar says to you do you? You do you mind if I didn't check you up above decks? Can I check you?
Speaker 3So just out of curiosity, who's checking you?
Speaker 2I can't be possessed.
Speaker 3Well, I don't think I can be possessed either, can I?
Speaker 2verify that? Can I verify that. Can I verify that?
Speaker 4Yeah, give me a religion check Morse or history.
Overload Challenge: Saving the Ship
Speaker 3I prefer history but Religion's fine, so is there something religious?
Speaker 4Five plus five for a ten.
Speaker 2Okay, you know about the Aasimar's multiple spirits and everything like that, but you can't recall if an aasimar can be possessed or not.
Speaker 4I say nothing Okay.
Speaker 3I'm kind of disturbed that you're going around checking everybody and nobody is checking you and, as far as I know know, there's nothing to stop an Azimar from being possessed.
Speaker 2Well, I mean, I could have proven it to your companion over there if you let me walk in his dreams, but I guess we're all out of luck. That's still on the table, did he actually say no. I'm actually pretty sleepy.
Speaker 4I'm not, I'm just not sleeping.
Speaker 1Anyway talk about it.
Speaker 3I could.
Speaker 1Go ahead.
Speaker 4For some reason, my body just opposes magical sleep, so I have to wait for it to happen, naturally, I have this tea.
Speaker 2The captain nudges Monty very visibly as he says I can go get the first mate it may or may not work.
Speaker 5The jury is still out on this one uh.
Speaker 2But the captain also says to you glenn, I must insist that my chaplain check you I, I get that Dad, I prefer daddy.
Speaker 3Okay, daddy. Oh my god.
Speaker 5You are the 70s part of this I have accomplished what I wanted.
Speaker 4The whole purpose of this podcast is complete.
Speaker 5See you guys all in season two.
Speaker 3So I understand your concern, but who's going to check her? Monty Reese.
Speaker 5I have my ways. They may prove to be effective.
Speaker 2If we do not find the creature in one of my crew, then we will do the dream sleep that she suggested with Mors and they will verify one another.
Speaker 3Can we all get into this dream?
Speaker 2I don't know if she is powerful enough for that, and Anvara is shaking her head.
Speaker 3No, I have something that can help.
Speaker 2Anvara says I don't think I can handle that many people at once.
Speaker 3I'm sure you can.
Speaker 2I've seen You're muted, Boris.
Speaker 4Yeah, I muted myself to sneeze and you said something fucking funny.
Speaker 2I mean, I think you can take at least three. I once handled four, but there's too many crew members here.
Speaker 3Oh, we could just form a line. Oh, my god. And take turns, but there's too many crew members here.
Speaker 2Oh, we can just form a line, oh my God, and take turns. She raises her hand, but pauses before she touches you and asks one more time, do you mind?
Speaker 3No, is that what she's?
Speaker 2doing. No, she's got it. She doesn't have it in a high five, she's five. She's obviously moving towards. Like to touch your shoulder, to put her hand on your shoulder.
Speaker 3So Glenn will mimic her movement.
Speaker 2Okay, yeah, she places her right hand on your right shoulder.
Speaker 3Glenn places his right hand on her left shoulder. Yeah, okay, he actually understands right and left, hey man, I am drinking.
Speaker 2So, yeah, you feel a glow or you feel a warmth in your body, Glenn, and after a few moments she moves her hand and she shakes. She says you're clean of course I'm clean.
Speaker 3I am very fastidious.
Speaker 2And he leaves his hand on her shoulder okay, yeah, she doesn't, she doesn't try to take it away or anything like that, and he just stands there looking at her. Yeah, she doesn't move, she's fine with with this, it does not bother her Morse.
Speaker 5Making eye contact.
Speaker 4Yes, no reason. Do trains exist in your world?
Speaker 2We're going to take a five minute break. What hey?
Speaker 5I call caboose.
Speaker 2No, trains do not exist in this world, alright.
Speaker 4Fair enough. What about, like caravans, though? Nope.
Speaker 2Caravans don't exist anymore either.
Speaker 3We were just caravan guards once.
Speaker 5Can we put an orgy in a different term Than running a train on the ASMR?
Speaker 4Oh, my god Red full caravan on that bitch. I didn't run into a train on the ASMR. Oh my god, you're a full caravan on that bitch Do they have an Eiffel Tower.
Speaker 5This might not be a caravan, but can you at least travel the Silk Road.
Speaker 2I'm not even answering you.
Speaker 3Oh, and this is why we're M.
Speaker 4This is why we're m. This is why we're rated m. I mean that's really. It's more of a misnomer, right, because we're really just amateur, not actually much yeah, yeah, but we make enough jokes where it's like almost nc-17 you think so yeah, those ratings are all make up anyways.
Speaker 2I don't think I mean, they are literally made up. That is true, just like the points.
Speaker 4Well, it's not whose line, it's almost whose line. Yeah, the whole rating system is totally bonkers, though.
Speaker 5Anywho, moving on. Sorry, don't get me started on rating systems.
Speaker 3I saw a G-rated movie that was very, very much would be R or NC-17 today. Oh yeah, what was it? The first Planet of the Apes.
Speaker 4Planet of the Apes from the 70s or the 80s, whichever it was.
Speaker 3The 70s, I think With Charlton Heston. I think is that who was the star? I forget it. Probably would be nc-17, but I'm pretty sure we are god damn you, you damn dirty and dirty apes, so on anybody else's screen does maddie's like flash green every once in a while. Once in a while, yeah, okay, good I'm glad that's not happening again.
Speaker 5Like the entire screen just flashes green.
Speaker 2I only see part of it go. So Sister Anvar checks the gnome Excuse me Checks the gnome, shakes her head and then you all continue down the ship.
Speaker 3So Glenn is taking great care to not trip over anything while he's walking behind her with his hand on her shoulder.
Speaker 2Oh, you're just walking with your hand on her shoulder, okay.
Speaker 1Not awkward?
Speaker 2Not at all.
Speaker 5Hashtag consensual touch. Actually, I just saw my own screen flash green there.
Speaker 3Okay.
Speaker 2It was doing it last session too. As you're walking, you hear a a blood curdling scream. It sounds like a blood curdling, gurgling scream coming from the kitchen area it's nothing.
Speaker 5It's really nothing. We should just keep walking with our hands on shoulders.
Speaker 2Sister Anvar takes off in that direction and starts running.
Speaker 3Going with her. Yeah, we follow. You're not getting away from me.
Speaker 2Has.
Speaker 3Glenn been able to detect whether she has a second soul in her.
Speaker 2No, you've not. Does she want one? He's kidding.
Speaker 5Do you want a little one? I want a tabaxi soul.
Speaker 4Oh yeah we should make a level every two sessions Okay. Look if these aren't fucking gold jokes that we're making worthy of experience, then I don't know what the world is.
Speaker 2Yeah, so you all get to the galley and as you step into the galley you all step in some kind of liquid on the floor and you can feel your boots and your shoes kind of push the liquid underneath you.
Speaker 5Oh no, Flovis, stop release.
Speaker 4What kind of liquid? Could you say that again?
Speaker 2It's a little dark in there, you can't really tell too well.
Speaker 5I have dark vision.
Speaker 3I have dark vision, but you still can't tell the color of the liquid. You still can't tell the color of the liquid Okay. Sorry, I'm colorblind anyway.
Speaker 5Who puts that in their backstory? What an unnecessary trait to have.
Speaker 2You can either have dark vision or color vision. You can't have both.
Speaker 4It's always in gray, even in the dark.
Speaker 5Sorry, I rolled colorblind on my character sheet.
Speaker 2So, is it sticky? Yeah, as you try to lift your foot, it is a little sticky.
Speaker 3So it's like a peep show on payday.
Speaker 2Yeah, I was waiting for you to try to figure out how to make this seemen.
Speaker 4Morris. It's pretty clearly too dim in here to see comfortably. Is that what it sounds like? Yes, morris will throw his arms out and just cast his dancing lights in the shape of his little birds, and the birds will just follow the edges of the walls as far as they can and light the room for us.
Speaker 5Monty's trying to figure out where the scream came from once they enter the galley.
Speaker 2Okay, yeah, so as you're walking around, monty, you do see. So first the lights light up the entire room. Underneath you is a green sticky liquid that seems to slightly adhere to your shoes as you're lifting it. And, Glenn, you have seen this color before, but it was when Flubberstaffelis was a single entity, a single combined entity.
Speaker 3Entity A single combined entity. So not really sure how gelatinous cubes mate and reproduce. Do they just kind of dissolve and then reform into a second, two of them, or I don't know how do they mate?
Speaker 2Oh my god, this is a common search.
Speaker 1Of course it is.
Speaker 5Auto-correct.
Speaker 2They're asexual. They divide into smaller cubes of equal sizes, or via budding.
Speaker 4Yeah, when they get slashed, by slashing damage right. They break into two.
Speaker 1Yep.
Speaker 5So, Glenn says Ektor and starts swinging at the floor.
Speaker 3So I guess we needed a second cook. I don't what's going on here.
Speaker 5Can Monty ascertain anything from the whereabouts of where the screaming originated from?
Speaker 2yeah. So, monty, as you, as you are looking around the kitchen, uh, behind, uh or in front of the stove, so as you would enter this this little, there's this little hall where the stove and some of the counter space are, and in that little area you see a body there, uh, and it is a, a half-orc creature, um, and it is covered in this green slime goo, uh, and very obviously dead. Part of his skin has been disintegrated, uh, it looks like it's been eaten away, and the cube itself, or the gelatinous cube, is obviously all over the galley floor now.
Speaker 5Does he recognize the half-orc?
Speaker 2You've seen this half-orc up topside Moors or this half-orc carry nines down low decks.
Speaker 5Blood something or other. Blood Stout, blood Spout, blood Spout I. Blood Stout, blood Spout, blood Spout.
Speaker 3Blood Spout. I have Stout right now, there's no foreshadowing there.
Speaker 4I thought he was Blood Stout. I thought he was Blood.
Speaker 5Spout, blood Spout. I wrote down Blood Stout.
Speaker 4I wrote down Blood Stout as well.
Speaker 5Well, apparently it's Blood Sprout Blood. What Spout stout as well? First, all right. Well, apparently his blood sprout blood. What spout spout? It's blood sprout now. Uh, blood spout. Uh, monty will look and he'll he'll kind of advance into the room, but then he's gonna turn around and look at the captain and the as to see do they see what he's saying? Do they pick up on Blood Sprout? Dang it. I don't actually know what the real name is Blood Sprout, blood Spout. I'm not intentionally trying to mess it up, I'm actually just legitimately messing it up. Do they see that he is covered in this slime and apparently half dissolved?
Speaker 2Yeah, yeah, the dadalorian and Sister Anvar walk around. They see the same thing. Sister Anvar quickly bends over and tries to heal the half-orc, but to no avail. Her hands light up slightly warm, that warm yellow glow that you've seen before, but nothing happens she doesn't care about flubberstaffelies?
Speaker 4what the fuck racist, racist assomar uh, racist.
Speaker 5Yeah, monty's gonna again, you know now draw his spear and his shield and be looking around the room for whatever the threat is. That apparently killed two people, or maybe just one. Who knows? He's not sure what's going on. Yeah, what he knows he needs to be worried. What's up?
Speaker 4morse. What's up, morse? When Morse recognizes or is told that it's Bloodspout in the kitchen or galley area, he's going to say Nines. And then he's going to turn and run towards where the cruise area, the cruise berthing is, where he thinks Nines is supposed to be.
Speaker 3He's going to send his birds out Just in a random direction.
Speaker 4Well, I mean, we already have been to our hammocks, most of us who don't have a fucking quarters room. It's a boat. I know where my shit's at, you know.
Speaker 3Yeah, so how long have we? This is the second day at sea right.
Speaker 2It's the first day at sea you guys have been on the boat for like seven hours.
Speaker 5Come on this. It's the first day at sea. You guys have been on the boat for like seven hours.
Speaker 4Come on this thing this thing isn't, uh, 300 feet long. This has got to be only like a 60 70 foot sloop. Yeah, it's not huge, yeah. So morse goes to the birthing, the cruise birthing, uh, to where nines and we were uh assigned our spaces because the captain would have showed us around too, was like so we'd know where it's supposed to be, or somebody would have before we just like we're welcome to board to do whatever. So mortars knows where he's going, he's, he's booking it, his birds are going ahead of him and behind him to try to light the way ahead and keep anybody, if anybody's following him while he goes to go check to see if knights has been kept safe or not okayty's going to stay in the galley looking for the threat.
Speaker 2All right, where are you going, glenn?
Speaker 3So okay. So first does Glenn. Is it Glenn's belief that Flubberstofelis is dead?
Speaker 2Yeah, you can pretty confidently say that Flubberstofelis is dead.
Speaker 3Okay, then if he's definitely dead, then he'll. He'll look at monty and say maybe we should go with moores, and then turn and follow moores uh, what is the captain and smr doing at this point in time?
Speaker 2uh, the captain has. The captain is looking around and his head is turning frantically from one side to the other and you see one of his eyes that were glowing before has gone completely dark. It looks like the the bowl behind it just went out the captain was this?
Speaker 5was this noticeable or at all? And uh, because we we saw this in the tiefling too correct. Well, you saw one of his eyes glow just as nines passed out and does monty, I guess, draw any connection between the tiefling's eye, what he, and what he's saying now in the captain?
Speaker 2no, I, I may be leading you straight here. It's, it's. It looks like the dadalorian is very stressed and his body seems to almost be shutting down from that stress.
Speaker 5Oh, okay, monty's going to look to the response to try to perceive what the aasimar is picking up on, based on a room where one of her crewmates is clearly dead and spread all over the place, a half orc that is probably dead as well, but somewhat dissolving within the ooze, and her captain is freaking out, so he wants to see what she's doing yeah, sister anvar yeah, sister anvar is uh next to the captain now and she's trying to calm him down.
Speaker 2You see her trying to cast some spells on the warforged um and the eye is lighting up and slightly, but then going black again and so it's flickering a little bit, but she's actively trying to uh calm the captain and heal him and in in that moment where Glenn mentions to Monty, he's going to simply say go, please go with mortars.
Speaker 5I will be there in the moment. I don't want to leave these two. That's all he's going to say and he's going to stay in the galley.
Speaker 2Okay, hey, you know what a DM loves more than anything.
Speaker 1The party.
Speaker 3Yeah.
Speaker 4As we mentioned, the ship's only so big. We really are in the split split.
Speaker 3True true.
Speaker 5Monty jumped in the water and started swimming.
Speaker 2Sister Anvar says to you please help me get him to the engineering room. The chief engineer can look at him. He does a much better job at mending the captain than I can.
Speaker 5But what is going on here in the galley? You have two of your crewmates spread all over the place.
Speaker 2Literally. Literally yeah, I can't do anything more for them, but the captain I can save.
Speaker 5How do I know I can trust you?
Speaker 2I guess you don't. You can go with your other party members if you'd like, or you can come with me All right, monty, turn down leaves.
Speaker 1Okay, All right, monty, or you can just stay in the galley, or that, or that.
Speaker 5With my spear and shield. Yeah, Monty will help her get the captain further away from his companions into the engineering room.
Speaker 2Okay.
Speaker 5It's a great idea. Let's do it.
Speaker 2I don't know why, but I just see the light from Mor's spell, leaving Monty's there with his shield and spear, and he just looks around.
Speaker 5today we fight in the shade all right, yeah, monty's gonna follow her with the captain. Uh, apparently towards engineering something or other okay, uh.
Speaker 2So yeah, glenn and mo, you arrive in Birthing. There is nobody in the hammocks, but where the four of your hammocks are set up, you do see a.
Speaker 5Only three hammocks yeah yeah, bill's got it.
Speaker 2Your three hammocks are set up. There is a, there's a black. It looks like a. Is Icarus a word? Icarus is a black. It looks like Is Icarus a word? Icarus is a word, right, it's a word Icarus.
Speaker 1that's what I'm looking for.
Speaker 2There's a black Icar trail leading away from the hammock.
Speaker 3Which the hammock that Nines was in.
Speaker 2Yes, well, you can assume you didn't know which hammock he was in specifically.
Speaker 3Well, he's gone.
Speaker 4Glenn walks away. No, I'll just cast a mage hand to grab him by the collar. I guess I don't.
Speaker 3Glenn will say I mean I don't see him here. I mean I wouldn't blame him for leaving these beds are crappy and start walking following the I-Corps trail.
Speaker 4Morse will send the birds the lights to go, lead the way following the I-Corps trail, in particular to see where it goes and light the way forward.
Speaker 5Which way does it lead?
Speaker 2It seems to lead deeper into the ship.
Speaker 5I mean, it's not a very big ship. How deep are we talking?
Speaker 2It's not a very big ship lengthwise. How many ways this has some weirdness to it.
Speaker 4How many ways between decks is there? Is it like one main stairwell or two or three main stairwells to go up and down?
Speaker 2You're not too sure, but you know you've seen at least two Okay, up and down. You're not too sure, but you know you've seen at least two Okay. So, based off of Monty and Sister Anvar helping the captain, they're a little bit slower. You guys are rushed, are rushing towards Nine's bed and then down. You both arrive at Engineering about the same time.
Speaker 5Dang it. That was your chance to like split us up and you brought us right back together again, or that was his chance to like split us up and you brought us right back together again, or that was his chance to bring us back together again.
Speaker 2Yeah, that's much easier for me.
Speaker 3So Glenn turns and runs the other way. Okay. Screw you DM.
Speaker 2All right, so Roll. Initiative.
Speaker 5Uh-oh, do we get a map now? Now, we haven't had a map in like two sessions. It's not true? You had a map last session. Oh, I didn't look at it. Did we have a map last session?
Speaker 2last session. Right, you did, right, no shopping no, we were just running around town. We're in town we're shopping.
Speaker 5You right, you right, we're shopping and flirting. That's all we did last session causing trouble causing trouble. Alright, so it's like we're at Target looking at candles so what you see before you is a large space.
Speaker 2It's four levels below the top deck and what you see is a large space, um, with a, a path leading to its center, and in the very center is what what you assume is the core. It's a, this massive, multi, multifaceted crystal. It's suspended in the center of the room by, uh, intricate metal braces that are coming down from multiple sides and connecting to it, and it's got shimmering, magical fields just kind of pulsing out of this crystal. It glows a bright blue and as it's spinning you see spiderwebs kind of, or cracks spiderweb along the surface of it and then go away just as quickly as it's pulsing. And then every once in a while you see a spark jump out of the crystal and hit the metal bracers or the wall which is also covered in metal around this area, and it kind of scorches the wall a little bit and you see little black marks where this heat has obviously scorched the metal in several places. What color is the?
Speaker 5crystal Blue Monte cast message Fun, play, play, fun, fun.
Speaker 1Power.
Speaker 2Power fun play Ship, ship, go fast. Fun play. Play fun, fun, fun Power Power.
Speaker 5Fun play. Ship, ship, go fast. Fun play.
Speaker 2You've took For our listeners. Justin is very upset because he took Morse's thing.
Speaker 1Hi, I'm Morse.
Speaker 3So I just watched Justin smell something, make a weird face like it smelled bad and then eat it. Is that a piece of cheese or something?
The Meeting of Souls: Mors and Sam Connect
Speaker 2Oh fish jerky, oh God From.
Speaker 5Iceland. Why? Why, out of all the jerky you can consume, why choose fish?
Speaker 2He bought it in Iceland.
Speaker 3Is it as disgusting as I would imagine it to be?
Speaker 5well, I mean, smoked salmon is technically fish jerky no, it is not no smoke salmon is fish jerky no, it is not jerky.
Speaker 2Jerky is defined as, like all the moisture being pulled out of it. Yeah, yeah dried meat.
Speaker 5Alright, we're going to have to fight on this one, but we'll roll the initiative later.
Speaker 3Okay, alright, so there's a broken crystal in the center of the room.
Speaker 2It's not broken Cracking, it's cracking and reforming together and in front of that you see Nines staring with his back to you all, staring at the crystal.
Speaker 3Okay.
Speaker 4More shouts, Nines.
Speaker 2Nines' head turned to the side and he looks over his shoulder and sees you all there, and from where you're at, you can see a nasty grin on his face.
Speaker 5I think we're gonna have to. I mean, I know Brandon's not here to play his character, but I don't know if we're gonna kill him in this session. I mean, that's mean.
Speaker 2You miss a session with the podcast. You die, you die.
Speaker 5I mean, we're all saying the same thing, correct? Yes, so Monty's going to go in and look over it and acknowledge that Nines is here, and then he's going to see Moors as well. What else do we see in the room? Anything other than you've stated.
Speaker 2No, there's nothing else in the room except for the captain, the ASMR and your group and nines.
Speaker 5And nines, uh, monty's gonna turn back to the captain and the ASMR. And uh, well, actually no, he's gonna turn to the ASMR and say who did we come here to find who else should be here?
Speaker 2Uh, the chief engineer should be here. Uh, do you see him? No, I don't.
Speaker 5What is his name? David Cutler. Do you know how many kids he has?
Speaker 2What is his wife's name? Engineer's name is Name's fine Grant.
Speaker 5Grant Monty's going to approach Nines and keep an eye out, looking for Grint as he's doing, so Okay.
Speaker 2Yeah, as you're walking on the platform, you do see a body about 15 feet below you off the platform.
Speaker 5He's going to turn around, and then Asimar will say, hey, he's over here.
Speaker 2He's over here. Yeah, so the Asimar spreads her wings and flies down to Grent.
Speaker 5Which Nines is hovering over the top of?
Speaker 2No, no, no, it's off the platform.
Speaker 5Oh, off the platform. Okay, away from Nines.
Speaker 2It's about 15 feet below you.
Speaker 5Okay, so Montiel, just point out Grent to the Asimar and let her take care of so. Montiel's point out Grant to the SMR and let her take care of him, and he's going to continue to walk to Nines and say, hey, buddy, what's going on?
Speaker 2Nines looks at you and his pupils are extremely dilated you can barely see the irises themselves and he says in a voice you've never heard before coming from him this is my escape I don't do it.
Speaker 5Anybody escape is not necessary here. Um does monty sees, I'm assuming morse and glenn as well yeah, they're.
Speaker 2They're in the room with you. You all answered about the same time.
Speaker 5So Monty is going to look over to Mors and Glenn I don't know how to play this out the best, but he's going to want to alert them to what he's doing and make them aware that he needs their help now, and he's going to attempt to run over and grapple Nines.
Speaker 2So how are you going to do it? How are you going to alert your friends?
Speaker 5He's going to probably use message. He's going to cast message out and say come help fast. He's not going to say much, but he's going to be darting towards Nines, trying to essentially grapple him as fast as he can, hoping that his colleagues will come help him, because Nines is the BBEG. Apparently, colleagues, traveling companions.
Speaker 2Slaves, alright, uh, yeah, let's try to grapple Nines. Give me a contested strength check. Slaves, Alright, uh yeah, let's, uh, let's Slaves, let's try to uh. Let's try to grapple Nines. Give me a contested strength check. Ah, strength check, so roll. Aaaaaaathletics Athletics. Yep Nines got an 18.
Speaker 5No way, oh shit, natural.
Speaker 2Is that a nat?
Speaker 520? I have a plus I have a plus zero on that one. So a nat 20 for a 20.
Speaker 2Nines also has a plus zero for that.
Speaker 5Yeah, eat it, Nines.
Speaker 2Suck it, Brandon.
Speaker 5Not you, the other one, the other one, the one's not here.
Speaker 2So Nines tries to fight with, fight you on this, but he's he's. You grapple him. You're holding him away from the crystal, um, he's freaking crystals man.
Speaker 5They keep coming back. I don't get that's. That's pretty the story arc for this whole campaign. It is damn. No, I don't believe you. Strippers named Crystal and.
Speaker 3Is there any Some of the dust off of this crystal to make some more spices?
Speaker 2You could try, Monty, you're about to have the best food you've ever had. Alright, so Nines looks at you and his smile grows even wider. It's like abnormally large, with the very edges of his mouth reaching the very tops of his cheek.
Speaker 5Painfully, like almost cracking, bleeding.
Speaker 2Yeah, painfully spreading.
Speaker 5Monty's going to whisper buddy it. It's okay, calm down you. You're not of yourself right now. It is all right, let it happen. Go to your. Go to your safe. Go to your head what will happen yell.
Speaker 3I think he needs a hand job you 70s porno music all Alright, Morris, are you doing anything? What's what Nine said last time?
Speaker 2That's true. Yes, he did.
Speaker 4Yeah, well, you know.
Speaker 1Since you've got him.
Speaker 4I imagine that Morris can go with like actually hear the sound of the scruffle and Monty's message out.
Speaker 1Yep.
Speaker 4Yeah. So Morris will shout oh, monty needs help and start running and send his birds ahead again. The ship's only so big, so we'd see it pretty quickly. As we come around the corner, we'll see, is Sister Envar already down to the body. What do we see?
Speaker 2as Glenn and Morse come, you guys are in the room when all this happened. Oh, we can see them. You arrived in engineering with Monty.
Speaker 4And we are also on the same page. We have a pretty good feeling that Nines isn't Nines right now.
Speaker 2Yeah, you guys are all on the same page on this. You may have been eating, are all on the same page on this. You may have been eating your jerky when I was describing this.
Speaker 4It was a very distracting and unpleasant experience.
Speaker 5The natural 20 roll. We figured the heck out.
Speaker 4Yeah, yeah, we already see Monty's already grappled Nines, he's got him put down Not put down, but like.
Speaker 5I'm shocked that Nines has a plus zero in his strength.
Speaker 2He's a monk, he goes up to his party. Big Dex.
Speaker 5Big Dex. Yeah, I mean, I could out-Dex him as well, but Nines has got big Dex, dex.
Speaker 2Actually, he has a higher dex than you do.
Speaker 5He's at plus 10?.
Speaker 2Wow.
Speaker 5His dexterity is at 20. Wow, oh man, I do not have that high of a dexterity. Yeah you're like the second Hold on. I wish we could climb freaking walls.
Speaker 2Glenn also has a higher dexterity than you.
Speaker 3Yeah, you're the second worst dexterity in the room.
Speaker 5We still can't climb walls.
Speaker 3No, you can Because for some reason climbing a wall requires acrobatics. It doesn't use dexterity.
Speaker 1There's a lot of strange.
Speaker 5It's athletics.
Speaker 1It's athletics-based.
Speaker 5Anyway, you guys are in the process of helping Monty subdue nines, right yeah.
Speaker 4We'll get closer and not do anything in particular, but he's wary and looking around. He's both watching the body on the ground and watching the nines.
Speaker 5Monty, you seem to be struggling. What's going on, buddy?
Speaker 3Glenn is having flashbacks to the last time Monty held a party member that was struggling to get away and he kind of takes a dagger out, spins around the back end. Again, wait, and what party member are we talking about? Dorby? What did I do?
Speaker 4You guys bonked him on the back of the head.
Speaker 3You held him and I knocked him out.
Speaker 4Took him against his will.
Speaker 3He wanted to leave the party and we weren't having it. You will be our friend.
Speaker 1You don't remember that.
Speaker 5Thank you forever. No friend, you don't remember the text.
Speaker 2No, I don't that was one of your first episodes too wow, wait, was this the door of your remembers? Episode no, this was after door of your remembers. He had died dozens of times and he was like going through PTSD because of it oh and yeah, and he was trying to wander out to get himself killed.
Speaker 1And we didn't want that to happen.
Speaker 3Yeah, no relief for you. Okay, so Glenn kind of has his dagger, he's holding it out and tilts his head.
Speaker 5Confused.
Speaker 3Shoulder and he's gonna knock out Hermes.
Speaker 2Alright, you made a attack roll.
Speaker 3Okay At advantage, since he's restrained Sure 26. Nice.
Speaker 2So your dagger hits him in the back of the head. And as your dagger hits him, his mouth opens and this black smoke comes out of it straight towards Monty God, but it goes around your face and goes right into the crystal.
Speaker 5Uh-oh, that's probably worse.
Speaker 2And the crystal goes from a blue to a grayish color and starts pulsing faster Strippers, and Nines passes out and Nines falls to the ground.
Speaker 5Well, Monty will gently lie him on the ground because I've got him.
Speaker 1I can restrain him with a natural 20. I get to decide about the Nines Monty. Thank you very much.
Speaker 5Mr Dungeon. Master Monty will set him gently on the ground, resting his head upon a pillow of flowers.
Speaker 2All right. Where did you get the flowers?
Speaker 5It doesn't matter. You're focusing on the wrong thing, All right. And then Monty turns his attention to the crystal.
Speaker 3No, this party never focuses on the wrong thing.
Speaker 5Pulsing gray, you said yes, pulsing gray.
Speaker 2So just as this happens, Fifty shades of gray. No just one, just one shade of gray, then how could it be pulsing the Asimar?
Speaker 5Would you say it's robbing?
Speaker 2Sister Anvar flies up with Grint, holding Grint, and places him down on the path.
Speaker 3Next to Nines.
Speaker 2Next to all of you. Yes.
Speaker 5Sister, we have appeared to have found the Shadow's next victim, who's our friend here, but as we incapacitated him, the Shadow left and has found its way to this crystal, and he stops there.
Speaker 3I'm pretty sure you told me that it could infest a ship, but you know points at the crystal.
Speaker 2I did say it could infest a magical item.
Speaker 5What is this crystal? Where did you guys get this crystal from?
Speaker 2This was made. Most of the fleet for Crystal Deep is made of these same engines. We've had them for years. What is the engine? Some wizards made it for us.
Speaker 5So you're saying we went all the way back in time just to fight these crystals and then they put them in their freaking boats? Alright, that's cool.
Speaker 2It could be a crystal that's not associated with the other crystals.
Speaker 5No, no, there's no one crystal here.
Speaker 3All crystals are the same. Yeah, all crystals are the same they're all strippers.
Speaker 5Well, it appears as though the shadow figure that we have been looking for is now in the crystal of your boat.
Speaker 3So how necessary is this crystal?
Speaker 2It's not so. Grent speaks up. Who is the chief engineer?
Speaker 5Oh, he's awake now.
Speaker 2Yes, he is.
Speaker 5Glad you could join the conversation.
Speaker 2He says to you all there's a, there's a, there's a few things that we can do here. Um, to get this thing out of it, I, I think, I think we could probably overload it. Uh, there's a way to to spike the energy to the crystal itself. Um, we might be able to break it and, if so, that that could kill it. Or, as a resort and something I really don't want to do, because these things are expensive and it's my entire reason for being on the ship we could probably just eject it into the sea. No, I'm confused.
Speaker 3You would rather break it than throw it overboard. Wouldn't the end result be the same?
Speaker 2If it shattered, I can still collect the pieces and we can bring it back and probably get it repaired.
Speaker 1Okay, okay.
Speaker 3I mean okay, so let's uh. Well, what's gonna happen to the spirit thingy if we shatter it? It's probably just gonna go into another host that looks over at Monty, possibly.
Speaker 2But Sister Anvar says I believe that if we shatter it it would force the demon to manifest and we could probably just confront it. I think we should throw it overboard.
Speaker 4What makes you think that would work, sister Anvar? Why was the head bob? What makes you think that would work, sister?
Speaker 2Anvara? Why was the head bob, sister Anvara? I've seen demons possess magical items before, and each time the item was destroyed or damaged or heavily damaged, the demon typically manifested because it was too weak to possess another creature okay, is that what we think we should do?
Speaker 4then it's best for everyone.
Speaker 2If that's the case, and in Moore's looks around, overloading the core might also do it, but I think we may be able to destroy the spirit altogether if we send too much energy through the crystal.
Speaker 4We don't really know anything about the spirit. Maybe it's just it needed some help.
Speaker 2I think Monty's got a good idea of the spirit.
Speaker 5I'd say we send it back to the planet. It's not just the one that we are on. Whatever it takes to do that, let us make it happen.
Speaker 3Glenn instantly snaps his head over it. Morse, send it back to its plane, you could do that.
Speaker 4Oh yeah, I could banish it. That's true. I've done that before.
Speaker 3Does it need to be manifested for that to work?
Speaker 4Um, I'm not sure. I don't think I've read anything about it. My school of magic doesn't cover banishment.
Speaker 5It's a good idea, it doesn't cover everything.
Speaker 4Mors. That's a really good idea. We can find out and I'll write it down and maybe we can all collectively learn something from this. So Mors rolls his shoulders and then takes his staff in two hands and clunks it onto the ground in front of him, and I'm just making sure. So as soon as Mors starts to cast this new spell, the dancing lights, the little birds, go away. Does this core give off some kind of its own light? I imagine it probably does. It's like yeah yeah, there's a.
Speaker 2It's a sickly gray light that's.
Speaker 4That's covering the entire room right now so the natural kind of like healthy, warm colors, of like fire colored birds fades away and then, like this gray blue light fills out and so more starts to change. He's got his helmet down again so you can't see his face. You just hear the noise reverberating as he's going through his motions here. It doesn't take long, it's a normal spell, regular action to cast it. But as he chants it he slams the bottom of his staff down again and he tries to cast, he attempts to cast banishment on the core.
Speaker 2Okay.
Speaker 5We just beat your BBEG, Brandon.
Speaker 2First off, not the BBEG. Yeah, mors, you feel the magic come out of your body and then, as you feel it hit the core itself, it dissipates. Oh crap, that didn't work. The core, no the core, no the magic.
Speaker 4Because it's not a creature, Correct. Does it still consume a spell slot?
Speaker 2Yes it does.
Speaker 4Okay, fair enough. No, I don't think I could feel the effect. I would be able to identify that. It didn't fail because of the demon, it's because of the sonic, correct, cool? No, uh, my magic won't work on it right now. Maybe if it consumes or possesses something else but the core. I can't banish the core. Maybe there's something else I could do, but Table talk.
Speaker 5What are our three options in common verbiage Okay so your three options in common verbiage.
Speaker 2Okay so your three options in common verbiage. I'll just spell it out for you.
Speaker 5Stop beating around the bush here.
Speaker 2The first is you can overload the core, and that is a series of skill challenges. You can try to fight it directly, and that is destroying the crystal and then fighting, and then going into combat with manifesting or after it manifests. And then the third option is ejecting it into the core, and that is. I'm not going to spoil that one, if you choose that.
Speaker 5Alright, I'm thinking. Option three. I don't know what do you guys want, just because there's a bit of uncertainty there. The other two that'll be fun, but I'm hoping Brandon, the reason he left that open-ended is because he didn't plan it out.
Speaker 2Oh no, I planned it out.
Speaker 5Then we'll go with option four, the one he didn't plan. Let's look at the dust in the room.
Speaker 3So, Glenn.
Speaker 5We'll turn around and start stabbing the captain.
Speaker 3I was going to say Glenn is going to turn around and stab Invarra.
Speaker 5Oh really Apparently he planned that one out.
Speaker 3Oh no, I'm possessed and stabbed, sister Invarra.
Speaker 5Justin, what do you want to do? I'm just kidding. I'm voting for option three.
Speaker 4Well, my only concern is, like the Moors knows, like the crew in general is under this like financial hardship. He's not really sure what the Corps does for the crew but it is important in some way Sorry what You've got, wind I've got wind, sure yeah for the crew, but you've got wind, sorry what.
Speaker 5You've got wind, I've got wind, sure.
Speaker 4We are the crew's saving grace. We're the rope that's going to pull them back out of the red into the black. So he's Because the engineer Grint suggested that the jettison is like the worst case for them. Mors would want to pursue something that's more helpful to them, like one or two. Grint didn't seem to care too much.
Speaker 5So what is Mors going to say to Monty and Glenn? I got your back.
Speaker 4Brendan, did you guys suggest something already? Did Mors, or did Monty actually suggest something to Mors Did?
Speaker 5you guys suggest something already. Did the Mors, or did Monty actually suggest something to Mors? Oh, monty's going to say I think let's send this thing overboard.
Speaker 4Let's send it to the Deep. Six Well that is what the spirit came from. But isn't that worse for the crew? They're already facing hard times. I wouldn't want to push them further into a depression or whatever it is they're going through. If we can do something that's less bad for them, I'd prefer that.
Speaker 5Morris, you know me, I am going to follow you through thick and thin. What do you suggest?
Speaker 4And Morris looks back to Grant and says he said breaking it or overloading it should be fine. Overloading it might kill the spirit inside, which I don't know that I feel good about Breaking it. We might have to fight it, which maybe I don't know, I'm not afraid of a fight. Yeah, I'm not afraid of a fight either. I don't want to hurt anything, but I think we'll be okay.
Speaker 2So, as you are talking, the pulsing in the core starts to speed up.
Speaker 3Glenn will look at the core. Calm down. We're trying to make a decision.
Speaker 5We're trying to decide how we're going to destroy you. We'll jerk you off in a second, just give us a second Leave us alone.
Speaker 4Is Glenn also looking at more of a fliss decision, or is Glenn like Glenn's?
Speaker 3recommendation is to chuck it overboard.
Speaker 2Overboard.
Speaker 3Mainly because it's well. Would that be his decision? Probably because that's the easiest solution to it, but he could probably be easily convinced that it might be fun to fight it.
Speaker 5Yeah, honestly, justin, I think you go ahead and take this one. I think our characters will follow you on this one.
Speaker 4Morse says, I think our best bet is to try to overload it, but if you both think we should jettison it, then I think that's a fine option too.
Speaker 5Montiel turned to Grunt, great Grunt.
Speaker 3Grunt.
Speaker 5How do we overload this son of a? Well, I dare not say, and as he looks to Asimar, because his mouth is pure, looks to SMR, because his mouth is pure.
Speaker 2Yeah. So Grant looks up and points to the metal brackets that are holding it and he says each of these brackets has magical runes that are holding the crystal in place. If you were to find a way to overload them with energy or to reconfigure the lines altogether, then that could overload the core and do exactly what you want. We've overloaded the core before for testing purposes, before our first voyage with it, and it shuts it down for about five minutes. Then it'll start back up.
Speaker 5Interstitial point defects. All right, so what do we do next for about five minutes?
Speaker 1then it'll start back up.
Speaker 5Interstitial point defects Not so bad at all. Alright, so what do we do next?
Speaker 2Alright, is that your decision?
Speaker 5Yeah, apparently Overloading the Core is our decision.
Speaker 2So this is going to be a skill challenge. It's going to be oh, we have to climb a wall huh, you have to achieve six successes before three fails to pass this, it's going to be a DC 18 plus for success.
Speaker 1Jesus Christ.
Speaker 2All right.
Speaker 1You all have high skill saves.
Speaker 3Give it to us.
Speaker 5All right, I mean Glenn's got inspiration, Alright yeah.
Speaker 2But here's the other side of that. You each, during a round, I'm going to describe an action and you get to choose, as a party, who is going to do that. But during one round, only one person can do one thing, until the next round. Okay.
Speaker 3My problem with skill challenges on Glenn is most of Glenn's skills. The high ones are all social skills.
Speaker 5So what is Glenn's top skills?
Speaker 3Sleight of hand and thieves tools. Okay, persuasion, deception. Sleight of hand and thieves tools.
Speaker 5Okay, I've got persuasion, deception. I've got decks and wisdom, so we're good there. What's more is top skills.
Speaker 3Decks and wisdom.
Speaker 5Yeah.
Speaker 3Oh, better charisma.
Speaker 4Scores, not skills. Oh, yeah, yeah.
Speaker 5I'm talking about the modifiers.
Speaker 4My top are dex and wisdom so history, arcana, are both plus nine for mores, uh, I got some plus fives with insight, perception and religion, I got some fours, uh, but my fours are gonna get beat. Beat by Glenn. Yeah, that's probably it.
Speaker 5Yeah, dex. So Dex and Wisdom is my tops. Looks like Int and Wisdom are Mors' tops.
Speaker 3Dex and Charisma are Glenn's. Yeah, Wisdom might be me. Dex and Charisma.
Speaker 5Well, your Dex is even greater than mine.
Speaker 2You talk about it, go ahead, brandon, do your best, alright. So as you're staring at the core, you see that the core is pulsing and flashing and it's sending out more and more sparks all over the place.
Speaker 2But you identify runes that are coming down from the metal brackets and those runes are flashing as well. And Grent says to you that's where we have to identify. We have to identify the instability in the runes. So who would like to try to check for the instability in the runes? So who would like to try to check for the instability in the runes?
Speaker 4And it's probably an investigation, I presume.
Speaker 5Uh, yeah, I'm gonna let either one of you take it, yeah.
Speaker 4Mors might be the right choice.
Speaker 5Mors yeah, let's do it.
Speaker 4Sure man, more is.
Speaker 2We'll go step up and take a look okay, you can either roll me an arcana or an investigation check yeah, we just correct all right, we're gonna get.
Speaker 4We're gonna take a look at the arcana all right uh, which is a plus 9. Alright, what you got, 13 plus 9 is a 22.
Speaker 2Alright. So on the metal bracket closest to you all, you can see where a few glyphs have failed and you can see that the field is very weak there as another bolt of energy comes out of there or another spark comes out of that specific glyph and strikes the wall.
Speaker 5So you said we have to pass six out of three failures.
Speaker 2Six successes before three failures. Dang this is going to be, tough All right 18 plus.
Speaker 5Yeah, I mean, 18 plus is no joke. But you got that. But I.
Speaker 2I'm giving you guys options to choose who's doing it like.
Speaker 5I'm not I mean yes, but we have to choose correctly yes, you do this is indiana jones in the freaking cup situation, but all right, okay, next one, so man so the next one is uh, now, now that you have I or sir morris, what do you say to that?
Speaker 2um, yeah, he, he sees the issue and he points toward and says, uh, that room, there you see where the weakness is and it's as it's like sparking and looking atypical okay um, so, as you're all talking, uh, two or three crew members join you in the engineering room and Grant continues to talk to you and he says now that we've identified it, we have to reconfigure the power line from that bracket to the other brackets to make sure that this weak glyph isn't causing the power to divert other places. So we have to reconfigure the power lines and the power lines are directly below us. We have to climb the ladder down and pull the lines from that bracket to the other one.
Speaker 5This is straight up like Deadpool and Wolverine connecting to Anyway go ahead.
Speaker 2You have to climb down, and what?
Speaker 3I'm ahead. You have to climb down and what? I'm sorry.
Speaker 2You have to climb down and manually move the power line from one bracket to the other.
Speaker 5So climbing is athletics right.
Speaker 3Yeah.
Speaker 2Climbing is athletics, but it's a ladder right, it's a ladder.
Speaker 4It shouldn't matter. Sam will do it.
Speaker 3So climbing it as a leg, but it's a ladder, right the ladder, it shouldn't matter. Sam will do it. So if it's moving something from one place to another place, it might be a dex check and it would probably I mean glenn will, I guess step up uh, monty's gonna look at glenn and say you got this, my friend all right, glenn, you can roll me either a persuasion check to try to convince the crew members that just joined you to do it, or roll me a strength check.
Speaker 1Oh yeah, it's going to be persuasion.
Speaker 5You go die for me.
Speaker 3I'm going to use my inspiration.
Speaker 2What was your first roll?
Speaker 3A one which is a 13.
Speaker 5A one was resulted in a 13. Let's all pause for a sec on that one 28.
Speaker 2So what do you say to these three crew members that joined you?
Speaker 3So Glenda's going to look at the three crew members and say, okay, listen, you guys are very strong. It looks like you know exactly what you're supposed to do. I need you to go down there and move that cable to there. You got this. You know what you're doing. You're big strapping lads. Go for it.
Speaker 5Go get him. Tiger Slaps him on the butt as they leave to their own death.
Speaker 2Listening to your rallying speech, the three crew members get very excited and they rush down the ladder and over to the power line and after a couple of minutes of bedangling it from one bracket they move it over to the other bracket.
Speaker 4Bedangling.
Speaker 3Yeah, kind of like finagling, but wrong. What's next?
Speaker 4That's two successes. Brandon Alright, brandon, you're doing great.
Speaker 5It's time to get a fail. Let's go.
Speaker 2I'm not against you guys in the story. I hope you know that we got suspense man, Come on.
Speaker 5This is suspense for the listeners.
Speaker 3It's Monty's turn, so it's time for a fail. Yeah, it's.
Speaker 5Monty's turn Time for a fail.
Speaker 2Water check. Grant says the crystal's moving. And inside the crystal, monty, you see there's a darker spot in the gray crystal moving from one place to the other and it's bouncing around from one section of the crystal to the next, to the next, to the next. And Sister Anvar says to you that must be the demon inside the crystal. And so Grunt says if we can trigger the core overload, specifically when it hits one of the outside points of the crystal, then we can time it with the shapeshifter's movements and deal maximum damage to it. So, monty, because you are the last one left, monty's gonna shoot it you can either either give me a perception check or a religion check.
Speaker 5Uh, let's see Perception or religion. I will choose perception check.
Speaker 3Hold on. Are we in a forest?
Speaker 2Not in a forest.
Speaker 5Yeah, alright. Um, unfortunately Monty got a 21 on this perception check.
Speaker 2Okay, yeah. So you see exactly where this thing's moving, you see almost a pattern to it and you're able to predict where it's going from one point of the crystal to the next.
Speaker 5And he's going to shoot it.
Speaker 2Are you shooting it?
Speaker 5It's what I'm supposed to do. We're trying to stop it right. Monty has a hammer and he treats everything like nails.
Speaker 3I think you're just supposed to tell him where to go, right.
Speaker 5Monty will just tell him where he's supposed to go.
Speaker 4It's over there.
Speaker 5I perceive that it's in that direction.
Speaker 2Next, so, as this is happening, the core uh shakes violently and the entire you feel the entire ship move and uh.
Speaker 5Well, I hope we're moving in the direction of Crystal Deep the entire time. Ha, ha, ha, ha, ha. Uh, we do gotta get to someplace.
Speaker 2But you see, you feel it, the entire ship shake and as it shakes a whole bunch of you hear. Behind you in the galley, a whole bunch of pots fall out of where they're staying, not stowed for sea properly. Benches are flipping over, it's just blocking the entire way and you can see down the hall that there's just debris everywhere and the captain says to you all we must clear the way in case we have to evacuate.
Speaker 3Oh, is that the next thing we have to do?
Speaker 2Yes, that is the next skill check.
Speaker 3Oh, clear the way from stuff falling down. Is that what you just said? I guess Glenn can give it a shot.
Speaker 2Alright, so you can give me a survival or an intimidation check.
Speaker 3Who am I intimidating?
Speaker 2The three crew members that are now shaking violently and terrified and panicking that they're going to die. Alright, I will try to panicking that they're going to die.
Speaker 3All right, I will try to convince them that they're going to die. Okay, ready, that's intimidating. I mean survive. I don't even know what my survival is. What? Yeah, no, yeah, I'll give it a shot. Intimidating. I'm probably going to fail. I failed 14. All right, give it a shot. Intimidating Probably going to fail. I failed 14. Alright.
Speaker 2So, even though you try to convince these crew members that this is their best bet to go and clear these debris out of the way so you have a clear route to the lifeboats or the main deck the crew members are panicking. They're trying to clear things out of the way, but they're really slow in the progress, so your next check is going to be a disadvantage. Alright, so the core. So now we need to start executing the final overload. Sequence Grent says to you all. So we need to balance the magical inputs to really ensure that the shadow within is destroyed. Sequence Grent says to you all so we need to balance the magical inputs to really ensure that the shadow within is destroyed.
Speaker 4Mors rips his hands together. This is his bag, baby.
Speaker 2Alright, you can give me an Arcana or a Dexterity check.
Speaker 4We're going to go Arcana again. You said at disadvantage. Correct On the dice. Dice, it's a 2 and a 7. Um, and my plus 9 makes it 11 or a 16. So it's a failure regardless. All right, it's fail number one. Right, that's fail.
Speaker 2Number two Fail number two, oh, uh-oh, all right. So, uh Grint, uh, with this, this, the shaking that's going on in the core, he's starting to get a little concerned with everything and uh, um, he says. He says we, we might be able to, to give ourselves a little bit of leeway here, if we can divert the power from our non-essential systems over to our essential systems. All we've got to do is reach that panel over there, and he points to a small panel that's down a ladder about 50 feet across and up another ladder, down a ladder about 50 feet across and up another ladder, or we can take this, but you also see a small ledge that you could probably run across.
Speaker 5Sounds like you need somebody.
Speaker 2Nimbly, pimbly, nimbly. Pimbly, this might be a job for me okay, you can give me a acrobatics check or an investigation check.
Speaker 5So my investigation is a plus one, or I will choose acrobatics plus eight. Oh dear lord, barely I got a 19.
Speaker 211 plus eight. Okay, okay, okay, that was too close. It's going to come down to one roll and all three of you are up.
Speaker 1Alright, yeah, we passed that one Barely.
Speaker 2So yeah, monty, you're able to get over to the core.
Speaker 5I want to hear you say nimbly-pimbly.
Speaker 2You were able to get over to the panel all nimbly-pimbly. You were able to get over to the panel all nimbly-pimbly, like jumping from treetop to treetop or rooftop to rooftop.
Speaker 5Looking for some nights.
Speaker 2Yeah, and you hit a couple buttons and you pull a lever and you hear kind of like a sigh from the core as it releases some pressure.
Speaker 5What was that sigh Audibly? What did that sound?
Speaker 2like yeah, it sounded like For our listeners that made Bill very uncomfortable. Alright, for our listeners.
Speaker 3I'm not uncomfortable. There's very few things that will make me uncomfortable.
Speaker 2So Grent says the core is primed for overload. This final stage we have to make sure we're synchronizing multiple systems to ensure it detonates in a controlled manner, otherwise it could take the entire ship out. So we need to balance the energy flow, seal certain containment rooms runes and time the detonation trigger perfectly. So this is going to be all three of you. Oh boy, so one of you has to detonate with perfect timing, one of you has to balance the energy flow and the other one has to seal containment runes. The DC is lowered for this one. Not all three of you have to pass.
Speaker 3So which one is sleight of hand? I'm not going to tell you that.
Speaker 5Okay so give us our options again.
Speaker 2One of you has to time the detonation trigger perfectly, another one has to balance the energy flows and the third has to seal containment runes.
Speaker 1Ouch.
Speaker 5I mean I'll take sealed containment rooms.
Speaker 3Timing. Is that Detonate feels?
Speaker 4like timing. Dexterity based Balance or seal is kind of where Morris was leaning, but I guess balancing is fine.
Speaker 3Sealed containment rooms for me.
Speaker 1Timing.
Speaker 5Morris has got sealed and Glenn's got timing.
Speaker 3Glenn has timing.
Speaker 5This is fun. Good job, Brandon. I applaud you for this. This is interesting. Thanks, buddy yeah.
Speaker 3All right, only if we succeed, if we fail, then it's not a good time.
Speaker 5If we fail, you suck big time. Glenn, give me a slide advantage.
Speaker 1You're always against us.
Speaker 3I can do that, I think 18.
Speaker 5did you roll the one?
Speaker 2no 18 I rolled a five no I didn't roll a one, I rolled a five, shut up all right, uh. Good thing the.
Speaker 3DCU was lowered to 17 on that one If it's 18 still I would pass.
Speaker 2Okay, so, Monty, you took sealing the runes or balancing.
Speaker 5Sealing.
Speaker 2You took sealing. Okay, give me an insight, check insight, all right oh, that's actually pretty good for me not that good.
Speaker 3It's not your advantage what you get.
Speaker 2I rolled a natural one for a seven oh, mores, it's all coming down to you, bud. What did he roll I? I forgot he rolled a 7 for insight and Morris, I'm going to need you to roll me an Arcana check again.
Speaker 4Can do?
Speaker 5Natural 1 really hurts you doesn't it?
Speaker 4I was looking at Bill's score. That wasn't actually 18. Wasn't that like a 23 or something from your reliable talent?
Speaker 1Oh shit.
Speaker 3I 100% forgot about my reliable talent. Oh shit, I 100% forgot about my reliable talent, so my original fail was not a fail.
Speaker 5I mean, can you make my natural 1 turn into a natural 20?
Speaker 2I've already moved on with the story. I can't go back.
Speaker 4No, that's fine. Sorry, I was just looking it up, but you are correct, it is a 23.
Speaker 3Okay, so for Arc. Sorry, I was just looking it up, but you are correct, it is a 23.
Speaker 4Ah, Okay, so for Arcana I rolled an 8 plus 9 for a 17.
Speaker 2Like I said, the DC has been lowered for this one because all three of you are rolling and that did pass.
Speaker 5Oh.
Speaker 3Well, if it lowered, it had to pass right Because it was 18. Lowered has to be at most 17.
Speaker 2Alright, so Morph yeah.
Speaker 2You were able to perfectly balance the energy flow by calibrating the core's energy output, just by maintaining, by controlling the magical fields as they were flowing back and forth through the the core itself. Um, as this was happening, monty uh as he was, as he was doing this you found a way to predict where the magical fields were going to flow, so you could predict the exact timing of the energy pulses and off of that you're able to tell Glenn exactly when to hit that button. And he pushed the button on time.
Speaker 5I thought you were going to say that more as you have sex with the captain.
Speaker 2I mean, if you once have sex with the captain, I'm not going to stop him, alright. So the core glows this bright blue once again, pulses once and then goes black and it is pitch black in the room. I have dark vision. No, it's pitch black. There's no light whatsoever.
Speaker 2You can't see shit mores cast dancing lights alright, yeah, so the room lights up with this purple glow from Moor's dancing lights and the captain breathes a sigh of relief. Sister Anvar relaxes a little bit and Grent is up at the control station hitting some buttons and levers and after a few moments the core powers back up and it's that blue color that you saw when you first entered the room. Is this still?
Speaker 3cracking.
Speaker 2Uh it, there are some spider webs forming on it, but uh, grant assures you that that is very normal.
Speaker 5It's okay, listeners. Disaster has been averted All right, so very normal, it's okay listeners, disaster has been averted, alright.
Speaker 2So unless there's anything else you want to do, I'm going to progress the story so we can end it for the night, alright. Okay. So, with the core overloaded, the captain and Sister Annivar go through and check everybody through the crew that are still alive. Nobody seems to be infested with more than one soul other than Mors, and you continue your voyage over to Deadpelt Shadows. Sister Anvar does offer to Mors during the voyage that if she would, that if he would like to meet Sam, that she could make that happen with a spell that she knows while he's sleeping.
Speaker 4Ooh, oh, that could be great. I've heard so many good things about her. Is there any risks?
Speaker 2No, I mean, you go to sleep, you're going to get a long rest with that, and uh, because Sister Anvar knows what a long rest is and then you wake up.
Speaker 3And you never wake up, no risk.
Speaker 4I think that's a great idea. I can't imagine a reason not to.
Speaker 5Brandon Tate, I'm going to sleep with somebody.
Speaker 2Alright, so Sorry, taking notes, okay. So yeah, Sister Anvar takes you to the captain's quarters. Uh, this is day three, so glenn is no longer sleeping in there. Oh, no, you didn't give me a chance to convince him, so glenn is still sleeping there uh, she leads you to the captain's quarters, um, and you lay down on the bed and she places her hand on your forehead For what Forehead? And once you fall asleep, you enter One hand or forehead, forehead.
Speaker 2Once you fall asleep you start dreaming of this white room, and inside that white room you start dreaming of this white room, and inside that white room you start. After a few moments you see a six and a half foot tall greenish, brownish skinned half orc walking towards you. Is there anything that Moors would like to say to Sam?
Speaker 4Hi, I'm Moors, let's get it done.
Speaker 2Oh, you're playing both characters here, bud, yeah, no, it's all good.
Speaker 4I wasn't sure if we were going to play it out all the way for, like, ending for the night. Hi, I'm Moors, that's a no-brainer.
Speaker 2You're about to have sex with yourself. Is there anything you would like to specifically say to sam, or to sam would like to say to moore's? And then I'm gonna go through the ending.
Speaker 4You don't have to have a full conversation or anything but um yeah, I guess sam would say I gotta prepare myself, I wasn't ready.
Speaker 5Take your time. This is good. Like what would one body infester say to the other person that they're infesting. Like, given the opportunity, this is good. I like it.
Speaker 2It's almost like I put this whole arc here just for this.
Speaker 4Almost. So yeah, morris says Hi, I'm Morris, and Morse says Hi, I'm Morse. As Sam comes in, she smiles at him and then she says oh, morse, I've heard so much about you, it's a pleasure to finally meet you. She spreads her arms to give him a big hug, a big spirit hug. You've got such great friends.
Speaker 2Okay, Alright, so we are going to end it for the night. But because of this interaction that you've had with Sam, when you awake you get this feeling like you could manifest her if you wanted to. So once per long rest, you're able to change your form as an action from Sam to mores or vice versa, or only one way, yeah, and once per long rest you can manifest an ethereal form of the other person to fight one turn in combat with you as as an extra, an extra body. But that's a bonus action.
Speaker 4And the change I wouldn't do in combat. But okay, you said or, or, and and and.
Speaker 5So you can switch to the other person and then call back to the other person to do something.
Speaker 3Or do the other way. So if he's Mors, the person and then call back to the person to do something. Or do the other way, so call in a Therial version. If he's Mors, he can call in a Therial version of Sam and then use his real action to turn into Sam.
Speaker 5So have.
Speaker 3Sam fighting next to themselves. You can try that.
Speaker 2It's not going to work.
Speaker 3Based on rules as written.
Speaker 5The best would be turn into Sam and then have morris come back and banish somebody.
Speaker 2But whatever um this is fun all right, so I I'm gonna end it, but I'm gonna say, uh, justin, in the next one to two sessions you're going to have to decide who you want to play Like for the rest. Yeah, I'm giving you a heads up so you don't have to make the decision on the fly I'm going to. I'm going to ignore it until it happens.
Speaker 4That's not my problem yet that's a dice roll in the future. Okay.
Speaker 5This is like you've got the baseball over the fence and you've got the sucker machine.
Speaker 1You've got to either suck it up or you don't.
Speaker 2Yep. Well, that's where we're going to end it for the night. I hope you all enjoy yourselves. We're really enjoying ourselves here. If you were listening to the earlier part of the conversation or the earlier part of the podcast, you've heard that we're going to do a session zero on another campaign that's coming out. We're going to rebrand ourselves a little bit with. That is when that comes out. So we'll let you all know so you can start following that as well, and hopefully we cannot fuck up the first session this time.
Speaker 3We've learned a lot since then. Record the DMs side.
Speaker 2Yeah, we've learned a lot since then. By we, we, I mean I have learned a lot since then. But make sure you find us on our social medias at facebookcom, slash AD&D story, retweet us on twitter or ex at AD&D story to give us a follow on instagram and instagramcom slash AD&D story. And finally, if you like all the sound effects and music that you've been hearing, make sure you check out sirenscape at sirenscapecom for all your tabletop and RPG needs. I use it for my in-person sessions as well, because it does help set the mood and really puts the characters in the mood. And I believe, maddy, if you want to take us out tonight, God damn it.
Speaker 5I can never remember what I was supposed to say.
Speaker 2You've been with us for over a year and a half.
Speaker 5It seems like it's been nerdy. Is that what it is?
Speaker 2Apparently? I guess not, it's been nerdy.
Speaker 5Oh, that's what it is. Okay, it's been nerdy. Oh, that's what it is. Okay, it's been nerdy.
Speaker 1Good job, thank you you.