Unprofessionalism
Professional performance is exhausting. Maintaining the mask. Editing ourselves. Pretending we know when we don't.
This podcast is about people who dropped the performance. And what happened next.
Each episode features someone who broke professional conventions and found something better on the other side: the executive who disclosed grief in a corporate setting and found it opened new ways of relating; the coach who realised her authority came from integrity, not compliance; the designer who ignored the 'approved tools' and saved thousands of hours.
Conversations circle around three questions:
- What does it cost us to perform professionalism instead of showing up as ourselves?
- How do we create spaces where people can bring their full attention and humanity to work?
- When is the “unprofessional” move actually the most responsible one?
If you feel the tension between who you are and who you're expected to be at work, this podcast shows you what happens when people stop managing that tension and just stop performing.
Hosted by Dr Myriam Hadnes—behavioural economist and founder of workshops.work. New episode every week.
Unprofessionalism
057 - How to Use Elements of Video Game Design for your Workshop Design with Coline Pannier
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We can find inspiration for our work as facilitators in the most surprising places. I would have said that game design is one of those surprising sources, but after speaking to Coline Pannier, the similarities and interconnections were abundantly clear.
Game design is the path to mastery in a controlled environment.
While we might look for convenience and facilitate in a way that creates ease, game designers approach tasks from another angle. They create interesting challenges that help players to develop a skill. In a workshop environment these challenges are small frictions or imaginary environments that make it interesting for the group to solve a problem together.
Learn about:
- What video game design and workshop design have in common
- Why humility is essential for facilitators
- The power of frustration and challenges, and why we should embrace them in workshops
- How restriction boosts creativity
- What facilitators are responsible for, what they can control, and what they should leave behind
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Questions and Answers
[01:28] When did you start calling yourself a facilitator?
[03:03] How do you combine enjoyment of creating with enjoyment of facilitation?
[04:23] What do you think other educators can learn from facilitation?
[06:16] How does humility fit into education?
[08:24] What from game design can we apply to workshop design?
[10:23] Can facilitators purposefully introduce challenges to our workshops?
[15:23] How can we use obstacles that already exist for participants?
[17:17] How do you define, as a game designer, the right amount of challenge?
[19:50] Would you reframe existing challenges in a new way?
[22:58] What would be a nice, meaningful obstacle that you would create in a workshop?
[26:39] Can you give an example of creating a loop between ‘levels’ in a workshop?
[30:28] What can we learn about sprints from game design?
[34:02] How do you know that you ‘went in the wrong direction’ outside the game environment?
[36:42] Do you share with the group if you feel something has gone wrong in a workshop?
[38:04] What would the signs be that a group is getting a process wrong?
[39:18] What is a failed workshop?
[41:43] Can you give an example of taking on a job for the wrong reasons?
[44:08] Is it possible to use game design to structure an organisation?
[51:19] What is your favourite exercise?
[54:48] Is there anything else you would like to mention that you haven’t already?
[56:37] What is your view of gamification?
[1:03:31] If someone fell asleep after minute one what would the one thing you want them to take away?
Links to check
Any thoughts? Share them with us!
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