180 MTG
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
Episodes
41 episodes
Player Agency and Cube Design
Ryan Overturf talks through the myriad decisions that players make while drafting and playing Cube and how to abstractly approach the agency of players in Cube design.
Tarmogoyf
In the first individual card spotlight on 180 MTG, Ryan Overturf talks about how Tarmogoyf forever altered the landscape of Magic, ruminating on how that impact has been felt and how it can be applied to Cube design.
Revisiting the Tempo Twobert
Ryan Overturf breaks down how The Tempo Twobert has changed since it was first designed, outlining shifts in philosophy and where the list is at today. The Tempo Twobert on Cube Cobra&n...
Secrets of Strixhaven Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Secrets of Strixhaven, going over individual appealing cards for Cube!
Secrets of Strixhaven Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Secrets of Strixhaven, going over the set's mechanics and themes!
The Weatherlight Crew Twobert- The Life and Times of Gerrard Capashen
Ryan Overturf breaks down his most Vorthos-y design, a Twobert showing off the crew members of the Skyship Weatherlight, and what kitchen table Magic looked like for him when he started playing.
Color-Based Archetypes in Twobert Design
Ryan Overturf breaks down how to design a 180-card environment along color lines, seeding five explicit archetypal lanes for four-player drafts.
2008 Standard Dimir Faeries and Cube
Ryan Overturf takes a look back at blue/black Faeries from 2008, how that deck shaped his perception of Magic, and how Faeries offers concrete examples of different categories of cards that can inform Cube design.
Shoebox Event Report
Ryan Overturf talks through his experience attending the first ever Shoebox event, highlighting the various Cubes that he drafted over the weekend. Eiganjo Drift&nb...
Competitive Constructed and Cube Design
Ryan Overturf talks through how experience with competitive Constructed Magic informs his personal Cube design and the ways it can inform Cube design generally, calling on examples from his history playing Standard and Modern Prowess.
Teenage Mutant Ninja Turtles Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Teenage Mutant Ninja Turtles, going over individual appealing cards for Cube! Support Minnesota Mutual Aid!Donate ...
Teenage Mutant Ninja Turtles Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Teenage Mutant Ninja Turtles, going over the set's mechanics and themes! Support Minnesota Mutual Aid!Donate to the <...
Falling Out Of Love With Powered Cubes
Ryan Overturf talks about his relationship with powered Cubes and why unpowered environments have been capturing more of his attention lately.
30-50 Feral Hogs: The Razor Swine Twobert
Ryan Overturf breaks down the design of 30-50 Feral Hogs, a Twobert designed around drafting and winning games with an obscure Limited gem from New Phyrexia.
The Tundra: A Snow Desert Twobert
Ryan Overturf breaks down the design of The Tundra- a Twobert that heavily breaks singleton where you have to draft even your (Snow-Covered) Basic Lands! Go...
In Defense of Singleton
Ryan Overturf expresses why he prefers maintaining singleton in Cube design, and the mythos that is inspired by making every individual card special.
Lorwyn Eclipsed Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Lorwyn Eclipsed, going over individual appealing cards for Cube!
Lorwyn Eclipsed Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Lorwyn Eclipsed, going over the set's mechanics and themes!
Multiplayer Magic
Ryan Overturf advocates for at least the occasional game of multiplayer Magic, and goes over his favorite ways to play with more than two players! References: Free-for-All Magic:
The Omniscience Stack
Ryan Overturf breaks down the design of his Omniscience Stack- An emblem Cube based on Omniscience Draft on Magic Arena and reminiscent of Type 4! References: Omniscience Stack Cube Cobra Page:
2025 Cube Year in Review
Ryan Overturf goes over every major Magic release in 2025 in terms of aesthetics and mechanics and breaks down what the year meant for the world of Cube! References: Corey Bowen's article on designing Spider-Man-
Hidetsugu's Second Rite, Garbage Time, and Stealing Games
Ryan Overturf recounts one of his first tournament experiences at the Saviors of Kamigawa Prerelease and breaks down what a 20 year old memory can tell us about Cube design and the importance of enabling players to steal games. Rhys...
Designing With Color Restrictions
The progenitor of the Grixis Cube talks about imbalancing colors or fully excluding some in Cube design! Find out what impact eschewing one or more of Magic's five colors has on a Cube, and what that means for individual designs!