The Trashalanche Pokemon Podcast

Ep 8 - Pop IDs, Pokemon 2021, Juniors and Seniors, ADP/Clay, Tinachomp, Stonjourner, Salamence, Eternatus, Decidueye, Champion's Path

September 23, 2020 Brent Halliburton Season 1 Episode 8
The Trashalanche Pokemon Podcast
Ep 8 - Pop IDs, Pokemon 2021, Juniors and Seniors, ADP/Clay, Tinachomp, Stonjourner, Salamence, Eternatus, Decidueye, Champion's Path
Transcript
Brit:

how low is your, pop ID, Mikey, what's your number

Mike:

four numbers. It's pretty low, pretty low for numbers.

Brit:

I think Colin's is like 1500 or 1200 and people don't believe him because it was just like, so it's such a, it's a perfect number.

Mike:

Oh, that's funny. There's lots of times where I'll go, especially at the bigger events where. You go now and you just say your pop ID, if you preregistered. Right. and I'll like, say my Fort numbers and then they'll look up at me expecting more and then I'll be like, Nope, that's it.

Brit:

I think Michael Kendall's is really low. I know most, I know the crack colors have some really, really little ones too. I'm blanking though,

Mike:

There's a couple of people that I've, there's a couple of people that I know of that have three. I think like Jimmy Ballard has three.

Brit:

Probably like Jimmy O'Brien even like that.

Mike:

So I almost forgot about this. So I haven't, uh, I said in the morning that I was good and then I dunno, I was just like doing stuff and working and then just totally slipped my mind. Like I was closing my computer as I heard the discord notification, that you sent the zoom link. So I haven't thought about anything. To talk about.

Brent:

All right. Well, we'll just, jump right in. Hey, welcome back to the trash blanche. It's me as always Brett Halliburton here with brute privates and my crusade attendance continues to be 100%. We're here every week, bringing you the latest Pokemon stuff. Uh, the latest Pokemon stuff does not include any new five star reviews. People. You have to leave five star reviews. If you want us to read your review on the pod, it's the only way for us to read your view on the pod. You have to leave it. All right. I thought we'd hold off on talking about the meta and talk about players cup too. And how Pokemon has been canceled for 2020 and all that stuff. Do you guys have interesting perspectives on all that stuff?

Brit:

Good news, not surprising news. I don't think anyone realistically expected events. I thought I was curious. To see what would happen, you know, if they could try to do official events elsewhere and, you know, just keep the United States where it is. Yeah. And I understand why that's probably not a possibility, especially because I think that player that United States players would travel internationally to those tournaments once they were able to Once a week, once the, if, if the, you know, the, the travel bands would, would lift in time for any events to be made. I, I think people would definitely be chasing those points again.

Mike:

Yeah.

Brit:

but now it's.

Brent:

Yeah. So, so you do, we all agree that, they won't have an EU or an end or Asia series and just exclude the U S entirely, like they're going to make a global decision or bust.

Brit:

I think maybe with what's going on, how the Asia Pacific region is kind of being reorganized. I could see maybe getting some events, cause it seems like they might be getting tied into the Japanese maybe. And they always have, have had their own tournament structures and sort of been off on their own and formats and things as well. So maybe, but I think that. The rest of sort of the North America, South America and Europe will probably stay on the same page the entire time.

Mike:

Yeah. Anything controlled by TCI? Yeah, probably is on the same page. I agree with that.

Brent:

Yeah. And I recognize, I mean, so many of the, like the TBCS senior execs, they are simply like stuck in Seattle. Like if they said, Hey, we're going to do start doing European events. It might, it might be uncomfortable for them to staff it

Mike:

Yeah, that's true. They do have a, I think they have a London office, but I agree. It is a little

Brent:

Right? Right. Yeah. They have a London office, but like if all the senior execs were working from home in Seattle,

Mike:

Yeah.

Brent:

seems like it'd be strange. so it might as well ask the question because I've been meaning to talk about it for like six podcasts, but we had just always go to time. so if they cancel the year, What does that mean for like, do you guys have any opinions on what it means for juniors and seniors? I mean, does my son just gonna like age up to masters and wow. It really sucks for him or will they just keep rolling the age of divisions forever? Like, it's weird. Cause I recognize, I don't know how closely you guys were following this, but like all these, when they canceled worlds, All these like pokey moms and pokey dads complain because like their kid was going to be eating up the masters and they missed their chance to like dominate worlds. Cause like it was their time, you know? And then they announced shortly after worlds that they were, or maybe concurrent with camp with, I guess, I guess, shortly after worlds that they weren't going to essentially extend those age divisions for the entire year. And like my initial reaction was like, I didn't love that. I mean, obviously. Mike, you P you played as a junior. I mean, is the idea of like, I feel like you either have to make it permanent or like you just, if you're going to screw somebody, right.

Mike:

Yeah, right.

Brent:

Have you made a permanent, all of a sudden you're letting like, I guess like sixth graders, sometimes, maybe a seventh grader play in juniors.

Mike:

right. I was about to say you can't. Yeah, you can't do it permanently. I think the, I think the only division that's like really impacted is juniors. Like you said, seniors is also impacted, but not quite as severely, probably.

Brent:

you rolled that up for another year, you would just have incredibly good seniors. I mean, obviously we're already seeing, like there were people that were in seniors that were incredibly good all along, right.

Mike:

Yeah, but you can't have a 12 year old playing a six year old, like that's a really big. And maybe it's even 13, like maybe you're pushing 13, I think with the two year rollover, like, like, yeah, exactly. Like you said, like a 13 year old versus a seven year old is a huge, huge, huge, a mental gap between those two and yeah. So I don't know. Maybe they'll like if they do push it two seasons, we have a little only roll it back. One year and then half of the people are screwed. Half the kids are screwed and half aren't. I don't know. That's a really hard question.

Brent:

Yeah. I mean, I like, my impression was, mean a lot of like, I don't know, some chunk of pokey parents had just accepted. Like, I really sucks for my kid. My kid does get screwed and like, they're not wrong. Like you do get screwed, but. I, I feel like, you know, if you don't just like say it is what it is, it's horrible outcomes for our juniors because the kids just get older and older. I mean, maybe the good news is if they, if they cancel worlds, they'll just say, Hey, now we're rolling back the age groups. And it was a last year for those like two years of kids. And, you know, certainly, my family will be on the absolute brunt end of that. And Walker Lima misses last two years of worlds as a senior. Man, we were going to win some money, but, yeah, like get a good peek at your trophies. Let's go. But, I feel like they gotta say, Hey, I mean, there's no question in my mind. They gotta, like, if they get to next worlds and there hasn't been a world's that cut it off and say, you know, sorry, all you people, it is what it is.

Mike:

I totally agree. I do think they should try to do some type of honoring for the, like, whatever, whenever the next worlds is, maybe like have one event and then, and, and then, roll it back.

Brent:

that idea they could do. Like, I mean, you can always create a special division.

Mike:

Right, right,

Brent:

I don't know something, although I think the whole point of those people was they wanted to beat up on younger kids. You know, who's going to be at that station.

Mike:

Yeah. That's true. Maybe a one, maybe a onetime fourth division.

Brent:

Right, right. But then, but then they don't have the younger kids to beat up on. Right. I mean, their whole point was they thought their kid was poised to win because they were going to like pummel these younger kids.

Mike:

Yeah. That division would actually be pretty tough probably.

Brent:

Yeah, yeah. Yeah. I mean, if it was all just like people who were about to age up in the masters, I mean, that's not, that was not what those kids wanted to do. All right. um, it sounds like, do you imagine there's any world? I mean, I recognize the whole point of public mind is like, they shouldn't just pull the trigger on the whole season. So they're holding off on January. Do you see any chance of them bringing it back in January?

Mike:

I do not personally.

Brit:

Zero chance.

Brent:

So, so I assume there's going to be players cup three players come before. Will, will there be like something even like, you know, a, a players cup players, cup players come super championship.

Brit:

I think that's fairly realistic. I that's where my thoughts have gone to be sure. I think definitely three and four seems likely if they can, you know, get it coordinated with the quarter system, something with the seasons, maybe, but.

Brent:

Hmm.

Brit:

It seems like the logical trajectory. Like, I don't know why you wouldn't. It seems you just have to, I don't know. You just have to do the best with this bad situation. I think that's the best way to do it without just giving up on the game entirely. Just, you know, making sure the game is still active and happening this whole time. And I think that's the best way. I'm not sure how you would do it, especially because it, it, you have to retroactively start it if you want to factor in the first players cup or something like that. but maybe it ends up being like a top two 50, six of two through four, something like that. Like some way to gauge in place. You know, such that you don't have to make top four at them to qualify. Maybe if you, um, me, you know, I'd be at, it's hard to know because I think they would have to figure it out in a way that's fair to the, the first players cup. Cause again, I think maybe a lots of more people would have been interested had they known the whole time this was going on that sort of thing, but it seems

Brent:

I think that the historical document there is you don't have to, abide by that. I mean, we didn't know how many points you needed to qualify for worlds for like months and months and months. A couple of years. Right?

Brit:

I, in my time away from the game, I forget how often TPC has left us in the dark over some pretty important questions. but yeah, I think for sure more players cup and yeah, I would certainly like to see something big and something, Not just invitation based. I'd like it to see it be, I mean, maybe you invite a handful of people. That's always, that's always fine. And I think good for the game, especially when you need to make a spectacle out of the stream, it helps to get the names and the big streamers involved for the viewers. But I would like to see a world, a world, some, some attempt at, at equivalent. I'd be surprised too, if limitless isn't, isn't up to something. Doesn't try to do something again, like their tournament series. It seemed to be a pretty big success, that reached internationally. So, maybe if not TCI more, um, Atlas and limitless tight people trying to do something about it, just to keep the community involved and keep players from falling off.

Mike:

yeah, it would. So, one thing that I was thinking about with the players cup stuff is the, in terms of the pricing. So the pricing is pretty much. If you make top four, you get a trip to whatever next big event is. And then there is lots of digital presses. They gave out like a, the sleep leaves and packs and whatnot, which is nice. And I wonder how much that is just because of legality, right? Maybe they're not allowed to do, money prizes like they do in normal events. Online slash in different countries. And so I'm sure there's a lot of that going on, which I'm sure is also putting, I don't know, which is also probably hard for them to figure out what to do. Right. Because they want to have meaningful events, clearly they want to, but that's like another hitch that they have to work against.

Brent:

So, so here's, here's a scenario. What if they said we're going to let the top 16 from every players come in and they get an automatic pass to day two of worlds, and then they'll have like a grinder that let's let it lets another 64 in, and then you've essentially replicated the world's format. You got 128 players or something.

Mike:

Yeah, something like that would be cool. I do wonder if we all think realistically that, you know, we don't see events for a year from now minimum, right? Maybe longer than that. I think it's possible. Like you gotta wonder if people at TPC GI are thinking about larger things than just, can we just do a couple of these players cups and the players cups are nice, but they don't. I don't know, it's not the same. Right. There's not like a tournament circuit and, you know, translating something like that would be really cool.

Brit:

I think one of the easiest switches or what would be very easily to do if we had the ring system and ladder systems that magic arena on Hearthstone have, it was just easy. I think that's maybe just easier to. You know, set the threshold for how well you have to do place, you know, at a certain point on the ladder top 100 or something, and that earns you an amount of points, and that gets you into a playoff system. And I guess that's sort of what's going on with the players cup. the Hearthstone was like that for a bit of time and it's sort of similar now you just have to play in online tournaments and you still get points for the ladder. but it's not as important as it has been in the past, but. I think that's definitely my, the biggest change I would like to see within PTC geo. And I imagine many people share this view is, not just to only have incentives to play the game, to qualify for the players cup, some sort of monthly reset, um, ladder, maybe even longer, the league of legends card game, uh, legends over Tara. It goes longer than Hearthstone. It's kind of more similar to seasons and league of legends, which are kind of the whole year. I think, whereas Hearthstone resets every month. So there's, you know, there's ways to play with it. You don't have to, you know, just do one certain thing over the other, but I think that's just the main thing that the game. Needs right now it's more incentives to need to play the game online, um, which only serves to get more people involved, more people interested in the game. I think that's maybe just one reason why it just never seems as popular online, even though numbers wise what we do well, like I think, there's like a Yu-Gi-Oh phone game that I think upstreams, PTC, geo pretty regularly. And. I don't, I know there are tournaments or something for that, but that's about all I know. So I don't want to say anything beyond that, but, I just think Pokemon is such a recognizable brand. It's so popular. It's a real shame that our card game is, you know, not, not given the opportunity to flourish in a way that other card games really are. And I think a ladder. A rain flatter even, I don't know, even something silly, like, breaking it down with like Pokemon, you know, elite for Pokemon trainer, ACE trainer, the sort of trainer types. You use those as your ranks and things like that. Pokemon's cute. And I think he just make you bring people in with more ways like this and more people will start to play.

Brent:

I, in clearly branding and marketing TPC, I just call us, we have the ideas. We'll, we'll give them to you. I liked that. I liked that a lot. Actually the trainer idea is a good one. And I mean, I recognize like the other thing that everybody talks about with Hearthstone, and I know like David Hochman has complained about is like Hearthstone rights. Like these like live log files. It allows you to build all these interactive experiences around it. So you have Hearthstone replay I assume Pokemon is writing checks right now for better developing this application. they're all in on the online strategy, theoretically. I mean, that's an example of the kind of thing that if they just did a little bit, it would open up this like community of interest around building online tools for playing Pokemon better and all the, you know, the like let a thousand flowers bloom. All of a sudden you would. Yeah. The limitless people would be building crazy tools. The Arcanine people would be building crazy tools. Christian Mansky would be building weird spreadsheets. Like you would have stuff happening, right? Like they could be, they could be enabling other kinds of interesting, like things that would essentially facilitate the marketing of the game by improving the game without them having to actually do those things. Most things are like, none of this is rocket science.

Brit:

All that stuff too only it makes the game harder. And it makes you better as a player because in Hearthstone with when you have just so much more analytics and statistics, they're just so detailed. And to be good, you have to know that too, on top of, on top of actually playing the game and things like that. And I, I think it helps you solve the game to, solve the game in a way that I think also makes it clear. How to navigate. And I know Pokemon is just not designed in the same way as these other games, maybe, you know, it's not gonna be, we're not going to have these rogue decks that only exists when we have better statistics. I don't think that's going to happen necessarily. But I think the more information we have, the more we know that the star cases we can make for banning cards, things like that. I would just love, you know, having access to even a third of the analytics that Hearthstone and I'm sure I'm. I know the team fight tactics, all sorts of games have just wonderful, wonderful information. You can get just with some third party ad-ons and things like that. And, I think it makes you better. It makes the game better. The community better. Just more information is better. That's sort of been one of the main talking points. As Pokemon continues to grow as a community is, you know, you have these stories of back in the day when, you know, maybe it wasn't that hard, everyone was just kind of bad. And it was just all about knowing the right people and having the right information and it gets progressively harder and harder. the more information becomes available, but. That's a good thing. I'm trying to say, like, I think that it breeds competition and it, it, it, it gives us players like Azule and prem Rawat and the DDG players who are winning multiple regionals every year and things like that. I think, the less variance you can create, the, the better opportunities there are for the truly scaled, the truly talented and things like that.

Brent:

so I thought we should start by talking about how, uh, Britt has defined the current. I feel like defined the last week of Pokemon. Everyone is tweeting about how all people do is put four hammers index now. Good job.

Brit:

I wouldn't take credit for that. I just, I made a picture, but,

Brent:

And you talked about it on the pod. That's the most important thing.

Brit:

I think it's funny. I'm not sure how commonplace of spend and I'm sure we'll touch on this more in a second, but. The plane hammers and in a turn on, it seems a little more popular than it did at least a week or two ago. And I've already seen people adjust to that and they say, I don't want to play hammers hammers. I still think are bad. I'll play turbo patch. and again, it's part of that. just the way that the Metta accelerates when it's online, only information. Spreads faster, people are making changes faster. And, that seems right to me. I think I would certainly rather play a turbo patch than crushing hammer myself. Cause I think turbo patch has some utility throughout the game, whereas I'm questionable how good the hammers are. Again, if you don't, if you don't hit the early ones and then if you're playing things like Senate scorch, they don't really matter as much. That can be annoying. Sure. So they're never bad per se, but, It hurts. It hurts to miss all your hammers and things like that. And then get marinade into nothing or get marinade into a hammer and wish it were another energy or things like that.

Brent:

Yeah. So, so to summarize briefly, cause I did try to keep track of this. And it turned into this hammers. One pokey ex send a scorch hammers was a big deck in the Neal pie, open, uh, Von O'Brian played, uh, at ADP hammers at, uh, Neil pie. Open Makarios. Mel metal hammers was in the top 16. That was the best result for a low cardio melt metal deck. I mean, putting four hammers in it's always a great idea.

Brit:

too, I wonder if people will, I think we've mentioned this before, but I think it'll slowly get to maybe just two hammers. Like you, you don't want to go, you don't want to over commit to it, but they're still worth having. And I guess, I guess at that point it might become obvious that they're not worth playing if you're not heavily committed, but I remember, I mean, maybe these were with Sable IDEXX, and back when they were. Other energy removals, like enhanced hammer or lost remover. But I can recall times when people only played three and that weren't just a Sable I list. Um, and I forget, I don't think your odds are all that bad between seeing the first one, if you only have three or four, but, without cards like trainers, mail and ways to try to find them specifically, I wonder how good they can be at lower numbers, but. I'm still of the opinion that I don't really like for. And like Mikey said last week on, and when you play it and peek around, it might actually make, make some of your match-ups worse strangely. and I think that can be the case with a lot of decks. Like I know that I don't know, percentage wise how it turned out as tends to do against sent a scorch, but that's a matchup when I would be upset. Like if I had the hammers over other things, you just want to be. Fast and hitting them. And, the hammer is, might offset their ability to, to shot you, but maybe not. And I think they're just better cards than most decks right now.

Mike:

Yeah. I was thinking probably the most interesting. Deck lists that I've seen hammers in is actually like people were playing. Some people were playing hammers in ADP, but just like the standard ADP. And then they just threw four hammers in. But I don't know if you guys have seen, there's been a clay list of ADP Z going around where the only supporters of plays this for boss, for clay, no research, no Marnie. And everyone's for hammers. and. I don't. I forget if it runs judge whistle or not. I don't not a hundred percent sure. but so that one was really, and it still runs like two something like that, but that one was pretty funny to see. Weirdly makes mower sense in that. I think then like a regular list even. Yeah. So, you know, you're seeing in theory the same amount of cards, right. between clay and research. I, and I guess the initial thought right, is you see the same amount, but you get to keep your initial hand with clay. So the combo of having like metal saucer into energy switch makes more sense and you can discard the metal more easily. So, I dunno if that list is good, I played against it one time and they discarded both their water energies off their first clay. And so I was like, all right, well, I guess I would now. but other than that, that scenario from happening, it seemed pretty interesting.

Brit:

What do you think of the, I don't see it popping up all that much, but I've noticed, I think it was from Isaiah, a brand nerd, but Stefan played the Persian GX and his ADP, which I'm again, probably not going to be as fast as these other things, but after, after some of the similar things, what do you think of, the stage one Pokemon and perhaps other stage one Pokemons and a deck like ADP.

Mike:

Well, I haven't played it myself. I saw Isaiah play it a little bit and it's interesting, but it seems like such a weird inclusion, right? Because like ADP and the den area on the GXS. So you're only ever using the person ability either if they kill ADP or if they gust and kill it to DNA, I mean, it guarantees that you have the catcher or the boss, the next turn and helps you find saucer. So like in theory, it's kind of cool. I don't know. But what, like what other stage ones were you thinking about in ADP? Cause you pose the question more generally.

Brit:

Probably nothing. You know, it was probably not thinking close enough on my part. I, nothing comes to mind. I was thinking more of. A year or two ago, and people were trying to play like nine tails and things like that, that search card. But back then, it had so much more utility against ultra beasts and things like that. and again, this wasn't when I played it all. So I might be fudging how popular these things were. But I remember, I remember seeing like buzz rock lists that also played nine tails and things like that here and there. So. I don't think I had any, a specific target in mind, but I just liked the creativity and messing around with different options. I'm sure there, you know, things like the bronze on like we saw in the, okay. Probably there's an idea of, I'm sure we've overlooked that at the very least it's worth trying it. It might not be good. It might not make the deck better, but we, you don't learn until you mess around. And I think maybe if Persian is viable, then.

Mike:

maybe on your stage

Brit:

other weird things that are viable and it might even be this clay build

Mike:

Yeah. Well,

Brit:

that are cool to see.

Mike:

yeah, no. And you're kind of getting at a point, we talked about it a couple of weeks ago. Like we weren't sure if innovation would happen, I guess. I don't remember exactly when we had the conversation, but you know, our people. I forget how we're starting anyway, but I think it's cool that we are seeing lots of innovation, even, just people kind of mess around with stuff. And it's not necessarily that these decks are good, but people are, I think, realizing the low stakes of all of these events, which w which I believe you said, and, That's cool to see. So that's why we're seeing all these things creeper. Like, I don't know. Let's try it. That sounds, that sounds interesting. and we might actually end up getting to more optimal builds of stuff then we would have otherwise, which is sweet.

Brit:

This is just what I miss the most out of, out of having the league experience and things like that. I love, you know, having these, making a fun deck, making a deck that's, you know, maybe not going to be any good, but it's a whole lot of fun to play and you just don't quite, you're not afforded that time when you only play. Tournaments that are worth championship points. And I don't know, it feels hard. Sometimes we even want to throw away, a league cup or something like that. Whereas here, you know, I know you, you had sent people around the stone Jernar, um, Magna ton deck you were messing with, and I know people. they didn't play a game with it. They, they saw the list and said, Hey, this is a green stack with, to ability, Pokemon, whatever, entering the tournament. That just doesn't happen when you can only go to regionals and you have to, You have to be so much more serious about it. And I don't know, that's maybe characterizes where I'm at in the game currently, but I like to have fun. Then this is sort of my, one of the easiest ways I think there is to have fun is to play off meta play weird, cute options like that. And it's just, I've, I've really enjoyed seeing it with all these Tina chump decks and magnetron decks over the past week or two, it's been a lot of fun. And I imagine we'll probably keep seeing it. More and more as we are stuck online. And, it's only a matter of time till, you know, we get a new set and hopefully we keep seeing things evolve. Like we have in our little format here so far at the start of this new season, new season that isn't happening.

Mike:

Sure. Well, so when you talk about the magnet town decks in general first,

Brent:

All right. And so, yeah, so I spent a lot of time playing this, uh, uh, Gabriel. Smart's a, a Tina chump, uh, a mutt chump, uh, tag team, uh, magnets on deck. Um, I thought it was really good. the, did either of you guys spend any time play in it or should you, should I just monologue.

Mike:

Yeah, just go for it.

Brent:

It's it's so rare that I get to express opinion. I mean, big scheme of things, like it's got all the things that you like about like Tina chomp has a card, right? It's got, it's got the and so you can Zig Ziglar and a guy and then smack him for two 40. Uh, whereas in other formats they were, uh, they were playing like the taboo Coco, which is a great way to like, get a little extra energy on. I hear they play the magnetite. So instead of getting the energy acceleration, they use karate belt. So you can essentially give somebody a prize turn to you, have two energy attachments, and you're able to hit for two 40, a few zigs with you and the guy, or if you linear, accelerated in the prior term, What I find adorable about the deck is, um, so it runs and runs an army of surges. So you can essentially like linear attack something on the bench and then throw, you know, use call signal, grab surge, grab a boss's order, grab a greens, and you're discarding the magnets on. So you get the ability off the board. You greens grab whatever two key pieces you need and then your bosses order and smack it. Or you could double greens or you can greens and then, you know, research for everything. Like there's a lot of different ways that you can kind of make sure you get all the resources. But I think anytime you're like, I'm going to surge double greens. You're going to have all the pieces you need to hit some crazy wacky combo, right? If you're like, I've got to get a quick ball and a karate belt and a martial arts dojo to be able to hit for two 80. And now I've got this ADP. Oh, and it runs three energy spinner. So you can get whatever the energy piece you need is. So you're like, it's going to be no problem. We're just going to surge double greens. He takes one prize. I knock out as ADP and then the game ends. And like, that's kind of how the games play out when I play it. Like you do something completely insane at the cost of one prize. And then you're really good. And if it turns out that that's not quite enough, Then, if he feels that it figures out how to kill one of your Tina chops, you can bust out another magnet time. Do it again, stamp him to one, kill whatever's in the active and see what he's got.

Mike:

Yeah. So let me ask you a quick question about this one in particular, and then I can go into some of the other versions that I've tried. ha. How does this deck deal with a Turnitin? So obviously the card is there for that matchup, but it still seemed to me, at least in theory. And again, I haven't put it off that it turned into this. We'll get one shot and then they'll hit you for two 70.

Brent:

Right. Well, that's, I think you're the, the strategy is like more or less kind of the same. I mean, there's, there's no question. You have to kind of manage your, you know, how you want to slide and prizes, but, uh, I think a big part of your plan is. You're gonna try and kill something right out of the gate. and you're gonna use my champ to kill like the good news is you definitely know. You're like, we're gonna, we're going to take three prizes, killing some alternatives V max with the champ. Right. And you can power it up in two turns and you have two of them. So you have to kind of figure out how you're going to get the juice together. but like I found. You know, aggressively, like using magnets on and then stamping them, made their life difficult. I mean, yeah. I don't think it's a hundred percent, obviously.

Mike:

Yeah. Yeah, yeah,

Brent:

just give you a scenario where you're like, Oh, that's a slam dunk, but yeah. Obviously the main champions in there to help you swing peak around and swing and turn at us and like, it's okay. Oh yo, you know what? The other thing you can do is, the other thing you can do is GX with them, a champ.

Mike:

What do you need for energy? For the extra effect?

Brent:

Yeah, you do. So that's a hard thing to do, right. I have yet to actually do that, but I've yet to be in a situation where I actually had to do that.

Mike:

So I did think about that. Cause that seemed kind of like, if you could get that off against the tinnitus, you probably always win. Right. Because,

Brent:

Right, right. You're like, I'm going to take, I'm going to kill two of these things.

Mike:

Yeah, right. which is pretty sweet. so I saw that list nameless that you were messing around with. And I do like Tina chump. I really liked the Tina chump, Ms. Mejia stack when it was out, I didn't really play. That much during like that month or two that I was popular, but I remember like taking a list and then going to randomly and winning, which is pretty sweet. And so I really liked the concept. and so I will give the Tina chump version of tribe. But what I did is I saw that engine and I was like, well, what else could we do with this same engine? So I pretty much poured it over and took out the Tina Chomper, the Marshall Adam, a champion put in a stint Jorner line, changed a couple of cards, obviously. That would go more in sync with stone joiner, then the Tina champ stuff. But in general, the whole blueprint is exactly the same for three magnets. Online supporters, Mayday, Mayday, or Bay Bay day. Right?

Brit:

Beta

Brent:

CA or is it the Kaaboo

Mike:

well, no, no, no. Beta is the attach and energy

Brent:

Oh, okay. Yeah. Yeah.

Mike:

The Kaaboo I haven't. I can talk about Kaaboo a little bit more. I actually think that card's extremely interesting right now, but, so I tried stone joiner, the theory being similarly to the Tina chump deck. Well, I thought spin been would be better against the Turnitin, which I'm actually not sure of that now, because it's kind of easy for them to go first attached you, then you go. And then they attach and kill your V before it goes into a VMX and then you're kind of in a shaky spot, but that was the thought, at least that it would be better against tinnitus and against ADP. You kind of do a similar thing to Tina chump. You can, You can two-shot and ADP and they, they always have to two shot, two VMAXs. you can also, I was also playing a Fiona, so it actually pushed their ADP back to the bench. And then you always can kill two prizes in one shot because you have dojo, uh, to kill those Asian. so that was the thought and it actually had a pretty good ADP matchup, I think. it's just. It's just a little clunky running an evolution. So I am interested in trying to tag teams because they're just basics, which is really nice. the other variant of that, this version that I haven't put as much time into, but I think is really interesting is Salomon V max. And I'm worried that it has kind of the same pitfalls of the done joinder of just being an evolution. But in theory, it has some. Better math, because you start at two 40, can bump up to two 80 with the dojo, or you have powerful energy. If you need to go a little bit further than that, the caveat is you need a triple acceleration, every single turn. And I actually have found in my limited games with that version, one of the limit really limiting factors that you can't use is two 40 attack, two times in a row. So you have to play. Since, and since you, you don't have a lot of Pokemon near your bench, cause you're the magnets on engine. You have to do stuff like put air balloon on your Salomons and then play a polka doll and retreat and pop the polka doll back into the deck. which is a little awkward. I found, I like I lost, I've lost at least one or two games where I would have won if I could have just attack two times in a row without a reset. So that version also has some kinks, I think, that have to work out, but I think it has more general promise than stone Jordan or desk. So I like the magnetron engine kind of like you were describing. It's very, it's very fun. I think it's, it requires for sure, a lot of, planning your sequencing, at least during that one or two turns. and I think the prize mapping. For the deck works out really nicely. Cause, in some games you can force them to take eight prizes, right? You're you forced them to kill two, three pricers and kill two. And then you pop to Magna signs, which is really, really good. Um, it makes them just do a lot, have to do a lot of damage over the course of a game in order to win.

Brent:

Yeah. That's I feel like the attorney has games. I played like, they, they were never able to quite pull it together in time. Like I would either, if I was going first, yeah, I'd gust up a Crow bat and kill it. And then if they didn't have the one shot on me next turn. Like, you know, they were going to be at two prizes in a hot second, right? Like, like they, they would just be too far behind the pace. And if I went second, I would like linear, linear, accelerate, an attorney dose. And if they didn't kill me, the next turn I was gonna gust and one shot and it turn it is. And, and then I was going to be able to get a revenge, the next turn and like in the game. Because you can just, you can just go energy fighting belt on the champ, they get the revenger tag and then you've got like dojo and you got like all these things that help you get like squeeze a little more juice out. So, yeah, I mean, obviously I think that reflects the fact that, I mean, how many play, how many games I played against it? Do I just play on ladder? I don't actually organize games. it seemed kind of manageable for a guy who, yeah. I mean, as I said, I still haven't traded for any attorney's card, so I assume that that's a better deck and I just haven't played it yet,

Brit:

no,

Brent:

but I played that. I'd be like, Oh my God, it's so good.

Mike:

Hey, I wonder how good GG end is in that metric as well. Like if it's possible to like go first place, I get energy. they go there, do their thing, and then you go and karate belt play a second psychic energy, just GG and their only energy on the field. And now. Maybe you're in a decent spot where like, you know, wherever they put an energy the next year and you boss it up, you hit it. Even if you're not killing it. Right. You're hitting it. And then I don't know that that's like an interesting line of play as well, I think.

Brent:

Yeah. And I haven't had the chance to, to play a sentence scorch game yet, but I assume that it's like basically the same plan. Right. They get super invested in some set of sports and then you're like, okay, you played a lot of welders. see how you do at like, you know, now I'm gonna pop a magnets on, I'm going to stamp you to like some incredibly low number. I'm going to get rid of this guy and we'll see how you do.

Brit:

I wonder if there's any sort of like toolbox you can make with this idea, like a way to fit. A few. I mean, not that the guaranteed guard, Trump doesn't have a couple other attackers in it, but I'm not sure there just seems in to, with other supporters, like Kaaboo, like Mikey said, and even cards like Rose, I think could, could be worth trying. And in these surge magnetron engines, it's it just seems like. Maybe could make it work. I'm not sure if maybe this was just making the deck as a whole worse, but I'm just trying to, I'm just thinking of like, well, you have, you have your guarantee and a guard. Trump was just kind of just good. It's always going to be able, just to hit for lots of damage. And then you have a fighting Pokemon for a turn honest, maybe a water Pokemon, for Senator scorch and. Maybe something else specific for ADP. I'm not sure, but also too with, it doesn't have to be these big Pokemon. There is a few cards, like mimic you, things like that, that maybe can be okay. but yeah, I just wonder if there's a way to. I just always loved these decks historically. And I recognize one of my biggest problems is hoping that old concepts will continue to be good with current cards. But one of mine, some of my favorite decks are just the four corners, six corners, things like that, that are just this like odd assortment of random Pokemon, but it just works somehow. Those are some of my very favorite decks and that's what I like to try to build.

Brent:

the other thing I thought we should talk about, that I've seen in the media is I feel like, all of a sudden there's lots and lots of toxic, real conservatives

Mike:

Toxic croak is the thing that

Brent:

people, people using poison and stuff. And, it turns us to get around,

Mike:

poison? I know the garbage or poison does them. And then what does toxic croak do?

Brent:

I have, I have no idea, but ever, I feel like I, all, all I hear is people. I was hoping you guys would fill in the gaps. What is going

Brit:

Well, I saw them just assume you were talking about wheezing. I don't, I don't

Mike:

Oh, yeah, yeah. Yeah. Put toxic Coke says put two more damaged counters on opponents, poison, Pokemon.

Brent:

Yeah, I feel like, I feel like I've read all this, like, you know, poison is the new like plan to help hit you hit numbers and fix your problems with, uh, obstacle and, and like all this other stuff.

Brit:

think that's right, but I don't know why you wouldn't just play wheezing. I, I have more to say on it turned out it's wheezing for sure. Um,

Brent:

I feel like you talked about it last week. You were like poison. That's the thing guys. And now it's everywhere.

Brit:

I I'm not, I'm not familiar. I haven't seen any lists playing toxic Roque or Garber door, but I. Maybe I should try that. I've I've thought wheezing, Colin disagrees with me, but I thought wheezing is really close to being, being able to be its own deck. And I, I it's just missing something. You don't do enough damage fast enough with only poison, but there's just a lot of really good poisoned support right now

Mike:

Maybe this toxic crook is what you need.

Brit:

croak. I wanted to try out with, um, Greta something as your, your hidden, hidden run pivot. And then we could use, you know, maybe try the spirit tomb that Mikey would try and bit that. Cause you also would maybe want to use dolls, things like that. I've a lot of ideas for wheezing, but they probably just aren't fast enough to deal with the disease Sheehan's and every deck plays for a switch, but I do really like the internodal squeezing fact. That's actually what I was playing with. Usually I have a chunk of time after my classes today. And I, I like to try to just spend it on PTC geo before I wait to record. And I have been playing more with wheezing. Colin keeps playing with it too. and I think it's really good still. I'm I've been, I was really impressed. I, I, I went on a nice wind streak with it. I didn't lose any of the games I played with it this afternoon.

Mike:

Do you have any more data on the attorney? Just mirror match.

Brit:

No Colin. And I played it a little bit more and it went, it went back and forth. sometimes the turn to easing is, is, and this is evolved X, not necessarily necessarily the mirror that you can, you just win the game with it sometimes. a lot of hands need a second turn of CRO bat or things like that. and I think that happened in one of the games. but I, I, once I won more games, than the last time without with their regular or build, I remember one game too. I just, I had a dad opening hand out. Actually. I remember we played a best of three and Colin won. but the first game I, like,

Mike:

okay.

Brit:

I had a dead hand other than Crow bat. And I, I had to burn two switches just to draw more with crab outside, just. Switch switch to draw two more cards. And then like the next turn I had to play another switch. And then at that point I'd he just decked me out essentially with poison. I was out of switching cards and, it was no nets, which seems to be the standard for lists currently.

Mike:

Right. Yeah.

Brit:

you play hammers or not, it doesn't seem to matter as that, which I think is right. When, when four nets were still standard, I definitely thought they were mostly useless. The zigzag goons are. Usually it's, it's being overly or overconfident, I think for you to be like, Oh yeah, I'm going to flashlight you five times and then knock out your status cards like that that'll happen occasionally. Sure. But for the most part, I think the zigzag goons are there. For the 10, you need it to knock out ADP and occasionally it's useful, but I think no nets is correct.

Mike:

I agree.

Brit:

but the newest edition actually have a question about this and I haven't had it resolved even though I've talked to a judge, but the new card is dust Island, which is pretty cute. Keeps poison on your Pokemon when you, when they switch.

Mike:

yeah, yeah,

Brit:

So it keeps, the poison can stick on, which helps your math a lot. But what, I don't know. Is that why, when I boss, why it doesn't move because as the only different, the wording is awkward, it seems like it could work, but it doesn't work on PTC geo. So the difference in wording is that, so dust Island says like when your opponent switches did their Pokemon, whereas like boss's orders says when you switch your opponent's Pokemon and. And I guess that's all it is, but it's, it's unclear to me. And I messaged a judge and they weren't Sharon haven't gotten back to me yet, but I assume, I assume it's, it works as

Brent:

switches they're poisoned active Pokemon. So because you use the bosses order, your switching, their Pokemon,

Mike:

Yeah. That's my interpretation

Brit:

just, it's just a very subtly worded. I, I figured that that was the key, but I wanted to make sure to be

Brent:

There's no question. If you actually went to a regional or playing with the physical cards, people like people would get that completely wrong.

Brit:

Right. Right. And that's, that's the thing I assumed that the game had client had it correct. And often it's, I think Colin just tried to see if it would work one game and then just lost. Cause then, but you gotta, you gotta figure these things out too, but I think it's good. it can be really annoying if you can't bounce it, especially against wheezing when. I'm like wheezing. Plus Marnie is really frustrating sometimes and like game scenarios. And when that sticks too, then sometimes the damage is adds up really quickly. But in a lot of cases, I think, even as the, for damage is really nice on your map in a lot of cases. So against Senna scorch, you didn't just need, one more, you need the zigzag Coon and you're in the two 70 range. And, There's just a lot of things too, but I think the main thing, and we played a lot of games again, too, even as, I played Santa scorch and then I think I played one other deck and I don't remember what it was. Oh, I think I played, I played your ADP list one spiky, but just a lot of times the. You need, your hand is reliant on another Denny or CRO bat. And if you don't draw supporter too, there's nothing you can do about it. Like it's not, it's not that you can play around it in a lot of ways. Like, you know how you can make sure to be a seeker, before you get quaking punched. There's just not a lot you can do in a lot of scenarios. So sometimes it's not as good. Yeah. Just cause you draw while your opponent sees the supporters instead of the support Pokemon. But like when it works, it really works.

Mike:

That's cool. I'm interested in trying it.

Brit:

I like it, but like we said, last time I, you probably taking an unfavorable match up to the mirrors, especially with hammers. but I still maybe think it, that might be okay. well it turned out to seems to only be getting more and more popular, so maybe I'll have to weak on this position, in the coming weeks. But I like, I, like, I always struggle. Picking a deck because I lose to the fringe decks. I like not losing the fringe decks more than I like losing the metadata X. I think one of the most frustrating things when you're playing fringe decks, at least for me is like those scenarios where. Like you're playing against a weird off metadata and it's really, really good against you, but there is zero chance. They were considering the deck you're applying is just

Mike:

yeah.

Brit:

convenient. It's just super convenient. I don't, this happens to me a lot. I don't, I can't think of a good example off the top of my head, but I just remember, cause I tend to play weirder decks or have had some success in the past playing. Odd decks are more often that IDEXX. And so many tournaments have been ruined by playing like around one or two, just like random, another random weird off of Metta deck that you know, was trying to counter the metadata, but it's just conveniently an auto and

Mike:

Yeah,

Brit:

well. And that's always disheartening.

Brent:

I mean, this, this is essentially the argument, the, the band ADP people make, right? Like whatever road deck you make, you bought into this metadata and this metadata, like doesn't even care that you exist. It just runs you.

Brit:

I re I remember.

Mike:

pretty much.

Brit:

I think I have an example. I can story. This was I'm blanking on the year. So I think burning shadows was the most recent, so that I remember I-Corps had just won regionals with Volcani in like a pretty standard, Volcani enlist. I think it was in the Northeast somewhere. I don't recall which regionals it was, but. I played, I don't think I was specifically trying to counter that, but I imagine lots of people were going to copy his 16 because there was a really solid list. And I played Greninja at this league cup and like round one, I just played like straight Gullah SSA pod. And I'm just like, why do you, how do you play straight, Melissa pod win. The biggest region, the biggest regional of all time just happened. And it was won by a mano fire deck. Just like things like that are just like this wasn't a good deck choice, but he beat me.

Brent:

They, they were, they were calling, they were calling the Metta, right? Yeah. Everybody's going to go water and we're going to really be one step ahead of those guys.

Brit:

They just, this was the deck they played for that the entire format. It was, it was one of those sorts of things.

Brent:

True story about that. Eh, Eagers when they're we lend him to float stones, like, and they were, they were cards. I valued because they were the old school flood stones, which I think are a zillion times better than the newer flood stones. And, and he has never returned those

Mike:

Oh,

Brent:

two flood stones,

Mike:

If you're listening.

Brent:

Igor, if you're listening and you know, you are. One of these days, we will have it in person again, and then I'm going to get those Flintstones.

Mike:

So, so speaking of fringe decks, I have also, I also spend a good chunk of my time last week playing around with different decidual IDEXX. Um, because I wasn't. Convinced that obstacle soon was the best partner for it. I'm still not. But, so I tried mostly straight decidua as some of them also had a small in poli online to deal with fire deck. So in Pollyannas is the one that has a colorless energy attack that lets it use its pre evolutions attacks. So I think the pit bull up does 80. So you just kind of do 80 for one then. so the thought was that you kill Voll canyons in particular because Senator scorch matchup is pretty annoying and some of them it's actually pretty winnable if you run for weakness, energy, but. About half of the center scorch list. Now also run the Gira, Tina, that discarded special energy, which is you can't beat that ever. And, and, and, and again, that's kind of great. It's kind of the same phenomena you're talking about. They're not running the gear, Tina for decidua, they're running it for other match-ups. so that's pretty annoying, but anyway, so I've tried a lot of different decidual IDEXX. I'm not convinced that any of them are great, but the two cards that I do think are. Where most interesting that I tried were running Sonia in the list. I think that's actually though just the way to run decidua even if I go back to decidua apps to go, and I think running three or four, Sonya seemed really good because the thing that, that deck struggles with a lot is just getting your basics down in the early game. making sure that you have enough to just not lose the game, and actually later in the game, you struggled to find energy sometimes. So I think it helps in both situations. So I think that's a pretty much an auto include in my opinion, should be a, another card. Oh, Oh. Sonia works really well with Rosa because you can run for Sonia, for Rosa, you have the basics, so you don't lose the game and then they kill something and then you're Rosa. So I think that makes like a lot of sense. and I actually also, I think Kaaboo is a pretty interesting thing that I messed around with, in these decks as well, because. Again, you lose the game, you lose a lot of the time when you just start alone basic, and then you don't get a basic, so let's play a supporter that you just dropped eight cards, right? Like, and you don't have to, and those hands where you don't have a basic it's often because you have like candy, candy decidua and you don't really want to discard it, but you have to. And so Kaaboo shuffles in you dry your new cards. So, I don't think you would run like four of those or anything, but I think running it over Marnie in those decks is a hundred percent the play. Like if you're going to play Marnie, just run Kaaboo in a deck like that. so I think, yeah, that, so you mentioned Kaaboo earlier, Brent, that was kind of like where I've experienced Kaaboo the most and probably the best type of decks. That's it? Also related to this is both with the green stacks and with the decidua decks that I've been playing against the absolute, most annoying card to play against is my while in ADP. So annoying if they ever my while like an extra Magnemite down in your greens, match-ups you almost always this game, like on the spot, if they, my, while you're here to Pokemon in any decision by deck. It doesn't matter if they don't run on a counter, they just kill your guys and they win the game. So like my Wiles, I ah, that is the most frustrating card to play against for ADP for all of these like fringe desks. So if you really want to be a degenerate, deeply player, brunt to Mahwah.

Brent:

That, that I know we talked about that last time as being a future Metta. So I'm looking for tournaments this week. We got to see people run to Manuel's.

Mike:

such an annoying

Brit:

It's very good. I do. I do think it is a little underrated. It reminds me of gets us or something. You just don't get to play the game sometimes. And I guess when in these scenarios later in the game, you lose the game because of it. but yeah, I've had lots of turn. One mile Wiles have taken me out of games recently. And it's frustrating. I need to think about it more when I'm playing ADP, especially when I'm going first. I it's just not on my mind. I'm usually just trying to think about. I'm getting the water energy and, what, not on the first turn, but I think I would win more games if I would just smile and pass.

Mike:

and it's similar. It's similar, for what you were saying about wheezing, right? Like it, it can just destroy your opponents. Set up plans because all they have is a DNA in their hand and then you mow islet and then they lose the game. So yeah, it's like, it can be both an aggressive tool and a like shore up bad match-ups tool. so yeah, it's, I think it's very good card.

Brent:

Would when people ever feel it's worth it to try to like play more power plants to counter it or something like that.

Brit:

No para pan is like awkward. It just doesn't hit enough right now. Like I like it in. I don't know what really plays it right now, other than the tour call deck, which I have officially given up on. I think I liked, I liked it last weekend. played a little, um, a little more this week and it was messaging the group chat like, yo, I don't, we like torque collagen. And then at the end,

Mike:

That's why

Brent:

Oh, that's no surprise. The team at chomp deck plays one power plant and I'm pretty sure all it's in there. Certainly all I've used it for is like, when you bump into a Mewtwo deck, you're gonna, you know, he's gonna do a thing and then you're gonna pop your second magnets on and stamp them into one and drop down the power plant. And you're like, good luck.

Mike:

Yup.

Brit:

There is the, we talked about it a little last week, cloud the Starlight control deck seams. I saw, I think it had a top 16 in one of one of these online tournaments, but I haven't seen too much of it since then. which I don't know. I imagine not very many people are playing it still, but it just, it feels really hard for these controlled ECS to work at. Anytime I see a list of one I'm skeptical, we just don't have the, the sort of. Fulcrums that held control decks together in the past, like Oranger ruins or arc and things like that. And I don't think the, There's really a way to solve that currently, which honestly is a good thing. I truly don't know. I never liked these control decks. I find them. I'm like, no, it's a question of like unfairness or things like that, but I just, yeah, I don't see Pokemon. I don't think Pokemon is a game designed for these decks. I think most of the times, any time, any of the time in the history of the game, there's been a really oppressive control deck. It's been an accident. Um, Things like that, like not less so as something, it depends on what you call control. I don't really consider, like you're got the Telic Gore Gore. I wouldn't call that a control deck. I'm strictly only talking of like Sable, Irene guru hammer cycle. That's really, really all I, I consider control and Pokemon. And for the most part, they feel accidental to me, but maybe that's wrong or being a little too cynical. any new cards in this Champion's path that comes out this week? I'm not, I don't think so, but usually occasionally there's the, this is where we got to work from sets of. That fill this kind of slot in the release schedule for the game, but I wasn't, I wasn't sure if it has any unique cards or occasionally there's these filler sets that have like a single trainer card that's worth getting things like that.

Mike:

So the I've, I don't know if I've looked at every single card, but I looked at a bunch of them. The big VMX guards are all weak to metal, so they all seem unplayable. Um, doesn't really matter what they say on their cards. They have a little weak to gray, so, yeah. Um, but I think even they're like pretty vanilla, like there's a guard of war V max, and I think literally just has an attack. That's X amount of energy and X amount of damage. Like it's not no effects or anything. But the, the one card that I am excited about, I don't know if it will be good or what to do with it, but it's cool. It's all Ataria to stage 110 HB it has the same ability as decision wise. So safeguard for GX and viz. And it's just, I think it's 60 for two or 80 for two, something like that. Uh, definitely to energy and it just, you know, hits. Um, so I don't know. That seems like decent to me. Cause it's. A stage one and it's splash bubble. So like you don't have to devote a whole deck to it necessarily with decision. Right. So it's

Brit:

seems really good to me. I will. Prized if that's not very good.

Mike:

Yeah. It is easier to counter, right? Like things can like turn into this can more easily go through it. Cause it's just squishier. But I don't know. It's got, it's gotta be good somehow. I just don't know how

Brit:

Yeah. Like maybe if it, because it's so splash of bill, I bet it was really no limit of things. You could try to fit it into and maybe. Maybe you catch, like what you were saying with Persian or something. Maybe it can work in ADP or something like that, even just to be annoying. Sometimes I remember I played a sigil and Blastoise and Ray bore at one point. And I can't remember why, but it was just, it just blocked something for some reason I couldn't even attack with it, but sometimes these cards are just good. Good enough. To just be annoying with.

Mike:

definitely. So I'm interested in that.

Brent:

So the one of the nights I had on my list was apparently there was a, uh, poker stats based, only tournament this past weekend. And it was, you know, the winners were haymaker, haymaker, Zappos, electrode, haymaker. I thought I should check in with you guys and see if you had any like, Hot takes on base format. Tournament's.

Brit:

I actually have been talking to my friend, Kendall, Michael Kendall, who played back in the day and had kind of his own head. Some, I forget he qualified for a tropical mega battler. He did really well at one of the kind of like mall tour, tour tournaments with an off metal deck. And I just, it occurred to me the other day that it would probably be really cheap to build base set backs. Like if you, if you're cost-effective about it. but I don't really know so much, like I know, I know what the decks do and things like that. I know, I think Jason likes to play sometimes like, Without energy removal. I think, I think when you take that out of the, out of the equation, there's way more that survival. I think if my memory serves, but I don't really, I know the deck Stu, but I don't know enough to be like, Oh yeah, haymaker, beats, RainDance, RainDance beats. This things like that. I just know you play haymaker.

Mike:

Yeah, well, well, and that's what happened at this tournament. So what do you have seven out of? I mean, there's only 11 people, but seven out of 11 people played it and all seven made top eight. So it's pretty good. It's pretty good deck

Brit:

no, but the we're about to get ready to start getting their keys and get to work on qualifying for players cup too. So

Brent:

Yeah. So, so assuming keys come out, do you guys have like a strategy or like, have you been thinking about what you're planning.

Brit:

I've been a little confused or I guess maybe it's just semantics or something, but I see these content creators and streamers being like, trying to figure out what deck I'm going to play. Like you're going to play every deck. Why,

Mike:

Yeah,

Brit:

why is it, why is it singular? But for me, I, um, I think. I'm gonna, I'm gonna try to play as many decks as possible. Like my, I want to try to treat it mostly as a learning experience. Hopefully, hopefully I'll qualify, but trying to just figure it out, figure out the format on sort of a more in depth level than I currently know it by exploring around. But I think there's certainly an argument to be made over. Playing something fast. Like I planned, I think we start with a pretty vanilla, it turned on us list. Yeah. If, if my objective is just to. Play and win as many as possible. I don't know how much I'm really going to be trying wheezing and things like that. I want, I want H key account. and if that means selling out and playing vanilla ADP, then so be it. But I think I, my goals again, I think is to play all 50. I think that's going to be a hard thing for most players to do. And hopefully even just winning a couple, If I taught for enough, that'll be enough. but it'll be interesting to see how many people are able to complete them all be curious. And I hope they have the, the ratings, the standings updated every now and then. So I have a sense of how I'm doing.

Mike:

Yeah, that'd be great. Yeah. I don't have too much to add. I'll probably not play one for the first, like two or three days and kind of like sit back and see other people post about their experiences. And then I'll probably start just doing like whatever two or three every day and try to spread it out for the rest of the month.

Brit:

I plan to just take pretty good notes. I don't know if I just think it will be fun to read kind of at the end of everyone, if lots of players have 50 tournament reports, like I don't have plans to do much more than deck, wind deck loss, things like that, but it'll just be interesting to see him and it will be a good way to hopefully gauge statistics and have more data on match-ups and. Things like that.

Mike:

I tried to do that for the, for the first time as well. And that was, yeah, it was good to look back at that and see,

Brent:

one question I meant to ask when we're talking about the vision for the players cup, do you think that when they roll out whatever the top 16 tournament is. They're going to try and align those up with new set drops like they did for inner Continentals. Are they going to do like, is there going to be some fancy, a silly thing later? They do there.

Brit:

Yeah, I would think so. I guess, It would be nice. I like, I think the unknown formats are always just an excellent way to test players, on their sort of deck building chops or what have you, I think sort of being a good player is about doing both of those things. Being a, you know, an optimal pilot, as well as, being able to craft your decks themselves. maybe that's not true. Maybe the best player doesn't necessarily have to be the person building their deck, but. I enjoy seeing both talents showcased and think that the player's cup is certainly a good opportunity to do that.

Mike:

Yeah, I agreed. It would be cool. They do that with internationals, right. And more or less. So. Yeah, that makes sense.

Brent:

Yeah. All right. Why don't you have a short time?

Mike:

Let's do it. Thanks for listening this week to the trash lunch podcast, we will see you next week with the player cup too. We'll have started. Me and Britt will already have one an event with this. Our goal use one key and one win. That's the goal for next Wednesday.

Brit:

Yeah, we'll come back. If I haven't won one, one by next next episode at all, maybe be a little disappointed, but I think, I think I can guarantee one win.

Mike:

There you go. Alright. Peace scares.

Brent:

Guaranteed one win that's. That is what the people like

Mike:

Yeah.

Brit:

I know it's hard. I don't know. I'm going to look at the top eight of like 25 of them, and then I won't qualify,

Brent:

to log on in a week. And he's going to be like, I have four keys left guys, but I got that win.