Pricing Page unPacked
Where pricing strategy meets the real world.
What actually happens when pricing theory hits a live pricing page?Where do companies get it right - and where do they quietly leave money on the table?
In our new podcast, Pricing Page Unpacked, we dive into exactly that.
Join Rob and Ulrik as they break down pricing pages, explore how they’ve evolved over time, and unpack the real impact of those changes. No scripts, no over-editing—just an honest, high-signal conversation between two pricing experts.
🎙️ What to expect:
- Real-world examples of pricing pages (the good, the bad, and the confusing)
- Sharp challenges and fresh perspectives
- Deep interpretation of what pricing decisions actually mean for a business
Rob brings the framing, momentum, and tough questions.Ulrik brings the diagnosis, insights, and implications.
Together, it’s 100% pricing - unfiltered.
If you care about pricing, packaging, or how companies actually communicate value… this one’s for you.
Pricing Page unPacked
Canva: When freemium finishes its job, what replaces it?
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Canva's free plan has already reached almost everyone it was ever going to reach. Canva says 95 percent of the Fortune 500 use it, and that is the moment most freemium companies never plan for: the free tier stops being an acquisition engine and turns into a conversion problem, with growth having to come from the users already inside rather than from new ones.
This episode breaks down the live Canva pricing page to see how a company monetises a base it has already saturated, from where the friction sits on the free plan to the six pricing changes tracked this year, including an A/B test on the annual Pro price. At Canva's traffic, rapid pricing experimentation genuinely works, which exposes the harder question underneath it: experimentation optimises the structure you already have, and never asks whether the structure is the right one.
Then the AI layer, where SaaS pricing gets genuinely hard. Canva replaced a vague ladder of limited, high and higher AI access with AI allowances: three tiers of AI usage, a 40x AI Pass add-on, and no credit balance anywhere. It is more confusing than a credit model, and that looks deliberate. Credits imply you can always buy more, and they put a meter in front of a designer who is halfway through something, so the complexity moved to Canva's side of the table while a cost grid behind the label does the job credits would have done. Underneath sits an asymmetry with no clean answer: across the AI products we work on, roughly 1 percent of users consume the bulk of the AI cost, while in design tools a large share never touch the features at all. Add Claude Design turning out a report draft that beat a professional design team, and Canva ends up retroactively wrapping an LLM whose costs it also has to reprice around. Whether it can hold a simple allowance model while its own costs track someone else's infrastructure is the question.
Pricing Page unPacked takes a real company's pricing page and breaks down the decisions behind it, the trade offs, and what it says about how the company actually wants to grow.
Hosted by Rob Litterst and Ulrik Lehrskov-Schmidt
For more information, catch us on https://www.willingnesstopay.com/
Mind blowing to me. They have 220 million global users.
SPEAKER_02Around half of users, if not more, actually don't use the AI features.
SPEAKER_01Yeah.
SPEAKER_02Your remark was isn't this just more confusing than credits? It is.
SPEAKER_01Welcome to Pricing Page Unpacked. I'm Rob Litters. I'm joined by Ulrich Lurkov Schmidt, pricing expert and CEO at Willingness to Pay. Each week we take a real company's pricing page and break it down. The decisions behind it, the trade-offs, and what it tells us about how the company actually wants to grow. No slides, no scripts, just a real conversation between two friends who live and breathe pricing. Let's dive in. How are you doing today, Ulrich? Awesome. Canva. Big one. A big one indeed. Fan favorite. Near and dear to my heart. I feel like I live in Canva sometimes. I use it quite a bit as a uh very nascent designer. It's a very easy tool to use. I'm I'm a big fan.
SPEAKER_02It's one of the few design tools that haven't scared me away. Like it's one of those like you open the design tool and then you like well, all the good and like the right intentions, and then you just like you run dry somehow and then you leave it again. It can mess out of like it's it's just easy enough for even idiots like me to use it.
SPEAKER_01So exactly how I feel. I would uh I would lump myself into the idiot bucket as well. It uh it is very helpful. I think the uh the question on everybody's mind is will Canva ever IPO? And uh I think they've kind of been on the cusp of IPOing for the last five years. Um and who knows? Uh uh it's a it's a weird era for SaaS right now.
SPEAKER_02Yeah, we just have clawed design coming out last week. And uh so yeah, we it's it's gonna be interesting to sort of see what what the positioning is and sort of the real value and sort of yeah, but uh so so big discussion today, I think.
SPEAKER_01Yes, and we have very like we have very specific takeaways from that over on the pricing SaaS side because we put out these quarterly trend reports, and traditionally we have done that with Canva, and we actually did the most recent one in cloud design. So I have a lot of thoughts on this. So I'm I'm excited to talk about it. A little bit of background on Canva for those that might not be as acquainted as we are. Canva is a visual design and content creation platform. Uh and their core product is really design platform. It's a drag and drop tool. Um, really, as we said, kind of so that anybody can be a designer, anybody can design something. It's extremely easy to use. And I think they really pride themselves on being the easiest-to-use design tool. Um, they have since gone into a bunch of different kinds of adjacent categories. They have Canva Docs, they have Canva whiteboards, they have Canva video, Canva websites, they have a Magic Studio now where you can use generative AI tools. They have, this is just mind-blowing to me. They have 220 million global users. Um, they're used by individuals, SMBs, and large enterprises. Over 95% of the Fortune 500 companies use Canva. Notably, uh, their estimated revenue is $2 billion annually. They have a lot of free users. Um, and they have a pretty, they've historically had a pretty generous free offering. They're a private company, 5,500 employees. They have kind of classic subscription plans, which we'll get into, um, Canva Pro, Canva Teams of Business, and then Canva Enterprise. When you talk about PLG SaaS companies, I think that it's very hard to find an example that is a better profile of PLG SaaS than Canva. It's Canva, it's Dropbox, it's companies like that that, you know, have this um massive, massive user base, but a lot of free users. Canva has been making a lot of changes lately uh to try to monetize better, I think. And so I'm excited to kind of talk about their current pricing.
SPEAKER_02As you say, like it's it's it's an amazing uh user-based growth. So one of the interesting things is going to be sort of at 220 million users, you kind of have all users. Like whatever, whatever your freemium was supposed to do in terms of like getting the product into the hands of the potential customer, that is now in the past. Like that has been achieved. So now you kind of have uh to to sort of figure out, okay, so are we then converting them into paid? Um at what rate, like how would that work, and and so on, right? So so it's very rarely that that you can that you can say that a freemium is like you have exhausted the limits of it. But I think uh Canva is sort of one of the ones where you might where you might have that argument. It's like, hey, like that no more people exist that haven't tried it.
SPEAKER_01Where they've kind of tried to go. Like I think a lot of companies have tried to do this too. You've kind of got like the classic Microsoft suite, you've got like the Google workspace, you've got Notion kind of trying to take over both of them. You've got Canva kind of trying to back in from the design side with docs and all these other things. It's not like Canva is offering like email or calendars or anything like that yet, but um, it does seem like they're kind of trying to position themselves as an all-in-one platform. Uh similar to like Zoom has tried to do that recently as well. Um, we'll see how successful that is. I think objectively, as a design tool, they have reached a massive part of the market. So very, very interesting. I wanted to pull up really quickly just their profile in pricing SaaS Pulse. You can see they've been busy. Uh, they've made a lot of changes like quarter over quarter since 2024. Even this year alone in 2026, we have uh about six different changes here. We have an active experiment where they've been going back and forth on the annual prices for the pro plan. We we tracked an A-B test here. So they're very, very actively working on pricing and packaging. And I think a lot of people talk about like pricing page experiments. And I often think that those are kind of overrated. Like I think people just put too much stock into that sort of thing. But for a company like Canva, where they're getting the amount of traffic to their website and their pricing page, I actually think rapid experimenting makes a lot of sense because of how kind of like classically PLG they are.
SPEAKER_02I get I think a lot of the projects we do, people have this idea that, oh, we'll we'll run some sort of data-driven process. And then if you have to do any kind of like meaningful like A-B split test, you kind of say, okay, so how many sort of customers you use it do we get sort of through the flow that we can then split test? And then when are we going to reach some sort of statistical significance? And then what you end up is with often is that you need a tremendous amount of volume to actually get to to significance, especially if you're testing um, like your A B are not that far apart. Like if you're doing like, oh, what about 100 versus $500, then you don't need as many um in your in your sample size in order for you to get some sort of signal of which one is sort of going to perform better. But if you're if you're slicing within a few percentage points of price, then suddenly you actually need like quite high volumes, where even if you have hundreds of thousands of users, you'll actually often end up with the timeline for for an experiment to run into the months. Often people are actually surprised about this. So so it's an extraordinary power to have millions of users run by because that actually allows you to run these kinds of optimization exercises with way more speed. And so they run sort of six this year, maybe. The flip side of that is that you can also, as a company like Canva, then start to consider that to be the game. Yeah. Okay, so the way that we do pricing is that we split test the heck out of like a lot of different scenarios and that we try to sort of optimize the current structure that we have as opposed to deciding if we're at the right structure, right? So so often it's it's because it is a playable game for them, that can become the game that they're trying to win instead of like taking a step back and seeing if they're even playing the right game, right?
SPEAKER_01And assuming they're playing the right game, that yeah, that the that rapid experimentation can be really helpful. Um, whether or not they're playing the right game is is an open question that we can get into.
SPEAKER_02I pulled it up here and I'm in Europe, and then so so the first thing to notice is just that they have actually the localization of their pricing down. Like, like it's gonna show in whatever currency location you're at, and with with some nice editing of the numbers where you can see like the business account, it it always comes up to a nice even number. I'm in a local like Scandinavian currency here, and it likes its like the business account is an even 1600. Your Canadian dollars is like 260 Canadian, whatever the dollar price was, yeah, was a little bit different. So price localization is one of these things that I normally advise people to not care about until they're a certain size. But if your canvas size, it's definitely something you want to care about. And I think one of the earlier studies I saw on this is that just showing a price in people's local currency can have like a 4% impact on conversion rate. And then you actually have different sort of price levels um adjust from there. And I think I think actually the different prices that I've seen dollars, Canadian dollars, and and my currency over here, if if you do the conversion, it's actually the same price, like with minor adjustments. So they're not trying to price higher or lower, they're just doing sort of like the currency conversion and then sort of slight localization without trying to arbitrage between the locations too much.
SPEAKER_01Looking at their pricing, we already talked about how they really index as kind of like the simple design solution. And I think because of that, they have historically tried to keep their pricing really simple. So they have this free plan, they have a pro plan for individuals, they have a business plan for individuals and teams, and they do gate it with like different kinds of thresholds for different kinds of like usage metrics. So they have design types, they have templates, they have photos, they have brand kits. As a user, you might know how much storage you need and you might know how many brand kits you need. But the other ones, I think it's really interesting. Like they are truly product led. Going into Canva, like you have no idea if you need more than 1.6 million templates or 4.7 million photos. But what happens is when you're using Canvas product, you'll want to use one of those photos or one of those templates as you're building and you'll see that it's gated. And so they really have like a product-led upgrade motion where people will have to upgrade to get access to certain things within the product. And I think they do that better than a lot of SaaS companies. And I think a lot of people look at PLG almost exclusively as kind of like an acquisition strategy, where a lot of the time it's honestly like such a big expansion opportunity. And I think HubSpot kind of classically has these arrows on all of their features where you need to upgrade and that can drive people insane. But I think HubSpot and Canva are two of the two of the companies that do a pretty good job of um of driving expansionary revenue by showing within the product um, you know, what you need to upgrade to get.
SPEAKER_02For sure. That's also sort of one of the things that I remember from the few times I've used that. It's like, oh, I need to whatever, remove a background, like do something. It's like, hey, it's it's easy to find an interface and it's like properly paywall. Um so like, okay, so so so fair enough.
SPEAKER_01Next thing that I wanted to jump into is kind of what they're doing with AI. Um, because I think it's really interesting, and I think that's kind of like the biggest question on everybody's minds right now. So I first want to show what they currently introduced, and then I'll show what they used to do because this is a recent change. So they now have this concept of AI allowances, um, which gives you a certain amount of uses. And then they also have this thing called AI Pass, which allows you to boost your AI usage even more. So I just want to show what they did before this because this is a diff that we saw recently in pricing SaaS. So we can see out over here on the left is uh their previous pricing page before this. And you'll see they just had that like a very kind of vague description of AI usage and access. So in free, you had limited AI access. In pro, you had high AI access. In business, you had higher AI access. So they had they had just kind of like this very vague level of AI, and then they had like a few AI features down below. And you can see they made this change to AI allowances and the AI pass add-on. And for those that are just listening, I'm going back to the Canva pricing page right now. Um, you can find this live on their site. You'll see under each plan they have these AI allowances, and then you'll see if you scroll down a little bit further, they have um the AI Pass. They also just recently added this uh button for Canva AI 2.0, where it looks like you can generate on-brand designs and visuals through a single prompt. Honestly, this is something that I've been waiting for in Canva for a long time. It goes back to the kind of claw design conversation that we were having. One thing that I would love to get your take on, Ulrich. So this AI allowances thing that they do, I actually think like my my hypothesis is that they did this because they wanted to avoid a credit model explicitly. Like they wanted to make their AI pricing seem simpler to their customer base and kind of like the SMB, like individual creator, designer, agency, owner, whatever it might be. And so instead of doing credits, they have this AI allowance and then they have different levels of AI usage or like different kinds of AI usage. They have standard AI, premium AI usage, and ultra AI usage. This to me is more confusing than credits. Like, I honestly think they should just have a credit system where different actions take up different amounts of credits rather than this. I still just think this is like kind of a vague way to do it. Um, like you have this AI allowance, then you have these three different levels of AI, and then you can buy the AI pass and it gives you 40x. Like, at no point can you really clearly see like how many credits you have left or like how much usage you get. It's all just through these vague kind of multipliers. I'm I'm curious to get your take on this because I honestly think a credit model would be clearer than what they're doing.
SPEAKER_02Do you see this sort of play out in a lot of different sort of design tools right now? Is that there's an internal debate in them in that are you are you going to lean in very heavily and try to sell the new fanciest models and just directly in your interface? So you're gonna have someone like FreePick saying, Hey, you can use nano banana whatever seven or whatever the new model is, like straight in our tool. And then you're gonna have others like uh Shotestock or Inbach or someone like these that just say, Hey, we're gonna have AI generation. So it's like one of these, like like, and they they probably use like similar LM. So it's just like, are you are you marketing the actual like model that you use, or are you sort of saying, hey, we're gonna drive traffic because we know we have there's part of the market that searched for that model and being able to generate with it? Or are they just saying, we think the designers they just want to design and be creative and they don't care about like which LLM is driving what in the background? And I think a lot of these tools are sort of trying to sort of figure out, okay, so what do customers care about? So the problem then is that depending on what kind of AI generation you have, so are you doing like an expensive model or cheap model? Are you doing it on a picture or are you doing it on a video, or is there a sound on that? And then are you saying, hey, give me like a like a five-minute video for like full feature length movie type thing of a Star Wars scene with these things, or you just want to like give you my like essentially like a simple stock photo or a time frame? Like from from an like a prompt basis, like the user is like putting in a prompt, but one has like a tremendously higher AI cost than another one, right? You're essentially trying. So what you're seeing here with with what Can is doing is like, hey, we're saying standard premium ultra AI. They probably have like this grid in the background where they're saying, depending on what kind of medium we're doing, like video, photo, sound, and what kind of LM we're doing, we're going to categorize these and then have like a standardized unit of cost. And then we're going to use this to since we're saying, hey, if we have these many uses, which essentially is like a form of credits just in different things, then we know that we're going to be not losing money inside of this kind of product, right? So they're using it essentially as a form to sort of try and give like a certain volume of AI usage to customers without being unprofitable. I don't have access to to Canvas, but from other similar tools that we have worked with, we actually also can see that like interestingly, uh around half of users, if not more, actually don't use the AI features yet. Like this is sort of early 2026. That might change. So the AI tools are sort of stuck in this uh situation where we have a design tool, AI can do a lot of design, obviously. Um, we want to make it available to a use space, they do, and then they see half the users don't use this, and then you have like a a sort of it's a long tail, and then you have a spike of users that that have a tremendously high usage of the AI, and they need to be cost controlled. I think what a lot of these uh companies are trying to deal with is that a designer can probably spend more money on gen AI than they're willing to pay. That's this is my take. So my take is that there is an asymmetry between the potential cost and the potential revenue with the extreme uses. I think if you have designers that just hammer like the the nano banana like latest model or whatever, whatever the most expensive model is right now to the max, they can burn through literally tens of thousands of dollars of of cost in a month, which they're very unlikely to be willing to pay for a design tool that just like wraps around this, right? Right. So I think whenever we deal with with like AI pricing, we often look, I call this sort of the doppy stick. We say, okay, so you have you have uneven distribution of value in the product, and you also have this uneven distribution of AI cost. And so what you might see sometimes is that, well, the the value actually corresponds really well to the cost. So so that means that customers are willing to pay for the value, but sometimes it doesn't. So we actually see that sometimes you have a product where you you have a little bit of spikiness in cost, but the value to the user is tremendously high and they're willing to pay a lot of money for it. And sometimes you have the inverse, where actually you have a tremendously high spike in cost, but customers actually not willing to pay that much more for that cost. And those are the products that really have to watch out. And I think most design tools actually fall in that category where their most heavy users can actually drive at an extremely high cost component without having a similarly high willingness to pay for that cost, which means that they need to gate it in a lot of different ways, whether it's fair usage or like chunking in these sort of different sort of like AI credits or like type of credits that they're doing here, in this sense to like get the most of the customers to use AI and pay for it in some way, but without then creating these extreme scenarios where a small subset, like less than 1% of users, suddenly like eat away all of their AI budget. Your remark was, isn't this just more confusing than credits? It is, but the good thing is that credits somehow imply that I can buy more of them, right? Right, right. And also I have a currency, and I think from it from a designer's point of view, there there is this idea that am I in flow and designing something and like constantly paying for it? And maybe those two things are like opposed. Right. Like the frame of mind that I'm in when I want to decide, I just want to design. I don't want to constantly feel that whenever I click something, I I'm paying.
SPEAKER_00Yeah.
SPEAKER_02And I think that's what they're trying to get away from. So so it might actually be more complicated and less transparent, but it might to an extent kind of solve this problem. Yeah. At least I think that's what they're trying to do here.
SPEAKER_01So I have another, I have like a another analogy to that, something that's analogous to this that I'd love to get your take on. So I was talking to Zona from Clay um a couple of weeks ago, and we were talking about how there's this discrepancy right now where SaaS buyers are looking at their looking at what they're paying for their SaaS tools with like Hawkeyes, right? They're like scrutinizing every expense across their SaaS budget, except for the tools that are like indispensable for building things. So like we're seeing this live with John at Pricing SaaS and what we're building. So like any SaaS tool that we're using, we're looking at it pretty closely. Like, do we still need this? But then for something like lovable or clawed, we just keep paying, right? So, like to your point, like if John is building something or like prototyping part of our website or something like that and lovable and we run out of credits, he's obviously going to do a top-up. Like there's just a 0% chance that he's not going to do it. I'm curious, like, like, how close do you think design is to that kind of lovable use case? Or do you think there is like a really clear demarcation between those two where with something like lovable or clawed design, people are just way more willing to upgrade in the moment than with a more traditional SaaS design tool? Because that's a powerful dynamic. Like, like that's what we're seeing. Like it, like with Claude, it's like if we're in the middle of some big thing, like we're launching a report or something and we we're time crunched, we're we're just gonna pay whatever we have to pay to get it done, you know?
SPEAKER_02I think there's a real discrepancy between user and buyer here, right? So so I think the user, like the actual designer doing it, yeah, might just like hit the button and try to move forward uh and pay what it costs. And then I think when that then trickles up to the CFO or whoever is gonna approve the budget, there might come like a hard stop back to say, hey, like whatever you're doing with design is not worth this. So stop, right? Yeah. So so I think the mandate to keep on buying is gonna is gonna you know get killed faster for designers than it is for developers, right? So I think it was um whatever last week or the week before where like it circled through the news cycle that Uber had blown through its um Is anthropic budget like in the first three months of the year. Like for whatever they had budgeted for in like all of 2026, like they'd spent by the end of March. The CFO was like, oh, back to the drawing board. It wasn't like, okay, we're now going to stop using anthropic. Like this, so like the whole sort of sentiment behind the news piece was we miscalculated and we're now going to have to find money and maybe make some adjustments, but but it isn't like stopping to buy this. Like that was like not the question, right? I can't imagine the same for like Canva. Like if Uber have suddenly like blown their budget on Canva by the end of March, it probably would have, well, you know, whatever you like the way you used it last year, go back to that, right? 100%.
SPEAKER_01So I think it's it, I think it is different in that way. And I think like that's a really good transition into the conversation around cloud design versus Canva versus Figma. And just to like put some personal perspective on it. So John and I at the Pricing SAS team, we put out these quarterly trend reports. Typically, what our workflow is, is we have an MCP for pricing sass data. We basically query the MCP to figure out like what the meaningful changes are over like the last quarter or whatever the period is that we're doing for the report. We get that initial data set. We like lock in whatever big changes we want to include in the report. We put some kind of like um guardrails around the report and kind of like make it clean and pretty and make it make sense. And then we send it to the these kind of outsource designers that we work with, this outsource design firm that will help us make it look a lot better. Right. And so we we we do the initial kind of like slides for the report after we take a look at the MCP and get those changes. We have them piped into Canva and then we do some light fixes on our own and then we send them over to our designers. That has historically been our workflow. With this last report, basically, John plugged the MCP directly into Claude Design. And Claude Design spun up a first draft of the report that looked really, really good. Like looked better than the designs that we were getting from our designers, looked better than everything that we've done before. Um, and we were super impressed. That in itself is something that we could dig into with like Canva being a tool that you use, right, to get to an outcome versus claw design being this tool that just does an outcome for you. Like I think that's kind of like the classic like input versus outcome spectrum that we've been talking about forever. The other part of it though is like the original report that we got in Claw Design needed a lot of editing and a lot of iteration. And that process was pretty cumbersome, pretty annoying, and we ran out of credits multiple times and it made it very difficult. And so now we're going back to the drawing board on like, how do we make this process better next time? Where, you know, we we do the kind of like original strategic vetting beforehand and like make sure that we have the report in like basically a very tight outline for the report, and then get it over to Cloud Design and then just kind of like put some guardrails around the copy and the takeaways so that the LLMs don't hallucinate. And and we think if we can do that well, then this process will be extremely easy and painless. Um, but just wanted to share that because it's kind of like, you know, a first first hand journey and account of like what the difference is between these two products. Um we we have the same.
SPEAKER_02So so my uh head of marketing the other day, who who's not a designer, he's he's more of an umbus guy. We had a report and he he like he just played around with cloud design, put in our brand guide, said he said like it took him an hour and a half, and then he essentially like spun up just a work document that we had and like turned it into a really nice looking guy. That would have taken like someone on the marketing team like longer and it would have been less good. I think you you're gonna you're gonna be able to sort of after some iteration be able to sort of use it to just generate more stuff faster. So I'm I'm seeing it where it's a little bit like the the reference, like it makes like are you just gonna get the outcome or are you just gonna give enable someone to do the work? It's a little bit what I think QuickBooks uh discovered with their turbo tax at one point was like the first iteration of the product was hey, we're gonna we're gonna make it really easy for people to do their taxes. And they had like a lot of like multiple choice, and people could fill in information. And then at one point they had sort of a like a jobs to be done discussion where like, hey, the outcome is just people just want their taxes to be done. They don't want to do their taxes. Yeah. So that was sort of the birth of TurboTax, which is like, hey, okay, if we just press a button and taxes are done, wouldn't that be awesome? And they just try to like get that, right? Yeah. And I think that's a little bit what we're doing here, where I'm seeing that a lot of the like more casual uh sort of design uh cases or use cases that sort of we would do because we're not like a design heavy company, we just like have the need for design on an occasional basis, we would just have clawed design do it for us. Yeah. And then we might pay whatever it takes to get that done, which is probably better than having to go through a process. But if I'm a let's say professional designer and I need more control, so my wife has a company where they're quite design heavy for various reasons, and she has a designer that uh is a is a real professional, and she might she might still need uh a tool other than um than Claude Design because of the interface and the way that she needs to sort of edit the output in in in certain like nuanced ways that that can be good. I think some of these like Claude, like it's unlikely that they're going to spend as much time as Canva is doing in creating like a really good interface for designers. Yeah. And so so I think that's really going to be the the edge that that Canva has is like, are you really going to deeply care about that avatar and that persona enough to build an entire company around it, right? Maybe they take a big chunk out of Canva, but Canvas only 2 billion of revenue. Like, so how much is Claude really gonna care about like getting all of that revenue? So they can maybe spin out the sign, they will take maybe half of Canva's revenue, but even if they were to take all of it, it isn't that big of an opportunity. So I think actually Claude doesn't have this incentive to really, really try to go after all of the revenue, right? Yeah. So it's more like we're gonna push something out, it's gonna be good enough, and then we're gonna move on to the next thing, right? Yeah. If I was Canva, I would like take a little bit of confidence in that it's not worth it for Claude to really try and get sort of deep into the vertical that I'm currently owning.
SPEAKER_01It's an interesting dynamic in a lot of ways. Because I I also think like I'd be more worried for Canva with this than Figma, probably, because I think like hardcore designers still want to have a lot of control over everything. And I think Canva appeals more to people that aren't really designers and they just want to get the job done. And I think that's where cloud design can just be a total game changer. So yeah, I'm I'm curious to see how it all plays out. I mean, we mentioned it earlier in this episode, but Canva is also announcing a few things that I think will bring its tools into cloud. So they have um a connector coming up, they have um Canva AI 2.0 where you can generate on-brand designs and visual visuals through a single prompt. I've literally tried to do this in Canva and uh it has not worked. But uh now they have that feature actually coming out. So I'm I'm excited to see how it does work. But yeah, I think like grappling with AI and trying to figure out where they can live in this in this new reality is gonna be really interesting for Canva.
SPEAKER_02So one more thing that's sort of a little bit back to this sort of uh like how many standard premium ultra AI um uses do you get? Let's say let's let's sort of break it back down. So Canva essentially like we make design easy, and suddenly Claude comes out and they make design, right? And then they have like this AI power on it. And then so to defend against that, Canva then essentially like incorporates, like they they like retroactively become a wrapper around an LM. So it's like, hey, we have a tool and suddenly the LM comes up, and we need to sort of wrap around it so that we sort of integrate all of that AI power into our tool so that we don't get outcompeted by it, right? So that's sort of roughly sort of the mechanism. But then also from a pricing perspective, they kind of need to also sort of wrap around the pricing model, right? So if cloud design costs X in a certain way, then suddenly Canvac gets this translation problem between, okay, so they need to pay for the cloud design infrastructure to run their own product for their users if they just want to wrap around. And then either they have to now own the exchange rate between whatever cloud design costs and how they price, or they just have to like carry it over completely to say, hey, we're just gonna mark up on these particular things where whatever cloud design costs, you're gonna pay that plus whatever 20% or or just that. And then that's how we're gonna price it in Canva. So I think the interesting thing for someone like Canva is are they going to be able to stick with this like simplistic AI use case model, or are they going to be forced to actually more closely mimic and track the underlying infrastructure cost as it comes through from clawed design? This is sort of this is a big unknown, and it's going to be really interesting to see how this sort of plays out in the next couple of years.
SPEAKER_01All right, Ulrich. So at the end of every episode, we give kind of our analysts' view on the pricing for each of these companies. So if you are looking at canvas pricing, are you buying? Are you holding, or are you selling?
SPEAKER_02I I think I'm I'm just if it was a stock, I would be selling. So so the same as everyone else, right? So from a pricing perspective, I think, I think they're doing what they can, but it's but they're just in a really tough spot. And so so I would say that I would have to see something like extraordinarily clever for this to be even a hold, uh, let alone a buy. I think they're just stuck between a rock and a hard place. Like I think, I think they're they're going to be really heavily hit by by Claude Design and some of these others. And I think a lot of this in this category, in a sense, already are. I think it's a sell for me. They might turn it around. Um, so you never know. But um I think really what they would have to do is is to lean heavily into more closely mimic the underlying LNM cost, um, regardless of the complexity towards the towards the end user. Um I think that's that's the way to go. They they have an opportunity to do that for a lot of their free users already. To say, hey, if free users come in and you know get access to a credit card, and then you essentially like you run over uh because you start to use some of the AI functionality in there, and that could become a new lever for growth for like the PLG motion for them. Um just letting the AI like drive adoption and sort of playfulness around like designing things. I think I think that's where I would probably focus. Yeah um to sort of ride that wave right now. But um, but but I think I think apart from that, I think, I think they're in a tough spot, and I don't see a lot of other like real avenues for for for growing this.
SPEAKER_01The one thing that I always think about with user with user bases this big and like with Dropbox that they would be in the same boat. As like a media person, like I always go back to ads. Like, is there a is there a world where like Canva could have an advertising revenue stream, where Dropbox could have an advertising revenue stream where they have, you know, like a slate of partners that they give exposure to kind of various parts of the product when people are in there and they charge for that. Um, I think that's the one thing that these kind of like freemium first products could probably find a way to execute. Um, they could kind of protect their their revenue growth. But again, that's a completely different business model, um, very different from what they've been doing.
SPEAKER_02You you never know. Like, so so the good the good thing about crises is that sometimes it like this is where you you can see some real creativity sort of uh jump out. Maybe we're not the ones to help Canada because it does sound like we have a lot of great ideas here. Yeah. Um but uh but who knows? Like so, so we're just gonna like uh hope that these guys uh have it under control and and I think I think we're just gonna have to check in later to see if uh if they went uh if they went and surprised us. Um so that's where we are.
SPEAKER_00That is it for this episode of Pricing Page Unpacked. If it was useful, subscribe to the podcast on your podcast provider of choice or find us on LinkedIn, the Pricing SaaS community, or on YouTube. And remember, your pricing page is not just a page, it is a strategy statement.
SPEAKER_02See you on the next pricing page on packed.