
The Intentional Disc Golfer
Unleash your disc golf potential with The Intentional Disc Golfer podcast! Join us as we dive deep into the physical and mental aspects of this incredible sport, helping you become the player you've always dreamed of being. We're here to elevate your game, share expert insights, and inspire intentional growth on and off the course. Support our mission by becoming a part of our avid listener community. Together, let's take your disc golf journey to new heights! Email us at theintentionaldiscgolfer@gmail.com to support or be featured on our show. Let's tee off towards greatness!
The Intentional Disc Golfer
Follow Up To The Physics of Flight: Q&A with Brandon & Jenni
Can gyroscopic forces and aerodynamics truly transform your disc golf game? Join us as we navigate the world of disc flight physics, sharing the secrets we’ve unearthed about why your favorite disc might not be behaving the way you expect. From our rollercoaster experience at SeaTac to our spirited studio antics, this episode promises a blend of laughter and learning as we dive into the science of disc selection and performance.
As we dissect the mechanics of disc flight, you'll discover why refining your technique can often be more beneficial than upgrading your gear. We tackle common misconceptions, like the knee-jerk reaction to choose heavier discs, and instead highlight the benefits of starting with lightweight, understable options. With personal stories and various tournament tales, we aim to equip you with a deeper understanding of how factors like spin and momentum can dramatically alter your game.
Our discussions are peppered with humor and candid insights, offering practical advice for achieving consistency in disc flight. Whether you're a seasoned pro or a newcomer to disc golf, we invite you to explore the intriguing dynamics of disc behavior with us. And while we unravel these concepts, we also remind you to enjoy the chaos of learning something new. Let's embrace the journey and share a few laughs along the way, as we continue to build our vibrant disc golf community.
Disc Golf Changes Lives <3
To support this podcast or arrange for an interview please contact us at theintentionaldiscgolfer@gmail.com
Welcome to the Intentional Disc Golfer Podcast, the show dedicated to helping you elevate your disc golf game with purpose and strategy. Whether you're stepping up to the tee for the first time or you're a seasoned pro chasing that perfect round, this podcast is your guide to playing smarter, training better and building confidence on the course. We are, brandon and Jenny Saprinsky, passionate disc golfers, here to explore everything from technique, course management, mental focus and gear selection. Grab your favorite disc, settle in and let's take your game to the next level. Intentionally.
Speaker 3:Thank you for tuning in to the Intentional Disc Golfer Podcast. I am one of your hosts. My name is Brandon.
Speaker 1:And I'm Jenny and I'm really confused because I have never heard disc golf chains sound that chintzy before, unless it's like the Costco one that that we have outside we're bringing the cheese did you just drop a bunch of change into a metal, tin can or something? Oh my god, we have sound effects oh yeah, go away.
Speaker 3:Well, first of all, in this episode, we'd like to thank our fans for supporting us throughout the years. We are definitely back. This is our second episode of season 2.1. I jokingly call it the reboot.
Speaker 1:I thought this was our third.
Speaker 3:Well, it would be our third. Technically, I'm jokingly call it 2.1. But thank you to the fans and all of the supporters that have stuck with us throughout the years. We really really do appreciate it and we'd definitely like to have more fans and supporters. So if you love us, appreciate us, can't live without us, can't stop listening to this fine broadcast, please follow us on our social media media.
Speaker 3:It is uh on facebook and instagram uh, Czuprynski disc golf, c z u p r y n s k I disc golf, all one word. And on x and youtube @TheIDGPodcast are at that is, at the letters I, d or the idg podcast. You can also reach out to us via email at the the intentionaldiscgolfer@gmail. com. And if you would like to contribute, support the show a little bit. We also have a patreon, so patreon. com/theintentionaldiscgolfer. And please stay tuned. After the episode we got a new little segment where we take our bloopers and some of our outtakes and we attach them to the end of the episode. Uh, after the outro music. So do stay tuned for that. And, jenny, you got any uh shout outs or anything you want to.
Speaker 2:What is our Patreon?
Speaker 3:Our Patreon is patreon. com/ the intentional disc golfer.
Speaker 1:Okay.
Speaker 3:Yes. So I would like to make a quick shout out, if I may. I want to shout out to grit city bringing home another W this weekend. Washington team golf that was a lot of fun. Big shout out to Chuck Mintz running the SeaTac tree smack. That was a lot of fun.
Speaker 1:Number eight.
Speaker 3:Number eight. Yeah, he runs a heck of a tournament and the hoodies are a thing like the tree smack. Hoodies are wonderful and that's the only reason I go.
Speaker 1:I'm not as happy about it this year, but only because I'm going to love it in the summer because it's lightweight. It's just not heavyweight for winter. Yeah, but that's okay.
Speaker 3:Last year's was Change of pace is kind of nice sometimes, you know.
Speaker 1:I know it's going to be really good for the summer.
Speaker 3:Chuck always runs a really smooth tournament and uh it was fun to play, even though I was uh struggling big time out there today or not today, but yeah, saturday saturday I was struggling big time. Just nothing was working. It was one of those days. How'd you do? All right yeah, you did all right.
Speaker 1:Yeah, yeah, didn't you win yeah, not really I won, but it doesn't feel like it oh, it's one of those yeah, it's like you win, but you didn't win like in your soul well, I did good the first round and I was pretty happy about it, and then all of a sudden my discs started doing the things that I don't understand, and so I think that kind of led to this, unless you actually have an outline.
Speaker 1:I don't actually have an outline, good, so hey, I was up this morning trying to figure out what's wrong with my discs and my throw and really trying to understand. So what are the physics of disc golf? What do I actually need to know? Because, unlike you listeners out there, I haven't actually gotten to listen to the episode and when we were recording it at 10 o'clock at night I didn't understand it. It I still don't understand it. I spent most of my drive to work my hour drive to work with a headache trying to figure it out well, at least we know what keeps you up at night now push a button.
Speaker 1:Which one are you gonna push? That sounds horrible that's chains here no, that's not chains I know.
Speaker 3:So anyway, this episode is kind of a follow-up episode to our physics of flight episode.
Speaker 2:I want a board.
Speaker 3:What the soundboard I want? My own, all right, well, we'll hook you up we'll hook you up someday. I want to push buttons once you, once you can be responsible with it. You covered the buttons.
Speaker 1:I want to push buttons Once you can be responsible with it. You covered the buttons.
Speaker 3:I know Covering the buttons. So anyway, this episode was Jenny's idea and it's kind of a follow-up Q&A conversation to the flight numbers episode, where we got really heavy into the science and the physics of the flight patterns of the disc and why they behave the way they do and how the flight numbers reflect that.
Speaker 1:So this is jenny's episode and where we started was. So, if you've played c-tech, I started on hole 27 and it's not in the the hill position, so it's in the b position, I believe. And, uh, and warming up, I threw my new mana, my mantra and my diamond to see which would be a better throw, and they all went, beautifully landed within the circle of the basket, excuse me and the mana was the best. So I'm I'm like, okay, I'm going to do that. 10-15 minutes later, tournament actually starts. I'm the swamp, which I didn't even know. That was like a thing, like clearly a lot of people have been there, but down the hill, in the swamp and where I'm standing, cause I'm short, I can't even see the basket cause it's on the other side of the hill. So how come my disc was fine warming up? Why did it do that? Like that's, that's so. That's more in depth of the question I asked you this morning of why did it? Why did it go in the swamp?
Speaker 3:Well, I mean part of the answer is is you know you hear the two-minute warning? Oh no, don't give me that.
Speaker 1:I'm not talking about any of the tournament stuff. I'm asking about the physics of the disc I'm getting there. This is not the mental thing about the no, I'm getting there, I'm getting there.
Speaker 3:That's a whole other episode. I'm getting there. Okay. You hear the two-minute warning. You get the surge of adrenaline and all of a sudden you're throwing what feels like what you did, but there's way more power and without as much effort. So the disc is flying faster than your previous throw when you're warming up, because when you're warming up you're just relaxed, you're kind of doing your thing and then, all of a sudden, unleash, unleash the you are going to a completely separate place that I don't even want to go to like that needs to be cut out can you frame it differently?
Speaker 1:no, what I'm saying is I'm it's the same question I asked you this morning. I'm just giving a little backstory for the sake of the podcast. So why did my mana that I can make go land in front of that basket, so that Heiser line? Why did it flip up, go right and land in the swamp? It has nothing to do about the fact that it was the first throw, anything like that. What I'm saying is I just threw it and it was fine.
Speaker 3:Yep.
Speaker 1:Because that's not the first time it did that. That's the second time it's done that there was at the um uh gaffneys on, so you know the one where there's all the um debris, for lack of better terms all the cement blocks. God, that one. So the one before that, because you saw my disc where I'm trying to get into that Mando that really small short one.
Speaker 3:It's like 150 foot double Mando and it's tiny.
Speaker 1:Yeah, it flipped up and did that too, and landed way in the swamp over there.
Speaker 3:I did see that.
Speaker 1:Maybe this is my swamp disc.
Speaker 3:Your swamp disc.
Speaker 1:It's just got the the attraction good when it's like I don't. It's. It's such a good disc for me. Why is it doing that?
Speaker 3:so the reason a disc flips over is because it is moving faster, so forward velocity. It is moving faster than it has enough spin to be able to stabilize the disc okay and I think that's what finally made sense to me this morning.
Speaker 1:But it's so faster because I threw. You said not to throwing harder, but throwing I don't know.
Speaker 3:Well, I think we got to get away from the term of throwing harder and switch that mindset over to throwing faster, because throwing harder is kind of the objective feeling of work that you're putting into the shot and doesn't necessarily reflect your arm speed. So we need to think in terms of speed and velocity and not as a subjective term. As you know, I'm putting a lot of work into the shot.
Speaker 1:Well, and it's also. It's actually not arm speed, even though that's what ultimately throws the disc. It's, isn't it like your walk up the hips, the legs and all that other stuff. So it's not even arm speed.
Speaker 3:It's. It's more so when you're talking about form. The way I understand it is a twofold Um. First it is the torque that's generated through your hips on up through your core, transferred into your lever arm, and then cracking the whip, uh, in order to release the disc, and on a straight line.
Speaker 1:Yeah, cause that's one of the things. So I played with Kira on my card, um, and I was telling her that what I learned and I talked about in like many episodes, when I saw ella and holland and they're like, reach back 45 degree angle to create all that more space for you to whip and that made a huge difference in her game between round one and round two, because she was mentioning that at the end of round one she's like my arms hurting because she was throwing it wrong. She was just trying to hulk out with her trying to muscle it.
Speaker 3:yeah well, she's trying to throw with her shoulders instead of throwing with her lower body yeah, probably, yeah, yeah yeah, so if things hurt on your body and when you're done, it's probably because of poor technique or age. Well, age is a. Age can be a thing.
Speaker 1:Yeah, um, so that disc ended up cause I threw it later and it was just fine when I threw it the first time and it well, I don't even know if it did its flight pattern, but it uh had a more favorable landing the first time the first time and the second time I threw it too fast with not enough spin.
Speaker 3:Yes, yes and spin comes from so spin comes from a lot of different places. It comes from your grip strength and it comes from being able to stop that lever arm and crack the whip at the end of your throw. So it's like snapping a towel or snapping a bullwhip. And that's when you hear the pros and they get that pop on the end of their throw. That's what that is.
Speaker 1:Earlier, you said it had to do with hand strength.
Speaker 3:Yeah, grip strength. It has to do with grip strength and it also has to do with the technique of being able to crack the whip. The better you can do those two things, the stronger your hands, and the more you can crack the whip, the more spin your disc is going to generate.
Speaker 1:Because with drivers, actually any disc as long as you're not doing a touch shot, you're supposed to hold the disc and not let go, and that's what causes the pop when it rips out of your hand.
Speaker 3:Well, and I'm not even so sure that it's uh, it's not true for a touch shot, because a touch shot isn't necessarily letting go of the disc. The touch shot is loosening your grip to a point where it'll release. It'll still pop out of your hand, but it'll release with not as much power.
Speaker 1:Okay, Let me. Let me rephrase it yeah. So I'm thinking of my throw, versus the times where I'm very aware that I go like this and completely open my hand when I do a touch shot, like my approaches with my putters and I'm trying not to Hulk out Like I open my hands.
Speaker 3:Well, I I'm very aware that I just open my hand because it usually ends up like this, like yeah, and, and normally whenever I do that um, it does it kind of naturally because I'm using a fan grip, um, so I'm using basically my putting grip to be able to you know that's a good point.
Speaker 1:I'm not sure I'm going to have to look at that what grip I use when I do that.
Speaker 3:Yeah, so for me, anything within 150 feet, I'm using a fan grip and I'm just tossing it. Most of the time I'm jump putting at 100, 150 feet that's great well, what I'm trying to emphasize here is that I'm not using the full power grip it would be funny to see you do that from 150 feet a full yeah.
Speaker 1:I don't know what you'd have to throw a mini.
Speaker 3:A mini.
Speaker 1:Yeah, like the halfway minis, the oversized minis, like the one we got from Tree Smack.
Speaker 3:No, no, I'm not going to throw them, no. If you were to use a full power, throw at 150 feet you would have to, then you know that's a good point, because then we talk about momentum and velocity and mass.
Speaker 1:Yeah, so I was going to then also say so. I had my F9 and it was it was For our listeners out there.
Speaker 3:what are the numbers on?
Speaker 1:that Amazing Eight. I think it's 8.6 negative 4.5, or maybe it's some of them, I think say negative 3.5 half. So I think it depends on the plastic too, but anyway. So I threw my red one at Gaffney's and I didn't like the way it was throwing. I'd been doing better with the blue one. How was it throwing at Gaffney's and I didn't like the way it was throwing. I'd been doing better with the blue one. How was it throwing at Gaffney's? It was not going the way I wanted it to go.
Speaker 3:What does that mean?
Speaker 1:I don't remember.
Speaker 3:Paint a picture for us. Was it going right, was it going left? Was it flipping?
Speaker 1:out. The picture is. It was days ago, I don't remember, okay, okay, but at Tree Smack. Remember, okay, okay, but at tree smack. So I switched to the blue one, I think. So the first, first warm-up shot I did was between the two, and I think the red one went more left and the blue one stayed more right.
Speaker 3:That was the difference which one was closer to center line, because that's all that matters is what's closer to center line, except I was trying to do a slight turnover and trying to get it to go right.
Speaker 1:A flex shot. No, no, not a flex shot.
Speaker 3:Oh, you were trying to do a turnover, turnover yeah.
Speaker 1:Gotcha, that's what I said A turnover Turnover, not an flex shot. Oh, you were trying to do a turnover turnover. Yeah, gotcha.
Speaker 3:That's what I said A turnover Turnover, not an apple turnover, that would be amazing.
Speaker 1:Oh my God, quit with the sounds. I'm going to throw the squirrel at you.
Speaker 3:That's what we need. I need a squirrel sound effect.
Speaker 1:You do.
Speaker 3:That's a good one.
Speaker 1:You need lots of little squirrel sound effects, but I get to use them.
Speaker 3:Okay, you're going to have the squirrel board.
Speaker 1:Yes, all right. So the F9 went. When I was throwing on 11 the first round, I had a great shot. It was relatively straight. And then the second shot I threw approach was completely straight with the f9 same disc, okay, okay. So one right after the other. The next round it went like true to what it's supposed to do. It didn't go straight, but it went really far to the right and ended on eighth fairway so when it was in the air, what did it look like?
Speaker 3:was it tipped on an annie or like turning all the way over and and ditching out like what was? What did it look like in the air? I think it was flat it flat, but it was tailing right.
Speaker 1:Yeah, it just like took off and went right.
Speaker 3:Okay. So what that is is too much velocity and not enough spin. So for the sake of conversation, we need to forget about the flight numbers on the disc and turn and fade and glide and all that. Forget about all that and let's just talk about aerodynamic physics, let's just talk about behavior, from just a pure standpoint. So delete all the stuff that you think you know about flight numbers. We're just talking about physics.
Speaker 3:So when we talk about a gyroscope, it's like a think of the disc, not as like a gyroscope, like a bicycle tire around an axle. Think of it as more so like a top. In order for a top to stay upright, it has to be spinning really, really fast, and as it slows down it starts to wobble and eventually tips over. So the wobbling of the top is gyroscopic procession is the wobble, okay. And so the faster the top is spinning, the more straight up and down it'll be. Now transfer that over to a disc. The disc is going to spin around its center, its center of gravity, which is in the center of the disc, hopefully, and the faster it spins, the more stable as far as resistance to moving around, tipping over and whatnot. The faster it spins, the more stable it will be.
Speaker 1:And you clarified with me earlier, that's not the stability of the disc, it just means stable.
Speaker 3:It just means stable, as in not moving, as its ability to hold its angle.
Speaker 1:So because, like on a gyroscope, can it be stay at, uh uh, either anhy or Heiser angle, and it's stable.
Speaker 3:You can be stable at different angles. So think of a gyroscope the gyroscope that we have in a massive angle. Yeah, so think about, think about a gyroscope, so think of it as a gyroscope. That one of those toys you had when you're a kid. So you, I never had one, joel. Okay, well, you've seen it in action.
Speaker 1:Yeah. I may have stolen it a couple times.
Speaker 3:Okay, so you pull the string, the inside of it spins around real fast and you can set it down on its little stand and it'll stand straight up, or you can tip it over and it'll stay one direction.
Speaker 3:Really, yeah, you can tip it at an angle and it'll stay on that angle, or we need to get a gyroscope spinning around yeah you know, a gyroscope might not be a bad thing for you to see as a visual aid, or just we could look it up on youtube or something nah, I want my own okay, but anyway so it'll.
Speaker 3:It'll stay at that angle until the little spinny do in the inside starts to slow down and then it'll start to actually wobble a little bit in a circular motion from the center of the, where it's touching the little stand, to the outside. It'll create like if you were to draw a line. It would create like a kind of a cone shape.
Speaker 1:Okay, so this might be weird. So the way that the disc is formed and it's got like that lip in the space under it, does the amount of air under it like play into this?
Speaker 3:The amount of air under it has more so to do with the lift and center of lift, and I'm glad that you asked, because that's what causes the disc to move as far as flipping up or flipping over or even, uh, fading out and coming back to the ground.
Speaker 1:So it's like last year when I walked into Mr Hank's class and they were all making paper airplanes and some of them decided they wanted to try and make paper disks and none of them would fly. And I talked to one of the kids, Shawnee, and I was like, well, what are you missing? And we talked about she was missing the rim. Once she put a rim on it it flew the paper disc part of it.
Speaker 3:Part of it is the gyroscopic force being able to stabilize the disc in flight, and the other part is is the airfoil of the aerodynamic shape of the disc. So and that's what a hyzer flip is is when the center of lift well, let's talk a little bit more about center of lift. So lift, like an airplane wing, is generated all over the surface of the disc, all over the entire surface. Okay, so and lift, it's kind of reverse named because lift is not actually like pulling on a string and pulling it upwards. Lift is actually like having your hand underneath it and pushing it upwards like a, like a jack or well isn't lift the force of the air both over and under the objects.
Speaker 3:Well so, ultimately, lift is mostly about pressure, right, and so there's a low pressure zone above the disc, on the top of the disc, and there's a high pressure zone on the bottom of the disc, so the you can talk about it. You can either look at it of the disc, so the you can talk about it. You can either look at it as the disc is pushing off of the earth underneath it or of the air underneath it and that's what's causing it to go up, or you can say that the air is lifting it up from underneath people. People think of lift as somebody, you know somebody pulling it from the top side up, but it's actually pushing against the air underneath it and causing it to rise.
Speaker 1:Okay, well, back to my questions. Yes, so I'm still not 100% understanding this whole physics of the disc thing, this whole physics of the disc thing. What do I really need to know, like baby steps, to start, like, next time we go play? What do I need to know to really make a good disc selection, just in case I get the right speed and spin and all that jazz? Because, like, I thought I was throwing my disc really well and then all of a sudden it does something different and it's like well, I guess that's what you're doing today. It like makes up its own mind yes and no.
Speaker 3:I mean selecting the appropriate disc is just a matter of experimentation, and when you're in this phase of changing your game rapid growth and developing your technique, the rate at which you're going to blow through discs is very fast.
Speaker 1:What do you mean by blow through discs?
Speaker 3:What I mean is like you might throw one disc for a week or two and then you change something in your form or learn something new or dial some release angle in, and all of a sudden that disc doesn't work for you anymore but I thought a two mile an hour shift in arm speed will completely change your game so I thought yesterday when we talked about this like I'm still trying to understand this from when we recorded the show two weeks ago. That was like a week ago.
Speaker 1:We just posted it. Yes, posted it today.
Speaker 3:That was like a week ago.
Speaker 1:It was like before New Year's, wasn't it?
Speaker 3:No.
Speaker 1:Okay, anyways, anyways. So I thought you said that, uh, coming up with a mechanical solution to a physical problem or a form problem wasn't the solution.
Speaker 3:So okay, so okay. So what I said was you're coming up with an equipment solution to a technique problem when what you should be doing is correcting your technique and then getting the right equipment that will allow you to perform the way you want to perform.
Speaker 1:Well, and then you said that our premise of oh, I'm turning that over, I need to get a higher speed or a heavier disc, that that's a temporary solution and not really the solution that we're looking for.
Speaker 3:Yeah. So in researching and recording this episode and then and also going through it and listening to it again, uh, one thing that I realized is that our as disc golfers and kind of the way we're taught is completely backwards. So the way we're taught as disc golfers, from beginner to advanced and maybe hopefully one day professional, is you start off with a lightweight disc, possibly understable, because a natural hyzer release is the most common release due to sloppy form, poor musculature in most people. A lot of people pick this up as a hobby and don't realize quite yet what an obsession it becomes. But you start off with a lightweight disc, maybe something in the 140, 150 range if you're super lightweight and you go for something understable. So the idea is that you can have enough arm speed to get that disc to flip up on a natural high as a release, come to plane and fly straight and go down the fairway, which is all well and good, and there's a lot of people out there that have mastered this technique and good for them.
Speaker 3:And then what we're taught is, as your arm speed increases, you increase the weight or the mass of the disc. So go up to like 160 grams, 170 grams, all the way up to. I believe it maxes out at 185 for certain types. I'm not sure I'd have to check the PDGA rulings on that, but I believe it's 185. Ga rulings on that, but I believe it's 185. And then, once you max out your weight, you start to go down in stability and try to find this balance. You start to work from understable to possibly going into overstable and then you get to like the tour professionals where they're throwing like a, you know like. I saw Simon Lizotte throwing a 14.504 the other day and the thing was flipping up to flap even Anheuser because he was throwing it so fast and it was just going forever.
Speaker 1:So I just looked up. The maximum weight allowed for disc golf discs is 175 grams and 200 grams for super class discs, for super class discs. Okay, so the absolute maximum is like 200 grams yes, and there's no official minimum okay, so there's no official minimum but they're typically beginners and intermediates is 150 to 169. And then experience is between 165 and 175.
Speaker 3:Okay, and then once you pass the weight class and your disc starts flipping over. So once you get into, like say, the Roadrunners and the Sidewinders and the f9s and things up in the 170s, close to 180, and those start flipping over on you because you're throwing them fast enough to make that happen. The idea is that you're supposed to be working away from understable to overstable. Like I said, simon lazat was throwing a 14504 the other day and getting it to flip up the flat on a hyzer flip and I'm sitting there just scratching my head like that's unreal and that was a recording from, I think, much earlier in the year.
Speaker 3:Yeah, last year we're watching reruns because it's the off season, getting excited for the, the new tour season coming up, so so, um, but that that's, that's a mechanical or that's an equipment solution for a mechanical problem, and it's not correct way of thinking. I don't believe what we should be doing is learning the physics of the flight, and that's what the episode was all about is knowing that how forward velocity versus spin affects the disc and the flight pattern, and understanding how to get the most out of each stability of disc. Uh, how to get the most out of each stability of disc rather than trying to compensate for it with equipment. And so the thought that came to my mind earlier today was imagine a scale, one of those balance scales, where you have the, the two trays on each side, and you try to get it to balance out a banker's scale like a banker's scale, yeah, and on one side you have forward momentum and velocity, on the other side you have spin and you're trying to find that happy balance between the spin and the forward velocity.
Speaker 3:And once you can get that scale to balance, your disc is going to be nice and stable and fly the way it's supposed to. So what we need to do as disc golfers really is to improve our technique to a point where we're maxing out the aspects of those discs and then we can make other considerations. But we need to take care of it with form and technique, not with playing with weights and stabilities and stuff like that. Because you can, you know how, how come a pro can throw a roadrunner and get it to flip up flat and get it to go forever and do what it's supposed to do, but then when I throw it it flips all the way over and turns into a roller disc, whether I want to what I wanted to or not. How, why is that?
Speaker 1:so why does it flip over and turn into a roller disc? Because it has too much forward momentum and not enough spin that is correct is that how you intentionally do a roller too?
Speaker 3:no, doing intentionally doing a roller. You've. You turn the thing over so that it's you put it on a very severe anhyzer angle and you intentionally kind of drill it into the ground so that you hit an edge and roll it. It's think of a like rolling a, rolling a coin yeah, not helping.
Speaker 1:Um. So, speaking of weird shots, how do the physics of this come into play? For, like the guy you played with, who only does like thumbers and tomahawks, it's weird never mind, I didn't ask, I don't want to know. I still am not grasping.
Speaker 3:I would, I would have to really take some time to wrap my head around, like thumbers and tomahawks, but I do know that the disc is going to on a thumber, tomahawk. Um, so a thumber is where the flight pan is facing away from you. Uh, if you were to hold it up by your ear for an overhand throw, the flight pan is facing away from you and a tomahawk is where the flight pan is facing towards you, and by flight pan I mean the top of the disc where the stamp is. And I do know that when you throw it, the first thing the disc is going to do is it's going to drop to the side that the flight pan is on. So if you're holding it in the thumber position, it's going to swerve to the left and fly upside down like that.
Speaker 3:Now don't ask me how that really stays in the air. I'd have to wrap my head around it, but it has to be with forward velocity because it's the. The center of lift would be on the bottom of the disc, so I'm not really sure. I haven't really looked into that because that's not a very common way of playing I think it's becoming more and more common, though, so I'm still.
Speaker 1:people are going to think I'm really dumb.
Speaker 3:No no.
Speaker 1:I still I'm still not grasping this whole concept, so at least not in any way that's connecting to something that I can like go out and use tomorrow, because it's still, because I know that I still need to understand that.
Speaker 3:and then there's the whole speedometer part of it, too, where it stays in the air for whatever x amount of time, yeah so that's why we're doing this episode is just exactly for people like you, because there's probably a lot of you out there that are having a hard time wrapping your head around these concepts. Um, and, like I said, we need to stop thinking about the flight numbers, uh, and just blank that out for a minute and just think of pure physics. I am regardless of it, it's a disc or an airplane wing or a helicopter rotor. Uh, and just think of it like that.
Speaker 1:Even if we went down to like wooden blocks and kindergarten like I, I'm not getting this. Not in any way that I can use. So I guess the next question would be how do I work Like? What can I work on to make my throws more consistent? Does it change? It does change depending on the disc, doesn't it?
Speaker 3:As far as.
Speaker 1:Like the. How do I even say this. So throwing my F9 is not the same as throwing my mana.
Speaker 1:Mantra no, I'm talking my mana, oh, your mana, okay, I'm, I'm being I'm being very aware that I'm saying this is a driver that's eight speed, that's more understable, and this is my new mid-range. That's more overstable, like, those are the two discs that really stood out because I was trying to so prefacing a future episode. I was really trying to blueprint what was going on in my game, the second round, so that I could focus on more of the mental aspect of the game. But I came across these things that just really stood out and it's that these discs that the F9 I've been throwing for a year Not that disc specifically, but that Mold Mold for a year and I've done really well with it.
Speaker 1:And then I went through a phase where I couldn't throw it, probably because I was having too much forward momentum and not enough spin. And then that's when I took it out and then I put it back in because my forward momentum was probably matching the spin, or at least it was working better than Anyways. But the I know I'm participating, I'm a hand talker Like get me some foam gloves, put socks on your hands, it's not going to help. Okay, our contestants can like, our listeners can like.
Speaker 3:What is Jenny wearing on her hands today?
Speaker 1:Yeah, the five speed, though, like because it's a lower speed, I felt really confident that it was going to do what I expected it to do, and the fact that it just flipped up and went like it got on a bus and left yeah, no, I'm serious, I watch it I watch it and it's like well, why are you going all the way over there? It's like it's just there's an audible sound as my jaw drops of why are you doing this? To me, no, that's not the sound that's appropriate.
Speaker 2:Do you have?
Speaker 1:an airplane or a bus, no also not Okay also not, it was a really good shot, Like it went really far. I was super proud of it. It just went the wrong way. Quit with the sound effects If you don't want me clapping you don't get to push buttons.
Speaker 3:No, you're good, you're good.
Speaker 1:But like so I.
Speaker 3:So, from the perspective of what we're talking about here, it's when a disc flips over, it's because you have too much forward velocity and not enough rotations, not enough spin. Now it could have been a combination of that and also your release ankle, because it is. It is completely possible to tweak your wrist there at the last moment or something and crank it over, and I do it all the time, and that has more to do with foot placement and it also has to do with, uh, collapsing your shoulder so I really think that I did a really good job this weekend of throwing with relatively the correct angle.
Speaker 1:Like I didn't have many form concerns, so I I don't think it was that level of something I could fix like I think it has more to do with me needing to actually understand what these things do.
Speaker 3:So let's say, if there was like so how I gave um so when, when you threw the shot, did it feel like you threw it correctly?
Speaker 1:Yeah.
Speaker 3:Like you didn't grip lock it, you didn't turn it over Like it was, you released it correctly. Yeah, like you didn't grip lock it, you didn't turn it over like it was, you released it on plane Good.
Speaker 1:The F nine. Yes, the mana. On that first shot I may have twisted a little further. Okay, so the reason I went into the swamp is because your release angle is poor, your technique was poor and you consider not necessarily not necessarily, but I'm taking a stab at it, it and it went way more than it should have just by if I was a little bit like, if I twisted just a little bit more so well, well, let's let's talk about both.
Speaker 3:You know, first of all, you, in any round of disc golf, you're going to throw between 50 and 100 shots roughly, and so that's just one shot out of many, many that you could have done correctly and you might have messed up that one shot. And it doesn't take much to mess up. It's very, very slight, because while I'm watching the tech disc readouts from ezra aderhold, uh, the amount of angle that he puts on his disc heiser, anheiser, nose up, nose down, it is very, very slight. I mean, we're talking about half a degree here and there. So it's very, very slight.
Speaker 3:And that much of a change can cause a huge difference, especially when you're throwing harder and faster, which you have been lately. Now your F9, you're talking about earlier how you were throwing it really really well and then it kind of did bad things for you and started tailing off and being all funky and then you started throwing it well again. The difference between those time frames is like you went from like a medium arm speed for you to a very fast arm speed. So, and that's why we switched over to the mantra and put that in your bag, because that was working well for you and had a lot more stability to be able to, you know, keep you going I cannot tell you how excited I am that I can actually have thought space discs in my bag now oh yeah, that's cool like I am so excited but then.
Speaker 3:but then the reason that you can throw the f9 again is because your arm speed actually decreased a little bit, and I think that's because you're kind of rewinding and working on some different techniques and not throwing as hard, because you're working on incorporating your walk-up as where you were a purely standstill player for a very long time.
Speaker 1:No, I was intentionally a standstill player for a year.
Speaker 3:No, I'm just saying you were purely a standstill, like that's. All you threw was a standstill right every single shot and that was intentional well, no, I'm not saying that it wasn't, yeah, I'm just saying that that was that was your mo, so I actually have questions go if you were so, if I had said round one hey, hey, I had these shots, they did that, whatever.
Speaker 1:Is there anything short that I would be able to like improve in like 30 seconds or so to possibly fix my disc from doing that, so that then I can also see if that change, like I would have a better understanding if that's the problem, because the change fixes the problem.
Speaker 3:If well, let's talk about your mana. Mana is specifically soccer man, man, specifically the. The reason it flipped over was because it was moving too fast in relationship to the spin that was on the disc.
Speaker 1:So what does that mean?
Speaker 3:It could have been a poor release. It means one of two things Either you need to not throw it as fast, or you need to be able to create more spin on the disc.
Speaker 1:Now the 30-second fix. So, like no walk-up, or like, because there are times like when I start throwing the disc poorly, I'll just go back to a standstill, because my standstills are still like great spot on, just I've my drives, I've stopped driving with a standstill. So if I that's always my if I'm really doing poor, I will stop doing my walk up.
Speaker 3:So the way I would fix it is add more spin, so I would I would.
Speaker 1:How do I do that I?
Speaker 3:would tighten my grip, I would widen out my reach back and then when I came back into the power pocket, I'd make sure I kept my arm up and out, away from my body, and really crack the whip at the end of my throw. It almost kind of feels like you're sawing off your shot, but the momentum of your hips and the torque of your core should swing you around to a full follow-through.
Speaker 1:So the 30-second fix for that, uh, what you're talking about is also you can add a little bit more hyzer angle I don't want to go into angles, okay, like I don't, because honestly that's really, it's part of the mental game, that it's just one more thing in there at this point.
Speaker 3:Yeah, yeah.
Speaker 1:Where it's like I can't remember it all, like there's there's too much in my head when I'm trying to get ready to throw that I can't clear my head and just throw that I can't clear my head and just throw.
Speaker 3:Well, I can really appreciate that, because in any disc golf throw there's a thousand plus things to remember all at once and connect them all together and do them flawlessly. And increasing the mental game of that is one of the hardest things to do, because trying to memorize a thousand different steps plus is it takes a long time and a lot of practice.
Speaker 1:Well, that's the. I forget what we were listening to, what I was listening to. But isn't that like discipline? Is that you've? You've done this thing so many times the practice that it just becomes?
Speaker 3:second nature.
Speaker 1:I don't even want to say second nature, but it just becomes like fluid.
Speaker 3:Well, part of that is it's the uh, and we'll talk about this more in the feed. Is it the feedback episode? I believe?
Speaker 1:Yeah.
Speaker 3:Yeah, but the step, the steps of learning, where you start off in heavy instruction and you have it's in the executive reasoning part of your brain where you're trying to work it out and reason it out, and everything reasoning part of your brain where you're trying to work it out and reason it out, and everything.
Speaker 3:And then the job, the job of the player, is to take that and move it into the primal brain. And the primal brain is just that natural reaction brain. So you know it's like your gag reflex or your fight or flight, and so you're trying to take this very complex motion from the executive centers in your brain and move them into your dinosaur brain.
Speaker 1:Chill out Like no, chill out. You're, you're getting.
Speaker 3:I'm getting excited Cause that's, it's no you need to calm down.
Speaker 1:If I don't get to clap my hands, you need to calm down.
Speaker 3:It's foreshadowing an episode that we have coming up.
Speaker 1:Don't push any more buttons you mean like this one, I will turn the Eric.
Speaker 2:Oakley here and you are listening to the Intentional Disc Golfer Podcast.
Speaker 1:You just had Eric Oakley cut me off. That's so not like him.
Speaker 3:No, no, eric Oakley was a very, very, very nice human he is a very very nice human. Well, when we had him on he treated us wonderfully, so yeah, I hope he comes up to the cascade challenge I hope so too. It'd be nice to see him again.
Speaker 1:Okay, so back to our abcs. The forward momentum of the disc is caused by your throw and the spin is caused by the release. And if you have enough forward momentum and spin, it causes the disc to become stable right, stable in the sense as it in that it won't move as in physics stable. Yes, it'll resist motion motion okay or variation, I should say if the disc wobbles, it has too much forward momentum and not enough spin if the disc wobbles, you're dealing with a whole separate thing altogether and that's off.
Speaker 3:Okay, stop, that's off. Access torque just All right.
Speaker 1:Because you had mentioned it.
Speaker 3:I'm trying to put together all these pieces because you have In the episode I did mention it.
Speaker 1:Nope, You've been talking about it now. Okay. Okay, when you listen back you're going to be like dang it, she's right.
Speaker 3:What's the root of what you're trying to get to?
Speaker 1:I'm trying to make sense of any of this and put it all together. I've been working on this at least since this morning, in between actually working my job. Um, so if it has too little spin, it will flip and go the wrong way.
Speaker 3:Yes, if it has too little spin, it'll be very much tougher to control.
Speaker 1:What if it has more spin than forward momentum has more spin than forward momentum.
Speaker 3:Well then, it'll be more overstable. It'll be a lot more floaty and a lot more glidey.
Speaker 1:So like a putter yeah a putter so like when I hulk out my putter, probably. Or like when the disc so, like when we're watching the pros and it's still spinning when it lands.
Speaker 3:Well, no.
Speaker 1:Because that's really cool.
Speaker 3:A putter is very stable. It's a very stable design physically speaking, not as far as disability goes. So physically speaking a putter is very stable. It'll hold a nice straight line and that's because it'll rotate nice and fast but because of the profile of the rim it's not gonna. It's not gonna have a lot of speed because that air is going to push up against that rim and it's going to slow it down. But it's going to hold it spin because the more stable a disc is, the more it will hold a spin.
Speaker 1:Okay, so let's talk about a disc we haven't talked about. Okay, let's talk about my. It's the same color as a ground Merlot mantra.
Speaker 3:Oh, the red mantra.
Speaker 1:Yeah, that I have two of. I like and everyone's like don't tell me you have a second one. The same mantra, and everyone's like. Don't tell me you have a second one the same color. It's like I do. It seems to work for you.
Speaker 3:It's my favorite.
Speaker 1:I know it seems to work for you and it's hilarious because I'll be like I need help with. Oh, never mind, there it is. They're like how can you find that it? Just it calls to me Okay, okay, so don't push sound buttons.
Speaker 3:It calls to you.
Speaker 1:No, oh my God, speaking of which, we made Brandon watch Wicked and I cried the whole time, just like I did at the play with Kaylee. Anyways, so the mantra On hole 13,. So it's that long one. You walk halfway. The basket's over there.
Speaker 3:Yeah, that one. I know exactly which one you're talking about.
Speaker 1:Okay, so Really.
Speaker 3:I don't the basket's over there and you walk a long way. That could be About 95% of all disc golf holes okay in america in the world at sea, tack I don't there's only one hole that you walk all the way back to and the basket further. I know what you're talking about see, you actually know I actually know what you're talking about now that I'm getting the picture, okay, so I made my drive shot whatever.
Speaker 1:Yeah. And then yeah, did we play together on the same thing for team golf? When we met at c-tech yeah okay, so remember, probably not. I had a second shot and instead of it curving in, so the hyzer with that fade that I'm used to with it, it lifted up and went straight.
Speaker 1:The mantra yeah, and it landed back behind the tree and it wasn't that bad, but I was like, oh my God, it, you know, got on a bus and left, so it did that again. Yeah, was did my disc do that instead of what it normally does? Because it had less spin than forward momentum. Well, am I understanding this? Like, can I apply this and understand why my disc is doing that?
Speaker 3:yet, like, yes, you, you can apply it. Your mantra is there's a lot of things going on with your mantra. I know, I know you can't, you can't take this as any one thing or the other.
Speaker 1:There's angles, there's wind, there's spin. No, we are focusing on one thing, one thing only Okay, okay. Why did my disc do that? Your disc flipped? Why does it occasionally do that? It flipped because why?
Speaker 3:It flipped up because you were able to release it on a slight hyzer angle. You passed. What's the speed on that disc?
Speaker 1:Do you told me not to worry about any of the flight numbers, anything like that? Okay, we're just talking about you met.
Speaker 3:you met or exceeded the speed requirement for that disc. Okay, which would be the speed? And so when you hit that threshold or exceed that threshold, the center of lift and the center of gravity, they reach this equilibrium point, depending on which angle you release it on, where it'll flip up to flat, and then it's equilibrium. The spin is going to keep it stable as far as physically stable in that equilibrium state. Now, because it is a more stable disc than, say, your F nine, because it's a negative two supposed to be talking about those things because it's a negative two.
Speaker 3:Two instead of a negative. Four, supposed to be talking about those things. Because it's a negative to to instead of a negative for one.
Speaker 1:Negative for one as opposed to any ballerinas to to yeah, whatever.
Speaker 3:So a more stable disc is going to keep it spin better than an under stable disc. So what will happen is you're going to throw it forward, meet the threshold, it's going to flip up, reach equilibrium, it's going to fly and spin at its cruising kind of state and then, because it's going to hold its spin better, more efficiently than, say, an understable disc, a more understable disc, instead of it nosing up and plopping down to the ground, it's going to float out a lot longer than, say, like a, an f9 would, because an f9 when it reaches the end of its flight, it kind of noses up and then it comes straight down you are not answering my question.
Speaker 1:You're supposed to be making this easier, easy, dumb it down for me. Quit going high level and answer my question okay, what is the direct question? Why did my mantra flip up and go basically straight for a long time, instead of it doing the hyzer that I expected it to do?
Speaker 3:that I expected it to do, Because you threw it with sufficient enough speed and spin for it to. It flips up because of the speed and it stabilizes because of the spin.
Speaker 1:So that was a good shot and all the rest are not.
Speaker 3:That was a great shot, and I'm not saying that all the other ones are not, but that was. You probably threw it really, really fast.
Speaker 1:So that's what it should be doing.
Speaker 3:That's what it should be doing, because what's your mantra?
Speaker 1:It's a you told me not to talk about numbers for this.
Speaker 3:No, no, for this part. You want to. So it's a 10, five negative two two.
Speaker 1:Nope, you're making things up.
Speaker 3:What is it?
Speaker 1:It's a nine something.
Speaker 3:It's like a nine five negative two, two Probably. I know it's like a valkyrie yeah but some of the other ones are like a negative two one. So yeah, yeah. So you threw it fast enough that it flipped up.
Speaker 1:You had enough spin on it that it stayed stable in equilibrium and because it's a more physically stable disc, it's going to float out at the end, because it'll hold it spin better so one thing that clicked with me when I was playing was I remember ella and holland saying all of your discs are probably gonna go to the right now because you're throwing them the correct way when you're used to them going left.
Speaker 2:Mm-hmm.
Speaker 1:So are you saying that I'm starting to throw those more correctly?
Speaker 3:Yes.
Speaker 1:Okay.
Speaker 3:You're starting to throw those with sufficient enough arm speed to engage the secondary flight characteristics which is the turn and fade, turn and fade. Yes, I can see the wheels turning. Yeah, I can see the wheels turning. So well, let's, let's map this out. You got your book right there, let's not mapping, Come on let's map out wheels turning. So well, let's map this out.
Speaker 1:You got your book right there. I'm not mapping. Come on, let's map out your mantra. No, we're not going to that I need. You've already put enough. I'm leading this, I'm trying to understand in a way that makes sense to me.
Speaker 3:Okay.
Speaker 1:I'm not mapping anything out, so I could take notes if I needed to do so.
Speaker 3:Okay.
Speaker 1:Okay, I think I'm at a point where I think I have all that I can deal with.
Speaker 3:Absorb. Yes, I think I'm going to have to go out and throw some discs in order to come up with my next set of questions well, any, any questions that you might have on your mind, just rattle them off, because we're recording this and you're going to be able to play it back and this is not only for also for the listeners. Yeah, um so just just shoot no, I think.
Speaker 1:I think that's so. To recap, the forward momentum is caused by your throw, your arm speed, yeah, which I'm equating all together as your legs, all the hip, all that. I don't want to say arm speed, because I know my throw doesn't come from my arm, it comes from my core. So my understanding is that when my discs flip up and go, that's actually a sign of a good shot for me right now, where I'm learning, because I've met the requirements for forward momentum speed and spin.
Speaker 3:Well, you have to think of it as just speed, because momentum is mass and velocity, so just speed.
Speaker 1:Okay, so what's the difference between speed and momentum?
Speaker 3:momentum is mass times, velocity. So when you're thinking in terms of disc golf, you have your arm speed, which is your velocity, and when you toy with one variable or the other the master, the velocity it changes the outcome. So if the amount of energy that you're putting into the, into the disc, is the same, okay. So the amount of energy that you're releasing the disc with is the same, the amount of energy that you're releasing the disc with is the same. You have to get to that point somehow. So if you have a lower weight disc, you're going to need more speed to reach the same amount of energy that you're throwing with Now. Vice versa, if you have a heavier disc, you're going to have to lower your arm speed, but you're still releasing the disc with the same amount of energy. And these things happen naturally because of just the weight of the disc, the mass of the disc. I'm more confused now.
Speaker 1:I know, I know quit answering my questions in in that way.
Speaker 3:So it's a. It's an algebra problem? No, it's not. It's a times b equals. Let's just say a times b equals a hundred a times b equals ab anthony bruno.
Speaker 1:Yeah, that'd be cool to have him on the podcast it would be cool if you would answer my questions in a way that doesn't confuse me further it's, it's this is why I teach and you don't it's an, it's algebra, god, it's just algebra. So, if you have, if you have would be that teacher that everyone would fail because nobody would know what the heck is going on it's a times b equals c.
Speaker 3:So if a times b equals, let's just say, 50. Okay. So if B goes up, a needs to go down, okay, in order to get to the 50.
Speaker 1:Okay If but that's not even. You're not even answering my question.
Speaker 3:Okay, go ahead.
Speaker 1:At all.
Speaker 3:What is?
Speaker 1:it, because, isn't it? When you throw the disc, it has momentum.
Speaker 3:It has momentum because the disc possesses both mass and velocity. Yes, Right.
Speaker 1:So when I throw my disc and it gets up and leaves and it gets up and leaves, it has the correct speed to create the correct momentum of the disc and it has the correct spin Right.
Speaker 3:When it gets up and leaves. Yes, you have a nice balance of spin and velocity.
Speaker 1:Okay.
Speaker 3:Now we're getting somewhere, maybe Good Lord.
Speaker 1:So I should anticipate that my discs are going to do this more often.
Speaker 3:Especially as you get stronger and your form gets better.
Speaker 1:yes, Okay, I'm probably going to have to listen to this episode, too, in order to come up with some questions, because I still don't get it and I'm not going to get it any further than I have, because I'm at that point where I nope, no more explaining from you. You've explained enough. So I'm not. Nope, I'm not getting it like you. You just need to give me some time. Let it, let it hopefully sink in.
Speaker 3:Are you sure?
Speaker 1:Yeah, I'm done listening to you. Can you can keep recording I? Just I, I can't hear anymore.
Speaker 3:The practical. This applies in so many areas.
Speaker 1:You took my pen.
Speaker 3:I know if, if C is a constant right, if we have A times B equals C, if C is a constant right, we can assign that a constant number. That never changes, right? So C for constant. If A goes up, b has to go down. If B goes up, a has to go down. Did I just say that twice? If A goes up, b go down. If B goes up, a has to go down. Did I just say that twice? If A goes up, b goes down. If B, if A goes down, b goes up, because the constant has to stay the same. Okay, so we can think about this in terms of energy. We can think about this as no, we can think about this in terms of speed and spin.
Speaker 1:You're not making it any clearer right now. I've asked my questions and now I'm more confused.
Speaker 3:Now you're more confused.
Speaker 1:We'll have to try again another time.
Speaker 3:Let's go from practical application no more math. Okay, if your disc is flipping over, you need to do what? Cry, sit and cry correct wait for the fire alarm to go up again if um, if your disc is flipping up, if my disc flips up and goes for a mile.
Speaker 1:I do not correct it by getting rid of that disc and discing up or getting let's talk practical application If your disc is flipping over, not up flipping over. See, but that's the thing I've seen where it flips over and it actually goes like this right, it flips over like over, but they didn't flip over, they just flipped up. It's not like we don't have discs all over the dining room where we record.
Speaker 3:We don't have discs all over the holy thing. Thousands and hundreds. How many discs do you?
Speaker 1:think we have now. I keep getting rid of them at our tournaments. I know we keep getting rid of them. They keep multiplying.
Speaker 3:Okay, so think about this from my perspective. Okay, so think about this from my perspective. Okay, so you throw disc on hyzer. Flipping over is where it turns all the way over and turns into a roller.
Speaker 1:Yeah.
Speaker 3:Why does that happen?
Speaker 1:Because it has too much spin.
Speaker 3:No.
Speaker 1:Because you wanted a roller.
Speaker 3:No.
Speaker 1:Because it's the wrong disc.
Speaker 3:No, Because it's too fast, too fast. So how? How can I correct that?
Speaker 1:um, I can do one of two things have me throw it instead how can take speed off of it or wow, increased spin okay, but my disc didn't flip over, it just flipped up and got on a train and left yeah, and that's because you had.
Speaker 3:You had enough speed to flip it up and then it had enough spin to stay stable and fly.
Speaker 1:Right, and that's what I was trying to explain. When you asked me about practical application. I'm not talking about it flipping over, because neither of them flipped over. I didn't have any discs flip over, because I know what that is.
Speaker 3:Okay.
Speaker 1:That's a bad idea.
Speaker 3:It's a bad shot. Yeah, unless you're trying to do that.
Speaker 1:Yeah, which is this the same? Okay, is this the same as when I try and do a turnover and then it goes left instead of going right, like it has? Is that because it has too much, not enough speed and it gives up? No okay, then never mind no just never mind, I didn't ask so. Practical application when it flips up. I did a good job. Yes, okay, that's all I need to know. We're done. We're done, all done.
Speaker 3:All done. Yes, so these things work in relationship to each other. The speed and the spin work in relationship to each other, and so faster it's going, the more it has to spin.
Speaker 1:I don't know how you're going to cut this episode, because it's going to be awesome.
Speaker 3:It's going to be awesome. The faster it goes, the more it has to spin in order for it to stay stable. If it's not moving fast enough, it's going to be awesome. The faster it goes, the more it has to spin in order for it to stay stable. If it's not moving fast enough, it's going to wobble, or if it's not spinning fast enough, it's going to wobble and eventually flip over.
Speaker 1:Okay, so what are all the throws that I have now?
Speaker 3:What do you mean? Like the different shot shapes.
Speaker 1:No, what I'm let you articulate. So if when the disc flips up and goes is a good shot and that's rare what are all the other ones Bad shots? Well, yes, but why do they work? For me? There's simple.
Speaker 3:I'm not exactly sure what you're asking to tell you the truth.
Speaker 1:Okay, so if my F nine I can throw straight, but it's really supposed to go over there to the right. Yeah, as I drop my water.
Speaker 3:And that's because when you throw your F nine, you usually throw it on a hyzer release. So it goes. It starts out like this right, and because of forward momentum, forward velocity, it flips up and it's got enough spin on it to keep it like this and maybe slightly anhyzer.
Speaker 3:So it'll go like this start to drift to the right and then it'll nose up and come down and that's the flight path of your f9 because I don't normally have enough no, that's arm speed that's when it's thrown correctly, and the the harder you throw it, the more of an angle you're going to need to put it on, because the further it's going to have to travel to reach the equilibrium between center of gravity and the center of lift I'm so signing off yeah, good night world good night world.
Speaker 3:So you? The problem with this subject is you can't break it down into one or two terms because you have so many things affecting the disc during its flight that you don't understand scaffolding when it comes to teaching, I do understand scaffolding, I do. Is you gotta start off simple?
Speaker 1:and you gotta, you gotta snowball it's just we're we're talking at college level.
Speaker 3:The the problem? The problem is is that you know these are interconnected systems and you can't have one without the other, without the other, without the other, so you just kind of have to talk about it all at once so we can break it down conceptually. But each concept affects the other concept and so it's just. It's a big kind of cloud of information, and I can see where it'd be diff easy to get lost in the fog.
Speaker 1:I'm going to jump on with that mantra and get on the bus and leave.
Speaker 3:Oh, you're moving too fast.
Speaker 1:I need a break. I don't get it.
Speaker 3:You're not spinning enough.
Speaker 1:I don't know I'm spinning plenty.
Speaker 3:Okay.
Speaker 1:So think of, think of no, no more thing like a putter, we're done like a putter.
Speaker 3:Owen Scoggins, why does her putter flutter?
Speaker 1:Because she's amazing.
Speaker 3:When she putts it? Why does her putter flutter?
Speaker 1:Dude, we said we weren't talking about that because I tried to use that vocab just a little bit ago and you're like no.
Speaker 3:Putter flutter.
Speaker 1:Yeah, not talking about wobbling.
Speaker 3:Why does it wobble?
Speaker 1:We're not having that discussion.
Speaker 3:That's true. Why, I don't know why does it wobble?
Speaker 1:Because it's spinning faster than it's going.
Speaker 3:No.
Speaker 1:Okay, see, I'm good.
Speaker 3:It's not spinning fast enough.
Speaker 1:That's what I said before, and you said no.
Speaker 3:That's not what you yes it is. That's what.
Speaker 3:I was trying to explain before Good night so, anyway, wrapping things up here for this episode, uh, we were just basically wanted to have an open discussion about the flight numbers episode and answer some questions and try to better clarify and discuss some different aspects of the science of the flight numbers, and so, um, some of you may have had your questions answered, some of us may be more confused than when we started, but at least we were able to do this and hopefully it was productive. So, again, we'd like to thank all of our fans for sticking with us and supporters over the years, and if you would like to become a fan supporter, et cetera, et cetera, please hit that like subscribe, follow a button, and you can do that on all of our media outlets social media at Facebook and Instagram. At Saprinsky disc golf that is CZU PRY NSKI disc golf all one word X and YouTube. Our handle is at the IDG podcast, that is, at the IDG podcast, or you can email us at the intentional disc golfer at gmailcom or support the show by maybe giving a little bit. Help us keep this thing up and running.
Speaker 3:At Patrion backslash the intentional disc golfer. That is patrion. At patreon backslash the intentional disc golfer. That is patreoncom. Backslash the intentional disc golfer and please hang out after the episode. There will be some bloopers and outtakes for you to listen to and maybe get a good laugh out of it. So again, I am one of your intentional disc golfers. My my name is Brandon.
Speaker 1:And I'm very confused. I'm Jenny, oh God.
Speaker 3:And here at the intentional golf you got me. And here at the intentional disc golfer, we really truly believe that disc golf changes lives. So go out there.
Speaker 1:And confuses you as well.
Speaker 3:And grow the sport. Thank you for listening to this episode of the Intentional Disc Golfer Podcast. These are the bloopers and outtakes from this latest episode. We do have to warn you that profanity may be used and sensitive topics may be discussed. Listener discretion is highly advised. To avoid this, please stop listening and move on to the next episode. Now Chuck puts on a heck of a good tournament. He really does All right.
Speaker 1:So we would also no hold on Smoke alarms, Not only for telling you when the bacon's done, but when your kid is done in the shower. There you go. You better believe it.
Speaker 3:Is that what. When your kid is done in the shower, there we go. You better believe it. Is that what? It was the kid in the shower? I'm pretty sure it hasn't gone off all day since I changed the batteries.
Speaker 1:I thought you just knew.
Speaker 3:All right whatever.
Speaker 1:Okay, so I'm talking with my hands.
Speaker 3:Yeah, just be careful.
Speaker 2:I have this so that I can write.
Speaker 3:Just be careful not to pound on the table and stuff With your elbows and your hands. Yeah, that type of thing.
Speaker 1:I'm excited, I know you are, and I'm participating.
Speaker 3:I love that you're participating.
Speaker 1:I need a fidget. Hand me the squirrel. What squirrel Over there.
Speaker 3:Oh, that squirrel Does it make noise? Yeah, good.
Speaker 1:No a baker does it's so soft. I'll be here.
Speaker 2:I'm here.
Speaker 1:What do I need? What's Baker doing Licking his butt?
Speaker 3:I thought he was eating something, or a baker's scale.
Speaker 1:What's Baker doing Licking his butt?
Speaker 3:I thought he was eating something or a baker's scale, yeah, so you try to get both sides to balance out, and so you're playing this balancing act and on one side of the scale is forward momentum, forward velocity, and on the other side is spin and a fire alarm. And on the other side is a spin and a fire alarm, but your core generates two different forces.
Speaker 1:All right so what? Were we talking about Don't throw no gang signs at me oh. Yeah, so our ideas are so hot, the fire alarms keep going off. Good night, it is bedtime at the Saprinsky.
Speaker 3:House. It's getting there, yeah.
Speaker 1:That's what we get for recording on a school night.
Speaker 2:Or getting.
Speaker 1:Good lord, I am so fucking over that. Yes, I swore I am getting tired of this. I am trying to ask you questions and get actual answers and you're making me more confused and it's really pissing me off. Okay, okay, okay all right go okay, what was your question? Okay, when my disc flips up, what?
Speaker 3:no, you're not leaving yet I'm leaving. No hold on you, gotta do the outro there is no outro, there is an outro good night, cruel world yeah, no shit.
Speaker 1:What did johnny, johnny Carson always say?
Speaker 3:I don't know, I don't know what Johnny Carson always I used to not like Johnny Carson. I know he's an icon, but I don't know, not my cup of tea.
Speaker 1:That's not even who I'm thinking of.
Speaker 3:Who are you thinking of?