Sanity Damage - D&D Actual Play
The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures!
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Episodes
120 episodes
Sanity Damage | To Whom the Sea Belongs | Campaign 1, Episode 85
Sail into the new unknown with the heroes of Sanity Damage as they conclude this tremendous marathon that marks the end of To Whom the Sea Belongs.
Campaign 1: To Whom the Sea Belongs
In this informal session 0, get to know the players behind the characters! Each player talks a bit about themselves, and then they introduce their characters, superficial backstories, and the magic item that they start the campaign with. The...
Episode 1: Connecting the Tots
Each of the party members arrive in Westport, a small colony on the island of Penjarhao, independently of one another. The party slowly begins to coalesce as the PCs meet one another in a variety of circumstances, including a tavern brawl, a...
Episode 2: Tastefully on the Doorstep
A threat to the town causes the PCs to rally together and form an adventuring party. At the mayor’s behest, the party agrees to investigate this danger and see if it poses a long-term threat to the town. Over dinner and pipeweed, the party d...
Episode 3: Playing With Zippers
Following the trail of the abomination that they fought previously, the party heads into the wild and dangerous jungles of Penjarhao, facing new challenges, reconnecting with some unlikely friends, and making some new acquaintances along the...
Episode 4: The River’s Lament
Picking up right where last week’s episode ended, the party fights a horrific and unnatural foe. Following the fight, they meet a depressed nature spirit and learn more of what has been going on in the jungle. When they camp for the night, J...
Episode 5: All Hands on Deck
As the party approaches Kraz’s lair, they are confronted by increasingly dangerous obstacles that seem to have been created by Kraz himself. When they finally reach a cave complex that Gailie confirms is his lair, they steel themselves for a...
Episode 6: Into the Opening
The party enters Kraz’s lair, but quickly split up as Zachariah gets lost deep in the lair while the rest of the party continues to explore the outer caves. Both Zachariah and the rest of the party battle horrors, find treasure, and make une...
Episode 7: Secret Passage
Zachariah reunites with the rest of the party in a shocking fashion as secrets come to light. When the party delves deeper into Kraz’s lair, their secrets are laid bare, causing tensions to flare hot between the party members.
Episode 8: Tinctures and Tentacles
Still suspicious of each other after the mirrors revealed the PCs’ secrets, the party has the fight of their lives. Several of them sustain injuries that prove deceptively deadly.
Episode 9: Kraz
Battered, bruised, and on death's doorstep, unable to even complete a long rest, the party comes face to face with Kraz himself.
Episode 10: Surgery
In the immediate aftermath of their deadly battle, Zachariah and Hudson have to perform surgery on Moriarty in a desperate attempt to save his life. As the exhausted and battered party recoups, they make some surprising discoveries and get a...
To Whom the Tea Belongs 1
In this first episode of To Whom the TEA Belongs, we have a round-table discussion about the campaign thus far. We talk about random encounters that the party avoided, look at full maps of Kraz’s lair, and talk about our hopes for the future...
Episode 11: Rock Lobsters
In pursuit of Zugchigaungu, the party arrives at Cliffsbay Settlement, a massive Westannican colony overrun with crime and swindlers. After an annoying encounter with some halfling charlatans, the party winds up at the Riverbed Relaxation Co...
Episode 12: The Many Names of Hudson Swift
Jack loses most of his teeth for no apparent reason. Hudson deals with a killer hangover. Klakkr tries to teach Zachariah how to engage in small talk. Moriarty continues to tinker with the party’s equipment.When the party sets ...
Episode 13: Klakkr's New Horn
Jack and Klakkr both do business with some of the city’s mages, to various ends. Zachariah learns more about mind flayers. Moriarty and Hudson do their own research, Moriarty looking into the Wayfinders and Hudson trying to figure out Zachariah...
Episode 14: How the Anchor Falls
Hudson’s rendezvous with Azure goes terribly, and in the aftermath, the rest of the party scrambles to find a way to intervene and get Hudson out of dire straits. The halfling con man makes a reappearance, and the party makes new connections...
Episode 15: Its A-Boat Time
Following new leads, the party teams up with the Wayfinder Kenowan and his associate, Mitzka. Together, they head to the docks to board a ship called The Metaphor and confront one of the gangs that is based in Cl...
Episode 16: The Black Sparrow
The party meets pirate captain Elizabeth Chance, who charters her ship, the Black Sparrow, for the crew to pursue Hudson. The party interrogates one of Hudson’s enemies and is forced to make an agonizing choice.
Episode 17: Harpies and Heroism
Having fully committed to the rescue mission, the party sets sail with the crew of the Black Sparrow. They face coastal threats from the wilds of Penjarhao, and share fish tales with the crew, learning more of the world around them.
Interlude: Hudson’s Tribulation
We turn to Hudson Swift in this interlude, following his harrowing abduction. Hudson endures brutal physical and psychological torture at the hands of the vicious loan shark Thousand Tooth Tom. Throughout it all, Hudson struggles both to mainta...
Episode 18: The World’s Worst Pirates
We return to the main party. Elizabeth’s crew pirates a passenger ship, and the party’s pirating skills turn out to be… unconventional. Through the misadventure, the PCs are forced to confront questions of heroism and morality, each in their...
Episode 19: Perchance to Dream
Jack has another dream, and discusses it with Zachariah and Mitzka. They attempt to divine what Jack’s deific benefactor wants them to do. When the party stops off for a supply restock in a tiny seaside village on Reniyenan continental mainl...
Episode 20: The Sheep Perp
The party agrees to keep their ship docked overnight, allowing Elizabeth’s crew to carrouse while the party looks into the threat posed by a monster. They determine that they are dealing with a werewolf, and follow its trail int...
Episode 21: The Wolf and the Moose
The party finally tracks down the true monster. After the dust settles and the remaining party licks their wounds, Jack is approached by a moose - the symbol of his god - and they diverge farther still from their original mission in pursuit of ...