180 MTG
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
Episodes
34 episodes
2008 Standard Dimir Faeries and Cube
Ryan Overturf takes a look back at blue/black Faeries from 2008, how that deck shaped his perception of Magic, and how Faeries offers concrete examples of different categories of cards that can inform Cube design.
•
Episode 34
•
40:24
Shoebox Event Report
Ryan Overturf talks through his experience attending the first ever Shoebox event, highlighting the various Cubes that he drafted over the weekend. Eiganjo Drift&nb...
•
Episode 33
•
1:11:25
Competitive Constructed and Cube Design
Ryan Overturf talks through how experience with competitive Constructed Magic informs his personal Cube design and the ways it can inform Cube design generally, calling on examples from his history playing Standard and Modern Prowess.
•
Episode 32
•
57:12
Teenage Mutant Ninja Turtles Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Teenage Mutant Ninja Turtles, going over individual appealing cards for Cube! Support Minnesota Mutual Aid!Donate ...
•
Episode 31
•
46:41
Teenage Mutant Ninja Turtles Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Teenage Mutant Ninja Turtles, going over the set's mechanics and themes! Support Minnesota Mutual Aid!Donate to the <...
•
Episode 30
•
51:52
Falling Out Of Love With Powered Cubes
Ryan Overturf talks about his relationship with powered Cubes and why unpowered environments have been capturing more of his attention lately.
•
Episode 29
•
43:02
30-50 Feral Hogs: The Razor Swine Twobert
Ryan Overturf breaks down the design of 30-50 Feral Hogs, a Twobert designed around drafting and winning games with an obscure Limited gem from New Phyrexia.
•
Episode 28
•
53:11
The Tundra: A Snow Desert Twobert
Ryan Overturf breaks down the design of The Tundra- a Twobert that heavily breaks singleton where you have to draft even your (Snow-Covered) Basic Lands! Go...
•
Episode 27
•
1:04:12
In Defense of Singleton
Ryan Overturf expresses why he prefers maintaining singleton in Cube design, and the mythos that is inspired by making every individual card special.
•
Episode 26
•
38:02
Lorwyn Eclipsed Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Lorwyn Eclipsed, going over individual appealing cards for Cube!
•
Episode 25
•
55:37
Lorwyn Eclipsed Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Lorwyn Eclipsed, going over the set's mechanics and themes!
•
Episode 24
•
50:08
Multiplayer Magic
Ryan Overturf advocates for at least the occasional game of multiplayer Magic, and goes over his favorite ways to play with more than two players! References: Free-for-All Magic:
•
Episode 23
•
33:13
The Omniscience Stack
Ryan Overturf breaks down the design of his Omniscience Stack- An emblem Cube based on Omniscience Draft on Magic Arena and reminiscent of Type 4! References: Omniscience Stack Cube Cobra Page:
•
Episode 22
•
36:40
2025 Cube Year in Review
Ryan Overturf goes over every major Magic release in 2025 in terms of aesthetics and mechanics and breaks down what the year meant for the world of Cube! References: Corey Bowen's article on designing Spider-Man-
•
Episode 21
•
1:21:13
Hidetsugu's Second Rite, Garbage Time, and Stealing Games
Ryan Overturf recounts one of his first tournament experiences at the Saviors of Kamigawa Prerelease and breaks down what a 20 year old memory can tell us about Cube design and the importance of enabling players to steal games. Rhys...
•
Episode 20
•
37:07
Designing With Color Restrictions
The progenitor of the Grixis Cube talks about imbalancing colors or fully excluding some in Cube design! Find out what impact eschewing one or more of Magic's five colors has on a Cube, and what that means for individual designs!
•
Episode 19
•
33:49
Bonus Sheets
Ryan Overturf breaks down the concept of Bonus Sheets in draft, going over some versions of Bonus Sheets he's tried in his own Cubes and floats some considerations for different approaches to Bonus Sheets for other Cube designers! S...
•
Episode 18
•
32:28
Familiarity as a Cube Design Tool
Ryan Overturf breaks down how you can use the concept of familiarity as a tool in Cube design to make your Cube more approachable and to get to the fun part of drafting again and again!
•
Episode 17
•
50:27
Avatar: The Last Airbender Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episodes focuses on individual card designs with regard to where and how they might fit into the world of Cube broadly.
•
Episode 16
•
55:20
Avatar: The Last Airbender Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episode focuses on the set's new mechanics and themes, and next week's follow-up will highlight additional individual cards. The themes and ...
•
Episode 15
•
47:21
Arena Powered Cube First Impressions
Ryan Overturf shares his thoughts from playing the first run of the Arena Powered Cube! What's working, what isn't, and where should the Cube go from here? Zach Barash's article on the Cube's design:
•
Episode 14
•
43:53
Cubing The Magic Foundations Starter Collection
Ryan Overturf breaks down how to assemble a 180-card Cube using only cards from the Magic Foundations Starter Collection. A simple and budget-friendly introduction for anybody new to Cube and/or Magic! Magic Foundations Starter Coll...
•
Episode 13
•
58:17
Spooky Cube Part 4: The Monster Module
Ryan Overturf concludes his exploration of Spooky Cube by breaking down the 180-card Monster Module! This one is for fans of using the graveyard as a resource, and things that go bump in the night! Cube Cobra link for reference: htt...
•
Episode 12
•
59:47