The Fateless Podcast
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!
Episodes
119 episodes
Funding the Dream: From YouTuber to Game Founder
In this episode, Robbie shares his journey from Paragon content creator to co-founder of the studio behind Predecessor. The conversation covers what happened after Paragon shut down, how the community helped fund the dream, the challenge of lau...
The Smartest Way to Start Godforge Beta
Godforge Beta is almost here, and this episode focuses on how new players can approach the early game without feeling overwhelmed. Mirandus joins the discussion alongside Brad, Scott and Chris from the Fateless team to talk starter heroes, Toke...
Can Godforge Compete Visually With Top Competitors?
This episode dives into the visual evolution of Godforge, from early art direction and animation polish to environments, character expressiveness, and the push toward higher-quality presentation. Content creator, Emma joins the discussion to sh...
From Alpha to Beta — Big Changes to Progression, Ascension & More!
Godforge’s progression systems are getting a major overhaul heading into Beta. In this episode, the team breaks down the Ascension rework, early-game improvements, and why progression felt off in Alpha. From weapons and imprints to new systems ...
Faith vs Speed — This Changes How You Build in Godforge
Godforge’s new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, ...
He Worked at NASA… Now He's Building Godforge?!
What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It...
Risk, Reward & Rethinking Your Team — Godforge Round Table Special Episode
Rifts are designed to add risk, reward, and deeper strategy to dungeon runs—but getting that balance right isn’t easy. In this round table, OddOneGaming, Romsy, and Raven Pyros break down player behavior, why many are banking keys instead...
Godforge’s Campaign Is Changing EVERYTHING
Godforge’s campaign and story systems are evolving in a big way. In this episode, Brad and Aaron are joined by content creators Ragewood Gaming and NedCrash to dive into the campaign overhaul, how story and gameplay are being balanced, and the ...
Epics Are the REAL Backbone of Godforge
Are epics actually the most important champions in Godforge? In this episode, Brad is joined by Bone, DracoJoker, and BradBodGaming to break down why epics may be the true backbone of progression, from early game to endgame. The discussion dive...
Did Godforge Accidentally Make RARE Heroes TOO STRONG?
Are rare and uncommon champions actually worth investing in, or are players overlooking hidden power? This episode dives into balance debates, underrated picks, and whether certain mechanics might already be pushing the meta too far. With insig...
The Truth About Godforge Early Access
In this episode, we’re joined by Fateless Senior Producer Zdravko to discuss what game development really looks like behind the scenes. The conversation explores building strong teams, the importance of MVP and early access, and how studios bal...
The Future of Godforge Pantheons — Clusters, Bosses & Rewards
In this episode of the Fateless Podcast, the team discusses the Pantheon system in Godforge and its role in shaping the game’s community and endgame. They explain why Pantheons start at 20 players and grow to 40, how Pantheon clusters may conne...
Why Traditional Studios Should Be Nervous
In this episode, we sit down with Julia, founder of Dorian — a no-code UGC gaming platform empowering writers, artists, and cosplayers to create and monetize their own games. From raising nearly $20M in venture capital to launching community-ow...
If New Players Quit, It’s Our Fault — The First 10 Minutes Decide EVERYTHING
The first 10 minutes of a game can decide whether someone stays or quits. In this episode, we break down what makes a great new player experience — from tutorials and cinematics to energy systems, early progression, soft walls, and reroll cultu...
How Our Wives Helped Us Build a Game Studio
This week, the wives take over the podcast. From leap-of-faith career moves and growing Fateless from idea to 50+ employees, to raising kids while scaling a studio and preparing for launch, this episode pulls back the curtain on what it’s reall...
Confuse, Shade & Other Disables… Are These Effects Traps?
Confuse, Shade, and other disable effects feel weak to a lot of players — but are they actually traps, or just misunderstood? In this episode, we break down how disruptor heroes really work, why control mechanics struggle early, and wh...
Why Ex-Supercell Devs Are Betting Everything on This
What makes experienced developers leave one of the most successful studios in the world? In this episode, the founders of Antihero Studios share why they walked away from Supercell, how they’re building a community-first extraction game, what p...
Your First Godforge Choices Matter More Than You Think
Your first choices in Godforge aren’t just about power — they shape your entire early experience. In this episode, creators break down which heroes to avoid, why meta picks can backfire, when AoE actually matters, how to think about weapons and...
Monetization: The Topic Everyone Avoids
This episode tackles the toughest topic in gaming: monetization. The team breaks down spending mindsets, whales vs free players, what they refuse to sell, how LTV really works, and why Early Access is critical for getting monetization right. Wh...
The Hardest Decisions Behind Godforge
For Episode 100, the founders sit down to talk about the journey so far — the grind, the growth, the pivots, the pressure, and the moments that almost broke everything. From early creator support to fundraising realities and choosing original I...
Godforge’s Story Is WAY Bigger Than We Thought…
Godforge’s lore is deeper, stranger, and more ambitious than players expected. In this episode, the narrative director and creators break down Sagas vs Tales, cinematic cutscenes, full voice acting, underworld plots, the truth about Ra, why Gil...
Why This Minigame Isn’t as Simple as It Looks…
A free legendary sounds amazing… but is it the right choice? In this episode, we dig into Godforge Quests, why imprints may outscale heroes, how reworks changed the meta since Alpha, and whether limited-time mini-games like this are the future ...
Godforge Is Building Something Most Games Never Do
What makes Godforge fun — and why do players care so much already? This episode dives into community feedback, design changes, QoL improvements, events, and the philosophy behind building trust in a live game. Fateless is a dynamic ...
The Divinity Exploit That Broke the Game
In this episode, the Godforge testers reveal the wildest bugs, toughest investigations, hidden tools, and behind-the-scenes decisions that shaped Early Access. From the infamous Immortal Hercules glitch, to divinity exploits, to 2000+ bug repor...
Godforge’s First World Boss Event Might Change the Game…
In this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to tru...