Unprofessionalism
Professional performance is exhausting. Maintaining the mask. Editing ourselves. Pretending we know when we don't.
This podcast is about people who dropped the performance. And what happened next.
Each episode features someone who broke professional conventions and found something better on the other side: the executive who disclosed grief in a corporate setting and found it opened new ways of relating; the coach who realised her authority came from integrity, not compliance; the designer who ignored the 'approved tools' and saved thousands of hours.
Conversations circle around three questions:
- What does it cost us to perform professionalism instead of showing up as ourselves?
- How do we create spaces where people can bring their full attention and humanity to work?
- When is the “unprofessional” move actually the most responsible one?
If you feel the tension between who you are and who you're expected to be at work, this podcast shows you what happens when people stop managing that tension and just stop performing.
Hosted by Dr Myriam Hadnes—behavioural economist and founder of workshops.work. New episode every week.
Unprofessionalism
128 - What games can teach us about designing better workshops with Lily Higgins
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Games are fun, silly, not based in reality…
We can take our serious selves into games and embrace playfulness, but it’s a lot harder to take the playfulness back with us as we return to the ‘real world’.
But what if we see that ‘real world’ as a game itself?
What if we saw every interaction as a game?
We could press certain buttons, move certain facets, and play with expectations and beliefs that change everything. When a meeting is a game, when an interview is a game, and when relationships are a game, we can have fun – we can open up possibilities and find new meanings within established systems.
Join me and Lily Higgins in this week’s episode as we explore game design, facilitation, and the spaces in between.
Find out about:
- How to see life and its constituent parts as a game
- The six elements of game design that we can apply in non-game situations
- Why playfulness can be so powerful
- How different players see games differently and what we can take from that knowledge
- What urban games are and how they can be facilitated
- Why Lily likes to start sessions with an ‘Orchestra of Misery’
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Questions and Answers
[01:01] When did you start calling yourself a facilitator?
[02:00] Do you recall what caused you to shift to finally calling yourself a facilitator?
[06:06] What inspires your work? Is it a particular school of thought or practice?
[07:57] What’s the difference between game thinking and gamification?
[10:47] What are the helpful, deeper ways we can apply game thinking to create intrinsic motivation?
[14:13] Do you have to draw a line between seriousness and fun when applying game thinking?
[20:17] How much of the background, the rules, the detail do you share with clients?
[22:07] What tools are there within game thinking that help flatten the room?
[33:24] What are your thoughts on finite vs infinite games?
[36:14] What makes a workshop fail?
[37:08] What is an urban game?
[43:45] What did you take away from this urban game in Central Station that you apply in professional spaces?
[46:30] What would the equivalent be in an office?
[48:25] Do you have a favourite exercise?
[56:28] Was there anything else you wanted to bring today that you haven’t yet been able to?
[01:05:51] What is the one thing you would like listeners to take away from this episode?
Links
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If you miss the "workshops work" podcast, join us on Substack, where Myriam builds a Podcast Club with monthly gatherings around old episodes: https://myriamhadnes.substack.com/