The Tabletop Tales
Episodes
31 episodes
Tabletop Talks 3: The Past, Present & Future of Harbourne
In this Tabletop Talk, join the full Tabletop Tales Team as we reminisce on some of our favorite moments, characters and memories from The Quest for The Best Song. We'll also dive into what our team is currently working on PLUS what you can be ...
Movement 27: The Best Song | The Quest for the Best Song
The Quest for the Best Song finally comes to an end as our heroes climb the steps to the throne room of The Giant Frost Mage. The wicked sorcerer has finally reached his full strength, but our heroes have the power of the deitic instruments on ...
Movement 26: The Fortress of Ice | The Quest for The Best Song
Trevor has awakened the Obsidian Dragon, revealing himself to be the Hand of The Frost Mage. Now our heroes must face their betrayer in combat. If they lose, their quest ends here. If they survive the encounter, however, they must cross the ice...
Movement 25: The Path to The Ancient Temple | The Quest for The Best Song
With the Tarrasque slain, the storm in the Blighted World quelled, and a sturmstein acquired, our heroes return to Magmatten to power the Great Forge and at last repair Natura's Lyre. The curse has been broken over Magmatten's dwarven populatio...
Movement 24: The Deal with The Demon | The Quest for The Best Song
Our heroes journey even deeper into unknown territory, entering yet another new world known as The Mirrored World. Glonk, Willub, Seth and Crispin must venture into this world of shadows and emptiness to find a demon lord known as The Usurper, ...
Movement 23: The World of Blight | The Quest for The Best Song
Glonk, Seth, Willub and Crispin have finally reached the Dwarven city of Magmatten, only to find all of its citizens turned to stone. The legendary Dwarven forgekeeper, DuPont, has informed the heroes that he cannot repair the broken Lyre of Na...
Movement 22: The Hand of The Frost Mage | The Quest for The Best Song
Our heroes have at last located Natura's Lyre hidden within the Black Cliffs of Soot, only to find that the final deitic instrument has been broken in two! A mysterious masked man known only as "The Hand of The Frost Mage" holds the other half ...
Movement 21: The Lyre of Natura | The Quest for The Best Song
After finding Archangel Grand Mah's letter, which revealed the grand history of Crispin Whisper'yx, the party decides to continue their journey to locate the final deitic instrument: Natura's Lyre. But first--they've earned themselves a day of ...
Movement 20: The Letter in The Sewers | The Quest for The Best Song
With four shrinking potions successfully brewed, our heroes venture into the labyrinth of sewers beneath King's Point in search of this mysterious grandma's letter they keep hearing about. However, in order to find the letter, they must first e...
Movement 19: The Voyage to Naga Cove | The Quest for The Best Song
Our four heroes have been tasked with gathering the ingredients necessary to concoct a potion that will allow them to shrink small enough to enter the sewers of King's Point, end the city's rat infestation, AND locate the peculiar "grandma's le...
Movement 18: The Apprentice to The Royal Alchemist | The Quest for The Best Song
Deep at the bottom of the Storm-Ridden Sea, the heroes of the prophecy must fight a ferocious hydra in order to defend the Ivory Idol. But even if they defeat this sea beast, the party will leave this journey changed by the weight of what they ...
Movement 17: The Key on The Sea Floor | The Quest for The Best Song
The four heroes continue their descent deeper into the ruins of Aquarock Temple in search of The Ivory Idol, a magical relic vital to fulfilling the ancient prophecy. While exploring the abandoned temple, they unintentionally discover the...
Movement 16: The City in The Storm | The Quest for The Best Song
After surviving the Storm-Ridden Sea, the four heroes arrive in the ancient city of Merlantis along with their new companion and liability, Sir William Shakesrapier. As the party continues their search for the Ivory Idol, a magical key that is ...
Tabletop Talks 2: The Sound of Harbourne
In this Tabletop Talk, our team talks about what goes into designing the various sounds of The Tabletop Tales. From creating unique character-specific sound effects to recording dozens of voices to populate a crowded tavern, Kyle McCann and Chr...
Movement 15: The Poet in King's Point | The Quest for The Best Song
Glonk, Willub, Crispin and Seth watch an interesting performance in the royal city of King's Point. After meeting the legendary poet known as Sir William Shakesrapier, who decides to join them on their next adventure, the party gets a new lead:...
Movement 14: The Recorder of Souls | The Quest for The Best Song
Our heroes journey deeper into the heart of Temple Blaque, where they must face their strongest foe yet... The Vampire Lord, Raphael Blaque. If this ghoulish wielder of dark magic is defeated, nothing will stand between the adventurers and the ...
Movement 13: The Secrets of Temple Blaque | The Quest for The Best Song
The four heroes of the prophecy continue their quest in pursuit of the second Deitic Instrument, The Recorder of Souls. Together, Glonk, Willub, Crispin and Seth venture into the ominous Temple Blaque, which is rumored to be home to a Vampire L...
Movement 12: The Sands of Al-Kamorth | The Quest for The Best Song
With all four heroes of the prophecy united at last, the Quest for The Best Song truly begins. Together, Glonk, Willub, Crispin and Seth travel to the desert city of Al-Kamorth in search of the second of the three legendary Deitic Instruments, ...
Movement 11: The Prophecy of the Four Heroes | The Quest for The Best Song
Crispin Whisper'yx and Seth conclude the final chapter of their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel (along with an elderly cleric named Archibald) must take down the corrupted spider que...
Tabletop Talks 1: The Music of Harbourne
In this Tabletop Talk, our score team talks about what goes into making original music for The Tabletop Tales. From picking instruments to composing melodies for specific characters, places and scenes, Chris Chaput and John Fuszner discuss thei...
Movement 10: The Lair of The Spider Queen | The Quest for The Best Song
Crispin Whisper'yx and Seth continue their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel, along with a cleric named Archibald Dawkins, make their way into a spider-infested cave in search of an an...
Movement 9: The Dragon and The Angel | The Quest for The Best Song
After activating an ancient relic known as the Timestone, Willub and Glonk unintentionally summoned two peculiar individuals to the Perilous Spire. But where did these strangers come from? This movement takes place 1,000 years before Willub and...
Movement 8: The Drum of The Hero | The Quest for The Best Song
After defeating the last of the crooked scoundrels who had been using the Myne Mine as a base of operations for their sinister plans, Glonk Dawkins and Willub Willowbelly, along with Vias Silvertongue, the mysterious chest, and a freed Dragonbo...
Movement 7: The Mountains of Myne | The Quest for The Best Song
Glonk Dawkins and Willub Willowbelly awaken in the secret hideout of their guide, Vias Silvertongue, hidden in the Myne Mountains. Our heroes, along with their new companion, continue their climb up the mountain toward the entrance of the Myne ...
Movement 6: The Town of Thieves | The Quest for The Best Song
After an eventful trek from Oakshire, Glonk Dawkins and Willub Willowbelly, arrive at the morally questionable town of Dagger's Edge and attempt to learn more about The Seven Sages of the Perilous Spire. As Willub looks for a map of the region ...