
Full Worlds
When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
Full Worlds
E06 Ann Leckie - The Imperial Radch
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Hampus Jakobsson
What happens when a society is spread out over the vastness of space? How do you control them? How can culture be a means of structure and hierarchy? And, what happens when a society doesn't see gender?