Richard and Karl Play Daggerheart

Episode 11: Bear Jaws, Blue Lights, And Bad Choices

Richard

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A joke about chocolate breath turns into a sharp look at how fantasy worlds inherit bias—and what designers and GMs can do to fix it—before we throw Lyra headfirst into the Witherwild. The fight is fast and feral: a fungus-laced bear, a brawler’s surge, and a transformation that exacts a brutal price. Daggerheart’s stress and hope economy isn’t flavor text here; it shapes the story beat by beat and leaves Lyra with blood on her hands and a blue light in the distance.

That light belongs to a coastal medical camp wrapped around a lighthouse that drinks moonlight. Inside the stone walls, doctors in masks triage burns, ledger books stretch back centuries, and an elf with a cane resets bones with unnerving calm. Lyra sneaks through sealed labs and finds the red heart of the camp: a crimson lily whose twenty petals can depetrify the serpent sick—if you can live with the math. She also finds something worse: vials of the sickness itself, locked down like contraband. One theft later, the gates slam shut. The camp hunts a phantom. Rumors bloom. Procedure grinds on. And Lyra, restless and scared, frames a man who can’t prove a negative.

We sit with that choice. A week becomes a month. Lyra folds gauze, runs water, and learns names. She befriends a nurse, watches lightning climb a mountain, and realizes that safety can be a place you earned, not a place you found. When the convoy to Alura finally forms, she doesn’t go. We end on a time skip fork and a level up, with a debrief on why Daggerheart’s stagger feels fair, why 5e’s bloat nudges tables away from cohesion, and how a session zero can defuse party friction before it explodes.

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Cold Open, Chocolate, And Advent Calendars

SPEAKER_02

Welcome to Carl Plays Daggerheart, hosted by Richard, because I don't really play Daggerheart. I'm Richard, occasional G GM, solid 7 out of 10 appearance wise, with adequate breath.

SPEAKER_03

And I am Carl. I don't I don't know if my breath is adequate or not. I I did have some chocolate this morning, and chocolate is apparently bad for your breath.

SPEAKER_02

You've only been awake for two minutes, so you had exactly enough time to eat chocolate and then sign on.

SPEAKER_03

No, no, no, no. Uh I I had to take my fiance to work before uh like I was asleep, then I got up to take my fiance to work, and then I then I had some chocolate, then I went back to bed because I didn't get enough sleep.

SPEAKER_02

That makes sense. So other than chocolate breath, what's new in the Carl realm? What's okay for new time listeners?

SPEAKER_03

I mean, we'll circle back to the chocolate, but Willie. Actually, no, the chocolate is the what's new with me because Oh no. Uh no no, so so when I was younger, uh actually again, I I mentioned this on our other podcast, but I'm gonna reiterate. Uh no matter what time you're listening to this uh podcast, uh Christmas draws nearer.

SPEAKER_02

Technically true, and although oh man, the war on Christmas is such a funny concept, because the other day someone's like, Why is there no Christian Pride Month? I'm like, it's called December. Look outside.

SPEAKER_03

I have a joke that's inappropriate to tell on air, so I won't tell it, but how inappropriate is it that it can't be told on our air?

SPEAKER_02

Holy heck. Were you like, yeah, the country of Israel walked into a bar? Like, how bad is this joke?

SPEAKER_01

Anyway, please continue before I get myself hashtag canceled.

SPEAKER_03

Okay, anyways, um, so uh some people uh like to count down the days before Christmas with uh advent calendar. Um if you're not listening to this within the month of December, uh I don't know if they make advent calendars with more than 24 days, so I let me know I can.

SPEAKER_02

I think I would make bank with that. I do think putting out a 365-day advent calendar would make us some cash money.

SPEAKER_03

But uh when I was younger, uh my mom actually had a uh a reusable advent calendar. Uh it was made of like fabric, had little pouches that you put the candy in, and then there's this little mouse uh that you would like stick in the uh little fabric mouse that you'd stick in the pocket, and every day you move the mouse, you take up the.

SPEAKER_02

It being fabric is a key, key qualification here.

SPEAKER_03

Yeah, not a real mouse. It's not not like we actually had that would be you know, half-eaten candy and some mouse turds, that would be the worst advent calendar ever. Or the best. Well uh I've I have fond memories of of this advent calendar because it was it was very adorable. It matched some of my uh mom's other uh mouse-themed Halloween uh mouse-themed holiday decor, and I don't know why she had more than one mouse-themed item, but because not a creature was stirring, you not even a mouse.

SPEAKER_02

Like, come on, get get good.

SPEAKER_03

Uh but I also have four siblings. I know about three of them. We only had the one advent calendar, so we had to like uh take turns who was moving the mouse each day. Um and uh you know, five kids. We weren't like a a super well-to-do family, uh, so uh the candies that are in the advent calendar would be something like a single Skittle. Okay, okay. But you know, you know, better than nothing, and you know, every five days you get a uh a little you know treat like that.

SPEAKER_02

But I mean, when you put it that way though, when I was a kid, we weren't that rich growing up. Every five days I got a Skittle. Does sound some Charles Dickey's nonsense there. That's like Charlie and the Chocolate Factory had more candy than you did. And they had five old people in beds that couldn't move who ate nothing but cabbage soup.

SPEAKER_03

But anyways, uh the point of the matter is that while I I appreciate the spirit of an advent calendar, uh, it wasn't a Christmas tradition that really stuck with me. Um so wh when I uh became an adult, especially after like all of our us kids moved away from home, it's like my mom doesn't even put up the advent calendar.

SPEAKER_02

Fact checking that one, but please continue.

SPEAKER_03

But uh my fiance, uh her mom, I guess my future mother-in-law, uh absolutely loves advent calendars. Sends us an advent calendar every single year.

SPEAKER_02

Well, that's adorable.

SPEAKER_03

Uh um sorry, just give me one second here.

SPEAKER_02

No, absolutely not.

SPEAKER_03

Well my phone rang and it was my uh my fiance, and I just have to tell her I am in fact awake.

SPEAKER_02

How dare you, while recording an episode having your phone on? Are you not a professional? Did have you how are you not like like we hit top charts on random podcast subgenres. No professionalism. Ah. Full disclaimer, anything said on Richard and Carl play Daggerheart, this is a comedy-based parody, as is Richard and Carl present Dungeons and uh Deep Space and Dragons. No take nothing we say seriously, nothing we say is legally binding. This is a comedy podcast. Don't dox us, don't fire us, and do not use us as legal advice. This has been brought your attention. Now back to our regular scheduling programming.

SPEAKER_03

Uh so my future uh mother-in-law uh she sends us an advent calendar every year. Well, since both of us, each of us are getting our own advent calendars. I don't have to share my candies anymore. It's ha ha. Right, right. Um and you know, there's a variety of different kinds of advent calendars you can buy. Um, I told her that my favorite chocolate uh was Lindor, the little chocolate balls that have the.

SPEAKER_02

So you're pretty top tier. Like I was literally mid-judgment, like ready to judge you. And I'm like, no, no, that's a correct answer. Like, I got nothing on that. Like, you could have been like Lindor or Ferrero Shea, and I would have had no retort.

SPEAKER_03

But so uh the past three years she sent us little like the colorful and fun ones. You know, they have like lots of like Santa on his like sleigh and like snowmen throwing snowballs and cute animals and whatnot. They kind of look like they're designed for children.

SPEAKER_02

Good. Uh why Christmas paraphernalia designed like it's for an adult? That's terrible.

SPEAKER_03

When you open the little cardboard doors. Uh some it would be like the the little mini Lindor balls.

SPEAKER_02

I just need to pause and pitch a product to you and see what you think. So, should I start selling adult advent calendars that are formatted like Excel spreadsheets and they're just a time like they're like a timesheet, and you open each box on this like Google Teams ass calendar that has inside like vitamin D gummies and like a little bundle of whey protein. I might do well, I don't know.

SPEAKER_01

The soul crushingness of opening your advent calendar that's work themed for it to have a nutritious snack.

SPEAKER_03

But so I know like sometimes the the advent calendar has like um uh like a mini chocolate bar, so it doesn't even have the creamy and delicious center. It's it's actually just the outside chocolate in a little bar form. So they're still good. They're not as good, but they're good. Right, but I mean like why are you getting a Lindor chocolate if you're not going for the creamy center?

SPEAKER_02

Like they're still pretty good. I've just put it that like you're right, you're not wrong, but I need to like stand up for the wait, unless this is like some war uh for the record, we don't formally endorse Lindor. I don't know if they come on genocide statistically, everyone does, so they probably do.

SPEAKER_03

But anyways, um, you know, I I don't want to be spurched me spurch my future mother-in-law. I appreciate the the gift and the spirit of it. Um and because it looks like it's designed for kids, I don't mind that I'm getting mini candies. Yeah. But this year, we got uh

Childhood Traditions And Candy Economics

SPEAKER_03

they're very classy looking. They're like red, and then they have the white model.

SPEAKER_02

So in the background, I did Google if Lynde funds genocides. Apparently, no, it is not on the boycott list. Huh. Please continue.

SPEAKER_03

So, um, this year, uh, my mother-in-law could only find these more classy looking uh Lynn uh advent calendars, they're like red, white, and gold. Um and I mean just looking at them, they kind of look like they're designed for adults. Ooh. Because they're just not as fun looking, but they do look classy.

SPEAKER_02

Like I need to give a pause here. There's two or maybe three versions of Christmas that exist. A. Try to create fun and joy for your loved ones. B try to have an aesthetic, and C, trying to be in a Hallmark movie. Don't do your holidays for the aesthetic. Okay? Like, yes, don't make sure to have only the good ornaments on the tin tree. Make something out of popsicle sticks, damn you. That that is my rant. Please continue.

SPEAKER_03

Uh but so I opened day one, and it's a full-size Lindor ball. And I'm like, whoa, this is classy. That probably is actually designed for adults. Uh so far, every other candy has been a mini Lindor ball. And I am very upset by the spaiton switch.

SPEAKER_01

Those jerks. It's so good. That's so bad, it's so good.

SPEAKER_03

So the other thing, uh, not exactly something new with me, but I was at work. This actually was fairly recently, so it's kind of new with me. But I was thinking, uh, you know, it's pretty new. A dangerous pastime, I know. So you're gonna start getting ideas. But so I I was thinking about uh, you know, like my most legendary uh DD character, Cedric.

SPEAKER_01

Oh, Cedric. An NPC I used to troll my other party by having him just be a functional shopkeeper.

SPEAKER_03

But so uh he had no problem befriending monstrous races in DD. Like he wanted anybody and anyone could be his friend. He just wanted to be friends with everybody.

SPEAKER_01

Yeah.

SPEAKER_03

Uh so it's good times. But then, uh, you know, D D playing with the same party, uh, different campaign. We were exploring the sewers, and uh we come across some goblins, and I'm playing a lawful good paladin named Philip. Uh, I kill you a lot. Right. Uh, and some party members decide that they want to stop exploring the dungeon to try and befriend uh these random goblins in the sewers, right? Like you do. And well, I mean, in in game, in universe, I think that m most reasonable characters would actually respond the way Philip did, which is why are we d trying to befriend these goblins? Uh there I'm in a society, we should just move on with our lives.

SPEAKER_02

It's such a like I have like a full TED talk on the idea that if you humanize everything, that becomes hard to play your game.

SPEAKER_03

Well, okay, so I don't really want to launch you into the full full like TED talk. Uh not today.

SPEAKER_02

Maybe later. I think it's on our other podcast somewhere.

SPEAKER_03

Well, I was actually a little bit little bit curious, um, like for whatever reason, Wizards of the Coast uh seems to have thought that it's like, you know, uh alignments and inherently good or evil creatures and stuff is is uh not socially acceptable uh and that it should be removed from the game so that you can have more creative freedom, I suppose. Uh but then it leads me to the question like uh a lot of people compared

DnD, Racism In Fantasy, And System Relics

SPEAKER_03

that kind of uh mentality to racism, and I'm like, well, it is there any place for that kind of stuff in DD? Like, bringing bringing that concept one step further, if I made a character uh and their family was killed by eleven bandits, and so now he's prejudiced against elves, I think that would make for an interesting dynamic with a with a potential party and some uh interactions with normal characters that are around the world in the g in-game. But like, I didn't have to choose to be prejudiced against anyone to play a character like that, you know?

SPEAKER_02

So, what's interesting, and I will like keep my response to this down to like three minutes if I can manage it. Okay, okay. So, older fantasy novels and older versions of DD were in fact straight up racist. Whether that was deliberate or not, it's hard to say. But you look at the artwork, the cultural views, and be like, oh, that is just an insult. Oh, these character aren't you literally just this is just propaganda hate poach pictures of black people right now from Africa, like. You look at like a Super Nintendo Power Rangers game, for example, and how they draw Drew Zach Sprite, and they're like, oh, you did the lip thing, that's just racist, cool. So early DD had some fantasy races, and then some straight up racism, and they're mixed about 50-50, right? Like to throw Harry Potter under bus, because J.K. Rowling just straight up not a great person, so it's easy. It's like, oh yeah, these are our goblins that work at the bank that are just a bundle of Jewish stereotypes. Right. Or these are our subservant health elves elves because owning people is fair game. So, DD, I like to say one of its biggest problems is it has a lot of relics. Like it has a lot of wisdom teeth and gallbladder of fragments of the game from earlier editions and earlier lore. They're just kind of there because they're there. Right. So, trying to make the counter push of actually maybe we shouldn't have the black elves be bad and the white elves be good, and then draw them as black people and white people, that's a fair thing to do. Like, they may draw purple. Like, they literally, like, okay, we're just gonna make this not an obvious racist allegory. Right, right. But like, that's half of it. The other half is capitalism. So you make these cool enemies, right? Mm-hmm. With cool lore. What's a player gonna want to do after they see a really cool enemy?

SPEAKER_03

They're wanna wanna play as that enemy.

SPEAKER_02

What do you fill up your new book with?

SPEAKER_03

Monstrous races for them to play?

SPEAKER_02

Yep. So it's less about like nuance going into the idea that, oh, we need to have some evil races to act as creatures, and we're gonna remove the word race and change it to ancestry and species, because that should prevent racism from ever happening. And we'll make it so abs- it's like they literally changed the terminology without actually changing the mechanics. I'm like, oh, it's racist to have orcs have higher strength and call it a race. So make an ancestry that gives you advantage on your strength roles instead. Like, um how did you but that's this okay. So it's like, I think from one perspective, the hey, let's try and pull some overt racism out of our game based on old fantasy novels which contain racism, is fair. Right. Maybe don't call them literally gypsies in Curse of Strad, there's a thought. Right. So like to that extent, I'm like, yeah, you probably shouldn't have gypsies in your campaign in 2025. Like, that's not even like the name of the people, that's just the hate term for it. So on one hand there's that, but on the other hand, there's the you put in a cool enemy, and then players want to play as that, so you make that playable, and the moment you make something PC player playable, then the players are gonna try and befriend it in game. Right. So what's happened on me personally GMing things is I'd either go, okay, to make my players hate this thing, I make them a venture capitalist. Or I make them simply unintelligible. So it's like, if I have a goblin in the woods living among their goblin people, my players will be like, oh, they murder travelers, good. Because screw capitalism and screw America. Right, right. Now, if I make them American, if a goblin police officer comes up and demands you give him your tribute, they're gonna murder the shit out of that guy. Right, right, right. So it's like you kind of have to just make your enemies the opposite political alignment of your players for them to treat them as subhuman.

SPEAKER_00

Hmm.

SPEAKER_02

It's really messed up. So if you have goblins who literally live in their own shit in the woods and stab travelers to death, people's first thoughts are, well, they're just living their life and they should be free to do so. Now if these goblins are starting up a p a building and asking you to donate to their funding package as they're trying to invent the blockchain, your players are gonna kill those goblins so fast. If a goblin's going door to door saying you should sign up to try and make uh remove the two-day waiting periods for crossbows, your players will hate that goblin and try and kill them. So I just pointing out this like fundamental irony in human nature that because a lot of my DD players lean on the liberal side of things, they're more likely to kill authoritarian NPCs than anarchist NPCs.

SPEAKER_00

Hmm.

SPEAKER_02

So whether or not they're actually more dangerous to the people living in this world is irrelevant, because people aren't great at separating the fiction from their personal views. Like, people hate town guards. This is a world with owlbears and dragons. And you're like, oh, town guards are stupid. I'm like, in this setting, not really. Like, you kind of actually need those.

SPEAKER_03

Well, okay, but so then, like, um, like you say, people have uh trouble differentiating their personal views and uh their fictional world. Um, so if someone does create a character with built-in prejudices, like this is why session zeros and things are important.

SPEAKER_02

Because like, if you build a character who's racist to goblins, and your players are like actually, I'm an immigrant and I've been bullied by people just like Philip my entire life, so fuck Philip. Maybe not the best character to play.

unknown

Yeah.

SPEAKER_02

Right? Like, it's like, oh, Philip reminds me exactly of my uncle who beat me. Might not be the best strategy as a character to run. So I'm like I found over the years that forcing people to build characters together. Is actually the solution. Hmm. Although I will say I tried to do that for Waters Deep, and people were just not getting on the same wavelength. Poor Philip. I gotta wonder if I did that in person and if it was Daggerheart instead of 5e, where everyone had to have like three other connections through different party members, if that would have made that entire campaign run smoother. It might have happened. Like you told them you were building Philip, but none of them like clicked in that you were building Philip.

SPEAKER_00

Mm-hmm.

SPEAKER_02

So like. So it's an awful good paladin. So like they should have known exactly what you were trying to do as a character. Instead of just letting you crumble to dust and die. Least effort ever put into saving a player character I've ever seen.

SPEAKER_03

Uh well they did say that he was uh awful evil is what they or awful good is what they said.

SPEAKER_02

Yeah, but that was like a character choice for drama and f like. I as a DM supported the Philip concept completely. But like the group just They wanted to run a bakery. No one wanted to play Watersteep. So true. Uh also Watersdeep wasn't particularly well designed. They called it Dragonheist and didn't have s a heist ele like heist came later in What was that called? The Keys to the Golden Vault. Yeah, that was what so Watersdeep Dragonheist, that's what people thought from the title it was gonna be, and then just wasn't.

SPEAKER_03

Uh but um so I guess that someone answers my question. Uh what's new with you there, Richard?

SPEAKER_02

So I've I handed in my final assignments for my program a full two weeks early. Mm-hmm. Because I enjoy being smoke. But also I want to give feedback on my stuff because I'm off to present it at a conference next week. Alright. So next week I have I'm going to my old school because my professor from my new school from my next semester class is giving a talk. So I want to preemptively kiss up, slash see if there works any good.

SPEAKER_00

Hmm.

SPEAKER_02

And I'm gonna bother going and meeting some of my coworkers for the first time because I work largely online. Ooh, how exciting. And then the next day I'm off to my conference, which is cool. I give a talk on the ghosts of the shell and post-humanism, which will be fascinating to see if I choke and have a panic attack. Like, I'm a good public speaker in theory, but I ston't that often speak in front of hundreds of people. That's still not nothing.

SPEAKER_03

Hmm. Yeah, standing in front of a large group like that, I'll probably be fine. Super shaky. Oof.

SPEAKER_02

And then the next day I have to go and vigilate the final exam for the class I was TA ing. And then we're just ordering a pizza and doing all the grading in one sitting, because we only have like two days to do everyone's grading in. So we're just gonna have a grading party, eat some pizza and then grade people. Makes sense. And then I basically have a month off to do what I want, which is sweet. To do what you want. So, long story short, I'm in a great place right now. And I'm also trying to sneak up a Daggerheart meetup with some of my classmates.

SPEAKER_03

Nice, nice. So would you say that you're pretty much entirely switched over to Daggerheart then? Or are you still running the pages of it?

SPEAKER_02

Yeah? Well, so for the Daggerheart Session Zero kit, right? Like to do a direct comparison between Lost Mind and Fendelver, the like best 5e kit. Lost Mind and Fidelver, the character sheets are four pages long, no one ever reads them.

SPEAKER_00

Mm-hmm.

SPEAKER_02

And it's basically the session zero, you have time for the goblin ambush, and maybe to go through the first dungeon.

SPEAKER_00

Mm-hmm.

SPEAKER_02

The Daggerheart one-shot has their ambush, which is better designed because the enemies are trying to steal your car. Okay. Then you have the village where you like go to the pub and meet each other, and then you have the ritual. But like the part where you ask questions to fill in your backstories builds

Session Zero, 5e Bloat, And Why Daggerheart

SPEAKER_02

the team faster. Mmm. Daggerheart combat's quicker. Using my little paper standees in a table. Like I don't have to mess with miniatures, but I can, like, mess with miniatures so people understand what's going on. Right, right. So I find that as a session zero, it's just easier to run and runs better than Lost Mine. Yeah, okay. Like, it's the little things DD does. Like, for example, my strength is 18, therefore I get a plus four. Daggerheart, it's just plus three, we don't need all that.

SPEAKER_01

Hmm.

SPEAKER_02

So yeah, I pretty much completely switched over at this point. But also partly it's because Wizards of the Coast keeps putting out universes beyond bullshit that makes me increasingly angry.

SPEAKER_03

Uh Wizards of the Coast, please sponsor us even though we don't really believe in you anymore.

SPEAKER_02

I really don't. Like, 5.5E angers me because it's like I didn't need patch notes for my convoluted game. Because I can't run 5.5e, because that would involve every player knowing the difference between 5e and 5.5e.

SPEAKER_00

Mmm.

SPEAKER_02

So instead you have half the people playing a slightly different game than you're running. Right, right. Because if you go on to DD Beyond, they'll have you build a 5.5e character. But if you play it in physical life, you'll last 10 years of your life. You'll build a 5e character that are slightly different. It's basically part of why I switched was that 5 to 5.5 is such a not jump that it was easier to move to a new game because 5e got so bloated that people were running such convoluted things. Right. Someone would be like, I'm gonna cast Silvery Barbs, this bonus spell from the Strixhaven campaign that's overpowered. And I'm like, okay, sure. I don't know what your stuff does anymore.

SPEAKER_03

Right, and then the 5.5, which is like, and we're completely compatible with everything we've ever released before. But not at all. Some minor changes to everything.

SPEAKER_02

Well, they're like, here's our new backgrounds that give you feats, but not all the feats, only some of the feats, and only certain background combo, but we lock stats into it, so this is actually less flexible, but more flexible, and I'm like, this is wonder it's even happening. And I'm someone who runs a lot of different TTRPGs, to be clear. So it's like I switched Dangerheart to my default. But that doesn't mean I can't just run a s uh Cyberpunk Red campaign if I needed to, or a mazes campaign, or a Shadow Dart campaign, or what have you. It's that the problem with 5e and 5.5E is all the players are under different understandings of how the game works. Right. And my players, even my 5e players, don't actually know how 5e works. So it's like if you grab everyone and make them play a game and none of them know how it works, it's easier to explain to them how the game works than if all of them kinda know how it works. Like how no one's ever played Monopoly correctly.

SPEAKER_03

We've been over this before. There's actually like Monopoly World Championships that you have to write an essay on Monopoly strategy in order to get into.

SPEAKER_02

And I've been very clear that no one you have ever played Monopoly with, you the person, could qualify to play actual Monopoly, is my point. Yeah, I definitely.

SPEAKER_03

Hey, you know we've been over this too. I'm only six degrees separated from professional Monopoly players. And you've never played with any of them.

SPEAKER_02

Check and mates, sir. Pixar did happen, bruh. Fair enough, fair enough. I also have similar thoughts on magic right now, where like I'd rather have like teach people how to play the new League of Legends card game or Lorcana or something, because the magic bloat is just You play Commander, and people are like, Yeah, this is my Commander deck that makes infinite black lotus tokens, and the other guy's like, I like squirrels. So true. There's literally a deck I saw that made 55 Shavana Dragon tokens in a turn. Jeez. And I'm like, okay, but like, why though? The web end. But yeah, so that's what's new with me, is I'm doing all sorts of fun stuff for like a week, and then I go into chill mode and work on projects. Alright.

Recap And Into The Witherwild

SPEAKER_03

The challenge We can stab some hearts.

SPEAKER_02

Okay. So last time on Richard and Carl plays Daggerheart. Leroy, or was it Elroy? No one would really know. Was stomped to death by a sentient piece of furniture. So the story pivots to Lyra, the little girl found in a river bed, thrown in a sack in a basket, dragged to the top of a mountain. Lyra had successfully climbed a small hill, managed to avoid angering the local deity of travelers, and befriended a birdfolk as they began their journey to find the missing Elroy. Through the harsh woods as the Witherwild. So Elroy's the terrorist.

SPEAKER_03

For all intents and purposes, yes. Leroy is the hero that died a tragic death.

SPEAKER_02

And also it was a terrorist for all intents and purposes.

SPEAKER_03

Well, yeah, I mean I I suppose he kind of was. He did blow up a town. Yeah. I mean it was an evil town. Doing evil things. That doesn't mean all the people in it were evil.

SPEAKER_02

Anywho, social commentary aside, for now, we'll get back to it. As DD is what to do. Or Daggerheart in this case. I will say the only design flaw in Daggerheart is it should have acronymed to DD as well. Should have been like Dagger Duels or something.

SPEAKER_03

Daggers and Duels.

SPEAKER_02

Although to be fair, I think DD has trademarked those two letters in an ampersand somehow.

SPEAKER_03

Uh well, I mean they have the stylized little dragon in it, but yeah.

SPEAKER_02

So, at this point, you have taken a long rest and are fully recovered.

SPEAKER_03

Excellent.

SPEAKER_02

You have two hope available to you.

SPEAKER_03

I only have two hope? Yes. Because we have reset things. I will remove two of the hope that I had on my sheet.

SPEAKER_02

And as you head through the ever-twisting, ever-changing Witherwild, your seven days of daylight have begun. Ooh, how exciting. What is please describe and name the crow person that is traveling with you.

SPEAKER_03

Um So the Crow person that is traveling with me, um. I mean, uh Limera can't understand his language. So his actual name is unknown. Uh but um he has a uh dent in his beak. Um so uh Lyra just calls him dent face.

SPEAKER_02

Ouch, but fair.

SPEAKER_03

Uh but I mean aside from that, I mean, he's you know, wearing his traveler's cloak, so you can't all you can really see are are the uh like the feathers on his arms, and they're all just regular black crow feathers. Feathers that you can see.

SPEAKER_02

Alright. So as you're traveling with your black crow feather dead beak, or dead face, as it were. You're for the most part not qu so you're where the forest meets the rocky outclave, kind of going like around, heading towards the village of Alora, where the Katari live. Catfolk, and what may have been the last known sighting of Leroy. Right. As you're going through these woods, you see what looks like some snapped twigs, some particularly aggressive vines, and you feel the hair on the back of

Lyra Meets A Withered Bear

SPEAKER_02

your neck rise as though something is or someone is watching you.

SPEAKER_03

Ooh. Uh can I spot anyone that this might be anyone or anything that might be watching us? Go ahead and make an instinct roll, please. Ooh, a critical success.

SPEAKER_02

So, I was going to use the ambushed environment against you. However, it is now the Ambersures environment. What you do spot is in the tree line and it stalking you and doesn't think you notice it is a colossal eight-foot-tall grizzly bear covered with weird mushrooms growing off its back that almost look like bones.

SPEAKER_03

That doesn't sound nice.

SPEAKER_02

Because you spotted it, I lose two fear, and the first roll you make has advantage if you choose to take advantage of this ambushers event. Ooh. It is about close distance, uh, but yeah, it's gotten to about close range of you. So you could get up to it in a turn if you so desired. Uh for context, it's about 30 feet away. Or the standard length of a pen.

SPEAKER_03

Yeah, no, I am just gonna run rush up and attempt to punch it in the face. Um I was thinking about how do you use presence as a as a martial arts attack now?

SPEAKER_02

I think just running up and punching in the face is pretty on point.

SPEAKER_03

Well, you know, in uh One Punch Man vs. Genos, uh where one where Saitama actually like throws his punch and Genos sees like the the death punch behind it or whatever. Nice. I'm imagining it's kind of something like that when I when I go to punch people and they're just like alright, combat has begun. Go ahead and make your attack. Uh so I attack. With advantage, you said, yes? Yes.

SPEAKER_02

And I'm only and I have no fear points at this moment. Ooh, and 19 with hope. 19 will hit. Go ahead and roll damage and figure out how combo works.

SPEAKER_03

Okay, I'll look at it. So combo strikes after making damage roll with a melee weapon, but before dealing damage to the target, mark a stress to start a combo strike. Uh okay, I will mark a stress. Boom. A combat die starts as a d4 once when when you level up once per tier, you can advance with yeah, okay. Um stress marked. D4 combo die. So I rolled a two. So I get to add at least two damage to the roll. Yes, no? Yes.

SPEAKER_02

And I believe it's if you roll above a two or high if you roll a three or a four, you get a keep rolling, I think. That's how we're gonna go.

SPEAKER_03

No, if you roll a one, you get a key rolling. Alright, roll again. Ooh, I only get one extra combo on that. But now I get to attack for with my 2d10 plus 2d6. Roll,

Transformation, Frenzy, And The Cost

SPEAKER_03

that makes a total of 25 damage. So it wasn't enough to double the threshold.

SPEAKER_02

But let me paint a picture for you. Lyra, after being chased out of a town, after being called a monster, after being abandoned in a riverbank. Something in you, something in you just snaps. You see this bear about to jump you. You rush through the tree line, jump off the ground, you go to throw your punch, and in this moment the bear's pupils go wide as it sees the word death behind you. This fist connects directly into its snout. Both of your hands then grab the tufts of fur on the side of its ears as you knee it in the teeth, and then drop down on it with a heel kick. This bear is staggered, backs up. It doesn't know what the hell just hit it. The bird person's was going to draw its bow and just kind of lowered its bow in shock, looking at what's transpiring.

SPEAKER_03

Spotlight is yours. Uh well, I am gonna spend three hope to mechanically stagger this uh bear as well. I think that matches with my description as it's wobbling left and right. Uh so if you succeed on a on an attack to temporarily you can spend three hope when you succeed on an attack to temporarily stagger a target, forcing them to mark a stress while staggered, they have disadvantage on attack rolls.

SPEAKER_02

Alright, so it's staggered, spotlight is still yours, and a bear is a tier one bruiser. It is you you got it halfway down in that opening cell though.

SPEAKER_03

Well, uh let's uh attempt to uh uppercut him in the jaw. Maybe punch his little jaw off or something. Let's see if we can do this. Roll Ooh, 24 with fear. 24 will hit though. Alright, so then I I don't think I need to roll a uh combo this time. I'm gonna roll my dice. I got 20! 20 will hit 20 damage?

SPEAKER_02

20 damage, yeah. So as the spare is stunned, you just kind of walk up, kick out one of its sh like one of its calves as it tumbles downward and elbow it in the side of the head? It's looking extremely rough. I'm gonna have it try and make a half-hearted swipe at you. It does have disadvantage.

SPEAKER_01

Yeah, yeah. Does a 12 hit you?

SPEAKER_02

A 12 does not hit. It just kind of swings wide. Spotlight is back to you. Uh.

SPEAKER_03

Well, I mean, uh kind of Lyra's kind of starting to go into a feral rage, um, and is just going to uh attack once again as it's down on the ground, just keep puddling it right in the face.

SPEAKER_00

Okay, go ahead.

SPEAKER_02

Oh, only a 12 with hope. So as you go to pummel it in the face, like as you went to like MMA mount this bear, it just kind of stood up and went up with you. Oh. It's gonna attempt to pile drive you.

SPEAKER_03

Is it still staggered? It is, I think. Is it? The uh staggering strike doesn't give a uh I remember for how long they're staggered? It does say temporarily.

SPEAKER_02

Oh, that means I can spend a fear at any point to unstagger them.

SPEAKER_03

Right, right.

SPEAKER_02

So they're staggered until I do something about it. For listeners who remember that this is technically a play-along series, so we're allowed to explain what's happening mechanically. Does an 18 hit you? Oof, an 18 does hit me. Okay. So this bear, being a bear, is gonna mark his last str second last stress. Mm-hmm. And he is going to bite you. Uh-oh.

The Moonlit Camp Appears

SPEAKER_02

It is 16 points of damage.

SPEAKER_00

Ooh.

SPEAKER_03

Well, um I can use the brave face for my Warborn. I can spend a hope. No, no, not that one. My scales from my homunculus ancestry. Okay. Wait. If I would. If scales acting natural, if you would take severe damage, you can mark a stress to mark one fewer hit points. Uh. Because 16 is my upper threshold for severe damage.

unknown

Okay.

SPEAKER_02

So as it goes to bite down on you, the flesh around your neck hardens into a scaly stone-like structure, and it chips one of its teeth.

SPEAKER_03

Uh, but I do still take major damage then.

SPEAKER_02

It chips one of its teeth. The other one still goes into your flesh. Okay. Spotlight is yours. So considered restrained until you either break free with a successful strength roll or kill it. Restrained just drops your movement speed to zero. But you can still take actions from your current position in this bear's mouth.

SPEAKER_03

Just a mechanical question. Uh the Wither Wild campaign frame, anytime I would take severe damage from a withered adversary. This adversary is not withered, are they?

SPEAKER_02

It is withered. That is what the spiky mushrooms growing off of it are.

SPEAKER_03

Okay. Um since I used my ability to roost reduce the damage, is that still considered severe for that person or okay, so I marked two hit points instead of three. Proud of you. Um good catch. And uh I kinda wanna try. I I know that it's unnecessary for this bear, uh, but he bit me, and that made me go into a a werewolf rage. I'm gonna activate my werewolfness. Uh, but I am gonna use my warborn feet feature to spend a hope instead of the stress to activate it.

SPEAKER_02

So, as the spang bites into you, it's less of a wool werewolf transformation for you. I mean, more as your span starts to harden, it grows and twists into spiky shale-like plates that come out of your hands, your knuckles become shark and dragged like stone. The parts where the flesh meets the metals oozes a crimson, as your body becomes encrusted with jagged, serpent sickness-like plates. And your pupils dilate your eyes, the whites of your eyes turn black. What would you like to do?

SPEAKER_03

Well, this wolf form is kinda savage. Um I am just going to uh punch this guy. Um. And apparently in wolf form or in uh transformed form, I get to add a d10 to my attack roll. Okay, go ahead and make your attack. Alright, so that's 29 with fear.

SPEAKER_02

That will hit most things.

unknown

Okay.

SPEAKER_03

And then uh I get an add an extra d10 to my damage roll. Um that's 23 damage. So how do you want to do this? Have you ever seen um the golden compass?

SPEAKER_01

Uh I have to do it.

SPEAKER_03

The polar bears have that fight and and then uh the good guy polar bear just like swipes off the bottom jaw of the of the bad guy polar bear and he falls over. Beautiful. Yeah.

SPEAKER_02

That is delightful, and I support this decision wholeheartedly. However, things are gonna get a little interesting at this point.

SPEAKER_01

Ooh. You're gonna spend a fear to do something?

SPEAKER_02

I am gonna spend a fear to do something. I just have to check the rules. So I'm trying to find where the transformations went. So, for your werewolf transformation. Yeah. What is it that causes you to swipe at any nearby creatures? What is the wording on that for me?

SPEAKER_03

When you mark your last stress while in wolf form, you go into a frenzy. Roll a number of d20s equal to your tier, and automatically deal that much physical damage to all creatures within very close range, then drop out of wolf form.

SPEAKER_02

How many stress do you have unmarked? Uh, five. I'm gonna spend all five of my fear to mark all five of your stress. Okay. So after you start transforming, you go into a feral psychotic rage.

SPEAKER_03

I am going to mess with your plans. Okay. Because I still have I have one hope left. Uh so when I would mark a str no, no, no, once per session, and when an attack would cause you to mark stress. Uh so I couldn't have even You only have to spend four of your tokens because I couldn't even use that ability on the werewolf transformation.

SPEAKER_02

Alright. So go ahead and roll a number of d20s equal to your tier.

SPEAKER_03

Alright. D20. Roll 27.

SPEAKER_02

So you remember fighting the bear. You remember swiping its jaw clean off. And as you look up, you see Dentbeak. Its beak bent backwards through the back of its skull, dead on the ground. You're not sure what you're doing.

SPEAKER_03

I don't know what he was doing in No, I don't know what he was doing within very close range of me, but

Inside The Lighthouse And Locked Labs

SPEAKER_03

You have no idea what happened to him.

SPEAKER_02

Maybe the bear did, you're not sure. You feel like really stressed out, really anxious, but all you really remember is a bear attacked you and is now dead by your feet. As is this bird. What would you like to see? Um that's another person yet another being that was traveling with you on your journey. That didn't survive. You're not really sure what happened to him.

SPEAKER_03

Okay. Uh did uh Denkbeak have a have a knife on him? He did. Okay. Um, I mean this is gonna be really gross. Uh, but uh, you know when Luke Skywalker hid inside the whatever creature to survive the winter storm? Well, Lyra is very distraught about the death of Dentbeak. Uh, and also extremely stressed out. Uh, and uh it's just gonna cut open the bear and drag Dentbeek's corpse with her and like take a short rest inside the bear. Like hugging the dead Dentbeak.

SPEAKER_02

Okay, I'm gonna go ahead and gain back 1d4 fear as you take your short rest.

SPEAKER_03

Ahaha, but uh I can I am efficient because I'm a homunculus. And when I take short rest, I can choose a long rest move instead of a short rest move. Uh so I am going to tend to wounds with my short uh with my short rest move, and I'm going to clear all stress with my long rest move. Okay. Confirm. And confirm.

SPEAKER_02

Alright. Well, nothing attacked you inside the bear while you rested. Shocking nobody. I was a little bit worried that something might show up and try to eat the bear, but uh but no, that's No, nothing that nothing's that brave to be like, oh, I'm just gonna eat this ten foot tall bear that could be sleeping. So, the day continues to be yours. Um Well.

SPEAKER_03

Is there any water nearby?

SPEAKER_02

Uh, not particularly hard to find. I won't even make you roll for it.

SPEAKER_03

Okay. Well, I mean, um. Now that Lyra has has cried over the death of of poor Dentbeek, uh, we need we need to wash off. Because bear guts are gross. This is true. Uh, but I am going to take a single feather from Dentbeek.

SPEAKER_02

Alright. No issue at all. As he died doing what he was believing in, guiding people through the woods and then trying to kill a horrifying Immaculate.

SPEAKER_03

Uh, yeah, okay. Uh now that ladder's all washed up, um I did I have enough conversation with Dentbeek to be able to navigate the rest of the way my of my the way to myself to Alora?

SPEAKER_02

You could certainly try. Go ahead and roll a d10, and that's how many days this journey will take you. A d10.

SPEAKER_03

Alright, let's see what we got. A d10. Come on.

SPEAKER_02

10! Wow. So after the seven-day mark and the sun begins to set, you do notice something interesting in the distance. You see what looks like under the night sky, almost like a glowing blue light in the distance, about six hours away. And from your feeling of the maps uh an area, you feel like that blue light is right by the coast.

SPEAKER_03

Well, I mean, let's head towards it to investigate.

SPEAKER_02

Okay. Are you just gonna walk up or are you gonna be sneaky about it?

SPEAKER_03

Ooh, I should be sneaky. You're right.

SPEAKER_02

Go ahead and roll a finesse check.

SPEAKER_03

I'm gonna be finessful! Sixteen with hope.

SPEAKER_02

Sixteen with hope. Excellent. So as you approach and get a little closer, you see that there seems to be like stone walls about six feet tall within this glowing beacon. And what looks like a lighthouse in the very center giving off a pale blue light. And you see haven flags hanging from the rooftops and along the stone walls. But also you recognize one of the symbols. It is a symbol for a local de minor deity known to break fevers. This seems to be some court of medical camp. Okay.

SPEAKER_03

Um, how easy is it to like I assume there's like a it's like a gated camp?

SPEAKER_02

Yeah, it's like stone walls go around it, and on these stone walls seem to be like blue flowers that are growing along and through 'em naturally. They give off the same light as the barriers that

Robbing The Medicine Cabinet

SPEAKER_02

were protecting several of the sediments along the way here.

SPEAKER_03

Aha. I see. I mean, I'm clean, but I'm probably tired and dirty at the same time. So yeah, I'm gonna I'm gonna drop out of stealth, and I'm gonna walk up to the gate and see what the guards do when I approach.

SPEAKER_02

So you do see one of the guards, what looks like a human on one side, on the other side. Looks kinda like a they're half cat folk, half monkey folk. Oh. And they're like, Holt! Who goes?

SPEAKER_03

Uh my my name is Lyra. I'm I'm searching for the village of Allura, and I I seem to have gotten lost in the woods.

SPEAKER_02

You hear some whispering on the guards back and forth a bit. Go ahead and roll a presence check.

SPEAKER_03

Alright, presence check. 19 with fear.

SPEAKER_02

I'm gonna happily mark fear. Some whispering back and forth goes a bit. You see the monkey cat poke, like one second, jumps down. R heads off into the center. You hear some footsteps and then as the gates open. As you look through, you see the rows of white tents they're set up. There's like a couple like almost like airport makeshift airport hangers set up. Rows of tents. To your left-hand side, you see what looks like a tent that's like a washing sanitization station. Everyone here is wearing gloves and masks as you look at these researchers around.

SPEAKER_00

Right.

SPEAKER_02

As an elven man with a cane kind of hobbles up and looks at you.

SPEAKER_00

Mm-hmm.

SPEAKER_02

Can we help you?

SPEAKER_03

Uh I'm I'm just looking for somewhere safe to rest for for a while as I continue my journey to Alora. And and you have I've been lost in the woods for for for a week now, and I'm just tired and I need a place to rest.

SPEAKER_02

Looking pretty clean for being lost in the woods for a week, kid.

SPEAKER_03

Well, I mean I I did wash up and some water I found along the way, but I'm I'm quite cold and and and I'm and I'm worried I'm I I might catch some some sort of illness.

SPEAKER_02

Come in, come in, go scrub up. It just kind of like gestures you towards like basically the like hazmat cleanup station.

SPEAKER_03

Hmm. Uh well yeah, so I'm gonna go get myself uh deloused, I guess.

SPEAKER_02

So after going in, cleaning yourself best you can, you see that, like, there's a dirty laundry basket, and then some like clean robes?

SPEAKER_03

Hmm. Uh do the robes have haven symbols on them?

SPEAKER_00

Yep.

SPEAKER_03

Hmm. Well, I mean, I will take the clean clothes gladly for now, because my clothes are probably uh pretty tattered and dirty.

unknown

Alright.

SPEAKER_02

So after changing outfits and left out, you seem to be like mostly unsupervised in this camp. You do see that there's doctors running around, a lot of people are being bandaged. They're run like there is tons of movement. You hear a crackle of thunder in the distance. The tells reverse lightning mountain, said to be a few days south of the town of Alora. And everyone at this medical camp seems extremely busy right now, so they just kind of leave you to it. There is like a little canteen with food, bathhouses as mentioned, cots lined up. And they're simply not paying attention to you.

SPEAKER_03

They're just not paying attention to me. No, they're just gonna let you in. Um. Okay, so like how far away is the lightning mountain?

SPEAKER_02

Two days past the south town of Alora.

SPEAKER_03

Two days past the town of Alora, okay. So that is to say, uh that um this camp is not within, like, reasonable walking distance of the mountain, then.

SPEAKER_02

Well,

Acid, Statues, And A Crimson Lily

SPEAKER_02

it's like if you leave this camp, you're about two days away from Alora, and then from there another two days towards the base of the mountain. But it gives you a pretty visible landmark to know you're going in the right direction, as it occasionally shoots blasts of lightning into the sky. Okay. One thing that's kind of interesting being in here now is the blossoms that were around the outer walls seem to be like, as you're aware, the barriers around town are to keep the serpent sickness at bay. But rather than these like weird artificial crystals you were seeing, these flowers seem to be like drinking in the moonlight and using that to protect the town. But you do smell singed flesh. A lot of people in here have pretty bad burns. As you see, the doctors, and you do see the olden Elven man with a cane is like hard at work right now. You see him walk up to somebody with a broken leg, kicks them in the leg, and it like snaps the bone back into place as their foot glows with a holy light. Oh. And this doctor seems to have no bad side matter whatsoever. You like watching just snap someone's broken shoulder back into place, pads it once, and continues walking along. Uh-huh. Um.

SPEAKER_03

Are the are the guards busy?

SPEAKER_02

Uh. There's the two guards by the front gate that are just kind of like keeping an eye on things. You see a couple other guards, but they seem to be like carrying things and like running around with like medical supplies, buckets, and bandages. The guards seem to have been drafted into being makeshift nurses. Something's going on here.

SPEAKER_03

I'm gonna go to the guards that are standing by the gate, and I'm gonna be like, uh excuse me, but why are there so many sick and injured here?

SPEAKER_02

Well, this is this was a research camp, kid, but a nearby village got attacked by a dragon. Burned to the ground. We also have people coming in, waterlogged and injured. Apparently, an attack happened at Wormsheart Crossing as well, and we're just slammed right now.

SPEAKER_03

Oh dear, the this dragon didn't attack Alora, did it?

SPEAKER_02

I don't think so. I think it's they hit a haven shipping post on the southern border. One of the main trade routes to Cobblers Cove, just gone.

SPEAKER_03

Oh dear. But ha- has anyone spotted this dragon nearby?

SPEAKER_02

We get flickers of it in the lightning. We think it's heading in this direction. It's pissed.

SPEAKER_03

Oh dear, oh dear. Has anyone gone to warn Alora?

SPEAKER_02

A couple of us are heading down there now. And at this point you see the two guards kind of made a weird look at each other. So as you're aware, the city of Allura is not affiliated with Haven. Hmm. And therefore is not really their problem? So when you mentioned if anyone learned warned Alora, the ape-ish cat-ish folk person looked kind of pissed at the implication that someone should go warn them, and the human looked more empathetic about it. Hmm.

SPEAKER_03

You said someone's heading down there now.

SPEAKER_02

Yeah, we're gonna send some people down in the morning. And you Yeah, you're welcome to go along.

SPEAKER_03

If you won't be any production. In the morning. In the morning, do they mean like when the sun comes up? Yes. In like four well, what? How many days? Four. Four days.

SPEAKER_00

Hmm.

SPEAKER_03

Well then.

SPEAKER_02

Yeah, warning this aboriginal village in this land is not a concern of these imperialists for some reason. Hmm. Although they do plan to warn them, like out of a lot of the haven places you went, you're not getting a like. You seem to essentially be in a Doctors Without Borders camp to the best of your knowledge, but you haven't really looked around too much. But they do seem to be doing the thing right now.

unknown

Right.

SPEAKER_02

You do see that there's some few greenhouses being grown. There seems to be like a pond at the base of this lighthouse. And the lighthouse seems much older than the surrounding setup setup. And a lot of it seems like it's temporary, but been temporary for too long. Kind of like portables at a high school.

SPEAKER_03

Well, I think what I want to do next is uh go to the lighthouse and see if I can get climb to the top and uh perhaps maybe if I can see this dragon in the lightning strikes or however. So I'm a little worried about this dragon.

SPEAKER_02

As you head towards the lighthouse, you see that like the base four buildings built up a bit. And it looks like it's kind of like through the windows, it's been turned into a makeshift research laboratory. Okay. And there is a guard by the front door of the lighthouse.

SPEAKER_01

Ooh.

SPEAKER_02

He appears to be a red-scaled draconin. Wearing haven colors and is about four feet tall. Huh. But is a jacked four feet tall.

SPEAKER_03

Um, are there any windows in this lighthouse that I would be able to maybe try and climb to and sneak into this lighthouse to get around this car?

SPEAKER_02

Awkward enough, the windows seem to be like sealed, like they went out of their way to like keep them airtight.

SPEAKER_03

Hmm.

SPEAKER_02

Like it's a medical center or something.

SPEAKER_03

Right, right, right. That makes sense. Uh huh. Let's see.

SPEAKER_02

There's dark bags under this guard's eyes. He's one of like three people you've seen actually doing their jobs. You've seen a guard here, you saw a guard outside the greenhouse, and you saw the two guards by the front door, and the rest of the guards seem to be hard at work.

SPEAKER_03

Okay. Uh well, I think what I wanna do is uh like this guard looks like he's gonna fall asleep then?

SPEAKER_02

More like he looks like he's been working triple quadruple shifts. He looks like he's about to snap at anything

Stolen Vials, Lockdown, And A Frame Job

SPEAKER_02

or anyone.

SPEAKER_03

I see, I see. As he takes a sip from his thermos. As he takes a sip from his thermos. Hmm. Albo strikes button. I don't know. It's not very likely, but I am just going to uh attempt to uh sneak past him, see if I can get get into this lighthouse without him noticing somehow.

SPEAKER_02

Alright, go ahead and roll a finesse check.

SPEAKER_03

Finesse Ooh, 16 with fear.

SPEAKER_02

So as he's sipping his furnace and looks away, the door opens as a researcher walks out, and you just kind of barrel roll in. Huh. As the door closes behind you. That was easy. And you see there's a few like four people in here at tables just reading books through intensely. And there's a spiral center staircase in the middle. All of the lanterns seem to be like luminescent crystals growing. The air tastes incredibly stale in here. Right. And you do notice there seems to be like white lily plants on the tables.

SPEAKER_03

As they're doing various work on them. Well, I mean, I'm gonna ignore that for now, and I'm just gonna climb the spiral staircase. Hopefully, no one sees me.

SPEAKER_02

So after like ten minutes or so of walking around the staircase, you see on the second floor there seems to be a kitchen that's largely abandoned. Third floor seems to be more books that are chained to the shelves. And then you go up through the top, there is a large crystal in the center of this lighthouse where the illumination's coming from. Right. And it seems to be carved like a three-eyed owl has been like laser embossed inside the center of this crystal. And it's floating out, touching the base of it, glowing. And you have your little railing, and you're on top of this lighthouse.

SPEAKER_03

Well, I mean, like I said, I'm I'm here to see if I can spot this dragon to tell how close it is, whether or not I need to leave now to warn Allura, or if I can wait the four days.

SPEAKER_02

Go ahead and roll an instinct or knowledge check, your choice.

SPEAKER_03

I'm going to roll instinct. Instinctively, I rolled a 12 with hope.

SPEAKER_02

You don't see a dragon.

SPEAKER_03

Hmm.

SPEAKER_02

I mean, it is nighttime out there. You just kind of like watch the beam of light whoosh across the distance. But you do see, like in the very far distance, little wisps of smoke.

SPEAKER_03

Ah. Probably the wreckage that they were talking about. Well, I'm gonna go down and I'm gonna uh investigate these um chained books. Um I'm a little bit suspicious of Haven since they uh were doing spirit experiments. Ah, and I want to see if they have any books in here that would pertain to the experiments that were being done in Worm Hearts Crossing.

SPEAKER_02

Go ahead and roll a knowledge check.

SPEAKER_03

Or something similar. Knowledge check. How knowledgeable am I? 18 with fear.

SPEAKER_02

I'm up to like seven fear, this is great. So as you open, pull the first book and look into it, it seems to mostly be dates and names. And it takes you a little bit of studying to realize that this seems to be index of people when they're alive, they're cause of death. And it seems to just be straight up medical records for the most part. Okay, okay. So some of them will be like unidentified corpse, teeth have been removed, collapsed lung, bloom, infected, died, skin rash died. You find one that apparently sneezed and fell on a pike.

SPEAKER_00

Oh.

SPEAKER_02

But it just seems to be each volume is the year, and it just lists people who have died in this medical camp.

SPEAKER_03

Wow, so how many years has this medical camp been here then, according to these records?

SPEAKER_02

Looks like about a thousand years this lighthouse has been here to track. Apparently, the older records is you go back were like shipwrecks and people found dead. Okay. And then it became it looks like the medical camp camp was set up here about 500 years ago. Oh my. And you see that the same signature shows up in a lot of these books. So apparently that elf you met at the front gate has been here for a long time.

SPEAKER_03

I I I've really gotta go to the washroom. I'm sorry to put a pause, but I'll I'll be right back.

SPEAKER_02

Richard and Carl play Daggerhut is brought to you by nobody. Nobody! They give us nothing. So during this point of the adventure so far, we're running a campaign through the witherwild. The first couple adventures are available on our itch.io page for pay what you want, which can be $0.01, and of course, Carl died. Then he made his character Elroy, the expert, the Lord of the Flies, the Froggy and Wonder, who was stomped to death by furniture. What's interesting in this note is that Daggerheart doesn't actually contain death mechanics in a traditional way. You have three options for your death moves. You can exit the scene and roll to see if you get a scar, you can risk it all to roll to see if you come back alive or die on the spot, or you can go out in a blaze of glory. Most people simply choose to die during the course of this game, which is deeply amusing to me. As we've been going through the Witherwild campaign, pretty early into it, he discovered the girl Lyra, lost on a beach. And as evident in our previous episode, Carl decided that he was going to run a re-imagined version of an existing NPC rather than make a new character. And has decided to attempt to make a barbarian. Although the Guardian class is more similar to what people would imagine for a 5e barbarian, we ended up going with a brawler build and going with a werewolf transformation. All these information is available on Dagger on DemiPlay Nexus under their void content and available on the official Daggerheart website. And now that I've given a commercial break, we return to our adventure, probably. Probably. So you're have went down to the first of three fours of the lighthouse and found tons of medical records.

SPEAKER_00

Mm-hmm.

SPEAKER_03

Go ahead and roll a knowledge check to look around again. Another knowledge check to look around. Alright. Ooh, a four with hope.

SPEAKER_02

You did see from that earlier roll, which was substantially higher, there are some healing potions you could probably steal from this hospital if you really wanted to.

SPEAKER_03

On this floor?

SPEAKER_02

Yeah. There seems to be a locked medicine cabinet.

SPEAKER_03

Uh yeah, I'll take some healing potions. How many um how difficult is it to open this cabinet? It does seem to be locked.

SPEAKER_02

And it is a looks like a traditional locked medicine cabinet. Like something a parent would put a child safety lock on.

SPEAKER_03

Well. Uh in my basic supplies, are there lockpicks or anything of of that nature? No. Alright. Well, I I do have a rapier. Um can I attempt to use my rapier to break the lock? Go ahead and roll a finesse check for me, please. A finesse check. Roll 14 with hope.

SPEAKER_02

Very hope. As you go tick tick tick tick tick click. You do manage to successfully pick the lock. With a rapier. It was beautiful. So you do see five vials of liquid. Oh. Do they all seem to be the same? They seem to be different colors and different shapes. Oh.

SPEAKER_03

Okay. Um. And there's no like markings on them.

SPEAKER_02

Oh no, there seems to be markings on them in some sort of elvish language. Go ahead and roll knowledge to see if you're literate.

SPEAKER_03

Am I illiterate or not? 18 with fear.

SPEAKER_02

I am up to so much fear right now. I'm gonna spend a fear to mark a stress from you breaking into this cabinet with a lot of rapier. Okay. So there appears to be a minor health potion. Mm-hmm. A Grindletooth

A Month Of Nursing And Moral Fog

SPEAKER_02

Venom.

SPEAKER_03

Oh, okay. Wait, so I guess I need to manage equipment. Uh, and a minor health potion. Yep. A Grindletooth Venom.

SPEAKER_02

A Grindle.

SPEAKER_03

Tooth Venom, okay.

SPEAKER_02

A Gil Sav G-I-L-L-S-A-L-V. Gil salve.

SPEAKER_03

Okay.

SPEAKER_02

And a major stride potion.

SPEAKER_03

Major Stride Potion. Wow. Okay, okay.

SPEAKER_02

And the last one is an acid paste. Acid.

SPEAKER_03

Oh, that's one word for some reason, okay. This paste eats away at walls and other services in black bright flashes. Okay.

SPEAKER_02

So you can see why some of these were locked up. These are pretty dangerous.

SPEAKER_03

Yeah.

SPEAKER_02

There's definitely medical applications for all of these things, you're not sure what they are.

SPEAKER_03

Mm-mm.

SPEAKER_02

But they're yours now.

SPEAKER_03

They are mine now.

SPEAKER_02

You're robbing Doctors Without Borders.

SPEAKER_03

Well. Yeah, maybe I shouldn't be robbing them, but I think. Since these guys don't really seem to want me around here, anyways. They're indifferent to you at worst.

SPEAKER_02

Yeah. You're a child who walked into a busy hospital.

SPEAKER_03

I just I I I feel like they don't they don't care about me. Um if they don't if they don't care about me, screw them. I'm I'm just gonna leave. Take their stuff and leave. Uh but first I'm gonna go down to that uh kitchen floor. Um is there any like food I can make there?

SPEAKER_02

Oh yeah, there's dry oatmeal, distilled water, some dried berries.

SPEAKER_03

Ooh. Uh I'm gonna make myself some oatmeal and berries.

SPEAKER_02

So whilst you're just eating your oatmeal and berries, you hear footsteps on the stairs below you.

SPEAKER_03

Okay, okay. Uh I guess I'm gonna just try and duck and hide. Go ahead and roll a finesse check. To hide. Twenty-two is fear.

SPEAKER_02

So as you're like hide like Kate Fear upside down under the table, you watch as this nurse comes in, looks people really need to f clean their dishes and finish eating. Ugh, so rude. Like picks up like your half-eating oatmeal and like holds like the back of their hand over it to try and see if it's like still warm if someone's coming up for it. Starts cleaning up the kitchen. Makes themselves a cup of tea. And sits in a chair. At any point you could just escape. They're paying no attention, nor they're not looking for you, nor would think to do so. Uh they're just mad that someone left food in the break room, but aren't that mad because it's a busy hospital.

SPEAKER_03

Yeah, no, I I think I'm just gonna uh sneak down the stairs and try and try and get out of here.

SPEAKER_02

Alright. So Exiting was relatively easy. Since you just kind of waited for the door to open like you did last time, rolled through and got out successfully. Right, right. I'm not gonna make you roll for it, there was no particular issues here.

SPEAKER_00

Mm-hmm.

SPEAKER_02

And you're still in this camp. The only places you really haven't checked out are some of the smaller research laboratories. The greenhouse. And there's still like the checkout station where you like put your armor in a locker basically. Yeah, okay. Um. They normally would have bothered to disarm you, but you don't look that dangerous, so they kind of left you with your child-sized rapier.

SPEAKER_03

Uh, I am going to um. You said there's other other research stations.

SPEAKER_02

They do seem to have, like, you see a couple of these tents, and you like peek in through

Time Skip Choice And Level Up

SPEAKER_02

one of them and you see, like, several medicine. You see one person, like playing around with some chemicals. You see another one like cutting slabs of fish for some reason. Okay. And you like see in a couple of these tents, like, someone's having their burns being treated, another one's getting stitches done. So it's like half of these are set up with like books and research, and the other half are just being used as like medical treatment stations and triage stations.

SPEAKER_03

Well, I mean, I am still a little bit curious uh to see if if these uh Haven doctors are um doing anything to mess with the spirits that have caused my town to disappear off the map.

SPEAKER_02

So, as you break into one of the bigger tents, you do see this one seems to also be another building with a guard outside it, and this one's an actual building. Oh. No windows, nothing. Just seems to be like almost like a shipping crate building.

SPEAKER_00

Hmm.

SPEAKER_02

But this one does have a guard outside it. Probably the fourth guard you've seen.

SPEAKER_03

Okay. Umce right away? It does make bright flashes and it is nighttime.

SPEAKER_00

Correct.

SPEAKER_03

So it probably would attract a guard. But does this guard also look over tired and overworked? Yes. I I think I will just attempt to sneak past this guy too. Although I wonder if the door will open for me or not.

SPEAKER_02

Okay, go ahead and roll a finesse check.

SPEAKER_03

Finesse? Ooh, a four with fear.

SPEAKER_02

As so you spend about two hours waiting for someone to come out and no one ever does.

SPEAKER_03

Right, right.

SPEAKER_02

That's it.

SPEAKER_03

No one exited.

SPEAKER_02

Is there like kind of like hanging out by it, like sitting on a nearby bench trying to not look suspicious? The guard just kind of has an eye trained on you.

SPEAKER_03

Um I have uh blanket in my basic supplies.

SPEAKER_01

You do.

SPEAKER_02

Also, it's really easy to find towels and blankets in this hospital camp.

SPEAKER_03

Right, right, right. Um, so I mean I'm I'm gonna uh give up on try to sneak in. Um and uh I am I'm gonna try to use this acid paste. Um but I wanna like fashion uh a sort of covering so that the bright lights don't attack bright flashes don't attract any attention as I try to melt a hole through this wall.

SPEAKER_02

Roll a finesse check with advantage.

SPEAKER_03

Finesse with advantage comes out as a 14 with fear.

SPEAKER_02

Seems appropriate. I'm gonna spend that fear immediately to mark a stress.

SPEAKER_03

Oh boy. Because this is stressful. And I assume I have consumed my acid paste. You have. Okay, so then.

SPEAKER_02

But you did manage to break in pretty easily. As you come inside, there doesn't seem to be anyone working in here right now. But you do see along the walls, tons of little cubbies and shelves, and they seem to be like full of petrifoid humans. Almost like creepy stone statues in different states of repair. Sun standing upright, posing in the horrifying form before death, some human pieces and shelves with labels on them. And in the very center of

GM Debrief: Mechanics, Balance, And Next Steps

SPEAKER_02

this room, Beauty and the Beast style, is a crimson lily bloom with a glass case over it. With about 20 petals on it, and it looks like a few petals have been picked from it. You see what looks like a dead fish on the table that's been partially depetrified.

SPEAKER_03

A dead but partially depetrified fish. That makes sense.

SPEAKER_02

And looking on the other side of the door, you see that there is tons of locks in place. You would have need like three keys to get in here.

SPEAKER_03

Alright. Uh do they have any books in here that uh or notes that I could find?

SPEAKER_02

There does seem to be books and notes. And they talk a lot about testing different types of solids and chemicals on people inflected with serpent sickness.

SPEAKER_00

Mm-hmm.

SPEAKER_02

And there's some test logs. One you find tr particularly upsetting is they want to see what would happen if they found a broken arm they found and tried to like attach it to someone, a petrified person missing an arm and unpetrify them to see if it'd reattach someone else's arm to them.

SPEAKER_03

Okay.

SPEAKER_02

And apparently there was success. And from these notes, you see that that doctor that was moving around with a cane had used depetrification uh petals and the petrified leg on themselves to see if they could do a limb transplant successfully. Okay. And they note that it succeeded, but it is in pain and doesn't fully function. And there's a lot of tests here about not only trying to depetrify people, but on the notes that when depetrified, the person that was originally petrified's wounds heal. And then the body tries to recover the missing pieces, but if too much is missing, like if your arm's gone, you'll heal, but the stump will heal over where your arm was. Ah. And using different statues together will heal, but it won't heal quite right. And apparently, they're only the petals grow back at an extremely slow rate, and they're really only allowed to like you see a very, very tight cut ledger that they're only allowed to use one petal a month a month for experimentation. Ah. One petal a month, huh? And they take about a month to grow back a petal. And it takes about ten petals to heal a person completely. So they can really only one and petrify one person a year with this bloom.

SPEAKER_03

Hmm, I see, I see. You said there's about twenty petals on it?

SPEAKER_02

Yep. Enough to bring two people back from the dead. You do see some interesting experiments at the idea that if someone's really terminally ill, you can try and expose them to serpent sickness, petrify them, and then unpetrify them to try and heal them. And that's had mixed results. So in theory, if you had a dear friend that died, you could attempt to petrify them and then unpetrify them to kind of bring them back to life of sorts. You also see five vials that are just labeled serpent sickness that you think are virus cultures.

SPEAKER_03

Yeah, okay.

SPEAKER_02

Um either the virus or infected blood or something terrifying.

SPEAKER_03

Okay, so I I think I want to take ten of these petals.

SPEAKER_02

So, as you look, the lead, the lid, over the flower is attached to like strings and will make noise when lifted. Oh.

SPEAKER_03

I see.

SPEAKER_02

Kind of like buying a razor at the gas station.

SPEAKER_03

What would happen if I cut the strings?

SPEAKER_02

You don't know.

SPEAKER_03

Hmm.

SPEAKER_02

I see, I see. Well. You have the sneaking suspicion that this is the most valuable thing here.

SPEAKER_03

Yeah, I mean that's true, that's true.

SPEAKER_02

And those four vials are behind a locked case. And this case is locked as well, so you need a key to open it, and it's designed to make noise when it's opened.

SPEAKER_03

That that makes sense.

SPEAKER_02

Well Yeah, like buying a Nintendo Switch at a Shopper's Drug Mart. Its security here is real.

SPEAKER_01

Yeah.

SPEAKER_02

I do enjoy in this family setting that this level of security in here is roughly equivalent to trying to get a video game at a Walmart. So, like it's not insane security, but like it's locked.

SPEAKER_03

I I I am gonna attempt to pick the the cabinet for the uh virus cultures.

SPEAKER_02

Okay, go ahead and roll a finesse check. Finesse.

SPEAKER_03

And with fear.

SPEAKER_02

Uh-oh. Go, I'm gonna spend that immediately for you to mark a stress. Okay. It wasn't great, didn't go well. There might be some better tools around you you can use from like scalpels and tongs and tweezers and things.

SPEAKER_03

Yeah, okay. I mean I guess I'll look for something else to pick this lock with.

SPEAKER_02

Alright, would you like to try again?

SPEAKER_03

Uh I I guess so. Go ahead and roll. Roll for finished. An 18 with fear.

SPEAKER_02

You did manage to pick the lock and open it. But I'm gonna spend a fear to give you another piece of stress.

SPEAKER_03

Oh boy, I'm getting stressed right the frick out.

SPEAKER_02

Yeah, you are robbing a medical lab.

SPEAKER_03

Uh, but so uh I get these vials of Yep. Serpent Sickness Culture?

SPEAKER_02

Yep. You are holding anthrax. It's not on your person. Vials of Serpent sickness.

SPEAKER_03

Uh how many do I get?

SPEAKER_02

Five, if you want to take all of them.

SPEAKER_03

I think I'm gonna take two.

SPEAKER_02

Alright, you got two vials of the most dangerous thing you could possibly have. Nothing like a combination virus that's both cov spreads with the speed of COVID and has the medical effect of chicken box.

SPEAKER_03

Alright. Well, you know what? I'm gonna get out of here, and I'm feeling kind of stressed out. Like they they don't really want me here, and I've been stealing their stuff, so I think I'm just gonna try and like get my stuff back from the from the gate, from the lockbox, and uh sneak out of here.

SPEAKER_02

So as you go to start sneaking out of here, go ahead and roll a finesse check for me.

SPEAKER_03

Finesse. 18 with hope.

SPEAKER_02

So you get your stuff out of the locker, you clean up, one of the guard the guards are by the door, and they're like, You fully rested and heading out, kid? You've been here about like six hours-ish.

SPEAKER_03

Uh yeah, yes, thank you very much. I I I I think I think I'm gonna go ahead of you guys and and I I have I have friends in the lura, so should should we really be letting a kid head out on their known in the middle of the night?

SPEAKER_02

The other guard says looking at you. Yeah, kid, you really should wait until we head out. It's fine, like I know we're busy here, but you're not not wanted here.

SPEAKER_03

Okay, like is this the uh Qatari monkey guy?

SPEAKER_02

Yeah. The guards seem hesitant to let a small child leave and go through the woods by themselves.

SPEAKER_03

Um I'm just gonna just gonna book it. They have to open the door. Ah, right, okay, so they have to open the door.

SPEAKER_02

Okay. It's basically like a drawbridge style draw door. Like it's a industrial gate.

SPEAKER_03

Right, right, okay. Hmm. Well. Now I'm trapped here, uh-oh. Uh perhaps you're right, and I I'm gonna go and I'm gonna find a bed and I'm gonna take a take a rest, I guess. Okay, okay.

SPEAKER_02

So go take a rest. Go ahead and take a long rest. I'm gonna give myself some more fear like I do.

SPEAKER_03

Like you do.

SPEAKER_02

After about an hour or two, you start hearing, the hell's going on! And you're hearing bells and alarms going off. Uh oh. And you hear a knock on your tent, basically like, line up, there's been a theft. Move, move, move.

SPEAKER_03

Oh dear. I didn't think about that. What do you want to do? Um. Well, okay, so can I see any way to get on the on top of the wall?

SPEAKER_02

I'm gonna ask you a question from last session first. Uh-huh. Did Elroy take his fake treasure chest with him? Sorry, Leroy.

SPEAKER_03

Um. Okay, so it looks like. You know, I I kind of feel like he probably left it with the Nezuko basket, so I probably have the treasure chest with me.

SPEAKER_02

I'll let you have that item. That might be relevant. We'll see how this plays out.

SPEAKER_03

Okay.

SPEAKER_02

So, the walls are about six feet tall and then have a magical barrier being emitted from the plants.

SPEAKER_03

Right, right, so nothing can get in or out through the barrier.

SPEAKER_02

You haven't really tested that. You don't know how good this barrier is.

SPEAKER_03

Well, anyways, I guess, uh. I mean, I'm gonna have to gather my stuff and hide it in this chest for now.

SPEAKER_00

Alright.

SPEAKER_03

And then come come with them and line up.

SPEAKER_02

So you see, like, a lot of like injured people in beds and gurney standing up as the guards who look absolutely miserable and livid. Right, right. The elf man waters up as like. Who did it? The sooner we know, and the sooner we get those back, the better. Cause that's bad. I cannot believe anyone would be dumb enough to steal f ⁇ ing virus. We no one gets to go back to work until we know where it is. Who the fuck has acid on them? And he's just losing his shit. Mm-mm. Like, imagine what you would do if your pizza oven went missing in the middle of a shift. Why and how?

unknown

Right.

SPEAKER_02

Not the cash box, not the till. Someone stole the oven. Why did someone steal the oven? How did someone steal the oven?

SPEAKER_03

Hmm. Okay. Uh, but we're all like lined up against the wall and they're watching us to see what our reactions are.

SPEAKER_00

Mm-hmm.

SPEAKER_03

Uh, and he's just gonna keep berating us until someone fesses up. Pretty much. That is his entire plan, yes.

SPEAKER_02

Hmm. And he seems to be like everyone who's been here in the last like two days or so is who's being berated, because they do like when you came in, you did saw that they asked for your name, wrote you in a logbook. So they're checking in on the people who showed up recently first. Which was like 50 severely burned refugees.

SPEAKER_03

And then me. Well. I mean, uh I think I can just wait it out. Until they till they start investigating other people.

SPEAKER_02

So you see they like go for the first guy, and he's like, all my stuff's still in the locker.

SPEAKER_00

Hmm.

SPEAKER_02

And then they're like giving people pat downs, doing lookarounds, and you see what someone winces like, sorry, as like the guards feel bad to be patting down these burned victims in front of you. Right, right. And they get to you, who is like fully like you have your like normal clothing on because you were like we're getting ready to leave and then went to take a nap, but it isn't all like sparkly clean now. Right, right. And they're like stuff in the basket and they're just kinda like holding out a basket, to asking you to empty your pockets and put your bag down in front of you. Yeah, okay, I'll I'll comply. So they pull up the treasure chest, which is like not like a full size like you were able to fit in it. But you had to like you only fit in it because it has a pocket dimension in it. Right, right. So it's like big enough that a person can crawl into it, but not big enough that they'd fit in it, if that makes sense. Right. Makes sense. And they're like, open it, shake it, nothing falls out. One of them. Why do you have a chest, treasure chest with you? How do you have a treasure chest with you?

SPEAKER_03

It's a memento from from my friend.

SPEAKER_02

Roll a presence check to see if they believe you. Sixteen with fear. The doctor looks at it, looks up. I'm gonna roll. If he beats your 16, he'll figure out that it's rigged.

SPEAKER_03

Okay, okay.

SPEAKER_02

Looks at it over, looks at you. So what all did what do you have on your person that's not in the treasure chest right now? Because you stole a bunch of things.

SPEAKER_03

Um Well, I mean, I had one minor health potion of my own. Uh, my thing of basic supplies, uh, hand wraps from my mentor. Like it I really I I put all the potions I stole in there, but like it's fifty feet of rope, a torch, basic supplies, a whip of rapier that I don't use. My armor and my one potion that I got for.

SPEAKER_02

The guard's chest should be like, please put your weapons in the box.

SPEAKER_03

Of course, of course. And I I I hand over the weapons.

SPEAKER_02

At this point, the doctor goes, Alright, no one's leaving till this turns up, and you just see them like drop a large bolt in place in the doorway. Oh dear. About an hour passes, like, okay, back to work, everyone, I guess, but no one's leaving.

SPEAKER_00

Hmm.

SPEAKER_02

And everyone gets back to work. As the guards are just kind of like going up to every person, looking around, looking for hiding spots. But this camp appears to be on lockdown.

SPEAKER_03

The camp appears to be on lockdown.

SPEAKER_02

It turns out hospitals have pretty good lockdown policies, too.

SPEAKER_03

Uh Okay, okay. So now I'm like allowed to go back to my tent, though, right?

SPEAKER_02

Oh yeah.

SPEAKER_03

Um. Alright, so am I able to find a rock that I could throw at the barrier to see if it stops a rock?

unknown

Yep.

SPEAKER_03

So go ahead and roll a strength check for me. Ooh, let's see. I'm not strong. We've been over that. Nine with fear.

SPEAKER_02

So it goes, it hits the barrier and like slides through, and you see like the outer layer of it is like molten hot as it hits the grass on the other side. So it went through, but got burned to shit.

SPEAKER_03

I see, I see.

SPEAKER_02

Hmm. Yeah, it basically walked through boiling it went through it basically looked like it went through a bubble of boiling water.

SPEAKER_03

Yeah, okay, okay. Uh I assume they're repairing the hole I made in in the back of the of the that building. Yep.

SPEAKER_02

You see one of the guards like with plywood and a hammer cursing to themselves. And like they're checking over their records, they're like doing random like spot checks on people, they're looking around the grounds for hidden stuff.

SPEAKER_00

Mm-mm.

SPEAKER_02

The number of guards has like Tripled because the ones that were doing nurse dirty have been pulled off to do guard duty now. And everyone's pissed about it.

SPEAKER_03

No, I'm feeling very unwanted here. Hmm. Too bad I already used my potion to melt my way into that building.

SPEAKER_02

I mean, if you wanted to, you could just put on a face mask and gas bomb everyone of serpent sickness and turn them all into statues and leave.

SPEAKER_03

I I don't think I'm that that evil. I mean neutral, but like, you know.

SPEAKER_02

I'm gonna spend a fear and you just see a lightning bolt shoot up in the distance and a Uh oh. Just does that.

SPEAKER_03

Uh du da. Okay, so the Grindletooth Venom is designed to coat on a weapon.

SPEAKER_02

I mean, if you put it into someone's soup, it would probably still poison them.

SPEAKER_03

Yeah, yeah, yeah, yeah, yeah. Um Guil Cell lets me breathe underwater. The major stride potion. I like that major stride potion. Gives you plus one agility till your next rest, that's pretty cool. But um. Hmm. Because no, I I guess I've got to Okay, so who is the healthiest looking um patient, I guess?

SPEAKER_02

That's an interesting choice. You tell me. Describe this patient.

SPEAKER_03

Well, okay, maybe not the healthiest looking, but I mean like uh I'm hoping to find someone who uh they they look intelligent, so they're like wearing glasses. Uh but they're missing a limb.

SPEAKER_02

Easy enough. I'll just let you create this NPC as you find your glasses wearing. I don't know I feel why, but I feel like Grass is wearing Elven Man missing an arm. With burns along the side of their face.

SPEAKER_03

With burns along the side of their face. Okay.

SPEAKER_02

Azuko if you would.

SPEAKER_03

So, I mean I didn't manage to I didn't take any of the notes from that research lab, but um.

SPEAKER_02

So is the notes from the other research lab on you.

SPEAKER_03

Is the crimson uh flower still in the box?

SPEAKER_02

Uh it's hard to tell. You'd have to like go back into that building. You never took it out.

SPEAKER_03

No, like in in in in the treasure chest.

SPEAKER_02

I forgot you have one.

unknown

Yeah.

SPEAKER_02

Yeah, yeah, yeah. My other party simply did not pick that up. You could save like twenty people in that warehouse room. Mm-mm.

SPEAKER_03

Uh, well Or like two. So I know that the petals will r regrow over the course of a year or so.

SPEAKER_02

Um. I mean, if planted, you just kinda have one, so it's just twenty petals and that's it.

SPEAKER_03

Right, right. But I mean.

SPEAKER_02

Because the one you found, you haven't been taking care of at all.

SPEAKER_03

What I think I w No, okay, you're right. What I think I want to do uh is I want to attempt to hide one of my vials of serpent sickness uh in that guy's tent.

SPEAKER_02

Go ahead and roll a finesse check.

SPEAKER_03

Finesse. Roll 18 with hope.

SPEAKER_02

No issue. Put it under the pillow. Well, you kinda like dug a little hole and kinda like buried it near the bed to kinda like have it well-ish hidden. But not that well-ish hidden.

SPEAKER_03

Yeah, because now and now I wait.

SPEAKER_02

So, as a bit of time passes, see a guard come in, no assistant disturbed ground. Hey you! And you you hear him pleading, no, I did it, I swear, as they're dragging him out of the tent. Where's the other one? I didn't take this one! And he seems to be being dragged to the front office.

SPEAKER_03

Yeah, so uh I mean, now that I've sort of framed this guy. Uh s my my hope, my theory is uh that he looked intelligent enough that they might think that he read the notes, uh, was going to infect himself with with uh the petrification thing, and then offer it himself as an experiment to get his limb reattached.

SPEAKER_02

You don't know if they're gonna reach that conclusion. They might. You've done what you could to try and get that conclusion across.

SPEAKER_03

I I don't know if they're gonna reach that conclusion or not, but that's that's I mean, realistically, I don't think I'm gonna be able to sneak through the locked door or this boiling water barrier, so I I really just have to wait.

SPEAKER_02

So, for the sake of brevity, to wrap up today's session a bit.

SPEAKER_00

Hmm.

SPEAKER_02

After about a week of them trying to get the information out of this guy, and him simply not knowing where it is. Right. You like catch whispers and things that the team thinks that he must have smuggled it out somehow.

SPEAKER_00

Hmm.

SPEAKER_02

Either like through like a bird or like in a satchel threw through the barrier. Like, they have theories. Their number one theory being that he like wrapped it in a towel and threw it through the barrier to someone off the cliff in a boat below or some sort of elaborate shit. Right, right. Because one's just gone and they they're trying desperately. And he will not tell them. Right, right. So after about a week, you're on the day of his execution. Oh my. As he's handed over to the official guards. Ooh. They're not gonna just execute him at this compound, but he is being sent back. Oh Cobbler's Cove to the garrisons outside the Rune City of Haven to face tri uh uh judgment with possible execution for treason.

SPEAKER_03

Hmm. Treason, holy.

SPEAKER_02

They never did learn what happened to the other vial. But the rumor's going around that this person was a spy for the Feign Wraith, and had stolen this virus to use in some sort of chemical weapons attack. Hmm. The Feign Wraith, eh? And about a month has passed at this point and lockdown has ended, and you're free to go. During this month, what did you do in this camp?

SPEAKER_03

During this month, what did I do in this camp?

SPEAKER_02

Did you try and volunteer as a nurse? Did you just sit there? Did you read books? What did you do? Because you were you told me you want to wait this out and it's gonna be a while. Like, how long, like, actually you tell me. How long do you think they would lock this down knowing that two samples of anthrax have been stolen? How long before someone could come and go, would you say, for an investigation like this, where they found the guilty person but never the other vial?

SPEAKER_03

Uh no, I'm I'm gonna I'm gonna say like a like a a month as they're spent like they couldn't find anything in the in the camp, so eventually they have to shift their focus elsewhere. Um And uh I would say in that month Um there weren't any other victims Lyra's age, right?

SPEAKER_02

Oh, there were a few.

SPEAKER_03

There were a few.

SPEAKER_02

Yeah, there's children in the attack that got pillage that got burned to the ground. Also some people who are here before who are just legitimately sick. Like you did notice that some of these tree arch tents are people who have serpent sickness, but didn't spread through their whole body, like people of semi-petrified limbs. Some people who have volunteered from the bigger cities to be experimented on, to try experimental treatments.

SPEAKER_03

Right, yeah, okay, okay.

SPEAKER_02

And you like you literally see that acid used to burn a hole in the wall being used to like try and melt some of the skin layers off while someone tries to like feel underneath.

SPEAKER_03

Yeah, okay. Um I uh I feel kind of bad about framing this guy, so I am in fact going to uh volunteer. Um and uh I think I uh probably befriend a nurse. I'm gonna name them Fred. Okay. Um and uh I don't know. I'm uh What kind of what kind of uh like vacation like do do these people ever get any like time off or do they does anyone ever like return home or anything?

SPEAKER_02

Or like Well no one returns home for that month because they can't.

SPEAKER_03

Right, right, right, right.

SPEAKER_02

But they do work like Monday to Friday shifts, like they do like do four-on, four-off. So you learn that the lighthouse, the first floor is like research, but the second floor is like a break room. Right. And there's a couple like recreational facilities set up. But as a general rule, they're just working here and they kind of live and work here. And you learn that people come in for like two month-long terms of s uh tours of duty basically before returning home. And part of why this is way out in the middle of nowhere is if an outbreak were to happen, it'd be relatively fine.

SPEAKER_03

Yeah, yeah, okay.

SPEAKER_02

And there is like a boardwalk at the far end of it that there's a door, there's a second gate from the main entryway that kind of goes down this wooden boardwalk to a boat where patients were and supplies would occasionally arrive.

SPEAKER_03

Right, right, right.

SPEAKER_02

And yeah. Patience and supp So under if you click experience and go to notes, I'm letting you add an experience called nurse assistant. Um It seems to like lack of manual override to just add experiences on Nexus, which they should really get around to fixing. So just under if you click on the word experience, the thing that says notes. And under notes you can just add new experience. Nurse assistant.

SPEAKER_03

Let's see if I can edit experiences. Choose experience. Hmm.

SPEAKER_02

Yeah, it doesn't seem to just have an add an experience button. It really needs to get on that. But under your notes, you can put in that you have the nurse assistant experience. If it was real life, I would have just written that on your sheet. Because teaching someone experience as a downtime reward just makes sense.

SPEAKER_03

Notes.

SPEAKER_02

And I'll give them my official feedback later about Add in Experience needs to be a mechanic in this game, because that's just a fun way for DMs to award stuff.

SPEAKER_03

Modifying experience. I'm not even sure how these notes save. Just kind of stays there. I guess.

SPEAKER_02

Yeah, I couldn't find a way to manually add an experience. I'll complain about that on the internet later. But I digress. So this session ends with after spending a month walking around, helping change bandages, running supplies, talking with some of the other kids, and just kind of living a normal life. The month has passed. Does Lyra retire from being an adventure or does she head out with the convoy to Alora?

SPEAKER_03

Uh well. I think I want to head out with the convoy to Alora.

SPEAKER_02

I am gonna tell you seriously though, if you want her to try and stay in this camp, that will give me an idea for what happens next session, there could be a time skip.

SPEAKER_03

Hmm. You know, actually, yeah, because now she feels like she is wanted here. I think she does want to stay in the camp.

SPEAKER_02

And that's where we'll pick up next session. We'll figure out how much time she spends at this camp to maybe age up a bit. I do kinda want to do a time skip because I want to see how this works and plays out mechanically for me. But you can go ahead and gain a level as you spend X amount of time working at this camp. I can go ahead and gain a level.

SPEAKER_00

Yeah.

SPEAKER_03

Character. You did beat a bear to death.

SPEAKER_02

So for a little bit of meta time to do our little discussion part of the episode.

SPEAKER_00

Mm-hmm.

SPEAKER_02

So when I ran this camp with my other party. Yeah. They came in with two groups. The first group went through all of the research notes to figure out what happened to Lyra's town in the past.

SPEAKER_03

Yeah, okay.

SPEAKER_02

And they were able to find out that Lyra was petrified for about 50 years, because the entire that's when an outbreak took out the entire town. The half the party was running around as medical volunteers while the other half was like looking at research. And they kind of just befriended everyone in this camp and left on their separate ways. Huh. They were calling that elf with the cane Doctor House, which I'm surprised didn't happen with you. Because that was in fact what I was going for. Yeah, okay. And they did some experiments to figure out, like, if they could turn white flowers into red flowers on their own. And then when they went to the attack- left the town, they got attacked by a colossal flickerfly that was chasing them the entire campaign. There, however, has not been a flickerfly chasing you, so that did not happen. So I have to get around to like uploading this Witherwild Locations file, which was like my hex crawl type setup I had. Going for adventures. Well, what did you think about this session? Because you made some choices I wasn't expecting. Mostly the framing somebody with no exit strategy was interesting. Well, I mean. Um's taken 2d20 magical damage. Oof. I really thought at one point you're just gonna knock the guards, stunning strike the guards, and then open the door and leave.

SPEAKER_03

Uh well, I mean, I didn't really want to start a fight. Plus, like stunning strike, I mean it's it's not exactly uh You also didn't try lying, which is funny.

SPEAKER_02

Because they're like, are you gonna leave by yourself? You're like, no, I guess I probably should. I read that you'd be like, oh, I left something outside and I need to go get it. I will be right back. I'm just going to go pick up a fish. Or something. Or my parents are outside, I need to go get them, or something. But no, it's just like, oh, I guess I live here now. Hmm. Also the fact you just have a vial of serpent sickness on you. Mechanically, what it does is it gives everyone within close range of it 20 witherwild wither tokens. Uh. Yep. So they just kind of get covered in scars, petrify, and die. That sounds awful. Yeah, but what'd you think of the session? How's Lyra playing for you? Are you mad that I made you kill your companion? No. So part of why I did that, of like, oh, I'll just spend this all my fear to make you go feral, is I just kinda wanted to like stress test that mechanic, because I'm like, okay. The mechanic when you run out of stress doesn't happen on its own naturally. That the GM would kinda have to spend fear to make them go berserk if they wanted them into narrative to do so.

SPEAKER_03

Hmm. No, no. Um. Whenever you gain hope, you mark stress instead.

SPEAKER_02

Yeah, but like, I feel like a lot of GMs though would be like, oh, I'm gonna just trigger this because it's fun.

SPEAKER_03

Well, again, I mean yeah, a lot of GMs probably would trigger it because it's fun. Uh, but like uh I kind of went overboard with fighting that bear.

SPEAKER_02

Um, I'm fine with that. You swiped a bear's jaw off of a semi-petrified claw hand.

SPEAKER_03

But, uh, like I mean it would really depend on how lucky or unlucky you are, because uh when you go into wolf form, uh like you when you would gain hope, you mark stress instead. So if you make a lot of rolls with hope, uh you're gonna end up marking a lot of stress, and if you're not making rolls with hope, you're giving them a lot of fear. So I I feel like that balances out exactly how you would think, I guess, where the DM gets lots of fear, the player gets lots of stress, and then the DM can spend the fear to make them go feral.

SPEAKER_02

Right, and it's like because it's like within very close range, I feel like a lot of DMs would just like wait for the worst time for them to go feral and then trigger it.

SPEAKER_03

I if the player doesn't trigger it themselves by rolling with hope.

SPEAKER_02

And then, how did the combo mechanic work in practice? Because it seemed convoluted in theory, but it I thought it would take you a lot longer to roll that damage roll, so I'm glad that that seemed to go pretty smoothly.

SPEAKER_03

Um Well, I did choose to up my combo die. Pretty sure. But it doesn't show that it's Anywho.

SPEAKER_02

Other than technicality, like, did you find the class felt good?

SPEAKER_03

The D4 combo die is a little bit like you're not gonna I don't know if it's actually worth the stress or not.

SPEAKER_00

Okay.

SPEAKER_02

The stunning strike seem pretty useful though.

SPEAKER_03

It's kinda like that one's also a little bit of like with the rogue, the evasion is just the game bonus to evasion is just static. Um where giving a monster disadvantage, like it's it's a d6, so it definitely could be the difference between a strike hitting or missing, and it does when It only works once, though.

SPEAKER_02

Like it's static but only triggers once.

SPEAKER_03

Oh, that's true. I don't. I like it. Uh I guess it's just not as broken as the monk 5e stunning strike, where you like actually stun them and they can't move or speak until your next turn.

SPEAKER_02

Well, because of how temporary effects work in Daggerheart, I would have either have to have it give up its turn or spend a fear to make it unstun.

SPEAKER_00

Right, right.

SPEAKER_02

So it's like 5e stunning strike was just broken. Yeah. That's just empirically true. Like, oh, it just doesn't get a turn. Mm-hmm. So this is definitely like, from my point of view, better balanced. Right. I don't know. How'd you feel about this action?

SPEAKER_03

I felt alright. I don't know, I like I uh I feel like I didn't gain a lot from the uh from the the camp, like in terms of much of the lore and sweet. Oh, I didn't actually save my character sheet, that's why.

SPEAKER_02

Well the thing about the camp is there was a lot of lore pieces there to be found.

SPEAKER_00

Mm-hmm.

SPEAKER_02

If you were looking to answer specific questions. Right, because it's like you could figure out what happened to Lyra's village, how old Lyra really is, more about how the serpent sickness functions. Right. Like there was answers to questions, but you do have to pose the question. Fair enough, fair enough.

SPEAKER_03

Cause like I guess because my my question was more so about um like whether or not this camp knew or was related to or was doing any spirit research. And I guess that wasn't exactly what was in the camp.

SPEAKER_02

So it's like they weren't doing spirit research here. But there's definitely useful information here. Hmm. Like one thing you learned is that you can glue statues together and bring it back to life to make something new.

SPEAKER_03

Right, right. That's true. I did learn some things. And I did steal the the vial, um, and now I maybe might be able to resurrect uh Leroy once again. Which is fascinating.

SPEAKER_02

And also it's like for the session, as you ramp into a new character. This really gave you like a chance to restock on things and stuff and connections. Hmm. Because I do have fun thoughts for how next session's gonna start. But we'll see.

SPEAKER_03

Ironically, for her abandonment issues, she basically seems to abandon have abandoned Leroy.

SPEAKER_02

Well, there's that, and it's also interesting to be like, okay, I built this camp area. So when I was designing it, the idea of the camp was to give players a place to rest during the seven-day trek to Alora, right? Mm-hmm. Because as we talked about at the start of the session, people hate Haven by default. Right, right. So then finding a Doctors Without Borders camp is partly to like balance things back out a bit. Hmm. Because it's like, yeah, Haven's an evil empire, but they also fund Doctors Without Borders. Right, right. And you kinda need that. So it lets me set up some future drama with Death Spirit Dragon murdering things. But also, like, add a little balance to the narrative. Makes sense. Because yeah, the other party immediately then got jumped by a dragonfly and murdered it at the end of the session. And there's a lot of ways this session ended with fighting. But instead, you're like, oh, I'm just going to frame a man, let him be executed, and wait this out, like a serial killer. Cause it's like, it's such an interesting concept to be like, I framed him for one of the missing ones, which leads them to assume he stole the other one and can't possibly prove his innocence.

SPEAKER_03

Hmm. Well, like I said, Lyman did feel slightly bad about that, and that's why she uh you know volunteered. Uh but yeah, she is kind of a sociopath.

SPEAKER_02

Like all children. Most children are in fact sociopaths. This is how it works. So yeah, we'll probably start the next session with a bit of a time skip. When the plot requires something happening with this camp, either good or bad.

SPEAKER_00

Mm-hmm.

SPEAKER_02

And we'll pick that up, but thank you everyone who tuned in to Richard and Carl play Daggerheart. At least this time you fought something at all. That's true. I did not it's funny, because like, if you had the bird with you, this interaction would have been interesting.

unknown

Oh.

SPEAKER_02

Because I don't think he would have gone into the camp. Mmm. Right, because he all he definitely hates Haven. Which is reasonable. Haven smashed his head hit smashed his temple.

SPEAKER_00

Hmm.

SPEAKER_02

But yeah, thank you for playing along in this game. And for those listening, at some point the moonlit ward will go up on the ish.io and you can download your own medical camp.

SPEAKER_03

Doctors without borders.

SPEAKER_02

Yeah, and I don't know. Go eat something with fiber in it. I don't care. Yeah, self-care. Actually, go get a checkup. Go schedule a checkup. There we go. And don't steal anthrax.

SPEAKER_01

Bye. Bye.