180 MTG
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
Episodes
55 episodes
Selecting Cubes to Draft at Cube Con
Ryan Overturf goes over the Cubes that he is most hoping to draft at Cube Con this week! Full list of Cubes on offer at Cube Con this year: https://cubecon.org/cubes/2026Support 18...
Magic Arena Planar Cube Retrospective
Ryan Overturf looks back at his experience playing the Planar Cube which concluded its three week run on Arena last week, offering insights on what played better or worse across the Cubes three distinct modules. Zach Barash's articl...
The Hobbit Cube Review: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of The Hobbit, going over individual appealing cards for Cube!
The Hobbit Cube Review: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of The Hobbit, going over the set's mechanics and themes!
Every Mana Fixing Land Cycle Ever Part 2
Ryan Overturf concludes his look at every mana fixing land cycle ever printed in Magic, and what they mean for Cube! 180 MTG is now on Patreon! If you're interested in financially supporting the show and/or joining the 180 MTG Disco...
Every Mana Fixing Land Cycle Ever Part 1
Ryan Overturf begins his look at every mana fixing land cycle ever printed in Magic, and what they mean for Cube! 180 MTG is now on Patreon! If you're interested in financially supporting the show and/or joining the 180 MTG Discord,...
Build More Cubes
Ryan Overturf makes the case that whether you've built zero Cubes or twenty Cubes, that there is always goodness in building more!
Stadium Stampede
Ryan Overturf's Stadium Stampede, a 360-card rules-modified Cube where every player starts with a Strixhaven Stadium on the battlefield tapped, has been voted in to be drafted at Cube Con this year! On this episode Ryan breaks down the fundamen...
"Dies to Doom Blade"
Ryan Overturf breaks down the nature of threats and answers in Cube design and the questions he asks himself when curating the interactive elements of a given Cube environment.
Marvel Super Heroes Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Marvel Super Heroes, going over individual appealing cards for Cube!
Marvel Super Heroes Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Marvel Super Heroes, going over the various product lines associated with the set, and the set's mechanics and themes!
Developing The Onebert
Ryan Overturf breaks down one of his newer Cube designs, a Twobert where every spell costs one mana! The Onebert on Cube Cobra
Poetry and Cube Design with Jane McKinney
Jane McKinney joins Ryan Overturf to discuss Cube as an art form, and how poetry can inform Cube design. The Ball Pit on Cube Cobra
Rarity Restrictions, Budget Considerations, and Cube Identity
Ryan Overturf discusses how Stadium Tidalmage inspired a significant update of his Pauper Twobert, the changing landscape of budget and rarity-restricted Cubes over time, and the importance of an aesthetic identity for his enjoyment of Cube.&nb...
Player Agency and Cube Design
Ryan Overturf talks through the myriad decisions that players make while drafting and playing Cube and how to abstractly approach the agency of players in Cube design.
Tarmogoyf
In the first individual card spotlight on 180 MTG, Ryan Overturf talks about how Tarmogoyf forever altered the landscape of Magic, ruminating on how that impact has been felt and how it can be applied to Cube design.
Revisiting the Tempo Twobert
Ryan Overturf breaks down how The Tempo Twobert has changed since it was first designed, outlining shifts in philosophy and where the list is at today. The Tempo Twobert on Cube Cobra&n...
Secrets of Strixhaven Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Secrets of Strixhaven, going over individual appealing cards for Cube!
Secrets of Strixhaven Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Secrets of Strixhaven, going over the set's mechanics and themes!
The Weatherlight Crew Twobert- The Life and Times of Gerrard Capashen
Ryan Overturf breaks down his most Vorthos-y design, a Twobert showing off the crew members of the Skyship Weatherlight, and what kitchen table Magic looked like for him when he started playing.
Color-Based Archetypes in Twobert Design
Ryan Overturf breaks down how to design a 180-card environment along color lines, seeding five explicit archetypal lanes for four-player drafts.
2008 Standard Dimir Faeries and Cube
Ryan Overturf takes a look back at blue/black Faeries from 2008, how that deck shaped his perception of Magic, and how Faeries offers concrete examples of different categories of cards that can inform Cube design.
Shoebox Event Report
Ryan Overturf talks through his experience attending the first ever Shoebox event, highlighting the various Cubes that he drafted over the weekend. Eiganjo Drift&nb...