
Orion's Belt: A Games Industry Podcast
Join Game Producer & Designer Lance Tallman and Computer Scientist Connor Ball as they talk about problems, ideas, and strategies circulating throughout the games industry. From game design to programming, Lance and Connor share their thoughts on a wide variety of game topics.
Episodes
13 episodes
EP11 - Design Ingredients - Legacy Systems
On the Season 1 Finale of Orion's Belt: A Games Industry Podcast, Connor and Lance continue their Design Ingredients series by talking about legacy systems in board games through the lens of Board Game Geek's #1 board game of all time,...
•
Season 1
•
Episode 11
•
46:43

EP10 - *BONUS EPISODE* Nick Boles & Voice Acting in Games
On Episode 10 of Orion's Belt: A Games Industry Podcast, join Lance Tallman as he sits down with Nick Boles, 3D modeler and Voice Actor at Studio Miracle, to talk about his experience with voice acting and how, through games, he was ab...
•
Season 1
•
Episode 10
•
55:59

EP09 - How Rules Relate to Gameplay Experiences
From video games to board games, Lance and Connor discuss in depth how rules shape the gameplay experiences of players. On this episode, our hosts cover how rules relate to games, how rules are presented (specifically in board games), and...
•
Season 1
•
Episode 9
•
40:08

EP08 - Designing Better Support Classes in Team-Based Games
On Episode 8 of Orion's Belt: A Games Industry Podcast, Lance and Connor give current game designers some tips and tricks to make "support" roles in team-based games more enjoyable. On this episode, our hosts also touch on some o...
•
Season 1
•
Episode 8
•
52:43

EP07 - Scythe Deep Dive - PART 2
Lance and Connor continue talking about Scythe, finishing up by addressing gameplay strategy, asymmetry, politics and nonbinding agreements, the achievement system, and what they like and dislike about the game.This is part 2 o...
•
Season 1
•
Episode 7
•
1:01:33

EP07 - Scythe Deep Dive - PART 1
On episode 7 of Orion's Belt: A Games Industry Podcast, Lance and Connor take a deep dive into the immensely successful strategy board game, Scythe. While covering the game's genre, Lance and Connor also tackle aesthetic, and,...
•
Season 1
•
Episode 7
•
40:00

EP06 - Design Ingredients - Social Deduction
On Episode 6 of Orion's Belt: A Games Industry Podcast, Connor and Lance introduce the first episode of their new segment, Design Ingredients. While talking about social deduction in games, our hosts discuss the smash hit Amo...
•
Season 1
•
Episode 6
•
44:13

EP05 - Designing Engaging Board Games: A Look at Root
On Episode 5 of Orion's Belt: A Games Industry Podcast, Lance and Connor discuss what they think are some of the most important design decisions to make when developing engaging board games. From topics like asymmetrical play to ...
•
Season 1
•
Episode 5
•
1:09:40

EP04 - Designing Effective Communication Systems
From text to voice chat, ping systems, and emotes, Lance and Connor discuss what they think are the 5 most important design decisions to consider when developing communication systems in games. Get ready to put your design hats on during Episod...
•
Season 1
•
Episode 4
•
46:11

EP03 - The "Death" of the Real-Time Strategy (RTS) Genre
On Episode 3 of Orion's Belt: A Games Industry Podcast, Lance and Connor discuss the decline of real-time strategy game development over the past decade. From player accessibility to developer design decisions, our hosts take a h...
•
Season 1
•
Episode 3
•
55:31

EP02 - *BONUS EPISODE* Matt Anderson & Octothorpe Games
Join Lance Tallman as he sits down with Matt Anderson, Design Director at Octothorpe Games and Associate Instructor at the University of Utah, to talk about startup companies and getting into games on episode 2 of Orion's Belt.NOTICE: A...
•
Season 1
•
Episode 2
•
51:04
