The Fateless Podcast
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!
Episodes
128 episodes
BETA Only Showed Half of Godforge’s Campaign
Godforge’s campaign is getting a major rethink after Beta feedback, with a focus on smoother story pacing, better tutorials, more immersive voice acting, and a stronger sense of exploring each realm. This episode dives into campaign nodes, dung...
Godforge Equipment Rework — Less Grind, More Strategy
Godforge’s equipment [gear] system is getting a major rethink, from removing armor material types and reducing rank-up friction to clarifying flat vs percent stats, main-stat value, farming pressure, and long-term weapon progression. In this ep...
Godforge UI/UX Rework — What’s Changing and Why
Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battl...
Godforge’s Art Direction Is Changing
Godforge’s art team joins the podcast to discuss what Beta 1 taught the team visually, what’s being improved for Beta 2, and how the game’s art direction is evolving. This episode covers character quality, starter hero presentation, lighting an...
Godforge Beta 2 Could Feel VERY Different
In this episode of the Fateless Podcast, Brad is joined by Juho, Ricky, and special guest Sop4lin to talk through the biggest lessons from Godforge Beta 1 and what the team is focusing on for Beta 2. The discussion covers new player experience,...
Godforge’s Music and Sound Are Building the World
This episode goes behind the scenes of Godforge’s audio design with Norbert, diving into combat sounds, UI feedback, music, voice acting, cutscenes, and the hidden details that make the game feel more immersive. The discussion also covers beta ...
Godforge Beta Hero Balance — What Needs Adjusting?
Godforge Beta balance is in focus this week as Matt (Jnez), DLDSgaming and realbubbaHoTep join Brad to discuss early hero impressions, Isolde’s dominance, campaign difficulty spikes, boss ultimates, weapon balance and imprint flexibility. The e...
The Biggest Question About Godforge Right Now
Godforge Beta feedback continues with a deeper look at what could make the game stand out from other hero collectors. In this episode, Quantum and MTG Jedi join Brad and Stephen to discuss cinematic visuals, performance, combat UI, customizatio...
Godforge Beta Feedback — What Needs Fixing First?
Godforge Beta is giving players a lot to test — from starter hero choices and Faith vs Speed builds to UI/UX flow, spirit management, and camera options. In this episode, Jacek and Misstical share their beta experiences while Dirk and Brad disc...
Funding the Dream: From YouTuber to Game Founder
In this episode, Robbie shares his journey from Paragon content creator to co-founder of the studio behind Predecessor. The conversation covers what happened after Paragon shut down, how the community helped fund the dream, the challenge of lau...
The Smartest Way to Start Godforge Beta
Godforge Beta is almost here, and this episode focuses on how new players can approach the early game without feeling overwhelmed. Mirandus joins the discussion alongside Brad, Scott and Chris from the Fateless team to talk starter heroes, Toke...
Can Godforge Compete Visually With Top Competitors?
This episode dives into the visual evolution of Godforge, from early art direction and animation polish to environments, character expressiveness, and the push toward higher-quality presentation. Content creator, Emma joins the discussion to sh...
From Alpha to Beta — Big Changes to Progression, Ascension & More!
Godforge’s progression systems are getting a major overhaul heading into Beta. In this episode, the team breaks down the Ascension rework, early-game improvements, and why progression felt off in Alpha. From weapons and imprints to new systems ...
Faith vs Speed — This Changes How You Build in Godforge
Godforge’s new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, ...
He Worked at NASA… Now He's Building Godforge?!
What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It...
Risk, Reward & Rethinking Your Team — Godforge Round Table Special Episode
Rifts are designed to add risk, reward, and deeper strategy to dungeon runs—but getting that balance right isn’t easy. In this round table, OddOneGaming, Romsy, and Raven Pyros break down player behavior, why many are banking keys instead...
Godforge’s Campaign Is Changing EVERYTHING
Godforge’s campaign and story systems are evolving in a big way. In this episode, Brad and Aaron are joined by content creators Ragewood Gaming and NedCrash to dive into the campaign overhaul, how story and gameplay are being balanced, and the ...
Epics Are the REAL Backbone of Godforge
Are epics actually the most important champions in Godforge? In this episode, Brad is joined by Bone, DracoJoker, and BradBodGaming to break down why epics may be the true backbone of progression, from early game to endgame. The discussion dive...
Did Godforge Accidentally Make RARE Heroes TOO STRONG?
Are rare and uncommon champions actually worth investing in, or are players overlooking hidden power? This episode dives into balance debates, underrated picks, and whether certain mechanics might already be pushing the meta too far. With insig...
The Truth About Godforge Early Access
In this episode, we’re joined by Fateless Senior Producer Zdravko to discuss what game development really looks like behind the scenes. The conversation explores building strong teams, the importance of MVP and early access, and how studios bal...
The Future of Godforge Pantheons — Clusters, Bosses & Rewards
In this episode of the Fateless Podcast, the team discusses the Pantheon system in Godforge and its role in shaping the game’s community and endgame. They explain why Pantheons start at 20 players and grow to 40, how Pantheon clusters may conne...
Why Traditional Studios Should Be Nervous
In this episode, we sit down with Julia, founder of Dorian — a no-code UGC gaming platform empowering writers, artists, and cosplayers to create and monetize their own games. From raising nearly $20M in venture capital to launching community-ow...
If New Players Quit, It’s Our Fault — The First 10 Minutes Decide EVERYTHING
The first 10 minutes of a game can decide whether someone stays or quits. In this episode, we break down what makes a great new player experience — from tutorials and cinematics to energy systems, early progression, soft walls, and reroll cultu...
How Our Wives Helped Us Build a Game Studio
This week, the wives take over the podcast. From leap-of-faith career moves and growing Fateless from idea to 50+ employees, to raising kids while scaling a studio and preparing for launch, this episode pulls back the curtain on what it’s reall...
Confuse, Shade & Other Disables… Are These Effects Traps?
Confuse, Shade, and other disable effects feel weak to a lot of players — but are they actually traps, or just misunderstood? In this episode, we break down how disruptor heroes really work, why control mechanics struggle early, and wh...