Game Design Deep Dive
Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
Game Design Deep Dive
Interview with Emily Yoder & Sebastian Bae
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Dan Bullock
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Season 1
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Episode 4
I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.