The Fateless Podcast
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!
Episodes
136 episodes
We Over-Complicated Affinities. So We're Changing It
The Godforge affinity rework got over-complicated — so the team is changing it. Paul explains what is being simplified and why, Eitvile joins the podcast for the first time, and Alejandro is back to talk about what he has been building on the c...
Two New Affinities And No More Leader Bonuses
Godforge is adding two new affinities, removing leader bonuses, and exploring a new family system for every hero — but is that too much change at once? This week, Brad is joined by Dirk, BradBodGaming, and Sop4lin to react to Simon’s affinity-a...
MORE Beta 2 Weapon & Imprint Leaks
Brad is joined by Karynzky, Scrolls of Anubis and Matt (QA) to get into the weapon rework landing in Godforge Beta 2: why nobody dared use an imprint in Beta 1, whether removal should cost gold or cost you the weapon, and the moment attunement ...
Every Weapon Gets An Ability — Godforge Beta 2
Dirk joins Brad, JKG and Charlemagne to break down the full weapon rework: abilities on every weapon, imprints separated out and made recoverable, weapon leveling decoupled from ranking, a mini Path of Exile-style stat tree, and weapons moving ...
Should Commons and Uncommons Even Exist?
This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early lege...
Can You Manufacture A Race To World First?
Method joins the Fateless Podcast to break down what Race to World First is really like, from professional raiding and 20-character prep to gold costs, split weeks, 16-hour race days, Blizzard support, PvP chaos, and why World of Warcraft still...
How Long Does A FREE GAME Get Before You QUIT?
In this episode Brad is joined by Rob (Pwncakes) from the Fateless QA side, plus community creators Romsy and MrSneakyy, to talk about first impressions — why the opening hour decides so much in a hero collector, what frustrated players in Godf...
We're Rebuilding Godforge's Summoning From Scratch
Godforge’s summoning experience is getting a major cinematic upgrade, with Kris Taylor joining the team to help bring legendary hero reveals to life. This episode dives into the first summon cinematic, why summoning is being rebuilt, what may a...
BETA Only Showed Half of Godforge’s Campaign
Godforge’s campaign is getting a major rethink after Beta feedback, with a focus on smoother story pacing, better tutorials, more immersive voice acting, and a stronger sense of exploring each realm. This episode dives into campaign nodes, dung...
Godforge Equipment Rework — Less Grind, More Strategy
Godforge’s equipment [gear] system is getting a major rethink, from removing armor material types and reducing rank-up friction to clarifying flat vs percent stats, main-stat value, farming pressure, and long-term weapon progression. In this ep...
Godforge UI/UX Rework — What’s Changing and Why
Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battl...
Godforge’s Art Direction Is Changing
Godforge’s art team joins the podcast to discuss what Beta 1 taught the team visually, what’s being improved for Beta 2, and how the game’s art direction is evolving. This episode covers character quality, starter hero presentation, lighting an...
Godforge Beta 2 Could Feel VERY Different
In this episode of the Fateless Podcast, Brad is joined by Juho, Ricky, and special guest Sop4lin to talk through the biggest lessons from Godforge Beta 1 and what the team is focusing on for Beta 2. The discussion covers new player experience,...
Godforge’s Music and Sound Are Building the World
This episode goes behind the scenes of Godforge’s audio design with Norbert, diving into combat sounds, UI feedback, music, voice acting, cutscenes, and the hidden details that make the game feel more immersive. The discussion also covers beta ...
Godforge Beta Hero Balance — What Needs Adjusting?
Godforge Beta balance is in focus this week as Matt (Jnez), DLDSgaming and realbubbaHoTep join Brad to discuss early hero impressions, Isolde’s dominance, campaign difficulty spikes, boss ultimates, weapon balance and imprint flexibility. The e...
The Biggest Question About Godforge Right Now
Godforge Beta feedback continues with a deeper look at what could make the game stand out from other hero collectors. In this episode, Quantum and MTG Jedi join Brad and Stephen to discuss cinematic visuals, performance, combat UI, customizatio...
Godforge Beta Feedback — What Needs Fixing First?
Godforge Beta is giving players a lot to test — from starter hero choices and Faith vs Speed builds to UI/UX flow, spirit management, and camera options. In this episode, Jacek and Misstical share their beta experiences while Dirk and Brad disc...
Funding the Dream: From YouTuber to Game Founder
In this episode, Robbie shares his journey from Paragon content creator to co-founder of the studio behind Predecessor. The conversation covers what happened after Paragon shut down, how the community helped fund the dream, the challenge of lau...
The Smartest Way to Start Godforge Beta
Godforge Beta is almost here, and this episode focuses on how new players can approach the early game without feeling overwhelmed. Mirandus joins the discussion alongside Brad, Scott and Chris from the Fateless team to talk starter heroes, Toke...
Can Godforge Compete Visually With Top Competitors?
This episode dives into the visual evolution of Godforge, from early art direction and animation polish to environments, character expressiveness, and the push toward higher-quality presentation. Content creator, Emma joins the discussion to sh...
From Alpha to Beta — Big Changes to Progression, Ascension & More!
Godforge’s progression systems are getting a major overhaul heading into Beta. In this episode, the team breaks down the Ascension rework, early-game improvements, and why progression felt off in Alpha. From weapons and imprints to new systems ...
Faith vs Speed — This Changes How You Build in Godforge
Godforge’s new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, ...
He Worked at NASA… Now He's Building Godforge?!
What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It...
Risk, Reward & Rethinking Your Team — Godforge Round Table Special Episode
Rifts are designed to add risk, reward, and deeper strategy to dungeon runs—but getting that balance right isn’t easy. In this round table, OddOneGaming, Romsy, and Raven Pyros break down player behavior, why many are banking keys instead...
Godforge’s Campaign Is Changing EVERYTHING
Godforge’s campaign and story systems are evolving in a big way. In this episode, Brad and Aaron are joined by content creators Ragewood Gaming and NedCrash to dive into the campaign overhaul, how story and gameplay are being balanced, and the ...