180 MTG
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
Episodes
48 episodes
Stadium Stampede
Ryan Overturf's Stadium Stampede, a 360-card rules-modified Cube where every player starts with a Strixhaven Stadium on the battlefield tapped, has been voted in to be drafted at Cube Con this year! On this episode Ryan breaks down the fundamen...
"Dies to Doom Blade"
Ryan Overturf breaks down the nature of threats and answers in Cube design and the questions he asks himself when curating the interactive elements of a given Cube environment.
Marvel Super Heroes Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Marvel Super Heroes, going over individual appealing cards for Cube!
Marvel Super Heroes Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Marvel Super Heroes, going over the various product lines associated with the set, and the set's mechanics and themes!
Developing The Onebert
Ryan Overturf breaks down one of his newer Cube designs, a Twobert where every spell costs one mana! The Onebert on Cube Cobra
Poetry and Cube Design with Jane McKinney
Jane McKinney joins Ryan Overturf to discuss Cube as an art form, and how poetry can inform Cube design. The Ball Pit on Cube Cobra
Rarity Restrictions, Budget Considerations, and Cube Identity
Ryan Overturf discusses how Stadium Tidalmage inspired a significant update of his Pauper Twobert, the changing landscape of budget and rarity-restricted Cubes over time, and the importance of an aesthetic identity for his enjoyment of Cube.&nb...
Player Agency and Cube Design
Ryan Overturf talks through the myriad decisions that players make while drafting and playing Cube and how to abstractly approach the agency of players in Cube design.
Tarmogoyf
In the first individual card spotlight on 180 MTG, Ryan Overturf talks about how Tarmogoyf forever altered the landscape of Magic, ruminating on how that impact has been felt and how it can be applied to Cube design.
Revisiting the Tempo Twobert
Ryan Overturf breaks down how The Tempo Twobert has changed since it was first designed, outlining shifts in philosophy and where the list is at today. The Tempo Twobert on Cube Cobra&n...
Secrets of Strixhaven Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Secrets of Strixhaven, going over individual appealing cards for Cube!
Secrets of Strixhaven Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Secrets of Strixhaven, going over the set's mechanics and themes!
The Weatherlight Crew Twobert- The Life and Times of Gerrard Capashen
Ryan Overturf breaks down his most Vorthos-y design, a Twobert showing off the crew members of the Skyship Weatherlight, and what kitchen table Magic looked like for him when he started playing.
Color-Based Archetypes in Twobert Design
Ryan Overturf breaks down how to design a 180-card environment along color lines, seeding five explicit archetypal lanes for four-player drafts.
2008 Standard Dimir Faeries and Cube
Ryan Overturf takes a look back at blue/black Faeries from 2008, how that deck shaped his perception of Magic, and how Faeries offers concrete examples of different categories of cards that can inform Cube design.
Shoebox Event Report
Ryan Overturf talks through his experience attending the first ever Shoebox event, highlighting the various Cubes that he drafted over the weekend. Eiganjo Drift&nb...
Competitive Constructed and Cube Design
Ryan Overturf talks through how experience with competitive Constructed Magic informs his personal Cube design and the ways it can inform Cube design generally, calling on examples from his history playing Standard and Modern Prowess.
Teenage Mutant Ninja Turtles Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Teenage Mutant Ninja Turtles, going over individual appealing cards for Cube! Support Minnesota Mutual Aid!Donate ...
Teenage Mutant Ninja Turtles Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Teenage Mutant Ninja Turtles, going over the set's mechanics and themes! Support Minnesota Mutual Aid!Donate to the <...
Falling Out Of Love With Powered Cubes
Ryan Overturf talks about his relationship with powered Cubes and why unpowered environments have been capturing more of his attention lately.
30-50 Feral Hogs: The Razor Swine Twobert
Ryan Overturf breaks down the design of 30-50 Feral Hogs, a Twobert designed around drafting and winning games with an obscure Limited gem from New Phyrexia.
The Tundra: A Snow Desert Twobert
Ryan Overturf breaks down the design of The Tundra- a Twobert that heavily breaks singleton where you have to draft even your (Snow-Covered) Basic Lands! Go...
In Defense of Singleton
Ryan Overturf expresses why he prefers maintaining singleton in Cube design, and the mythos that is inspired by making every individual card special.