UI Therapy | UI Design and Development Podcast
The podcast for UI developers, designers and independent thinkers who strive for simplicity. The state of user interface design and development is at a crossroads: do we embrace complexity and raise the barrier to entry, or can we learn from the past and strive to make our tools, frameworks and methodologies simpler and more intuitive for everyone - regardless of experience or persuasion. I'm a strong believer in the latter, and if you are too, come join me on my journey to make a difference and push back against the forces of complexity and chaos. Featuring guest interviews; reviews of tooling, frameworks and methodologies; deep-dives and tutorials all related, sometimes tangentially, to user interface design and development on the Web, in apps, games and appliances. I will seek out industry professionals and experts who are striving to make real positive change in the industry. Pioneers of simplicity if you will. I also want to talk to people who are struggling in the web design, web development or frontend development industries; perhaps they are like me - fatigued by the increasing complexity around tooling, frameworks and ideologies; perhaps they are new to this space or are thinking about joining and pursuing a career here - and they are feeling overwhelmed and confused. I want to let this latter group know that there is simplicity out there, and that there are great people working hard to turn the tide against the status quo.
UI Therapy | UI Design and Development Podcast
#QuickCuppa - Thoughts on creativity, innovation and intuition in design
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Jake Hopking
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Season 1
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Episode 4
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UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'.
Overview
- Welcome subscribers
- Introduce #QuickCuppa format
- Talk about the Free Stickers giveaway, open to everyone
- Share thoughts on creativity
Innovation
The following doesn’t necessarily directly apply to UI design, but I think it’s important to keep in mind as I continue through this exploration into creativity.
- Firstly, design can begin with the recognition of societal changes or trends. This involves listening carefully to users’ voices and needs. This can be called ‘demand-driven’ or design.
- Secondly, design can begin with discovery or development in science, technology or the arts. This can be called ‘genesis-driven’ design. Example being a new platform or media type: app design etc.
- Thirdly, design can begin with the generation of a product idea aimed at bridging the gap between demand and genesis.
- These three approaches are not mutually exclusive, and they can and usually are applied in parallel. Both demand and genesis are essential for design, and in actual cases of breakthrough design, the three approaches are often integrated.
Full show notes, including multimedia assets available at https://uitherapy.fm/episodes/4/
Links