UI Therapy | UI Design and Development Podcast
Episodes
8 episodes
#Series - Efficient and scalable Sketch documents - Part One: Symbols
UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents.OverviewShare with the audience why the absence.Cover important aspects of symbols in...
#QuickCuppa - Design tips for developers Part One
UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation.Think and planAs a developer, you wouldn't start building an app or Website without ...
How do we unbundle the Jamstack, thoughts on meta-frameworks, Toast and Party Corgi with Chris Biscardi
UIT 6: In this week’s episode I talk with Chris Biscardi about the Jamstack, gatsbyJS and his own meta-framework called Toast, amongst many other interesting digressions :)OverviewIntroductionJamStack
#QuickCuppa - Thoughts on GatsbyJS, the React-based SSG framework
UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework.What are static sites?Static sites have been around for a very long time, and realistic...
#QuickCuppa - Thoughts on creativity, innovation and intuition in design
UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'.OverviewWelcome subscribersIntroduce #QuickCuppa format
Snowpack and Pika: the next generation of bundler, package manager and CDN for the modern Web with Fred K Schott
UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording qualit...
The design and use of psychology for good UX in games and beyond with Kingsley Hopking
UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island).He also talks about another side project of his; a procedural games engine to generate world...
The painful first episode
UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe t...