180 MTG
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
Episodes
27 episodes
The Tundra: A Snow Desert Twobert
Ryan Overturf breaks down the design of The Tundra- a Twobert that heavily breaks singleton where you have to draft even your (Snow-Covered) Basic Lands! Go...
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Episode 27
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1:04:12
In Defense of Singleton
Ryan Overturf expresses why he prefers maintaining singleton in Cube design, and the mythos that is inspired by making every individual card special.
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Episode 26
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38:02
Lorwyn Eclipsed Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Lorwyn Eclipsed, going over individual appealing cards for Cube!
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Episode 25
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55:37
Lorwyn Eclipsed Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Lorwyn Eclipsed, going over the set's mechanics and themes!
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Episode 24
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50:08
Multiplayer Magic
Ryan Overturf advocates for at least the occasional game of multiplayer Magic, and goes over his favorite ways to play with more than two players! References: Free-for-All Magic:
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Episode 23
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33:13
The Omniscience Stack
Ryan Overturf breaks down the design of his Omniscience Stack- An emblem Cube based on Omniscience Draft on Magic Arena and reminiscent of Type 4! References: Omniscience Stack Cube Cobra Page:
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Episode 22
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36:40
2025 Cube Year in Review
Ryan Overturf goes over every major Magic release in 2025 in terms of aesthetics and mechanics and breaks down what the year meant for the world of Cube! References: Corey Bowen's article on designing Spider-Man-
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Episode 21
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1:21:13
Hidetsugu's Second Rite, Garbage Time, and Stealing Games
Ryan Overturf recounts one of his first tournament experiences at the Saviors of Kamigawa Prerelease and breaks down what a 20 year old memory can tell us about Cube design and the importance of enabling players to steal games. Rhys...
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Episode 20
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37:07
Designing With Color Restrictions
The progenitor of the Grixis Cube talks about imbalancing colors or fully excluding some in Cube design! Find out what impact eschewing one or more of Magic's five colors has on a Cube, and what that means for individual designs!
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Episode 19
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33:49
Bonus Sheets
Ryan Overturf breaks down the concept of Bonus Sheets in draft, going over some versions of Bonus Sheets he's tried in his own Cubes and floats some considerations for different approaches to Bonus Sheets for other Cube designers! S...
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Episode 18
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32:28
Familiarity as a Cube Design Tool
Ryan Overturf breaks down how you can use the concept of familiarity as a tool in Cube design to make your Cube more approachable and to get to the fun part of drafting again and again!
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Episode 17
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50:27
Avatar: The Last Airbender Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episodes focuses on individual card designs with regard to where and how they might fit into the world of Cube broadly.
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Episode 16
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55:20
Avatar: The Last Airbender Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episode focuses on the set's new mechanics and themes, and next week's follow-up will highlight additional individual cards. The themes and ...
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Episode 15
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47:21
Arena Powered Cube First Impressions
Ryan Overturf shares his thoughts from playing the first run of the Arena Powered Cube! What's working, what isn't, and where should the Cube go from here? Zach Barash's article on the Cube's design:
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Episode 14
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43:53
Cubing The Magic Foundations Starter Collection
Ryan Overturf breaks down how to assemble a 180-card Cube using only cards from the Magic Foundations Starter Collection. A simple and budget-friendly introduction for anybody new to Cube and/or Magic! Magic Foundations Starter Coll...
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Episode 13
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58:17
Spooky Cube Part 4: The Monster Module
Ryan Overturf concludes his exploration of Spooky Cube by breaking down the 180-card Monster Module! This one is for fans of using the graveyard as a resource, and things that go bump in the night! Cube Cobra link for reference: htt...
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Episode 12
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59:47
Spooky Cube Part 3: The Human Module
Ryan Overturf breaks down the 180-card Human Module of his Spooky Cube, both in regard to how it plays on its own as a 2-4 player Cube and how it lays the groundwork for overlapping synergies in the 360-card Spooky Cube environment!
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Episode 11
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46:10
Intro to Modular Cubes
Ryan Overturf goes over the concept of Modular Cubes, that is Cubes composed of multiple separate components that can be shuffled together and mixed and matched, his history with this kind of Cube, and how Spooky Cube ended up being the modular...
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Episode 10
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40:35
Intro to Spooky Cube: Innistradian Origins
Welcome to Spooky Month on 180 MTG! This week Ryan Overturf begins his exploration of his Spooky Cube, going over inspiration from the original Innistrad block and other mechanical influences for the Cube and some of the ways that the design ha...
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Episode 9
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47:10
Marvel's Spider-Man Cube First Impressions Part 2: Individual Cards for Cube
Ryan Overturf concludes his Cube review of Magic's newest release, Marvel's Spider-Man! This week's episodes focuses on individual card designs with regard to where and how they might fit into the world of Cube broadly. Spider-Man S...
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Episode 8
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54:13
Marvel's Spider-Man Cube First Impressions Part 1: New Mechanics and Themes
Ryan Overturf begins his Cube review of Magic's newest release, Marvel's Spider-Man! This week's episode focuses on the set's new mechanics and themes, and next week's follow-up will highlight additional individual cards. The themes and mechani...
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Episode 7
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47:16
Vivi, Cauldron, and Cube!
Ryan Overturf takes a look under the hood of the Vivi Cauldron Combo deck that has been dominating Standard, breaking down individual cards and interactions to see who the real villains are, and how to approach Constructed decks like this in pu...
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Episode 6
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51:06
Minneapolis Draft and Four-Player Drafts
This week Ryan breaks down the ins and outs of Minneapolis Drafting with two players and drafting 180-card Cubes with four players.
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Episode 5
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30:34
Revisiting The Original Recipe Twobert
Ryan Overturf goes over the methodology used for his first 180-card Cube design, offering insights on the way his approach has changed for designing other 180-card environments, and then breaks down the most recent updates made to The Original ...
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Episode 4
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46:06