Richard and Karl Play Daggerheart
Welcome to Richard and Karl Play Daggerheart—part actual play, part GM roundtable. Download free play along content at https://rajkevis.itch.io
In each episode, Richard and Karl bring the world of Daggerheart to life through immersive gameplay, then break it down behind the screen. After the dice settle, they dive into what worked, what didn’t, and how to run it better—sharing insights, tips, and lessons for both new and veteran Game Masters. Whether you're here for the story or the strategy, this podcast is your companion for mastering the heart of Daggerheart.
Episodes
20 episodes
Campaign Frames Special Episode
We argue that most setting books fail because they describe a world without telling players what they are actually here to do. We break down Daggerheart campaign frames as a practical session zero tool, audit Witherwild against real play, then ...
Episode 19: Proof Of Loyalty Drink The Asbestos
We turn a wiped recording into a multiverse redo, starting with a real-world pizza advertising meltdown and ending with a brutal Daggerheart Chaos Realm run that nearly wipes the party. Along the way we argue about radio, algorithms, and AI hyp...
Episode 18: Parking Fines And Murder Raccoons
We bounce from AI privacy frustrations and hidden campus resources into a high-stakes Daggerheart session where a petty arrest spirals into murder, framing, and open warfare. We level up Karl’s Juggernaut, stress-test combat options, and unpack...
Episode 17: When The Rat Cult Wins
We debate why D&D 5.5 feels less deadly, then test Daggerheart’s “death is a choice” philosophy in the worst possible way when a sewer cult, a rat demon, and a jar of serpent sickness collide. We walk through the mechanics behind Hope, Fear...
Running The Wish Thief One Shot
We run Daggerheart’s free adventure The Wish Thief and stress-test its mystery, chase, and combat pacing while riffing on why D&D 5.5 feels like a half-step that adds table friction. We end up with a stolen wish tiara, a countdown-driven in...
Episode 15: Lightning Volcano And Fire Cats
We bounce from game dev brain rewires to interactive fiction teaching war stories, then drop into Daggerheart where a lightning volcano turns exploration into a survival puzzle. We bribe fire cats with fish, steal a power boost from a wounded t...
Episode 14: Shark Dentist
We spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning...
Episode 13: What Do We Owe A Captive Flame?
A quick detour through two-player greatness—Fox in the Forest, The Crew, and the new Lord of the Rings co-op trick-takers—turns into a full-blown design jam on how theme should shape mechanics, not just decorate them. That idea becomes our comp...
Episode 12: A Fortress, A Turtle, And A War Doctor’s Dilemma
A fortress rides in on the back of an elder mountain tortoise. The grass dies ahead of its march. Our lighthouse hospital—powered by a star-drawn barrier of blue roses—has hours before dusk, and a withering mage on the ramparts is already carvi...
Episode 11: Bear Jaws, Blue Lights, And Bad Choices
A joke about chocolate breath turns into a sharp look at how fantasy worlds inherit bias—and what designers and GMs can do to fix it—before we throw Lyra headfirst into the Witherwild. The fight is fast and feral: a fungus-laced bear, a brawler...
Episode 10: Featherlight Beginnings
This week in Witherwild, we open not with eldritch horrors or tangled plot threads, but with Karl’s body betraying him in the most low-fantasy way possible. First, the good news: he does not have MS. The bad news: his foot has been dra...
Episode 9: Two Days from Retirement
This week in Witherwild, our opening chatter drifts from Stephen King’s novels to Richard’s grad school escapades—turns out, both involve terror, caffeine, and things that haunt you for years. Then we find ourselves in the quiet Katari...
Episode 8: On The Wings of an Eagle
This week in Witherwild, Karl learned that gravity is undefeated and eagles have zero respect for personal boundaries. One minute he is minding his own business, the next he is airborne cargo in some giant bird’s relocation project. It did not ...
Episode 7: How Not to Steal a Boat from a Newly Widowed Friend.
This week in Witherwild, Leroy decided that “security clearance” was just a suggestion and waltzed into a laboratory like he owned the place. Instead of stealing anything useful—like, say, information, artifacts, or even snacks—he made friends(...
Episode 6: The Truth is a Terrible Liar
This week in Witherwild, we discovered that pineapple on pizza isn’t just a culinary crime—it’s a felony with body count potential. Also, Richard has officially lost the power to be of use in customer service, so if you need a refund, good luck...
Episode 5: Maple Dragonfly Pie
This week in Witherwild, the woods remember more than we’d like and they’re not shy about showing it. The party of one-point-five pushes deeper into Fanewick’s root-choked trails, where ancient trees lean at angles that suggest they’ve seen thi...
Episode 4: Put the Girl in the Sack
This week in Witherwild, things get weirder, wetter, and wildly more suspicious.Karl’s ever-committed frogman rogue, Leroy Von Braun, returns—this time with a soggy, starry-eyed child in tow who has done nothing wrong ever. Having rescued h...
Episode 3: Call of the Bloom
In this week’s Witherwild episode, Richard guides Karl’s character Leroy Von Braun—a disarmingly earnest frogman rogue—through the first harrowing chapters of Call of the Bloom. What starts as a simple scouting mission quickly blooms i...
Episode 2: Season Zero Into The Witherwild
Richard and Karl return for Session Zero of The Witherwild, crafting a new campaign from the roots up and ending with a froggy foray into adventure!In our second podcast episode, we dive into character creat...
Episode 1: The Quick Start Adventure
Richard and Karl venture into the dangerous world of Daggerheart, playing through the official quickstart adventure in a special one-on-one session to test the new game by Darrington Press. • Comprehensive overview of Daggerheart's...