In this episode, Kevin and Steve take the episode-level campaign structural elements from the Freytag Pyramid and Fichtean Curve talk about what changes when you map it over a campaign. We also discuss some ways of making the structural elements more interchangeable and dealing with planning on the fly as is necessary in a TTRPG campaign.
For reference, these are the parts:
We hope you enjoy!
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
roimperfection@gmail.com
Visit our website:
https://roimperfection.com/
Send us a tip on Ko-fi!
https://ko-fi.com/roimperfection
Interact with us on Mastodon:
https://dice.camp/@RoImperfection
https://twitter.com/RoImperfection
Send us a comment or question:
roimperfection@gmail.com
Visit our website:
https://roimperfection.com/ (Down for Now)