Game Design Deep Dive

Interview with Emily Yoder & Sebastian Bae

Dan Bullock Season 1 Episode 4

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0:00 | 52:37

I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns. 

We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin. 

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